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mame .167 //// hlsl -glsl /// 16:9


Deezdrama

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Posted

 

My old hdd I put together years ago had an old mame setup I did years back before these hlsl shaders.

I decided to compile a new hyperspin drive and sofar have mame .167 and several other systems all setup and running good.

By default there is a hlsl setting on mame and all my systems and it really blows my old setup out of the water but now have some questions.

Im running mameuifx through hyperspin/rocketlaunch.

Anyone know how to test out different hlsl/glsl shader settings?

Is it done in rocketlauncher or in mames ini or config files only?

Also....somehow on my old drive I have mame running full 16:9 which has grown on me but cannot figure out how to set this on my new setup.

Any help is appreciated!  drinking08.gif

 

Posted

All that can be done in the ini files found in the Mame ini folder or in mameuifx itself but anything you change there will only be written to the mame.ini if you have others as well.

 

I have around 6 ini files, a mame.ini which has my hlsl settings but I don't use it. The others, vertical.ini and horizontal.ini (yes spelled correctly) have settings for GLSL which I prefer. The latest builds have different quality shaders but I mainly use CRT-geom HQ and CRT-geom HQ very. All setting can be changed in the ini, you just add the one you want and switch it on. Then you need to configured RLUI to read the ini files, oh and don't forget to set the correct video mode in the ini.

 

For more info click on the pig below and watch my glsl video guide.

56uIzxg.png

Posted

BTW, the other ini files are game specific for Darius and Warrior Blade which is a dual screen game. Those two required some tweaks to the shader to remove the curve.

 

Your wide-screen question can be sorted in the ini probably under the video section, wide stretch or something. I keep mine in the original aspect because I use bezels.

56uIzxg.png

Posted

Im pretty happy with the basic default hlsl shader thats running with mameiufx .167..... It looks way better than the no shaders mame version im running on my cab at the moment (replacing with the drive im working on)

 

Are your shaders a big improvement?

Posted

I can't tell you that, you would have see for your self as people want different looks. If prefer a straight from the factory look others like a nicotine covered burnt in blur, lol.

56uIzxg.png

Posted

I want to try them but never messed with these settings before. Do I just edit the ini file with your settings making a backup first?

How do I set it in RL afterwards?

Ill just check out your vid tomorrow. Need sleep tonight....been editing a dozen systems input files for retroarch allday and cant see straight lol

Posted

i prefer the hlsl ini settings from metalozic the looks for my personal feelings nearest to the real arcades

but like giga said try some out for yourself griffin have inis too

[sIGPIC][/sIGPIC]

Posted

Here are the relevant sections of my vertical.ini, highlighting what's important to change. Setting openGL as the video mode will override any HLSL settings you have and if you have HLSL switched on.

 

#
# OSD VIDEO OPTIONS
#
video                     opengl
numscreens                1
window                    1
maximize                  0
keepaspect                1
unevenstretch             1
waitvsync                 1

 

 

This is the GLSL section. The red highlight switches it on, the green highlight is the shader you are using from the glsl folder. If you wish to use a different one just copy and paste the name in. 

 

#
# OpenGL-SPECIFIC OPTIONS
#
glslpath                  glsl
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl                   1
gl_glsl_filter            1
gl_glsl_sync              0
glsl_shader_mame0         "CRT Geom HQ Vertical"
glsl_shader_mame1         none
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none

 

 

Here is how I have things set in RLUI highlighting the areas of interest for you.

 

post-2819-0-69966400-1448187534_thumb.jp

 

And the files I have in my ini folder.

 

post-2819-0-92183800-1448187596_thumb.jp

 

56uIzxg.png

Posted

Here is that thread mentioned by jcm. http://www.hyperspin-fe.com/topic/9950-sharing-my-mame-162-hlsl-settings/page-1

 

And here are my HLSL settings.

 

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               1
hlslpath                  hlsl
hlsl_prescale_x           4
hlsl_prescale_y           5
hlsl_preset               -1
hlsl_write                1
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.12
shadow_mask_texture       crt_slot_mask.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.18750
shadow_mask_vsize         0.21875
curvature                 0.05
pincushion                0.050000
scanline_alpha            1.5
scanline_size             0.95
scanline_height           1.0
scanline_bright_scale     1.1
scanline_bright_offset    0.6
scanline_jitter           0.00
defocus                   0.005,0.005
converge_x                0.2,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.2,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 0.85,0.15,0.0
grn_ratio                 -0.1,1.1,0.0
blu_ratio                 -0.075,0.0,1.075
saturation                1.0
offset                    -0.15,-0.18,-0.18
scale                     1.15,1.18,1.18
power                     1.1,0.9,0.7
floor                     0.00,0.0,0.00
phosphor_life             0.0,0.0,0.0

56uIzxg.png

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