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HyperCL
Posts posted by fr0stbyt3
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Welcome to the party.
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Hey everyone,
Yeah… it’s been a while. What was supposed to be a few quick weeks of patching turned into a full-blown overhaul of how we handle media, assets, and everything in between. Thanks for sticking with us through the chaos — let’s dive in.
Media Migration & Folder Structure
When you launch HyperHQ for the first time after updating, it will automatically attempt to migrate your existing media to the new structure.
That said, this update is a massive shift in how media is organized and referenced. We strongly recommend starting fresh — delete your existing media and redownload it using the new system. You’ll thank yourself later.
All media now lives under a unified
data\Mediadirectory, and we’ve standardized folder names across the board — Overrides for example:[system name]/Backgrounds - Game/
[system name]/Backgrounds - System/
[system name]/Boxes - 2.5D/
[system name]/Boxes - 2D/
[system name]/Boxes - 3D/
[system name]/Boxes - Back/
[system name]/Boxes - Texture/
[system name]/Game Media - 2D/
[system name]/Game Media - 3D/
There is an additional _hsm folder in the media directory. This is HyperSpin managed media and will be managed through HQ.Everything is cleaner, easier to browse, and fully compatible with future updates.
ThemeBuilder Gets a Major Upgrade
ThemeBuilder also got a serious glow-up. You’ll notice:
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More asset types supported (backgrounds, alternate wheels, overlays, marquees, and more)
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Media Previews right inside the editor
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Smarter editing tools — autosave, multi-undo, improved drag-and-drop, and faster imports
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Better performance with smoother playback, real-time updates, and 4K-ready scaling
Building and testing your themes now feels modern, fast, and fun — exactly how it should.
New timeline with live scrubbing:
Grid system (Thanks @yaron
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Alignment locking:
Handle settings:More grids!:
Themebuilder now supports video previews! @rondar and @baddeolv
HyperHQ Updates
v2.0.76 – July 15, 2025
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Added “Import ROMs Only” option to MAME Wizard
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Faster, lighter download engine
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Fixed blank screen and import issues
v2.0.78 – August 2, 2025
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Added support for systems without emulators
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Integrated latest MAME builds
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Added loading animations for reauthorization
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Fixed import logic issues
v2.0.81 – August 11, 2025
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Huge performance boost for ROM browsing
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Fixed Windows startup and crash issues
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Improved inter-process communication
v2.0.82 – August 15, 2025
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Added drag-and-drop system import
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Virtual scrolling for smoother large lists
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Refined ROM details layout
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Added UAC elevation support
v2.0.84–85 – August 21, 2025
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Enhanced search + new media audit tools
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Added EXIF metadata support
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Fixed Windows shortcut detection
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Build patch (thanks @thatman84!)
v2.0.86 – August 26, 2025
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Complete media page makeover with glass-morphism UI
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Fixed MAME game detection
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Fixed login and auto-auth issues
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Faster animations and smoother loading
v2.0.89 – September 2, 2025
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Added game version tracking
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AutoHotkey syntax highlighting
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Enhanced process monitoring
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UI cleanup and bug fixes
v2.0.91 – September 25, 2025
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Complete Media Folder Migration!
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All media now lives under
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New folder naming (e.g. “Boxes - 2D”, “Logos - Game”)
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Automatic migration with progress screen
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Added custom wheel positioning
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Faster startup + better progress tracking
v2.0.93 – October 6, 2025
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Smarter background authentication
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Safer file ops (copy → verify → delete)
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Faster refresh and startup
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Fixed label, icon, and authentication issues
v2.0.94–97 – October 7, 2025
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Fixed missing media and sound issues
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Added game music toggles in downloads
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Fixed plugin reinstall/visibility issues
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Folder naming fixes (spaces now supported when launching from HQ)
HyperSpin Updates
v2.0.45 – July 24, 2025
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Fixed theme loading issue
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Refactored media playback logic
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Fixed wheel images not loading
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Updated theme player to support new features
v2.0.46 – July 30, 2025
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Themes now only reload when changed (no unnecessary restarts)
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Snappier and smoother overall performance
v2.0.47 – August 11, 2025
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Fixed race conditions when scrolling quickly through the wheel
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Refactored animation service for smoother wheel behavior
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Enhanced MAME and emulator detection
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Added hidden theme layers + improved attract mode
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Expanded plugin event hooks
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Optimized memory and animation cleanup
v2.0.48 – September 26, 2025
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Introduced Dynamic Wheel System (curved, straight, horizontal, vertical)
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New Display Settings menu + advanced aspect ratio controls
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Fixed animation and stability issues
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Visual polish: grayscale filters, Z-index fixes, smoother transitions
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General performance cleanup
v2.0.49 – October 6, 2025
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Enhanced CRT and retro display effects
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Integrated theme background layering
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Fixed animation, attract mode, and pointer behavior
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Added metadata support for new media types
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Core API and performance updates
v2.0.50–51 – October 7, 2025
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Fixed wheel sound and startup music issues
HyperTheme & ThemeBuilder Updates
This is where the biggest creative changes happened.
