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fr0stbyt3

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Everything posted by fr0stbyt3

  1. Hey everyone! First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback over the past few months. Your input has been invaluable in shaping these releases—every feature and fix you see here was directly influenced by your suggestions and the issues you reported. You all rock! We’ve been working through a pretty substantial update cycle across the entire HyperSpin ecosystem. This includes over 100 improvements spanning HyperHQ (v2.0.103-beta through v2.0.116-beta), HyperSpin (v2.0.55 through v2.0.61), HyperTheme (v1.9.0 and v1.10.0), and our documentation site. Here’s what we’ve been able to get done: complete MAME overhaul, a new plugin system, GPU optimization improvements, significant RAM reduction on large libraries (60-85% in testing), automatic database backups, and quite a bit more. We’re doing our best to address the feedback you’ve shared and make the ecosystem more reliable and performant. Let’s walk through what’s new! MAME - Complete Rebuild The MAME plugin received a complete architectural overhaul with massive improvements: Core Improvements Streamlined Wizard: Faster, cleaner setup process with better feedback Large Collection Support: Handle massive MAME game lists (10,000+ games) without slowdown Local Processing: Game XML processing happens locally for dramatically improved speed New Plugin Architecture: Built on the all-new plugin system for better reliability Enhanced Update Workflow Visible Filters: Filter options now stay accessible during MAME updates Media Options Available: Choose which media types to download while updating Better Feedback: Clear progress indicators at each stage More Control: Better visibility into what’s being updated and downloaded New Filtering Options Handheld Games Filter: New filter specifically for handheld/portable arcade titles Better Organization: Organize your MAME collection by form factor Dedicated Wheels: Create specialized wheels for handheld classics This rebuild addresses nearly every pain point users experienced with the old MAME setup. Whether you’re managing a small curated collection or a complete MAME set with thousands of games, the new system handles it smoothly. Plugin System - Expand HyperSpin Your Way One of the most significant architectural changes is the introduction of a full plugin system: Core Philosophy Keep HyperSpin Lightweight: Core application stays lean and fast Add Features as Needed: Install only the plugins you want Community Extensions: Users can create and share custom plugins Developer-Friendly Features Load Development Plugins: Test plugins without publishing them Direct Installation: Install plugins right from the plugins page Comprehensive API: Full access to system and media folder data Better Event Handling: Plugins can hook into application events Media Folder Overrides: Plugins can provide custom media folder paths Enhanced Security Challenge-Response Authentication: New security model for plugin communication Protected Access: Plugins can’t interfere with each other or core functionality User Experience Cleaner Confirmation Dialogs: Improved messages when installing or managing plugins Better Error Handling: Clear feedback when something goes wrong Reliable Loading: More consistent plugin initialization from folder installations The plugin system opens up exciting possibilities for community-driven features while keeping the core HyperHQ application maintainable and fast. HyperSpin Performance Lazy Loading Update HyperSpin v2.0.57 introduced a complete rewrite of the media loading and management system: Assets Load On-Demand: Media files load only when needed, not all at startup 60-85% Less RAM Usage: Massive memory reduction, especially with large libraries New Cache Database: Lightning-fast lookups replace slower file system operations Smoother Performance: Reduced memory pressure means better overall responsiveness This single change transforms HyperSpin’s performance on systems with large game collections. If you have thousands of games, you’ll immediately notice the difference. GPU Detection and Optimization HyperSpin now intelligently detects and optimizes for your graphics hardware: Hardware Analysis: Detects dedicated vs integrated graphics automatically Adaptive Settings: Graphics settings adapt based on your hardware capabilities Safer Defaults: Systems with integrated graphics get conservative settings Maximum Performance: Dedicated GPU users get optimized settings for smooth animation Smoother Wheel Navigation: Silky-smooth scrolling with dedicated GPUs Better Frame Rates: Fixed loading screen lag and frame drops Maintains 60 FPS: Multi-window support (with marquee displays) stays buttery smooth Resource Management Background Pausing: Animations pause when HyperSpin isn’t the active window Reduced Background Usage: Lower CPU/GPU usage when minimized Better Memory Management: More efficient allocation and cleanup Optimized Image Caching: Smarter caching strategy for browsing Data