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fr0stbyt3

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Everything posted by fr0stbyt3

  1. Wait until the upcoming release in the next few days.
  2. Can you send me your log files? Was the Media folder deleted as well? You can find it C:\ProgramData\HyperSpin\Media is the default. If that folder is still there - it will persist the data. I'll make a change where it ignores systems that are not installed in the next version. But the data is still technically there.
  3. Thanks for the detailed report - really helpful stuff. A few things off the top: - MAME issues should be sorted in the next release. We've had a few reports on those and addressed them along with some other small fixes we caught along the way. - HyperSpin itself is also getting a release next week that covers quite a few of the issues you mentioned. I'm curious to see if you still have issues after that. It may be something as simple as a single theme breaking and causing an issue. - Cached images are not being copied. The database files (what systems you have installed) are in appdata. Without logs to trace, this one is a little difficult. I think - somewhere along the way - something went wrong and you're still chasing it. Try the attachment. This is an internal tester tool we created to clear out this exact type of issue quite a long time ago. Please let me know if you still run into this issue. We appreciate you testing and sticking with it. We honestly do take these issues seriously and we're working on something almost every day here. Reports like this are vital to us polishing up the remaining issues before we open up the flood gates. I expect for the rest changes - we will have a public build for you within the week. Reset HS2.zip
  4. I was thinking of mute as an option or you would so something fancy where the main machine controlled speakers on both sides and only when a game launch was triggered it would get independent sound. I could probably get you set up with enough code to where you could chatgpt your way through any changes you would need.
  5. I have been summoned. So - This is an incredibly interesting use case. We CAN do this but it would take a few changes. We already have the API protocols for this. As long as the machines in question are on the same physical network - launching games together and syncing up attract mode is possible. The issue would be perfect sound sync across both systems. Load times, pc resources, and network latency could all cause it to be off just a little. This would also take some work to make sure the installs were exactly the same. But again, doable. That being said - we're in a major push for stability and getting ready to bring on more users in the coming months. Keep me up to date on your progress. Once we wrap up with this push, I'll see what I can do to help you along with a plugin. I'll likely open source it so that users can learn from it and possibly help you with it if i'm not always available.
  6. Hey everyone! We've been heads-down shipping improvements across the entire HyperSpin ecosystem over the past few weeks. This update spans 20 days with over 260 commits and 50+ merged PRs bringing major new features, performance enhancements, and quality-of-life improvements. Whether you're managing a massive collection or just getting started, there's something here for you. Let's dive in! Media Audit Screen Managing media for hundreds of systems just got easier. The new Media Audit Screen gives you complete visibility into what you have and what's missing. Features: Visual comparison of available vs. missing media Drag-and-drop upload for bulk media additions Real-time status tracking across all media types Organized by system for easy management No more guessing which games are missing artwork — it's all right there. System Import Overhaul We completely redesigned how you import systems with a queue-based approach that's faster and more reliable. Improvements: Progress tracking shows exactly what's happening Re-import skipped systems without starting over Automatic BIOS detection in emulator directories Better error handling and recovery The import flow now handles edge cases gracefully and keeps you informed every step of the way. Multi-Disk Game Support Games spanning multiple discs (like PS1 RPGs) now have first-class support with automatic playlist generation and management. New Capabilities: Automatic playlist creation for multi-disc games Multi-disk grouping settings Automatic ROM extraction before launch Switch between discs seamlessly without manual playlist editing