thcdgaf Posted April 4, 2016 Posted April 4, 2016 you dont need anything in hyper hq and to me the brackets in your settings.ini needs to go its reverting back to hyperlaunch instead of rocketlauncher.i never touch it since 1.33 only for wheel sizes...
Metalzoic Posted April 4, 2016 Posted April 4, 2016 What's with those brackets in your path? I've never seen that before. Could those be causing the issue?
Metalzoic Posted April 4, 2016 Posted April 4, 2016 That's interesting, didn't know that. I usually put a _ in front to put things at the top.
32assassin Posted April 4, 2016 Posted April 4, 2016  This is all that's in it ? 10:13:47 PM | HyperLaunch v2.25c 10:13:47 PM | System Specs:       HyperSpin Dir: E:\Hyperspin       OS: WIN_7       OS Language: 0409       OS Admin Status: No       Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work)       HyperSpin Res: x       AHK Version: 1.1.07.03 10:13:47 PM | HyperLaunch launched directly  this looks like a Hyperlaunch 2 log not a HS or RL log  you need to post the log found in  HS log E:\Hypespin\log.txt  RL log E:\Rocketlauncher\Rocketlauncher.txt  and make sure you set your Log to troubleshoot,  your log should be about 20 times longer than that  open RocketlauncherUI Click on the Global Tab Click the Generla Settings Tab Find the Logger Section Make sure the troubleshooting is selected from the drop down menu   once you have everything up and running you can change your Log view to off,  as a command line window will pop up when you have your log set to troubleshoot.   and all your settings seem to be correct can you, not sure what your problem is. Can you post a picture of your RocketauncherUI screen that shows the Log level set to Troubleshoot.  I like to confirm 2 other paths.
skpManiac Posted April 5, 2016 Author Posted April 5, 2016 Hi guys, just got back from work - will try al this above before I sleep  As for the [ ] - Yes, I always use these to force an important folder to the top of Explorer, it's never cause any issues before but I did lose them before my last post and it made no difference. I will start the logging now and post it along with screenshots  Thanks
skpManiac Posted April 5, 2016 Author Posted April 5, 2016 I deleted the settings from Hyperspin, so both exe and Rom fields are blank It launched the game again, hopefully this time it is using Rocket Launcher? ok, log.txt from Hyperspin is:  11:00:35 PM | HyperSpin Started11:00:35 PM | Going FullScreen11:00:35 PM | Checking for updates11:00:35 PM | Update Check Complete11:00:35 PM | Startup program unavailable11:00:36 PM | Error intializing joysticks11:00:36 PM | Menu Mode is multi11:00:36 PM | Loading Main Menu.xml11:00:36 PM | Main Menu.xml successfully loaded11:00:36 PM | Main Menu wheel loaded successfully11:00:38 PM | Loading MAME.xml11:00:38 PM | Main Menu.xml successfully loaded11:00:39 PM | MAME wheel loaded successfully11:00:43 PM | Launching Game11:00:43 PM | Using HyperLaunch11:00:43 PM | Getting Launcher path11:00:43 PM | Launcher located at E:\RocketLauncher\RocketLauncher.exe11:00:43 PM | Running Launcher11:00:43 PM | Launcher Command Line is: E:\RocketLauncher\RocketLauncher.exe "MAME" "rtypeu"11:01:00 PM | Loading Main Menu.xml11:01:00 PM | Main Menu.xml successfully loaded11:01:00 PM | Main Menu wheel loaded successfully11:01:02 PM | Exit program unavailable11:01:02 PM | Quiting Hyperspin11:01:02 PM | Bye!  Log from Rocket Launcher  23:00:43:758 | RL |    INFO | +N/A  | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com) 23:00:43:758 | RL | WARNING | +0    | Main - You have "Logging_Show_Command_Window" enabled. This is only for showing errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 23:00:43:758 | RL | WARNING | +0    | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 23:00:43:835 | RL |    INFO | +78   | Main - System Specs:                RocketLauncher Dir: E:\RocketLauncher                RocketLauncher is: 32-bit                OS: Microsoft Windows 10 Pro                SKU: Professional                Total Memory: 32720.27 MB                Free Memory: 23297.00 MB                Used Memory: 9423.270 MB                SystemType: 64-bit                Physical Processors: 1                Logical Processors: 8                GPU 1 Name: NVIDIA GeForce GTX 980 Ti                GPU 1 RAM: -1.00 MB                GPU 1 Driver Version: 10.18.13.6472                Sound 1 Device: NVIDIA High Definition Audio                Sound 1 Status: Enabled                Sound 2 Device: USB Audio Device                Sound 2 Status: Enabled                Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)                Sound 3 Status: Enabled                OS Language: English_United_States                System Locale: en-US                Formats Locale: en-GB                Windows UI Language: en-US                Text Encoding: Windows-1252                OS Admin Status: No                Latest .Net Version: v4.0.30319                Monitor #1 (\\.\DISPLAY2): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary)                Current AHK Desktop Width: 1920                Current AHK Desktop Height: 1080                AutoHotkey Path:                AHK Version: 1.1.09.04                Unicode: No 23:00:43:836 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\RocketLauncher.exe exists 23:00:43:836 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RocketLauncher.dll exists 23:00:43:836 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Array.ahk exists 23:00:43:838 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:839 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 23:00:43:839 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:839 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BlockInput.exe exists 23:00:43:840 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\CLR_L.ahk exists 23:00:43:840 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:840 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 23:00:43:841 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:841 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip.ahk exists 23:00:43:842 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:842 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 23:00:43:843 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:843 | RL |  DEBUG1 | +0    | gdip_alt.ahk Version: 1.0.3 23:00:43:843 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gsdll32.dll exists 23:00:43:843 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\itextsharp.dll exists 23:00:43:843 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Java.ahk exists 23:00:43:844 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:844 | RL |  DEBUG1 | +0    | Java.ahk Version: 1.0.0 23:00:43:844 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\JSON.ahk exists 23:00:43:844 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:845 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Origin.ahk exists 23:00:43:845 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:845 | RL |  DEBUG1 | +0    | Origin.ahk Version: 1.0.2 23:00:43:845 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RegRW64.ahk exists 23:00:43:846 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:846 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RIni.ahk exists 23:00:43:847 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:847 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 23:00:43:847 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Steam.ahk exists 23:00:43:847 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:848 | RL |  DEBUG1 | +0    | Steam.ahk Version: 1.0.2 23:00:43:848 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA.ahk exists 23:00:43:848 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Extension. 23:00:43:848 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 23:00:43:849 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:849 | RL |  DEBUG1 | +0    | VA_Extension.ahk Version: 1.0.1 23:00:43:849 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\7z.ahk exists 23:00:43:849 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:850 | RL |  DEBUG1 | +0    | 7z.ahk Version: 1.0.3 23:00:43:850 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Bezel.ahk exists 23:00:43:852 | RL |  DEBUG1 | +15   | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:852 | RL |  DEBUG1 | +0    | Bezel.ahk Version: 1.1.11 23:00:43:852 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Fade.ahk exists 23:00:43:853 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:853 | RL |  DEBUG1 | +0    | Fade.ahk Version: 1.1.5 23:00:43:853 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Init.ahk exists 23:00:43:854 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:854 | RL |  DEBUG1 | +0    | Fade Init.ahk Version: 1.0.2 23:00:43:854 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Animations.ahk exists 23:00:43:855 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:855 | RL |  DEBUG1 | +0    | Fade Animations.ahk Version: 1.1.12 23:00:43:855 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper.ahk exists 23:00:43:857 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:857 | RL |  DEBUG1 | +0    | Keymapper.ahk Version: 1.1.4 23:00:43:857 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper Init.ahk exists 23:00:43:857 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:858 | RL |  DEBUG1 | +0    | Keymapper Init.ahk Version: 1.0.6 23:00:43:858 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame.ahk exists 23:00:43:859 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:859 | RL |  DEBUG1 | +0    | MultiGame.ahk Version: 1.0.9 23:00:43:859 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame Init.ahk exists 23:00:43:859 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:860 | RL |  DEBUG1 | +0    | MultiGame Init.ahk Version: 1.0.0 23:00:43:860 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\MultiPlayer.ahk exists 23:00:43:861 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:861 | RL |  DEBUG1 | +0    | MultiPlayer.ahk Version: 1.0.8 23:00:43:861 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Pause.ahk exists 23:00:43:865 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:865 | RL |  DEBUG1 | +0    | Pause.ahk Version: 1.1.8 23:00:43:865 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Pause Init.ahk exists 23:00:43:866 | RL |  DEBUG1 | +16   | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:866 | RL |  DEBUG1 | +0    | Pause Init.ahk Version: 1.0.3 23:00:43:866 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Password.ahk exists 23:00:43:866 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:866 | RL |  DEBUG1 | +0    | Password.ahk Version: 1.0.3 23:00:43:866 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\RL.ahk exists 23:00:43:867 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:867 | RL |  DEBUG1 | +0    | RL.ahk Version: 1.0 23:00:43:867 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 23:00:43:868 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:868 | RL |  DEBUG1 | +0    | Rom Mapping Launch Menu.ahk Version: 1.0.7 23:00:43:868 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Shared.ahk exists 23:00:43:870 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:870 | RL |  DEBUG1 | +0    | Shared.ahk Version: 1.3.9 23:00:43:870 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics.ahk exists 23:00:43:870 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:871 | RL |  DEBUG1 | +0    | Statistics.ahk Version: 1.0.4 23:00:43:871 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics Init.ahk exists 23:00:43:872 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:872 | RL |  DEBUG1 | +0    | Statistics Init.ahk Version: 1.0.1 23:00:43:872 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\Virtual Drive.ahk exists 23:00:43:873 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:873 | RL |  DEBUG1 | +0    | Virtual Drive.ahk Version: 1.0.4 23:00:43:873 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey.ahk exists 23:00:43:873 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:874 | RL |  DEBUG1 | +0    | XHotkey.ahk Version: 1.0.4 23:00:43:874 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey Init.ahk exists 23:00:43:874 | RL |  DEBUG1 | +0    | CRC Check - CRC matches, this is an official unedited Library. 23:00:43:874 | RL |  DEBUG1 | +0    | XHotkey Init.ahk Version: 1.0.2 23:00:43:875 | RL |  DEBUG1 | +0    | Main - Using HyperSpin normal mode for version 1.4.0.0 found at: E:\Hyperspin\HyperSpin.exe 23:00:43:875 | RL |  DEBUG1 | +0    | Main - Raw CLI received: "MAME rtypeu" 23:00:43:875 | RL |  DEBUG1 | +0    | Main - Received this dbName with no path via CLI: "rtypeu" 23:00:43:875 | RL |  DEBUG1 | +0    | Main - dbName: rtypeu 23:00:43:875 | RL |    INFO | +0    | Main - Loading Front End Plugin: "HyperSpin" 23:00:43:878 | RL |    INFO | +0    | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 23:00:43:878 | RL |    INFO | +0    | Main - RocketLauncher received "MAME" and "rtypeu" 23:00:43:882 | RL |    INFO | +16   | Main - Did not find a "E:\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options. 23:00:43:882 | RL |    INFO | +0    | Main - rtypeu is using the default emulator: MAME 23:00:43:882 | RL |    INFO | +0    | Main - Checking for a [MAME] section in E:\RocketLauncher\Settings\MAME\Emulators.ini 23:00:43:882 | RL |    INFO | +0    | Main - Checking for a [MAME] section in E:\RocketLauncher\Settings\Global Emulators.ini 23:00:43:883 | RL |    INFO | +0    | Main - Found [MAME] in E:\RocketLauncher\Settings\Global Emulators.ini 23:00:43:883 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Modules\MAME\MAME.ahk exists 23:00:43:885 | RL |    INFO | +0    | Main - CRC Check - CRC matches, this is an official unedited module. 