Protection - Automatic Backups HyperHQ now includes a comprehensive backup and restore system that protects all your hard work: Automatic Backup System Configure automatic backups in Settings > HyperHQ > Database Backup Backups run automatically on the schedule you choose Smart cleanup keeps your 7 newest backups and removes older ones Backups include your entire database—all systems, games, media links, and settings One-Click Restore Browse your available backups in the settings panel Restore any backup with a single click App automatically restarts with the restored database Perfect for recovering from bad configurations or testing changes Manual Backup Option Create a backup anytime you want with one click Perfect before major changes or updates Backups are stored safely and clearly labeled This system means you can experiment freely, knowing you can always roll back to a known-good state. Testing new configurations? Make a backup first. About to import hundreds of new games? Make a backup first. Peace of mind is just one click away. Visual Experience - Marquees & Backgrounds The marquee system has been completely reimagined with stunning new features: HyperHQ Marquee Display Enable "Marquee (HyperHQ)" in settings to see your marquees while browsing games Smooth animations and background blur effects Proper window management and positioning Works alongside HyperSpin for dual-display setups Three New Animation Styles Slide: Marquees slide gracefully into view Cascade: Layered animation effect Expand: Zoom and expand animations Random Playback: Different animation each time you browse for variety Background Effects Dynamic, subtle movement on marquee backgrounds Adds life to static images Creates a more engaging browsing experience Enhanced Customization Background Alignment: Choose top, center, or bottom alignment for marquee background images Per-System Override: Enable or disable marquee media for individual systems Smart Fallback: When marquee media is disabled, shows wheel image with theme background Retro Arcade Theming: Beautiful arcade-themed backgrounds when no marquee images exist Game Backgrounds in Systems Page The Systems page now displays game backgrounds behind the sidebar as you browse: Auto-Switching: Backgrounds change smoothly as you navigate Blur Effect: Subtle blur keeps text readable Darker Gradient: Sidebar has improved contrast with gradient overlay Immersive Feel: Makes browsing systems feel more connected to your game collection Media Management - Faster and Smarter Media handling received significant attention with numerous improvements: Core Fixes Deletion Bug Fixed: Media deletion now properly updates the database (this was a long-standing issue!) Persistent Settings: Download settings are saved when refreshing media Better Checkbox Behavior: Checkbox interactions work more intuitively throughout Auto-Migration: Older system configurations automatically migrate to new format Performance Improvements Faster Matching: More reliable and faster game-to-media matching Intelligent Caching: Smarter caching strategy in media audit reduces redundant operations Optimized Image Loading: Better caching for browsing large collections Smoother Scrolling: Performance improvements when viewing game lists Enhanced Capabilities Expanded Media Type Support: Comprehensive list of game and system-level media types Alphabetized Lists: Media types are now alphabetically sorted in refresh modal JSON Export: Media statistics now export to JSON format with 30-day tracking Logs & Debugging - Complete Redesign The logs page received a complete redesign focused on giving you better visibility into what’s happening: Powerful Filtering System Real-Time Search: Type to instantly filter logs by message, level, source, or timestamp Entry Counter: See exactly how many log entries match your current filters Source Toggles: One-click filtering between HyperHQ and HyperSpin logs Level Filters: Quick chips for All, Info, or Errors only Usability Features Copy Individual Entries: Copy any log entry with one click Copy All Filtered Logs: Export all visible logs at once Clear Logs Button: Remove logs from view without closing the page Auto-Scroll Toggle: Control auto-scroll with clear visual indicator Scroll to Top Button: Appears when you’ve scrolled down Whether you’re troubleshooting an issue, monitoring background tasks, or just curious what’s happening, the new logs page makes it faster and easier to find what you need. RetroArch Integration HyperHQ now includes an intelligent core selection system with pre-configured recommendations for over 100 gaming systems: See Only Compatible Cores: The system filters cores to show only those that work with your chosen platform Smart Recommendations: Default cores are pre-selected based on community best practices Integrated Setup: Core selection is built right into the system configuration workflow Automatic Launch: Your chosen core is used automatically when launching games Video & Animation Fixes Numerous video and animation bugs were identified and fixed: Video with Marquee: Fixed video playback when marquee