Better Game Metadata HyperSpin can now pull game metadata from additional sources, giving you more complete and accurate game information. What This Means: Fuzzy search finds the right game even with typos Automatic metadata sync from trusted sources "Search For Match" added to game context menus Your game library stays up-to-date with accurate metadata from the community Performance Enhancements We've made significant improvements to how HyperSpin handles rendering and background operations. What's Faster: Sidebar system list loads instantly Boxart rendering redesigned with smart lazy loading Smooth scrolling even with thousands of games Background operations optimized to not block the UI Reduced memory usage for long-running sessions Everything feels snappier, especially when working with large collections. HyperTheme Updates ThemeBuilder continues to evolve with better tooling and compatibility. What's New: Improved layer management (no more accidental reordering) Drag-and-drop enhancements for easier theme building Better positioning controls Theme Player: Fixed layer management for complex themes Smoother hover animations Background system integration for system themes Fixes & Stability ROM counts now update reactively and stay synced across the UI RetroArch auto-setup registers platforms and downloads cores reliably BIOS detection improved MAME wizard no longer gets stuck at 10% Game artwork updates immediately after downloads Theme downloads reconnect properly if the connection drops Fuzzy search for system names handles typos Improved emulator availability checks Thank You A huge thank you to everyone who's been testing, reporting bugs, and sharing feedback. Your input has been invaluable in making these releases better. We've got more great things in the pipeline. Keep the feedback coming! — fr0stbyt3 & The HyperSpin Team
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  9. alpham2 Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),Alpha Mission II / ASO II - Last Guardian,Game Theme Created: Jan 25, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Collaborator)
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  10. alien3 Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),Alien3: The Gun,Game Theme Created: Jan 25, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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  11. actfancr Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),Act-Fancer Cybernetick Hyper Weapon,Game Theme Created: Jan 25, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Animator)
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  12. Hey everyone! It’s been a busy stretch since our last update, and we’ve got a lot to share! This release cycle spans over 30 beta builds with hundreds of commits bringing major new features, quality-of-life improvements, and plenty of bug fixes. Whether you’re setting up a new cabinet or managing a massive collection, there’s something here for you. Let’s dive in! Emulator Settings — Per-Game Customization You can now customize emulator settings at the emulator, system, or game level with full inheritance. Override video and audio settings for specific games without touching your global config. Supported Emulators RetroArch: Video settings (VSync, Frame Delay) and Audio settings (Volume, Latency) MAME, PCSX2, Dolphin, PPSSPP, DuckStation: Emulator-specific settings Xenia, RPCS3, Cemu, Xemu, Redream: Additional emulator support How It Works Game settings override system settings, system overrides emulator, emulator overrides defaults Dynamic Video/Audio menu items appear based on emulator capabilities Config files generated on launch — your original emulator configs stay untouched Save State Management A completely new way to manage and launch from your save states. Save State Browser: View all save states grouped by core and ROM in system settings Thumbnail Previews: See what you saved with thumbnail support for RetroArch Quick Launch: Play button dropdown lets you resume from any save slot Delete Management: Clean up old save states you no longer need Emulator Support: RetroArch, PCSX2, Dolphin, PPSSPP, DuckStation, and MAME Pre-Launch & Post-Launch Commands Run custom commands before or after launching games — perfect for scripts, controller profiles, lighting setups, or anything else your setup needs. Three-Level Configuration: Set commands at emulator, system, or game level Drag & Drop Ordering: Reorder commands with visual feedback Rich Variable Support: %system.name%, %system.path%, %rom.folder%, %rom.fileExtension%, %emulator.name% Unsaved Changes Warning: Never