23:00:43:885 | RL |    INFO | +0    | Main - rtypeu will use module: E:\RocketLauncher\Modules\MAME\MAME.ahk 23:00:43:894 | RL |    INFO | +0    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 23:00:43:897 | RL |    INFO | +0    | CheckFile - Checking if E:\Hyperspin\Emulators\Mame UIX64\mame64.exe exists 23:00:43:897 | RL |    INFO | +15   | Main - INI Keys read 23:00:43:897 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.exe exists 23:00:43:897 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.dll exists 23:00:43:902 | RL |    INFO | +0    | Main - "rtypeu" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 23:00:43:902 | RL |    INFO | +0    | CheckPaths - Started 23:00:43:902 | RL |  DEBUG1 | +0    | CheckPaths - Looking for rom: E:\[ ROMS ]\MAME\rtypeu.7z 23:00:43:902 | RL |  DEBUG1 | +0    | CheckPaths - Looking for rom by name in subfolder: E:\[ ROMS ]\MAME\rtypeu\rtypeu.7z 23:00:43:902 | RL |  DEBUG1 | +0    | CheckPaths - Looking for rom by extension: E:\[ ROMS ]\MAME\rtypeu\*.7z 23:00:43:902 | RL |  DEBUG1 | +0    | CheckPaths - Looking for rom: E:\[ ROMS ]\MAME\rtypeu.rar 23:00:43:902 | RL |  DEBUG1 | +0    | CheckPaths - Looking for rom by name in subfolder: E:\[ ROMS ]\MAME\rtypeu\rtypeu.rar 23:00:43:902 | RL |  DEBUG1 | +0    | CheckPaths - Looking for rom by extension: E:\[ ROMS ]\MAME\rtypeu\*.rar 23:00:43:903 | RL |  DEBUG1 | +0    | CheckPaths - Looking for rom: E:\[ ROMS ]\MAME\rtypeu.zip 23:00:43:903 | RL |    INFO | +0    | CheckPaths - Found rom: E:\[ ROMS ]\MAME\rtypeu.zip 23:00:43:903 | RL |  DEBUG1 | +0    | CheckPaths - Current romName: rtypeu 23:00:43:903 | RL |  DEBUG1 | +0    | CheckPaths - Current romPath: E:\[ ROMS ]\MAME 23:00:43:903 | RL |  DEBUG1 | +0    | CheckPaths - Current romExtension: .zip 23:00:43:903 | RL |    INFO | +0    | CheckPaths - Ended 23:00:43:903 | RL |    INFO | +0    | BuildScript - User Variables:                ;----------------------------------------------------------------------------                ; INJECTED VARIABLES                ;----------------------------------------------------------------------------                               #NoTrayIcon                #InstallKeybdHook                DetectHiddenWindows, ON                SetTitleMatchMode, 2                SendMode, Event                0 = 2                pluginPath = E:\RocketLauncher\Plugins                pluginName = HyperSpin                pluginExt = .plugin                contextOnExit =                rlMode =                rlTitle = RocketLauncher                rlVersion = 1.0.1.5a                rlAuthor = djvj                rlURL = www.rlauncher.com                langFile = E:\RocketLauncher\Data\Language\Localization.ini                primMonitor = 1                frontendPID = 17068                frontendPath = E:\Hyperspin                frontendExe = HyperSpin.exe                frontendExt = exe                frontendName = HyperSpin                frontendDrive = E:                exitEmulatorKey = ~Esc                restoreFE = false                exitScriptKey = ~q & ~s                toggleCursorKey = ~e & ~t                emuFullPath = E:\Hyperspin\Emulators\Mame UIX64\mame64.exe                emuPath = E:\Hyperspin\Emulators\Mame UIX64                emuName = MAME                emuExt = exe                baseRomPath = E:\[ ROMS ]\MAME                romPath = E:\[ ROMS ]\MAME                romPathFromIni = E:\[ ROMS ]\MAME                romExtension = .zip                romExtensionOrig = .zip                romExtensions = 7z|rar|zip|chd|cue|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc                executable = mame64.exe                systemDbName = MAME                systemName = MAME                dbPath =                dbName = rtypeu                dbExt =                romName = rtypeu                romMapPath =                romMappingEnabled = false                romMappingLaunchMenuEnabled = false                romMappingFirstMatchingExt = false                romMappingShowAllRomsInArchive = true                romMappingNumberOfGamesByScreen = 7                romMappingHideParent = false                romMappingMenuWidth = 400                romMappingMenuMargin = 65                romMappingTextFont = Bebas Neue                romMappingTextOptions = cFFFFFFFF r4 s60 Bold                romMappingDisabledTextColor = ff888888                romMappingTextSizeDifference = 7                romMappingTextMargin = 15                romMappingTitleTextFont = Bebas Neue                romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold                romMappingTitle2TextFont = Bebas Neue                romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold                romMappingGameInfoTextFont = Bebas Neue                romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular                romMappingGameNameTextFont = Bebas Neue                romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular                romMappingBackgroundBrush = aa000000                romMappingColumnBrush = 33000000                romMappingButtonBrush1 = 6f000000                romMappingButtonBrush2 = 33000000                romMappingBackgroundAlign = Stretch and Lose Aspect                romMappingMenuFlagWidth = 55                romMappingMenuFlagSeparation = 7                romMappingDefaultMenuList = FullList                romMappingSingleFilteredRomAutomaticLaunch = false                altArchiveNameOnly =                altRomNameOnly =                altArchiveAndRomName =                altArchiveAndManyRomNames =                altRomNamesOnly =                romMapScenario =                skipchecks = false                romMatchExt = true                blockInputTime = 0                blockInputFile = E:\RocketLauncher\Module Extensions\BlockInput.exe                errorLevelReporting = false                lockLaunch = false                lockLaunchGame =                screenRotationAngle = 0                screenRotationAngleGame =                setResolution =                logFile = E:\RocketLauncher\RocketLauncher.log                logLabel := ["   INFO"," WARNING","  ERROR"," DEBUG1"," DEBUG2"]                logLevel = 10                logShowDebugConsole = false                logIncludeModule = true                logIncludeFileProperties = false                logShowCommandWindow = true                logCommandWindow = true                rlDebugConsoleStdout =                sysLang = English_United_States                sysType = 64-bit                broadcastWindowTitle =                navUpKey = Up                navDownKey = Down                navLeftKey = Left                navRightKey = Right                navSelectKey = Enter                navP2UpKey = Numpad8                navP2DownKey = Numpad2                navP2LeftKey = Numpad4                navP2RightKey = Numpad6                navP2SelectKey = NumpadEnter                originalWidth = 1920                originalHeight = 1080                vdEnabled = false                vdFullPath =                vdUseSCSI = true                vdDriveLetter =                vdAddDrive = true                servoStikEnabled = false                servoStikExitMode = false                ledblinkyEnabled = false                ledblinkySystemName =                ledblinkyFullPath =                ledblinkyProfilePath = E:\RocketLauncher\Profiles\LEDBlinky                ledblinkyRLProfile = E:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher                winIPACFullPath =                ultraMapEnabled = false                ultraMapFullPath =                emuIdleShutdown = 0                launchPasswordHash = UpUpDownDownLeftRightLeftRight                hideCursor = false                hideEmu = false                hideFE = false                fadeIn = false                fadeInDuration = 500                fadeInTransitionAnimation = DefaultAnimateFadeIn                fadeInDelay = 0                fadeInExitDelay = 0                fadeOutExitDelay = 0                fadeOut = false                fadeOutExtraScreen = false                fadeOutDuration = 500                fadeOutTransitionAnimation = DefaultAnimateFadeOut                fadeOutDelay = 0                fadeLyrInterpolation = 7                fadeMuteEmulator = false                fadeUseBackgrounds = false                fadeClickThrough = false                fadeWidthBaseRes = 1920                fadeHeightBaseRes = 1080                fadeLyr1Color = FF000000                fadeLyr1AlignImage = Stretch and Lose Aspect                fadeLyr2Pos = Stretch and Lose Aspect                fadeLyr2X = 0                fadeLyr2Y = 0                fadeLyr2W =                fadeLyr2H =                fadeLyr2Adjust = 1                fadeLyr2PicPad = 0                fadeLyr2Prefix = Extra Layer 1 - Console                fadeLyr3Pos = Center                fadeLyr3X = 450                fadeLyr3Y = 450                fadeLyr3W =                fadeLyr3H =                fadeLyr3Adjust = 1                fadeLyr3PicPad = 0                fadeLyr3Speed = 750                fadeLyr3Animation = DefaultFadeAnimation                fadeLyr37zAnimation = DefaultFadeAnimation                fadeLyr3Type = imageandbar                fadeLyr3ImgFollow7zProgress = true                fadeLyr3Repeat = 1                fadeLyr3BackImageTransparency = 30                fadeLyr3StaticPos = No Alignment                fadeLyr3StaticX = 0                fadeLyr3StaticY = 870|1575                fadeLyr3StaticW =                fadeLyr3StaticH =                fadeLyr3StaticAdjust = 1                fadeLyr3StaticPicPad = 0                fadeLyr3StaticPrefix = Info Bar                fadeLyr4Adjust = 1                fadeLyr4X = 1792|952                fadeLyr4Y = 891|1596                fadeLyr4W = 128                fadeLyr4H =                fadeLyr4Pos = No Alignment                fadeLyr4FPS = 50                fadeLyr4PicPad = 0                fadeTranspGifColor = FFFFFF                fadeBarWindow = Image                fadeBarWindowX =                fadeBarWindowY =                fadeBarWindowW = 900                fadeBarWindowH =                fadeBarWindowR = 30                fadeBarWindowM = 30                fadeBarWindowHatchStyle = 8                fadeBar = 7zOnly                fadeBarNon7zProgressTime = 0                fadeBarBack = true                fadeBarBackColor = FF555555                fadeBarH = 30                fadeBarR = 10                fadeBarColor = DD00BFFF                fadeBarHatchStyle = 8                fadeBarPercentageText = true                fadeBarInfoText = true                fadeBarXOffset = 0                fadeBarYOffset = 150                fadeRomInfoDescription = filtered text                fadeRomInfoSystemName = image                fadeRomInfoYear = text with label                fadeRomInfoDeveloper = text with label                fadeRomInfoPublisher = text with label                fadeRomInfoGenre = disabled                fadeRomInfoRating = image                fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher                fadeRomInfoTextPlacement = User Defined                fadeRomInfoTextMargin = 7                fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular                fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold                fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular                fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular                fadeRomInfoText5Options = cFF555555 r4 s42 Bold                fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular                fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular                fadeStats_Number_of_Times_Played = text with label                fadeStats_Last_Time_Played = text with label                fadeStats_Average_Time_Played = text with label                fadeStats_Total_Time_Played = text with label                fadeStats_System_Total_Played_Time = text with label                fadeStats_Total_Global_Played_Time = text with label                fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time                fadeStatsInfoTextPlacement = topRight                fadeStatsInfoTextMargin = 7                fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold                fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold                fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold                fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold                fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold                fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold                fadeText1X = 0                fadeText1Y = 0                fadeText1Options = cFFB4B4B4 r4 s30 Right Bold                fadeText1 = Loading Game                fadeText2X = 0                fadeText2Y = 0                fadeText2Options = cFFB4B4B4 r4 s30 Right Bold                fadeText2 = Extraction Complete, Ready                fadeText3 = Loading Game                fadeText4 = Loading Complete                fadeFont = Bebas Neue                fadeSystemAndRomLayersOnly = false                fadeExtractionTime = disabled                fadeExtractionTimeTextX = 0                fadeExtractionTimeTextY = 0                fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold                fadeInterruptKey =                detectFadeErrorEnabled = true                fadeImgPath = E:\RocketLauncher\Media\Fade                RLDataPath = E:\RocketLauncher\Data                RLMediaPath = E:\RocketLauncher\Media                RLErrSoundPath = E:\RocketLauncher\Media\Sounds\Error                modulesPath = E:\RocketLauncher\Modules                moduleFullName = E:\RocketLauncher\Modules\MAME\MAME.ahk                moduleName = MAME                modulePath = E:\RocketLauncher\Modules\MAME                moduleExtension = ahk                moduleExtensionsPath = E:\RocketLauncher\Module Extensions                libPath = E:\RocketLauncher\Lib                sevenZEnabled = false                sevenZPath = E:\RocketLauncher\Module Extensions\7z.exe                sevenZDllPath = E:\RocketLauncher\Module Extensions\7z.dll                sevenZExtractPath = C:\Temp                sevenZExtractPathOrig =                sevenZAttachSystemName = true                sevenZDelTemp = true                sevenZSounds = true                sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar                sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar                sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar                7zExtractPath = C:\Temp                mgEnabled = false                mgKey = ~NumpadSub                mgBackgroundColor = FF000000                mgSidePadding = 0.2                mgWidthBaseRes = 1920                mgHeightBaseRes = 1080                mgYOffset = 500|800                mgFont = Arial                mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic                mgText1Text = Please select a game                mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic                mgText2Offset = 100                mgUseSound = true                mgSoundfreq = 300                mgExitEffect = none                mgSelectedEffect = rotate                mgUseGameArt = false                mgCandidate =                mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side                mgOnLaunch = false                pauseEnabled = false                pauseKey = ~NumpadAdd                pauseBackToMenuBarKey = X                pauseZoomInKey = C                pauseZoomOutKey = V                pauseScreenshotKey = ~PrintScreen                pauseHiToTextPath = E:\RocketLauncher\Module Extensions\HiToText.exe                pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}                pauseLoadStateKeyCodes = {F7 down}{F7 up}                keyboardEncoder =                keyboardEncoderEnabled = false                keymapperEnabled = false                keymapperAHKMethod = false                keymapper = xpadder                xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe                joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe                profilePath = E:\RocketLauncher\Profiles                keymapperProfilePath = E:\RocketLauncher\Profiles\xpadder                keymapperFrontEndProfileName = RocketLauncherUI                keymapperFrontEndProfile = false                keymapperRocketLauncherProfileEnabled = false                joyIDsEnabled = false                joyIDsPreferredControllersGlobal =                joyIDsPreferredControllersSystem = use_global                joyIDsPreferredControllersOnExit =                CustomJoyNamesEnabled = false                CustomJoyNames =                rotateMethod = false                FEProfile = E:\RocketLauncher\Profiles\xpadder\RocketLauncherUI                defaultProfile = E:\RocketLauncher\Profiles\xpadder\_Default                systemProfile = E:\RocketLauncher\Profiles\xpadder\MAME                xPadderSystemProfile = E:\RocketLauncher\Profiles\xpadder\MAME\_Default                emuProfile = E:\RocketLauncher\Profiles\xpadder\MAME\MAME                romProfile = E:\RocketLauncher\Profiles\xpadder\MAME\rtypeu                RocketLauncherProfile = E:\RocketLauncher\Profiles\xpadder\RocketLauncher                blankProfile = E:\RocketLauncher\Profiles\xpadder\_Default\blank                ahkFEProfile = E:\RocketLauncher\Profiles\AHK\RocketLauncherUI                ahkDefaultProfile = E:\RocketLauncher\Profiles\AHK\_Default                ahkSystemProfile = E:\RocketLauncher\Profiles\AHK\MAME                ahkEmuProfile = E:\RocketLauncher\Profiles\AHK\MAME\MAME                ahkRomProfile = E:\RocketLauncher\Profiles\AHK\MAME\rtypeu                ahkRocketLauncherProfile = E:\RocketLauncher\Profiles\AHK\RocketLauncher                bezelEnabled = false                bezelICEnabled = false                statisticsEnabled = true                pressDuration = -1                emuVolume = 1                dxwndIni = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini                dxwndFullPath = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe                qResFullPath = E:\RocketLauncher\Module Extensions\QRes.exe                mon1O =                pacDrivedllFile = E:\RocketLauncher\Module Extensions\PacDrive32.dll                userFadeAnimIniFile = E:\RocketLauncher\Lib\User Fade Animations.ini 23:00:43:904 | RL |    INFO | +0    | BuildScript - Loaded XHotkey Init.ahk scripts 23:00:43:904 | RL |    INFO | +0    | BuildScript - Loaded Statistics Init.ahk scripts 23:00:43:904 | RL | WARNING | +0    | BuildScript - "E:\RocketLauncher\Lib\User Functions Init.ahk" not found 23:00:43:904 | RL |  DEBUG1 | +0    | BuildScript - Module starts on line: 2 23:00:43:904 | RL |    INFO | +0    | BuildScript - Validating module 23:00:43:909 | RL |    INFO | +0    | BuildScript - Validation complete 23:00:43:909 | RL |    INFO | +0    | BuildScript - Module:                MEmu = MAME                MEmuV = v0.166                MURL = http://www.mame.net/                MAuthor = djvj,faahrev,brolly,Tomkun                MVersion = 2.3.1                MCRC = 9B041EF3                iCRC = 72BB0F21                mId = 635746812784197028                MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"                ;----------------------------------------------------------------------------                ; Notes:                ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.                ;                ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen                ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.                ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below                ; If MAME has a problem reading the bios zips, try archving them with "no compression"                ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html                ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.                ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0                ;                ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html                ; High Scores DO NOT SAVE when cheats are enabled!                ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html                ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1                ;                ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the                ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.                ;                ; Following systems will also require some specific files to operate properly:                ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)                ; Camputers Lynx - lynx64k, lynx96k, lynx128k                ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi                ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)                ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)                ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)                ; Sony PlayStation - psa, pse, psj, psu                ;                ; Tape Control:                ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.                ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.                ; The following hotkeys can also be used:                ; F2 - Start Tape                ; Left Shift + F2 - Stop Tape                ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.                ;                ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above                ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.                ;                ; 7z Support:                ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's                ; fine to enable 7z to non-arcade systems.                ;                ; Custom Configuration Files:                ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:                ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg                ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:                ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg                ;                ; Ini Files:                ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from                ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:                ;- mame.ini                ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)                ;- debug.ini (if the debugger is enabled)                ;- <parent>.ini (for clones only, may be called recursively)                ;- <gamename>.ini                ;- vertical.ini (for games with vertical monitor orientation)                ;- horizont.ini (for games with horizontal monitor orientation)                ;- vector.ini (for vector games only)                ;- <driver>.ini (based on the source filename of the driver)                ;                ; The settings in the later ini's override those in the earlier ini's.                ;                ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due                ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.                ;                ; Bally Astrocade:                ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf                ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.                ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.                ;                ; GCE Vectrex:                ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.                ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.                ;                ; Jupiter Ace:                ; Set mame to 48k ram                ;                ; Magnavox Odyssey 2:                ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.                ; Use the systemName ini file in the folder with this module for this, example:                ; [Moto-Crash (France)]                ; Bios=videopac                ;                ; RCA Studio 2:                ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).                ; The game screen will be black until you do.                ;                ; Texas Instruments TI 99/4A:                ; This system requires full keyboard emulation to work properly                ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)                ; You can check how to convert split cart dumps to RPK here:                ; http://www.ninerpedia.org/index.php/MESS_multicart_system                ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"                ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start                ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.                ;                ; Bezels:                ; Module settings control whether RocketLauncher or MAME bezels are shown                ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled                ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game                ;                ; ServoStik:                ; The module will automatically control any connected ServoStiks found on the system.                ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.                ;                ; Per game controller types:                ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to                ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.                ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices                ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.                ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:                ; #                ; # SLOT DEVICES                ; #                ; joyport1    wheel                ; joyport2    wheel                ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would                ; set Parameters=-joyport1 joy -joyport2 joy                ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set                ; Parameters=-joyport1 wheel -joyport2 wheel                ;                ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.                ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,                ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).                ;                ; Linking/NetPlay:                ; The module will automatically set correct network ports for linked games.                ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.                ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.                ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.                ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc                ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.                ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.                ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.                ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.                ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.                ;                ; NVRAM Automation for linked games:                ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.                ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.                ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc                ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.                ;                ; Additional Link info that may be of some importance:                ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).                ; One Board sends about 20 KByte/s.                ; So bandwidth CLIENTSIDE is like...                ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.                ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.                ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.                ; etc.                ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0                ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html                ;----------------------------------------------------------------------------                StartModule()                BezelGUI()                               ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.                mTypeVar := "                   ( LTrim                   Aamber Pegasus|pegasus                   Acorn Electron|electron                   Amstrad CPC|cpc664                   Amstrad GX4000|gx4000                   APF Imagination Machine|apfimag                   Apple II|apple2ep                   Apple IIGS|apple2gs                   Applied Technology MicroBee|mbeeic                   Atari 8-Bit|a800                   Atari 2600|a2600                   Atari 5200|a5200                   Atari 7800|a7800                   Atari Jaguar|jaguar                   Atari Lynx|lynx                   Bally Astrocade|astrocde                   Bandai Super Vision 8000|sv8000                   Bandai WonderSwan|wswan                   Bandai WonderSwan Color|wscolor                   Bit Corporation Gamate|gamate                   Camputers Lynx|lynx128k                   Casio PV-1000|pv1000                   Casio PV-2000|pv2000                   Coleco ADAM|adam                   ColecoVision|coleco                   Commodore 64|c64                   Commodore MAX Machine|vic10                   Creatronic Mega Duck|megaduck                   EACA EG2000 Colour Genie|cgenie                   Emerson Arcadia 2001|arcadia                   Entex Adventure Vision|advision                   Epoch Game Pocket Computer|gamepock                   Epoch Super Cassette Vision|scv                   Exidy Sorcerer|sorcerer                   Fairchild Channel F|channelf                   Fujitsu FM-7|fmnew7                   Funtech Super Acan|supracan                   GamePark 32|gp32                   GCE Vectrex|vectrex                   Hartung Game Master|gmaster                   Interton VC 4000|vc4000                   JungleTac Sport Vii|vii                   Jupiter Ace|jupace                   Magnavox Odyssey 2|odyssey2                   Matra & Hachette Alice|alice32                   Mattel Aquarius|aquarius                   Mattel Intellivision|intv                   MGT Sam Coupe|samcoupe                   Milton Bradley MicroVision|microvsn                   NEC PC-8801|pc8801                   NEC PC Engine|pce                   NEC PC Engine-CD|pce                   NEC SuperGrafx|sgx                   NEC TurboGrafx-16|tg16                   NEC TurboGrafx-CD|tg16                   Nintendo 64|n64                   Nintendo 64DD|n64dd                   Nintendo Entertainment System|nes                   Nintendo Famicom|famicom                   Nintendo Famicom Disk System|fds                   Nintendo Game Boy|gameboy                   Nintendo Game Boy Advance|gba                   Nintendo Game Boy Color|gbcolor                   Nintendo Pokemon Mini|pokemini                   Nintendo Satellaview|snes                   Nintendo Super Famicom|snes                   Nintendo Super Game Boy|supergb                   Nintendo Virtual Boy|vboy                   Othello Multivision|omv1000                   Philips CD-i|cdimono1                   Philips Videopac Plus G7400|g7400                   Philips VG 5000|vg5k                   RCA Studio II|studio2                   Sega 32X|32x                   Sega CD|segacd                   Sega Game Gear|gamegear                   Sega Genesis|genesis                   Sega Master System|sms                   Sega Mega Drive|megadriv                   Sega Pico|pico                   Sega Saturn|saturn                   Sega SC-3000|sc3000                   Sega SG-1000|sg1000                   Sega VMU|svmu                   Sharp X1|x1turbo40                   Sinclair ZX81|zx81                   SNK Neo Geo AES|aes                   SNK Neo Geo CD|neocdz                   SNK Neo Geo Pocket|ngp                   SNK Neo Geo Pocket Color|ngpc                   Sony PlayStation|psx                   Sony PocketStation|pockstat                   Sord M5|m5                   Soundic Victory MPT-02|mpt02                   Super Nintendo Entertainment System|snes                   Tandy TRS-80 Color Computer|coco3                   Texas Instruments TI 99-4A|ti99_4a                   Tiger Game.com|gamecom                   Tomy Tutor|tutor                   VTech CreatiVision|crvision                   Watara Supervision|svision                   )"                mType := Object()                Loop, Parse, mTypeVar, `n, `r                {                   obj := {}                   Loop, Parse, A_LoopField, |                      If (A_Index = 1)                         obj.System := A_LoopField                      Else   ; 2                         obj.mameID := A_LoopField                   mType.Insert(obj["System"], obj)                }                Log("Module - Finished building the " . MEmu . " object",4)                ; For easier use throughout the module                mameSystem := mType[systemName].System                mameID := mType[systemName].mameID                               If !mameSystem {                   Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)                   mameSystem := systemName                   mameID := "MAME"                }                               settingsFile := modulePath . "\" . moduleName . ".ini"                Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)      ; Set fullscreen mode                legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)                mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)                mameBiosPath := GetFullName(mameBiosPath)                Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1)   ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default                pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1)   ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers                bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1)                hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)                glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)                bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1)   ; "layout" or "normal"                verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)                cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)                cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1)   ; user defined key to be held down before launching a mame rom.                