displays are enabled Transition Pausing: Corrected videos and transitions pausing incorrectly JPG Support: JPG files now load correctly as metadata images Flipbook Animations: Resolved flipbook animation bugs Tiling Issues: Fixed theme tiling problems Projection Fixes: Corrected rendering issues with projections Granular Progress: More detailed progress indicators during asset loading Metadata Hiding: Metadata automatically hides while spinning/changing wheels (default theme) Game Management Enhancements Hide and Disable Games Grayscale Indicators: Hidden or disabled games shown with grayscale effect Show Hidden Toggle: Quickly show or hide disabled games Better Organization: Remove games from wheels without deleting them "Scrape As" Feature Custom Scraping: Tell HyperHQ to scrape games as a different System. Perfect for Custom Systems: Handle homebrew, hacks, and custom collections Better Metadata: Get accurate metadata for games with unusual names User Experience Improvements Drag-Drop ROM Paths: Drop folder paths directly into path fields Compact Asset Grids: Cleaner, more efficient grid views for media Better Responsive Layouts: Improved layouts throughout the application Wheel Manager Help: Added help documentation for wheel configuration HyperTheme Enhancements Change Theme Type Anytime The biggest limitation in HyperTheme has been eliminated: Change Theme Type After Creation: No longer locked into your initial choice Automatic Validation Updates: Validation rules adapt to new theme type Dynamic Form Updates: Form fields adjust based on theme type Smart Tag Management: Tags automatically update for compatibility Workflow Improvements Spacebar Control: Press spacebar to play/pause theme preview One-Click Downloads: Save media items directly from the library with new download button Better Browsing: "Load More" button remembers your filters Better Loading Spinners: Loading indicators work correctly throughout Fixed Metadata Loading: Metadata images load reliably EmuMovies Fixed: Video preview works again Visual Polish Removed Blue Halos: Eliminated distracting blue focus highlights Updated Theme Colors: Refreshed colors in left navigation menu Loading Indicators: EmuMovies content shows proper loading states Fixed Dropdowns: System Theme dropdown works correctly Documentation Improvements The documentation site at docs.hyperai.io received significant updates: Plugin API Standardization: All Socket.IO events now use camelCase convention Enhanced Plugin Logging: Comprehensive logging examples and best practices Multi-Language Support: Examples provided for Go, C#, and Python plugins Improved Event Documentation: Updated event subscription examples with camelCase patterns Emulator Management Script Management Reset Emulator Scripts: New button in emulator metadata editor Fresh from Server: Pull latest default scripts with one click All Script Types: Covers startup, exit, pause, resume, reset, save state, load state, and disc swap scripts Reset in Cache Settings: Reset button also available in Cache Settings Better Selection Interface Improved Dropdown Visibility: Emulator selection dropdown works better Clearer Options: Better organization of emulator choices Theme Management Efficient Metadata: More efficient theme metadata processing Better Caching: Improved caching strategy for themes No More Repeated Downloads: Fixed themes downloading repeatedly Privacy and Community New privacy controls give you transparency and choice: "Help Improve HyperHQ": Toggle to control usage data collection Community Metadata Sharing: Control whether you contribute metadata improvements Your Choice: Both features completely optional Transparency: Clear explanation of what gets shared Version Summary This update cycle included: HyperHQ: 14 releases (v2.0.103-beta through v2.0.116-beta) Plugin system launch Database backup system RetroArch core selection MAME plugin rebuild Marquee system overhaul Logs page redesign Media management improvements 100+ individual improvements HyperSpin: 7 releases (v2.0.55 through v2.0.61) Lazy loading system (60-85% RAM reduction) GPU detection and optimization Performance improvements throughout Video and animation fixes Better resource management Multi-display improvements HyperTheme: 2 releases (v1.9.0 and v1.10.0) Change theme type after creation Spacebar preview control One-click media downloads Interface improvements Bug fixes and stability HyperSpin Docs: Alpha improvements Plugin API standardization Enhanced documentation Search function Better organization Your Feedback Matters We’d love to hear your thoughts on these updates: Which features are you most excited about? What improvements have made the biggest difference for you? What would you like to see next? Are there any issues you’re encountering? Thank you for being part of the HyperSpin community. Here’s to many more improvements ahead! As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going. Stay awesome, -fr0stbyt3 Neon__Tokens_Arcade_Theme (1).mp4 WanganMidnight.mp4 Wacky_Races.mp4
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  2. Welcome to the party.
