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Dolphin/Nintendo GameCube not supported error ? Solved


strawdog

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Posted

I am struggling with Nintendo GameCube on Hyperspin,

I have Dolphin.ahk mod version 2.0.6 Emul.Ver v4.0 r4875 by djvj

the emu runs fine within HLHQ but once i try to use it in hyperspin i get the error message "Nintendo GameCube is an invalid system"

I have used module updater, i have pulled latest updates via GiT, not sure what to try next.

I grabbed the Gamecube central folder from the gigapig's folder on the FTP but the AHK in there is named Gamecube.AHK and i had no luck trying to use that.

I read somewhere that they had created this error to avoid copyright issues but i see other people have it Gamecube/Dolphin running.

I'm pretty new to Hyperspin but learning hard n fast through long frustrating nights of googling and experimenting.

Any help would be great

thanks

Posted
I am struggling with Nintendo GameCube on Hyperspin,

I have Dolphin.ahk mod version 2.0.6 Emul.Ver v4.0 r4875 by djvj

the emu runs fine within HLHQ but once i try to use it in hyperspin i get the error message "Nintendo GameCube is an invalid system"

I have used module updater, i have pulled latest updates via GiT, not sure what to try next.

I grabbed the Gamecube central folder from the gigapig's folder on the FTP but the AHK in there is named Gamecube.AHK and i had no luck trying to use that.

I read somewhere that they had created this error to avoid copyright issues but i see other people have it Gamecube/Dolphin running.

I'm pretty new to Hyperspin but learning hard n fast through long frustrating nights of googling and experimenting.

Any help would be great

thanks

It sounds like you've got a combination of a lot of different modded elements here. GameCube with dolphin requires minimal setup. I'd make sure you're using the latest HyperLaunch with the latest modules - which can all be pulled from GIT.

Then post some screens of the various settings panels on HyperHQ and HyperLaunchHQ, along with a troubleshooting log.

Posted

Thanks Tones,

I thought it was going to simple to set up too,

if you have a link to a recent set up tutorial/video that would be very appreciated.

in the meantime i will go back over my set up

Posted

I grabbed the Gamecube central folder from the gigapig's folder on the FTP but the AHK in there is named Gamecube.AHK and i had no luck trying to use that.

You must be mistaken, I don't have anything like that in my folder, what is it so I can take a look? It's sounds like an old module for HyperLaunch 2.5, all you need is the Dolphin module.

If it's HyperSpin throwing up the error then look at the HyperHQ settings not HLHQ. Is execution set to HyperLaunch, and you system is named "Nintendo GameCube".

Posted

Thanks Giga,

watched your vid again, set everything up and still having the same issue, here are some screengrabs, ive spent 3 nights on this ! if i had any hair left i would be pulling it out now!

post-137349-142870665416_thumb.jpg

post-137349-142870665411_thumb.jpg

post-137349-142870665414_thumb.jpg

Posted

What you need to do now is post your logs, both the HyperSpin log and HyperLaunch, make sure the HyperLaunch log is set to Troubleshooting.

Posted

This might be too simple to possibly fix it. But I remember I had a lot of naming issues with my consoles when I first setup HyperSpin.

I am Pretty sure it names to be Game Cube... both capital letters and 2 separate words.

Posted
This might be too simple to possibly fix it. But I remember I had a lot of naming issues with my consoles when I first setup HyperSpin.

I am Pretty sure it names to be Game Cube... both capital letters and 2 separate words.

i might try that, so NO Nintendo in HyperHQ wheel set up?- just "Game Cube"

Posted

That's not working. There are 2 ways to post the logs, either directly into the post or putting it on Pastebin and then linking to it.

The Hyperspin log is in the Hyperspin folder and is called "Log.txt". When posting it put code tags at the beginning and end of the log, look at the HyperLaunch log for an example.

The Hyperlaunch log is in the Hyperlaunch folder and already includes the code tags. HLHQ log is not required in this case.

Posted

Just one more thought... When I setup a new console... I actually never use HyperHQ... I just edit the mainmenu.xlm.... then I set up everything through HyperLaunchHQ to setup the application directory and the rom path... Maybe your problem is that you set the executable?