UseSoftwareList := IniReadCheck(settingsFile, mameSystem . "|" . romName, "UseSoftwareList","false",,1)                sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)                sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)                romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)                mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)                autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)                volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)                Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)                Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)                Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)                Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)                Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)                Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)                inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)                hashpath := IniReadCheck(settingsFile, mameSystem, "HashPath", "",,1)                               ; Loop, 8                   ; car%A_Index%Color := IniReadCheck(settingsFile, romName, "Car_" . A_Index . "_Color","",,1)                               enableLinkPlay := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_Link_Play", "false",,1)                networkSession := ""                If (enableLinkPlay != "false") {                   Log("Module - Link/Network Multi-Player is an available option for " . romName,4)                   getWANIP := IniReadCheck(settingsFile, "Link/Network", "Get_WAN_IP","false",,1)                   myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1"   ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games                   networkPlayers := enableLinkPlay   ; Max amount of networkable players                   localLink := 1   ; Tell Multiplayer menu to enable menu option for local linking                                  enableNVRAMAutomation := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_NVRAM_Automation","true",,1)                   maxPlayersPerMonitor := IniReadCheck(settingsFile, "Link/Network|" . romName, "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)                   splitScreen2PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical                   splitScreen3PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.                   localPort := IniReadCheck(settingsFile, "Link/Network", "Local_Port","15111",,1)                                  defaultServerIP := IniReadCheck(settingsFile, "Link/Network", "Default_Server_IP", myIP,,1)                   defaultServerPort := IniReadCheck(settingsFile, "Link/Network", "Default_Server_Port","15111",,1)                   lastIP := IniReadCheck(settingsFile, "Link/Network", "Last_IP", defaultServerIP,,1)   ; also known as the Remote IP in mame. Does not need to be on the ISD                   lastPort := IniReadCheck(settingsFile, "Link/Network", "Last_Port", defaultServerPort,,1)   ; also known as the Remote Port in mame. Does not need to be on the ISD                                  MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")                                  ;MultiPlayer Menu Result                   ; If !(networkType)                      ; MsgBox, % "Single Player Game"                   ; Else If (networkType="localLink")                      ; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers                   ; Else If (networkType="server")                      ; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup                   ; Else If (networkType="client")                      ; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup                                  If networkSession {                      Log("Module - Using a Network for " . romName,4)                      multiPlayerObj := Object()   ; initialize object to store the multiplayer options                      If (networkType="localLink") {                         Log("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")                         linkEnabledGame := 1                         If networkPlayers > 1                         {   Log("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")                            fullscreen := "false"   ; must turn off fullscreen if running multiple MAMEs on the same machine                            Loop % networkPlayers {                               multiPlayerObj[A_Index,"Player"] := A_Index                               multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)                               multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)                               If (A_Index = 1) {   ; Player 1                                  initialLocalPort := localPort   ; must be stored for last player                                  multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"                                  multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort                                  localPort++                                  multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort                               } Else {   ; Players 2+                                  multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort                                  localPort++                                  multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"                                  multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort)   ; must set remote port to first port on last player                               }                                              ; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]                            }                         } Else                            Log("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")                      } Else If (networkType = "client") {                         Log("Module - Remote host is running on another PC, module will use remote link mode.")                         IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP   ; Save last used IP and Port for quicker launching next time                         IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port                         linkType := "Slave"                         networkPlayers := 1                         multiPlayerObj[1,"Player"] := 1                         multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"                         multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"                         multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"      ; don't really need to set this but just in case                         multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort                         multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP                         multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort                      } Else {   ; server                         Log("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)                         IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP   ; Save last used IP and Port for quicker launching next time                         IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port                         linkType := "Master"                         networkPlayers := 1                         multiPlayerObj[1,"Player"] := 1                         multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"                         multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"                         multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"      ; don't really need to set this but just in case                         multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort                         multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP                         multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort                      }                      Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)                   } Else {                      Log("Module - User chose Single Player mode for this session",4)                   }                }                               FadeInStart()                               ;Read settings from system name ini file                sysSettingsFile := modulePath . "\" . mameSystem . ".ini"                If FileExist(sysSettingsFile) {                   romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)                   hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)                   glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)                   Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)                   Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)                   Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)                   Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)                   Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)                   Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)                   UseSoftwareList := IniReadCheck(sysSettingsFile, romName, "UseSoftwareList", UseSoftwareList,,1)                }                               If inipath                   inipath := AbsoluteFromRelative(EmuPath, inipath)                If hashpath                   hashpath := AbsoluteFromRelative(EmuPath, hashpath)                               artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"                useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"                useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"                useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"                useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"                useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"                autosave := If autosave = "true" ? " -autosave" : ""                volume := If volume != "" ? " -volume " . volume : ""                inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""                hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""                               If (verticalRotationMode = "none")                   verticalRotationMode := ""                               ; Process mame's ListXML for certain features                If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {                   ListXMLObject := Object()                   ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName)                   Angle := ListXMLObject["Angle"].Value                   If (bezelEnabled = "true") {                      If (networkPlayers > 1) {                         useBezels := " -nouse_bezels"  ; force disabling MAME built-in bezels                         BezelStart(networkPlayers)                        } Else {                         If (bezelMode = "layout"){                            BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)                         } Else { ;bezel mode = normal                            useBezels := " -nouse_bezels"  ; force disabling MAME built-in bezels                            BezelStart(,,Angle)                         }                      }                   }                   If (servoStikEnabled = "auto") {                      ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8)   ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled                   }                   If (verticalRotationMode && Angle) {                      Log("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)                      If (verticalRotationMode = "original")                         verticalRotationMode := " -norotate"                      Else If (verticalRotationMode = "right")                         verticalRotationMode := " -ror"                      Else If (verticalRotationMode = "left")                         verticalRotationMode := " -rol"                      Else                         verticalRotationMode := ""                   }                   Else                      verticalRotationMode := ""                }                               winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"                fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"                               hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAMEOutput",0,"ahk_class MAME",1)   ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later                7z(romPath, romName, romExtension, sevenZExtractPath)                               ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions                exeAtrib := FileGetVersionInfo_AW(EmuPath . "\" . executable, "FileVersion|ProductVersion", "|")                Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%                   A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )                If ProductVersion                   StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2                Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)                               If (videomode = "opengl") {                   hlsl := " -nohlsl_enable"                   If (MAMEVersion > 159)                      glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")                   Else                      glsl := ""                } Else {                   hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")                   If (MAMEVersion > 159)                      glsl := If videomode = "ini" ? "" : " -nogl_glsl"                   Else                      glsl := ""                                        If (videomode = "ini")                      videomode := ""                }                videomode := If (Videomode != "" ) ? " -video " . videomode : ""                               param1 := " -cart """ . romPath . "\" . romName . romExtension . """"   ; default param1 used for launching most systems.                