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To start new or rebuild existing system....


eezetee

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6 years ago I bought a HD and while I knew the basics of setting up systems, downloading ROMs, artwork with hypersync and memberips, it was easier to get it all in one.

Fast forward 5 years and a couple of kids later, I'm trying to rebuild my system and i'm finding many components broken...  EG. Had to upgrade Hyperspin, trying to use the new MAME with the old ROM's and things are breaking.

There is really only about 5-6 systems that I want and I still have the drive with ROM's, movies, artwork.

I'm tempted to just start anew and build it the way I know it works.  The task is a daunting time sucker though (again), to do the rocketlauncher setup, default EMU's, paths,  keyboard mapping, etc etc. 

Is there an easier way?

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Not really no, lol. 

The only official build of HS that is meant to be as "drop in and play" as possible was last updated in 2018 and can be found in the Platinum download section. It has a whopping 60+ systems so not sure if that's something your interested in or not. There is still some amount of settings needed with it anyway so how much are you saving?

Assuming you are platinum at EmuMovies as well, syncing the media again shouldn't be too much of a problem. The roms will be useful unless there is a need to upgrade like Mame (most systems rarely need an update to the actual romset). Just don't delete anything from it until your 100% satisfied with your new setup.

5-6 systems shouldn't be too bad. I say go for it and try a new setup on a fresh drive. what's the worst that can happen? Nothing working like expected? Delete the entire thing and start over. And I will be around to help whenever I can :)

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Thanks Spawk..  Appreciate it..

I'll probably start with the MAME list that I have with 75 games, then go for the c64...

Speaking of C64,  is there a XML (wahoobrian?) that matches a rom set (10 anniversary set,  TOSEC, etc?)

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I have never delved into c64 much personally, databases in general are an issue IMO.

Get use to grabbing whatever xml you can find and manually editing to your liking with a freeware program called notepad++

... or maybe that's just me since I tend to remove a lot of games from each system, weed out the crap.

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Thanks Spawk. I had seen some list generator based on file name but would be great to see if there was a way go from filename to list. Will check it out.  Just finished the latest 230 MAME set. Will get that system up first.

In all honestly, I'm not really looking forwrad to a complete rebuild but atleast I know things will work for what I want most of all

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Ugggh.. Sounds like a pain.  Maybe I'll have to write something to that can take the filename and look online for the game name. HyperlistXML looks like it may work. I"ll be sure to document what I get working

Since you are here. Maybe a quick one.  Should I use hypersync or hyperbase?

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Well. Here I am 3 hours into the build and cannot get MAME 230 to work.   I have tried so many different things.. Finally,  it looks to be a MAME problem but none of the video's I've watch talk about this..  Some settings in teh way rocketlauncher launches...


Here is my rocketlauncher log

seems some switches such as bezels and such..

[code]
23:04:09:431 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
23:04:09:801 | RL |      INFO  | +375   | Main - System Specs:
					RocketLauncher Dir: C:\Arcade\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 10 Pro
					SKU: Professional
					Total Memory: 32686.70 MB
					Free Memory: 24003.57 MB
					Used Memory: 8683.125 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 12
					GPU 1 Name: NVIDIA GeForce GTX 1660
					GPU 1 RAM: -1.00 MB
					GPU 1 Driver Version: 27.21.14.5671
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: High Definition Audio Device
					Sound 2 Status: Enabled
					Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 3 Status: Enabled
					OS Language: English_United_States
					System Locale: en-US
					Formats Locale: en-US
					Windows UI Language: en-US
					Text Encoding: Windows-1252
					OS Admin Status: No
					RL Compatibility Flags:
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1050 work) [32bit] [60hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					Monitor #1 DPI: 100
					ErrorMode: 0
					AutoHotkey Path:
					AHK Version: 1.1.13.00
					Unicode: No
23:04:09:801 | RL |      INFO  | +0     | CheckFile - Checking if C:\Arcade\RocketLauncher\RocketLauncher.exe exists
23:04:09:801 | RL |      INFO  | +0     | Main - Raw CLI received: "-s MAME -r 10yard -f C:\Arcade\HyperSpin.exe -p HyperSpin -c 1 -o 1"
23:04:09:801 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
23:04:09:801 | RL |      INFO  | +0     | Main - RocketLauncher received "MAME" and "10yard"
23:04:09:811 | RL |      INFO  | +15    | Main - Did not find a "C:\Arcade\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options.
23:04:09:811 | RL |      INFO  | +0     | Main - 10yard is using the default emulator: MAME
23:04:09:811 | RL |      INFO  | +0     | Main - Checking for a [MAME] section in C:\Arcade\RocketLauncher\Settings\MAME\Emulators.ini
23:04:09:811 | RL |      INFO  | +0     | Main - Checking for a [MAME] section in C:\Arcade\RocketLauncher\Settings\Global Emulators.ini
23:04:09:811 | RL |      INFO  | +0     | Main - Found [MAME] in C:\Arcade\RocketLauncher\Settings\Global Emulators.ini
23:04:09:811 | RL |      INFO  | +0     | CheckFile - Checking if C:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk exists
23:04:09:831 | RL |      INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
23:04:09:831 | RL |      INFO  | +0     | Main - 10yard will use module: C:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk
23:04:09:851 | RL |      INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
23:04:09:851 | RL |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Emulators\MAME230\mame.exe exists
23:04:09:851 | RL |      INFO  | +0     | Main - INI Keys read
23:04:09:851 | RL |      INFO  | +0     | CheckFile - Checking if C:\Arcade\RocketLauncher\Module Extensions\7z.exe exists
23:04:09:851 | RL |      INFO  | +0     | CheckFile - Checking if C:\Arcade\RocketLauncher\Module Extensions\7z.dll exists
23:04:09:863 | RL |      INFO  | +15    | Main - "10yard" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Started
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Looking for rom: D:\Arcade\Roms\MAME\10yard.7z
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Arcade\Roms\MAME\10yard\10yard.7z
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Rom not found
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Looking for rom: D:\Arcade\Roms\MAME\10yard.rar
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Arcade\Roms\MAME\10yard\10yard.rar
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Rom not found
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Looking for rom: D:\Arcade\Roms\MAME\10yard.zip
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Found rom: D:\Arcade\Roms\MAME\10yard.zip
23:04:09:863 | RL |      INFO  | +0     | CheckPaths - Ended
23:04:09:863 | RL |      INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------

