Jump to content

Hi guys, I think I may need some help getting going (MAME, RL HS)


skpManiac

Recommended Posts

 

This is all that's in it ?

10:13:47 PM |  HyperLaunch v2.25c
10:13:47 PM |  System Specs:
        HyperSpin Dir: E:\Hyperspin
        OS: WIN_7
        OS Language: 0409
        OS Admin Status: No
        Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work)
        HyperSpin Res: x
        AHK Version: 1.1.07.03
10:13:47 PM |  HyperLaunch launched directly

 

this looks like a Hyperlaunch 2 log not a HS or RL log

 

you need to post the log found in

 

HS log

E:\Hypespin\log.txt

 

RL log

E:\Rocketlauncher\Rocketlauncher.txt

 

and make sure you set your Log to troubleshoot,  your log should be about 20 times longer than that

 

open RocketlauncherUI

Click on the Global Tab

Click the Generla Settings Tab

Find the Logger Section 

Make sure the troubleshooting is selected from the drop down menu

 

 

once you have everything up and running you can change your Log view to off,  as a command line window will pop up when you have your log set to troubleshoot.

 

 

and all your settings seem to be correct can you, not sure what your problem is.

Can you post a picture of your RocketauncherUI screen that shows the Log level set to Troubleshoot.  I like to confirm 2 other paths.

Link to comment
Share on other sites

Hi guys, just got back from work - will try al this above before I sleep

 

As for the  [ ] - Yes, I always use these to force an important folder to the top of Explorer, it's never cause any issues before but I did lose them before my last post and it made no difference.

I will start the logging now and post it along with screenshots :)

 

Thanks

Link to comment
Share on other sites

I deleted the settings from Hyperspin, so both exe and Rom fields are blank

It launched the game again, hopefully this time it is using Rocket Launcher?

ok, log.txt from Hyperspin is:

 

11:00:35 PM |  HyperSpin Started
11:00:35 PM |  Going FullScreen
11:00:35 PM |  Checking for updates
11:00:35 PM |  Update Check Complete
11:00:35 PM |  Startup program unavailable
11:00:36 PM |  Error intializing joysticks
11:00:36 PM |  Menu Mode is multi
11:00:36 PM |  Loading Main Menu.xml
11:00:36 PM |  Main Menu.xml successfully loaded
11:00:36 PM |  Main Menu wheel loaded successfully
11:00:38 PM |  Loading MAME.xml
11:00:38 PM |  Main Menu.xml successfully loaded
11:00:39 PM |  MAME wheel loaded successfully
11:00:43 PM |  Launching Game
11:00:43 PM |  Using HyperLaunch
11:00:43 PM |  Getting Launcher path
11:00:43 PM |  Launcher located at E:\RocketLauncher\RocketLauncher.exe
11:00:43 PM |  Running Launcher
11:00:43 PM |  Launcher Command Line is: E:\RocketLauncher\RocketLauncher.exe "MAME" "rtypeu"
11:01:00 PM |  Loading Main Menu.xml
11:01:00 PM |  Main Menu.xml successfully loaded
11:01:00 PM |  Main Menu wheel loaded successfully
11:01:02 PM |  Exit program unavailable
11:01:02 PM |  Quiting Hyperspin
11:01:02 PM |  Bye!
 

 

Log from Rocket Launcher

 

23:00:43:758 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
23:00:43:758 | RL |  WARNING  | +0     | Main - You have "Logging_Show_Command_Window" enabled. This is only for showing errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done.
23:00:43:758 | RL |  WARNING  | +0     | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done.
23:00:43:835 | RL |     INFO  | +78    | Main - System Specs:
                    RocketLauncher Dir: E:\RocketLauncher
                    RocketLauncher is: 32-bit
                    OS: Microsoft Windows 10 Pro
                    SKU: Professional
                    Total Memory: 32720.27 MB
                    Free Memory: 23297.00 MB
                    Used Memory: 9423.270 MB
                    SystemType: 64-bit
                    Physical Processors: 1
                    Logical Processors: 8
                    GPU 1 Name: NVIDIA GeForce GTX 980 Ti
                    GPU 1 RAM: -1.00 MB
                    GPU 1 Driver Version: 10.18.13.6472
                    Sound 1 Device: NVIDIA High Definition Audio
                    Sound 1 Status: Enabled
                    Sound 2 Device: USB Audio Device
                    Sound 2 Status: Enabled
                    Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
                    Sound 3 Status: Enabled
                    OS Language: English_United_States
                    System Locale: en-US
                    Formats Locale: en-GB
                    Windows UI Language: en-US
                    Text Encoding: Windows-1252
                    OS Admin Status: No
                    Latest .Net Version: v4.0.30319
                    Monitor #1 (\\.\DISPLAY2): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
                    Current AHK Desktop Width: 1920
                    Current AHK Desktop Height: 1080
                    AutoHotkey Path:
                    AHK Version: 1.1.09.04
                    Unicode: No
23:00:43:836 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\RocketLauncher.exe exists
23:00:43:836 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RocketLauncher.dll exists
23:00:43:836 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Array.ahk exists
23:00:43:838 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:839 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BinHexRW.ahk exists
23:00:43:839 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:839 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BlockInput.exe exists
23:00:43:840 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\CLR_L.ahk exists
23:00:43:840 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:840 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
23:00:43:841 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:841 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip.ahk exists
23:00:43:842 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:842 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip_alt.ahk exists
23:00:43:843 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:843 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.3
23:00:43:843 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gsdll32.dll exists
23:00:43:843 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\itextsharp.dll exists
23:00:43:843 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Java.ahk exists
23:00:43:844 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:844 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
23:00:43:844 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\JSON.ahk exists
23:00:43:844 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:845 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Origin.ahk exists
23:00:43:845 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:845 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
23:00:43:845 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RegRW64.ahk exists
23:00:43:846 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:846 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RIni.ahk exists
23:00:43:847 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:847 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
23:00:43:847 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Steam.ahk exists
23:00:43:847 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:848 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
23:00:43:848 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA.ahk exists
23:00:43:848 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:00:43:848 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA_Extension.ahk exists
23:00:43:849 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:849 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
23:00:43:849 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\7z.ahk exists
23:00:43:849 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:850 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.3
23:00:43:850 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Bezel.ahk exists
23:00:43:852 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:852 | RL |   DEBUG1  | +0     | Bezel.ahk Version: 1.1.11
23:00:43:852 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Fade.ahk exists
23:00:43:853 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:853 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.5
23:00:43:853 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Init.ahk exists
23:00:43:854 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:854 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.2
23:00:43:854 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Animations.ahk exists
23:00:43:855 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:855 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.12
23:00:43:855 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper.ahk exists
23:00:43:857 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:857 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.4
23:00:43:857 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper Init.ahk exists
23:00:43:857 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:858 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.6
23:00:43:858 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame.ahk exists
23:00:43:859 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:859 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.9
23:00:43:859 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame Init.ahk exists
23:00:43:859 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:860 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
23:00:43:860 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\MultiPlayer.ahk exists
23:00:43:861 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:861 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.8
23:00:43:861 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Pause.ahk exists
23:00:43:865 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:865 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.1.8
23:00:43:865 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Pause Init.ahk exists
23:00:43:866 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:866 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
23:00:43:866 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Password.ahk exists
23:00:43:866 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:866 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.3
23:00:43:866 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\RL.ahk exists
23:00:43:867 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:867 | RL |   DEBUG1  | +0     | RL.ahk Version: 1.0
23:00:43:867 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
23:00:43:868 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:868 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.7
23:00:43:868 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Shared.ahk exists
23:00:43:870 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:870 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.3.9
23:00:43:870 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics.ahk exists
23:00:43:870 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:871 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.4
23:00:43:871 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics Init.ahk exists
23:00:43:872 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:872 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
23:00:43:872 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Virtual Drive.ahk exists
23:00:43:873 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:873 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.4
23:00:43:873 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey.ahk exists
23:00:43:873 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:874 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
23:00:43:874 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey Init.ahk exists
23:00:43:874 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:00:43:874 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.2
23:00:43:875 | RL |   DEBUG1  | +0     | Main - Using HyperSpin normal mode for version 1.4.0.0 found at: E:\Hyperspin\HyperSpin.exe
23:00:43:875 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "MAME rtypeu"
23:00:43:875 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "rtypeu"
23:00:43:875 | RL |   DEBUG1  | +0     | Main - dbName: rtypeu
23:00:43:875 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
23:00:43:878 | RL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080
23:00:43:878 | RL |     INFO  | +0     | Main - RocketLauncher received "MAME" and "rtypeu"
23:00:43:882 | RL |     INFO  | +16    | Main - Did not find a "E:\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options.
23:00:43:882 | RL |     INFO  | +0     | Main - rtypeu is using the default emulator: MAME
23:00:43:882 | RL |     INFO  | +0     | Main - Checking for a [MAME] section in E:\RocketLauncher\Settings\MAME\Emulators.ini
23:00:43:882 | RL |     INFO  | +0     | Main - Checking for a [MAME] section in E:\RocketLauncher\Settings\Global Emulators.ini
23:00:43:883 | RL |     INFO  | +0     | Main - Found [MAME] in E:\RocketLauncher\Settings\Global Emulators.ini
23:00:43:883 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Modules\MAME\MAME.ahk exists
23:00:43:885 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
23:00:43:885 | RL |     INFO  | +0     | Main - rtypeu will use module: E:\RocketLauncher\Modules\MAME\MAME.ahk
23:00:43:894 | RL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
23:00:43:897 | RL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Emulators\Mame UIX64\mame64.exe exists
23:00:43:897 | RL |     INFO  | +15    | Main - INI Keys read
23:00:43:897 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.exe exists
23:00:43:897 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.dll exists
23:00:43:902 | RL |     INFO  | +0     | Main - "rtypeu" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
23:00:43:902 | RL |     INFO  | +0     | CheckPaths - Started
23:00:43:902 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\[ ROMS ]\MAME\rtypeu.7z
23:00:43:902 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\[ ROMS ]\MAME\rtypeu\rtypeu.7z
23:00:43:902 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by extension: E:\[ ROMS ]\MAME\rtypeu\*.7z
23:00:43:902 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\[ ROMS ]\MAME\rtypeu.rar
23:00:43:902 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\[ ROMS ]\MAME\rtypeu\rtypeu.rar
23:00:43:902 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by extension: E:\[ ROMS ]\MAME\rtypeu\*.rar
23:00:43:903 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\[ ROMS ]\MAME\rtypeu.zip
23:00:43:903 | RL |     INFO  | +0     | CheckPaths - Found rom: E:\[ ROMS ]\MAME\rtypeu.zip
23:00:43:903 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: rtypeu
23:00:43:903 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: E:\[ ROMS ]\MAME
23:00:43:903 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
23:00:43:903 | RL |     INFO  | +0     | CheckPaths - Ended
23:00:43:903 | RL |     INFO  | +0     | BuildScript - User Variables:
                    ;----------------------------------------------------------------------------
                    ; INJECTED VARIABLES
                    ;----------------------------------------------------------------------------
                    
