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AAE and ACTIONMAX.. ESC and NUM LOCK OFF issue


mikeyngo

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Posted

Hello, I have Hyperspin Project running with my X-arcade tankstick. I'm having issues getting AAE and ACTIONMAX Emulator to ESC. It doesn't. I went into settings and set the ESC to 1 & 2.

Loaded up hyperlaunch works. But cannot exit. Do I need to add something to the AHK? Also with AAE, everytime I manually exit with the keyboard, it turns off my NUM LOCK, freezing my x-arcade. Is there a way I can tell it not to turn off num lock?

THank you

Posted
Hello, I have Hyperspin Project running with my X-arcade tankstick. I'm having issues getting AAE and ACTIONMAX Emulator to ESC. It doesn't. I went into settings and set the ESC to 1 & 2.

Loaded up hyperlaunch works. But cannot exit. Do I need to add something to the AHK? Also with AAE, everytime I manually exit with the keyboard, it turns off my NUM LOCK, freezing my x-arcade. Is there a way I can tell it not to turn off num lock?

THank you

That numlock crap happens to me too. It sucks

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Posted

Add this after process, waitclose:

SetNumLockState, Off

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Posted

I downloaded the AAE Module and added the SetNumLockState, OFf on AAE.AHK. But it doesn't work. My numlock is still off. Here is my code:

Runwait, %executable% %romName%, %emuPath%, Hide UseErrorLevel

ExitApp

;Required

CloseProcess:

;waitclose:

SetNumLockState, Off

return

Also, I still cannot exit on both AAE and ACTIONMAX Emulators. My settings.ini is:

Last_System=Atari Lynx

Last_Rom=Batman Returns (USA, Europe)

Exit_Script_Key=~q & ~s

Exit_Emulator_Key=~1 & ~2

Toggle_Cursor_Key=t

MultiGame_Key=NumpadSub

MultiGame_Select_Key=Enter

MultiGame_Exit_Key=Esc

Path_To_Daemontools=

Path_To_CPWizard=

Fade_In_Interrupt_Keys=anykey

Keymapper_Path=

Keymapper_Profiles_Path=D:\Hyperspin\Keymapper Profiles\

Any ideas how I should go about? Thank you all for your help.

Posted

If you want on, then simply

....wait for it....

BAM

SetNumLockState, ON

Also you didnt place it where i said. It must be right below process, waitclose, or in your case because you are using your own module, under the runwait line.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

RocketLauncher's Official Home

If you appreciate my work:
donate_button.png

My Apps:
Window Logger
Idle Volume Adjuster
ExplorerRestorer
Rom Folder Cleaner
Module Updater
My Guides:
How To Mod Guncons with Aimtrak

Posted

Awesome doh. lol. Thanks its exiting with numlock on. Just curious why I cannot EXIT AAE or ACTIONMAX by pressing 1 & 2? Do I need to do something in AHK?

Posted

Yes, the module I am using is this one by DJVJ. http://hyperlist.hyperspin-fe.com/index.php?module=browseahk&system=121

Here is the AHK code with the numlock on that DJVJ suggested.

aaeINI := CheckFile(emuPath . "aae.ini")

IniRead, currentFullScreen, %aaeINI%, main, windowed

GUI_ID := FadeInStart()

; Setting Fullscreen setting in ini if it doesn't match what user wants above

If ( Fullscreen != "true" And currentFullScreen = 0 )

IniWrite, 1, %aaeINI%, main, windowed

Else If ( Fullscreen = "true" And currentFullScreen = 1 )

IniWrite, 0, %aaeINI%, main, windowed

7z1 := 7z(romPath, romName, romExtension, 7zExtractDir)

Run, %executable% %romName%, %emuPath%

WinWait, ahk_class AllegroWindow

WinWaitActive, ahk_class AllegroWindow

GUI_ID2 := FadeInExit()

Process, WaitClose, %executable%

7z2 := 7zCleanUp()

GUI_ID4 := FadeOutExit()

WinActivate, Hyperspin

SetNumLockState, ON

ExitApp

CloseProcess:

GUI_ID3 := FadeOutStart()

WinClose, ahk_class AllegroWindow

Return

Any ideas? Any help is appreciated. Thank you

Posted

Its the module that I'm using that DJVJ posted up. The only thing I added was the SetNumLockState, On. Both unmodified and modified version doesn't exit at all when 1 & 2 is pressed. Same goes with ACTIONMAX. All the other emulators I worked on worked... I have no clue why...

Posted

Try putting something like this inside the CloseProcess label:

Tooltip, Closing

Sleep, 3000

And see if the tooltip shows up when you press those buttons. Or use a message box instead and disable fading so you can see it.

Aren't 1 & 2 the default start buttons in AAE? Did you change them? It might be the case of AAE consuming those key presses and ahk not getting it, personally I wouldn't use such a combo to exit.

Posted

Thank you for your reply. You might be right. It the way x-arcade was setup. I'm gonna try to change the button combo to something else, maybe 3 and 4. To see if that works. Thank you

  • 4 months later...
Posted

Hello there.

Please help to resolve my problem. I`m using X-arcade dual joystick and when I start (!!!) AAE emulator it switching NumLock off.

If I need to change commands in some files, please note where can I find them. I`m a newcommer and HyperSpin blowing my mind about a week D:

Ups. It was broker ver. of AAE Emulator. Sorry guys.

Now just please tell me where i need to type:

waitclose:

SetNumLockState, On

to turn back NumLock after closing AAE? I do not have any AAE.ahk.

  • 1 year later...
Posted

Hey' can u paste ur aae module here? My num lock keeps turning off only in that module. I use hold 1 ans 2 to exit. When I do this right now I see the fade out screen but it freezes there. If I try again and push esc it closes just fine. All my emulators have hold 1 snd 2 to exit. Is there something I can add to the standArd aae module that is out for RocketLauncher

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