					#NoTrayIcon
					#InstallKeybdHook
					MiscUtils.DetectHiddenWindows("On")
					SetTitleMatchMode, 2
					SendMode, Event
					Global RLLog
					Global RLObject
					0 := "12"
					rlPath := "C:\Arcade\RocketLauncher"
					pluginPath := "C:\Arcade\RocketLauncher\Plugins"
					pluginName := "HyperSpin"
					pluginExt := ".plugin"
					contextOnExit := "1"
					rlMode := ""
					rlTitle := "RocketLauncher"
					rlVersion := "1.2.0.1"
					rlAuthor := "djvj"
					rlURL := "www.rlauncher.com"
					langFile := "C:\Arcade\RocketLauncher\Data\Language\Localization.ini"
					primMonitor := "1"
					frontendPID := ""
					frontendPath := "C:\Arcade"
					frontendExe := "HyperSpin.exe"
					frontendExt := "exe"
					frontendName := "HyperSpin"
					frontendDrive := "C"
					exitEmulatorKey := "~Esc"
					restoreFE := "false"
					exitScriptKey := "~q & ~s"
					toggleCursorKey := "~e & ~t"
					emuFullPath := "D:\Arcade\Emulators\MAME230\mame.exe"
					emuPath := "D:\Arcade\Emulators\MAME230"
					emuName := "MAME"
					emuExt := "exe"
					baseRomPath := ""
					romPath := "D:\Arcade\Roms\MAME"
					romPathFromIni := "D:\Arcade\Roms\MAME"
					romExtension := ".zip"
					romExtensionOrig := ".zip"
					romExtensions := "7z|rar|zip|chd|cue|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc"
					executable := "mame.exe"
					systemDbName := "MAME"
					systemName := "MAME"
					dbPath := ""
					dbName := "10yard"
					dbExt := ""
					romFoundByExt := ""
					romName := "10yard"
					romMapPath := ""
					romMappingEnabled := "false"
					romMappingLaunchMenuEnabled := "false"
					romMappingFirstMatchingExt := "false"
					romMappingShowAllRomsInArchive := "true"
					romMappingNumberOfGamesByScreen := "7"
					romMappingHideParent := "false"
					romMappingMenuWidth := "400"
					romMappingMenuMargin := "65"
					romMappingTextFont := "Bebas Neue"
					romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
					romMappingDisabledTextColor := "ff888888"
					romMappingTextSizeDifference := "7"
					romMappingTextMargin := "15"
					romMappingTitleTextFont := "Bebas Neue"
					romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
					romMappingTitle2TextFont := "Bebas Neue"
					romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
					romMappingGameInfoTextFont := "Bebas Neue"
					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
					romMappingGameNameTextFont := "Bebas Neue"
					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
					romMappingBackgroundBrush := "aa000000"
					romMappingColumnBrush := "33000000"
					romMappingButtonBrush1 := "6f000000"
					romMappingButtonBrush2 := "33000000"
					romMappingBackgroundAlign := "Stretch and Lose Aspect"
					romMappingMenuFlagWidth := "55"
					romMappingMenuFlagSeparation := "7"
					romMappingDefaultMenuList := "FullList"
					romMappingSingleFilteredRomAutomaticLaunch := "false"
					altArchiveNameOnly := ""
					altRomNameOnly := ""
					altArchiveAndRomName := ""
					altArchiveAndManyRomNames := ""
					altRomNamesOnly := ""
					romMapScenario := ""
					skipchecks := "false"
					romMatchExt := "false"
					blockInputTime := "0"
					blockInputFile := "C:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe"
					errorLevelReporting := "false"
					lockLaunch := "false"
					lockLaunchGame := ""
					screenRotationAngle := "0"
					screenRotationAngleGame := ""
					setResolution := ""
					logFile := ""
					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
					logLevel := "3"
					logShowDebugConsole := "false"
					logShowCommandWindow := "false"
					logCommandWindow := "false"
					logIncludeModule := "true"
					logIncludeFileProperties := "true"
					logIncludeDLLLogs := "false"
					errorSounds := "true"
					rlDebugConsoleStdout := ""
					sysLang := "English_United_States"
					sysType := "64-bit"
					broadcastWindowTitle := ""
					navUpKey := "Up"
					navDownKey := "Down"
					navLeftKey := "Left"
					navRightKey := "Right"
					navSelectKey := "Enter"
					navP2UpKey := "Numpad8"
					navP2DownKey := "Numpad2"
					navP2LeftKey := "Numpad4"
					navP2RightKey := "Numpad6"
					navP2SelectKey := "NumpadEnter"
					originalWidth := "1920"
					originalHeight := "1080"
					vdEnabled := "false"
					vdFullPath := ""
					vdUseSCSI := "true"
					vdDriveLetter := ""
					vdDriveLetterScsi := ""
					vdAddDrive := "true"
					demulShooterPath := ""
					servoStikEnabled := "false"
					servoStikExitMode := "false"
					ledblinkyEnabled := "false"
					ledblinkySystemName := ""
					ledblinkyFullPath := ""
					ledblinkyProfilePath := "C:\Arcade\RocketLauncher\Profiles\LEDBlinky"
					ledblinkyRLProfile := "C:\Arcade\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
					winIPACFullPath := ""
					ultraMapEnabled := "false"
					ultraMapFullPath := ""
					emuIdleShutdown := "0"
					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
					cursorSize := ""
					hideCursor := "false"
					hideEmu := "false"
					hideFE := "false"
					suspendFE := "false"
					fadeIn := "false"
					fadeInDuration := "500"
					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
					fadeInDelay := "0"
					fadeInExitDelay := "0"
					fadeOutExitDelay := "0"
					fadeOut := "false"
					fadeOutExtraScreen := "false"
					fadeOutDuration := "500"
					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
					fadeOutDelay := "0"
					fadeLyrInterpolation := "7"
					fadeMuteEmulator := "false"
					fadeUseBackgrounds := "false"
					fadeClickThrough := "false"
					fadeSounds := "true"
					fade7zProgressMode := "extraction"
					fadeWidthBaseRes := "1920"
					fadeHeightBaseRes := "1080"
					fadeLyr1Color := "FF000000"
					fadeLyr1AlignImage := "Stretch and Lose Aspect"
					fadeLyr2Pos := "Stretch and Lose Aspect"
					fadeLyr2X := "0"
					fadeLyr2Y := "0"
					fadeLyr2W := ""
					fadeLyr2H := ""
					fadeLyr2Adjust := "1"
					fadeLyr2PicPad := "0"
					fadeLyr2Prefix := "Extra Layer 1 - Console"
					fadeLyr3Pos := "Center"
					fadeLyr3X := "450"
					fadeLyr3Y := "450"
					fadeLyr3W := ""
					fadeLyr3H := ""
					fadeLyr3Adjust := "1"
					fadeLyr3PicPad := "0"
					fadeLyr3Speed := "750"
					fadeLyr3Animation := "DefaultFadeAnimation"
					fadeLyr37zAnimation := "DefaultFadeAnimation"
					fadeLyr3Type := "imageandbar"
					fadeLyr3ImgFollow7zProgress := "true"
					fadeLyr3Repeat := "1"
					fadeLyr3BackImageTransparency := "30"
					fadeLyr3StaticPos := "No Alignment"
					fadeLyr3StaticX := "0"
					fadeLyr3StaticY := "870|1575"
					fadeLyr3StaticW := ""
					fadeLyr3StaticH := ""
					fadeLyr3StaticAdjust := "1"
					fadeLyr3StaticPicPad := "0"
					fadeLyr3StaticPrefix := "Info Bar"
					fadeLyr4Adjust := "1"
					fadeLyr4X := "1792|952"
					fadeLyr4Y := "891|1596"
					fadeLyr4W := "128"
					fadeLyr4H := ""
					fadeLyr4Pos := "No Alignment"
					fadeLyr4FPS := "50"
					fadeLyr4PicPad := "0"
					fadeTranspGifColor := "FFFFFF"
					fadeBarWindow := "Image"
					fadeBarWindowX := ""
					fadeBarWindowY := ""
					fadeBarWindowW := "900"
					fadeBarWindowH := ""
					fadeBarWindowR := "30"
					fadeBarWindowM := "30"
					fadeBarWindowHatchStyle := "8"
					fadeBar := "7zOnly"
					fadeProgressDuration := "0"
					fadeBarBack := "true"
					fadeBarBackColor := "FF555555"
					fadeBarH := "30"
					fadeBarR := "10"
					fadeBarColor := "DD00BFFF"
					fadeBarHatchStyle := "8"
					fadeBarPercentageText := "true"
					fadeBarInfoText := "true"
					fadeBarXOffset := "0"
					fadeBarYOffset := "150"
					fadeRomInfoDescription := "filtered text"
					fadeRomInfoSystemName := "image"
					fadeRomInfoYear := "text with label"
					fadeRomInfoDeveloper := "disabled"
					fadeRomInfoPublisher := "disabled"
					fadeRomInfoGenre := "disabled"
					fadeRomInfoRating := "image"
					fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
					fadeRomInfoTextPlacement := "User Defined"
					fadeRomInfoTextMargin := "7"
					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
					fadeStats_Number_of_Times_Played := "text with label"
					fadeStats_Last_Time_Played := "text with label"
					fadeStats_Average_Time_Played := "text with label"
					fadeStats_Total_Time_Played := "text with label"
					fadeStats_System_Total_Played_Time := "text with label"
					fadeStats_Total_Global_Played_Time := "text with label"
					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
					fadeStatsInfoTextPlacement := "topRight"
					fadeStatsInfoTextMargin := "7"
					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
					fadeText1X := "0"
					fadeText1Y := "0"
					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
					fadeText1 := "Loading Game"
					fadeText2X := "0"
					fadeText2Y := "0"
					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
					fadeText2 := "Extraction Complete, Ready"
					fadeText3 := "Loading Game"
					fadeText4 := "Loading Complete"
					fadeFont := "Bebas Neue"
					fadeSystemAndRomLayersOnly := "false"
					fadeExtractionTime := "disabled"
					fadeExtractionTimeTextX := "0"
					fadeExtractionTimeTextY := "0"
					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
					fadeInterruptKey := ""
					detectFadeErrorEnabled := "true"
					fadeImgPath := "C:\Arcade\RocketLauncher\Media\Fade"
					RLDataPath := "C:\Arcade\RocketLauncher\Data"
					RLMediaPath := "C:\Arcade\RocketLauncher\Media"
					RLErrSoundPath := "C:\Arcade\RocketLauncher\Media\Sounds\Error"
					modulesPath := "C:\Arcade\RocketLauncher\Modules"
					moduleFullName := "C:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk"
					moduleName := "MAME"
					modulePath := "C:\Arcade\RocketLauncher\Modules\MAME"
					moduleExtension := "ahk"
					moduleExtensionsPath := "C:\Arcade\RocketLauncher\Module Extensions"
					libPath := "C:\Arcade\RocketLauncher\Lib"
					sevenZEnabled := "false"
					sevenZPath := "C:\Arcade\RocketLauncher\Module Extensions\7z.exe"
					sevenZDllPath := "C:\Arcade\RocketLauncher\Module Extensions\7z.dll"
					sevenZExtractPath := "C:\Arcade\RocketLauncher\Temp Extraction Dir"
					sevenZExtractPathOrig := ""
					sevenZAttachSystemName := "false"
					sevenZDelTemp := "true"
					sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar"
					sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar"
					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar"
					sevenZGamesToKeep := ""
					sevenZDeletePerSystem := "false"
					sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar"
					7zExtractPath := "C:\Arcade\RocketLauncher\Temp Extraction Dir"
					mgEnabled := "false"
					mgKey := "~NumpadSub"
					mgBackgroundColor := "FF000000"
					mgSidePadding := "0.2"
					mgWidthBaseRes := "1920"
					mgHeightBaseRes := "1080"
					mgYOffset := "500|800"
					mgFont := "Arial"
					mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
					mgText1Text := "Please select a game"
					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
					mgText2Offset := "100"
					mgUseSound := "true"
					mgSoundfreq := "300"
					mgExitEffect := "none"
					mgSelectedEffect := "rotate"
					mgUseGameArt := "false"
					mgCandidate := ""
					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
					mgOnLaunch := "false"
					pauseEnabled := "false"
					pauseKey := "~NumpadAdd"
					pauseBackToMenuBarKey := "X"
					pauseZoomInKey := "C"
					pauseZoomOutKey := "V"
					pauseScreenshotKey := "~PrintScreen"
					pauseHiToTextPath := "C:\Arcade\RocketLauncher\Module Extensions\HiToText.exe"
					pauseSaveStateKeyCodes := "{shift down}{F7 down}{F7 up}{shift up}{800}{a down}{a up}|{shift down}{F7 down}{F7 up}{shift up}{800}{b down}{b up}|{shift down}{F7 down}{F7 up}{shift up}{800}{c down}{c up}|{shift down}{F7 down}{F7 up}{shift up}{800}{d down}{d up}|{shift down}{F7 down}{F7 up}{shift up}{800}{e down}{e up}|{shift down}{F7 down}{F7 up}{shift up}{800}{f down}{f up}|{shift down}{F7 down}{F7 up}{shift up}{800}{g down}{g up}|{shift down}{F7 down}{F7 up}{shift up}{800}{h down}{h up}|{shift down}{F7 down}{F7 up}{shift up}{800}{i down}{i up}|{shift down}{F7 down}{F7 up}{shift up}{800}{j down}{j up}"
					pauseLoadStateKeyCodes := "{F7 down}{F7 up}{800}{a down}{a up}|{F7 down}{F7 up}{800}{b down}{b up}|{F7 down}{F7 up}{800}{c down}{c up}|{F7 down}{F7 up}{800}{d down}{d up}|{F7 down}{F7 up}{800}{e down}{e up}|{F7 down}{F7 up}{800}{f down}{f up}|{F7 down}{F7 up}{800}{g down}{g up}|{F7 down}{F7 up}{800}{h down}{h up}|{F7 down}{F7 up}{800}{i down}{i up}|{F7 down}{F7 up}{800}{j down}{j up}"
					keyboardEncoder := ""
					keyboardEncoderEnabled := "false"
					keymapperEnabled := "false"
					keymapperAHKMethod := "false"
					keymapper := "xpadder"
					xpadderFullPath := "C:\Arcade\Utilities\Xpadder\xpadder.exe"
					joyToKeyFullPath := "C:\Arcade\Utilities\JoyToKey\JoyToKey.exe"
					profilePath := "C:\Arcade\RocketLauncher\Profiles"
					keymapperProfilePath := "C:\Arcade\RocketLauncher\Profiles\xpadder"
					keymapperFrontEndProfileName := "RocketLauncherUI"
					keymapperFrontEndProfile := "false"
					keymapperRocketLauncherProfileEnabled := "false"
					joyIDsEnabled := "false"
					joyIDsPreferredControllersGlobal := ""
					joyIDsPreferredControllersSystem := "use_global"
					joyIDsPreferredControllersOnExit := ""
					CustomJoyNamesEnabled := "false"
					CustomJoyNames := ""
					rotateMethod := "false"
					FEProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\RocketLauncherUI"
					defaultProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\_Default"
					systemProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\MAME"
					xPadderSystemProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\MAME\_Default"
					emuProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\MAME\MAME"
					romProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\MAME\10yard"
					RocketLauncherProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\RocketLauncher"
					blankProfile := "C:\Arcade\RocketLauncher\Profiles\xpadder\_Default\blank"
					ahkFEProfile := "C:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncherUI"
					ahkDefaultProfile := "C:\Arcade\RocketLauncher\Profiles\AHK\_Default"
					ahkSystemProfile := "C:\Arcade\RocketLauncher\Profiles\AHK\MAME"
					ahkEmuProfile := "C:\Arcade\RocketLauncher\Profiles\AHK\MAME\MAME"
					ahkRomProfile := "C:\Arcade\RocketLauncher\Profiles\AHK\MAME\10yard"
					ahkRocketLauncherProfile := "C:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncher"
					bezelEnabled := "false"
					bezelICEnabled := "false"
					shaderName := "false"
					shaderColor := ""
					shaderTransparency := ""
					statisticsEnabled := "true"
					pressDuration := "-1"
					emuVolume := "1"
					dxwndIni := "C:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
					dxwndFullPath := "C:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
					qResFullPath := "C:\Arcade\RocketLauncher\Module Extensions\QRes.exe"
					mon1O := ""
					pacDrivedllFile := "C:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll"
					userFadeAnimIniFile := "C:\Arcade\RocketLauncher\Lib\User Fade Animations.ini"
					testFile := ""
					testDuration := ""
					initialErrorMode := "0"