If romExtension = .txt   ; This can be applied to all systems                   param1 := ""                               If (mameID = "apfimag")   ; APF Imagination Machine                   If (romExtension != ".tap")                      mameID := "apfm1000"   ; cart games for APF Imagination Machine require a different bios to be loaded                               If (UseSoftwareList != "true")                {   ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.                   If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde,samcoupe,vic10,cpc664   ; these systems will use an ini to store game specific settings                   {                        mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini")   ; create the ini if it does not exist                                     If (mameID = "ti99_4a")   ; Texas Instruments TI 99-4A                      {                         ExpansionCartLocation := IniReadCheck(sysSettingsFile, "Settings", "ExpansionCartLocation", romPath . "\System",,1)                         ExpansionCartLocation := GetFullName(ExpansionCartLocation)                         CommandWaitOffset := IniReadCheck(sysSettingsFile, "Settings", "CommandWaitOffset", 0,,1)                                        ExpansionCart := IniReadCheck(sysSettingsFile, romName, "Expansion_Cart","extended_basic.rpk",,1)   ; user can specify a rom specific cart instead of the default basic one                         Command := IniReadCheck(sysSettingsFile, romName, "Command", "",,1)                                        ; Now set the parameters to send to MAME                         If (romExtension = ".dsk")   ; Expansion Disk                         {                            ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game                            param1 := " -nat -gromport single -cart1"                            param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"                            param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"                            param4 := " -flop1"                            param5 := " """ . romPath . "\" . romName . romExtension . """"                                       If InStr(romName, "(Disk")                            {                               Sleep, 50                               If (romTable.MaxIndex() = 2)                               {                                  param4 := " -flop1 " . " """ . romTable[1,1] . """"                                  param5 := " -flop2 " . " """ . romTable[2,1] . """"                               }                            }                           } Else If (romExtension = ".rpk")   ; Cart Game (RPK Format)                            param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here                         param6 := " -ui_active" ;Enable partial keyboard mode at startup                      } Else If (mameID = "aes")   ; SNK Neo Geo AES                      {   biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)                         param1 := " -bios " . biosRegion   ; can also be japan, but the asian one has english menus for most games                         param2 := " -cart " . romName                      }Else If (mameID = "apple2gs")   ; Apple IIGS                      {   externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)                         2gsSystemFile := "System6.2mg"   ;For games without OS included, always force this name and error out if not found                         multipartTable := CreateRomTable(multipartTable)                                        If (externalOS = "true")                         {   CheckFile(romPath . "\" . 2gsSystemFile)                            param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"                         } Else {                            param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"                            If (multipartTable.MaxIndex() > 1)                               param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"                         }                         param5 := " -ui_active" ;Enable partial keyboard mode at startup                      }Else If (mameID = "electron") ; Acorn Electron                      {   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)   ; Read delay from config.                         AutoBootDelay := " -autoboot_delay " . AutoBootDelay                         If (romExtension = ".bin")                            mediaDeviceType := "cart"                         Else   ; any other format                            mediaDeviceType := "cass"                         param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""                      }Else If (mameID = "sc3000") ; Sega SC-3000                      {   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)   ; Read delay from config.                         AutoBootDelay := " -autoboot_delay " . AutoBootDelay                         If romExtension In .bin,.sg,.sc                            mediaDeviceType := "cart"                         Else   ; any other format                            mediaDeviceType := "cass"                         param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""                      }Else If (mameID = "c64") ; Commodore 64                      {   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)   ; Read delay from config.                         AutoBootDelay := " -autoboot_delay " . AutoBootDelay                         If romExtension In .d64,.g64,.g41,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk                            mediaDeviceType := "flop1"                         Else If romExtension In .wav,.tap                            mediaDeviceType := "cass1"                         Else If romExtension In .80,.a0,.e0,.crt                            mediaDeviceType := "cart1"                         Else If romExtension In .p00,.prg,.t64                            mediaDeviceType := "quik1"                         param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""                      }Else If mameID = mbeeic ; Applied Technology MicroBee                      {   microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)                         If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56                            ScriptError("This is not a known MicroBee model value: " . microbeeModel)                         Else If (microbeeModel != "mbeeic")                            mameID := microbeeModel                         If romExtension in .mwb,.com,.bee                            mediaDeviceType := "quik1"                         Else If romExtension in .wav,.tap                            mediaDeviceType := "cass"                         Else If romExtension in .rom                            mediaDeviceType := "cart"                         Else If romExtension in .dsk                            mediaDeviceType := "flop1"                         Else   ; .bin format                            mediaDeviceType := "quik2"                         param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"                      }Else If (mameID = "odyssey2")   ; Magnavox Odyssey 2                      {   param2 := " -ui_active" ;Enable partial keyboard mode at startup                         If romName not contains (USA                            mameID := "videopac"                      }Else If (mameID = "astrocde") ; Bally Astrocade                      {                         BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1)   ; Blue RAM Basic rom                         RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1)   ; Check if game requires a reset                                        BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom                         If (romExtension = ".script") {                            ;Will require blue ram basic                            If !FileExist(BlueRAMBasicRomPath) {                               ;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well                               SplitPath,romPath,,romBasePath                               BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)                            }                                           scriptFile := romPath . "\" . romName . romExtension                            param1 := " -cart """ . BlueRAMBasicRomPath . """"                                           ;Replace rompath variable in script                            FileRead, scriptData, %scriptFile%                            StringReplace, scriptData, scriptData, {romPath}, %romPath%, all                                           ;Create cmd file to send to MESS                            FileDelete, %romPath% . "\" . %romName% . ".cmd"                            FileAppend, %scriptData%, %romPath%\%romName%.cmd                            param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd"""                                                       closeDebugWindow := "true"                         }                      }Else If (mameID = "samcoupe")   ; MGT Sam Coupe                      {   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)   ; Read delay from config.                         AutoBootDelay := " -autoboot_delay " . AutoBootDelay                                                 If romExtension in .mgt,.dsk,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi                            mediaDeviceType := "flop1"                            param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""                      }Else If (mameID = "vic10")   ; Commodore MAX Machine                      {  AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)   ; Read delay from config.                         AutoBootDelay := " -autoboot_delay " . AutoBootDelay                                              If romExtension in .e0,.80                            param1 := " -cart """ . romPath . "\" . romName . romExtension . """"                         Else If romExtension in .wav,.tap                            param1 := " -cass """ . romPath . "\" . romName . romExtension . """"                         Else If romExtension in .t64,.prg,.p00                         {                            mediaDeviceType := "quik"                            param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""                         }                      }Else If (mameID = "cpc664")   ; Amstrad CPC                      {   LaunchProgram := IniReadCheck(mameSysINI, romName, "LaunchProgram","disk",,1)   ; Read command from config.                         LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""                         AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)   ; Read delay from config.                         AutoBootDelay := " -autoboot_delay " . AutoBootDelay                                        If romExtension in .d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk                            mediaDeviceType := "flop1"                            param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay                      }                                     ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)                      iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini                      If (iniBios != "")                         mameID := iniBios   ; need to change the bios name for some games                   }                                  ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME                   If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD"))   ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD                   {   If romExtension not in .chd,.cue                         ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)                      If (mameSystem = "NEC TurboGrafx-CD") {      ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run                         ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce")   ; older bios that doesn't seem to work with many games                         tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")                         param2 := " -cart " . """" . tgcdBios . """"                      } Else If (mameSystem = "NEC PC Engine-CD") {      ; NEC PC Engine-CD needs an additional bios mounted as a cart to run                         pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")                         param2 := " -cart " . """" . pcecdBios . """"                      } Else If (mameID = "psx") {      ; Sony PlayStation                         mameID := "psu"      ; changing mameID sent to MAME to use the USA bios                         ; SelectMemCard()   ; future function to swap around memcards                         ; Usage: mc1 "J:\MAME\software\psu\card1.mc"                      } If (mameSystem = "Sega CD") {   ;                         If InStr(romName,"(Jap")   ; Mega CD Japanese v2                            mameID := "megacd2j"                         Else If InStr(romName,"(Euro")   ; Mega CD European (PAL)                            mameID := "megacd"                      }                      param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "gamecom")   ; Tiger Game.com                   {   If (romExtension != ".txt")                         param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "genesis")   ; Sega Genesis                   {   If (InStr(romName, "(Europe") || InStr(romName, "(PAL"))   ; if rom is from europe, tell MAME to boot a Mega Drive instead                         mameID := "megadriv"                   }Else If (mameID = "megadriv")   ; Sega Mega Drive                   {   If (InStr(romName, "(USA") || InStr(romName, "(NTSC"))   ; if rom is from America, tell MAME to boot a Genesis instead                         mameID := "genesis"                   }Else If (mameID = "vii") ; JungleTac Sport Vii                   {  If (romName = "Built-In Games (China)")   ; Has some built-in games, gotta launch just BIOS for it.                         param1 := ""                   }Else If (mameID = "alice32") ; Matra & Hachette Alice                   {  If (romExtension != ".txt")                         param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie                   {  If (romExtension != ".txt")                         param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "pockstat")   ; Sony PocketStation                   {   If (romExtension != ".gme")                         param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"                     }Else If (mameID = "coco3")   ; Tandy TRS-80 Color Computer                   {  If (romExtension != ".txt")                         param1 := " -cart """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "zx81")      ; Sinclair ZX81                   {  If (romExtension != ".txt")                         param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "lynx128k")   ; Camputers Lynx                   {  If (romExtension != ".txt")                         param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "vg5k")      ; Philips VG 5000                   {  If (romExtension != ".txt")                         param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "sorcerer")   ; Exidy Sorcerer                   {   If (romExtension = ".snp")   ; Snapshot file                         param1 := " -dump """ . romPath . "\" . romName . romExtension . """"                      Else If (romExtension = ".bin")                         param1 := " -quik """ . romPath . "\" . romName . romExtension . """"                   }Else If (messID = "jupace")    ; jupiter ace                   {   If (romExtension = ".ace")                         param1 := " -dump """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "a800" || mameID = "fds")   ; Atari 8-Bit, Nintendo Famicom Disk System                   {   If (romExtension != ".txt")                         param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "vectrex")   ; GCE Vectrex                   {   If (romName = "Mine Storm (World)")      ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)                         param1 := ""                   }Else If (mameID = "apfm1000")   ; APF Imagination Machine/APF M1000                   {   If (romName = "Rocket Patrol (USA)")   ; Rocket Patrol is built into the APF M1000 ROM.                         param1 := ""                   }Else If (mameID = "adam")      ; Coleco ADAM                      param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """"   ; Decide if tape, disk, or cart game                   Else If (mameID = "pegasus")   ; Aamber Pegasus                   {  If (romExtension != ".txt")                         param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "gp32")   ; GamePark 32                   {  If (romExtension != ".txt")                         param1 := " -memc """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "svmu")   ; Sega VMU                   {                      param1 := " -quik """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "x1turbo40")   ; Sharp X1                   {  If romExtension in .bin,.rom                         param1 := " -cart """ . romPath . "\" . romName . romExtension . """"                      Else If romExtension in .wav,.tap                         param1 := " -cass """ . romPath . "\" . romName . romExtension . """"                      Else                         param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "pc8801")   ; NEC PC-8801                   {  If (romExtension = ".d88")                         param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "fmnew7   ")   ; Fujitsu FM-7                   {  If romExtension in .fdi,.td0,.imd,.cqm,.dsk,.d77,.d88,.1dd                         param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"                      Else If romExtension in .wav,.t77                         param1 := " -cass """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "apple2ep")   ; Apple II                   {   If romExtension in .dsk,.do,.po,.rti,.edd,.d77,.d88,.1dd,.dfi,.imd,.i pf,.mfi,.mfm,.td0,.cqm,.cqi                         param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"                      Else If romExtension in .wav                         param1 := " -cass """ . romPath . "\" . romName . romExtension . """"                   }Else If (mameID = "n64dd")      ; Nintendo 64DD                   {                      If FileExist(romPath . romName . ".n64")                         param1 := " -cart """ . romPath . "\" . romName . ".n64"" -quik """ . romPath . "\" . romName . romExtension . """"                      Else                         param1 := " -quik """ . romPath . "\" . romName . romExtension . """"                   }Else If mameID in studio2,mpt02      ;RCA Studio 2                   {                      If (romExtension != ".txt")                         param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"                      Else {                         If romName contains Doodle                            button2 := "A 1"   ; Press 1 on P1 controller                         If romName contains Patterns                            button2 := "A 2"   ; Press 2 on P1 controller                         If romName contains Bowling                            button2 := "A 3"   ; Press 3 on P1 controller                         If romName contains Freeway                            button2 := "A 4"   ; Press 4 on P1 controller                         If romName contains Addition                            button2 := "A 5"   ; Press 5 on P1 controller                      }                                     ; Generate a lua script to press the Clear button so games will start                      ScriptFileName := GeneratePressButtonScript("Clear",button2)                      bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"                   }                } Else {   ; Use Software List                   hashname := mameID                   param1 := " """ . romName . """" ; param1 used for launching from software lists                                  If (mameID = "aes")   ; SNK Neo Geo AES                   {   hashname := "neogeo"                      biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)                      param2 := " -bios " . biosRegion   ; can also be japan, but the asian one has english menus for most games                   }                   CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists                }                               If (mameID = "vectrex")   ; GCE Vectrex                   param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard")   ; need overlays extracted in the artwork\vectres folder. PNGs must match romName                               sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one                romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one                               StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1   ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms                mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """"   ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME                               If InStr(romParams,"-rompath")                   ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")                If InStr(sysStaticParams,"-rompath")                   ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")                               ; use a custom rom name, not the one from the db                If mameRomName {                   FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension%   ; rename rom to match what mame needs                   originalRomName := romName   ; store romName from database so we know what to rename it back to later                   romName := mameRomName                   If ErrorLevel                      ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)                   Else   ; if rename was successful, set var so we know to move it back later                      fileRenamed := 1                }                               ; use a custom cfg file if it exists and append it to param1                If FileExist(emuPath . "\cfg\" . mameID . "\" . dbName)                   param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1                               If (bilinearFilter = "true")                   bilinearEnabled := " -filter"                Else                   bilinearEnabled := " -nofilter"                               If (cheatMode = "true")                {   If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))                      ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)                   Else                      Log("Module - Cheat file found in " . emuPath,4)                   If cheatModeKey   ; if user wants to use a key to enable CheatMode                      cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : ""   ; only enables cheatMode when key is held down on launch                   Else   ; no cheat mode key defined                      cheatEnabled := " -cheat"                }                               If (RequiresReset = "true")                {   ; Generate a lua script to send a system soft reset                   ScriptFileName := GenerateSoftResetScript()                   bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"                }                               HideEmuStart()                               If (legacyMode = "true")                {   Log("Module - Running MAME in legacy Mode")                   errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)                } Else {                   Log("Module - Running MAME in non-legacy mode")                   ; If (networkPlayers = 1 || !linkEnabledGame) {                   If !networkSession {                      Log("Module - Single session",4)                      errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate)                   } Else { ; multiplayer game run                      Log("Module - Network/MultiPlayer session",4)                      BuildNVRAMObject()   ; build nvram object                      ;screen positions                      screenPos := []                      screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)                      If (networkType="localLink")                         globalInputs := " -global_inputs"      ; tell mame to accept inputs when its window is not focused                      Loop, %networkPlayers%                      {                         currentPlayer := A_Index                         ; Update NVRAM setting(s)                         If (enableNVRAMAutomation = "true") {                            If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() {   ; If nvram settings exist for this game                               nvramFile := emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]                               If FileExist(nvramFile) {                                  Log("Module - Checking nvram file(s) for required changes",4)                                  If (networkType = "localLink") {   ; only local link is supported for now                                     ; Parse through each setting of each player and lookup the position to write new setting to the nvram file                                     for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options                                        for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option                                           HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])                                       for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options                                        HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])                                  } Else If (networkType = "Server") {                                     Log("Module - Converting this nvram to ""Master"" in: " . nvramFile,4)                                     ; Log("Module - NVRAM automation for ""Server"" not supported at this time",4)   ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1                                     HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])                                  } Else If (networkType = "Client") {                                     Log("Module - Converting this nvram to ""Slave"" in: " . nvramFile,4)                                     ; Log("Module - NVRAM automation for ""Client"" not supported at this time",4)   ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2                                     HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])                                  }                               } Else                                  Log("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . nvramFile,4)                            } Else                               Log("Module - This rom does not contain an entry in the NVRAM object",4)                         }                         ;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames                         errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate, Screen%currentPlayer%PID)                         WinWait("ahk_pid " . Screen%currentPlayer%PID)                      }                                     ignoreWindows := "MAMEOutput"   ; ignore the mame debug window                      Loop, %networkPlayers%                      {                         WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID,, %ignoreWindows%                         WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%                         ToggleMenu(Screen%A_Index%ID)                         WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%                         MoveWindow("ahk_id " . Screen%A_Index%ID, screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H,,ignoreWindows)                         Sleep, 50                      }                   }                }                               If errLvl {                   If (errLvl = 1)                      Error := "Failed Validity"                   Else If(errLvl = 2)                      Error := "Missing Files"                   Else If(errLvl = 3)                      Error := "Fatal Error"                   Else If(errLvl = 4)                      Error := "Device Error"                   Else If(errLvl = 5)                      Error := "Game Does Not Exist"                   Else If(errLvl = 6)                      Error := "Invalid Config"                   Else If errLvl in 7,8,9                      Error := "Identification Error"                   Else                      Error := "MAME Error"                   Log("MAME Error - " . Error,3)                }                               WinWait("ahk_class MAME")                WinWaitActive("ahk_class MAME")                               If (mameID = "ti99_4a")   ; Texas Instruments TI 99-4A                {                   SendCommand("X", 1000) ;To bypass the first screen                   If (Command)                      SendCommand(Command,,,,,, CommandWaitOffset) ;Send command affect it with an offset if needed                }                               ;Close the debugger window if exists                If (closeDebugWindow = "true") {                   WinWait("ahk_class MAMEDebugWindow",,2)                   WinClose("ahk_class MAMEDebugWindow")                }                               BezelDraw()                HideEmuEnd()                               If (networkPlayers = 1 || !linkEnabledGame) {                   WinShow, ahk_class MAME   ; Show the emulator                } Else {                   Loop %networkPlayers%                      WinShow, % "ahk_id " . Screen%a_index%ID   ; Show the emulator                   WinActivate, ahk_id %Screen1ID%      ; activate first player window so that first player can use keyboard instead of last player                }                               FadeInExit()                Process("WaitClose", executable)                7zCleanUp()                BezelExit()                               If fileRenamed {   ; rename file back to alternate name for next launch                   FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%                   If ErrorLevel   ; if rename was successful, set var so we know to move it back later                      ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)                }                               FadeOutExit()                ExitModule()                                              ; This will simply create a new blank ini if one does not exist                CheckFileMAME(file){                   If !FileExist(file)                      FileAppend,, %file%                   Return file                }                               ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution                   Global emuFullPath, emuPath                   ListXMLObject := Object()                   listXMLVarLog := ""                   RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide                   Fileread, ListxmlContents, %emuPath%\tempBezel.txt                   RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)                   RegExMatch(parent,"cloneof=" . """" . ".