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  • Announcement

    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

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Metalzoic

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Thanks for the link.

This makes it sound like I should have Direct3D picked if I'm using the HLSL shaders (which I am) and only pick OpenGL if I am using GLSL shaders (which as far as I've read aren't as good as the HLSL shaders yet.

While there have been a few solutions to this in the pasti.e. scanlines, scale2x, scale3x, hq2x, etc none come close to the HLSL shaders (directx) nor GLSL shader (opengl) implementations of current day gaming.

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