ThemeBuilder has become faster, smarter, and more capable than ever — a real evolution for anyone building themes.
July–August 2025
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Added Pinball FX as a new supported system
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Smoother flipbook playback (and fixed reversed animations)
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Added pivot points, rotation, and easing-based animation curves
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Grid alignment and aspect ratio scaling improvements
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Live property updates (real-time sprite transform editing)
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Zoom controls, axis locking, and full SVG rendering at 4K
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One-click screenshot capture
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Added new “Background” metadata type
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Major UI/UX performance boost and cleanup
Fall 2025 Enhancements
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More Asset Types Supported: alternate wheels, marquees, dynamic overlays, background layers
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HQ Media Previews — now live inside ThemeBuilder and HQ (watermarked 480p streaming for speed and safety)
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Faster Imports — up to 10× improvement on large sets
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Import Stats & Audit Tools — instant feedback and collapsible reports
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Improved Drag-and-Drop Media Management
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Autosave + Multi-Undo System — safer, smarter editing
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Lightweight Project Format — faster loads and smaller project files
Content & Media Updates
Huge thanks to @Circo and the EmuMovies crew for all the work behind the scenes.
Here’s just a glimpse of what’s been refreshed:-
MAME HD Video Snaps – full set redone
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Xbox 360 – 1,144 new retail videos
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Atari 5200 – 74 new videos added
Thanks again to everyone who’s tested, broken, and rebuilt things alongside us.
The cache bugs, the folder debates, the sleepless nights — it all led to this point. The foundation we’ve built now will carry HyperSpin into its next era.You’ve all been patient, hilarious, and brutally honest — exactly what we needed.
— fr0stbyt3 & The HyperSpin Team
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Hey everyone!
The past month has been packed with updates across HyperTheme, HyperSpin, and HyperHQ. We’ve knocked out dozens of bug fixes, introduced tons of new SFX, added controller support, and made the whole system feel a lot more polished. Let’s dive into what’s new!
HyperTheme + ThemeBuilder
We’ve continued building out the visual side of HyperTheme with new effects, better tooling, and publishing improvements that help your work shine across the web and the forums.
New SFX Effects
We’ve added a big batch of new shaders to help you get creative with your themes. These are now available directly in the ThemeBuilder:-
To Grayscale
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To Color
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Bloom
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Gauss
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Color Adjustment
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To ASCII Art
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Outline
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Bevel
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Color Replace
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Cross Hatch
Big thanks again to @yaron and the shader team for making these possible.
Improvements to Builder & Publishing
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Animations can now be added to groups (Layer Grouping is now live!)
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Rotation animations now support flag SFX
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Themes now auto-post to the HyperSpin forums with full credit and YouTube preview support
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Publishing screen now pulls all your data into the forum post
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UI refresh for the project edit and publish experience
Bug Fixes
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Fixed issues where themes would freeze or fail to publish
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Fixed theme loading issues and animation overlap
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Reveal animations now reset after running
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Grayscale, grow Y, ripple shaders, and PSD uploads all fixed
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Group pivot and animation timing bugs resolved (Exploding Kittens timing issue squashed)
Reminder
If your theme looks off in HyperSpin but fine in the builder, just republish—it should correct itself. Already helped a few folks fix things instantly.HyperSpin
HyperSpin now fully supports all new SFX, including everything added in the latest ThemeBuilder release. Combined with improved controller support and bug fixes, this is the smoothest HyperSpin experience yet.
New Features
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Full support for DirectInput (alongside XInput)
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All new SFX types now supported
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System Defaults now load properly
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Faster ROM loading and overall responsiveness
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Updated Joystick animation (thanks @yaron for the animation and @rondar for the artwork
Fixes
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Fixed issue where HS was still accepting input after a game launch
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Animations now wait until fully loaded
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Fixed theme and MAME game previews not showing
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Menu navigation issues resolved
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Video overrides now stretch fullscreen
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Themes no longer load twice
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UI touch-ups and overall polish
HyperHQ
The controller config pages are starting to take shape, and although we’re still in beta, there’s been huge progress here—especially around MAME and emulator support.
