mikeyngo Posted March 22, 2013 Posted March 22, 2013 Hello, I have Hyperspin Project running with my X-arcade tankstick. I'm having issues getting AAE and ACTIONMAX Emulator to ESC. It doesn't. I went into settings and set the ESC to 1 & 2. Loaded up hyperlaunch works. But cannot exit. Do I need to add something to the AHK? Also with AAE, everytime I manually exit with the keyboard, it turns off my NUM LOCK, freezing my x-arcade. Is there a way I can tell it not to turn off num lock? THank you
baddeolv Posted March 22, 2013 Posted March 22, 2013 Hello, I have Hyperspin Project running with my X-arcade tankstick. I'm having issues getting AAE and ACTIONMAX Emulator to ESC. It doesn't. I went into settings and set the ESC to 1 & 2.Loaded up hyperlaunch works. But cannot exit. Do I need to add something to the AHK? Also with AAE, everytime I manually exit with the keyboard, it turns off my NUM LOCK, freezing my x-arcade. Is there a way I can tell it not to turn off num lock? THank you That numlock crap happens to me too. It sucks Instagram : baddeolv Facebook : Brian Addeo
djvj Posted March 22, 2013 Posted March 22, 2013 Add this after process, waitclose: SetNumLockState, Off "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
mikeyngo Posted March 22, 2013 Author Posted March 22, 2013 I downloaded the AAE Module and added the SetNumLockState, OFf on AAE.AHK. But it doesn't work. My numlock is still off. Here is my code: Runwait, %executable% %romName%, %emuPath%, Hide UseErrorLevel ExitApp ;Required CloseProcess: ;waitclose: SetNumLockState, Off return Also, I still cannot exit on both AAE and ACTIONMAX Emulators. My settings.ini is: Last_System=Atari Lynx Last_Rom=Batman Returns (USA, Europe) Exit_Script_Key=~q & ~s Exit_Emulator_Key=~1 & ~2 Toggle_Cursor_Key=t MultiGame_Key=NumpadSub MultiGame_Select_Key=Enter MultiGame_Exit_Key=Esc Path_To_Daemontools= Path_To_CPWizard= Fade_In_Interrupt_Keys=anykey Keymapper_Path= Keymapper_Profiles_Path=D:\Hyperspin\Keymapper Profiles\ Any ideas how I should go about? Thank you all for your help.
djvj Posted March 22, 2013 Posted March 22, 2013 If you want on, then simply ....wait for it.... BAM SetNumLockState, ON Also you didnt place it where i said. It must be right below process, waitclose, or in your case because you are using your own module, under the runwait line. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
mikeyngo Posted March 22, 2013 Author Posted March 22, 2013 Awesome doh. lol. Thanks its exiting with numlock on. Just curious why I cannot EXIT AAE or ACTIONMAX by pressing 1 & 2? Do I need to do something in AHK?
brolly Posted March 22, 2013 Posted March 22, 2013 Yes use a proper module not the one you are using right now which does nothing regarding closing the emulator.
mikeyngo Posted March 22, 2013 Author Posted March 22, 2013 Yes, the module I am using is this one by DJVJ. http://hyperlist.hyperspin-fe.com/index.php?module=browseahk&system=121 Here is the AHK code with the numlock on that DJVJ suggested. aaeINI := CheckFile(emuPath . "aae.ini") IniRead, currentFullScreen, %aaeINI%, main, windowed GUI_ID := FadeInStart() ; Setting Fullscreen setting in ini if it doesn't match what user wants above If ( Fullscreen != "true" And currentFullScreen = 0 ) IniWrite, 1, %aaeINI%, main, windowed Else If ( Fullscreen = "true" And currentFullScreen = 1 ) IniWrite, 0, %aaeINI%, main, windowed 7z1 := 7z(romPath, romName, romExtension, 7zExtractDir) Run, %executable% %romName%, %emuPath% WinWait, ahk_class AllegroWindow WinWaitActive, ahk_class AllegroWindow GUI_ID2 := FadeInExit() Process, WaitClose, %executable% 7z2 := 7zCleanUp() GUI_ID4 := FadeOutExit() WinActivate, Hyperspin SetNumLockState, ON ExitApp CloseProcess: GUI_ID3 := FadeOutStart() WinClose, ahk_class AllegroWindow Return Any ideas? Any help is appreciated. Thank you
brolly Posted March 23, 2013 Posted March 23, 2013 If that's the module you're using (and not the one you posted above) then it should exit fine with that key combo.
mikeyngo Posted March 23, 2013 Author Posted March 23, 2013 Its the module that I'm using that DJVJ posted up. The only thing I added was the SetNumLockState, On. Both unmodified and modified version doesn't exit at all when 1 & 2 is pressed. Same goes with ACTIONMAX. All the other emulators I worked on worked... I have no clue why...
brolly Posted March 23, 2013 Posted March 23, 2013 Try putting something like this inside the CloseProcess label: Tooltip, Closing Sleep, 3000 And see if the tooltip shows up when you press those buttons. Or use a message box instead and disable fading so you can see it. Aren't 1 & 2 the default start buttons in AAE? Did you change them? It might be the case of AAE consuming those key presses and ahk not getting it, personally I wouldn't use such a combo to exit.
mikeyngo Posted March 25, 2013 Author Posted March 25, 2013 Thank you for your reply. You might be right. It the way x-arcade was setup. I'm gonna try to change the button combo to something else, maybe 3 and 4. To see if that works. Thank you
Pixel_Devil Posted July 30, 2013 Posted July 30, 2013 Hello there. Please help to resolve my problem. I`m using X-arcade dual joystick and when I start (!!!) AAE emulator it switching NumLock off. If I need to change commands in some files, please note where can I find them. I`m a newcommer and HyperSpin blowing my mind about a week D: Ups. It was broker ver. of AAE Emulator. Sorry guys. Now just please tell me where i need to type: waitclose: SetNumLockState, On to turn back NumLock after closing AAE? I do not have any AAE.ahk.
ninja2bceen Posted September 23, 2014 Posted September 23, 2014 Hey' can u paste ur aae module here? My num lock keeps turning off only in that module. I use hold 1 ans 2 to exit. When I do this right now I see the fade out screen but it freezes there. If I try again and push esc it closes just fine. All my emulators have hold 1 snd 2 to exit. Is there something I can add to the standArd aae module that is out for RocketLauncher Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
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