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albert_c

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Everything posted by albert_c

  1. Actually, I have buttons attached to connections 1-6, 9, and 10 on the Zero Delay Rematch board (this board works with a PC and PS3). Buttons 9 and 10 correspond to Start and Select for the PS3 on this board. I don't have button 7 connected at all. Your mappings are fine as is even if it is a slight complication for me. IMO, the Favorites button has more value for HyperSpin navigation than the Roulette button, so having Favorites at 4, rather than 7 is preferred. Thanks for that. Ideal state somewhere down the road, if at all, would allow for button function mapping; might allow for more controller compatibility as well. But just wanted you to know, your current mappings are good as is.
  2. Any chance you can switch the functionality between the 'Roulette' and 'Favorites' button in the next release? Doesn't seem like the 'Favorites' button is mapped for buttons 1-8 on my controller board and the 'Favorites' function is more important than the 'Roulette' function. I could possibly find to which of the remaining spare connections 'Favorites' is mapped to and connect a button to that but doing so would mean remapping my emulators. Function mapping in the ini file would be the ideal state, but of course that would be much more involved to implement and add weight to the script. Awesome job none the less sir. Thanks again!
  3. Just did some preliminary testing and can confirm this works with the cheap-o Zero Delay Encoder board. Here is the mapping for that PCB board: Button 1: Enter Button 2: Esc Button 3: Genre Button 4: Roulette Button 5: Skip up Button 6: Skip down Nice work ghutch92! EDIT: No Favorites button for buttons 1-8.
  4. Camtasia. I made a guide too for a from-the-ground-up installation of MAME and HyperSpin with joystick navigation. Check it out here:
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