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HyperCL
Everything posted by shredder
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I don't really get wrapped up in this stuff, but I'll add that my experience with him is a crap chute. Sometimes he's helpful, sometimes he's very short with me. *shrug*. By the previous mentions here, I'm assuming he is the sole owner of the Hyperspin and RL infra?....I hope not. Sole ownership is never a good thing, that needs to be addressed unless it is planned for this community to shut down; I would have a thing or two to say about that. Whatever the case, I would suggest having 3 owners, in case someone dies or something. There is a split community on Discord were folks are actively still creating bezels and such, that's all I'm aware of. I have concerns about file/longterm storage with that, but I don't ask questions. I do wish that there was a movement to revive this community though. This is certainly a place for joy for me. While I'm 'on one', I'll throw out that I do think there is a morality component to emulation. I've seen a lot of people deving or having questions for newer emulators and I think that is wrong and , to me, is an unattractive look to the HS community ...stay 1-2 gens behind the latest console or until the later consoles are no longer profitable for the creator. This all IS shadow IT after all... I'm not out to destroy anything that we all love. Thanks for the read.
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Bills already off the deep end, it's more like Satya Nadella and his f*ckin minions can eat a bag of dicks. I hate em all. Him and his diversity and inclusion BS. (insert long story here) Anyway, Here is a page of confirmed issues with 24H2, The list on the page looks to be actively maintained as issues are reported to MS. Item 1 on the list looks relevant to me as it relates to issues with games launching. I would monitor this for status updates on a resolution to item 1. https://learn.microsoft.com/en-us/windows/release-health/status-windows-11-24h2
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As a long time emulator advocate, Good. Emulation has always been shadow IT and should be, it just does not make sense for a shadow to be in front of or equal to the thing that it's trying to replicate. It destroys the thing that we love then in the end we're all just swimming in darkness. This is nintendo's way of a saying..."Hey, stop it. To these overly ambitious devs" that just like to shit shovel. Have you SEEN the latest emu's for modern consoles? They have a fancy gui, but require seemingly endless maintenance and they work half-assed at best if you're so lucky as to get that far. I am mostly speaking to my latest experience at moving to PS3 emulation...geesh. I say, hold off for a while...stay 1-2 consoles back from current gen consoles until it is no longer profitable for the business and then the dev's have additional time to release a better version of their factory 2 emulators, instead of releasing buggy ass ones and letting end users find them and complain about them. The whole 'it's not a problem until it's a problem' philosophy from devs is getting rather old. I prefer good craftsmanship.
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Thanks for pointing that out, I'll get it updated!
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Hi all, I don't come to the website much these days, but thought I would swing by for a shameless plug about a website I launched with that contains a section for hyperspin. The website is pretty new so I haven't figured out a groove yet exactly, but I will be pumping out some hyperspin guides in hopes that it helps someone out there. The base website is https://unboltedmango.com The hyperspin section should be pretty easy to find from there :), enjoy!
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Is there documentation or a resource for SWF's? I don't know how they work or how to create them. *small update* I dug into SWF's a bit (I've never looked into them before at all and I do think it's "The way" , I don't know how to create them, Looks like I've got some learning to do... *another update* Purchased Adobe Animate (grumble grumble) I was able to make an SWF file with a card that i had previously made for a sample (this will not be the final thing, I'm just trying to get the idea functional at the moment). I was able to get the animation displayed at the sub-wheel level...not ideal; I would prefer it on the main wheel, but I think on the main wheel it only displays 1 animation according to the wheel and not the currently active system. So I settled for the Sub-wheel. I was able to get the card to display, but there are some annoying nuances that maybe someone can advise on.... I want the card to do a short animation in to the upper left corner and stay there...that's it. Currently It does a slide in and slide out and i don't want that. I want it to animate in and infinitely stay there until i back out of the wheel.
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Is this what you mean? See "NES" Menu wheel. Interesting, It's closer-ish to what I was thinking... It does disappear once the theme is in focus. It's plausible. So far these are great ideas, not sure that i've quite found the bingo yet though...
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That is a good idea and something to consider...a little overkill for what I'm after but perhaps that may be the only other way to really do it. I did make controller cards that would display in the pause >controller menu, but it's not until the game is already loaded until you would be able to see what controller to use...which is a little counterintuitive. I'm still open to other suggestions if there is any other ways of doing this.
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I'm in search of a way to display a controller diagram on a system theme either on demand or a small visual queue on the theme itself as to what controller needs to be used for the system, for example If I am on the SNES hyperspin theme, then i would see a small SNES controller somewhere on the theme or with a single key press. This is an obvious example...but there are some situations where it is not so obvious. Such as virtual boy would require a playstation controller; and so I would have a playstation controller icon somewhere on screen. Is there some sort of way i can do this?
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Sega Saturn (16:9) (Main Menu) (Default System)
shredder commented on hoscarconh's file in hoscarconh
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Sony Playstation 2 Main Menu and Default Theme set 16x9
shredder commented on shredder's file in Game Themes (16:9)
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Version 1.0.0
682 downloads
Didn't care much for the existing Game Over Fades that I found randomly on the internet so I decided to make a few of my own, I have these to cycle randomly right now but if anyone knows of a way to set these to show up machine specific, please let me know. I'll make some more later. -
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