New Controller Features
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New controller interface (rebinding required)
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Support for multiple controller types including DirectInput
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"Clear All Mappings" button added
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Better support for custom emulators
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Speed and stability improvements
MAME Enhancements
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Support for more than one MAME install
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MAME Update Wizard (update without deleting files)
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MAME Import Wizard (change settings without full reset)
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Ability to duplicate MAME configs
ROM & Emulator Additions
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Full support for file type filtering by extension
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You can now define exactly which file types are recognized per system
While HyperTheme got the spotlight this month, we're now shifting gears toward controller testing and finishing up the next round of builds. If you have a controller setup handy, we’d love for you to help us test.
More soon!
— fr0stbyt3
Big thanks to @Roadrunner and @rondar for the epic themes that they've been working on. Please check out the new themes thread for more updates!
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I absolutely love this one. Fantastic work, sir.
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Hello everyone! We’ve been hard at work through May bringing a slew of updates and improvements to ThemeBuilder, HyperSpin, and HQ. Below is a complete roundup of what’s new, improved, and fixed this month.
New Features
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Flipbook Effect – A brand new way to animate your themes with classic flipbook-style visuals.
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Ripple SFX – Ripple effect is now live with adjustable settings.
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New Special Effects – Now available in ThemeBuilder:
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Circle
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Reveal Left
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Reveal Right
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Reveal Top
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Reveal Bottom
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Reveal (center out)
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Swipe
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Rays
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Stripe
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Forum Auto-Posting (Coming Soon) – Publishing on HT will soon automatically post your theme to the forums with a direct link. Sharing made simple!
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User Profile UI Overhaul – Cleaned up and modernized user profiles.
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Log Out Button is Back – Back by popular demand!
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Improved Caching Logic – Moving between themes is now significantly faster.
Fixes
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MAME Themes Fix – You’ll need to edit the metadata, reselect the game name, and re-save & publish for fixes to take effect.
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Fixed Stroke Loss on Video Reload
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Fixed Errors in Older Themes
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Fixed Preview Pixelation When Adding SFX
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Fixed Theme Asset Duplication
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Fixed Long Load Times on Large Themes
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Fixed Project Load Errors for Many Older Themes
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Fixed Theme Delete Bug – Deleting a theme now correctly targets the selected project.
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Improved Logging – Better server-side logging helps us squash bugs faster.
Improvements
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Delete Animation Moved – It now appears at the bottom of all effects for better UX.
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Ripple SFX Fully Live – After a preview period, it's now fully integrated.
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HyperSpin v2.0.41 – Now supports all the latest ThemeBuilder features and special effects.
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HQ Now Supports MAME 0.277
Thank you to @yaron and his team for some brilliant suggestions and to the community for your continued support and feedback. Let us know what you think of the new features and stay tuned – more great things are on the way!
Don’t forget to edit, re-save, and re-publish your MAME themes to apply the latest fixes!
@rondar and @Roadrunner have been busy too!
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Hey everyone!
This week’s focus has been all about refining HyperTheme—both the web UI and the ThemeBuilder itself. We've polished controls, introduced powerful new tools for theme creation, and rolled out more visual upgrades across the board. Plus, thanks to some shader wizardry from @yaron and his team, we’ve added a whole new batch of effects to play with. Let’s dive in!
ThemeBuilder Updates
We’ve continued to improve the control system we introduced earlier, giving users more flexibility in how they build and style themes. One of the biggest additions this week: 12 new shaders.
New Shader Effects
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Stripes
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Stripes 2
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Blur
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Circle
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Rays
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Swipe
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Reveal Left / Right / Top / Bottom
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Pixelate
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Flag 2
Big thanks again to Yaron and his team for the insights—they made this possible, and there’s even more on the way.
Layer Grouping (Now Live!)
You can now group layers together, making it easy to apply animations or effects to multiple elements at once. This is the first major step toward our next-gen theme-building experience.
It also lays the groundwork for linked positioning—think wheels that automatically move with a car layer. You’ll start seeing more of this type of control in upcoming builds.
UI Upgrades Across HyperTheme
We’ve quietly been refreshing more of the HyperTheme site. You might’ve already noticed updates to:
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Login screen (with animated background)
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Media details pages
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Project creation screen (with animated background)
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ThemeBuilder UI
We’re not done yet—expect more visual polish and consistency improvements over the next few weeks.
HyperHQ Updates
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Updated EmuMovies support
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Emulator UI fixes
What’s Next
Work on the new controller base code is still moving forward. HyperTheme has been the main focus lately, but we’re ready to shift gears a bit and give the controller system the attention it deserves—starting next week.
More soon!
— fr0stbyt3
Theme Credit: @rondar
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Hey everyone!
We’ve got a solid round of updates to share across HyperSpin, ThemeBuilder, and HyperHQ—with big improvements to performance, visuals, and workflow. Most notably: 3D Perspective support is in, themes now load faster, and a bunch of long-standing bugs have been squashed thanks to your reports.
