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Posted

GT2 physic has always been bashed because using walls to turn you did faster laps. Well, it seems that it was actually correct 😂

 

Posted

Hahaha... I've done that in racing games for what seems like forever. It works! (But not in Sega racing games because if you so much as caress a wall in one of theirs, you lose like half your speed.) 😆

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Posted

It's almost like the developers stumbled upon some golden ratio of arcade-style fun and realistic handling. Thinking about it, that forgiving physics reminds me a bit of the browser game Slope Game , where you're constantly teetering on the edge of disaster but always have a chance to recover with quick reflexes. Maybe perfect physics is less about strict simulation and more about finding the perfect balance between challenge and enjoyment!

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