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Project 64 window not closing


Kenny Powers

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Posted

When I try exiting a game in hyperspin it is not closing the emulator window. I'm using project 64 as my Nintendo 64 emulator. The game closes and goes back to the wheel but the emulator window stays open. Any suggestions would be appreciated.

Posted

been a while since I bothered with P64 as its was way too buggy, plus RA seems to emulate better with more options too.

 

However, I remembered a bug that you had to change the exit emulator key as it was also a hotkey for the emulator?  So when you pressed it, P64 just got all monged up and spazzed out

Posted

Thanks for the tips everyone. Austin your videos are great. It's what I have been using to help me through my build. I messed with the esc key for a bit. That didn't seem to work but I'm probably going to try again. I started doing a retroarch setup from your video but I have a 32 bit windows system so the download you offer doesn't work. I guess I will try to set up one on my own.

Posted

thanks mate... Glad I can help you.  Maybe you could cheat the setup of 32 bit and just use its main fiiles with my configs etc.  I aint tried so I couldnt comment.  Either way  THIS should be useful for you.  Nightly are like BETA version and stable is... well stable hehehe

 

thanks for the big ups mate, I am sorry the vids could help you in this case.  But great feedback.  If you ever stuck, give me a shout!

Posted

The only real way to close PJ64 is to have RocketLauncher close it, so you'll need to set that up in RLUI.

 

The esc key in PJ probably switches from window to full screen.

 

But yeah your better off using RetroArch. 

Posted

been a while since I bothered with P64 as its was way too buggy, plus RA seems to emulate better with more options too.

 

However, I remembered a bug that you had to change the exit emulator key as it was also a hotkey for the emulator?  So when you pressed it, P64 just got all monged up and spazzed out

 

Hello,

what do you mean by same option?

 

Im getting those settings with the last version of 64 core:

 

mupen64-gfxplugin = "auto"

mupen64-rspplugin = "auto"

mupen64-cpucore = "dynamic_recompiler"

mupen64-pak1 = "memory"

mupen64-pak2 = "memory"

mupen64-pak3 = "memory"

mupen64-pak4 = "memory"

mupen64-gfxplugin-accuracy = "high"

mupen64-disableexpmem = "no"

mupen64-filtering = "nearest"

mupen64-virefresh = "2200"

mupen64-framerate = "fullspeed"

mupen64-screensize = "640x480"

mupen64-polyoffset-factor = "-3.0"

mupen64-polyoffset-units = "-3.0"

mupen64-angrylion-vioverlay = "disabled"

mupen64-astick-deadzone = "15"

mupen64-disable_expmem = "enabled"

 

Do you know what to enter in order to use GLideN64 and getting a nice picture?

 

Thanks.

 

 

Edit: I found more information here:

 

http://wiki.libretro.com/index.php?title=Mupen64Plus

 

Unfortuantly GlideN64 is not supported yet...

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