Let’s break it down:
Theme Engine Updates
The latest ThemeBuilder beta includes:
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3D Perspective Mode – Bring depth and dimension to your themes
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Improved UI Controls – Smoother workflows and better precision.
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New Flag Shader – Adds ripple motion for more dynamic effects
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Updated Spritesheet Handling – More responsive and accurate
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Save Project Fixes – No more corrupted saves or lost work
These updates also speed up theme loading in HyperSpin itself—everything feels snappier and more responsive.
Coming Soon
We’re working on even more tools to boost creativity and streamline theme building:
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Element Grouping – Easily organize and manage related elements
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Group-Based Animations – Animate multiple elements together
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Expanded Shader Support – More ways to enhance your themes
These features are already in development and coming soon.
HyperHQ Beta (v2.0.59)
The latest HyperHQ beta is now available:
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Sync Settings – Sync ui updates - more updates to come
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Dropdown UI Fixes – Cleaned up behavior across the board
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Download Safeguard – Prevents accidental overwrites
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Emulator Overrides – Back online and functioning as expected
Please give it a spin and let us know if anything still feels off.
Wrapping Up
We’ve got a few more updates coming out as they’re completed, but we’ll be shifting to a bi-weekly release cycle very soon. That schedule should give us a good rhythm—enough time to focus on bigger features while still staying responsive to your feedback.
As always, huge thanks to everyone building themes, testing builds, and sharing ideas—it’s been awesome seeing the community come alive again, and your input is driving everything we’re doing.
More cool stuff on the way. Stay tuned!
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Hey everyone!
It’s been a few weeks since our last update, and we’ve been hard at work behind the scenes—especially on the Theme Engine, which has been our primary focus. Thanks to all the amazing feedback from the artist community, we’ve made huge strides toward what we think will be the most fun and flexible theme-building experience yet.
Theme Engine Updates
The latest build includes several major enhancements:-
New and improved UI controls
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A brand-new 3D Perspective Mode
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Faster load times in HyperSpin
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Better performance loading and rendering themes
Coming Soon
We’re continuing to build on this momentum with exciting new features that will roll out shortly:-
Shader support
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Element grouping
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Group-based animations
If everything stays on schedule, HyperSpin and the next version of ThemeBuilder are expected to release next Friday.
HyperHQ Improvements
We’ve also been making important updates to HyperHQ, many of which were driven by user reports:-
Fixed bezel-related issues in the download process
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Updated EmuMovies login handling
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Bug fixes and improvements for Steam integration
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Resolved a startup hang issue reported by several users
We’re also laying the groundwork for our next big milestone: a brand-new controller system for HyperSpin and HQ. Once the current HS update wraps, controller improvements will begin rolling out—bringing support to more device types and improving compatibility overall.
Looking Ahead
We’re moving to a bi-weekly release cycle, which will give us enough breathing room between builds to focus on bigger and more impactful updates as we head into summer.Final Thoughts
A heartfelt thank you to everyone who’s been part of this journey—whether you’re testing, building themes, or sharing feedback. Your input has been instrumental in shaping HyperSpin’s next chapter. Even the critiques have been helpful, and it’s genuinely made this project exciting again. Hats off to all of you.
Stay tuned—more updates are right around the corner!
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Hey everyone!
We've been making significant progress on improving startup speed in HyperSpin and optimizing cache performance. Internal testing shows that startup times are now 3-4x faster, and cache rebuild times have been reduced to just 2-3 seconds, which is approximately 10x faster.Fixes and Enhancements
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Emulators: Fixed an issue where the launch button on the edit screen only worked when using default directories.
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EmuMovies: Resolved an issue where high-quality settings were not working correctly.
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Cache: Added a "Sync All Media" option.
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Cache: Revalidation now shrinks the database and builds much quicker.
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Core: Prevented HyperSpin from launching multiple instances.
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Themes: Fixed Master System theme download issues.
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Themes: Updated the default HyperSpin theme.
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Systems: Fixed an issue where launching a game would refresh the game list to the top.
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Import: Stopped the importer from running by default.
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Installer: Fixed an issue where the installer would update the wrong directory.
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Downloads: Additional speed improvements implemented.
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Systems: Added cart, box back, and background views to the dropdown menu.
Controller Support Update
While making these improvements, we’ve also been working hard on new controller support for both HQ and HS. Internal testing will begin soon, and once it’s ready, we’ll roll it out to everyone. The major changes include:
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Support for more than 4 controllers (previously limited by the API we used).
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Expanded support for additional controller types.
Many of you have brought us unique controllers I've never encountered before, and it’s been so much fun to figure out how they work and integrate them properly.
Future Plans: ThemeBuilder Enhancements
Once controller support is complete, we’ll shift our focus to ThemeBuilder improvements. Expect features such as:
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Group animations
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Child/linked animations
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Filters & shaders
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And much more!
