rondar
Moderator-
Posts
897 -
Joined
-
Last visited
-
Days Won
13
Content Type
Forums
Events
Downloads
Store
Development Tracking
HyperCL
Everything posted by rondar
-
RoadBlasters NES Game Theme Theme by: Unknown Preview Description RoadBlasters game theme for NES. Based on original HS1 theme layout by RetroBorg. Details Type: Game Theme System: Nintendo Entertainment System Tags: Nintendo Entertainment System,RoadBlasters,Game Theme,Road Blasters,Atari Created: Oct 14, 2025 Download View on HyperTheme
-
Crazy Speed Arcade Game Theme Theme by: Unknown Preview Description Crazy Speed Arcade racing game by UNIS (Universal Space) Details Type: Game Theme System: Arcade (TeknoParrot) Tags: Game Theme,arcade crazy speed,long entertainment,ArcadePC,racing game,UNIS,Universal Space Created: Oct 14, 2025 Download View on HyperTheme Credits rondar (Animator) rondar (Artist)
-
Dragon Ball Zenkai Battle Game Theme Theme by: Unknown Preview Description Dragon Ball Zenkai Battle theme by baddeolv. Animation by rondar YouTube Video Details Type: Game Theme System: Arcade (TeknoParrot) Tags: Arcade (TeknoParrot),Dragon Ball Zenkai Battle Royale,Game Theme,namco,arcadepc Created: Oct 12, 2025 Download View on HyperTheme Credits baddeolv (Artist) rondar (Animator)
-
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
You wore your good clothes too! lol -
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
Don't you worry. Vector mask was applied after the wand tool and final edges were plenty clean. (And this was blotches, not like the clean lines of an anime character for example) -
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
Crazy Speed Arcade Simple theme created by cleaning up and modifying in-game screenshots. The background overlay and video make nice use of the reveal shaders. Crazy Speed Arcade-revised.mp4 One of the most challenging parts was cleaning up the title with the tire tracks and all the other markings. The previous transparent logo was far from clear. I started by maxing out the contrast and brightness of a title screenshot. Then I selected the black sections with the magic wand tool, right-clicked and chose "Make Work Path". Then I could use that path to create a vector mask and modify that path to my liking. (There were a ton of other steps to make it what you see now, but that was the start.) -
Taiko no Tatsujin Green Version Theme by: Unknown Preview Description Game theme art and layout by baddeolv. Animation by rondar. Details Type: Game Theme System: Arcade (TeknoParrot) Tags: Arcade (TeknoParrot),Taiko no Tatsujin: Green Version,Game Theme,ArcadePC,namco Created: Oct 11, 2025 Download View on HyperTheme Credits baddeolv (Artist) rondar (Animator)
-
Deadstorm Pirates Special Edition Theme by: Unknown Preview Description Game theme art and layout by baddeolv. Remastered and animated by rondar. Details Type: Game Theme System: Arcade (TeknoParrot) Tags: Arcade (TeknoParrot),Deadstorm Pirates Special Edition,Game Theme,namco,ArcadePC,Dead Storm Created: Oct 10, 2025 Download View on HyperTheme Credits baddeolv (Artist) rondar (Animator)
-
They’re working through some kinks right now that we found in initial testing.
-
I’m not sure what update you mean. There hasn’t been an update released on the forum since July.
-
Atari 7800 Main Menu Theme by: Unknown Preview Description Atari 7800 Main Menu. Graphics by Baddeolv! Details Type: Main Menu Theme Tags: atari,7800,main,main menu,baddeolv Created: Oct 09, 2025 Download View on HyperTheme Credits tron38 (Animator) baddeolv (Artist)
-
-
It will support 4:3, but it’s not the main objective for this early beta. The themebuilder allows 4:3, and it will require you to do a little moving around to make it work. (All themes that are being built right now are widescreen) An official “minimum requirements” has not been established yet but I’m using a pretty average pc from about 4 years ago and haven’t run into any performance issues. I don’t use them, so unsure about switchres and groovimame
-
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
The House of the Dead III HOTD3.mp4 I separated the woman's arm at the shoulder so I could make it rotate a little (the lower hand is off-screen, so it doesn't matter that it doesn't line up correctly). The lightning effect is created by adjusting the brightness and opacity of different layers. And then lastly, I drew the video frame by hand to match the look of the logo. -
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
Raccoon Rampage Raccoon Rampage.mp4 (Sorry for the low quality video) For the animation, I separated the arm cannon from the body and extended the gray stub/joint so the cut would not be visible when the arm rotated. The ball of light is 3 layers. The separate shadow layer comes in from the bottom when the raccoon mech drops from the top. -
Dark Escape 4D Game Theme Theme by: Unknown Preview Description Theme art and layout by baddeolv. Animation by rondar. Details Type: Game Theme System: Arcade (TeknoParrot) Tags: Arcade (TeknoParrot),Dark Escape 4D,Game Theme,namco,ArcadePC Created: Oct 05, 2025 Download View on HyperTheme Credits baddeolv (Artist) rondar (Animator)
-
I don't want to spread misinformation, so I can't say for certain what was or wasn't done for media. (I mistook your original question to mean that you had little to no media available before.) And yes, I think a hefty amount of code is being written but not a complete rewrite.