23:04:09:871 | RL |      INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts
23:04:09:871 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
23:04:09:871 | RL |      INFO  | +0     | BuildScript - Validating module
23:04:09:881 | RL |      INFO  | +0     | BuildScript - Validation complete
23:04:09:891 | RL |      INFO  | +15    | BuildScript - Module:
					MEmu := "MAME"
					MEmuV := "v0.166"
					MURL := ["http://www.mame.net/"]
					MAuthor := ["djvj","faahrev","brolly","Tomkun"]
					MVersion := "2.3.10"
					MCRC := "2C606685"
					iCRC := "8566ED91"
					MID := "635746812784197028"
					MSystem := ["AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Arcade","Arcade Classics","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Fujitsu FM Towns","Fujitsu FM Towns Marty","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Tiger Game.com","Tomy Tutor","VTech CreatiVision","VTech Socrates","Watara Supervision","Williams Classics"]
					;----------------------------------------------------------------------------
					; Notes:
					; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
					;
					; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
					; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
					; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
					; If MAME has a problem reading the bios zips, try archving them with "no compression"
					; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
					; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
					; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0
					;
					; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
					; High Scores DO NOT SAVE when cheats are enabled!
					; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
					; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
					;
					; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the
					; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
					;
					; Following systems will also require some specific files to operate properly:
					; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
					; Camputers Lynx - lynx64k, lynx96k, lynx128k
					; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
					; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
					; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
					; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
					; Sony PlayStation - psa, pse, psj, psu
					;
					; Tape Control:
					; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
					; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
					; The following hotkeys can also be used:
					; F2 - Start Tape
					; Left Shift + F2 - Stop Tape
					; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
					;
					; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above
					; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
					;
					; 7z Support:
					; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's
					; fine to enable 7z to non-arcade systems.
					;
					; Custom Configuration Files:
					; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
					; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
					; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
					; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
					;
					; Ini Files:
					; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from
					; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
					;- mame.ini
					;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
					;- debug.ini (if the debugger is enabled)
					;- <parent>.ini (for clones only, may be called recursively)
					;- <gamename>.ini
					;- vertical.ini (for games with vertical monitor orientation)
					;- horizont.ini (for games with horizontal monitor orientation)
					;- vector.ini (for vector games only)
					;- <driver>.ini (based on the source filename of the driver)
					;
					; The settings in the later ini's override those in the earlier ini's.
					;
					; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due
					; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
					;
					; Bally Astrocade:
					; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
					; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
					; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
					;
					; GCE Vectrex:
					; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
					; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
					;
					; Jupiter Ace:
					; Set mame to 48k ram
					;
					; Magnavox Odyssey 2:
					; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
					; Use the systemName ini file in the folder with this module for this, example:
					; [Moto-Crash (France)]
					; Bios=videopac
					;
					; RCA Studio 2:
					; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
					; The game screen will be black until you do.
					;
					; Texas Instruments TI 99/4A:
					; This system requires full keyboard emulation to work properly
					; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
					; You can check how to convert split cart dumps to RPK here:
					; http://www.ninerpedia.org/index.php/MESS_multicart_system
					; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
					; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start
					; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
					;
					; Bezels:
					; Module settings control whether RocketLauncher or MAME bezels are shown
					; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
					; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
					;
					; ServoStik:
					; The module will automatically control any connected ServoStiks found on the system.
					; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
					;
					; Per game controller types:
					; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to
					; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
					; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices
					; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
					; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
					; #
					; # SLOT DEVICES
					; #
					; joyport1     wheel
					; joyport2     wheel
					; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would
					; set Parameters=-joyport1 joy -joyport2 joy
					; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set
					; Parameters=-joyport1 wheel -joyport2 wheel
					;
					; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
					; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,
					; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
					;
					; Linking/NetPlay:
					; The module will automatically set correct network ports for linked games.
					; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
					; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
					; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
					; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
					; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
					; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
					; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
					; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
					; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
					;
					; NVRAM Automation for linked games:
					; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
					; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
					; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
					; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
					;
					; Additional Link info that may be of some importance:
					; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
					; One Board sends about 20 KByte/s.
					; So bandwidth CLIENTSIDE is like...
					; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
					; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
					; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
					; etc.
					; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
					; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()

					primaryExe := new Emulator(emuPath . "\" . executable)					; instantiate emulator executable object
					emuPrimaryWindow := new Window(new WindowTitle(,"MAME"))	; instantiate primary emulator window object
					emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass"))
					emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass"))
					emuDebugWindow := new Window(new WindowTitle(,"MAMEDebugWindow"))
					emuOutputWindow := new Window(new WindowTitle(,"MAMEOutput"))

					; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					mTypeVar := "
						( LTrim
						Aamber Pegasus|pegasus
						Acorn Electron|electron
						Amstrad CPC|cpc664
						Amstrad GX4000|gx4000
						APF Imagination Machine|apfimag
						Apple II|apple2ep
						Apple IIGS|apple2gs
						Applied Technology MicroBee|mbeeic
						Atari 8-Bit|a800
						Atari 2600|a2600
						Atari 5200|a5200
						Atari 7800|a7800
						Atari Jaguar|jaguar
						Atari Lynx|lynx
						Bally Astrocade|astrocde
						Bandai Super Vision 8000|sv8000
						Bandai WonderSwan|wswan
						Bandai WonderSwan Color|wscolor
						Bit Corporation Gamate|gamate
						Camputers Lynx|lynx128k
						Casio PV-1000|pv1000
						Casio PV-2000|pv2000
						Coleco ADAM|adam
						ColecoVision|coleco
						Commodore 64|c64
						Commodore MAX Machine|vic10
						Creatronic Mega Duck|megaduck
						EACA EG2000 Colour Genie|cgenie
						Emerson Arcadia 2001|arcadia
						Entex Adventure Vision|advision
						Epoch Game Pocket Computer|gamepock
						Epoch Super Cassette Vision|scv
						Exidy Sorcerer|sorcerer
						Fairchild Channel F|channelf
						Fujitsu FM-7|fmnew7
						Fujitsu FM Towns|fmtowns
						Fujitsu FM Towns Marty|fmtmarty
						Funtech Super Acan|supracan
						GamePark 32|gp32
						GCE Vectrex|vectrex
						Hartung Game Master|gmaster
						Interton VC 4000|vc4000
						JungleTac Sport Vii|vii
						Jupiter Ace|jupace
						Magnavox Odyssey 2|odyssey2
						Matra & Hachette Alice|alice32
						Mattel Aquarius|aquarius
						Mattel Intellivision|intv
						MGT Sam Coupe|samcoupe
						Milton Bradley MicroVision|microvsn
						NEC PC-8801|pc8801
						NEC PC Engine|pce
						NEC PC Engine-CD|pce
						NEC SuperGrafx|sgx
						NEC TurboGrafx-16|tg16
						NEC TurboGrafx-CD|tg16
						Nintendo 64|n64
						Nintendo 64DD|n64dd
						Nintendo Entertainment System|nes
						Nintendo Famicom|famicom
						Nintendo Famicom Disk System|fds
						Nintendo Game Boy|gameboy
						Nintendo Game Boy Advance|gba
						Nintendo Game Boy Color|gbcolor
						Nintendo Pokemon Mini|pokemini
						Nintendo Satellaview|snes
						Nintendo Super Famicom|snes
						Nintendo Super Game Boy|supergb
						Nintendo Virtual Boy|vboy
						Othello Multivision|omv1000
						Philips CD-i|cdimono1
						Philips Videopac Plus G7400|g7400
						Philips VG 5000|vg5k
						RCA Studio II|studio2
						Sega 32X|32x
						Sega CD|segacd
						Sega Game Gear|gamegear
						Sega Genesis|genesis
						Sega Master System|sms
						Sega Mega Drive|megadriv
						Sega Pico|pico
						Sega Saturn|saturn
						Sega SC-3000|sc3000
						Sega SG-1000|sg1000
						Sega VMU|svmu
						Sharp X1|x1turbo40
						Sinclair ZX81|zx81
						SNK Neo Geo AES|aes
						SNK Neo Geo CD|neocdz
						SNK Neo Geo Pocket|ngp
						SNK Neo Geo Pocket Color|ngpc
						Sony PlayStation|psx
						Sony PocketStation|pockstat
						Sord M5|m5
						Soundic Victory MPT-02|mpt02
						Super Nintendo Entertainment System|snes
						Tandy TRS-80 Color Computer|coco3
						Texas Instruments TI 99-4A|ti99_4a
						Thomson MO5|mo5
						Tiger Game.com|gamecom
						Tomy Tutor|tutor
						VTech CreatiVision|crvision
						VTech Socrates|socrates
						Watara Supervision|svision
						)"
					mType := Object()
					Loop, Parse, mTypeVar, `n, `r
					{
						obj := {}
						Loop, Parse, A_LoopField, |
							If (A_Index = 1)
								obj.System := A_LoopField
							Else	; 2
								obj.mameID := A_LoopField
						mType.Insert(obj["System"], obj)
					}
					RLLog.Debug("Module - Finished building the " . MEmu . " object")
					; For easier use throughout the module
					mameSystem := mType[systemName].System
					mameID := mType[systemName].mameID

					If !mameSystem {
						If (!ArrayUtils.ArrayContains(MSystem,systemName)) {
							RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
						} Else {
							RLLog.Debug("Module - Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
						}
						mameSystem := systemName
						mameID := "MAME"
					}

					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)		; Set fullscreen mode
					legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false",,1)
					mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
					Videomode := moduleIni.Read("Settings", "Videomode","d3d",,1)	; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
					pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,,1)	; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
					bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false",,1)
					hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false",,1)
					glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false",,1)
					bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout",,1)	; "layout" or "normal"
					verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none",,1)
					cheatMode := moduleIni.Read("Settings", "CheatMode","false",,1)
					cheatModeKey := moduleIni.Read("Settings", "CheatModeKey",,,1)	; user defined key to be held down before launching a mame rom.
					UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false",,1)
					sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters",,,1)
					sysParams := moduleIni.Read(mameSystem, "Parameters",,,1)
					romParams := moduleIni.Read(romName, "Parameters", sysParams,,1)
					mameRomName := moduleIni.Read(romName, "MameRomName",,,1)
					autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false",,1)
					volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume",,,1)
					Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true",,1)
					Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false",,1)
					Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true",,1)
					Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true",,1)
					Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false",,1)
					Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false",,1)
					inipath := moduleIni.Read(mameSystem, "IniPath",,,1)
					hashpath := moduleIni.Read(mameSystem, "HashPath",,,1)
					UseControllerRemap := moduleIni.Read(mameSystem . "|Settings", "UseControllerRemap", "true",,1)
					ControllerRemapPath := moduleIni.Read(mameSystem . "|Settings", "ControllerRemapPath", emuPath . "\ControllerRemap\ControllerRemap.exe",,1)
					CtrlRemapFile := new File(ControllerRemapPath)
					ControllerRemapConfigPath := moduleIni.Read( mameSystem . "|Settings", "ControllerRemapConfigPath", CtrlRemapFile.FilePath . "\ctrlr\",,1)
					MAMECtrlrPath := moduleIni.Read(mameSystem . "|Settings", "MAMECtrlrPath", emuPath . "\ctrlr",,1)

					mameBiosPath := GetFullName(mameBiosPath)

					; Loop, 8
						; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color",,,1)

					enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false",,1)
					networkSession := ""
					If (enableLinkPlay != "false") {
						RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName)
						getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false",,1)
						myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1"	; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
						networkPlayers := enableLinkPlay	; Max amount of networkable players
						localLink := 1	; Tell Multiplayer menu to enable menu option for local linking

						enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true",,1)
						maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
						splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
						splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
						localPort := moduleIni.Read("Link/Network", "Local_Port","15111",,1)

						defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,,1)
						defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111",,1)
						lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,,1)	; also known as the Remote IP in mame. Does not need to be on the ISD
						lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,,1)	; also known as the Remote Port in mame. Does not need to be on the ISD

						MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")

						;MultiPlayer Menu Result
						; If !(networkType)
							; MsgBox, % "Single Player Game"
						; Else If (networkType="localLink")
							; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
						; Else If (networkType="server")
							; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup
						; Else If (networkType="client")
							; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup

						If networkSession {
							RLLog.Info("Module - Using a Network for " . romName)
							multiPlayerObj := Object()	; initialize object to store the multiplayer options
							If (networkType="localLink") {
								RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
								linkEnabledGame := 1
								If networkPlayers > 1
								{	RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
									fullscreen := "false"	; must turn off fullscreen if running multiple MAMEs on the same machine
									Loop % networkPlayers {
										multiPlayerObj[A_Index,"Player"] := A_Index
										multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
										multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
										If (A_Index = 1) {	; Player 1
											initialLocalPort := localPort	; must be stored for last player
											multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
											multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
											localPort++
											multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
										} Else {	; Players 2+
											multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
											localPort++
											multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
											multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort)	; must set remote port to first port on last player
										}

										; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
									}
								} Else
									RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
							} Else If (networkType = "client") {
								RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.")
								moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP")	; Save last used IP and Port for quicker launching next time
								moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
								linkType := "Slave"
								networkPlayers := 1
								multiPlayerObj[1,"Player"] := 1
								multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
								multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
								multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
								multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
								multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
								multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
							} Else {	; server
								RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
								moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP")	; Save last used IP and Port for quicker launching next time
								moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
								linkType := "Master"
								networkPlayers := 1
								multiPlayerObj[1,"Player"] := 1
								multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
								multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
								multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
								multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
								multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
								multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
							}
							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
						} Else {
							RLLog.Info("Module - User chose Single Player mode for this session")
						}
					}

					FadeInStart()

					If inipath
						inipath := AbsoluteFromRelative(EmuPath, inipath)
					If hashpath
						hashpath := AbsoluteFromRelative(EmuPath, hashpath)

					artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
					useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
					useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
					useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
					useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
					useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
					autosave := If autosave = "true"  ? " -autosave" : ""
					volume := If volume != ""  ? " -volume " . volume : ""
					inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
					hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""

					If (verticalRotationMode = "none")
						verticalRotationMode := ""

					; Process mame's ListXML for certain features
					If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode || UseControllerRemap = "true") {
						ListXMLObject := Object()
						ListXMLObject := ListXMLInfo(If mameID = "MAME" ? (If mameRomName ? mameRomName : romName) :  mameID) ;For non-Arcade systems we cannot use romName for listxml

						Angle := ListXMLObject["Angle"].Value
						If (bezelEnabled = "true") {
							If (networkPlayers > 1) {
								useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
								BezelStart(networkPlayers)
							} Else {
								If (bezelMode = "layout"){
									BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
								} Else { ;bezel mode = normal
									useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
									BezelStart(,,Angle)
								}
							}
						}
						If (servoStikEnabled = "auto") {
							ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8)	; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
						}
						If (verticalRotationMode && Angle) {
							RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
							If (verticalRotationMode = "original")
								verticalRotationMode := " -norotate"
							Else If (verticalRotationMode = "right")
								verticalRotationMode := " -ror"
							Else If (verticalRotationMode = "left")
								verticalRotationMode := " -rol"
							Else
								verticalRotationMode := ""
						}
						Else
							verticalRotationMode := ""

