JoyStickKilla Posted August 15, 2016 Posted August 15, 2016 Check it out and let everyone know if it works better for you. Also an Android version in the works. http://www.pj64-emu.com/downloads/project64/binaries/
epayson85 Posted August 15, 2016 Posted August 15, 2016 Seems there is a nag screen now to donate money. There is a counter built in and after so many plays it will nag you on each launch to donate money. Looks like you can compile the source code yourself or edit the exe to get rid of the nag.
suspendedhatch Posted August 15, 2016 Posted August 15, 2016 Nag screen??! RetroArch is at the cutting edge of n64 emulation now.
epayson85 Posted August 15, 2016 Posted August 15, 2016 I see no such thing Its after a certain amount of times the emulator has been run. Its all over other forums and there are already other people compiling exe's to get rid of it. This is why the install no longer has adware / malware during the install process. They chose to go this route instead.
epayson85 Posted August 15, 2016 Posted August 15, 2016 Nag screen??! RetroArch is at the cutting edge of n64 emulation now. I would disagree with you there. They all suck lol but even retroarch admits they have issues with games that pj64 doesn't. The best compatibility for games out there is still pj64 but retroarch has far better video enhancements that make the games look better especially when it come to in game text / huds/ overlays. The big thing for me though is one setting up the controller... though I did get it working just fine in retroarch... seriously? WHAT THE HELL!?!? I have to go look up directions on which buttons on a "retroarch pad" match with buttons on N64 and every other console? NO THANK YOU. Build a separate controller configuration for each core so its logical. Anyway where I see some cool stuff coming is from the vulcan plugin for n64 but its not even close to playable yet so we shall see. Funny thing though is PJ64 is now also working on a vulcan plugin so hopefully a little competition will get things moving in the right direction. Finally though why PJ64 is better than retroarch is because I can actually use hyperpause. Good luck using hyperpause with retroarch. Their opengl plugin locks the screen when in fullscreen. The only way around this is to force retroarch out of fullscreen prior to going into hyperpause. I have found this to work in a couple of games but in most games it causes retroarch to crash or hyperpause still can't get screen priority. If you want a system that actually works with all the sweet features hyperspin / rocketlauncher has to offer you need to use pj64.
Guest Posted August 15, 2016 Posted August 15, 2016 I would disagree with you there. They all suck lol but even retroarch admits they have issues with games that pj64 doesn't. The best compatibility for games out there is still pj64 but retroarch has far better video enhancements that make the games look better especially when it come to in game text / huds/ overlays. The big thing for me though is one setting up the controller... though I did get it working just fine in retroarch... seriously? WHAT THE HELL!?!? I have to go look up directions on which buttons on a "retroarch pad" match with buttons on N64 and every other console? NO THANK YOU. Build a separate controller configuration for each core so its logical. Anyway where I see some cool stuff coming is from the vulcan plugin for n64 but its not even close to playable yet so we shall see. Funny thing though is PJ64 is now also working on a vulcan plugin so hopefully a little competition will get things moving in the right direction. Finally though why PJ64 is better than retroarch is because I can actually use hyperpause. Good luck using hyperpause with retroarch. Their opengl plugin locks the screen when in fullscreen. The only way around this is to force retroarch out of fullscreen prior to going into hyperpause. I have found this to work in a couple of games but in most games it causes retroarch to crash or hyperpause still can't get screen priority. If you want a system that actually works with all the sweet features hyperspin / rocketlauncher has to offer you need to use pj64. Pause doesn't work with full screen emulators in general. I've got pause working with RA fine. The latest builds of project64 have the malicious crap removed now. Make sure you're using the latest builds - check emucr. Sent from my iPhone using Tapatalk
ninja2bceen Posted August 15, 2016 Posted August 15, 2016 I didn't know it was in active dev. So are there regular updates now? Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted August 15, 2016 Posted August 15, 2016 You may want to start a thread on rl for support too Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
epayson85 Posted August 15, 2016 Posted August 15, 2016 Pause doesn't work with full screen emulators in general. I've got pause working with RA fine. The latest builds of project64 have the malicious crap removed now. Make sure you're using the latest builds - check emucr. Sent from my iPhone using Tapatalk It can work with RA if you don't use OpenGL. If you use D3d it works perfectly. There is no D3d option for N64 though. However Opengl with PJ64 in full screen has no issue with hyperpause. Or any of my other emulators that use OpenGL like dolphin or Mame. Its one of the major reasons I stopped using retroarch. I only use it for NES because it can use Vsync without any controller lag. Using a simple haltemu command in the retorarch module with the window / fullscreen command prior to going into hyperpause works for NES games while using OpenGL. In other emulator cores it will work once and then not work again until relaunching the game. In the case of N64 it usually crashes or gets stuck in window mode. Except for in golden eye 007 for some odd reason. I can go in and out of pause on that game with no issue using the change to the RL module.
JoyStickKilla Posted August 15, 2016 Author Posted August 15, 2016 Its after a certain amount of times the emulator has been run. Its all over other forums and there are already other people compiling exe's to get rid of it. This is why the install no longer has adware / malware during the install process. They chose to go this route instead. Ran it many times and have seen no such nag screen or anything like that. Perhaps you are talking about the malware Laden installs you get when you download emulators from emucr.
Guest Posted August 15, 2016 Posted August 15, 2016 Ran it many times and have seen no such nag screen or anything like that. Perhaps you are talking about the malware Laden installs you get when you download emulators from emucr. Actually that's incorrect. The installer from the project64 website is what contains the nag/malware installs. EmuCR doesn't supply installers - in supplies builds of the emulators. This is better, for many reasons. Sent from my iPhone using Tapatalk
epayson85 Posted August 16, 2016 Posted August 16, 2016 https://m.reddit.com/r/emulation/comments/4xhgor/project64_23_officially_released/d6g950u Here is a link to a compiled exe that removes the nag if anyone wants it. I haven't used it myself as I haven't downloaded the new version yet.
rastan Posted August 16, 2016 Posted August 16, 2016 apparently you can also edit the config file (run count set to -1)
rastan Posted August 16, 2016 Posted August 16, 2016 anyone know exactly what has been added with this update? also I've been checking out austin's youtube and he mentioned some development going on in the N64 world...
Guest Posted August 16, 2016 Posted August 16, 2016 anyone know exactly what has been added with this update? also I've been checking out austin's youtube and he mentioned some development going on in the N64 world... Check the GitHub repo for the latest commits. Sent from my iPhone using Tapatalk
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