lose your work when navigating away Play Time Tracking Know how much you’ve played each game. Total Play Time: Tracked per game (e.g., "2h 30m") Last Played: See when you last played and how many times Crash Recovery: Sessions persist even if HyperHQ closes unexpectedly System Media Details Page A dedicated page for browsing all your system media in one place. Gallery View: Filter tabs for All, Media, Images, Documents, Themes Interactive Preview: Click any artwork or video to preview it instantly Built-in PDF Viewer: Read system manuals with zoom and page navigation Floating Audio Player: Listen to system music while browsing EXIF Metadata: View Title, Keywords, Credit, and Notes in the lightbox CBZ Manual Viewer A beautiful new way to read your game manuals in CBZ format. 3D Page Flip: Animated page turns with smooth transitions Two-Page Spread: Toggle between single page and spread view Zoom Controls: Keyboard shortcuts (+/- and Ctrl+wheel) Keyboard Navigation: Arrow keys, space, and escape Accessibility: Respects reduced motion preferences ROM Path Migration Moving your ROM folders? HyperHQ can update your database automatically. Automatic Detection: When you change a system’s ROM path, HyperHQ offers to scan for matches Batch Updates: All matching ROM paths updated in your database Multi-Disk Support: Handles multi-disk ROMs correctly Progress Display: Real-time feedback during migration Wheel Manager Improvements Complete overhaul of the wheel management experience. Keyboard Navigation: Arrow keys flow through the entire tree seamlessly Reordering Controls: On-screen buttons and Ctrl+Arrow shortcuts Sort by System Type: Organize systems by category then alphabetically Group by System Type: Create collections for each category automatically Smooth Animations: Visible slide effects when moving items Collections in Systems Grid Your collections can now appear right alongside your systems. Toggle Button: Show/hide collections in the systems grid Mixed View: Collections and systems sorted alphabetically together Visual Distinction: COLLECTION badge with item count on hover Keyboard Navigation: Arrow keys work across combined list Group Systems by Type Organize your systems list by category. Category Groups: Arcade, Consoles, Computers, Handhelds, and more Category Headers: Show system count for each group Persistent Setting: Your preference saves between sessions Auto-Import Systems HyperHQ can automatically detect and import system folders from your Games directory. Startup Scan: Detects unimported system folders when HyperHQ launches Live Monitoring: Watches for new folders added while running Smart Matching: Case-insensitive matching to our system database Skip List: Mark folders to always ignore Media Downloads: Uses your existing preferences for imported systems Note: This feature is currently in early alpha — we’d love your feedback! EmuMovies Media Defaults Set your preferred media types once and use them everywhere. Wizard Step: Choose default video quality and media types during setup Automatic Application: Preferences apply when adding new systems Easy Management: Update defaults anytime in EmuMovies Settings Skip Option: "Skip for now" during setup if you don’t have an account Boxart Priority Choose your preferred artwork style. Style Selection: Set which box art displays first — 2D, 3D, or 2.5D Per-System Override: Configure globally or per-system Smart Fallback: Automatically shows next available style if preferred is missing Media Filter Find games based on available media. Dropdown Filter: Show only games with specific media types Find Missing Media: Great for identifying games missing artwork or videos Descriptive Tooltip: Shows which filters are currently active Unified Platforms Tab Streamlined emulator configuration. Merged Tabs: Launch Command and Platforms combined into one view Variable Reference: Shows available variables (%ROM%, %ROMNAME%, etc.) Smart UI: RetroArch core selector only appears when RetroArch is selected Wii U Support Better support for Wii U games and Cemu emulator. Loadiine Folder Scanning: Automatically detects Wii U folder structures meta.xml Parsing: Extracts title, publisher, and region automatically DLC/Update Exclusion: Automatically skips DLC and update folders BIOS Management Updates Building on the automatic BIOS detection from v2.0.135, we’ve expanded coverage to more setup scenarios. Standalone Emulator Addition: BIOS step now appears when adding emulators directly from Platforms Skip Option: Emulators with optional BIOS let you configure later Cemu Integration: Dedicated setup flow for Wii U emulation Additional