                    #NoTrayIcon
                    #InstallKeybdHook
                    DetectHiddenWindows, ON
                    SetTitleMatchMode, 2
                    SendMode, Event
                    0 = 2
                    pluginPath = E:\RocketLauncher\Plugins
                    pluginName = HyperSpin
                    pluginExt = .plugin
                    contextOnExit =
                    rlMode =
                    rlTitle = RocketLauncher
                    rlVersion = 1.0.1.5a
                    rlAuthor = djvj
                    rlURL = www.rlauncher.com
                    langFile = E:\RocketLauncher\Data\Language\Localization.ini
                    primMonitor = 1
                    frontendPID = 17068
                    frontendPath = E:\Hyperspin
                    frontendExe = HyperSpin.exe
                    frontendExt = exe
                    frontendName = HyperSpin
                    frontendDrive = E:
                    exitEmulatorKey = ~Esc
                    restoreFE = false
                    exitScriptKey = ~q & ~s
                    toggleCursorKey = ~e & ~t
                    emuFullPath = E:\Hyperspin\Emulators\Mame UIX64\mame64.exe
                    emuPath = E:\Hyperspin\Emulators\Mame UIX64
                    emuName = MAME
                    emuExt = exe
                    baseRomPath = E:\[ ROMS ]\MAME
                    romPath = E:\[ ROMS ]\MAME
                    romPathFromIni = E:\[ ROMS ]\MAME
                    romExtension = .zip
                    romExtensionOrig = .zip
                    romExtensions = 7z|rar|zip|chd|cue|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc
                    executable = mame64.exe
                    systemDbName = MAME
                    systemName = MAME
                    dbPath =
                    dbName = rtypeu
                    dbExt =
                    romName = rtypeu
                    romMapPath =
                    romMappingEnabled = false
                    romMappingLaunchMenuEnabled = false
                    romMappingFirstMatchingExt = false
                    romMappingShowAllRomsInArchive = true
                    romMappingNumberOfGamesByScreen = 7
                    romMappingHideParent = false
                    romMappingMenuWidth = 400
                    romMappingMenuMargin = 65
                    romMappingTextFont = Bebas Neue
                    romMappingTextOptions = cFFFFFFFF r4 s60 Bold
                    romMappingDisabledTextColor = ff888888
                    romMappingTextSizeDifference = 7
                    romMappingTextMargin = 15
                    romMappingTitleTextFont = Bebas Neue
                    romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
                    romMappingTitle2TextFont = Bebas Neue
                    romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
                    romMappingGameInfoTextFont = Bebas Neue
                    romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
                    romMappingGameNameTextFont = Bebas Neue
                    romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
                    romMappingBackgroundBrush = aa000000
                    romMappingColumnBrush = 33000000
                    romMappingButtonBrush1 = 6f000000
                    romMappingButtonBrush2 = 33000000
                    romMappingBackgroundAlign = Stretch and Lose Aspect
                    romMappingMenuFlagWidth = 55
                    romMappingMenuFlagSeparation = 7
                    romMappingDefaultMenuList = FullList
                    romMappingSingleFilteredRomAutomaticLaunch = false
                    altArchiveNameOnly =
                    altRomNameOnly =
                    altArchiveAndRomName =
                    altArchiveAndManyRomNames =
                    altRomNamesOnly =
                    romMapScenario =
                    skipchecks = false
                    romMatchExt = true
                    blockInputTime = 0
                    blockInputFile = E:\RocketLauncher\Module Extensions\BlockInput.exe
                    errorLevelReporting = false
                    lockLaunch = false
                    lockLaunchGame =
                    screenRotationAngle = 0
                    screenRotationAngleGame =
                    setResolution =
                    logFile = E:\RocketLauncher\RocketLauncher.log
                    logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
                    logLevel = 10
                    logShowDebugConsole = false
                    logIncludeModule = true
                    logIncludeFileProperties = false
                    logShowCommandWindow = true
                    logCommandWindow = true
                    rlDebugConsoleStdout =
                    sysLang = English_United_States
                    sysType = 64-bit
                    broadcastWindowTitle =
                    navUpKey = Up
                    navDownKey = Down
                    navLeftKey = Left
                    navRightKey = Right
                    navSelectKey = Enter
                    navP2UpKey = Numpad8
                    navP2DownKey = Numpad2
                    navP2LeftKey = Numpad4
                    navP2RightKey = Numpad6
                    navP2SelectKey = NumpadEnter
                    originalWidth = 1920
                    originalHeight = 1080
                    vdEnabled = false
                    vdFullPath =
                    vdUseSCSI = true
                    vdDriveLetter =
                    vdAddDrive = true
                    servoStikEnabled = false
                    servoStikExitMode = false
                    ledblinkyEnabled = false
                    ledblinkySystemName =
                    ledblinkyFullPath =
                    ledblinkyProfilePath = E:\RocketLauncher\Profiles\LEDBlinky
                    ledblinkyRLProfile = E:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
                    winIPACFullPath =
                    ultraMapEnabled = false
                    ultraMapFullPath =
                    emuIdleShutdown = 0
                    launchPasswordHash = UpUpDownDownLeftRightLeftRight
                    hideCursor = false
                    hideEmu = false
                    hideFE = false
                    fadeIn = false
                    fadeInDuration = 500
                    fadeInTransitionAnimation = DefaultAnimateFadeIn
                    fadeInDelay = 0
                    fadeInExitDelay = 0
                    fadeOutExitDelay = 0
                    fadeOut = false
                    fadeOutExtraScreen = false
                    fadeOutDuration = 500
                    fadeOutTransitionAnimation = DefaultAnimateFadeOut
                    fadeOutDelay = 0
                    fadeLyrInterpolation = 7
                    fadeMuteEmulator = false
                    fadeUseBackgrounds = false
                    fadeClickThrough = false
                    fadeWidthBaseRes = 1920
                    fadeHeightBaseRes = 1080
                    fadeLyr1Color = FF000000
                    fadeLyr1AlignImage = Stretch and Lose Aspect
                    fadeLyr2Pos = Stretch and Lose Aspect
                    fadeLyr2X = 0
                    fadeLyr2Y = 0
                    fadeLyr2W =
                    fadeLyr2H =
                    fadeLyr2Adjust = 1
                    fadeLyr2PicPad = 0
                    fadeLyr2Prefix = Extra Layer 1 - Console
                    fadeLyr3Pos = Center
                    fadeLyr3X = 450
                    fadeLyr3Y = 450
                    fadeLyr3W =
                    fadeLyr3H =
                    fadeLyr3Adjust = 1
                    fadeLyr3PicPad = 0
                    fadeLyr3Speed = 750
                    fadeLyr3Animation = DefaultFadeAnimation
                    fadeLyr37zAnimation = DefaultFadeAnimation
                    fadeLyr3Type = imageandbar
                    fadeLyr3ImgFollow7zProgress = true
                    fadeLyr3Repeat = 1
                    fadeLyr3BackImageTransparency = 30
                    fadeLyr3StaticPos = No Alignment
                    fadeLyr3StaticX = 0
                    fadeLyr3StaticY = 870|1575
                    fadeLyr3StaticW =
                    fadeLyr3StaticH =
                    fadeLyr3StaticAdjust = 1
                    fadeLyr3StaticPicPad = 0
                    fadeLyr3StaticPrefix = Info Bar
                    fadeLyr4Adjust = 1
                    fadeLyr4X = 1792|952
                    fadeLyr4Y = 891|1596
                    fadeLyr4W = 128
                    fadeLyr4H =
                    fadeLyr4Pos = No Alignment
                    fadeLyr4FPS = 50
                    fadeLyr4PicPad = 0
                    fadeTranspGifColor = FFFFFF
                    fadeBarWindow = Image
                    fadeBarWindowX =
                    fadeBarWindowY =
                    fadeBarWindowW = 900
                    fadeBarWindowH =
                    fadeBarWindowR = 30
                    fadeBarWindowM = 30
                    fadeBarWindowHatchStyle = 8
                    fadeBar = 7zOnly
                    fadeBarNon7zProgressTime = 0
                    fadeBarBack = true
                    fadeBarBackColor = FF555555
                    fadeBarH = 30
                    fadeBarR = 10
                    fadeBarColor = DD00BFFF
                    fadeBarHatchStyle = 8
                    fadeBarPercentageText = true
                    fadeBarInfoText = true
                    fadeBarXOffset = 0
                    fadeBarYOffset = 150
                    fadeRomInfoDescription = filtered text
                    fadeRomInfoSystemName = image
                    fadeRomInfoYear = text with label
                    fadeRomInfoDeveloper = text with label
                    fadeRomInfoPublisher = text with label
                    fadeRomInfoGenre = disabled
                    fadeRomInfoRating = image
                    fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
                    fadeRomInfoTextPlacement = User Defined
                    fadeRomInfoTextMargin = 7
                    fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
                    fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
                    fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText5Options = cFF555555 r4 s42 Bold
                    fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
                    fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
                    fadeStats_Number_of_Times_Played = text with label
                    fadeStats_Last_Time_Played = text with label
                    fadeStats_Average_Time_Played = text with label
                    fadeStats_Total_Time_Played = text with label
                    fadeStats_System_Total_Played_Time = text with label
                    fadeStats_Total_Global_Played_Time = text with label
                    fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
                    fadeStatsInfoTextPlacement = topRight
                    fadeStatsInfoTextMargin = 7
                    fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
                    fadeText1X = 0
                    fadeText1Y = 0
                    fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText1 = Loading Game
                    fadeText2X = 0
                    fadeText2Y = 0
                    fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText2 = Extraction Complete, Ready
                    fadeText3 = Loading Game
                    fadeText4 = Loading Complete
                    fadeFont = Bebas Neue
                    fadeSystemAndRomLayersOnly = false
                    fadeExtractionTime = disabled
                    fadeExtractionTimeTextX = 0
                    fadeExtractionTimeTextY = 0
                    fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
                    fadeInterruptKey =
                    detectFadeErrorEnabled = true
                    fadeImgPath = E:\RocketLauncher\Media\Fade
                    RLDataPath = E:\RocketLauncher\Data
                    RLMediaPath = E:\RocketLauncher\Media
                    RLErrSoundPath = E:\RocketLauncher\Media\Sounds\Error
                    modulesPath = E:\RocketLauncher\Modules
                    moduleFullName = E:\RocketLauncher\Modules\MAME\MAME.ahk
                    moduleName = MAME
                    modulePath = E:\RocketLauncher\Modules\MAME
                    moduleExtension = ahk
                    moduleExtensionsPath = E:\RocketLauncher\Module Extensions
                    libPath = E:\RocketLauncher\Lib
                    sevenZEnabled = false
                    sevenZPath = E:\RocketLauncher\Module Extensions\7z.exe
                    sevenZDllPath = E:\RocketLauncher\Module Extensions\7z.dll
                    sevenZExtractPath = C:\Temp
                    sevenZExtractPathOrig =
                    sevenZAttachSystemName = true
                    sevenZDelTemp = true
                    sevenZSounds = true
                    sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
                    sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
                    sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
                    7zExtractPath = C:\Temp
                    mgEnabled = false
                    mgKey = ~NumpadSub
                    mgBackgroundColor = FF000000
                    mgSidePadding = 0.2
                    mgWidthBaseRes = 1920
                    mgHeightBaseRes = 1080
                    mgYOffset = 500|800
                    mgFont = Arial
                    mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
                    mgText1Text = Please select a game
                    mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
                    mgText2Offset = 100
                    mgUseSound = true
                    mgSoundfreq = 300
                    mgExitEffect = none
                    mgSelectedEffect = rotate
                    mgUseGameArt = false
                    mgCandidate =
                    mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
                    mgOnLaunch = false
                    pauseEnabled = false
                    pauseKey = ~NumpadAdd
                    pauseBackToMenuBarKey = X
                    pauseZoomInKey = C
                    pauseZoomOutKey = V
                    pauseScreenshotKey = ~PrintScreen
                    pauseHiToTextPath = E:\RocketLauncher\Module Extensions\HiToText.exe
                    pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
                    pauseLoadStateKeyCodes = {F7 down}{F7 up}
                    keyboardEncoder =
                    keyboardEncoderEnabled = false
                    keymapperEnabled = false
                    keymapperAHKMethod = false
                    keymapper = xpadder
                    xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe
                    joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe
                    profilePath = E:\RocketLauncher\Profiles
                    keymapperProfilePath = E:\RocketLauncher\Profiles\xpadder
                    keymapperFrontEndProfileName = RocketLauncherUI
                    keymapperFrontEndProfile = false
                    keymapperRocketLauncherProfileEnabled = false
                    joyIDsEnabled = false
                    joyIDsPreferredControllersGlobal =
                    joyIDsPreferredControllersSystem = use_global
                    joyIDsPreferredControllersOnExit =
                    CustomJoyNamesEnabled = false
                    CustomJoyNames =
                    rotateMethod = false
                    FEProfile = E:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
                    defaultProfile = E:\RocketLauncher\Profiles\xpadder\_Default
                    systemProfile = E:\RocketLauncher\Profiles\xpadder\MAME
                    xPadderSystemProfile = E:\RocketLauncher\Profiles\xpadder\MAME\_Default
                    emuProfile = E:\RocketLauncher\Profiles\xpadder\MAME\MAME
                    romProfile = E:\RocketLauncher\Profiles\xpadder\MAME\rtypeu
                    RocketLauncherProfile = E:\RocketLauncher\Profiles\xpadder\RocketLauncher
                    blankProfile = E:\RocketLauncher\Profiles\xpadder\_Default\blank
                    ahkFEProfile = E:\RocketLauncher\Profiles\AHK\RocketLauncherUI
                    ahkDefaultProfile = E:\RocketLauncher\Profiles\AHK\_Default
                    ahkSystemProfile = E:\RocketLauncher\Profiles\AHK\MAME
                    ahkEmuProfile = E:\RocketLauncher\Profiles\AHK\MAME\MAME
                    ahkRomProfile = E:\RocketLauncher\Profiles\AHK\MAME\rtypeu
                    ahkRocketLauncherProfile = E:\RocketLauncher\Profiles\AHK\RocketLauncher
                    bezelEnabled = false
                    bezelICEnabled = false
                    statisticsEnabled = true
                    pressDuration = -1
                    emuVolume = 1
                    dxwndIni = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
                    dxwndFullPath = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
                    qResFullPath = E:\RocketLauncher\Module Extensions\QRes.exe
                    mon1O =
                    pacDrivedllFile = E:\RocketLauncher\Module Extensions\PacDrive32.dll
                    userFadeAnimIniFile = E:\RocketLauncher\Lib\User Fade Animations.ini