						;Controller Remap
						If (UseControllerRemap = "true") {
							RLLog.Info("Controller Remap: Start")
							romProfileName := (mameRomName ? mameRomName : romName)
							romParentName  := ListXMLObject["Parent"].Value

							If ControllerRemapPath
								ControllerRemapPath := AbsoluteFromRelative("", ControllerRemapPath)
							If ControllerRemapConfigPath
								ControllerRemapConfigPath := AbsoluteFromRelative("", ControllerRemapConfigPath)
							If MAMECtrlrPath
								MAMECtrlrPath := AbsoluteFromRelative(emuPath, MAMECtrlrPath)

							ctrlrPath := ""
							RLLog.Info("Controller Remap: ControllerRemapConfigPath: " . ControllerRemapConfigPath)

							;~ ;1- Check for Rom. 2- Check for Rom Parent. 3- Check for System default
							If (FileExist(ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")) {
								RLLog.Info("Controller Remap: Rom Config File Found: " . ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")
								ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")
							}
							else if (romParentName and FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")) {
								RLLog.Info("Controller Remap: Parent Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")
								ctrlrPath := new File(ControllerRemapConfigPath  . "\" .  systemName . "\" . romParentName . ".cfg")
							}
							else If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")) {
								RLLog.Info("Controller Remap: System Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")
								ctrlrPath := new File(ControllerRemapConfigPath  . "\" . systemName . "\_Default.cfg")
							}
							else If (FileExist(ControllerRemapConfigPath . "\_Default.cfg")) {
								RLLog.Info("Controller Remap: Global Config File Found: " . ControllerRemapConfigPath . "\_Default.cfg")
								ctrlrPath := new File(ControllerRemapConfigPath  . "\_Default.cfg")
							}

							; Is there a controller file?
							if (ctrlrPath) {
								ctrlrFile :=  " -ctrlr RocketLauncher"

								;Replace <system name="default"> with the Right mameID in the RocketLauncher.cfg file
								if(mameID != "MAME") {
									ctrlrPath.Read()
									rocketLauncherCfgFile := new File(MAMECtrlrPath . "\RocketLauncher.cfg")
									rocketLauncherCfgFile.Delete()
									rocketLauncherCfgFile.Append(StringUtils.Replace(ctrlrPath.Text, "<system name=""default"">", "<system name=""" . mameID . """>"))
								}
								else {
									ctrlrPath.Copy(MAMECtrlrPath . "\RocketLauncher.cfg",1)
								}

								RLLog.Info("Controller Remap: Running """ . ControllerRemapPath . """ /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""")
								ControllerRemapProcess := new Process(ControllerRemapPath)
								ControllerRemapProcess.Run(" /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""","Hide")
							}
							else {
								RLLog.Info("Controller Remap: No Controller config file found.")
							}
							RLLog.Info("Controller Remap: End")
						}
					}

					winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
					fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"

					hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1)
					7z(romPath, romName, romExtension, sevenZExtractPath)

					; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
					exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|")
					Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
						A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
					If ProductVersion
						MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2)
					RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)

					If (videomode = "opengl") {
						hlsl := " -nohlsl_enable"
						If (MAMEVersion > 159)
							glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
						Else
							glsl := ""
					} Else {
						hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
						If (MAMEVersion > 159)
							glsl := If videomode = "ini" ? "" : " -nogl_glsl"
						Else
							glsl := ""

						If (videomode = "ini")
							videomode := ""
					}
					videomode := If (Videomode != "" ) ? " -video " . videomode : ""

					param1 := " -cart """ . romPath . "\" . romName . romExtension . """"	; default param1 used for launching most systems.
					If (romExtension = ".txt")	; This can be applied to all systems
						param1 := ""

					If (mameID = "apfimag")	; APF Imagination Machine
						If (romExtension != ".tap")
							mameID := "apfm1000"	; cart games for APF Imagination Machine require a different bios to be loaded

					If (UseSoftwareList != "true")
					{	; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
						If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664|mo5")	; these systems will use an ini to store game specific settings
						{
							If !SystemModuleIni.Exist()
								SystemModuleIni.Append()	; create a blank file if it does not exist

							If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
							{
								ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPathOrig . "\System",,1)
								ExpansionCartLocation := GetFullName(ExpansionCartLocation)
								CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,,1)

								ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk",,1)	; user can specify a rom specific cart instead of the default basic one
								Command := moduleIni.Read(romName, "Command",,,1)

								; Now set the parameters to send to MAME
								If (romExtension = ".dsk")	; Expansion Disk
								{
									; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
									param1 := " -nat -gromport single -cart1"
									param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
									param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
									param4 := " -flop1"
									param5 := " """ . romPath . "\" . romName . romExtension . """"
									If StringUtils.Contains(romName, "\(Disk")
									{
										TimerUtils.Sleep(50)
										If (romTable.MaxIndex() = 2)
										{
											param4 := " -flop1 " . " """ . romTable[1,1] . """"
											param5 := " -flop2 " . " """ . romTable[2,1] . """"
										}
									}
								} Else If (romExtension = ".rpk")	; Cart Game (RPK Format)
									param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
								param6 := " -ui_active" ;Enable partial keyboard mode at startup
							} Else If (mameID = "aes")	; SNK Neo Geo AES
							{	biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
								param1 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
								param2 := " -cart " . romName
							}Else If (mameID = "apple2gs")	; Apple IIGS
							{	externalOS := moduleIni.Read(romName, "External_OS","false",,1)
								2gsSystemFile := "System6.2mg"	;For games without OS included, always force this name and error out if not found
								multipartTable := CreateRomTable(multipartTable)

								If (externalOS = "true")
								{	CheckFile(romPath . "\" . 2gsSystemFile)
									param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
								} Else {
									param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
									If (multipartTable.MaxIndex() > 1)
										param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
								}
								param5 := " -ui_active" ;Enable partial keyboard mode at startup
							}Else If (mameID = "electron") ; Acorn Electron
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If StringUtils.Contains(romExtension,"\.ssd|\.bbc\|\.img|\.dsd|\.adf|\.ads|\.adm|\.adl")
								{
									mediaDeviceType := "flop"
									autoBootMethod	:= " -autoboot_command ""*mount 0\n\n\n\n\nch.""""run""""""\n"""""
								}
								Else If StringUtils.Contains(romExtension,"\.bin|\.rom")
									mediaDeviceType := "cart"
								Else
								{
									mediaDeviceType := "cass"
									autoBootMethod	:= " -autoboot_command ""*tape\nchain""""""""""""\n"""
								}
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . autoBootMethod . AutoBootDelay . ""
							}Else If (mameID = "sc3000") ; Sega SC-3000
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc")
									mediaDeviceType := "cart"
								Else	; any other format
									mediaDeviceType := "cass"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If (mameID = "c64") ; Commodore 64
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
									mediaDeviceType := "flop1"
								Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
									mediaDeviceType := "cass1"
								Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt")
									mediaDeviceType := "cart1"
								Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64")
									mediaDeviceType := "quik1"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If mameID = mbeeic ; Applied Technology MicroBee
							{	microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic",,1)
								If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56")
									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
								Else If (microbeeModel != "mbeeic")
									mameID := microbeeModel
								If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee")
									mediaDeviceType := "quik1"
								Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
									mediaDeviceType := "cass"
								Else If StringUtils.Contains(romExtension,"\.rom")
									mediaDeviceType := "cart"
								Else If StringUtils.Contains(romExtension,"\.dsk")
									mediaDeviceType := "flop1"
								Else	; .bin format
									mediaDeviceType := "quik2"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
							}Else If (mameID = "odyssey2")	; Magnavox Odyssey 2
							{
								VoiceModule := moduleIni.Read(romname, "VoiceModule","false","",1)
								If (VoiceModule = "true")
									param1 := " -cart1 voice -cart2 """ . romPath . "\" . romName . romExtension . """"
								param2 := " -ui_active" ;Enable partial keyboard mode at startup

								If romName not contains (USA
									mameID := "videopac"
							}Else If (mameID = "astrocde") ; Bally Astrocade
							{
								BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1)	; Blue RAM Basic rom
								RequiresReset := moduleIni.Read(romname, "RequiresReset","false",,1)	; Check if game requires a reset

								BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom)
								If (romExtension = ".script") {
									; Will require blue ram basic
									If !BlueRAMBasicRomPath.Exist() {
										; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
										StringUtils.SplitPath(romPath,,romBasePath)	; grab path one level up
										BlueRAMBasicRomPath.__Delete()
										BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom)
										BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
									}

									ScriptFile := new File(romPath . "\" . romName . romExtension)
									param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """"

									; Replace rompath variable in script
									ScriptFile.Read()
									ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all")