These updates will roll out incrementally throughout Q2, so stay tuned for more details.
Thank You!
A huge thank you to everyone who has been testing and providing feedback. The past few months have been some of the most rewarding in HyperSpin’s development, and we couldn’t have done it without your support.
Happy gaming!

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Over the past week, we’ve refined the UI, streamlined performance at startup, and tackled key bugs affecting game lists. You can now rely on CRC checks for systems to get real-time status updates, and the newly refreshed UI design ensures smoother navigation. We’ve also addressed issues with RetroArch integration, resolved duplication errors, and consolidated logs for easier troubleshooting.
Here’s what’s new:
HyperHQEmulators
- Launch Bug Fix: Resolved an issue preventing games from launching properly after editing an emulator.
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RetroArch Improvements:
- Fixed RetroArch core settings.
- Fixed a bug where custom RetroArch installs did not display selectable cores.
- UI Enhancements: Improved the emulator UI for a cleaner, more intuitive experience.
Games
- Refresh Duplicates: Fixed an issue where refreshing the game list could create duplicate entries.
Systems
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Add System View:
- Updated UI for a wider layout, displaying more data.
- Automatically syncs newly added systems to Settings > Cache.
- System CRC Checks: Added CRC checks for systems, providing status updates on potential issues.
Downloads
- Main Menu Video: Fixed an error preventing main menu videos from loading.
- Expanded Support: Added compatibility for additional systems.
Startup
- Performance Fix: Addressed lag issues experienced when launching HyperHQ.
Logs
- Unified Log Viewer: Consolidated HyperSpin and HyperHQ logs into a single interface.
Search
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HQ Search Bug Fix: Corrected an issue where searching within HyperHQ was not functioning properly.
HyperSpin Updates (2.0.35)
- Image Scaling Bug Fix: Corrected a scaling issue that affected image display.
- Controller Exit Fix: Resolved an issue preventing controllers from properly exiting HyperSpin.
- Missing Images Fix: Addressed a bug where the wrong image would display if the intended image was missing.
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Theme Player Update: Made improvements to the theme player for a smoother experience.
One of the biggest items on our radar remains the new direct HID controller support. We’re still a few weeks out from having it fully integrated, but each round of testing has brought us closer to a smooth, native experience. We appreciate your patience as we iron out the final kinks.
Thank you, as always, for your support and feedback. These updates wouldn’t be possible without your help. Keep the suggestions coming, and we’ll keep refining.
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HyperHQ
Systems
- Updates to the add system pages
- Made the system add page wider to show more date
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Sync all systems added to settings > cache
Downloads
- Fixed main menu video error
- Added support for more systems
Startup
- Fixed issues where some users were experiencing lag on startup
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HyperHQ
Emulators- Fixed bug where launching games would not work on emulator edit.
- Fixed RetroArch core settings.
- Added system CRC checks (now provides status updates).
- Updated emulator UI.
- Fixed bug where a custom install of RetroArch did not have selectable cores.
Games
- Fixed issue where duplicates would be created on game refresh.
Logs
- Log viewer now shows HyperSpin and HQ logs in the same viewer.
Search
- Fixed search in HQ.
Systems
- Add system view UI updated.
- Added system CRC checks (now provides status updates).
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First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback. Your input has been invaluable, and I really appreciate the patience as we work through everything.
I know we didn’t have a launch last week, and I wanted to address that. Some core systems—especially the cache system and UI updates—needed more work before they were ready. Rather than pushing out something unfinished, we took the extra time to make sure things were in a better state before releasing. It’s still a beta, so expect some rough edges, but we feel this build is in a much better place than it would have been last week.
Over the past two weeks, we’ve overhauled the UI in all settings pages, made system setup smoother, optimized downloads, and added MUGEN support. You can now add multiple systems at once, pick multiple folders when selecting game directories, and we’ve made major improvements to cache handling, controller support, and error logging.
Here’s what’s new:
HyperHQ
- RetroArch Core Selector – No more manual typing! Select the core from a dropdown, and we’ll handle the command. For customization, click Advanced.
- System Setup Improvements – Automatically creates all override folders when adding new systems.
- New System Support – Added support for systems without a complete game list.
- Media Sounds Bug Fixed – Prevented duplicate downloads.
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Download Improvements
- EmuMovies video downloads are now optimized.
- Fixed issue where new downloads were not set as active.
- ROM Management Fix – Deleted games will no longer reappear.
- New Refresh Option – Added the ability to refresh overrides.
- MUGEN Support Added – Clear your system cache in the cache menu for the best experience.
- Updated System Add Component – Now supports adding multiple systems at the same time.
- Updated LED Blinky Support.
- Fixed Launching Error Logs.