Improvements Setup & Configuration DOS Support: DOSBox games launch with game folder as working directory Steam Custom Systems: Create systems that pull metadata from Steam using App IDs Window State Memory: HyperHQ remembers your window size and position Media & Display Video Quality Selection: Game detail page shows best quality based on your preferences Game-Level Marquee Override: Complete Global → System → Game inheritance Faster Thumbnail Generation: Process up to 64 videos simultaneously Reorganized Media Categories: All, Media, Images, Documents, Themes User Experience App Tour System: Interactive walkthrough for new users System Card Actions: Quick access Games/Details buttons on hover Smarter Auto-Login: Retries saved credentials before prompting Media Processing Indicator: See when downloads are being prepared Improved Uninstaller: Clear options for removing data during uninstall Bug Fixes & Stability Fixed: Bezel Project downloads not working for fresh RetroArch installations Fixed: RetroArch reinstalling on every app restart Fixed: Disc-based games (CUE/BIN) selecting wrong file to launch Fixed: Steam games not launching (steam:// protocol) Fixed: Plugin list showing duplicate server and local entries Fixed: EXE file plugins start/stop behavior Fixed: Media sync for manually matched games Fixed: EmuMovies upgrade prompt for supporting members Fixed: MAME plugin reinstall and system creation issues Fixed: Games closing immediately after launch Fixed: System images not loading for MAME and other systems Fixed: Collections not showing games from uninstalled systems Fixed: External marquee not connecting on startup HyperTheme Animation Assistant HyperTheme now includes a chat assistant to help you build animations faster. Instead of clicking through menus, just describe what you want in plain language. Natural Language: "Add a fade in to layer 1", "Make the logo spin", "Set the delay to 2 seconds" Context Aware: The assistant understands your layers and animations by name or number Quick Access: Press Ctrl+/ or click the chat button to open the panel Workflow Focused: Designed to speed up adding and tweaking animations, not generating images 2026-01-20 11-53-30.mp4 Ecosystem Updates HyperSpin 2.0.66-2.0.68 New Theme Player: All changes from HyperTheme’s editor rolled in System Pointers: Now show when entering systems Dynamic Wheel Pointer Scaling: Pointers scale with wheel items Performance Optimizations: Smoother animations and reduced memory usage HyperMarquee 1.0.7 Improved Display Handling: Better scaling and transitions Reliability: Videos and fallback images display more consistently HyperTheme 1.11.0 Theme Player Enhancements: Better animation accuracy and reliability Scale Animation Fixes: X and Y axes now work correctly Hover Animation Improvements: Speed and easing fixes Your Feedback Matters We’d love to hear your thoughts: How are the new emulator settings working for you? Is the save state management helpful for your workflow? What do you think of the CBZ viewer and media details page? Any issues you’re encountering? What would you like to see in future releases? Thank you for being part of the HyperSpin community. Every bug report, feature suggestion, and word of encouragement helps make HyperHQ better. Stay awesome, -fr0stbyt3
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  13. 2020bb Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),2020 Super Baseball,Game Theme Created: Jan 23, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
  14. 1941 Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),1941: Counter Attack,Game Theme Created: Jan 23, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
  15. 88games Preview Description 88 Games Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),'88 Games,Game Theme Created: Jan 19, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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  16. 64street Preview Description 64th Street Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),64th. Street: A Detective Story,Game Theme Created: Jan 19, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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  17. 005 Preview Description 005 Theme Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),005,Game Theme Created: Jan 19, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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  18. 3countb Preview Description 3CountBout Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),3 Count Bout / Fire Suplex,Game Theme Created: Jan 19, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