									; Create cmd file to send to MESS
									RomCMDFile := new File(romPath . "\" . romName . ".cmd")
									RomCMDFile.Delete()
									RomCMDFile.Append(ScriptFile.Text)
									param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """"

									closeDebugWindow := "true"
								}
							}Else If (mameID = "samcoupe")	; MGT Sam Coupe
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
									mediaDeviceType := "flop1"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
							}Else If (mameID = "vic10")	; Commodore MAX Machine
							{   AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.e0|\.80")
									param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
								Else If StringUtils.Contains(romExtension,"\.wav|\.tap|\.fd")
									param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
								Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00")
								{
									mediaDeviceType := "quik"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
								}
							}Else If (mameID = "mo5")	; Thomson MO5
							{   AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.bin|\.m5|\.rom")
									param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
								Else If StringUtils.Contains(romExtension,"\.wav|\.k5|\.k7")
									param1 := " -cass """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN \""\""\n""" . AutoBootDelay . ""
								Else If StringUtils.Contains(romExtension,"\.fd|\.dsk|\.d77|\.d88")
									param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""DOS\nLOAD\n""" . AutoBootDelay . ""
							}Else If (mameID = "cpc664")	; Amstrad CPC
							{	LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk",,1)	; Read command from config.
								LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
								AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
									mediaDeviceType := "flop1"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
							}

							;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
							iniBios := moduleIni.Read(romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
							If (iniBios != "")
								mameID := iniBios	; need to change the bios name for some games
						}

						; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
						If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD"))	; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
						{	If !StringUtils.Contains(romExtension,"\.chd|\.cue")
								ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
							If (mameSystem = "NEC TurboGrafx-CD") {		; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
								tgcdBios := moduleIni.Read("Settings", "TGCDSystemCard", emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce",,1)
								tgcdBios := GetFullName(tgcdBios)
								tgcdBios := CheckFile(tgcdBios)
								param2 := " -cart " . """" . tgcdBios . """"
							} Else If (mameSystem = "NEC PC Engine-CD") {		; NEC PC Engine-CD needs an additional bios mounted as a cart to run
								pcecdBios := moduleIni.Read("Settings", "PCECDSystemCard", emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce",,1)
								pcecdBios := GetFullName(pcecdBios)
								pcecdBios := CheckFile(pcecdBios)
								param2 := " -cart " . """" . pcecdBios . """"
							} Else If (mameID = "psx") {		; Sony PlayStation
								mameID := "psu"		; changing mameID sent to MAME to use the USA bios
								; SelectMemCard()	; future function to swap around memcards
								; Usage: mc1 "J:\MAME\software\psu\card1.mc"
							} If (mameSystem = "Sega CD") {	;
								If StringUtils.InStr(romName,"(Jap")	; Mega CD Japanese v2
									mameID := "megacd2j"
								Else If StringUtils.InStr(romName,"(Euro")	; Mega CD European (PAL)
									mameID := "megacd"
							}
							param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "gamecom")	; Tiger Game.com
						{	If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "genesis")	; Sega Genesis
						{	If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL"))	; if rom is from europe, tell MAME to boot a Mega Drive instead
								mameID := "megadriv"
						}Else If (mameID = "megadriv")	; Sega Mega Drive
						{	If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC"))	; if rom is from America, tell MAME to boot a Genesis instead
								mameID := "genesis"
						}Else If (mameID = "vii") ; JungleTac Sport Vii
						{   If (romName = "Built-In Games (China)")	;  Has some built-in games, gotta launch just BIOS for it.
								param1 := ""
						}Else If (mameID = "alice32") ; Matra & Hachette Alice
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "pockstat")	; Sony PocketStation
						{	If (romExtension != ".gme")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "coco3")	; Tandy TRS-80 Color Computer
						{   If (romExtension != ".txt")
								param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "zx81")		; Sinclair ZX81
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "lynx128k")	; Camputers Lynx
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "vg5k")		; Philips VG 5000
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "sorcerer")	; Exidy Sorcerer
						{	If (romExtension = ".snp")	; Snapshot file
								param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
							Else If (romExtension = ".bin")
								param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If (messID = "jupace") 	; jupiter ace
						{	If (romExtension = ".ace")
								param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "a800" || mameID = "fds")	; Atari 8-Bit, Nintendo Famicom Disk System
						{	If (romExtension != ".txt")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "vectrex")	; GCE Vectrex
						{	If (romName = "Mine Storm (World)")		; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
								param1 := ""
						}Else If (mameID = "apfm1000")	; APF Imagination Machine/APF M1000
						{	If (romName = "Rocket Patrol (USA)")	; Rocket Patrol is built into the APF M1000 ROM.
								param1 := ""
						}Else If (mameID = "adam")		; Coleco ADAM
							param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """"	;  Decide if tape, disk, or cart game
						Else If (mameID = "pegasus")	; Aamber Pegasus
						{   If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "gp32")	; GamePark 32
						{   If (romExtension != ".txt")
								param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "svmu")	; Sega VMU
						{
							param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "x1turbo40")	; Sharp X1
						{   If StringUtils.Contains(romExtension,"\.bin|\.rom")
								param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
							Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
							Else
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "pc8801")	; NEC PC-8801
						{   If (romExtension = ".d88")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "fmnew7")	; Fujitsu FM-7
						{   If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
							Else If StringUtils.Contains(romExtension,"\.wav|\.t77")
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "apple2ep")	; Apple II
						{	If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
							Else If StringUtils.Contains(romExtension,"\.wav")
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "n64dd")		; Nintendo 64DD
						{
							N64RomFile := new FIle(romPath . "\" . romName . ".n64")
							If N64RomFile.Exist()
								param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """"
							Else
								param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If StringUtils.Contains(mameID,"studio2|mpt02")		; RCA Studio 2
						{
							If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
							Else {
								If StringUtils.Contains(romName,"Doodle")
									button2 := "A 1"	; Press 1 on P1 controller
								If StringUtils.Contains(romName,"Patterns")
									button2 := "A 2"	; Press 2 on P1 controller
								If StringUtils.Contains(romName,"Bowling")
									button2 := "A 3"	; Press 3 on P1 controller
								If StringUtils.Contains(romName,"Freeway")
									button2 := "A 4"	; Press 4 on P1 controller
								If StringUtils.Contains(romName,"Addition")
									button2 := "A 5"	; Press 5 on P1 controller
							}

							; Generate a lua script to press the Clear button so games will start
							ScriptFileName := GeneratePressButtonScript("Clear",button2)
							bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
						}Else If (mameID = "fmtowns" || mameID = "fmtmarty")	; Fujitsu FM Towns
						{
							If StringUtils.Contains(romExtension,"\.chd|\.cue")
								mediaDeviceType := "cdrm"
							Else
								mediaDeviceType := "flop1"

							param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
						}
					} Else {	; Use Software List
						hashname := mameID
						param1 := " """ . romName . """" ; param1 used for launching from software lists

						If (mameID = "aes")	; SNK Neo Geo AES
						{	hashname := "neogeo"
							biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
							param2 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
						}
						CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
					}

					If (mameID = "vectrex") {	; GCE Vectrex
						VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png")
						param2 := " -view "  . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard")	; need overlays extracted in the artwork\vectres folder. PNGs must match romName
					}

					sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
					romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one

					mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1)	; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
					mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """"	; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME

					If StringUtils.InStr(romParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
					If StringUtils.InStr(sysStaticParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")

					; use a custom rom name, not the one from the db
					If mameRomName {
						MameRomOriginalFile := new File(romPath . "\" . romName . romExtension)
						MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension)
						errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath)	; rename rom to match what mame needs
						originalRomName := romName	; store romName from database so we know what to rename it back to later
						romName := mameRomName
						If errLvl
							ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
						Else	; if rename was successful, set var so we know to move it back later
							fileRenamed := 1
					}

					; use a custom cfg file if it exists and append it to param1
					CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName)
					If CustomCFGPath.Exist()
						param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1

					If (bilinearFilter = "true")
						bilinearEnabled := " -filter"
					Else
						bilinearEnabled := " -nofilter"

					If (cheatMode = "true") {
						CheatZipFile := new File(emuPath . "\cheat.zip")
						Cheat7zFile := new File(emuPath . "\cheat.7z")
						If (!CheatZipFile.Exist() && !Cheat7zFile.Exist())
							RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
						Else {
							RLLog.Info("Module - Cheat file found in " . emuPath)
							If cheatModeKey	; if user wants to use a key to enable CheatMode
								cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : ""	; only enables cheatMode when key is held down on launch
							Else	; no cheat mode key defined
								cheatEnabled := " -cheat"
						}
					}

					If (RequiresReset = "true")
					{	; Generate a lua script to send a system soft reset
						ScriptFileName := GenerateSoftResetScript()
						bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
					}

					HideAppStart(hideEmuObj,hideEmu)



					If (legacyMode = "true")
					{	RLLog.Info("Module - Running MAME in legacy Mode")
						errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,,,,1)	; wrap quotes around exe
					} Else {
						RLLog.Info("Module - Running MAME in non-legacy mode")
						; If (networkPlayers = 1 || !linkEnabledGame) {
						If !networkSession {
							RLLog.Info("Module - SinglePlayer session")
							errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName :  mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
						} Else { ; multiplayer game run
							RLLog.Info("Module - Network/MultiPlayer session")
							BuildNVRAMObject()	; build nvram object
							;screen positions
							screenPos := []
							screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
							If (networkType="localLink")
								globalInputs := " -global_inputs"		; tell mame to accept inputs when its window is not focused
							Loop % networkPlayers
							{
								currentPlayer := A_Index
								; Update NVRAM setting(s)
								If (enableNVRAMAutomation = "true") {
									If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() {	; If nvram settings exist for this game
										NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1])
										If NVRamFile%currentPlayer%.Exist() {
											RLLog.Info("Module - Checking nvram file(s) for required changes")
											If (networkType = "localLink") {	; only local link is supported for now
												; Parse through each setting of each player and lookup the position to write new setting to the nvram file
												for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
													for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option
														HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])
												for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
													HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
											} Else If (networkType = "Server") {
												RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath)
												; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time")	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
												HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
											} Else If (networkType = "Client") {
												RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath)
												; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time")	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
												HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
											}
										} Else
											RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath)
									} Else
										RLLog.Info("Module - This rom does not contain an entry in the NVRAM object")
								}
								;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
								MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable)	; instantiate a new process for each player
								errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
								MameMultiPlayer%currentPlayer%Exe.Process("Exist")	; get PID
								MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle(,,,,MameMultiPlayer%currentPlayer%Exe.PID))
								MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput"	; ignore the mame debug window
								MameMultiPlayer%currentPlayer%Window.Wait()
							}