- Multiple Folder Selection – Now possible when selecting game folders.
Cache & Log System Improvements
- Updated Cache Service – Dozens of tweaks to fix corruption and errors.
- Updated Log System – More logs added for cache tracking.
- Updated UI for Cache Page – Improved settings menu for better navigation.
UI Updates
- Updated UI for All Settings Pages – Improved design, layout, and usability across all settings menus.
- Updated UI for Intro & Outro Videos – Enhanced layout and functionality.
- Updated Plugin Page UI – Improved design and usability.
HyperSpin
- Controller Fixes – Resolved issues where the main menu wasn’t responding to controllers.
HyperTheme
- ThemeBuilder Fix – Fixed a double-select error.
- Profile Management Fix – Resolved errors when deleting a client.
- Collection Theme Errors Fixed – Various improvements for a smoother experience.
In the Works: Revamped Controller Support
One of the biggest things we’re working on right now is revamped controller support with direct HID input control. The goal is to eliminate the remaining controller issues and provide a more seamless, native experience. This is still in development, but early testing looks promising. More details soon!
Thanks again for all your support, testing, and feedback. I know waiting an extra week for this one wasn’t ideal, but we wanted to make sure things were in a better place before pushing it out. As always, let me know if you run into anything, and we’ll keep making it better.
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Hey everyone!
Important Installation Notice 
Due to the level of changes in this update, we highly recommend performing a clean installation to avoid compatibility issues. Please follow these steps:- Uninstall your current version of HyperHQ and HyperSpin.
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Delete the following directories manually:
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C:\Users\[your_username]\.HyperHQ - Your HyperSpin install directory
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- Install the latest version fresh from our official source.
This will fix issues for users who installed in custom directories and ensure that all settings and media comply with the latest version.
We’ve been hard at work making improvements to HyperHQ and HyperSpin, focusing on performance, usability, and bug fixes. Below is a breakdown of the latest changes.HyperHQ Updates
MAME Enhancements
- Player count is now a preference, not a filter – Selecting “2 players” will prioritize 2-player versions of games but won’t exclude playable 4-player games.
- Support for 'imperfect' ROMs – These are now recognized as playable and will no longer be filtered out.
- Improved clone detection – Enhancements to ensure better ROM organization.
ROM Handling & Downloads
- Duplicate handling improvements – Games from multiple regions, languages, and sets are now properly merged.
- Video download updates – Fixes matching errors for more accurate media retrieval.
- Memory utilization improvements – Downloads are now more efficient and less memory-intensive.
Cache System Overhaul
- New UI for cache progress – You can now track cache building progress in real time in HQ.
- Faster cache builds – Expect 60-70% faster cache build times compared to previous versions.
- Media override fixes – Bugs affecting media verification and overrides have been resolved.
Auto Import & System Performance
- Improved auto-import logic – More refinements coming in future updates.
- Performance boosts – Faster system loading times and smoother navigation.
- UI Enhancements – The title bar now uses background assets where applicable.
Logging & Debugging
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HQ logs moved to a dedicated folder – Now located in
/logswithin the HyperHQ directory. - New log viewer – Access it via Settings > HyperHQ > Logs.
ROM Details & Media Fixes
- UI refinements – Smoother experience when viewing ROM details.
- Bugfix for media apply state – Ensures proper display of applied changes.
HyperSpin Updates
Media Improvements
- Updated music support – Enhancements to in-game music handling.
- Intro/Outro bug fixes – Resolved issues affecting intro and outro sequences.
Cache Enhancements
- Full support for new cache improvements – Includes all performance and UI updates from this build.
Controller Fixes
- Navigation improvements – Controller input handling has been refined for a smoother experience.
Final Notes
These updates bring significant improvements to usability, speed, and overall functionality. As always, we appreciate feedback from the community—let us know if you run into any issues or have feature suggestions!
Happy gaming!








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We’re back!
Thank you all for your patience while we finalized the new cache system this week. After a long week of travel, testing, and refinements, we’ve made significant improvements, fixed some stubborn bugs, and introduced new features based on your feedback. A few of you already spotted the early release, but here’s what to expect:
Cache System Improvements
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_cachefolder is gone—freeing up space and eliminating unnecessary files. - No more waiting for cache rebuilds in the wheel manager!
- Full cache rebuilds now take about 20 seconds per system.
- Smaller, more optimized cache files for better performance.
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Full support for overrides in the cache system.
After updating, opening HyperHQ will automatically start the cache build process. The initial build takes about 20 seconds per system, but don’t worry—this is a one-time process. It won’t repeat every time you open the app. Once the cache is fully built, the blue message box will turn green, indicating everything is ready to go. From that point on, any newly added systems will build their cache dynamically in just a second or so, ensuring a smoother and faster experience.
