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floatingyeti

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File Comments posted by floatingyeti

  1. I might make instructional videos in the future. The entire process of making and uploading the setups is a lot of work and I was hoping to avoid the additional step of making video tutorials.

    Were you able to get some of my uploads to work and then they all stopped working?

    Did they never work for you?

    Are you using spaces in any of the folder names? The path from your root directory to the roms folder can not have spaces.

    What version of mame core are you using?

    Load one of the games directly in RetroArch and upload a picture of your options setting.

  2. I can get everything launching in retroarch.

    i dont want to explain everything yet, because i may go a completely different direction than Pipmick.

    I need to seek out more games and test a few things.

    I understand what he did and it works but I feel like I can learn more and possibly do better if I avoid this method.

    There are many ways to go about this. His way might be best but I need sometime to determine that.

  3. 1 hour ago, brudibru said:

    Floatingyeti, sorry to bother, I have a few questions:

    1. Yes most of them. Some disks prompt me to format because they are unreadable. That must be my mistake using wrong machine, bios, or slot device.

    2. Chd is not mandatory for most games. Some games boot without one and other games can boot to OS floppy image.

    3. Yes, load os as needed and game 

    Autosave on exit method works. I can launch directly to game.

    It looks like macsefd model was used. Is that the best option? Can I expand the setup with a better model? I need to research.

    I also remember playing (I think] Paratrooper and Bug Hunt. I will find those and make them run!

    • Like 1
  4. You can launch OS from floppy or use the mac_hdd chds.

    It looks like pipmick was renaming the mac608 chd. I'm confused why he had to duplicate it and rename it for each game. I assume you could just have a single hdd chd with all the games installed. Must be necessary method with command line.

    I need to consolidate everything to one common disk format and one hdd image.

    I just quickly went through everything with Macintosh Plus.

    Any issue I have right now is due to my limited knowledge of Macintosh models and operation.

    I will deconstruct everything and recreate it with my usual insanity.

    I need to finish another system project first.

    Playing Grid Wars and Shuffle Puck was extremely nostalgic so I must have been using Macintosh as a young yeti.

  5. thank you Sanchezmike I could run most of those disks. 

    i was using macpro machine and it did not like some disks (prompted to format them because they were unreadable)

    looks like they were using macsefd as well.  I just need to use the correct machine and slot device

    Potentially I can get much more than those 19 games to work.

    the MAME Mac software list select is garbage. I don't know why there wasn't more effort taken to gather working disk images because the machine has a status of 100% support.  And it supports almost every disk format.

    This is a chaotic mess! I'm going to gather more games and see how far I can expand this.

     

     

  6. I'm not sure if we need any of the chd hdd images at this point.

    I got all the mac_flop software list games running

    Machine: macsefd    Macintosh SE (FDHD)

    Airborne!: boots and can use autosave/read-only method

    Beyond Dark Castle: boots and can use autosave/read-only method

    Balance of the Planets: I modified the zip to also have system software sys608.  Modified hash to load sys608 and bot disk 1.  launched BOT from file and created autosave

    Lode Runner: Bad Dump

    Super Cars: just a utility disk and not a game

    Attempted mac_hdflop

    Machine: maciisi    Macintosh IIsi (has a built in HDD)

    can't read Macintosh High Density Disks with slot device 35dd (Apple/Sony 3.5" HD Superdrive)

    I need to know which of the supported machines uses a compatible slot device to read mac_hdflop romset

    If I'm given more mac_flop slot 35dd compatible disks I can add them to hash.  At this point I succeed at running the entire list of mac_flop software games but it doesnt seem worthwhile to make a setup.  Get me more games and I will continue.

     

     

  7. Any game compatible with MAME can be added to the hash file as long as you give the zip files lowercase names without spaces.

    If a game requires use of a dsk and chd file, they can both be added to a single game entry in the hash.

    An example from the fmtons_cd.xml I worked on:

    <software name="kiwame2">

    <description>Kiwame II</description>
            <year>1994</year>
            <publisher>ログ (Log)</publisher>
            <info name="serial" value="HMF-158 / MTC-1094"/>
            <info name="alt_title" value="極II" />
            <info name="release" value="199406xx" />
            <info name="usage" value="Requires 2 MB RAM"/>
            <part name="flop1" interface="floppy_3_5">
                <feature name="part_id" value="User Disk" />
                <dataarea name="flop" size="1261568">
                    <rom name="Kiwame II.hdm" size="1261568" crc="1095e60c" sha1="a4f27fedb0d4c5b1aeaf39bbf2fbbd104c40760b" offset="000000" />
                </dataarea>
            </part>
            <part name="cdrom" interface="fmt_cdrom">
                <diskarea name="cdrom">
                    <disk name="kiwame ii (japan)" sha1="5ade123de0cd29a24779ae3a5c04afbc37d2280a" />
                </diskarea>
            </part>
        </software>

    Mame knows what hash to use depending on the directory name "fmtowns" as long as there is a "fmtowns.zip" bios file in that directory it will attempt to launch any game on the "fmtowns_cd.xml" hash.