							Loop % networkPlayers
							{
								MameMultiPlayer%A_Index%Window.Get("ID")
								MameMultiPlayer%A_Index%Window.RemoveTitlebar()
								MameMultiPlayer%A_Index%Window.ToggleMenu()
								MameMultiPlayer%A_Index%Window.RemoveBorder()
								MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H)
								TimerUtils.Sleep(50)
							}
						}
					}

					If errLvl {
						If (errLvl = 1)
							Error := "Failed Validity"
						Else If(errLvl = 2)
							Error := "Missing Files"
						Else If(errLvl = 3)
							Error := "Fatal Error"
						Else If(errLvl = 4)
							Error := "Device Error"
						Else If(errLvl = 5)
							Error := "Game Does Not Exist"
						Else If(errLvl = 6)
							Error := "Invalid Config"
						Else If StringUtils.Contains(errLvl,"7|8|9")
							Error := "Identification Error"
						Else
							Error := "MAME Error"
						RLLog.Error("MAME Error - " . Error)
					}

					emuPrimaryWindow.Wait()
					emuPrimaryWindow.WaitActive()

					If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
					{
						KeyUtils.SendCommand("X",1000)	; To bypass the first screen
						If (Command)
							KeyUtils.SendCommand(Command,,,,,,CommandWaitOffset)	; Send command affect it with an offset if needed
					}

					; Close the debugger window if exists
					If (closeDebugWindow = "true") {
						emuDebugWindow.Wait(2)
						emuDebugWindow.Close()
					}

					BezelDraw()
					HideAppEnd(hideEmuObj,hideEmu)

					If (networkPlayers = 1 || !linkEnabledGame) {
						emuPrimaryWindow.Show()	; Show the emulator
					} Else {
						Loop % networkPlayers
							MameMultiPlayer%A_Index%Window.Show()		; Show the emulator
						MameMultiPlayer1Window.Activate()		; Activate first player window so that first player can use keyboard instead of last player
					}

					FadeInExit()
					primaryExe.Process("WaitClose")
					7zCleanUp()
					BezelExit()

					If fileRenamed {	; Rename file back to alternate name for next launch
						errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath)	; Put original name back
						If errLvl	; If rename was successful, set var so we know to move it back later
							ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName)
					}

					FadeOutExit()
					ExitModule()


					ListXMLInfo(rom){	; Returns MAME info about parent rom, orientation angle, resolution
						Global emuFullPath,emuPath,RLLog
						ListXMLObject := Object()
						listXMLVarLog := ""
						ComSpecProcess := new Process(ComSpec)	; instantiate cmd.exe process
						ComSpecProcess.RunDirect(comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", emuPath, "Hide", 1)	; Run from emu's folder
						TempBezelFile := new File(emuPath . "\tempBezel.txt")
						TempBezelFile.Read()
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<(machine|game).*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
						StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent)
						StringUtils.RegExMatch(parent,"""" . ".*", parent)
						parent := StringUtils.TrimLeft(parent, 1)
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
						StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6")
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width)
						StringUtils.RegExMatch(width,"[0-9]+", width, "-6")
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
						StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6")
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
						StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6")
						logVars := "Parent|Angle|Height|Width|Ways"
						Loop, Parse, logVars, |
						{
							currentobj := {}
							currentobj.Label := A_Loopfield
							currentobj.Value := %A_Loopfield%
							ListXMLObject.Insert(currentobj["Label"], currentobj)
							listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
						}
						RLLog.Info("Module - MAME ListXML values: " . listXMLLog)
						If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
							ListXMLObject["Angle"].Value := true
							RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode")
						}
						TempBezelFile.Delete()
						Return ListXMLObject
					}

					GenerateSoftResetScript(){	; Generates a lua script to send a soft reset to MAME
						Global emuPath

						SoftScriptFile := new File(emuPath . "\soft_reset.lua")
						ScriptFileName := emuPath . "\soft_reset.lua"
						SoftScriptFile.Delete()

						AppendTxt :="
						(
						-- This script will reset the machine
						local function reset_machine()
						  if resetcounter == nil then
							manager:machine():soft_reset();
							resetcounter = 1;
						  end
						end
						if resetcounter == nil then
						  emu.wait(1);
						  reset_machine();
						end
						)"
						SoftScriptFile.Append(AppendTxt)
						Return SoftScriptFile.FileFullPath
					}

					GeneratePressButtonScript(button1,button2=""){	; Generates a lua script to send a soft reset to MAME
						Global emuPath

						PressScriptFile := new File(emuPath . "\press_button.lua")
						PressScriptFile.Delete()
						If (button2) {
							button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);"
						}

						AppendTxt :="
						(
						local function press_button()
						  if resetcounter == nil then
							ioport[""" . button1 . """]:write(1);
							emu.wait(1);
							ioport[""" . button1 . """]:write(0);
							resetcounter = 1;" . button2str . "
						  end
						end
						if resetcounter == nil then
						  emu.wait(1);
						  press_button();
						end
						)"
						PressScriptFile.Append(AppendTxt)
						Return PressScriptFile.FileFullPath
					}

					BuildNVRAMObject() {
						Global nvramSettings,RLLog
						RLLog.Info("BuildNVRAMObject - Started")

						nvramSettings := {}

						nvramSettings["vr"] := {}
						nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}

						nvramSettings["vr"]["Player"] := {}
						nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}

						nvramSettings["vformula"] := {}
						nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}

						nvramSettings["vformula"]["Player"] := {}
						nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}

						RLLog.Info("BuildNVRAMObject - Ended")
					}

					BezelLabel:
						emuConsoleWindow.Set("Transparent",0)
					Return

					HaltEmu:
						If (pauseMethod = 1)
						{	disableSuspendEmu := "true"
							disableRestoreEmu := "true"
							emuPrimaryWindow.PostMessage("0x211",1)
						} Else If (pauseMethod = 2)
						{	disableSuspendEmu := "true"
							emuPrimaryWindow.PostMessage("0x211",1)
						} Else If (pauseMethod = 3)
						{	disableSuspendEmu := "true"
							disableRestoreEmu := "true"
							emuPrimaryWindow.PostMessage(0x0400+6,1)
						} Else If (pauseMethod = 4)
						{	disableSuspendEmu := "true"
							emuPrimaryWindow.PostMessage(0x0400+6,1)
						} Else If (pauseMethod = 5)
						{	disableSuspendEmu := "true"
							KeyUtils.Send("{P down}")
							TimerUtils.Sleep(1000)
							KeyUtils.Send("{P up} ")
						}
					Return
					RestoreEmu:
						If (pauseMethod = 1)
							emuPrimaryWindow.PostMessage("0x212",1)
						Else If (pauseMethod = 2)
							emuPrimaryWindow.PostMessage("0x212",1)
						Else If (pauseMethod = 3)
							emuPrimaryWindow.PostMessage(0x0400+6,0)
						Else If (pauseMethod = 4)
							emuPrimaryWindow.PostMessage(0x0400+6,0)
						Else If (pauseMethod = 5) {
							disableSuspendEmu := "true"
							KeyUtils.Send("{P down}")
							TimerUtils.Sleep(1000)
							KeyUtils.Send("{P up} ")
						}
						emuPrimaryWindow.Activate()
					Return

					CloseProcess:
						FadeOutStart()
						If (networkSession && networkPlayers > 1) {
							Loop % networkPlayers {
								MameMultiPlayer%A_Index%Window.Close()
								MameMultiPlayer%A_Index%Window.WaitClose()
							}
						} Else
							emuPrimaryWindow.Close()
					Return