New Features & Fixes
- Custom system support – bypass match-making and add whatever you want.
- The setup wizard now lets you name your system—useful for managing multiple setups.
- Steam updates now support more media types.
- Fixed the default theme downloads bug.
- Auto-login for EmuMovies when you get logged out.
- Ability to remove collections in the manager.
- The HQ update dialog is no longer blocked by downloads.
- Fixed a plugin system bug for smoother HyperSpin updates.
- Applied a Bezel Project patch for better functionality.
- Increased download speeds across the board.
We’re still working through a few remaining issues from internal testing. For example, cart and disk artwork isn’t displaying correctly in some themes—we expect to have this resolved early next week.
@RetroHumanoid is at it again this week! Here is just a small sample of the awesome work I've been testing.This weekend, we’re focusing on polishing any remaining community-reported issues in HQ and implementing a few additional quality-of-life improvements.
Thanks again for all the feedback—keep it coming, and enjoy the update!
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Hey everyone!
First off, a huge thank you to everyone who reported bugs, shared comments, and threw in suggestions over the past week. I’m doing my best to keep up, but it’s clear we’ve got an amazing group of testers who are leaving no stone unturned. You all rock!
So, it’s been a week—where’s the next beta?! Well, here’s the scoop: we went back to the drawing board on the cache system. Based on your feedback and the discussions here, we realized we needed something more robust and foolproof. The good news? The updated cache system is in internal testing right now. During the final round, we uncovered a few extra things that need fixing before it’s ready to roll out. While we expect a few hiccups here and there, our goal is to have fewer issues than the current build. That’s why we’re holding off until next week.
Here’s what you can expect in the new beta:
- No more _cache folder—saving you time and disk space.
- No waiting for cache rebuilds in the wheel manager.
- Faster cache rebuilds—our early metrics show it’s taking about 2 seconds per system.
- Smaller, more efficient cache files with better performance.
- Full support for overrides in the cache.
We’re aiming for a Friday release! I’ll be out of town for a work event (yes, I’d rather be here with you all, but bills don’t pay themselves). While I’m away, the team will be wrapping up some final bugs in both HQ and HyperSpin. Here’s a short list of what’s on their plate:
- Wheel images show instead of text where possible in the system view.
- Custom system support: bypass match-making and add whatever you want.
- Name your system during the setup wizard.
- Steam updates to support more media.
- Fixed the default themes download bug.
- Auto-login added for EmuMovies when you get logged out.
- Option to remove collections in the manager.
- HQ update dialog no longer gets blocked by downloads.
- Bugfix for the plugin system to improve HyperSpin updates.
Bezel project patch applied for smoother functionality.
And let’s not forget our incredible content creators—they’ve been absolutely crushing it. If you haven’t already, check out @RetroHumanoid's latest themes—they’re amazing! And a massive shoutout to @baddeolvfor his work on the default HyperSpin set. He’s been tirelessly covering almost every core system we support, and the results speak for themselves. Plus, we’ve got a few new artists jumping in and experimenting with the updated toolset. The feedback and the flood of stunning new themes are a joy to see!










After the next release, we’re diving into updates for the theme builder, focusing on bug fixes and workflow enhancements to make it even smoother. Future releases of the theme builder will introduce support for shaders, groups, and so much more. I can’t wait to get started!
As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going. Can’t wait to see what’s next!
Stay awesome,
-fr0stbyt3-
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We're reworking the cache system in the next build coming out in the next few days. But the suggestion from @Davenzd is the current workaround
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- HyperHQ uses multiple processes within a single instance. This is common for multi threaded multi process applications. Chrome, Slack, and discord look and work the same way for example. When you close the app, it minimizes to the tray. This is also fairly normal for modern applications. In our case, it leaves a process running to accept downloads from HyperTheme. In the future is will act as a plugin host as well. To close the app, right click on the icon in your task bar and select quit.
- The rom matching process is CPU/Disk bound. So slow hard drives and older CPUs may have slower performance. But I believe the issue you are having is download speed for new media. A release coming out in a few days has an update for download speed.
- Shaders in HyperSpin/HyperTheme are coming very soon. We're going to implement them in the same way other features have already been added to the theme builder with a full UI for configurable settings.-
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We're working on ways to make it more portable, but it can't be zip portable like HS1. I'll outline more with my wrap up post this week
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We should have an update for this in the coming days. Stay tuned!
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On 1/20/2025 at 9:57 AM, mikty said:
I am looking for this feature too in order to kill joytokey. Thanks again, hope it will come
Regards
Yeah this is absolutely part of the roadmap at this point. After some update to the themebuilder to take themes to the next level, the event system will be the next feature I would like to focus on. This one thing will enable a ton of customization and new features for us in the future.