  3. Hey everyone, Yeah… it’s been a while. What was supposed to be a few quick weeks of patching turned into a full-blown overhaul of how we handle media, assets, and everything in between. Thanks for sticking with us through the chaos — let’s dive in. Media Migration & Folder Structure When you launch HyperHQ for the first time after updating, it will automatically attempt to migrate your existing media to the new structure. That said, this update is a massive shift in how media is organized and referenced. We strongly recommend starting fresh — delete your existing media and redownload it using the new system. You’ll thank yourself later. All media now lives under a unified data\Media directory, and we’ve standardized folder names across the board — Overrides for example: [system name]/Backgrounds - Game/ [system name]/Backgrounds - System/ [system name]/Boxes - 2.5D/ [system name]/Boxes - 2D/ [system name]/Boxes - 3D/ [system name]/Boxes - Back/ [system name]/Boxes - Texture/ [system name]/Game Media - 2D/ [system name]/Game Media - 3D/ There is an additional _hsm folder in the media directory. This is HyperSpin managed media and will be managed through HQ. Everything is cleaner, easier to browse, and fully compatible with future updates. ThemeBuilder Gets a Major Upgrade ThemeBuilder also got a serious glow-up. You’ll notice: More asset types supported (backgrounds, alternate wheels, overlays, marquees, and more) Media Previews right inside the editor Smarter editing tools — autosave, multi-undo, improved drag-and-drop, and faster imports Better performance with smoother playback, real-time updates, and 4K-ready scaling Building and testing your themes now feels modern, fast, and fun — exactly how it should. New timeline with live scrubbing: 2025-08-16 20-06-26.mp4 Grid system (Thanks @yaron ) 2025-08-13_10-04-26.mp4 Alignment locking: 2025-08-13_09-05-06.mp4 Handle settings: 2025-08-04_15-40-56.mp4 More grids!: 2025-08-04_20-15-16.mp4 Themebuilder now supports video previews! @rondar and @baddeolv vid-previews.mp4 HyperHQ Updates v2.0.76 – July 15, 2025 Added “Import ROMs Only” option to MAME Wizard Faster, lighter download engine Fixed blank screen and import issues v2.0.78 – August 2, 2025 Added support for systems without emulators Integrated latest MAME builds Added loading animations for reauthorization Fixed import logic issues v2.0.81 – August 11, 2025 Huge performance boost for ROM browsing Fixed Windows startup and crash issues Improved inter-process communication v2.0.82 – August 15, 2025 Added drag-and-drop system import Virtual scrolling for smoother large lists Refined ROM details layout Added UAC elevation support v2.0.84–85 – August 21, 2025 Enhanced search + new media audit tools Added EXIF metadata support Fixed Windows shortcut detection Build patch (thanks @thatman84!) v2.0.86 – August 26, 2025 Complete media page makeover with glass-morphism UI Fixed MAME game detection Fixed login and auto-auth issues Faster animations and smoother loading v2.0.89 – September 2, 2025 Added game version tracking AutoHotkey syntax highlighting Enhanced process monitoring UI cleanup and bug fixes v2.0.91 – September 25, 2025 Complete Media Folder Migration! All media now lives under data\Media New folder naming (e.g. “Boxes - 2D”, “Logos - Game”) Automatic migration with progress screen Added custom wheel positioning Faster startup + better progress tracking v2.0.93 – October 6, 2025 Smarter background authentication Safer file ops (copy → verify → delete) Faster refresh and startup Fixed label, icon, and authentication issues v2.0.94–97 – October 7, 2025 Fixed missing media and sound issues Added game music toggles in downloads Fixed plugin reinstall/visibility issues Folder naming fixes (spaces now supported when launching from HQ) HyperSpin Updates v2.0.45 – July 24, 2025 Fixed theme loading issue Refactored media playback logic Fixed wheel images not loading Updated theme player to support new features v2.0.46 – July 30, 2025 Themes now only reload when changed (no unnecessary restarts) Snappier and smoother overall performance v2.0.47 – August 11, 2025 Fixed race conditions when scrolling quickly through the wheel Refactored animation service for smoother wheel behavior Enhanced MAME and emulator detection Added hidden theme layers + improved attract mode Expanded plugin event hooks Optimized memory and animation cleanup v2.0.48 – September 