23:04:09:891 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
23:04:09:891 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
23:04:09:891 | RL |      INFO  | +0     | BuildScript - "C:\Arcade\RocketLauncher\Lib\User Functions\Global.ahk" not found
23:04:09:891 | RL |      INFO  | +0     | BuildScript - "C:\Arcade\RocketLauncher\Lib\User Functions\MAME.ahk" not found
23:04:09:891 | RL |      INFO  | +0     | BuildScript - "C:\Arcade\RocketLauncher\Lib\User Functions\Emulators\MAME.ahk" not found
23:04:09:891 | RL |      INFO  | +0     | BuildScript - "C:\Arcade\RocketLauncher\Lib\User Functions\MAME\Emulators\MAME.ahk" not found
23:04:09:891 | RL |      INFO  | +0     | BuildScript - "C:\Arcade\RocketLauncher\Lib\User Functions\MAME\10yard.ahk" not found
23:04:09:891 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
23:04:09:891 | RL |      INFO  | +0     | Main - Module is built
23:04:09:891 | RL |      INFO  | +0     | CheckFile - Checking if C:\Arcade\RocketLauncher\AutoHotkey.dll exists
23:04:09:896 | RL |      INFO  | +0     | Main - Running module
23:04:10:121 | MD |      INFO  | +N/A   | Module initialized
23:04:10:121 | MD |      INFO  | +0     | StartModule - Started
23:04:10:121 | MD |      INFO  | +0     | StartModule - MEmu: MAME
					MEmuV: v0.166
					MURL: http://www.mame.net/
					MAuthor: djvj|faahrev|brolly|Tomkun
					MVersion: 2.3.10
					MCRC: 2C606685
					iCRC: 8566ED91
					MID: 635746812784197028
					MSystem: AAE|Aamber Pegasus|Acorn Electron|Amstrad CPC|Amstrad GX4000|APF Imagination Machine|Apple II|Apple IIGS|Applied Technology MicroBee|Arcade|Arcade Classics|Atari 8-Bit|Atari 2600|Atari 5200|Atari 7800|Atari Classics|Atari Jaguar|Atari Lynx|Bally Astrocade|Bandai Super Vision 8000|Bandai WonderSwan|Bandai WonderSwan Color|Bit Corporation Gamate|Camputers Lynx|Capcom|Capcom Classics|Capcom Play System|Capcom Play System II|Capcom Play System III|Casio PV-1000|Casio PV-2000|Cave|Coleco ADAM|ColecoVision|Commodore 64|Commodore MAX Machine|Creatronic Mega Duck|Data East Classics|EACA EG2000 Colour Genie|Emerson Arcadia 2001|Entex Adventure Vision|Epoch Game Pocket Computer|Epoch Super Cassette Vision|Exidy Sorcerer|Fairchild Channel F|Fujitsu FM-7|Fujitsu FM Towns|Fujitsu FM Towns Marty|Funtech Super Acan|GamePark 32|GCE Vectrex|Hartung Game Master|HBMAME|Interton VC 4000|Irem Classics|JungleTac Sport Vii|Jupiter Ace|Konami Classics|LaserDisc|Magnavox Odyssey 2|MAME|Matra & Hachette Alice|Mattel Aquarius|Mattel Intellivision|MGT Sam Coupe|Midway Classics|Milton Bradley MicroVision|Namco Classics|Namco System 22|NEC PC-8801|NEC PC Engine|NEC PC Engine-CD|NEC SuperGrafx|NEC TurboGrafx-16|NEC TurboGrafx-CD|Nintendo 64|Nintendo 64DD|Nintendo Arcade Systems|Nintendo Classics|Nintendo Entertainment System|Nintendo Famicom|Nintendo Famicom Disk System|Nintendo Game Boy|Nintendo Game Boy Advance|Nintendo Game Boy Color|Nintendo Pokemon Mini|Nintendo Satellaview|Nintendo Super Famicom|Nintendo Super Game Boy|Nintendo Virtual Boy|Othello Multivision|PacMAME|Philips CD-i|Philips VG 5000|Philips Videopac Plus G7400|RCA Studio II|Sega 32X|Sega CD|Sega Classics|Sega Game Gear|Sega Genesis|Sega Master System|Sega Mega Drive|Sega Model 1|Sega Pico|Sega Saturn|Sega SC-3000|Sega SG-1000|Sega ST-V|Sega VMU|Sharp X1|Sinclair ZX81|SNK Classics|SNK Neo Geo|SNK Neo Geo AES|SNK Neo Geo AES|SNK Neo Geo CD|SNK Neo Geo MVS|SNK Neo Geo Pocket|SNK Neo Geo Pocket Color|Sony PlayStation|Sony PocketStation|Sord M5|Soundic Victory MPT-02|Super Nintendo Entertainment System|Taito Classics|Tandy TRS-80 Color Computer|Texas Instruments TI 99-4A|Thomson MO5|Tiger Game.com|Tomy Tutor|VTech CreatiVision|VTech Socrates|Watara Supervision|Williams Classics
23:04:10:121 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "MAME"
23:04:10:121 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
23:04:10:121 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Open" for "dialog.open"
23:04:10:121 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
23:04:10:121 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Start" for "dialog.start"
23:04:10:131 | MD |      INFO  | +0     | PluginInit - Started
23:04:10:131 | MD |      INFO  | +0     | CheckFile - Checking if C:\Arcade\Databases\MAME\MAME.xml exists
23:04:10:164 | MD |      INFO  | +31    | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
23:04:10:164 | MD |      INFO  | +0     | BuildAssetsTable - Ended
23:04:10:164 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
23:04:10:301 | MD |      INFO  | +141   | BuildAssetsTable - Ended
23:04:10:301 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
23:04:10:301 | MD |      INFO  | +0     | BuildAssetsTable - Ended
23:04:10:301 | MD |      INFO  | +0     | PluginInit - Ended
23:04:10:301 | MD |      INFO  | +0     | StartModule - Ended
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - LegacyMode: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - MAME_BIOS_Path: D:\Arcade\Emulators\MAME230\roms (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Videomode: d3d (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - PauseMethod: 1 (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - BilinearFilter: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - HLSL: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - GLSL: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - BezelMode: layout (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - VerticalRotationMode: none (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - CheatMode: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - CheatModeKey: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - UseSoftwareList: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - StaticParameters: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Parameters: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Parameters: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - MameRomName: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Autosave: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Volume: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Artwork_Crop: true (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Bezels: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Overlays: true (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Backdrops: true (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Cpanels: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Marquees: false (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - IniPath: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - HashPath: (NO VALUE)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - UseControllerRemap: true (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - ControllerRemapPath: D:\Arcade\Emulators\MAME230\ControllerRemap\ControllerRemap.exe (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - ControllerRemapConfigPath: D:\Arcade\Emulators\MAME230\ControllerRemap\ctrlr\ (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - MAMECtrlrPath: D:\Arcade\Emulators\MAME230\ctrlr (DEFAULT)
23:04:10:301 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Link_Play: false (DEFAULT)
23:04:10:741 | MD |      INFO  | +437   | Module - MAME ListXML values:
					Parent =
					Angle = 0
					Height = 224
					Width = 256
					Ways = 8
23:04:10:801 | MD |      INFO  | +63    | Controller Remap: Start
23:04:10:801 | MD |      INFO  | +0     | Controller Remap: ControllerRemapConfigPath: D:\Arcade\Emulators\MAME230\ControllerRemap\ctrlr\
23:04:10:801 | MD |      INFO  | +0     | Controller Remap: No Controller config file found.
23:04:10:801 | MD |      INFO  | +0     | Controller Remap: End
23:04:10:801 | MD |      INFO  | +0     | Module - Detected MAME Product Version from 'D:\Arcade\Emulators\MAME230\mame.exe' is 230
23:04:10:801 | MD |      INFO  | +0     | Module - Running MAME in non-legacy mode
23:04:10:801 | MD |      INFO  | +0     | Module - SinglePlayer session
23:04:10:801 | MD |      INFO  | +0     | Process.Run - Running: "D:\Arcade\Emulators\MAME230\mame.exe"  10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo
23:04:10:891 | MD |      INFO  | +93    | Window.Wait - Waiting for window "ahk_class MAME"
23:04:42:883 | MD |     ERROR  | +31985 | ScriptError - There was an error waiting for the window "ahk_class MAME". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
23:04:42:883 | MD |      INFO  | +0     | ExitModule - Started
23:04:42:883 | MD |      INFO  | +0     | UpdateStatistics - Starting Updating Statistics
23:04:43:131 | MD |      INFO  | +250   | UpdateStatistics - Game section statistics updated.
23:04:43:131 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
23:04:43:241 | RL |      INFO  | +33344 | Main - Module ended, exiting RocketLauncher normally
23:04:43:241 | RL |      INFO  | +0     | ExitScript - Started
23:04:43:241 | RL |      INFO  | +0     | ExitScript - Restoring taskbar
23:04:43:383 | RL |      INFO  | +141   | SystemCursor - Restoring mouse cursor
23:04:43:401 | RL |      INFO  | +31    | ExitScript - Restored cursor
23:04:43:401 | RL |      INFO  | +0     | ExitScript - Ended
[/code]

 

 

 

 

When I take the executed line from RocketLauncher, I can see what triggers the "ahk mame" error

 

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 27364
Error: unknown option: -nouse_bezels

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 27364
Error: unknown option: -nouse_bezels

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo"
Error: unknown option: -nouse_bezels

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo"
Error: unknown option: -nouse_bezels

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -use_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo"
Error: unknown option: -use_bezels

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo"
Error: unknown option: -use_overlays

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo"
Error: unknown option: -use_backdrops

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop  -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo"
Error: unknown option: -nouse_cpanels

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -nouse_marquees -nofilter -skip_gameinfo"
Error: unknown option: -nouse_marquees

D:\Arcade\Emulators\MAME230>mame.exe 10yard -rompath "D:\Arcade\Roms\MAME;D:\Arcade\Emulators\MAME230\roms" -nowindow -nogl_glsl -video d3d -artwork_crop -nofilter -skip_gameinfo"

D:\Arcade\Emulators\MAME230>

The last line finally launchers the game.....

 

my version of mame.ahk is 116 ,  I did all the rocketlauncher updates. Mame version 230

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On 4/11/2021 at 10:55 AM, eezetee said:

Thanks Spawk..  Appreciate it..

I'll probably start with the MAME list that I have with 75 games, then go for the c64...

Speaking of C64,  is there a XML (wahoobrian?) that matches a rom set (10 anniversary set,  TOSEC, etc?)

Found that XML:

Doesn't seem to match up very well with the no-intro set though. Author mentions something about "gamebase". I am a total noob with this so I will have to research some more. RetroArch isn't listed as an emulator for C64 even though there is a working core for it either... and it loads the no-intro stuff pretty good. I was a little surprised how easy it was. I will mess around with this more later but I have a couple of systems I am working on already.

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