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I can add that for sure. Moving this to feature requests.
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So the default logic is that the overrides folder acts purely as an override. Meaning if it exists there it replaces the media being presented to you.
However, I can see it being interesting to allow users to:- not download files if they exist in overrides
- give downloaded media priority and fill in the blanks with overrides
As for it downloading even when not selected, I will both add logging for this and double check this week during testing. Thanks @Creezz67
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I'm moving this to feature requests. This is doable for sure - but we would probably like to hold off until we enable our new event system.
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Fall 2025 Update Recap: MAME Overhaul, Plugin System, New docs, and GPU Optimization!!
in Development Updates
Posted
Hey everyone!
First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback over the past few months. Your input has been invaluable in shaping these releases—every feature and fix you see here was directly influenced by your suggestions and the issues you reported. You all rock!
We’ve been working through a pretty substantial update cycle across the entire HyperSpin ecosystem. This includes over 100 improvements spanning HyperHQ (v2.0.103-beta through v2.0.116-beta), HyperSpin (v2.0.55 through v2.0.61), HyperTheme (v1.9.0 and v1.10.0), and our documentation site.
Here’s what we’ve been able to get done: complete MAME overhaul, a new plugin system, GPU optimization improvements, significant RAM reduction on large libraries (60-85% in testing), automatic database backups, and quite a bit more. We’re doing our best to address the feedback you’ve shared and make the ecosystem more reliable and performant.
Let’s walk through what’s new!
MAME - Complete Rebuild
The MAME plugin received a complete architectural overhaul with massive improvements:
Core Improvements
Enhanced Update Workflow
New Filtering Options
This rebuild addresses nearly every pain point users experienced with the old MAME setup. Whether you’re managing a small curated collection or a complete MAME set with thousands of games, the new system handles it smoothly.
Plugin System - Expand HyperSpin Your Way
One of the most significant architectural changes is the introduction of a full plugin system:
Core Philosophy
Developer-Friendly Features
Enhanced Security
User Experience
The plugin system opens up exciting possibilities for community-driven features while keeping the core HyperHQ application maintainable and fast.
HyperSpin Performance
Lazy Loading Update
HyperSpin v2.0.57 introduced a complete rewrite of the media loading and management system:
This single change transforms HyperSpin’s performance on systems with large game collections. If you have thousands of games, you’ll immediately notice the difference.
GPU Detection and Optimization
HyperSpin now intelligently detects and optimizes for your graphics hardware:
Resource Management
Data Protection - Automatic Backups
HyperHQ now includes a comprehensive backup and restore system that protects all your hard work:
Automatic Backup System
One-Click Restore
Manual Backup Option
This system means you can experiment freely, knowing you can always roll back to a known-good state. Testing new configurations? Make a backup first. About to import hundreds of new games? Make a backup first. Peace of mind is just one click away.
Visual Experience - Marquees & Backgrounds
The marquee system has been completely reimagined with stunning new features:
HyperHQ Marquee Display
Three New Animation Styles
Background Effects
Enhanced Customization
Game Backgrounds in Systems Page
The Systems page now displays game backgrounds behind the sidebar as you browse:
Media Management - Faster and Smarter
Media handling received significant attention with numerous improvements:
Core Fixes
Performance Improvements
Enhanced Capabilities
Logs & Debugging - Complete Redesign
The logs page received a complete redesign focused on giving you better visibility into what’s happening:
Powerful Filtering System
Usability Features
Whether you’re troubleshooting an issue, monitoring background tasks, or just curious what’s happening, the new logs page makes it faster and easier to find what you need.
RetroArch Integration
HyperHQ now includes an intelligent core selection system with pre-configured recommendations for over 100 gaming systems:
Video & Animation Fixes
Numerous video and animation bugs were identified and fixed:
Game Management Enhancements
Hide and Disable Games
"Scrape As" Feature
User Experience Improvements
HyperTheme Enhancements
Change Theme Type Anytime
The biggest limitation in HyperTheme has been eliminated:
Workflow Improvements
Visual Polish
Documentation Improvements
The documentation site at docs.hyperai.io received significant updates:
Emulator Management
Script Management
Better Selection Interface
Theme Management
Privacy and Community
New privacy controls give you transparency and choice:
Version Summary
This update cycle included:
HyperHQ: 14 releases (v2.0.103-beta through v2.0.116-beta)
HyperSpin: 7 releases (v2.0.55 through v2.0.61)
HyperTheme: 2 releases (v1.9.0 and v1.10.0)
HyperSpin Docs: Alpha improvements
Your Feedback Matters
We’d love to hear your thoughts on these updates:
Thank you for being part of the HyperSpin community. Here’s to many more improvements ahead!
As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going.
Stay awesome,
-fr0stbyt3