shitoken Posted May 20, 2016 Posted May 20, 2016 Hi newoski Problem I am having now is very strange all my eight buttons for P1/2 will light up normally when computer start once. But after I launched HS & start a game in mame all my buttons will go off light, except 3 buttons in P1 will light up and 2 buttons in P2 this happen to all games and these buttons are not functioning in the game so should not light up. Don't know why these sets same buttons will light up and rest all goes off. Very strange. Setting in Ledblinky and Rocketblinky matches the same. I am using default mame settings by andySo I cant figure out where is the problem.
sevenseal Posted May 20, 2016 Posted May 20, 2016 Hi newoski Problem I am having now is very strange all my eight buttons for P1/2 will light up normally when computer start once. But after I launched HS & start a game in mame all my buttons will go off light, except 3 buttons in P1 will light up and 2 buttons in P2 this happen to all games and these buttons are not functioning in the game so should not light up. Don't know why these sets same buttons will light up and rest all goes off. Very strange. Setting in Ledblinky and Rocketblinky matches the same. I am using default mame settings by andy So I cant figure out where is the problem. i could help you out, it has to with ledblinky's config file for input... if you dont setup the correct syntax for each button you will run into that issues,nothing related to rocketblinky
shitoken Posted May 21, 2016 Posted May 21, 2016 Thank you friends, I have set the most in config file according to setting HS need but still same issue, so I am still little confuse here, and here is the error pops up BASS_RecordInit failed. Error: BASS_ERROR_DEVICE (23)
shitoken Posted May 28, 2016 Posted May 28, 2016 i could help you out, it has to with ledblinky's config file for input... if you dont setup the correct syntax for each button you will run into that issues, nothing related to rocketblinky Iedblinkyinput file I have set all the buttons with RGB per buttons and single led. One thing confusing me is should I use joycode or keycode if my encoder is ipac ultimate with default mame setting? Now I am on keycodes for all buttons input. I have xpadder but no profiles and not using it now dont know why buttons light up wrong. Tapatalk を使用して私の A0001 から送信
sevenseal Posted May 29, 2016 Posted May 29, 2016 Iedblinkyinput file I have set all the buttons with RGB per buttons and single led. One thing confusing me is should I use joycode or keycode if my encoder is ipac ultimate with default mame setting? Now I am on keycodes for all buttons input. I have xpadder but no profiles and not using it now dont know why buttons light up wrong. Tapatalk を使用して私の A0001 から送信 use both, but use joycode first before keycode
shitoken Posted May 30, 2016 Posted May 30, 2016 I have changed all from Keycode to Joycode P1B1 to B8 and P2B1 to B8 , P4B1 to B4 is for left and right pinball . Same with Rocketblinky and than replaced the xml file into ledblinky folder. But still the same. I am surprised because it is working for everyone and it is not difficult so I can't understand where the problem. Maybe you can send me your control.INI and color.INI is this the same came with ledblinky? Tapatalk を使用して私の A0001 から送信
sevenseal Posted June 3, 2016 Posted June 3, 2016 I have changed all from Keycode to Joycode P1B1 to B8 and P2B1 to B8 , P4B1 to B4 is for left and right pinball . Same with Rocketblinky and than replaced the xml file into ledblinky folder. But still the same. I am surprised because it is working for everyone and it is not difficult so I can't understand where the problem. Maybe you can send me your control.INI and color.INI is this the same came with ledblinky? Tapatalk を使用して私の A0001 から送信 change you made are wrong... i will walk you through one day, not today buddy... i have family crisis
shitoken Posted June 4, 2016 Posted June 4, 2016 change you made are wrong... i will walk you through one day, not today buddy... i have family crisisOK broLet me know when you free. Remember we have time diff hehe Tapatalk を使用して私の A0001 から送信
