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shredder

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Everything posted by shredder

  1. I feel like this occurs when a dev who is insecure gives their work to a user to test, then hovers and explains things to justify their work. It then makes complete sense to the test user and they accept that as truth...but that not reality...most people won't have a dev hovering over them, telling them what to do. If I want someone to test my work, I will either.... A. Give them the thing, but say nothing and tell them to use the program...while they use it I take notes on where they get stuck while I observe...even if they ask for help I won't say anything. B. Give them the program, and walk away and advise them to take notes on every point of contingent. Both approaches are flawed in that communication gets lost on what is the true importance of the mass majority of users because we all think and problem solve differently. I prefer the cattle approach to most things. A to B....I don't like extra hoops and hacky workarounds.
  2. I will lurk and watch as things improve...there are already some things spoken here that I don't agree with and I don't care enough to post often about every little thing that I find an annoyance about the new platform. This vision doesn't make sense to me as I know that using online based services will inevitably runs into costs and who's going to end up paying for those costs? The users. and who makes decisions for those...the devs...and the squeakiest wheel is going to get the grease. I'll lurk for a while and see how this goes, but this design choice i think is a very big slap in the face for a lot of people who have supported the platform for free over the years. I'm not a major player here, but the individual hours that I've spent trying to learn/configure/ customize/perfect as most all of us have is nothing to really ignore. This new platform is too forward thinking into the territory of being subscription based and If i was going to do that, launchbox already has a hell of a lead on that and I've voiced some concerns on how they could improve too and that just ends up with pushback from others and my voice falling on def ears in favor of the hivemind borg collective mentality, What got me into hyperspin is all the themes and stuff and i could customize it however i want based on those artworks...when it all went sour is when people tried to capitalize on their own work. The way this hyperspin eco system is dev'ed now requires the capitalists and artists to stay a float....this makes it not fun anymore for the individual. This platform should have prioritized offline builds with a centralized asset repository ...and it's done that, but there's some stuff that oversteps in some areas and falls way short in others. I don't really care for the direction this is going and I won't be voicing any more concerns because I also see too many feedbacks for improvement that I also don't agree with. If the artwork assets management were too manual intensive...all you needed was a stricter process for artwork submissions, and perhaps some automation combined with AI to extract submissions, analyze artwork assets, repackage and tag them for proper categorization.... The artwork naming conventions are terrible at best, so maybe you should have started there. This is clearly a competitive battle with LB to win back artists that have jumped ship to launchbox with devs driving it and bringing capitalists along to fund it...and who get's f*cked the hardest? ...the users....as always in business. I'm willing to make an initial buy in or a one-time donation, but If this turns into a pay-per-theme or a subscription thing...like i already know that it will. I'm walking away from hyperspin 2+ forever.
  3. First off, as a system dev/architect I am aware that what has been presented tonight is an enormous amount of work and I am grateful that work is being done to revamp HS again. This may be an unpopular opinion...but I think it is an incredibly HUGE mistake that Rlauncher support is absolutely no where in the new platform and HS functions as a standalone thing. I get that it is trying to serve simple users, but I think it's an oversighted design choice. It would be more intuitive to have Hyperspin be able to add Rlauncher as an emulator...query the systems in rlauncher and say 'hey, i see you have these systems already set up in rlauncher...let me import them into HS and grab the artwork assets for them'. I think of Rlauncher and hyperspin as a frontend and backend system....similar to Cloud with an application gateway serving an internal load balancer...Rlauncher would be the load balancer for emulators, and Hyperspin would be the application gateway. Hopefully this makes sense and is taken under consideration. I would be glad to clarify if needed. In the long run I am saying that rlauncher needs rebuilt too, but having integration into rlauncher and system query/import would allow for users to make a smoother transition as it stands today. Also, I just added Atari 2600 and it looks like Retroarch automatically downloaded and installed even though I chose to install a custom emu...feels like a bug Also, I've added NES and Atari 2600, it looks like sometimes wheel art is added instead of boxart and also sometimes nothing at all is added when I feel that there is boxart available. The Hyperspin button in the lower left doesn't seem to do anything. Please make the box art sizer slider a different color than purple or a more stand outtish color, it blends in with the default background really well and is hard to see if you don't know it's there. I have quite a few concerns with the file and folder names as they are imported ...perhaps that may be a mindset that i will need to break, but it seems that there is a cached version of artwork assets that I assume displays within Hyperhq and also the downloaded artwork asset that displays in hyperspin, Is there a reason for this? Also, I don't know if the names are supposed to be translated as readable, but when the boxarts downloaded they come in as (0a527a86-0671-4a24-9007-3090d77fde59.png) for example...is this expected? In terms of asset auditing, I think you should take your design queues from Hyper tools, I find it to be pretty top notch when it comes to auditing. What I like about it.... The grid layout with color coding yes/no availability The system select and being able to see all available artwork asset types for both hyperspin and rlauncher under a single pane of glass, some of the layout could be better for displaying artwork assets, but I think it's pretty close to being ideal for auditing.