Posted
That's not working. There are 2 ways to post the logs, either directly into the post or putting it on Pastebin and then linking to it.

The Hyperspin log is in the Hyperspin folder and is called "Log.txt". When posting it put code tags at the beginning and end of the log, look at the HyperLaunch log for an example.

The Hyperlaunch log is in the Hyperlaunch folder and already includes the code tags. HLHQ log is not required in this case.

thanks

ok Hyperspin log.txt reads

"10:48:17 AM | HyperSpin Started

10:48:17 AM | Going FullScreen

10:48:17 AM | Checking for updates

10:48:17 AM | Update Check Complete

10:48:17 AM | Startup program unavailable

10:48:17 AM | Playing intro video

10:48:19 AM | Error intializing joysticks

10:48:19 AM | Menu Mode is multi

10:48:19 AM | Loading Main Menu.xml

10:48:19 AM | Main Menu.xml successfully loaded

10:48:19 AM | Main Menu wheel loaded successfully

10:48:23 AM | Loading Nintendo GameCube.xml

10:48:23 AM | Main Menu.xml successfully loaded

10:48:24 AM | Nintendo GameCube wheel loaded successfully

10:48:29 AM | Launching Game

10:48:29 AM | Using HyperLaunch

10:48:29 AM | Getting HyperLaunch path

10:48:29 AM | HyperLaunch located at HyperLaunch.exe

10:48:29 AM | Running HyperLaunch.exe

10:48:29 AM | HyperLaunch Command Line is: HyperLaunch.exe "Nintendo GameCube" "1080 Avalanche (USA)"

10:48:34 AM | Loading Main Menu.xml

10:48:34 AM | Main Menu.xml successfully loaded

10:48:34 AM | Main Menu wheel loaded successfully

10:48:37 AM | Exit program unavailable

10:48:38 AM | Quiting Hyperspin

10:48:38 AM | Bye! "

and hyperlaunch log ....

<script src="http://pastebin.com/embed_js.php?i=sV6TjTTa"></script>

Posted
thanks

ok Hyperspin log.txt reads

"10:48:17 AM | HyperSpin Started

10:48:17 AM | Going FullScreen

10:48:17 AM | Checking for updates

10:48:17 AM | Update Check Complete

10:48:17 AM | Startup program unavailable

10:48:17 AM | Playing intro video

10:48:19 AM | Error intializing joysticks

10:48:19 AM | Menu Mode is multi

10:48:19 AM | Loading Main Menu.xml

10:48:19 AM | Main Menu.xml successfully loaded

10:48:19 AM | Main Menu wheel loaded successfully

10:48:23 AM | Loading Nintendo GameCube.xml

10:48:23 AM | Main Menu.xml successfully loaded

10:48:24 AM | Nintendo GameCube wheel loaded successfully

10:48:29 AM | Launching Game

10:48:29 AM | Using HyperLaunch

10:48:29 AM | Getting HyperLaunch path

10:48:29 AM | HyperLaunch located at HyperLaunch.exe

10:48:29 AM | Running HyperLaunch.exe

10:48:29 AM | HyperLaunch Command Line is: HyperLaunch.exe "Nintendo GameCube" "1080 Avalanche (USA)"

10:48:34 AM | Loading Main Menu.xml

10:48:34 AM | Main Menu.xml successfully loaded

10:48:34 AM | Main Menu wheel loaded successfully

10:48:37 AM | Exit program unavailable

10:48:38 AM | Quiting Hyperspin

10:48:38 AM | Bye! "

and hyperlaunch log ....

<script src="http://pastebin.com/embed_js.php?i=sV6TjTTa"></script>

Strange why this is not showing a path to HyperLaunch, could you post your Hyperspin settings.ini found in HyperSpin\Settings folder.

Also the HyperLaunch log is set to level 3 which doesn't show much info, you need to change it to Troubleshooting level in HLHQ.

Sorry for bombarding you with all this.

Posted

GigA-THANKS for bombarding me! i need this fixing before i lose my sh!t

ok, settings.ini is ..........