26, 2025 Introduced Dynamic Wheel System (curved, straight, horizontal, vertical) New Display Settings menu + advanced aspect ratio controls Fixed animation and stability issues Visual polish: grayscale filters, Z-index fixes, smoother transitions General performance cleanup v2.0.49 – October 6, 2025 Enhanced CRT and retro display effects Integrated theme background layering Fixed animation, attract mode, and pointer behavior Added metadata support for new media types Core API and performance updates v2.0.50–51 – October 7, 2025 Fixed wheel sound and startup music issues HyperTheme & ThemeBuilder Updates This is where the biggest creative changes happened. ThemeBuilder has become faster, smarter, and more capable than ever — a real evolution for anyone building themes. July–August 2025 Added Pinball FX as a new supported system Smoother flipbook playback (and fixed reversed animations) Added pivot points, rotation, and easing-based animation curves Grid alignment and aspect ratio scaling improvements Live property updates (real-time sprite transform editing) Zoom controls, axis locking, and full SVG rendering at 4K One-click screenshot capture Added new “Background” metadata type Major UI/UX performance boost and cleanup Fall 2025 Enhancements More Asset Types Supported: alternate wheels, marquees, dynamic overlays, background layers HQ Media Previews — now live inside ThemeBuilder and HQ (watermarked 480p streaming for speed and safety) Faster Imports — up to 10× improvement on large sets Import Stats & Audit Tools — instant feedback and collapsible reports Improved Drag-and-Drop Media Management Autosave + Multi-Undo System — safer, smarter editing Lightweight Project Format — faster loads and smaller project files Content & Media Updates Huge thanks to @Circo and the EmuMovies crew for all the work behind the scenes. Here’s just a glimpse of what’s been refreshed: MAME HD Video Snaps – full set redone Xbox 360 – 1,144 new retail videos Atari 5200 – 74 new videos added Thanks again to everyone who’s tested, broken, and rebuilt things alongside us. The cache bugs, the folder debates, the sleepless nights — it all led to this point. The foundation we’ve built now will carry HyperSpin into its next era. You’ve all been patient, hilarious, and brutally honest — exactly what we needed. — fr0stbyt3 & The HyperSpin Team
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  4. Hey everyone! The past month has been packed with updates across HyperTheme, HyperSpin, and HyperHQ. We’ve knocked out dozens of bug fixes, introduced tons of new SFX, added controller support, and made the whole system feel a lot more polished. Let’s dive into what’s new! HyperTheme + ThemeBuilder We’ve continued building out the visual side of HyperTheme with new effects, better tooling, and publishing improvements that help your work shine across the web and the forums. New SFX Effects We’ve added a big batch of new shaders to help you get creative with your themes. These are now available directly in the ThemeBuilder: To Grayscale To Color Bloom Gauss Color Adjustment To ASCII Art Outline Bevel Color Replace Cross Hatch Big thanks again to @yaron and the shader team for making these possible. Improvements to Builder & Publishing Animations can now be added to groups (Layer Grouping is now live!) Rotation animations now support flag SFX Themes now auto-post to the HyperSpin forums with full credit and YouTube preview support Publishing screen now pulls all your data into the forum post UI refresh for the project edit and publish experience Bug Fixes Fixed issues where themes would freeze or fail to publish Fixed theme loading issues and animation overlap Reveal animations now reset after running Grayscale, grow Y, ripple shaders, and PSD uploads all fixed Group pivot and animation timing bugs resolved (Exploding Kittens timing issue squashed) Reminder If your theme looks off in HyperSpin but fine in the builder, just republish—it should correct itself. Already helped a few folks fix things instantly. HyperSpin HyperSpin now fully supports all new SFX, including everything added in the latest ThemeBuilder release. Combined with improved controller support and bug fixes, this is the smoothest HyperSpin experience yet. New Features Full support for DirectInput (alongside XInput) All new SFX types now supported System Defaults now load properly Faster ROM loading and overall