  4. Thanks for clarifying...that does make me curious how the relationship between rlauncher and hyperspin is supposed to coexist successfully. Could that mean an Rlauncher v2 is in the works? I'd really love to see a simplification of adding systems. That makes me both happy and sad, if so, because that is SOOO much work I would have to do/redo...though I feel like an update of that platform is needed.... I recently ventured into LB territory....my honest opinion is meh, there are some core design choices that make absolutely no sense to me....though there are some features that i like. Something has cosmically pulled me back to this website, could be out of happenstance because I'm unemployed ATM due to economic pressures; that's a whole different story altogether. Anyway, rant over, I look forward to whatever is in the works from the HS community. My roots lay here as long as the vision makes sense.
  5. I don't really get wrapped up in this stuff, but I'll add that my experience with him is a crap chute. Sometimes he's helpful, sometimes he's very short with me. *shrug*. By the previous mentions here, I'm assuming he is the sole owner of the Hyperspin and RL infra?....I hope not. Sole ownership is never a good thing, that needs to be addressed unless it is planned for this community to shut down; I would have a thing or two to say about that. Whatever the case, I would suggest having 3 owners, in case someone dies or something. There is a split community on Discord were folks are actively still creating bezels and such, that's all I'm aware of. I have concerns about file/longterm storage with that, but I don't ask questions. I do wish that there was a movement to revive this community though. This is certainly a place for joy for me. While I'm 'on one', I'll throw out that I do think there is a morality component to emulation. I've seen a lot of people deving or having questions for newer emulators and I think that is wrong and , to me, is an unattractive look to the HS community ...stay 1-2 gens behind the latest console or until the later consoles are no longer profitable for the creator. This all IS shadow IT after all... I'm not out to destroy anything that we all love. Thanks for the read.
  6. Bills already off the deep end, it's more like Satya Nadella and his f*ckin minions can eat a bag of dicks. I hate em all. Him and his diversity and inclusion BS. (insert long story here) Anyway, Here is a page of confirmed issues with 24H2, The list on the page looks to be actively maintained as issues are reported to MS. Item 1 on the list looks relevant to me as it relates to issues with games launching. I would monitor this for status updates on a resolution to item 1. https://learn.microsoft.com/en-us/windows/release-health/status-windows-11-24h2
  7. As a long time emulator advocate, Good. Emulation has always been shadow IT and should be, it just does not make sense for a shadow to be in front of or equal to the thing that it's trying to replicate. It destroys the thing that we love then in the end we're all just swimming in darkness. This is nintendo's way of a saying..."Hey, stop it. To these overly ambitious devs" that just like to shit shovel. Have you SEEN the latest emu's for modern consoles? They have a fancy gui, but require seemingly endless maintenance and they work half-assed at best if you're so lucky as to get that far. I am mostly speaking to my latest experience at moving to PS3 emulation...geesh. I say, hold off for a while...stay 1-2 consoles back from current gen consoles until it is no longer profitable for the business and then the dev's have additional time to release a better version of their factory 2 emulators, instead of releasing buggy ass ones and letting end users find them and complain about them. The whole 'it's not a problem until it's a problem' philosophy from devs is getting rather old. I prefer good craftsmanship.
  8. Thanks for pointing that out, I'll get it updated!
  9. Hi all, I don't come to the website much these days, but thought I would swing by for a shameless plug about a website I launched with that contains a section for hyperspin. The website is pretty new so I haven't figured out a groove yet exactly, but I will be pumping out some hyperspin guides in hopes that it helps someone out there. The base website is https://unboltedmango.com The hyperspin section should be pretty easy to find from there :), enjoy!
  10. Is there documentation or a resource for SWF's? I don't know how they work or how to create them. *small update* I dug into SWF's a bit (I've never looked into them before at all and I do think it's "The way" , I don't know how to create them, Looks like I've got some learning to do... *another update* Purchased Adobe Animate (grumble grumble) I was able to make an SWF file with a card that i had previously made for a sample (this will not be the final thing, I'm just trying to get the idea functional at the moment). I was able to get the animation displayed at the sub-wheel level...not ideal; I would prefer it on the main wheel, but I think on the main wheel it only displays 1 animation according to the wheel and not the currently active system. So I settled for the Sub-wheel. I was able to get the card to display, but there are some annoying nuances that maybe someone can advise on.... I want the card to do a short animation in to the upper left corner and stay there...that's it. Currently It does a slide in and slide out and i don't want that. I want it to animate in and infinitely stay there until i back out of the wheel.
  11. Is this what you mean? See "NES" Menu wheel. Interesting, It's closer-ish to what I was thinking... It does disappear once the theme is in focus. It's plausible. So far these are great ideas, not sure that i've quite found the bingo yet though...
  12. That is a good idea and something to consider...a little overkill for what I'm after but perhaps that may be the only other way to really do it. I did make controller cards that would display in the pause >controller menu, but it's not until the game is already loaded until you would be able to see what controller to use...which is a little counterintuitive. I'm still open to other suggestions if there is any other ways of doing this.
  13. I'm in search of a way to display a controller diagram on a system theme either on demand or a small visual queue on the theme itself as to what controller needs to be used for the system, for example If I am on the SNES hyperspin theme, then i would see a small SNES controller somewhere on the theme or with a single key press. This is an obvious example...but there are some situations where it is not so obvious. Such as virtual boy would require a playstation controller; and so I would have a playstation controller icon somewhere on screen. Is there some sort of way i can do this?
  14. Dig the purple brushed aluminum
  15. Version 1.0.0

