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HyperSpin Sends "Game Quit" to LEDBlinky Immediately After Launching Game


newoski

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Hi Guys,

 

I'm using HS 1.4 and I'm just starting to setup LEDBlink + PacLED64 and I'm having a major problem -- HyperSpin is sending the Game Quit command multiple times to LEDBlinky immediately after launching a game. I have the HyperLaunch option enabled in LEDBlink Config. I'm totally stumped. I've tried reverting back to HS 1.3.3 and it looks like the problem is happening there, but I'm not 100% certain. 

 

Has anyone seen this before? Any ideas how to solve?

 

Thanks!

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  • 4 years later...

am having this problem too, wondering if a fix was every found? After trying a few things, I can see that disabling a keymapper (joy2key or xpadder) solves the issue. Problem though is I need the keymapper of course. Any help would be greatly appreciated. I'm on the latest HyperSpin and RocketLauncher and am using the Pixelcade LED Marquee + LEDBlinky http://pixelcade.org. So the problem is when launching a game, the Pixelcade LED marquee won't display the marquee image because LEDBlinky has sent a game quit command which equals a black frame sent to the LED marquee. 

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HS is losing focus  when your game is starting causing the premature game quit I think; this is an old issue. There is an option you need checked in LEDBlinky's configuration utility to let it know that you're using Rlauncher with HS that is supposed to address this issue.

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