responsiveness Updated Joystick animation (thanks @yaron for the animation and @rondar for the artwork Fixes Fixed issue where HS was still accepting input after a game launch Animations now wait until fully loaded Fixed theme and MAME game previews not showing Menu navigation issues resolved Video overrides now stretch fullscreen Themes no longer load twice UI touch-ups and overall polish HyperHQ The controller config pages are starting to take shape, and although we’re still in beta, there’s been huge progress here—especially around MAME and emulator support. New Controller Features New controller interface (rebinding required) Support for multiple controller types including DirectInput "Clear All Mappings" button added Better support for custom emulators Speed and stability improvements MAME Enhancements Support for more than one MAME install MAME Update Wizard (update without deleting files) MAME Import Wizard (change settings without full reset) Ability to duplicate MAME configs ROM & Emulator Additions Full support for file type filtering by extension You can now define exactly which file types are recognized per system While HyperTheme got the spotlight this month, we're now shifting gears toward controller testing and finishing up the next round of builds. If you have a controller setup handy, we’d love for you to help us test. More soon! — fr0stbyt3 Big thanks to @Roadrunner and @rondar for the epic themes that they've been working on. Please check out the new themes thread for more updates! bandicam_2025-06-30_13-58-16-030.mp4 Blades_of_Steel.mp4 bandicam_2025-06-25_14-57-47-626.mp4 bandicam_2025-06-29_12-04-37-968.mp4
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  5. I absolutely love this one. Fantastic work, sir.
  6. Hello everyone! We’ve been hard at work through May bringing a slew of updates and improvements to ThemeBuilder, HyperSpin, and HQ. Below is a complete roundup of what’s new, improved, and fixed this month. 2025-05-23 19-10-20.mp4 New Features Flipbook Effect – A brand new way to animate your themes with classic flipbook-style visuals. Ripple SFX – Ripple effect is now live with adjustable settings. New Special Effects – Now available in ThemeBuilder: Circle Reveal Left Reveal Right Reveal Top Reveal Bottom Reveal (center out) Swipe Rays Stripe Forum Auto-Posting (Coming Soon) – Publishing on HT will soon automatically post your theme to the forums with a direct link. Sharing made simple! User Profile UI Overhaul – Cleaned up and modernized user profiles. Log Out Button is Back – Back by popular demand! Improved Caching Logic – Moving between themes is now significantly faster. Fixes MAME Themes Fix – You’ll need to edit the metadata, reselect the game name, and re-save & publish for fixes to take effect. Fixed Stroke Loss on Video Reload Fixed Errors in Older Themes Fixed Preview Pixelation When Adding SFX Fixed Theme Asset Duplication Fixed Long Load Times on Large Themes Fixed Project Load Errors for Many Older Themes Fixed Theme Delete Bug – Deleting a theme now correctly targets the selected project. Improved Logging – Better server-side logging helps us squash bugs faster. Improvements Delete Animation Moved – It now appears at the bottom of all effects for better UX. Ripple SFX Fully Live – After a preview period, it's now fully integrated. HyperSpin v2.0.41 – Now supports all the latest ThemeBuilder features and special effects. HQ Now Supports MAME 0.277 Thank you to @yaron and his team for some brilliant suggestions and to the community for your continued support and feedback. Let us know what you think of the new features and stay tuned – more great things are on the way! Don’t forget to edit, re-save, and re-publish your MAME themes to apply the latest fixes! @rondar and @Roadrunner have been busy too! Aliens_Extermination.mp4 RoadBlasters_Arcade (1).mp4 Blazing_Angels.mp4 Radikal_Bikers (1).mp4 bandicam_2025-05-12_13-14-20-407.mp4 bandicam_2025-05-23_15-49-44-529.mp4