23:00:43:904 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
23:00:43:904 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
23:00:43:904 | RL |  WARNING  | +0     | BuildScript - "E:\RocketLauncher\Lib\User Functions Init.ahk" not found
23:00:43:904 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
23:00:43:904 | RL |     INFO  | +0     | BuildScript - Validating module
23:00:43:909 | RL |     INFO  | +0     | BuildScript - Validation complete
23:00:43:909 | RL |     INFO  | +0     | BuildScript - Module:
                    MEmu = MAME
                    MEmuV =  v0.166
                    MURL = http://www.mame.net/
                    MAuthor = djvj,faahrev,brolly,Tomkun
                    MVersion = 2.3.1
                    MCRC = 9B041EF3
                    iCRC = 72BB0F21
                    mId = 635746812784197028
                    MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
                    ;----------------------------------------------------------------------------
                    ; Notes:
                    ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
                    ;
                    ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
                    ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
                    ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
                    ; If MAME has a problem reading the bios zips, try archving them with "no compression"
                    ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
                    ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
                    ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0
                    ;
                    ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
                    ; High Scores DO NOT SAVE when cheats are enabled!
                    ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
                    ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
                    ;
                    ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the
                    ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
                    ;
                    ; Following systems will also require some specific files to operate properly:
                    ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
                    ; Camputers Lynx - lynx64k, lynx96k, lynx128k
                    ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
                    ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
                    ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
                    ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
                    ; Sony PlayStation - psa, pse, psj, psu
                    ;
                    ; Tape Control:
                    ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
                    ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
                    ; The following hotkeys can also be used:
                    ; F2 - Start Tape
                    ; Left Shift + F2 - Stop Tape
                    ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
                    ;
                    ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above
                    ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
                    ;
                    ; 7z Support:
                    ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's
                    ; fine to enable 7z to non-arcade systems.
                    ;
                    ; Custom Configuration Files:
                    ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
                    ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
                    ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
                    ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
                    ;
                    ; Ini Files:
                    ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from
                    ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
                    ;- mame.ini
                    ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
                    ;- debug.ini (if the debugger is enabled)
                    ;- <parent>.ini (for clones only, may be called recursively)
                    ;- <gamename>.ini
                    ;- vertical.ini (for games with vertical monitor orientation)
                    ;- horizont.ini (for games with horizontal monitor orientation)
                    ;- vector.ini (for vector games only)
                    ;- <driver>.ini (based on the source filename of the driver)
                    ;
                    ; The settings in the later ini's override those in the earlier ini's.
                    ;
                    ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due
                    ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
                    ;
                    ; Bally Astrocade:
                    ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
                    ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
                    ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
                    ;
                    ; GCE Vectrex:
                    ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
                    ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
                    ;
                    ; Jupiter Ace:
                    ; Set mame to 48k ram
                    ;
                    ; Magnavox Odyssey 2:
                    ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
                    ; Use the systemName ini file in the folder with this module for this, example:
                    ; [Moto-Crash (France)]
                    ; Bios=videopac
                    ;
                    ; RCA Studio 2:
                    ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
                    ; The game screen will be black until you do.
                    ;
                    ; Texas Instruments TI 99/4A:
                    ; This system requires full keyboard emulation to work properly
                    ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
                    ; You can check how to convert split cart dumps to RPK here:
                    ; http://www.ninerpedia.org/index.php/MESS_multicart_system
                    ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
                    ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start
                    ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
                    ;
                    ; Bezels:
                    ; Module settings control whether RocketLauncher or MAME bezels are shown
                    ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
                    ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
                    ;
                    ; ServoStik:
                    ; The module will automatically control any connected ServoStiks found on the system.
                    ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
                    ;
                    ; Per game controller types:
                    ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to
                    ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
                    ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices
                    ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
                    ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
                    ; #
                    ; # SLOT DEVICES
                    ; #
                    ; joyport1     wheel
                    ; joyport2     wheel
                    ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would
                    ; set Parameters=-joyport1 joy -joyport2 joy
                    ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set
                    ; Parameters=-joyport1 wheel -joyport2 wheel
                    ;
                    ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
                    ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,
                    ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
                    ;
                    ; Linking/NetPlay:
                    ; The module will automatically set correct network ports for linked games.
                    ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
                    ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
                    ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
                    ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
                    ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
                    ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
                    ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
                    ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
                    ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
                    ;
                    ; NVRAM Automation for linked games:
                    ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
                    ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
                    ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
                    ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
                    ;
                    ; Additional Link info that may be of some importance:
                    ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
                    ; One Board sends about 20 KByte/s.
                    ; So bandwidth CLIENTSIDE is like...
                    ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
                    ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
                    ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
                    ; etc.
                    ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
                    ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
                    ;----------------------------------------------------------------------------
                    StartModule()
                    BezelGUI()
                    
