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shredder

Content Creator
  • Content Count

    271
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    3

shredder last won the day on January 9

shredder had the most liked content!

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354 Excellent

6 Followers

About shredder

  • Rank
    HyperNewbie
  • Birthday 08/08/1985

Profile Information

  • Location
    Iowa, USA

Converted

  • Location
    Cedar Rapids, IA

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  1. Version 1.0.0

    43 downloads

    Hey All - I whipped this up in like 10 min, because i couldn't get the window to full screen properly and didn't want to mess with it anymore so I made this bezel, thought it looked pretty sweet so thought i would share it out, Enjoy!
  2. Very Nice! Does something like this exist for NES type controllers as well?
  3. I realize this is going to be a highly subjective question, but I'm buttoning up for my primary/final build and I've come to the Colecovision. I'm trying to maintain somewhat of a degree of historical accuracy without sacrificing quality or unneeded annoyances. That being said. What is everyone else using for controller support for these types of systems where the original controller contains a numberpad? ....up to this point, I've been using an SNES--->Usb controller which has been working fairly well in most cases, I also have a sega--->USB, Gamecube--->usb, N64---> USB, PS3--->USB and some others that i don't recall off the top of my head. I'm not opposed to buying a new controller if such a thing exists for these types of systems but is there a more pragmatic way?
  4. It looks like in practicality the Continue and and exit menus are switched (i.e. continue means exit and exit means continue) Also, the position of the continue, exit, and arrows appear about 1-2 inches below where they should be. I did a quick look in HS on where to adjust the position so everything makes sense and it looks how it should, but i wasn't able to find it in the 40-50 seconds i spend looking for it. If anyone knows were to adjust these please let me know.
  5. Added a little pzazz, I like the idea, Also Seperated the words out, need an arrow as well. I like the idea of making them glow. Had an idea of making a lighter layer over the top of the words that would create the illusion of making them glow, but went with the arrow instead. Should look something like this when put together, The background is dark transparent. This is a screenshot so the actual border would be the green box around the perimeter
  6. Version 1.0.0

    300 downloads

    I made these to display in my Hyperpause menu, I will be actively making more of these as I go but these are the few i have made up so far. Enjoy!
  7. Version 1.0.0

    602 downloads

    Didn't care much for the existing Game Over Fades that I found randomly on the internet so I decided to make a few of my own, I have these to cycle randomly right now but if anyone knows of a way to set these to show up machine specific, please let me know. I'll make some more later.
  8. I really like the side box art faded into the background. Not feelin the characters over the top of them. Just some constructive criticism
  9. Version 1.0.0

    33 downloads

    I was too lazy to look for if this box art existed on the web or FTP site or not so I decided to just make one. Enjoy!
  10. shredder

    shredder

  11. Version 1.0.0

    107 downloads

    This is a new and improved letter pack for the Apple II wheel.
  12. SNES - Legend of Zelda, The - A Link to the Past (USA) View File I have probably worked the hardest on this theme than any other theme I have made so far. It's by far, my favorite, Enjoy! Music will need to go in ..\Super Nintendo Entertainment System\Sound\Background Music Submitter shredder Submitted 06/07/2017 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  13. Apple II - Wheel Pack View File This pack is made from brizalti's Apple II wheel pack, He did most of the hard work. I gave em the purdy background. Submitter shredder Submitted 05/27/2017 Category Wheel Packs HyperBase Version Media Dimensions File Count Credits  
  14. Version 1.0.0

    98 downloads

    Enjoy!
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