Compilation de shader asynchrone (éviter le temps de compilation du shader)
Encodeur/décodeur de texture DX11 de Galop (améliore le décodage de texture spécialement EFB vers RAM)
Chargeur de sommets pré-compilé et décodage de sommets optimisé à l'aide de SSSE3 et SSE4
Prise en charge de Dolpby Pro Logic II pour xaudio et openal
Résolutions internes plus grandes (IRx6) pour permettre les jeux 4K
Améliorations des textures personnalisées pour permettre le chargement direct de textures compressées, y compris les mipmaps
DSP - Option Time Streching (Améliore la sortie sonore pour éviter les sauts de son sur les machines lentes)
Prise en charge de DX9 pour les anciennes machines
Interface de post-traitement modifiée pour prendre en charge :
-Plusieurs étapes permettant des effets plus complexes.
-Profondeur et gamma natif en entrées.
-DX11/DX12.
-Version personnalisée de DolphinFX qui fonctionne sous dx11 et ogl
-SSAO et DOF.
-Prise en charge de la mise à l'échelle des textures
-Bump Mapping avec des propriétés de matériaux avancées
-Phong Réflexion spéculaire pour améliorer la qualité de l'éclairage
-Cartographie de tessellation et de déplacement
-Éclairage de jante
-Génération automatique de bosses pour améliorer l'éclairage avec la prise en charge des cartes cubiques env
-Cache de l'UID du shader :
Les uids de shader identifient les différents shaders dont les jeux ont besoin pour restituer les graphiques, comme on le sait, la génération de shader est lente
et provoque un bégaiement la première fois que vous jouez à un jeu ou lorsque la version de Dolphin change.
L'utilisation des caches UID permet à un utilisateur ayant déjà joué au jeu de partager les informations du shader,
permettant ainsi aux autres utilisateurs de profiter du jeu sans bégayer.
Pour les utiliser, demandez simplement les fichiers à un ami ayant déjà joué au jeu.
Ensuite, placez simplement le dossier des fichiers [UserFolder]\Cache\ShadersUIDS et activez l'option "Compile Shaders On Startup" dans l'onglet graphique avancé.
Autres fonctionnalités
Compilation de shaders multithread
Mise en œuvre précoce de tests approfondis pour corriger les problèmes associés et augmenter les performances
L'option Fast-Depth contrôle désormais l'utilisation ou non de l'émulation z précoce précise, donc l'activation de la profondeur rapide donnera un boost de vitesse dans certains systèmes.
Accès EFB rapide. Implémentez le cache d'accès EFB global pour réduire les blocages du GPU causés par l'accès du CPU à l'efb (cette option est l'onglet Hack dans les options Gfx)
Réorganisation du chemin de génération de shader pour améliorer les performances
Implémentation du support 3D pour le rendu 3D côte à côte/TopBottom
De nombreuses corrections de bugs anciens de DX9 (ZComploc, émulation Tev, etc.)
Autres correctifs et petites améliorations.
1117(f0dd960b5) :
Fusionnez la prise en charge de plusieurs dossiers de textures à partir du maître.
Configuration
[ *] Full Async Shader = Aucun ralentissement causé par la compilation des shaders. -> Conditions requises : CPU faible (problèmes possibles)
Options DSP - Time streching
Activer l'étirement du son pour éviter les crépitements dus à la lenteur du VPS dans l'émulation.
Cela introduira une certaine latence.
This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.
Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.
[color=#1D2654]Tino[/color]
[color=#FF0000]LAST UPDATE 2020-08-23[/color]
http://i.imgur.com/xzQoR66.png?1 [color=#1D2654]Important Features[/color]
Async shader compilation (Avoiding shader compilation time)
Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
Dolpby Pro Logic II support for xaudio and openal
Larger internal resolutions (IRx6) to allow 4k gaming
Custom Texture improvements to allow direct compressed texture loading including mipmaps
DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
DX9 support for old machines
Modified Post Procesing interface to support:
-Multiple Stages allowing more complex effects.
-Depth and native gamma as inputs.
-DX11/DX12.
-Custom version of DolphinFX that work under dx11 and ogl
-SSAO and DOF.
-Texure Scaling Support
-Bump Mapping with advanced material properties (1)
-Phong Specular reflection to improve ligthing quality(1)
-Tessellation and Displacement Mapping(1)
-Rim Lighting(1)
-Bump auto generation to improve ligthingwith support for env cubemaps
-Shader uid cache:
* Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slow
and causes stutering the first time you play a game or when dolphin version changes.
Using the uid caches allow an user that already played the game to share the shader information,
allowing other users to enjoy gaming without stutering.
* To use them just ask for the files from a friend that already played the game.