                    ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
                    mTypeVar := "
                        ( LTrim
                        Aamber Pegasus|pegasus
                        Acorn Electron|electron
                        Amstrad CPC|cpc664
                        Amstrad GX4000|gx4000
                        APF Imagination Machine|apfimag
                        Apple II|apple2ep
                        Apple IIGS|apple2gs
                        Applied Technology MicroBee|mbeeic
                        Atari 8-Bit|a800
                        Atari 2600|a2600
                        Atari 5200|a5200
                        Atari 7800|a7800
                        Atari Jaguar|jaguar
                        Atari Lynx|lynx
                        Bally Astrocade|astrocde
                        Bandai Super Vision 8000|sv8000
                        Bandai WonderSwan|wswan
                        Bandai WonderSwan Color|wscolor
                        Bit Corporation Gamate|gamate
                        Camputers Lynx|lynx128k
                        Casio PV-1000|pv1000
                        Casio PV-2000|pv2000
                        Coleco ADAM|adam
                        ColecoVision|coleco
                        Commodore 64|c64
                        Commodore MAX Machine|vic10
                        Creatronic Mega Duck|megaduck
                        EACA EG2000 Colour Genie|cgenie
                        Emerson Arcadia 2001|arcadia
                        Entex Adventure Vision|advision
                        Epoch Game Pocket Computer|gamepock
                        Epoch Super Cassette Vision|scv
                        Exidy Sorcerer|sorcerer
                        Fairchild Channel F|channelf
                        Fujitsu FM-7|fmnew7
                        Funtech Super Acan|supracan
                        GamePark 32|gp32
                        GCE Vectrex|vectrex
                        Hartung Game Master|gmaster
                        Interton VC 4000|vc4000
                        JungleTac Sport Vii|vii
                        Jupiter Ace|jupace
                        Magnavox Odyssey 2|odyssey2
                        Matra & Hachette Alice|alice32
                        Mattel Aquarius|aquarius
                        Mattel Intellivision|intv
                        MGT Sam Coupe|samcoupe
                        Milton Bradley MicroVision|microvsn
                        NEC PC-8801|pc8801
                        NEC PC Engine|pce
                        NEC PC Engine-CD|pce
                        NEC SuperGrafx|sgx
                        NEC TurboGrafx-16|tg16
                        NEC TurboGrafx-CD|tg16
                        Nintendo 64|n64
                        Nintendo 64DD|n64dd
                        Nintendo Entertainment System|nes
                        Nintendo Famicom|famicom
                        Nintendo Famicom Disk System|fds
                        Nintendo Game Boy|gameboy
                        Nintendo Game Boy Advance|gba
                        Nintendo Game Boy Color|gbcolor
                        Nintendo Pokemon Mini|pokemini
                        Nintendo Satellaview|snes
                        Nintendo Super Famicom|snes
                        Nintendo Super Game Boy|supergb
                        Nintendo Virtual Boy|vboy
                        Othello Multivision|omv1000
                        Philips CD-i|cdimono1
                        Philips Videopac Plus G7400|g7400
                        Philips VG 5000|vg5k
                        RCA Studio II|studio2
                        Sega 32X|32x
                        Sega CD|segacd
                        Sega Game Gear|gamegear
                        Sega Genesis|genesis
                        Sega Master System|sms
                        Sega Mega Drive|megadriv
                        Sega Pico|pico
                        Sega Saturn|saturn
                        Sega SC-3000|sc3000
                        Sega SG-1000|sg1000
                        Sega VMU|svmu
                        Sharp X1|x1turbo40
                        Sinclair ZX81|zx81
                        SNK Neo Geo AES|aes
                        SNK Neo Geo CD|neocdz
                        SNK Neo Geo Pocket|ngp
                        SNK Neo Geo Pocket Color|ngpc
                        Sony PlayStation|psx
                        Sony PocketStation|pockstat
                        Sord M5|m5
                        Soundic Victory MPT-02|mpt02
                        Super Nintendo Entertainment System|snes
                        Tandy TRS-80 Color Computer|coco3
                        Texas Instruments TI 99-4A|ti99_4a
                        Tiger Game.com|gamecom
                        Tomy Tutor|tutor
                        VTech CreatiVision|crvision
                        Watara Supervision|svision
                        )"
                    mType := Object()
                    Loop, Parse, mTypeVar, `n, `r
                    {
                        obj := {}
                        Loop, Parse, A_LoopField, |
                            If (A_Index = 1)
                                obj.System := A_LoopField
                            Else    ; 2
                                obj.mameID := A_LoopField
                        mType.Insert(obj["System"], obj)
                    }
                    Log("Module - Finished building the " . MEmu . " object",4)
                    ; For easier use throughout the module
                    mameSystem := mType[systemName].System
                    mameID := mType[systemName].mameID
                    