    65 downloads

    I created a matching theme for this console. Enjoy
  16. Version 1.0.0

    82 downloads

    My new take on the Scumm VM theme, I felt the that the stock one was a little plain and needed some more pazaaz, Enjoy!
  17. Version 1.0.0

    30 downloads

    I'm getting lazy when it comes to endless searching through uploaded files, I'd rather just make the stuff myself instead of looking out on the net for these, so here ya go, doom wheel wads, enjoy!
  18. Version 1.0.0

    90 downloads

    Hey All - I whipped this up in like 10 min, because i couldn't get the window to full screen properly and didn't want to mess with it anymore so I made this bezel, thought it looked pretty sweet so thought i would share it out, Enjoy!
  19. Version 1.0.0

    44 downloads

    I don't know who did the original artwork, but I just did some minor tweaks on the original idea.
  20. Version 1.0.0

    702 downloads

    I made these to display in my Hyperpause menu, I will be actively making more of these as I go but these are the few i have made up so far. Enjoy!
  21. I just realized that my volume control image showed up in the screenshot, Please note that it is not a part of this theme
  22. Version 1.0.0

    671 downloads

    Didn't care much for the existing Game Over Fades that I found randomly on the internet so I decided to make a few of my own, I have these to cycle randomly right now but if anyone knows of a way to set these to show up machine specific, please let me know. I'll make some more later.
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