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  7. Hey everyone! This week’s focus has been all about refining HyperTheme—both the web UI and the ThemeBuilder itself. We've polished controls, introduced powerful new tools for theme creation, and rolled out more visual upgrades across the board. Plus, thanks to some shader wizardry from @yaron and his team, we’ve added a whole new batch of effects to play with. Let’s dive in! ThemeBuilder Updates We’ve continued to improve the control system we introduced earlier, giving users more flexibility in how they build and style themes. One of the biggest additions this week: 12 new shaders. New Shader Effects Stripes Stripes 2 Blur Circle Rays Swipe Reveal Left / Right / Top / Bottom Pixelate Flag 2 Big thanks again to Yaron and his team for the insights—they made this possible, and there’s even more on the way. Layer Grouping (Now Live!) You can now group layers together, making it easy to apply animations or effects to multiple elements at once. This is the first major step toward our next-gen theme-building experience. It also lays the groundwork for linked positioning—think wheels that automatically move with a car layer. You’ll start seeing more of this type of control in upcoming builds. UI Upgrades Across HyperTheme We’ve quietly been refreshing more of the HyperTheme site. You might’ve already noticed updates to: Login screen (with animated background) Media details pages Project creation screen (with animated background) ThemeBuilder UI We’re not done yet—expect more visual polish and consistency improvements over the next few weeks. HyperHQ Updates Updated EmuMovies support Emulator UI fixes What’s Next Work on the new controller base code is still moving forward. HyperTheme has been the main focus lately, but we’re ready to shift gears a bit and give the controller system the attention it deserves—starting next week. More soon! — fr0stbyt3 Theme Credit: @rondar Crazy_Ride_revised.mp4 Elevator_Action_Invasion_REVISED.mp4
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  8. That's gonna be better than the vast majority of machines that run HS. Once I get done with this bug, we'll circle back and find that one.
  9. I suppose its possible. What are the specs of the machine your're testing on. I haven't had the white screen error yet myself. So it sounds like the issue you're running into is due to the database missing for the system so matchmaking stops. We'll be working on these missing databases in the coming weeks. However, This is a bug since overrides should not be dependent on this. I'm on it, thank you!
  10. Hey everyone! We’ve got a solid round of updates to share across HyperSpin, ThemeBuilder, and HyperHQ—with big improvements to performance, visuals, and workflow. Most notably: 3D Perspective support is in, themes now load faster, and a bunch of long-standing bugs have been squashed thanks to your reports. Let’s break it down: Theme Engine Updates The latest ThemeBuilder beta includes: 3D Perspective Mode – Bring depth and dimension to your themes Improved UI Controls – Smoother workflows and better precision. New Flag Shader – Adds ripple motion for more dynamic effects Updated Spritesheet Handling – More responsive and accurate Save Project Fixes – No more corrupted saves or lost work These updates also speed up theme loading in HyperSpin itself—everything feels snappier and more responsive. Coming Soon We’re working on even more tools to boost creativity and streamline theme building: Element Grouping – Easily organize and manage related elements Group-Based Animations – Animate multiple elements together Expanded Shader Support – More ways to enhance your themes These features are already in development and coming soon. HyperHQ Beta (v2.0.59) The latest HyperHQ beta is now available: Sync Settings – Sync ui updates - more updates to come Dropdown UI Fixes – Cleaned up behavior across the board Download Safeguard – Prevents accidental overwrites Emulator Overrides – Back online and functioning as expected Please give it a spin and let us know if anything still feels off. Wrapping Up We’ve got a few more updates coming out as they’re completed, but we’ll be shifting to a bi-weekly release cycle very soon. That schedule should give us a good rhythm—enough time to focus on bigger features while still staying responsive to your feedback. As always, huge thanks to everyone building themes, testing builds, and sharing ideas—it’s been awesome seeing the community come alive again, and your input is driving everything we’re doing. More cool stuff on the way. Stay tuned!
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  11. There are systems that are missing data at this time, and that's likely what you're running into. I think I know what the bug is based on your description and I will take a look shortly.