* Then just put the files [UserFolder]\Cache\ShadersUIDS folder and Enable The "Compile Shaders On Startup" option in the Advanced Graphic Tab
((1)For more info see post #3)
[color=#1D2654]Other Features[/color]
Multithreaded Shader Compilation
Early depth test implementation to correct related issues and increase performance
Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
Shader generation Path reorganization to improve performance
Implemented 3d support for Side by side/TopBottom 3d rendering
Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
Others fixes and little improves.
[color=#30543D]DOWNLOAD[/color]
Downloads
https://bit.ly/3qcNiA7
https://bit.ly/3smg1Fw
https://bit.ly/3pdpigZ
For my personal use. Use it if you like it.
Hello everyone, I am starting this project in order to get something rolling on a good quality set of GC discs.
Set Credits:
JSinn - Project Lead [Template designer, Source collector, Rebuilder]
dionymnia - Rebuilder
EIDesign - Source Cleaner
Suhrvivor - Template designer
xALPHAxOMGEAx - Source collector
SeanDyer87 - Source collector
Agent47 - Source collector
PeeWii - Source collector
TonesMalone - Source collector
gigapig - Source donor
Iggy - Source donor
Jolasveinn - Source donor
Tomkun - Japanese translation
JayC - HyperVault
hErTz - Project Motivator
This was a project that has been on hold for a while so thought it’s worth living here being such a great deal of effort has been put in
Project topic here.
Hello friends, after many months of work I have finished this pack dedicated to GameCube.
Although most of the themes have already been published individually, now I have created this pack where all the final versions are,
where I have removed any saw effect that I have, I have incorporated the logos of the manufacturers, I have modified some backgrounds and in some remade the theme completely.
I hope you like it and enjoy it. Next I detail the content of the pack :
GameCube System Theme + Transition System + Wheel System
Gamecube Default Theme
GameCube Pointer
Gamecube Letters
GameCube Game Wheels
GameCube DVD Boxes
GameCube Game Themes:
007 - Everything or Nothing
4x4 Evo 2
18 Wheeler - American Pro Trucker
1080 Avalanche
Aggressive Inline
Alien Hominid
Amazing Island
American Chopper 2 - Full Throttle
Animal Crossing
Animaniacs - The Great Edgar Hunt
Ant Bully, The
Aquaman - Battle for Atlantis
Army Men - Air Combat - The Elite Missions
Army Men - RTS
Army Men - Sarge's War
Asterix & Obelix XXL
ATV - Quad Power Racing 2
Auto Modellista
Avatar - The Last Airbender
Backyard Football
Bad Boys - Miami Takedown
Baldur's Gate - Dark Alliance
Baten Kaitos - Eternal Wings and the Lost Ocean (Disc 1)
Baten Kaitos - Eternal Wings and the Lost Ocean (Disc 2)
Batman - Dark Tomorrow
Batman - Rise of Sin Tzu
Batman - Vengeance
Batman Begins
Battalion Wars
Battle Stadium D.O.N
Beach Spikers - Virtua Beach Volleyball
Beyblade VForce - Super Tournament Battle
Beyond Good & Evil
Big Air Freestyle
Big Mutha Truckers
Billy Hatcher and the Giant Egg
Bionicle
BloodRayne
Capcom vs. SNK 2 EO - Mark of the Millennium 2001
Dakar 2 - The World's Ultimate Rally
Dragon's Lair 3D - Return to the Lair
Enter the Matrix (Disc 1)
Enter the Matrix (Disc 2)
Fantastic 4
Final Fantasy - Crystal Chronicles
FireBlade
Freestyle Street Soccer
Frogger Beyond
Future Tactics - The Uprising
F-Zero GX
Gauntlet - Dark Legacy
Geist
Hot Wheels - World Race
King Arthur
Legend of Zelda, The - Collector's Edition
Legend of Zelda, The - The Wind Waker
Legends of Wrestling
Legends of Wrestling II
Luigi's Mansion
Mario Golf - Toadstool Tour
Mario Kart - Double Dash!!
Medal of Honor - Frontline
Metroid Prime
Mortal Kombat - Deception
Nintendo Puzzle Collection
Pac-Man World Rally
Paper Mario - The Thousand-Year Door
If someone wants a theme that is not in the pack you can write me and I will create it, if you like my work click mushroom, Thank You
Letter Pack for Nintendo Gamecube, 2 sets, with and without Gamecube logo.
Set of 574 Nintendo GameCube 2D boxes with reflections added and reformatted to be aspect-correct in 16:9 widescreen setups. The boxes themselves are sourced from other 2D box sets. This set matches HyperList as of December 2017, but does not include images for games marked as prototypes, unlicensed, or non-English games.
My Nintendo Game Cube Pack.