                    If !mameSystem {
                        Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
                        mameSystem := systemName
                        mameID := "MAME"
                    }
                    
                    settingsFile := modulePath . "\" . moduleName . ".ini"
                    Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)        ; Set fullscreen mode
                    legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
                    mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
                    mameBiosPath := GetFullName(mameBiosPath)
                    Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1)    ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
                    pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1)    ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
                    bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1)
                    hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
                    glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
                    bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1)    ; "layout" or "normal"
                    verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
                    cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
                    cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1)    ; user defined key to be held down before launching a mame rom.
                    UseSoftwareList := IniReadCheck(settingsFile, mameSystem . "|" . romName, "UseSoftwareList","false",,1)
                    sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
                    sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
                    romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
                    mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
                    autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
                    volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
                    Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
                    Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
                    Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
                    Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
                    Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
                    Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
                    inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
                    hashpath := IniReadCheck(settingsFile, mameSystem, "HashPath", "",,1)
                    
                    ; Loop, 8
                        ; car%A_Index%Color := IniReadCheck(settingsFile, romName, "Car_" . A_Index . "_Color","",,1)
                    
                    enableLinkPlay := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_Link_Play", "false",,1)
                    networkSession := ""
                    If (enableLinkPlay != "false") {
                        Log("Module - Link/Network Multi-Player is an available option for " . romName,4)
                        getWANIP := IniReadCheck(settingsFile, "Link/Network", "Get_WAN_IP","false",,1)
                        myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1"    ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
                        networkPlayers := enableLinkPlay    ; Max amount of networkable players
                        localLink := 1    ; Tell Multiplayer menu to enable menu option for local linking
                    
                        enableNVRAMAutomation := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_NVRAM_Automation","true",,1)
                        maxPlayersPerMonitor := IniReadCheck(settingsFile, "Link/Network|" . romName, "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
                        splitScreen2PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
                        splitScreen3PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
                        localPort := IniReadCheck(settingsFile, "Link/Network", "Local_Port","15111",,1)
                    
                        defaultServerIP := IniReadCheck(settingsFile, "Link/Network", "Default_Server_IP", myIP,,1)
                        defaultServerPort := IniReadCheck(settingsFile, "Link/Network", "Default_Server_Port","15111",,1)
                        lastIP := IniReadCheck(settingsFile, "Link/Network", "Last_IP", defaultServerIP,,1)    ; also known as the Remote IP in mame. Does not need to be on the ISD
                        lastPort := IniReadCheck(settingsFile, "Link/Network", "Last_Port", defaultServerPort,,1)    ; also known as the Remote Port in mame. Does not need to be on the ISD
                    
                        MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
                    
                        ;MultiPlayer Menu Result
                        ; If !(networkType)
                            ; MsgBox, % "Single Player Game"
                        ; Else If (networkType="localLink")
                            ; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
                        ; Else If (networkType="server")
                            ; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup
                        ; Else If (networkType="client")
                            ; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
                    
                        If networkSession {
                            Log("Module - Using a Network for " . romName,4)
                            multiPlayerObj := Object()    ; initialize object to store the multiplayer options
                            If (networkType="localLink") {
                                Log("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
                                linkEnabledGame := 1
                                If networkPlayers > 1
                                {    Log("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
                                    fullscreen := "false"    ; must turn off fullscreen if running multiple MAMEs on the same machine
                                    Loop % networkPlayers {
                                        multiPlayerObj[A_Index,"Player"] := A_Index
                                        multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
                                        multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
                                        If (A_Index = 1) {    ; Player 1
                                            initialLocalPort := localPort    ; must be stored for last player
                                            multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
                                            multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
                                            localPort++
                                            multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
                                        } Else {    ; Players 2+
                                            multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
                                            localPort++
                                            multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
                                            multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort)    ; must set remote port to first port on last player
                                        }
                    
                                        ; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
                                    }
                                } Else
                                    Log("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
                            } Else If (networkType = "client") {
                                Log("Module - Remote host is running on another PC, module will use remote link mode.")
                                IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP    ; Save last used IP and Port for quicker launching next time
                                IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
                                linkType := "Slave"
                                networkPlayers := 1
                                multiPlayerObj[1,"Player"] := 1
                                multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
                                multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
                                multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"        ; don't really need to set this but just in case
                                multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
                                multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
                                multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
                            } Else {    ; server
                                Log("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
                                IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP    ; Save last used IP and Port for quicker launching next time
                                IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
                                linkType := "Master"
                                networkPlayers := 1
                                multiPlayerObj[1,"Player"] := 1
                                multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
                                multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
                                multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"        ; don't really need to set this but just in case
                                multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
                                multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
                                multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
                            }
                            Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
                        } Else {
                            Log("Module - User chose Single Player mode for this session",4)
                        }
                    }
                    
                    FadeInStart()
                    
                    ;Read settings from system name ini file
                    sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
                    If FileExist(sysSettingsFile) {
                        romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
                        hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
                        glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
                        Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
                        Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
                        Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
                        Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
                        Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
                        Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
                        UseSoftwareList := IniReadCheck(sysSettingsFile, romName, "UseSoftwareList", UseSoftwareList,,1)
                    }
                    
                    If inipath
                        inipath := AbsoluteFromRelative(EmuPath, inipath)
                    If hashpath
                        hashpath := AbsoluteFromRelative(EmuPath, hashpath)
                    
                    artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
                    useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
                    useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
                    useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
                    useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
                    useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
                    autosave := If autosave = "true"  ? " -autosave" : ""
                    volume := If volume != ""  ? " -volume " . volume : ""
                    inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
                    hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
                    
                    If (verticalRotationMode = "none")
                        verticalRotationMode := ""
                    
                    ; Process mame's ListXML for certain features
                    If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
                        ListXMLObject := Object()
                        ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName)
                        Angle := ListXMLObject["Angle"].Value
                        If (bezelEnabled = "true") {
                            If (networkPlayers > 1) {
                                useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
                                BezelStart(networkPlayers)    
                            } Else {
                                If (bezelMode = "layout"){
                                    BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
                                } Else { ;bezel mode = normal
                                    useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
                                    BezelStart(,,Angle)
                                }
                            }
                        }
                        If (servoStikEnabled = "auto") {
                            ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8)    ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
                        }
                        If (verticalRotationMode && Angle) {
                            Log("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
                            If (verticalRotationMode = "original")
                                verticalRotationMode := " -norotate"
                            Else If (verticalRotationMode = "right")
                                verticalRotationMode := " -ror"
                            Else If (verticalRotationMode = "left")
                                verticalRotationMode := " -rol"
                            Else
                                verticalRotationMode := ""
                        }
                        Else
                            verticalRotationMode := ""
                    }
                    
                    winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
                    fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"
                    
                    hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAMEOutput",0,"ahk_class MAME",1)    ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
                    7z(romPath, romName, romExtension, sevenZExtractPath)
                    
                    ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
                    exeAtrib := FileGetVersionInfo_AW(EmuPath . "\" . executable, "FileVersion|ProductVersion", "|")
                    Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
                        A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
                    If ProductVersion
                        StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
                    Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
                    