  12. Hey everyone! It’s been a few weeks since our last update, and we’ve been hard at work behind the scenes—especially on the Theme Engine, which has been our primary focus. Thanks to all the amazing feedback from the artist community, we’ve made huge strides toward what we think will be the most fun and flexible theme-building experience yet. Theme Engine Updates The latest build includes several major enhancements: New and improved UI controls A brand-new 3D Perspective Mode Faster load times in HyperSpin Better performance loading and rendering themes Coming Soon We’re continuing to build on this momentum with exciting new features that will roll out shortly: Shader support Element grouping Group-based animations If everything stays on schedule, HyperSpin and the next version of ThemeBuilder are expected to release next Friday. HyperHQ Improvements We’ve also been making important updates to HyperHQ, many of which were driven by user reports: Fixed bezel-related issues in the download process Updated EmuMovies login handling Bug fixes and improvements for Steam integration Resolved a startup hang issue reported by several users We’re also laying the groundwork for our next big milestone: a brand-new controller system for HyperSpin and HQ. Once the current HS update wraps, controller improvements will begin rolling out—bringing support to more device types and improving compatibility overall. Looking Ahead We’re moving to a bi-weekly release cycle, which will give us enough breathing room between builds to focus on bigger and more impactful updates as we head into summer. Final Thoughts A heartfelt thank you to everyone who’s been part of this journey—whether you’re testing, building themes, or sharing feedback. Your input has been instrumental in shaping HyperSpin’s next chapter. Even the critiques have been helpful, and it’s genuinely made this project exciting again. Hats off to all of you. Stay tuned—more updates are right around the corner! 2025-04-04_10-35-08.mp4
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  13. Are you using a controller? Side note: The layout is like it is to allow for additional options in the future.
  14. Hey everyone! We've been making significant progress on improving startup speed in HyperSpin and optimizing cache performance. Internal testing shows that startup times are now 3-4x faster, and cache rebuild times have been reduced to just 2-3 seconds, which is approximately 10x faster. Fixes and Enhancements Emulators: Fixed an issue where the launch button on the edit screen only worked when using default directories. EmuMovies: Resolved an issue where high-quality settings were not working correctly. Cache: Added a "Sync All Media" option. Cache: Revalidation now shrinks the database and builds much quicker. Core: Prevented HyperSpin from launching multiple instances. Themes: Fixed Master System theme download issues. Themes: Updated the default HyperSpin theme. Systems: Fixed an issue where launching a game would refresh the game list to the top. Import: Stopped the importer from running by default. Installer: Fixed an issue where the installer would update the wrong directory. Downloads: Additional speed improvements implemented. Systems: Added cart, box back, and background views to the dropdown menu. Controller Support Update While making these improvements, we’ve also been working hard on new controller support for both HQ and HS. Internal testing will begin soon, and once it’s ready, we’ll roll it out to everyone. The major changes include: Support for more than 4 controllers (previously limited by the API we used). Expanded support for additional controller types. Many of you have brought us unique controllers I've never encountered before, and it’s been so much fun to figure out how they work and integrate them properly. Future Plans: ThemeBuilder Enhancements Once controller support is complete, we’ll shift our focus to ThemeBuilder improvements. Expect features such as: Group animations Child/linked animations Filters & shaders And much more! These updates will roll out incrementally throughout Q2, so stay tuned for more details. Thank You! A huge thank you to everyone who has been testing and providing feedback. The past few months have been some of the most rewarding in HyperSpin’s development, and we couldn’t have done it without your support. Happy gaming!
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      • Confused
  15. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53
  16. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53 Changed Development Feedback to please update HS and test again
  17. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53 Changed Development Feedback to Please let me know if you still have issues
  18. Changed Severity to 2 - High Priority Changed Current Status to Fixed Changed Fixed in Version to 2.0.53
  19. The image file seems to be missing for me. Screenshot the logs if you can
  20. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53
  21. Changed Severity to 2 - High Priority Changed Current Status to Fixed Changed Fixed in Version to 2.0.51
  22. Can you give me the error code from the logs? This normally only happens when the resource is locked
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