
arngrim
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Everything posted by arngrim
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Ah you also...
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Boogies2 Here is the answer, Search for showpindmd www.vpforums.org/index.php?showtopic=17916&page=50entry173599
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hi Shifters, Ok I have read you comments and the post again, I understand more what I need for my cab hardware wise. Do you know if there's a possibility to use crees at 700ma with the arduino + shield + (current?) driver boards? Regards Arngrim
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Hello, I'm still collecting all the stuff I will need for my cab project, which is advancing sloooooowly. So my cab will maybe ready for the end of the year, or more later, I depend from one guy that is doing a lot of different things beside. So I have several possibilities: I don't use toys until this project is finalized, but I don't have an idea when this project can be mature (in about 6 months, 1 year? I don't want to add any pressure, just for my information ) Or I use Ledwiz until, but this stutter issue is bothering me, although I didn't see a Ledwiz cab in real, so I can't estimate the gravity of the problem. By the way, is there a help in this solution use Zebulon booster board cards? Thanks all in advance for your hard work Arngrim
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Hi, Any news about this very interesting project?
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FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Well, I am thinking about having a random choosen table in the first table, without the spinning animation, without having to wait the spinning to finish -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
ok, that's why I put Hyperpin/FPLaunch in my request, because I don't know what would need to be updated How can I raise my request then? Thx -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Hello, Here's a little request for Hyperpin/FPLaunch When the emulator starts, it displays the first alphabetical table available. Would it be possible to have a random table displayed instead? -
Did you check there? http://nl.mouser.com/search/refine.aspx?Ntk=P_MarCom&Ntt=188193713
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You have 6 holes for putting screws on the vishay leds, 4 on the corners and 2 on the middle long sides. I'm doing one rectangle for vishay to sit on the dmd panel and a smaller rectangle to screw it on the panel.
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FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
But is it the case for everybody that is running on windows 7 with multiple displays? I'm not sure and if not we need to find out what is different between OS configurations. It was working fine for me in the beginning, and appeared from one day to another, I can't recall if I modified.. I will try when I have time to reinstall Windows 7 without optimizing anything and see. -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Hello, I am on Windows 7 and I also have these slow issues in Hyperpin. It lasts 10 seconds to enter HP, and about 20 seconds to quit a table. My main specs are i5 2300 gtx 560 2 gb ddr5, driver 285.61 1 ssd crucial m4 64 go 2 screens with managing 1 screen i don't have this problem but I'll run in a cab soon so I really want to have this fixed before my cab is finished. Tried to change defaults values in the CG menu but it doesn't change much. What else can I try? -
Hello, Don't know if it's the right post for my question, I bought the Williams coin door, and I try to understand all the wires in it. What represents the part on the up left corner of the picture below?
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FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Ok, I didn't know that some people used buttons for nudge I forgot to tell I have 3 mercury switches, so I'm covered with. I'll use the magna saves on the second flipper so it's OK. And I will have a Williams coin door, so I'm covered with the buy in and menu services. Thanks -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
I'll mount my cabinet soon and I'm wondering how many buttons are necessary to run hyperspin with the latest hplaunch, and vp Especially that now that the flyers and instructions card... are available from the "pause" menu. I'l have a coin door with menu services, I need a start button, exit button, launch ball, i won't use a plunger. Do I miss anything? -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Here is the modification to make it work: CloseVP: Hotkey, %exitScriptKey%, Off GoSub rosveClose ;Visual Pinball must be closed this way instead of killing process ;or it wil not save your last game information.i.e score/credtis ;DetectHiddenWindows, on ;Or next line will not work Loop, 4 Gui, %A_Index%: Destroy ;This line fixes where the VP Window flashes real quick ;when closing the window for a cleaner exit ;WinHide, ahk_class VPinball WinMinimize, ahk_class VPinball WinClose, ahk_class VPinball GoSub bigbossClose GoSub, ExitScript I have another trouble, when I launch a table outside of HP, with FPLaunch.exe, and I quit, the Windows bar doesn't come back, I have to go to HP and close it. -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Blur, It looks it is finally resolved I tried to comment out detect hidden windows on but no change. I commented out winhide everywhere on the script and it's ok. Now it may be I have commented too much winhide Thanks Blur -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
I just tried glstar solution but same issue, I open HP and first try of Revenge from Mars, VP doesn't close. I'll check your other suggestions Blur when my family will give me some time third.txt -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
OK, I made some tests, just by setting debug to true: First.txt attached, I open HP, try to open and exit some tables, until I got VP that doesn't close, DirtyHarry-el_timbo86FS. There is only one instance of VP before I attempt to close it. Second.txt attached, I open HP, open revenge from mars and try close it directly ==> doesn't close, and still only one VP in task manager before. first.txt second.txt -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
I play almost only uvp and dmd, Revenge from mars, Attack from Mars, T2 chrome edition... -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Slydog, you have the same problem than me then. I have remapped the settings.ini with the keyboard, and with k as exitEmulatorKey and issue is the same. -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
I can try to remap the settings.ini with the keyboard tonight, and confirm you if I have the same problem. About the connectors, attached to the Joy8 and the flippers are switches, and there aren't for the yellow and red buttons. The connectors are not the same, I'll post an image when I can. On the other hand, all wires are connected to one plug, like an IDE cable. -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Blur, here's an example I enter a table from hyperspin, I push the Joy9 button, the menu flyer/service/exit appears, I go to the exit menu with Joy10 or Joy2 and I confirm with Joy9 50 % of the time, UVP and DMD are visible and running, the playfield of VP is running also but the focus is on hyperspin again. I close VP with ALT F4 after having it on screen again with ALT TAB But it's true, that if I watch the task manager at that point, I still see a VPinball.exe running, I didn't check if there were two instances when I'm in the game (I can check that tonight). My modified configuration again: exitEmulatorKey=Joy15 exitEmulatorKey3=Joy9 upKey=Joy10 downKey=Joy2 -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
I have tried this morning on my PBW, to internally switch the Joy8 and Joy15 connectors, but the ones from the Joy15 are smaller than the Joy8... Joy4 to Joy6 have the same problem, I'm wondering how the other people did it. -
FPLaunch MOD: Pause and Loading screens...
arngrim replied to samwyze's topic in Content and Support
Allright, I have mapped some necessary buttons to the PBW exitScriptKey=e exitEmulatorKey=Joy15 toggleCursorKey=t pauseVPinball=p hideCursor=true hideDesktop=true hideTaskbar=true useExitScreen=false usePauseKey=true useLoadScreen=true fadespeed=25 UseExitAsPause=true exitEmulatorKey2=1 exitEmulatorKey3=Joy9 pauseFPKey=RButton saveFPTables=true pauseKey=p editTableKey=!F4 printScreenKey=o pfScreenNum=1 bgScreenNum=2 useExitMenu=true upKey=Joy10 downKey=Joy2 instructionsKey=i flyerKey=f hyperScale=0.75 debugMode=false ledwiz=false hyperpinexe=hyperpin.exe [LastLoad] system=Visual Pinball table=Back_to_the_Future_VP911_v1.0FS I'm pretty satisfied with the key configuration, except I would like to have the exit/shutdown menu with the Joy15 button also. Is there a key for that? I still have sometimes the vp that doesn't close if I go too "far". When that happens, hyperpin has the focus again, but vp is still there, and the dmd is still playing. Thanks for helping me already