    Game name is "kiwame2.zip" which is an empty zip file. This tells mame to look for a directory of the same name within "fmtowns" directory.

    Within kiwame folder is a User Disk (.HDM) and the game disc (CHD). The hash entry identifies both files and loads them into the specified slots devices.

    This process is using relative paths and is command line free.

    Macintosh would use a similar process.  To make things easier you could create a .ini file with one of the mac_hdd CHD images permanently loaded (not sure slot device).  Then the mac_flop.xml and mac_hdflop.xml would load the floppy disks because the chd is already loaded.

    BUT...There are so many machines to test.  Each game may require a different one.

    mac128k    Macintosh 128k
    mac2fdhd    Macintosh II (FDHD)
    mac512k    Macintosh 512k
    mac512ke    Macintosh 512ke
    maccclas    Macintosh Color Classic
    macclas2    Macintosh Classic II
    macclasc    Macintosh Classic
    macii    Macintosh II
    maciici    Macintosh IIci
    maciicx    Macintosh IIcx
    maciifx    Macintosh IIfx
    maciihmu    Macintosh II (w/o 68851 MMU)
    maciisi    Macintosh IIsi
    maciivi    Macintosh IIvi
    maciivx    Macintosh IIvx
    maciix    Macintosh IIx
    maclc    Macintosh LC
    maclc2    Macintosh LC II
    maclc3    Macintosh LC III
    maclc520    Macintosh LC 520
    macpb100    Macintosh PowerBook 100
    macpb140    Macintosh PowerBook 140
    macpb145    Macintosh PowerBook 145
    macpb145b    Macintosh PowerBook 145B
    macpb160    Macintosh PowerBook 160
    macpb170    Macintosh PowerBook 170
    macpb180    Macintosh PowerBook 180
    macpb180c    Macintosh PowerBook 180c
    macpd210    Macintosh PowerBook Duo 210
    macplus    Macintosh Plus
    macprtb    Macintosh Portable
    macqd700    Macintosh Quadra 700
    macse    Macintosh SE
    macse30    Macintosh SE/30
    macsefd    Macintosh SE (FDHD)
    pmac6100    Power Macintosh 6100/60
    unitron    Mac 512
    utrn1024    Unitron 1024

     

  8.  

    Your themes are good. Keep going! Almost every system theme has been made/remade multiple times. If you didn't make your theme, no one else would make any media for Apple I.  You enable people to create more media by eliminating the difficulty of setting up the system in MAME. That is what's important!

    Save States:

    You just edit the file extension of a standard save state.

    example: awesome_game.state1 -> awesome_game.state.auto

    the auto save on exit method can work but I create an .ini file for the system to avoid all the systems using that method.  And you can set the file to "read-only" in properties to keep it locked on to the same moment every time.

    I attached the states

    note: I had to change the game: bowling to appbowling so it didn't conflict with an existing save from another system. You can change it back.

    states.zip

  9. Its working great!

    I just had to add the ".auto" to the end of the save states.  Do they work for you with just ".save" extension?  Maybe I can learn something new.

    Making the videos include the bezel is an interesting shortcut to eliminate the Video border in the theme.

    You had two main wheels and I didn't want to choose so I combined them.

    I made a minor adjustment to the default theme.  It is still using all the same images.  I tried to correct the video dimensions and avoid the overlap with the wheels.

    1154844819_AppleI.png.f5f6e8504c7cbd573ec3c1fb4bb6b561.png

    399062727_AppleDefault.thumb.png.db814e1ecda3a4be0722b1b7b6603473.png

    Keep up the good work!  It was so nice to quickly add a system!

    default.zip

    • Super Like 1
  10. This is an interesting idea! Hyperspin setups in arcade cabinets sometimes require using standard controllers for systems that can't be mapped to the arcade panel.

    At that point you are using the cabinet like a kiosk. A series of kiosk themes would be  a more  authentic representation of the system and interaction with the game.

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