                    If (videomode = "opengl") {
                        hlsl := " -nohlsl_enable"
                        If (MAMEVersion > 159)
                            glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
                        Else
                            glsl := ""
                    } Else {
                        hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
                        If (MAMEVersion > 159)
                            glsl := If videomode = "ini" ? "" : " -nogl_glsl"
                        Else
                            glsl := ""
                            
                        If (videomode = "ini")
                            videomode := ""
                    }
                    videomode := If (Videomode != "" ) ? " -video " . videomode : ""
                    
                    param1 := " -cart """ . romPath . "\" . romName . romExtension . """"    ; default param1 used for launching most systems.
                    If romExtension = .txt    ; This can be applied to all systems
                        param1 := ""
                    
                    If (mameID = "apfimag")    ; APF Imagination Machine
                        If (romExtension != ".tap")
                            mameID := "apfm1000"    ; cart games for APF Imagination Machine require a different bios to be loaded
                    
                    If (UseSoftwareList != "true")
                    {    ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
                        If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde,samcoupe,vic10,cpc664    ; these systems will use an ini to store game specific settings
                        {    
                            mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini")    ; create the ini if it does not exist
                    
                            If (mameID = "ti99_4a")    ; Texas Instruments TI 99-4A
                            {
                                ExpansionCartLocation := IniReadCheck(sysSettingsFile, "Settings", "ExpansionCartLocation", romPath . "\System",,1)
                                ExpansionCartLocation := GetFullName(ExpansionCartLocation)
                                CommandWaitOffset := IniReadCheck(sysSettingsFile, "Settings", "CommandWaitOffset", 0,,1)
                    
                                ExpansionCart := IniReadCheck(sysSettingsFile, romName, "Expansion_Cart","extended_basic.rpk",,1)    ; user can specify a rom specific cart instead of the default basic one
                                Command := IniReadCheck(sysSettingsFile, romName, "Command", "",,1)
                    
                                ; Now set the parameters to send to MAME
                                If (romExtension = ".dsk")    ; Expansion Disk
                                {
                                    ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
                                    param1 := " -nat -gromport single -cart1"
                                    param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
                                    param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
                                    param4 := " -flop1"
                                    param5 := " """ . romPath . "\" . romName . romExtension . """"                
                                    If InStr(romName, "(Disk")
                                    {
                                        Sleep, 50
                                        If (romTable.MaxIndex() = 2)
                                        {
                                            param4 := " -flop1 " . " """ . romTable[1,1] . """"
                                            param5 := " -flop2 " . " """ . romTable[2,1] . """"
                                        }
                                    }    
                                } Else If (romExtension = ".rpk")    ; Cart Game (RPK Format)
                                    param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
                                param6 := " -ui_active" ;Enable partial keyboard mode at startup
                            } Else If (mameID = "aes")    ; SNK Neo Geo AES
                            {    biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
                                param1 := " -bios " . biosRegion    ; can also be japan, but the asian one has english menus for most games
                                param2 := " -cart " . romName
                            }Else If (mameID = "apple2gs")    ; Apple IIGS
                            {    externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
                                2gsSystemFile := "System6.2mg"    ;For games without OS included, always force this name and error out if not found
                                multipartTable := CreateRomTable(multipartTable)
                    
                                If (externalOS = "true")
                                {    CheckFile(romPath . "\" . 2gsSystemFile)
                                    param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
                                } Else {
                                    param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
                                    If (multipartTable.MaxIndex() > 1)
                                        param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
                                }
                                param5 := " -ui_active" ;Enable partial keyboard mode at startup
                            }Else If (mameID = "electron") ; Acorn Electron
                            {    AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)    ; Read delay from config.
                                AutoBootDelay := " -autoboot_delay " . AutoBootDelay
                                If (romExtension = ".bin")
                                    mediaDeviceType := "cart"
                                Else    ; any other format
                                    mediaDeviceType := "cass"
                                param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
                            }Else If (mameID = "sc3000") ; Sega SC-3000
                            {    AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)    ; Read delay from config.
                                AutoBootDelay := " -autoboot_delay " . AutoBootDelay
                                If romExtension In .bin,.sg,.sc
                                    mediaDeviceType := "cart"
                                Else    ; any other format
                                    mediaDeviceType := "cass"
                                param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
                            }Else If (mameID = "c64") ; Commodore 64
                            {    AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)    ; Read delay from config.
                                AutoBootDelay := " -autoboot_delay " . AutoBootDelay
                                If romExtension In .d64,.g64,.g41,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
                                    mediaDeviceType := "flop1"
                                Else If romExtension In .wav,.tap
                                    mediaDeviceType := "cass1"
                                Else If romExtension In .80,.a0,.e0,.crt
                                    mediaDeviceType := "cart1"
                                Else If romExtension In .p00,.prg,.t64
                                    mediaDeviceType := "quik1"
                                param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
                            }Else If mameID = mbeeic ; Applied Technology MicroBee
                            {    microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
                                If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
                                    ScriptError("This is not a known MicroBee model value: " . microbeeModel)
                                Else If (microbeeModel != "mbeeic")
                                    mameID := microbeeModel
                                If romExtension in .mwb,.com,.bee
                                    mediaDeviceType := "quik1"
                                Else If romExtension in .wav,.tap
                                    mediaDeviceType := "cass"
                                Else If romExtension in .rom
                                    mediaDeviceType := "cart"
                                Else If romExtension in .dsk
                                    mediaDeviceType := "flop1"
                                Else    ; .bin format
                                    mediaDeviceType := "quik2"
                                param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
                            }Else If (mameID = "odyssey2")    ; Magnavox Odyssey 2
                            {    param2 := " -ui_active" ;Enable partial keyboard mode at startup
                                If romName not contains (USA
                                    mameID := "videopac"
                            }Else If (mameID = "astrocde") ; Bally Astrocade
                            {
                                BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1)    ; Blue RAM Basic rom
                                RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1)    ; Check if game requires a reset
                    
                                BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom
                                If (romExtension = ".script") {
                                    ;Will require blue ram basic
                                    If !FileExist(BlueRAMBasicRomPath) {
                                        ;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
                                        SplitPath,romPath,,romBasePath
                                        BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
                                    }
                    
                                    scriptFile := romPath . "\" . romName . romExtension
                                    param1 := " -cart """ . BlueRAMBasicRomPath . """"
                    
                                    ;Replace rompath variable in script
                                    FileRead, scriptData, %scriptFile%
                                    StringReplace, scriptData, scriptData, {romPath}, %romPath%, all
                    
                                    ;Create cmd file to send to MESS
                                    FileDelete, %romPath% . "\" . %romName% . ".cmd"
                                    FileAppend, %scriptData%, %romPath%\%romName%.cmd
                                    param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd"""
                                    
                                    closeDebugWindow := "true"
                                }
                            }Else If (mameID = "samcoupe")    ; MGT Sam Coupe
                            {    AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)    ; Read delay from config.
                                AutoBootDelay := " -autoboot_delay " . AutoBootDelay
                                
                                If romExtension in .mgt,.dsk,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi
                                    mediaDeviceType := "flop1"
                                    param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
                            }Else If (mameID = "vic10")    ; Commodore MAX Machine
                            {   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)    ; Read delay from config.
                                AutoBootDelay := " -autoboot_delay " . AutoBootDelay
                            
                                If romExtension in .e0,.80
                                    param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
                                Else If romExtension in .wav,.tap
                                    param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
                                Else If romExtension in .t64,.prg,.p00
                                {
                                    mediaDeviceType := "quik"
                                    param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
                                }
                            }Else If (mameID = "cpc664")    ; Amstrad CPC
                            {    LaunchProgram := IniReadCheck(mameSysINI, romName, "LaunchProgram","disk",,1)    ; Read command from config.
                                LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
                                AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)    ; Read delay from config.
                                AutoBootDelay := " -autoboot_delay " . AutoBootDelay
                    
                                If romExtension in .d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
                                    mediaDeviceType := "flop1"
                                    param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
                            }
                    
                            ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
                            iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
                            If (iniBios != "")
                                mameID := iniBios    ; need to change the bios name for some games
                        }
                    