This Pack contain:
-Nintendo Game Cube.XML (627 Games)
-Nintendo Game Cube Main Theme (16:9)
-Nintendo Game Cube Main Video
-Nintendo Game Cube Default Theme (16:9)
-Artwork3 (DVD Box)
-Artwork4 (DVD)
-Setting file (..\Settings\Nintendo Game Cube\..)
Preview:
638 games total, 100% of the GameCube HyperList database.
Set Credits:
@JSinn: Project Lead (Source cleaner/maker)
@xALPHAxOMEGAx: Source collector
@SeanDyer87: Source collector
@32assassin: Source donor
@brolly: Source donor
This is a 2D set without the case (sleeve back only).
Note: Images will need to be scaled down for current HS use.
Check out the original thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-cases-2d3danimated-sets-hqhires/page-1
Stop by to say hi, thanks, or even hit that like button.
bordered gamecube wheel pack
Added to HyperBase on 8/11/2016 - Circo
638 games total, 100% of the GameCube HyperList database.
Set Credits:
@JSinn: Project Lead (Source cleaner/maker and Template designer)
@xALPHAxOMEGAx: Source collector
@SeanDyer87: Source collector
@32assassin: Source donor
@brolly: Source donor
@Tomkun: Japanese translation
Box set video preview (boxes are scaled down at 55%).
Note: Images will need to be scaled down for current HS use.
Check out the original thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-cases-2d3danimated-sets-hqhires/page-1
Stop by to say hi, thanks, or even hit that like button.
Are you tired of low quality media?
Are you you looking for an accurate box set?
Look no further my fellow HyperSpinners!
638 games total, 100% of the GameCube HyperList database.
Set Credits:
@JSinn: Project Lead (Source cleaner/maker and Template designer)
@xALPHAxOMEGAx: Source collector
@SeanDyer87: Source collector
@32assassin: Source donor
@brolly: Source donor
@Tomkun: Japanese translation
Box set video preview.
Note: Images will need to be scaled down for current HS use.
Check out the original thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1
Stop by to say hi, thanks, or even hit that like button.
Added to HyperBase on 8/11/2016 - Circo
638 games total, 100% of the GameCube HyperList database.
Set Credits:
@JSinn: Project Lead (Source cleaner/maker and Template designer)
@xALPHAxOMEGAx: Source collector
@SeanDyer87: Source collector
@32assassin: Source donor
@brolly: Source donor
@Tomkun: Japanese translation
This is a 2D set without the case (sleeve front only).
Note: Images will need to be scaled down for current HS use.
Check out the original thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-cases-2d3danimated-sets-hqhires/page-1
Stop by to say hi, thanks, or even hit that like button.
Hi Guys,
After looking at the FTP sites, etc. there were 40 Gamecube CD images I could not find (most of them, obscure Japanese titles). From looking in Hypervault, Google, e-bay, etc, I've found the best set of source art for the missing games that I could and have created the missing set (40 images in total). The available source images for these games ranged in quality from mediocre to horrible, so the resulting images are mostly low quality. However, until a better set comes along, you might like to have these in your wheel than nothing at all. Given their relatively small size (which I sized to match the other images that are out there) they don't look *too* bad in HyperSpin. ;-)
Hope you find them useful...
Made with logos that I found.
**Warning ** ** Warning**
May cause you to become mad because you'll wish all your box sets are animated.
638 games total, 100% of the GameCube HyperList database.
This set is intended for 16:9 (1920x1080 stretched).
All you need to do is drop these in to Artwork3 or Artwork4 and use a System Default theme.
Set Credits:
@JSinn: Project Lead (Source cleaner/maker - Template designer - Flash Animator)
@xALPHAxOMEGAx: Source collector
@SeanDyer87: Source collector
@32assassin: Source donor
@brolly: Source donor
@Tomkun: Japanese translation
Vid preview.
Note: This set can not be used as wheel images.
Original project thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1]http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1]http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1
Stop by to say hi, thanks, or even hit that like button.
**Warning ** ** Warning**
May cause you to become sad because you'll wish all your box sets are animated.
638 games total, 100% of the GameCube HyperList database.
All you need to do is drop these in to Artwork3 and use a System Default theme.
This set is intended for 4:3 and I will be working on a set for 16:9.
Set Credits:
@JSinn: Project Lead (Source cleaner/maker and Template designer)
@xALPHAxOMEGAx: Source collector
@SeanDyer87: Source collector
@32assassin: Source donor
@brolly: Source donor
@Tomkun: Japanese translation
Vid preview.
Note: I don't think this set can be used as wheel images.
Original project thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1]http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1]http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1
Stop by to say hi, thanks, or even hit that like button.
You better damn it! B-cuz this took 6 months to complete.
Nintendo GameCube Discs
640 game wheels
Nintendo GameCube 3D Boxes size 218x390 the size fits my theme you can resize if needed.
gamecube alt pointer
gamecube pointer