*", parent)                   RegExMatch(parent,"""" . ".*", parent)                   StringTrimLeft, parent, parent, 1                   RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)                   RegExMatch(angle,"[0-9]+", angle, "-6")                   RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)                   RegExMatch(width,"[0-9]+", width, "-6")                   RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)                   RegExMatch(Height,"[0-9]+", Height, "-6")                   RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)                   RegExMatch(Ways,"[0-9]+", Ways, "-6")                   logVars := "Parent|Angle|Height|Width|Ways"                   Loop, Parse, logVars, |                   {                      currentobj := {}                      currentobj.Label := A_Loopfield                      currentobj.Value := %A_Loopfield%                      ListXMLObject.Insert(currentobj["Label"], currentobj)                      listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]                   }                   Log("Module - MAME ListXML values: " . listXMLLog,5)                   If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {                      ListXMLObject["Angle"].Value := true                      Log("Module - This game's height is greater than its width, forcing vertical mode",5)                   }                   FileDelete, %emuPath%\tempBezel.txt                   Return ListXMLObject                  }                               GenerateSoftResetScript(){   ; Generates a lua script to send a soft reset to MAME                   Global emuPath                                  ScriptFileName := emuPath . "\soft_reset.lua"                   FileDelete, %ScriptFileName%                   FileAppend,                   (                   -- This script will reset the machine                   local function reset_machine()                    if resetcounter == nil then                      manager:machine():soft_reset();                       resetcounter = 1;                    end                   end                   if resetcounter == nil then                    emu.wait(1);                    reset_machine();                   end                   ), %ScriptFileName%                                  Return, ScriptFileName                }                               GeneratePressButtonScript(button1,button2=""){   ; Generates a lua script to send a soft reset to MAME                   Global emuPath                                  ScriptFileName := emuPath . "\press_button.lua"                   FileDelete, %ScriptFileName%                   If (button2) {                      button2str = `n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(1);`n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(0);                   }                                  FileAppend,                   (                   local function press_button()                    if resetcounter == nil then                      ioport["%button1%"]:write(1);                      emu.wait(1);                      ioport["%button1%"]:write(0);                      resetcounter = 1;%button2str%                    end                   end                   if resetcounter == nil then                    emu.wait(1);                    press_button();                   end                   ), %ScriptFileName%                                  Return, ScriptFileName                }                               BuildNVRAMObject() {                   Global nvramSettings                   Log("BuildNVRAMObject - Started",4)                                  nvramSettings := {}                                  nvramSettings["vr"] := {}                   nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}                                  nvramSettings["vr"]["Player"] := {}                   nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})                   nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}                                  nvramSettings["vformula"] := {}                   nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}                                  nvramSettings["vformula"]["Player"] := {}                   nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})                   nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}                                  Log("BuildNVRAMObject - Ended",4)                }                               BezelLabel:                   WinSet, Transparent, 0, ahk_class ConsoleWindowClass                Return                               HaltEmu:                   If (pauseMethod = 1)                   {   disableSuspendEmu := "true"                      disableRestoreEmu := "true"                      PostMessage,0x211, 1, , , ahk_class MAME                   } Else If (pauseMethod = 2)                   {   disableSuspendEmu := "true"                      PostMessage,0x211, 1, , , ahk_class MAME                   } Else If (pauseMethod = 3)                   {   disableSuspendEmu := "true"                      disableRestoreEmu := "true"                      PostMessage,% 0x0400+6, 1, , , ahk_class MAME                   } Else If (pauseMethod = 4)                   {   disableSuspendEmu := "true"                      PostMessage,% 0x0400+6, 1, , , ahk_class MAME                   } Else If (pauseMethod = 5)                   {   disableSuspendEmu := "true"                      Send, {P down}                      Sleep, 1000                      Send, {P up}                   }                Return                RestoreEmu:                   If (pauseMethod = 1)                   {   PostMessage,0x212, 1, , , ahk_class MAME                      WinActivate, ahk_class MAME                   } Else If (pauseMethod = 2)                   {   PostMessage,0x212, 1, , , ahk_class MAME                      WinActivate, ahk_class MAME                   } Else If (pauseMethod = 3)                   {   PostMessage,% 0x0400+6, 0, , , ahk_class MAME                      WinActivate, ahk_class MAME                   } Else If (pauseMethod = 4)                   {   PostMessage,% 0x0400+6, 0, , , ahk_class MAME                      WinActivate, ahk_class MAME                   } Else If (pauseMethod = 5)                   {   disableSuspendEmu := "true"                      Send, {P down}                      Sleep, 1000                      Send, {P up}                      WinActivate, ahk_class MAME                   } Else If (pauseMethod = 6)                      WinActivate, ahk_class MAME                Return                               CloseProcess:                   FadeOutStart()                   If (networkSession && networkPlayers > 1) {                      Loop % networkPlayers                      {   WinClose("ahk_id " . Screen%A_Index%ID)                         WinWaitClose("ahk_id " . Screen%A_Index%ID)                      }                   } Else                      WinClose("ahk_class MAME")                Return 23:00:43:913 | RL |    INFO | +16   | BuildScript - Loaded Multi-Player scripts 23:00:43:914 | RL |    INFO | +0    | BuildScript - Loaded Statistics.ahk script 23:00:43:914 | RL | WARNING | +0    | BuildScript - "E:\RocketLauncher\Lib\User Functions.ahk" not found 23:00:43:914 | RL |    INFO | +0    | BuildScript - Finished injecting functions into module 23:00:43:915 | RL |    INFO | +0    | Main - Module is built 23:00:43:915 | RL |    INFO | +0    | CheckFile - Checking if E:\RocketLauncher\AutoHotkey.dll exists 23:00:43:915 | RL |    INFO | +0    | Main - Running module 23:00:43:916 | RL |    INFO | +0    | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 23:00:44:006 | MD |    INFO | +N/A  | Module initialized 23:00:44:023 | MD |  DEBUG2 | +31   | XHotkeyTableCreation - Started 23:00:44:023 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 23:00:44:023 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Post loop 1 check 23:00:44:023 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Post loop 2 check 23:00:44:023 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 23:00:44:023 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Ended 23:00:44:025 | MD |    INFO | +0    | StartModule - Started 23:00:44:025 | MD |    INFO | +0    | StartModule - MEmu: MAME                MEmuV: v0.166                MURL: http://www.mame.net/                MAuthor: djvj,faahrev,brolly,Tomkun                MVersion: 2.3.1                MCRC: 9B041EF3                iCRC: 72BB0F21                MID:                MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 23:00:44:025 | MD |    INFO | +0    | StartModule - You have a supported System Name for this module: "MAME" 23:00:44:026 | MD |    INFO | +0    | PluginInit - Started 23:00:44:026 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating 23:00:44:026 | MD |    INFO | +0    | CheckFile - Checking if E:\Hyperspin\Databases\MAME\MAME.xml exists 23:00:44:028 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Searching for a "Game Name" in the database 23:00:44:029 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Found "Game Name" in the database! 23:00:44:030 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Searching database for: Name 23:00:44:030 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Found "Name" with a value: "R-Type (US)" 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Searching database for: Cloneof 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Found "Cloneof" with a value: "rtype" 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Searching database for: Publisher 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Found "Publisher" with a value: "Irem (Nintendo of America license)" 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Searching database for: Year 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Found "Year" with a value: "1987" 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Searching database for: Genre 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Found "Genre" with a value: "Shoot-'Em-Up" 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Searching database for: Rating 23:00:44:031 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)" 23:00:44:032 | MD |  DEBUG2 | +0    | PluginInit - GameInfo:                GameInfo Label: Cloneof | GameInfo Value: rtype                GameInfo Label: Genre | GameInfo Value: Shoot-'Em-Up                GameInfo Label: Name | GameInfo Value: R-Type (US)                GameInfo Label: Publisher | GameInfo Value: Irem (Nintendo of America license)                GameInfo Label: Rating | GameInfo Value: AAMA - Green (Suitable For All Ages)                GameInfo Label: Year | GameInfo Value: 1987 23:00:44:032 | MD |  DEBUG1 | +0    | BuildDatabaseTable - Ended 23:00:44:032 | MD |  DEBUG1 | +0    | PluginInit - Looking for a Parent "Logo" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Wheel\rtypeu.png 23:00:44:032 | MD |  DEBUG1 | +0    | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 23:00:44:032 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a Game Logo: E:\Hyperspin\Media\MAME\Images\Wheel\rtype.png 23:00:44:032 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a System Logo: E:\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png 23:00:44:033 | MD |  DEBUG2 | +0    | BuildAssetsTable - Media assets found:                Asset Label: System Logo | Asset Path1: E:\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png | Asset Extension1: png | Asset Type1: system 23:00:44:033 | MD |  DEBUG1 | +0    | BuildAssetsTable - Ended 23:00:44:033 | MD |  DEBUG1 | +0    | PluginInit - Looking for a Parent "Artwork1" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork1\rtypeu.png 23:00:44:033 | MD |  DEBUG1 | +0    | PluginInit - Looking for a Parent "Artwork2" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork2\rtypeu.png 23:00:44:033 | MD |  DEBUG1 | +0    | PluginInit - Looking for a Parent "Artwork3" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork3\rtypeu.png 23:00:44:033 | MD |  DEBUG1 | +0    | PluginInit - Looking for a Parent "Artwork4" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork4\rtypeu.png 23:00:44:033 | MD |  DEBUG1 | +0    | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 23:00:44:033 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a Artwork1: E:\Hyperspin\Media\MAME\Images\Artwork1\rtype.png 23:00:44:033 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a Box Art: E:\Hyperspin\Media\MAME\Images\Artwork2\rtype.png 23:00:44:033 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a Cartridge: E:\Hyperspin\Media\MAME\Images\Artwork3\rtype.png 23:00:44:034 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a Flyers: E:\Hyperspin\Media\MAME\Images\Artwork4\rtype.png 23:00:44:034 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a Letters: E:\Hyperspin\Media\MAME\Images\Letters 23:00:44:062 | MD |  DEBUG1 | +31   | BuildAssetsTable - Searching for a Other: E:\Hyperspin\Media\MAME\Images\Other 23:00:44:063 | MD |  DEBUG2 | +0    | BuildAssetsTable - Media assets found:                Asset Label: Letters | Asset Path1: E:\Hyperspin\Media\MAME\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system                Asset Label: Letters | Asset Path2: E:\Hyperspin\Media\MAME\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system                Asset Label: Letters | Asset Path3: E:\Hyperspin\Media\MAME\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system                Asset Label: Letters | Asset Path4: E:\Hyperspin\Media\MAME\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system                Asset Label: Letters | Asset Path5: E:\Hyperspin\Media\MAME\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system                Asset Label: Letters | Asset Path6: E:\Hyperspin\Media\MAME\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system                Asset Label: Letters | Asset Path7: E:\Hyperspin\Media\MAME\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system                