shitoken Posted June 7, 2016 Posted June 7, 2016 Hi sevenseal bro, Thank you for helping this morning during your hard time. Appreciate. I have done a drawing of my panel the highlighted 2 buttons in P1 & P2 still lit up whenever in a main theme of system. Tapatalk を使用して私の A0001 から送信
sevenseal Posted June 11, 2016 Posted June 11, 2016 Hi sevenseal bro, Thank you for helping this morning during your hard time. Appreciate. I have done a drawing of my panel the highlighted 2 buttons in P1 & P2 still lit up whenever in a main theme of system. Tapatalk を使用して私の A0001 から送信 i would try to disable light up frontend buttons... that might be causing problems
shitoken Posted June 11, 2016 Posted June 11, 2016 Thanks Bro, But this will be a temporarily solution because if arzoo added this option in GUI means we can use it and should not be any problem unless others reported with a bug in this. Now I am launching direct from RL but have this problem too sometime. God knows what's is wrong haha Tapatalk を使用して私の A0001 から送信
sevenseal Posted June 11, 2016 Posted June 11, 2016 Thanks Bro, But this will be a temporarily solution because if arzoo added this option in GUI means we can use it and should not be any problem unless others reported with a bug in this. Now I am launching direct from RL but have this problem too sometime. God knows what's is wrong haha Tapatalk を使用して私の A0001 から送信 the reason why i suggested it because the frontend buttons are not setup in ledblinky, colors and keys assignment are not done.. rocketblinky doesnt setup that part either... just so you are aware
shitoken Posted June 11, 2016 Posted June 11, 2016 the reason why i suggested it because the frontend buttons are not setup in ledblinky, colors and keys assignment are not done.. rocketblinky doesnt setup that part either... just so you are awareOK I will try to disable and try again later today before go bedTapatalk を使用して私の A0001 から送信
newoski Posted June 12, 2016 Author Posted June 12, 2016 OK I will try to disable and try again later today before go bed Tapatalk を使用して私の A0001 から送信 Have you defined your front-end button layout in LEDBlinky, as described in the RocketBlinky instructions?Sent from my HTC6535LVW using Tapatalk
shitoken Posted June 12, 2016 Posted June 12, 2016 Have you defined your front-end button layout in LEDBlinky, as described in the RocketBlinky instructions? Sent from my HTC6535LVW using Tapatalk Happy WeekendNot yet, need to study the instructions again. Tapatalk を使用して私の A0001 から送信
shitoken Posted June 14, 2016 Posted June 14, 2016 Newoski and Sevenseal Thank you so much bro, without you I will not success. Finally I have solved the lighting problems after setting the following Define either a FE Active Animation within LEDBlinkyConfig.exe or add your preferred Colors to the HyperSpin Front-End Controls layout To define a FE Active Animation, run LEDBlinkyConfig.exe, click on the FE Options tab, and choose an FE Active Animation from the dropdown. Next I will try to learn and set the lights for other systems under MAME such as capcom , zinc ,etc.
newoski Posted June 14, 2016 Author Posted June 14, 2016 Newoski and Sevenseal Thank you so much bro, without you I will not success. Finally I have solved the lighting problems after setting the following Define either a FE Active Animation within LEDBlinkyConfig.exe or add your preferred Colors to the HyperSpin Front-End Controls layout To define a FE Active Animation, run LEDBlinkyConfig.exe, click on the FE Options tab, and choose an FE Active Animation from the dropdown. Next I will try to learn and set the lights for other systems under MAME such as capcom , zinc ,etc. Any system that uses MAME is already programmed via RocketBlinky -- LEDBlinky just needs to know that it is a MAME system. There are two ways you can do this. The bad way is to add "MAME" before or after every system name that uses MAME. For example "CAVE MAME". That's the bad way. The better way is cleaner. Just follow the steps below: 1. Select system in RocketLauncher, for example CAVE 2. Settings -> Main Settings -> LEDBlinky -> System Name 3. Add MAME to this empty field By adding MAME, this tells RocketLauncher to send LEDBLinky "MAME" as the system name, instead of whatever the real system name is (CAVE) for example. Once you set this up for all your systems that use MAME, they will light correctly, automatically by leveraging the data populated by RocketBlinky into your LEDBlinkyControls.xml. I award myself 1 out of 10 points for a clear explanation, but I wanted to get a reply up, since you're so close. I'll try to clean this reply up later for future readers