  19. We're on it. Do you see any errors on screen when this happens?
  20. This will be fixed in the latest release.
  21. I'll take a look at this shortly. Can you take a screenshot and show me what the screen looks like? Edit: @Circo beat me to it
  22. Hey everyone! Hope you all had a great holiday season! I kept busy over the break and have a packed update to show for it - v2.0.135 brings 233 commits of improvements across 13 test builds. This update focuses on making MAME management more seamless, expanding media capabilities, and polishing the interface throughout HyperSpin. From automated BIOS handling to intelligent media fallbacks, custom ROM filtering to universal search, this release tackles workflows that have long needed attention. Let’s see what’s new. MAME Workflow Enhancements Parent-Clone Media Fallback Smart Media Display: Clone games now show parent artwork when clone-specific media is missing, and vice versa Automatic Downloads: Media downloads include related parent/clone artwork automatically Split ROM Support: Works perfectly with MAME split/merged ROM sets and multi-disc games Custom ROM List Import Direct Folder Scanning: New MAME wizard mode scans your ROM folders directly Skip Filtering: Perfect if you’ve already curated your collection and don’t need the full filter workflow Automatic Metadata: Matches filenames against MAME’s database for accurate game information Import Count Accuracy Correct Counts: Success messages now show parent count or total count based on your clone preference Clear Feedback: "Fetch clones separately" shows all games, while "Merge clones" or "Skip clones" shows parent count only System Workflow Enhancements BIOS Management Automatic Detection: HyperSpin detects and manages required BIOS files when adding systems Wide Support: Works across emulators that require BIOS files Seamless Setup: No more hunting for BIOS files manually Media System Improvements System Media Override Flexibility Any Filename Works: Override folders now accept any filename for system media (logos, backgrounds) Random Selection: Multiple files? One gets chosen randomly for variety Clearer Instructions: Renamed to _README_Place_Override_Media_Here.txt with better examples Add Media Button One-Click Access: New button on the Media tab opens the override folder for your selected media type No More Folder Hunting: Drop your custom artwork right where it needs to go Works Everywhere: Supports both system-specific and default media locations Video Thumbnail Extraction Automatic Generation: Extracts thumbnails from video game files for display in game lists Smart Caching: Tiered extraction uses memory cache, persistent cache, Windows Shell, embedded thumbnails, and HTML5 video Configurable: Control the feature in game settings based on your preference Expanded Media Types 24 Media Options: Change Game Image dropdown expanded from 6 to 24 comprehensive artwork types Complete Coverage: Includes Boxes (2D/3D/2.5D/Spine/Box-Back), Video Snaps (240p/480p/1080p), Snaps (Gameplay/Title), Music, Marquees, Cabinets, Control Panels, Bezels, Overlays, and Manuals Better Organization: Scrollable dropdown with consistent naming conventions Logo Fallback Display Beautiful Alternative: When box art isn’t available, game cards now display the logo in the top third with a drop shadow Background Fill: Game’s background fills the entire card behind the logo Consistent Design: Matches the system list view style Spotlight Search Universal Search Interface Quick Access: Press Ctrl+F to search across games, systems, platforms, plugins, collections, and settings Full Keyboard Control: Navigate with arrows, Enter to select, Escape to close, Tab to cycle focus Visual Context: Category icons, plugin images, and game/system artwork displayed in results System & Metadata Enhancements Hardware Metadata 13 Specification Fields: CPU, memory, graphics, display, resolution, and more for each system Refresh from API: New button automatically populates specs for existing systems Clean Layout: Organized in a 2-column layout in the system editor Game Metadata Navigation Previous/Next Buttons: Browse through games without leaving the metadata editor Position Indicator: Always know where you are (e.g., "5 of 120") Faster Bulk Editing: Update metadata for multiple games without constantly returning to the game list Additional System Support Nintendo 64DD: Added to RetroArch core mappings (Mupen64Plus-Next and ParaLLEl N64) xemu Support: Required files added for original Xbox emulation HyperMarquee Updates Settings Persistence Reliable Configuration: Settings now cache and resend on reconnect or when requested by HyperMarquee Media Fallbacks: Added gameplay snapshot fallback for backgrounds Better Box Art: Improved loading with 2D and 3D fallback support Display Options: New option to cut off the top of marquee images Interface Redesigns User Profile Settings Modern Card Layout: Redesigned with clean, scannable sections Clickable Rating Chips: ESRB/PEGI logos displayed as interactive badges Camera Badge: Added to