djvj Posted January 5, 2014 Share Posted January 5, 2014 I released my Pinball FX2 module, so you guys can borrow my code and use it in fplaunch if need be. Just please give credit: http://www.hyperspin-fe.com/forum/showthread.php?30720-Pinball-FX2-Module Edit: rockyrocket, I just looked at your ahk method and it would require anyone who doesn't have every table to go through a ridiculous amount of work to adjust all those ahks. Also once a new table is added, you have to adjust most of those ahks, instead of a simple ini file with coordinates. Link to comment Share on other sites More sharing options...
rockyrocket Posted January 5, 2014 Share Posted January 5, 2014 I released my Pinball FX2 module, so you guys can borrow my code and use it in fplaunch if need be. Just please give credit: http://www.hyperspin-fe.com/forum/showthread.php?30720-Pinball-FX2-ModuleEdit: rockyrocket, I just looked at your ahk method and it would require anyone who doesn't have every table to go through a ridiculous amount of work to adjust all those ahks. Also once a new table is added, you have to adjust most of those ahks, instead of a simple ini file with coordinates. Cool thanks for that djvj, in regards to the other method for gameex I agree its a bit of a pain but as Gameex do not use xmls, it just scans a folder that contains an ahk named correctly for each table owned - renaming each is all that is required with any changes to the menu layout. It could defo still be simpler though yes. Link to comment Share on other sites More sharing options...
connorsdad Posted January 5, 2014 Share Posted January 5, 2014 Awesome djvj, if somebody figures out how to incorporate this into hyperpin please share. Sent from my SM-N9005 using Tapatalk Link to comment Share on other sites More sharing options...
Falantrius Posted January 5, 2014 Share Posted January 5, 2014 I'm in the same bought - looking for the AHK scripts to launch Pinball FX2 from HyperSpin. I have the menus now and the main menu theme but I can launch. Link to comment Share on other sites More sharing options...
connorsdad Posted January 5, 2014 Share Posted January 5, 2014 I think it would be easy to incorporate into hyperspin, I want it to launch from hyperpin. Sent from my SM-N9005 using Tapatalk Link to comment Share on other sites More sharing options...
Falantrius Posted January 5, 2014 Share Posted January 5, 2014 I just need the command line and I can create the scripts... Command line for Pinball FX2 from Steam - with selection of the table. I can do the rest. Link to comment Share on other sites More sharing options...
BamBam Posted January 14, 2014 Share Posted January 14, 2014 Where can I find more information for this fe please? Searching is giving me nothing. Would be good to launch this from HS http://store.steampowered.com/app/226980/ Link to comment Share on other sites More sharing options...
connorsdad Posted January 14, 2014 Share Posted January 14, 2014 Has anybody managed to incorporate djvjs Pinballfx2 module into fplaunch yet? Sent from my SM-N9005 using Tapatalk Link to comment Share on other sites More sharing options...
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