shitoken Posted June 15, 2016 Posted June 15, 2016 Any system that uses MAME is already programmed via RocketBlinky -- LEDBlinky just needs to know that it is a MAME system. There are two ways you can do this. The bad way is to add "MAME" before or after every system name that uses MAME. For example "CAVE MAME". That's the bad way. The better way is cleaner. Just follow the steps below: 1. Select system in RocketLauncher, for example CAVE 2. Settings -> Main Settings -> LEDBlinky -> System Name 3. Add MAME to this empty field By adding MAME, this tells RocketLauncher to send LEDBLinky "MAME" as the system name, instead of whatever the real system name is (CAVE) for example. Once you set this up for all your systems that use MAME, they will light correctly, automatically by leveraging the data populated by RocketBlinky into your LEDBlinkyControls.xml. I award myself 1 out of 10 points for a clear explanation, but I wanted to get a reply up, since you're so close. I'll try to clean this reply up later for future readers Thank you so much I prefer option 2 will be best and again I have learned something new from you. Will try this tonight.Tapatalk を使用して私の A0001 から送信
shitoken Posted June 17, 2016 Posted June 17, 2016 I have done the settings and it seems working fine except some systems game play buttons wont lit, but only the admins. Hmm maybe game colours not set. Tapatalk を使用して私の A0001 から送信
newoski Posted June 17, 2016 Author Posted June 17, 2016 I have done the settings and it seems working fine except some systems game play buttons wont lit, but only the admins. Hmm maybe game colours not set. Tapatalk を使用して私の A0001 から送信 Which systems? You can look at the LEDBlinkyControls.xml to see if they are supposed to light up or not, based on the data defined. Let me know which systems and I can report back if that is by design...
shitoken Posted August 1, 2016 Posted August 1, 2016 Hi newoski , is taito type X, X2, X+ not been added? Tapatalk を使用して私の A0001 から送信
newoski Posted August 16, 2016 Author Posted August 16, 2016 Fixed. How do I get access to add Beer Me?
newoski Posted August 16, 2016 Author Posted August 16, 2016 Hi newoski , is taito type X, X2, X+ not been added? Tapatalk を使用して私の A0001 から送信 Taito Type X has. The others, I don't believe so. Taito is a mess. The databases are broken up, but people are still using a combination of a Taito Type X and the Arcade PC stuff. Once that settles, I'll tackle
shitoken Posted August 17, 2016 Posted August 17, 2016 Taito Type X has. The others, I don't believe so. Taito is a mess. The databases are broken up, but people are still using a combination of a Taito Type X and the Arcade PC stuff. Once that settles, I'll tackleBro pls check my PMTapatalk を使用して私の A0001 から送信
shitoken Posted August 24, 2016 Posted August 24, 2016 Any system that uses MAME is already programmed via RocketBlinky -- LEDBlinky just needs to know that it is a MAME system. There are two ways you can do this. The bad way is to add "MAME" before or after every system name that uses MAME. For example "CAVE MAME". That's the bad way. The better way is cleaner. Just follow the steps below: 1. Select system in RocketLauncher, for example CAVE 2. Settings -> Main Settings -> LEDBlinky -> System Name 3. Add MAME to this empty field By adding MAME, this tells RocketLauncher to send LEDBLinky "MAME" as the system name, instead of whatever the real system name is (CAVE) for example. Once you set this up for all your systems that use MAME, they will light correctly, automatically by leveraging the data populated by RocketBlinky into your LEDBlinkyControls.xml. I award myself 1 out of 10 points for a clear explanation, but I wanted to get a reply up, since you're so close. I'll try to clean this reply up later for future readers Hi newoski I have done above setting name added MAME to those systems. Some of the systems like Namco Classis , Taito Classics wont lit up at all. Anything I am doing wrong?
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