avatar to indicate it’s clickable Better Terminology: "Content Rating" renamed to "Parental Controls", "PIN Protection" to "Profile Lock" System Access Controls Simpler Opt-Out: All installed systems shown as a toggle list Default Access: All systems enabled by default (full access) Bulk Actions: Enable All / Disable All buttons for quick changes Searchable: Filter input for large system lists Settings Screens Card-Based Design: Modernized Default Platform Settings, System Metadata Settings, and ROM Paths screens Custom Dropdowns: Consistently styled throughout Better Scrolling: Fixed layout issues on System Details page System List Appearance Improved Positioning: Better image placement with gradient overlays for text readability Refined Styling: Polished icon and text presentation Offline Mode & Connectivity Offline Support Work Without Internet: Intelligent detection distinguishes between complete offline and service unavailability Auto Reconnection: Seamless return to online mode when connectivity restores Clean Notifications: No more notification spam when working offline Initial setup will need to be online to get metadata and media. After that it will still function completely offline. In future builds we will allow for importing of media from an external drive to further support this feature Performance & Technical Improvements Caching & Optimization Games Caching: Games cached for faster loading Clone Queries: Optimized with batch operations and backend caching for faster media lookups Reduced Queries: New caching layer eliminates redundant database calls Memory Management: Better handling when loading large ROM collections Media Processing Faster Media Audit: Optimized loading performance Image Loading: Improved system list image loading Media Manifest: Get media updates as they happen! As media becomes available, you will always get the latest. Bug Fixes & Stability Critical Fixes ROM Processing Hang: Fixed issue where HyperHQ could hang when loading systems with empty databases API Error Handling: Errors no longer cause indefinite hangs Stuck Reauthentication: Fixed authentication process that could hang indefinitely File Handling Fixed Windows file locking issues when deleting media files Retry Mechanism: Added for media deletion with informative error messages Permission Handling: Check now happens when selecting folders (no surprise UAC prompts) UI & Display Fixes Game Search Modal: Fixed styling issues in metadata screen Modal Loading States: Fixed during media audit Game Dropdown: Options sorted alphabetically, cabinet/control panel options only show for MAME/Arcade Log Export: Now shows helpful message when no logs exist instead of failing silently Authentication & Services EmuMovies Auth: Fixed authentication check showing false 401 errors API Endpoint: Fixed malformed URL for user profile data Subscription Cleanup: Enhanced to prevent memory leaks Additional Improvements Organization & Polish HyperSpin Logging: Relocated toggle from Display Settings to System Logs page with performance warnings Collection Management: New dedicated modal replaces dropdown menu for better usability Plugin Updates MAME Plugin: Added support for filtering PlayChoice items Media Verification: Now uses improved VerifyMedia API Thank you for being part of the HyperSpin community and for all your support, feedback, and enthusiasm. Every bug report, feature suggestion, and word of encouragement helps make HyperSpin better. Here’s to many more improvements ahead! Stay awesome, -fr0stbyt3 Artwork courtesy of @baddeolv @SubZero @Roadrunner @rondar Elevator_Action_Death_Parade (1).mp4
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  23. Hey @Fraggle99 Direct executable means it'll try to launch files straight from your ROM path. So if you've got a folder of batch files, each game would be something like RomName.bat and it just runs it directly. Now if you're trying to launch games with a single batch file, that's a bit different - you'd add the .bat as a (emulator) platform instead, then set up the launch command to pass the game name or whatever that script needs. Check out the docs here: https://docs.hyperai.io/docs/hyperhq/managing-systems/#direct-executable-games I'll add this clarification to the docs soon too.
  24. @Trnzaddict Hey! Good question. We redesigned the MAME plugin to use MAME's listxml as the default source for building game lists instead of scanning your ROM folder. This gives us better metadata and parent/clone handling for users with complete sets. Your 300 ROM curated set is still supported - we're adding the User ROMs option back in an upcoming update (should be out within the next month or so). That'll scan your folder directly like the old behavior. We shifted the default because most testers have complete MAME sets, but curated collections will work fine once that option is back.
  25. @Trnzaddict can you show me what filters you selected when you added MAME? I want to run a quick test and make sure we have you fixed up!
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