Asset Label: Letters | Asset Path8: E:\Hyperspin\Media\MAME\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system                Asset Label: Letters | Asset Path9: E:\Hyperspin\Media\MAME\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system                Asset Label: Letters | Asset Path10: E:\Hyperspin\Media\MAME\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system                Asset Label: Letters | Asset Path11: E:\Hyperspin\Media\MAME\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system                Asset Label: Letters | Asset Path12: E:\Hyperspin\Media\MAME\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system                Asset Label: Letters | Asset Path13: E:\Hyperspin\Media\MAME\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system                Asset Label: Letters | Asset Path14: E:\Hyperspin\Media\MAME\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system                Asset Label: Letters | Asset Path15: E:\Hyperspin\Media\MAME\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system                Asset Label: Letters | Asset Path16: E:\Hyperspin\Media\MAME\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system                Asset Label: Letters | Asset Path17: E:\Hyperspin\Media\MAME\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system                Asset Label: Letters | Asset Path18: E:\Hyperspin\Media\MAME\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system                Asset Label: Letters | Asset Path19: E:\Hyperspin\Media\MAME\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system                Asset Label: Letters | Asset Path20: E:\Hyperspin\Media\MAME\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system                Asset Label: Letters | Asset Path21: E:\Hyperspin\Media\MAME\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system                Asset Label: Letters | Asset Path22: E:\Hyperspin\Media\MAME\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system                Asset Label: Letters | Asset Path23: E:\Hyperspin\Media\MAME\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system                Asset Label: Letters | Asset Path24: E:\Hyperspin\Media\MAME\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system                Asset Label: Letters | Asset Path25: E:\Hyperspin\Media\MAME\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system                Asset Label: Letters | Asset Path26: E:\Hyperspin\Media\MAME\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system                Asset Label: Letters | Asset Path27: E:\Hyperspin\Media\MAME\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system                Asset Label: Letters | Asset Path28: E:\Hyperspin\Media\MAME\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system                Asset Label: Letters | Asset Path29: E:\Hyperspin\Media\MAME\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system                Asset Label: Letters | Asset Path30: E:\Hyperspin\Media\MAME\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system                Asset Label: Letters | Asset Path31: E:\Hyperspin\Media\MAME\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system                Asset Label: Letters | Asset Path32: E:\Hyperspin\Media\MAME\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system                Asset Label: Letters | Asset Path33: E:\Hyperspin\Media\MAME\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system                Asset Label: Letters | Asset Path34: E:\Hyperspin\Media\MAME\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system                Asset Label: Letters | Asset Path35: E:\Hyperspin\Media\MAME\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system                Asset Label: Letters | Asset Path36: E:\Hyperspin\Media\MAME\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system                Asset Label: Letters | Asset Path37: E:\Hyperspin\Media\MAME\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system                Asset Label: Letters | Asset Path38: E:\Hyperspin\Media\MAME\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system                Asset Label: Letters | Asset Path39: E:\Hyperspin\Media\MAME\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system                Asset Label: Other | Asset Path1: E:\Hyperspin\Media\MAME\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 23:00:44:063 | MD |  DEBUG1 | +0    | BuildAssetsTable - Ended 23:00:44:063 | MD |  DEBUG1 | +0    | PluginInit - Looking for a Parent "Game Video" for "rtypeu" because one was not found in: E:\Hyperspin\Media\MAME\Video\rtypeu.(mp4 or flv) 23:00:44:063 | MD |  DEBUG1 | +0    | BuildAssetsTable - Started - Building Table for: Game Video|System Video 23:00:44:063 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a Game Video: E:\Hyperspin\Media\MAME\Video\rtype.* 23:00:44:063 | MD |  DEBUG1 | +0    | BuildAssetsTable - Searching for a System Video: E:\Hyperspin\Media\Main Menu\Video\MAME.* 23:00:44:063 | MD |  DEBUG2 | +0    | BuildAssetsTable - Media assets found:                Asset Label: System Video | Asset Path1: E:\Hyperspin\Media\Main Menu\Video\MAME.mp4 | Asset Extension1: mp4 | Asset Type1: system 23:00:44:064 | MD |  DEBUG1 | +0    | BuildAssetsTable - Ended 23:00:44:064 | MD |    INFO | +0    | PluginInit - Ended 23:00:44:064 | MD |  DEBUG1 | +0    | StartModule - Setting romName to the dbName sent to RocketLauncher: rtypeu 23:00:44:064 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Started 23:00:44:064 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc, 23:00:44:064 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Post loop 1 check 23:00:44:064 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Post loop 2 check 23:00:44:064 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 23:00:44:064 | MD |  DEBUG2 | +0    | XHotkeyTableCreation - Ended 23:00:44:066 | MD |    INFO | +0    | StartModule - Ended 23:00:44:067 | MD |  DEBUG1 | +0    | Module - Finished building the MAME object 23:00:44:067 | MD | WARNING | +0    | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 23:00:44:067 | MD |    INFO | +0    | Module Setting - [Settings] - Fullscreen: true 23:00:44:067 | MD |    INFO | +0    | Module Setting - [Settings] - LegacyMode: false 23:00:44:067 | MD |    INFO | +0    | Module Setting - [MAME] - LegacyMode: false 23:00:44:067 | MD |    INFO | +0    | Module Setting - [rtypeu] - LegacyMode: false 23:00:44:068 | MD |    INFO | +0    | Module Setting - [Settings] - MAME_BIOS_Path: E:\Hyperspin\Emulators\Mame UIX64\roms 23:00:44:068 | MD |    INFO | +0    | Module Setting - [Settings] - Videomode: d3d 23:00:44:068 | MD |    INFO | +0    | Module Setting - [Settings] - PauseMethod: 1 23:00:44:068 | MD |    INFO | +0    | Module Setting - [Settings] - BilinearFilter: false 23:00:44:068 | MD |    INFO | +0    | Module Setting - [MAME] - BilinearFilter: false 23:00:44:068 | MD |    INFO | +0    | Module Setting - [Settings] - HLSL: false 23:00:44:068 | MD |    INFO | +0    | Module Setting - [MAME] - HLSL: false 23:00:44:068 | MD |    INFO | +0    | Module Setting - [rtypeu] - HLSL: false 23:00:44:085 | MD |    INFO | +32   | Module Setting - [Settings] - GLSL: false 23:00:44:086 | MD |    INFO | +0    | Module Setting - [MAME] - GLSL: false 23:00:44:086 | MD |    INFO | +0    | Module Setting - [rtypeu] - GLSL: false 23:00:44:086 | MD |    INFO | +0    | Module Setting - [Settings] - BezelMode: layout 23:00:44:087 | MD |    INFO | +0    | Module Setting - [MAME] - BezelMode: layout 23:00:44:087 | MD |    INFO | +0    | Module Setting - [rtypeu] - BezelMode: layout 23:00:44:088 | MD |    INFO | +0    | Module Setting - [Settings] - VerticalRotationMode: none 23:00:44:088 | MD |    INFO | +0    | Module Setting - [MAME] - VerticalRotationMode: none 23:00:44:089 | MD |    INFO | +0    | Module Setting - [rtypeu] - VerticalRotationMode: none 23:00:44:089 | MD |    INFO | +0    | Module Setting - [Settings] - CheatMode: false 23:00:44:089 | MD |    INFO | +0    | Module Setting - [Settings] - CheatModeKey: 23:00:44:090 | MD |    INFO | +0    | Module Setting - [MAME] - UseSoftwareList: false 23:00:44:090 | MD |    INFO | +0    | Module Setting - [rtypeu] - UseSoftwareList: false 23:00:44:091 | MD |    INFO | +0    | Module Setting - [MAME] - StaticParameters: 23:00:44:091 | MD |    INFO | +0    | Module Setting - [MAME] - Parameters: 23:00:44:092 | MD |    INFO | +0    | Module Setting - [rtypeu] - Parameters: 23:00:44:092 | MD |    INFO | +0    | Module Setting - [rtypeu] - MameRomName: 23:00:44:092 | MD |    INFO | +0    | Module Setting - [MAME] - Autosave: false 23:00:44:093 | MD |    INFO | +0    | Module Setting - [rtypeu] - Autosave: false 23:00:44:093 | MD |    INFO | +0    | Module Setting - [Settings] - Volume: 23:00:44:094 | MD |    INFO | +0    | Module Setting - [MAME] - Volume: 23:00:44:094 | MD |    INFO | +0    | Module Setting - [rtypeu] - Volume: 23:00:44:094 | MD |    INFO | +0    | Module Setting - [MAME] - Artwork_Crop: true 23:00:44:095 | MD |    INFO | +0    | Module Setting - [rtypeu] - Artwork_Crop: true 23:00:44:095 | MD |    INFO | +0    | Module Setting - [MAME] - Use_Bezels: false 23:00:44:096 | MD |    INFO | +0    | Module Setting - [rtypeu] - Use_Bezels: false 23:00:44:096 | MD |    INFO | +0    | Module Setting - [MAME] - Use_Overlays: true 23:00:44:097 | MD |    INFO | +0    | Module Setting - [rtypeu] - Use_Overlays: true 23:00:44:098 | MD |    INFO | +0    | Module Setting - [MAME] - Use_Backdrops: true 23:00:44:098 | MD |    INFO | +0    | Module Setting - [rtypeu] - Use_Backdrops: true 23:00:44:099 | MD |    INFO | +0    | Module Setting - [MAME] - Use_Cpanels: false 23:00:44:099 | MD |    INFO | +0    | Module Setting - [rtypeu] - Use_Cpanels: false 23:00:44:100 | MD |    INFO | +0    | Module Setting - [MAME] - Use_Marquees: false 23:00:44:100 | MD |    INFO | +0    | Module Setting - [rtypeu] - Use_Marquees: false 23:00:44:121 | MD |    INFO | +31   | Module Setting - [MAME] - IniPath: 23:00:44:121 | MD |    INFO | +0    | Module Setting - [MAME] - HashPath: 23:00:44:121 | MD |    INFO | +0    | Module Setting - [Link/Network] - Enable_Link_Play: false 23:00:44:121 | MD |    INFO | +0    | Module Setting - [rtypeu] - Enable_Link_Play: false 23:00:44:148 | MD |    INFO | +31   | Module - Detected MAME Product Version from 'E:\Hyperspin\Emulators\Mame UIX64\mame64.exe' is 168 23:00:44:148 | MD |    INFO | +0    | Module - Running MAME in non-legacy mode 23:00:44:148 | MD |  DEBUG1 | +0    | Module - Single session 23:00:44:149 | MD |    INFO | +0    | Run - Running: E:\Hyperspin\Emulators\Mame UIX64\"mame64.exe" rtypeu -rompath "E:\[ ROMS ]\MAME;E:\Hyperspin\Emulators\Mame UIX64\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo 23:00:44:179 | MD |    INFO | +31   | Run - Showing Command Window to troubleshoot launching. ProcessID: 21640 23:00:44:854 | MD |  DEBUG1 | +672  | Run - ""mame64.exe" rtypeu -rompath "E:\[ ROMS ]\MAME;E:\Hyperspin\Emulators\Mame UIX64\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 21640 23:00:44:854 | MD |  DEBUG1 | +0    | GetActiveWindowStatus - Title: C:\Windows\system32\cmd.exe - "mame64.exe" rtypeu -rompath "E:\[ ROMS ]\MAME;E:\Hyperspin\Emulators\Mame UIX64\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo | Class: ConsoleWindowClass | State: 0 | X: 182 | Y: 182 | Width: 997 | Height: 523 | Window HWND: 0x1015fc | Process ID: 21640 | Process Path: C:\Windows\SysWOW64\cmd.exe 23:00:44:854 | MD |    INFO | +0    | WinWait - Waiting for "ahk_class MAME" 23:00:45:041 | MD |  DEBUG1 | +188  | GetActiveWindowStatus - Title: MAME: R-Type (US) [rtypeu] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x161ba2 | Process ID: 21752 | Process Path: E:\Hyperspin\Emulators\Mame UIX64\mame64.exe 23:00:45:041 | MD |  DEBUG1 | +0    | GetActiveWindowStatus - Title: MAME: R-Type (US) [rtypeu] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x161ba2 | Process ID: 21752 | Process Path: E:\Hyperspin\Emulators\Mame UIX64\mame64.exe 23:00:45:041 | MD |    INFO | +0    | WinWaitActive - Waiting for "ahk_class MAME" 23:00:45:148 | MD |  DEBUG1 | +109  | GetActiveWindowStatus - Title: MAME: R-Type (US) [rtypeu] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x161ba2 | Process ID: 21752 | Process Path: E:\Hyperspin\Emulators\Mame UIX64\mame64.exe 23:00:46:738 | MD |    INFO | +1578 | Process - WaitClose mame64.exe 23:00:55:011 | MD |  DEBUG1 | +8282 | CloseProcess - Started, user requested to end launched application 23:00:55:012 | MD |    INFO | +0    | WinClose - Closing: ahk_class MAME 23:00:57:077 | MD |  DEBUG1 | +2062 | CloseProcess - Ended 23:00:57:183 | MD |    INFO | +109  | ExitModule - Started 23:00:57:183 | MD |    INFO | +0    | Starting Updating Statistics: 23:00:57:183 | MD |  DEBUG2 | +0    | Total Elapsed Time in Pause in seconds: 0 23:00:57:184 | MD |  DEBUG2 | +0    | gameSectionStartTime:34052796 23:00:57:184 | MD |  DEBUG2 | +0    | ElapsedTime:13 23:00:57:184 | MD |  DEBUG2 | +0    | Statistics cleared game name: rtypeu 23:00:57:244 | MD |  DEBUG2 | +63   | Loaded game statistics from ini files:                Number_of_Times_Played: 1                Last_Time_Played: Sunday April 3, 2016 05:38:18 PM                Average_Time_Played: 6                Total_Time_Played: 6                System_Total_Played_Time: 369                Total_Global_Played_Time: 369 23:00:57:245 | MD |  DEBUG2 | +0    | Updated Statistics: Number_of_Times_Played: 2                Last_Time_Played: Tuesday April 5, 2016 11:00:44 PM                Average_Time_Played: 10                Total_Time_Played: 19                System_Total_Played_Time: 382                Total_Global_Played_Time: 382 23:00:57:276 | MD |    INFO | +31   | Game section statistics updated. 23:00:57:276 | MD |  DEBUG1 | +0    | ExitModule - Closing command window: cmd.exe PID: 21640 23:00:57:276 | MD |    INFO | +0    | Process - Close cmd.exe 23:00:57:284 | MD |    INFO | +0    | ExitModule - Ended 23:00:57:284 | MD |    INFO | +0    | End of Module Logs 23:00:57:320 | RL |    INFO | +13406 | Main - Module ended, exiting RocketLauncher normally 23:00:57:320 | RL |    INFO | +0    | ExitScript - Started 23:00:57:324 | RL |  DEBUG1 | +0    | ExitScript - Checking what application is currently in focus. 23:00:57:324 | RL |  DEBUG1 | +0    | ExitScript - HyperSpin is currently active. Proceeding with exit 23:00:57:335 | RL |    INFO | +16   | SystemCursor - Restoring mouse cursor 23:00:57:341 | RL |  DEBUG1 | +0    | ExitScript - Restored cursor 23:00:57:341 | RL |    INFO | +0    | ExitScript - Ended Image age as requestedhttp://www.mobilepcrescue.co.uk/wp-content/uploads/2016/04/hyperspin05.png  Thanks for all your help
skpManiac Posted April 5, 2016 Author Posted April 5, 2016 Your HS log shows that you are indeed using RocketLauncher now, so that's properly configured. Is everything working properly now or are you having issues? Hi mate, it all looks like its working, as it was the other night, maybe if I had posted the right log, we may have seen it was actually running ok lol  I will try it properly tomorrow evening when I have more time  Thanks again to everyone who has helped resolve this Steve
skpManiac Posted April 5, 2016 Author Posted April 5, 2016 It was a genuine mistake make, no harm done, I probably leant something while I was messing lol  Cheers
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