-
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
Elevator Action Invasion See it in action: Elevator Action Invasion REVISED.mp4 How to do it? The two main features of this theme are the muzzle blast/glow and the elevator door. For the blast/glow, I cut out the characters and then duplicated that layer. For the layer where the gun was not firing, I rebuilt the front of the gun using a reference image. I then changed the levels so that layer appeared a little darker. In HyperTheme (HT), I looped an opacity change for the blast layer (which is placed on top) so it looks like the characters are lit up when the gun fires. For the elevator doors, I just duplicated the background layer with a door cutout. This layer then fades in to hide the doors. -
A large portion of the media was working, but not everything yet. Part of this was due to a "quick and dirty" media dump that was really only intended for initial testing. I only do artwork, primarily themes, so I can't really speak to anything else. (Regarding the timeframe, please keep in mind this is a small team working around FT jobs, family and general life stuff.)
-
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
Night Hunter - After Dark, Chapter 2 This is one of my favorite themes so far. And I spent a ridiculous amount of time on it, so this post may be a little lengthy. I started off with a title screen snapshot and filled in the gaps with generative fill. I used multiple variations and then cut-and-pasted the best bits together. I initially wanted the main hunter character in the theme. I tried multiple characters from screenshots, flyers, and arcade machine photos, but I couldn't get the results as good as I wanted. And that's when I decided the werewolf from the title screen would be the star. I upscaled it, recolored it and enhanced the hair texture. To animate it, I needed parts for the movement. First, I cut out the hand and rebuilt the right fingers. I used a mixture of generative fill, copy/paste and manual retouching with a brush to repair the hand and arm stub. Then I copied/pasted the lower jaw and "beard" so it would cover the original jaw when the mouth partially closed. I then copied the eye and surrounding area so I could make the eyes glow. (I just painted a brighter yellow over the eyes on the new layer.) The logo from the title screen was cool, but the simpler, bolder one looked more "arcade" to me and it's the one that I saw on most arcade photos. So I found the best source I could, upscaled it and cut it out with the pen tool. Btw, I always use the path to create a vector mask. Then I can adjust the edge later if needed. Another tip is to use the layer style(s) inside stroke and/or an inner glow to even out any jaggies or color variations on the edges of your cut. And finally, I made a video frame to match the title. I used a gradient overlay for the blue stroke and applied a mirrored variation of the lightning from the title. Put that all together with some HyperTheme magic and you get this: Night Hunter - After Dark 2 FINAL.mp4 -
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
Anytime, man! -
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
Next up is Crazy Ride by UNIS. This one had a nice wallpaper/background readily available, but I needed to cut out the cars to animate it. I used Photoshop's "generative fill" as the first step to replace the gaps. I had to try multiple variations to get close to the desired outcome, and then I cut and pasted several sections together. It's not perfect, but if you don't study it too much, it looks pretty good. I wanted the yellow car to move in from off screen and hover, so I had to rebuild the front corner that was cut off in the wallpaper. Generative fill got me the approximate shape that I wanted (again, it took several variations). Then I copied and pasted the headlights and fog lights to finish it off. I got the best title that I could find, upsized it, and cut it out cleanly with the pen tool. Then I zoomed in and made additional touchups by hand. To make it a more dynamic and integral part of the theme, I changed the perspective too. Crazy Ride revised.mp4 -
rondar's HyperSpin 2 HD Game Themes - Arcade PC/Teknoparrot WIP
rondar replied to rondar's topic in HyperTheme
-
With Hyperspin 2 in development, I've been working with the new HyperTheme a lot, and it is quite impressive to see what can be done. So I wanted to start this thread to show what I'm working on; to explain some of my process, and to demonstrate some of the capabilities of HT's new tools. Back when we used to announce our themes, I found it inspiring, motivating, and even educational at times. Hopefully this thread will do the same for others and help to spark the HS theme building community again. Please feel free to ask questions about any processes or techniques I use. I'm not a pro, but I kinda know what I'm doing. Here are the first two ArcadePC themes that I did: Storm Racer G (SRG) and Storm Rider (StormRider). For Storm Rider, I used a lot of screen captures for the bikes and details. Then I upscaled them with an online tool (https://www.iloveimg.com/) and cleaned up any details in Photoshop. For clean edges on cut out artwork, I use the pen tool to create vector masks. Side note: I am not a fast theme builder like some of the greats from the past, but I do strive to make high-quality themes every time. Storm Racer G.mp4
-
I've got a pretty bad case of that myself. I'm my own worst critic too. Keep up the great work though!
