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MAME settings guide


bulbousbeard

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Posted

Okay tryed and tested it with my command line MAME....looks beautiful, only wierd thing that i have is that with the geom and lotte shader i have blocks (horiontal and vectical lines) instead of horizontal lines, check the sreenshot, left is mine, right is Pig's

post-3039-0-57414100-1453558077_thumb.pn

 

 

 

 

Posted

Both sides look good Sub-Z, was that the ini I sent you? I think the Lotte's shader is more like blocks and geom is scanlines.

So which did you want and are you intending to have just 1 ini file or one for vertical and vector as well?

56uIzxg.png

Posted

Those are some very helpful tips in the vid. I have been have some issues with popping noises on certain games like Mortal Kombat 2 and Donkey Kong with Donkey Kong being the worst that I cannot figure out. If I enable vsync it helps out a lot with donkey kong but then it makes a lot of games run to fast like mk 2,tapper and etc. and yes I have throttle enabled. I have a nvidia card and a beefy pc so I know that's not the problem. I tried all the settings you mentioned in the vid but I still have the issues. Turning the audio latency up does help but then you get more input lag.

Posted

Those are some very helpful tips in the vid. I have been have some issues with popping noises on certain games like Mortal Kombat 2 and Donkey Kong with Donkey Kong being the worst that I cannot figure out. If I enable vsync it helps out a lot with donkey kong but then it makes a lot of games run to fast like mk 2,tapper and etc. and yes I have throttle enabled. I have a nvidia card and a beefy pc so I know that's not the problem. I tried all the settings you mentioned in the vid but I still have the issues. Turning the audio latency up does help but then you get more input lag.

 

I'm guessing you have a 60hz monitor. The reason you hear popping noises in Donkey Kong is that DK runs at 60.606061hz, which is faster than your monitor's refresh rate. It can't possibly sync. You can fix this by running mame dkong -speed 0.99. This will run Donkey Kong at 99% speed with no audio breakup (the game will be almost imperceptibly slower).

 

MK2 is something else. Did you go into MK2's settings and turn the volume up? You can't turn up DCS sound all the way in its settings. Real MK2 cabinets had amplifiers in them. That's why MK2's volume is so low by default; the amp in those cabinets boosted the hell out of it. The real hardware had a ton of audio breakup if you turned up the volume that high, too.

 

Do you have syncrefresh enabled? Turning on v-sync should not make MK run too fast. It sounds to me like you've got syncrefresh on and are forcing games to run at your monitor's refresh.

Posted

I'm guessing you have a 60hz monitor. The reason you hear popping noises in Donkey Kong is that DK runs at 60.606061hz, which is faster than your monitor's refresh rate. It can't possibly sync. You can fix this by running mame dkong -speed 0.99. This will run Donkey Kong at 99% speed with no audio breakup (the game will be almost imperceptibly slower).

 

MK2 is something else. Did you go into MK2's settings and turn the volume up? You can't turn up DCS sound all the way in its settings. Real MK2 cabinets had amplifiers in them. That's why MK2's volume is so low by default; the amp in those cabinets boosted the hell out of it. The real hardware had a ton of audio breakup if you turned up the volume that high, too.

 

Do you have syncrefresh enabled? Turning on v-sync should not make MK run too fast. It sounds to me like you've got syncrefresh on and are forcing games to run at your monitor's refresh.

 

Wow...you really know your stuff as you were correct on all accounts. I remembered I did go into the menu a while ago and turn up MK2 volume so I went back in and turned down master volume a bit and now the sound pops are gone. As for dkong, yes I am running on a 60hz monitor and your trick worked by turning it down to 59.60606 in the mameuifx slider menu as the sound pops are all gone. The only thing is once you exit the game, that setting does not save as I have to redo it everytime. Do you know a way to get the refresh rate to save for dkong or other games that might have this problem? Also yes I did have syncrefresh enabled by accident and had that one mixed up with wait vsync so that is also fixed for certain games running to fast.Thanks again for the help!

Posted

Wow...you really know your stuff as you were correct on all accounts. I remembered I did go into the menu a while ago and turn up MK2 volume so I went back in and turned down master volume a bit and now the sound pops are gone. As for dkong, yes I am running on a 60hz monitor and your trick worked by turning it down to 59.60606 in the mameuifx slider menu as the sound pops are all gone. The only thing is once you exit the game, that setting does not save as I have to redo it everytime. Do you know a way to get the refresh rate to save for dkong or other games that might have this problem? Also yes I did have syncrefresh enabled by accident and had that one mixed up with wait vsync so that is also fixed for certain games running to fast.Thanks again for the help!

Like I said, you can permanently adjust the speed of Donkey Kong by launching it with the command line argument -speed 0.99 (or maybe 0.98 if 0.99 still ends up being more than 60hz).

 

So, the command to launch the game would be:

 

mame.exe dkong -speed 0.99

Posted

Like I said, you can permanently adjust the speed of Donkey Kong by launching it with the command line argument -speed 0.99 (or maybe 0.98 if 0.99 still ends up being more than 60hz).

 

So, the command to launch the game would be:

 

mame.exe dkong -speed 0.99

Thanks that does work. What I also found is a little easier for me since I don't use mame with command line is just to make a copy of my vertical ini and change the name to dkong.ini. and change the speed to 0.99 under core performance options in the dkong ini.

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