"[Main]

Menu_Mode=multi

Single_Mode_Name=Nintendo 64

Enable_Exit_Menu=true

Enable_Exit=true

Exit_Default=yes

Exit_Action=exit

Version=1.0.0.0

Last_System=Atari Jaguar

[Resolution]

FullScreen=true

Width=1280

Height=720

Scanlines_Active=false

Scanlines_Image=

Scanlines_Scale=2

Scanlines_Alpha=0.1

[Optimizer]

CPU_Priority=high

Quality=BEST

Image_Smoothing=true

Animated_Backgrounds=true

Inter_Backgrounds=true

Level1_Backgrounds=true

Level2_Backgrounds=true

Level3_Backgrounds=true

Level4_Backgrounds=true

Special_Backgrounds=true

Wait_For_Special=false

Animated_Artworks=true

Level1_Artworks=true

Level2_Artworks=true

[introVideo]

Use_Intro=true

Stop_On_Keypress=true

[sound]

Master_Volume=100

Video_Volume=100

Wheel_Volume=20

Interface_Volume=100

[AttractMode]

Active=true

Time=300

MaxSpinTime=7

HyperSpin=false

Wait_For_Video=true

[Keyboard]

Key_Delay=true

[P1 Controls]

Start=13

Exit=27

Up=38

Down=40

SkipUp=37

SkipDown=39

SkipUpNumber=70

SkipDownNumber=86

HyperSpin=32

Genre=71

Favorites=76

[P2 Controls]

Start=69

Exit=81

Up=87

Down=83

SkipUp=65

SkipDown=68

SkipUpNumber=74

SkipDownNumber=77

HyperSpin=88

Genre=72

Favorites=90

[P1 Joystick]

Enabled=false

Joy=0

Threshold=40

Start=Button_1

Exit=Button_2

Up=Analog_Up

Down=Analog_Down

SkipUp=Analog_Left

SkipDown=Analog_Right

SkipUpNumber=Button_3

SkipDownNumber=Button_4

HyperSpin=Button_5

Genre=Button_6

Favorites=Button_7

[P2 Joystick]

Enabled=false

Joy=1

Threshold=40

Start=Button_1

Exit=Button_2

Up=Analog_Up

Down=Analog_Down

SkipUp=Analog_Left

SkipDown=Analog_Right

SkipUpNumber=Button_3

SkipDownNumber=Button_4

HyperSpin=Button_5

Genre=Button_6

Favorites=Button_7

[Trackball]

Enabled=false

Sensitivity=90

[spinner]

Enabled=false

Sensitivity=90

[startup Program]

Executable=

Paramaters=

Working_Directory=

WinState=

[Exit Program]

Executable=

Paramaters=

Working_Directory=

WinState=NORMAL

[LEDBlinky]

Active=false

Path=

[HiScore]

Active=false

Y=550

Delay=2

"

troubleshooting version of hyperlaunch log here

<script src="http://pastebin.com/embed_js.php?i=HBBiWTcJ"></script>

Posted

The path to Hyperlaunch is missing. AFK, at the moment, i think it normally is on the line before the version in the first section.

You could get a new one or the correct info by downloading Hyperspin again and look at the settings ini there, unless some can post it.

Also could you check what FrankyRizzo mentioned in post #13 about having an exe tag in the xml.

Posted

thanks Giga,

ok, so is there somewhere on the ftp i can pull a working settings.ini from ?

BTW- other emulators are running ok in hyperspin (mame,snes,n64) not sure if that makes any difference or changes any of the advice given

-also like to say its such a cool community, i am willing to learn but need help, its great to have so many generous willing members

Posted

Try adding the path to HyperLaunch, are you using HyperLaunch to run those other systems or just HyperSpin?

Here is mine

[Main]
Menu_Mode=multi
Single_Mode_Name=MAME
Enable_Exit_Menu=true
Enable_Exit=true
Exit_Default=yes
Exit_Action=exit
Version=1.0.0.0
Last_System=Steam
Hyperlaunch_Path=O:\HyperLaunch\

So you need to add "Hyperlaunch_Path=" and then the path to HyperLaunch including the backslash.

Posted
There is no reason you need a settings.ini from somewhere/someone else.

That was an option if no one else was able to post the information, as I couldn't do it at that time.

Archived

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