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System request or question


Raccoon

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Do you know how that will work with a vertical screen?

I have mine mounted vertical for better compatibility with pinball games like Future Pinball and for vertical scrolling arcade games like 1942, Terra cresta an so on.

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one last thing

here is the module .ahk....if any module experts have any ideas to improve upon it ...please let me know

but its working 100% on my system

all games load from one click on wheel....all the way to the game starting

i need to add fullscreen support tomorrow as well

MEmu = 
MEmuV =  
MURL = 
MAuthor = craiganderson
MVersion = 
MCRC = 
iCRC =
MID = 
MSystem = "abc80"
;----------------------------------------------------------------------------
; Notes:

; 
;----------------------------------------------------------------------------

StartModule()
BezelGUI()
FadeInStart()

settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
BezelStart("fixResMode")

SetCapsLockState, On
SetScrollLockState, AlwaysOff

Run(executable, emuPath)

WinWait("ahk_class ABCWIN")
WinWaitActive("ahk_class ABCWIN")

Sleep, 100

WinMenuSelectItem, ahk_class ABCWIN, , Setup, Configuration...

WinWait("Configuration ahk_class #32770")
WinWaitActive("Configuration ahk_class #32770")

; loads selected game into drive 0
Loop {
	ControlGetText, edit1Text, Edit1, ahk_class #32770
	If ( edit1Text = romPath . "\" . romName . romExtension )
		Break
	Sleep, 100
	ControlSetText, Edit1, %romPath%\%romName%%romExtension%, ahk_class #32770
}

Sleep, 100

; loads [OS] SYSTEM10.dsk into drive 1
Loop {
	rom2name:="[OS] SYSTEM10"
	rom2extension:=".dsk"
	ControlGetText, edit2Text, Edit2, ahk_class #32770
	If ( edit2Text = romPath . "\" . rom2name . rom2extension )
		Break
	Sleep, 100
	ControlSetText, Edit2, %romPath%\%rom2name%%rom2extension%, ahk_class #32770
}

Sleep, 250
ControlSend, Button1, {Enter}, ahk_class #32770

WinWait("ahk_class ABCWIN")
WinWaitActive("ahk_class ABCWIN")

; centers emulator window
WinGetPos,,, Width, Height, aahk_class ABCWIN
WinMove, aahk_class ABCWIN,, (A_ScreenWidth/2)-(Width/2), (A_ScreenHeight/2)-(Height/2)

; types "RUN LIB"
Sleep, 800
SetKeyDelay, 50
Send, {R down}{R up}{U down}{U up}{N down}{N up}
Sleep, 10
Send, {Space down}{Space up}
Sleep, 10
Send, {L down}{L up}{I down}{I up}{B down}{B up}
Sleep, 10
Send, {Enter down}{Enter up}

; selects/types "D" for drive
Sleep, 1000
Send, {D down}{D up}

; selects/types "0" for drive 0 (zer0)
Sleep, 1000
Send, {0 down}{0 up}

; types "RUN" and then types the name of the rom/dsk file
Sleep, 2900
Send, {R down}{R up}{U down}{U up}{N down}{N up}		
Sleep, 100
Send, {Space down}{Space up}
Sleep, 100
Loop, parse, romName
{
Send, {%A_LoopField% Down}
Sleep, 50
Send, {%A_LoopField% Up} 
} 

; hits the ENTER button
Sleep, 100
Send, {Enter down}{Enter up}

BezelDraw()
FadeInExit()

Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()

CloseProcess:
SetCapsLockState, Off
FadeOutStart()
WinClose("ahk_class ABCWIN")
Process, Close, ABC80.exe
Return

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One thing about the module, I just read the module code and now I understand what you meant in a early post about "system10.dsk"

You dont have to type "RUN LIB" before you start another program, that is only to see the contents on the .dsk image.

When starting a game it should be enough to just type "RUN GAMENAME"

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One thing about the module, I just read the module code and now I understand what you meant in a early post about "system10.dsk"

You dont have to type "RUN LIB" before you start another program, that is only to see the contents on the .dsk image.

When starting a game it should be enough to just type "RUN GAMENAME"

1) regarding the system19.dsk thing....i dont know if its true or not. but module working 100%.

2) regarding RUN GAMENAME,...cool..ill update module

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