                        ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
                        If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD"))    ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
                        {    If romExtension not in .chd,.cue
                                ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
                            If (mameSystem = "NEC TurboGrafx-CD") {        ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
                                ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce")    ; older bios that doesn't seem to work with many games
                                tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
                                param2 := " -cart " . """" . tgcdBios . """"
                            } Else If (mameSystem = "NEC PC Engine-CD") {        ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
                                pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
                                param2 := " -cart " . """" . pcecdBios . """"
                            } Else If (mameID = "psx") {        ; Sony PlayStation
                                mameID := "psu"        ; changing mameID sent to MAME to use the USA bios
                                ; SelectMemCard()    ; future function to swap around memcards
                                ; Usage: mc1 "J:\MAME\software\psu\card1.mc"
                            } If (mameSystem = "Sega CD") {    ;
                                If InStr(romName,"(Jap")    ; Mega CD Japanese v2
                                    mameID := "megacd2j"
                                Else If InStr(romName,"(Euro")    ; Mega CD European (PAL)
                                    mameID := "megacd"
                            }
                            param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "gamecom")    ; Tiger Game.com
                        {    If (romExtension != ".txt")
                                param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "genesis")    ; Sega Genesis
                        {    If (InStr(romName, "(Europe") || InStr(romName, "(PAL"))    ; if rom is from europe, tell MAME to boot a Mega Drive instead
                                mameID := "megadriv"
                        }Else If (mameID = "megadriv")    ; Sega Mega Drive
                        {    If (InStr(romName, "(USA") || InStr(romName, "(NTSC"))    ; if rom is from America, tell MAME to boot a Genesis instead
                                mameID := "genesis"
                        }Else If (mameID = "vii") ; JungleTac Sport Vii
                        {   If (romName = "Built-In Games (China)")    ;  Has some built-in games, gotta launch just BIOS for it.
                                param1 := ""
                        }Else If (mameID = "alice32") ; Matra & Hachette Alice
                        {   If (romExtension != ".txt")
                                param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
                        {   If (romExtension != ".txt")
                                param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "pockstat")    ; Sony PocketStation
                        {    If (romExtension != ".gme")
                                param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"    
                        }Else If (mameID = "coco3")    ; Tandy TRS-80 Color Computer
                        {   If (romExtension != ".txt")
                                param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "zx81")        ; Sinclair ZX81
                        {   If (romExtension != ".txt")
                                param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "lynx128k")    ; Camputers Lynx
                        {   If (romExtension != ".txt")
                                param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "vg5k")        ; Philips VG 5000
                        {   If (romExtension != ".txt")
                                param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "sorcerer")    ; Exidy Sorcerer
                        {    If (romExtension = ".snp")    ; Snapshot file
                                param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
                            Else If (romExtension = ".bin")
                                param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
                        }Else If (messID = "jupace")     ; jupiter ace
                        {    If (romExtension = ".ace")
                                param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "a800" || mameID = "fds")    ; Atari 8-Bit, Nintendo Famicom Disk System
                        {    If (romExtension != ".txt")
                                param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "vectrex")    ; GCE Vectrex
                        {    If (romName = "Mine Storm (World)")        ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
                                param1 := ""
                        }Else If (mameID = "apfm1000")    ; APF Imagination Machine/APF M1000
                        {    If (romName = "Rocket Patrol (USA)")    ; Rocket Patrol is built into the APF M1000 ROM.
                                param1 := ""
                        }Else If (mameID = "adam")        ; Coleco ADAM
                            param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """"    ;  Decide if tape, disk, or cart game
                        Else If (mameID = "pegasus")    ; Aamber Pegasus
                        {   If (romExtension != ".txt")
                                param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "gp32")    ; GamePark 32
                        {   If (romExtension != ".txt")
                                param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "svmu")    ; Sega VMU
                        {
                            param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "x1turbo40")    ; Sharp X1
                        {   If romExtension in .bin,.rom
                                param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
                            Else If romExtension in .wav,.tap
                                param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
                            Else
                                param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "pc8801")    ; NEC PC-8801
                        {   If (romExtension = ".d88")
                                param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "fmnew7    ")    ; Fujitsu FM-7
                        {   If romExtension in .fdi,.td0,.imd,.cqm,.dsk,.d77,.d88,.1dd
                                param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
                            Else If romExtension in .wav,.t77
                                param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "apple2ep")    ; Apple II
                        {    If romExtension in .dsk,.do,.po,.rti,.edd,.d77,.d88,.1dd,.dfi,.imd,.i pf,.mfi,.mfm,.td0,.cqm,.cqi
                                param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
                            Else If romExtension in .wav
                                param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
                        }Else If (mameID = "n64dd")        ; Nintendo 64DD
                        {
                            If FileExist(romPath . romName . ".n64")
                                param1 := " -cart """ . romPath . "\" . romName . ".n64"" -quik """ . romPath . "\" . romName . romExtension . """"
                            Else
                                param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
                        }Else If mameID in studio2,mpt02        ;RCA Studio 2
                        {
                            If (romExtension != ".txt")
                                param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
                            Else {
                                If romName contains Doodle
                                    button2 := "A 1"    ; Press 1 on P1 controller
                                If romName contains Patterns
                                    button2 := "A 2"    ; Press 2 on P1 controller
                                If romName contains Bowling
                                    button2 := "A 3"    ; Press 3 on P1 controller
                                If romName contains Freeway
                                    button2 := "A 4"    ; Press 4 on P1 controller
                                If romName contains Addition
                                    button2 := "A 5"    ; Press 5 on P1 controller
                            }
                    
                            ; Generate a lua script to press the Clear button so games will start
                            ScriptFileName := GeneratePressButtonScript("Clear",button2)
                            bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
                        }
                    } Else {    ; Use Software List
                        hashname := mameID
                        param1 := " """ . romName . """" ; param1 used for launching from software lists
                    
                        If (mameID = "aes")    ; SNK Neo Geo AES
                        {    hashname := "neogeo"
                            biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
                            param2 := " -bios " . biosRegion    ; can also be japan, but the asian one has english menus for most games
                        }
                        CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
                    }
                    
                    If (mameID = "vectrex")    ; GCE Vectrex
                        param2 := " -view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard")    ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
                    
                    sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
                    romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
                    
                    StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1    ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
                    mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """"    ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
                    
                    If InStr(romParams,"-rompath")
                        ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
                    If InStr(sysStaticParams,"-rompath")
                        ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
                    
                    ; use a custom rom name, not the one from the db
                    If mameRomName {
                        FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension%    ; rename rom to match what mame needs
                        originalRomName := romName    ; store romName from database so we know what to rename it back to later
                        romName := mameRomName
                        If ErrorLevel
                            ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
                        Else    ; if rename was successful, set var so we know to move it back later
                            fileRenamed := 1
                    }
                    
                    ; use a custom cfg file if it exists and append it to param1
                    If FileExist(emuPath . "\cfg\" . mameID . "\" . dbName)
                        param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
                    
                    If (bilinearFilter = "true")
                        bilinearEnabled := " -filter"
                    Else
                        bilinearEnabled := " -nofilter"
                    
                    If (cheatMode = "true")
                    {    If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
                            ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
                        Else
                            Log("Module - Cheat file found in " . emuPath,4)
                        If cheatModeKey    ; if user wants to use a key to enable CheatMode
                            cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : ""    ; only enables cheatMode when key is held down on launch
                        Else    ; no cheat mode key defined
                            cheatEnabled := " -cheat"
                    }
                    
                    If (RequiresReset = "true")
                    {    ; Generate a lua script to send a system soft reset
                        ScriptFileName := GenerateSoftResetScript()
                        bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
                    }
                    
                    HideEmuStart()
                    
                    If (legacyMode = "true")
                    {    Log("Module - Running MAME in legacy Mode")
                        errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
                    } Else {
                        Log("Module - Running MAME in non-legacy mode")
                        ; If (networkPlayers = 1 || !linkEnabledGame) {
                        If !networkSession {
                            Log("Module - Single session",4)
                            errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate)
                        } Else { ; multiplayer game run
                            Log("Module - Network/MultiPlayer session",4)
                            BuildNVRAMObject()    ; build nvram object
                            ;screen positions
                            screenPos := []
                            screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
                            If (networkType="localLink")
                                globalInputs := " -global_inputs"        ; tell mame to accept inputs when its window is not focused
                            Loop, %networkPlayers%
                            {
                                currentPlayer := A_Index
                                ; Update NVRAM setting(s)
                                If (enableNVRAMAutomation = "true") {
                                    If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() {    ; If nvram settings exist for this game
                                        nvramFile := emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]
                                        If FileExist(nvramFile) {
                                            Log("Module - Checking nvram file(s) for required changes",4)
                                            If (networkType = "localLink") {    ; only local link is supported for now
                                                ; Parse through each setting of each player and lookup the position to write new setting to the nvram file
                                                for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
                                                    for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option
                                                        HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])    
                                                for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
                                                    HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
                                            } Else If (networkType = "Server") {
                                                Log("Module - Converting this nvram to ""Master"" in: " . nvramFile,4)
                                                ; Log("Module - NVRAM automation for ""Server"" not supported at this time",4)    ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
                                                HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
                                            } Else If (networkType = "Client") {
                                                Log("Module - Converting this nvram to ""Slave"" in: " . nvramFile,4)
                                                ; Log("Module - NVRAM automation for ""Client"" not supported at this time",4)    ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
                                                HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
                                            }
                                        } Else
                                            Log("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . nvramFile,4)
                                    } Else
                                        Log("Module - This rom does not contain an entry in the NVRAM object",4)
                                }
                                ;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
                                errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate, Screen%currentPlayer%PID)
                                WinWait("ahk_pid " . Screen%currentPlayer%PID)
                            }
                    
                            ignoreWindows := "MAMEOutput"    ; ignore the mame debug window
                            Loop, %networkPlayers%
                            {
                                WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID,, %ignoreWindows%
                                WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
                                ToggleMenu(Screen%A_Index%ID)
                                WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
                                MoveWindow("ahk_id " . Screen%A_Index%ID, screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H,,ignoreWindows)
                                Sleep, 50
                            }
                        }
                    }
                    
                    If errLvl {
                        If (errLvl = 1)
                            Error := "Failed Validity"
                        Else If(errLvl = 2)
                            Error := "Missing Files"
                        Else If(errLvl = 3)
                            Error := "Fatal Error"
                        Else If(errLvl = 4)
                            Error := "Device Error"
                        Else If(errLvl = 5)
                            Error := "Game Does Not Exist"
                        Else If(errLvl = 6)
                            Error := "Invalid Config"
                        Else If errLvl in 7,8,9
                            Error := "Identification Error"
                        Else
                            Error := "MAME Error"
                        Log("MAME Error - " . Error,3)
                    }
                    
                    WinWait("ahk_class MAME")
                    WinWaitActive("ahk_class MAME")
                    
                    If (mameID = "ti99_4a")    ; Texas Instruments TI 99-4A
                    {
                        SendCommand("X", 1000) ;To bypass the first screen
                        If (Command)
                            SendCommand(Command,,,,,, CommandWaitOffset) ;Send command affect it with an offset if needed
                    }
                    
                    ;Close the debugger window if exists
                    If (closeDebugWindow = "true") {
                        WinWait("ahk_class MAMEDebugWindow",,2)
                        WinClose("ahk_class MAMEDebugWindow")
                    }
                    
                    BezelDraw()
                    HideEmuEnd()
                    
                    If (networkPlayers = 1 || !linkEnabledGame) {
                        WinShow, ahk_class MAME    ; Show the emulator
                    } Else {
                        Loop %networkPlayers%
                            WinShow, % "ahk_id " . Screen%a_index%ID    ; Show the emulator
                        WinActivate, ahk_id %Screen1ID%        ; activate first player window so that first player can use keyboard instead of last player
                    }
                    
                    FadeInExit()
                    Process("WaitClose", executable)
                    7zCleanUp()
                    BezelExit()
                    
                    If fileRenamed {    ; rename file back to alternate name for next launch
                        FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
                        If ErrorLevel    ; if rename was successful, set var so we know to move it back later
                            ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
                    }
                    
                    FadeOutExit()
                    ExitModule()
                    
                    
                    ; This will simply create a new blank ini if one does not exist
                    CheckFileMAME(file){
                        If !FileExist(file)
                            FileAppend,, %file%
                        Return file
                    }
                    
                    ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
                        Global emuFullPath, emuPath
                        ListXMLObject := Object()
                        listXMLVarLog := ""
                        RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
                        Fileread, ListxmlContents, %emuPath%\tempBezel.txt
                        RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
                        RegExMatch(parent,"cloneof=" . """" . ".*", parent)
                        RegExMatch(parent,"""" . ".*", parent)
                        StringTrimLeft, parent, parent, 1
                        RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
                        RegExMatch(angle,"[0-9]+", angle, "-6")
                        RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
                        RegExMatch(width,"[0-9]+", width, "-6")
                        RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
                        RegExMatch(Height,"[0-9]+", Height, "-6")
                        RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
                        RegExMatch(Ways,"[0-9]+", Ways, "-6")
                        logVars := "Parent|Angle|Height|Width|Ways"
                        Loop, Parse, logVars, |
                        {
                            currentobj := {}
                            currentobj.Label := A_Loopfield
                            currentobj.Value := %A_Loopfield%
                            ListXMLObject.Insert(currentobj["Label"], currentobj)
                            listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
                        }
                        Log("Module - MAME ListXML values: " . listXMLLog,5)
                        If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
                            ListXMLObject["Angle"].Value := true
                            Log("Module - This game's height is greater than its width, forcing vertical mode",5)
                        }
                        FileDelete, %emuPath%\tempBezel.txt
                        Return ListXMLObject    
                    }
                    
                    GenerateSoftResetScript(){    ; Generates a lua script to send a soft reset to MAME
                        Global emuPath
                    
                        ScriptFileName := emuPath . "\soft_reset.lua"
                        FileDelete, %ScriptFileName%
                        FileAppend,
                        (
                        -- This script will reset the machine
                        local function reset_machine()
                          if resetcounter == nil then
                            manager:machine():soft_reset();  
                            resetcounter = 1;
                          end
                        end
                        if resetcounter == nil then
                          emu.wait(1);
                          reset_machine();
                        end
                        ), %ScriptFileName%
                    
                        Return, ScriptFileName
                    }
                    
                    GeneratePressButtonScript(button1,button2=""){    ; Generates a lua script to send a soft reset to MAME
                        Global emuPath
                    
                        ScriptFileName := emuPath . "\press_button.lua"
                        FileDelete, %ScriptFileName%
                        If (button2) {
                            button2str = `n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(1);`n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(0);
                        }
                    
                        FileAppend,
                        (
                        local function press_button()
                          if resetcounter == nil then
                            ioport["%button1%"]:write(1);
                            emu.wait(1);
                            ioport["%button1%"]:write(0);
                            resetcounter = 1;%button2str%
                          end
                        end
                        if resetcounter == nil then
                          emu.wait(1);
                          press_button();
                        end
                        ), %ScriptFileName%
                    
                        Return, ScriptFileName
                    }
                    
                    BuildNVRAMObject() {
                        Global nvramSettings
                        Log("BuildNVRAMObject - Started",4)
                    
                        nvramSettings := {}
                    
                        nvramSettings["vr"] := {}
                        nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
                    
                        nvramSettings["vr"]["Player"] := {}
                        nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
                        nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
                    
                        nvramSettings["vformula"] := {}
                        nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
                    
                        nvramSettings["vformula"]["Player"] := {}
                        nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
                        nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
                    
                        Log("BuildNVRAMObject - Ended",4)
                    }
                    
                    BezelLabel:
                        WinSet, Transparent, 0, ahk_class ConsoleWindowClass
                    Return
                    
                    HaltEmu:
                        If (pauseMethod = 1)
                        {    disableSuspendEmu := "true"
                            disableRestoreEmu := "true"
                            PostMessage,0x211, 1, , , ahk_class MAME
                        } Else If (pauseMethod = 2)
                        {    disableSuspendEmu := "true"
                            PostMessage,0x211, 1, , , ahk_class MAME
                        } Else If (pauseMethod = 3)
                        {    disableSuspendEmu := "true"
                            disableRestoreEmu := "true"
                            PostMessage,% 0x0400+6, 1, , , ahk_class MAME
                        } Else If (pauseMethod = 4)
                        {    disableSuspendEmu := "true"
                            PostMessage,% 0x0400+6, 1, , , ahk_class MAME
                        } Else If (pauseMethod = 5)
                        {    disableSuspendEmu := "true"
                            Send, {P down}
                            Sleep, 1000
                            Send, {P up}
                        }
                    Return
                    RestoreEmu:
                        If (pauseMethod = 1)
                        {    PostMessage,0x212, 1, , , ahk_class MAME
                            WinActivate, ahk_class MAME
                        } Else If (pauseMethod = 2)
                        {    PostMessage,0x212, 1, , , ahk_class MAME
                            WinActivate, ahk_class MAME
                        } Else If (pauseMethod = 3)
                        {    PostMessage,% 0x0400+6, 0, , , ahk_class MAME
                            WinActivate, ahk_class MAME
                        } Else If (pauseMethod = 4)
                        {    PostMessage,% 0x0400+6, 0, , , ahk_class MAME
                            WinActivate, ahk_class MAME
                        } Else If (pauseMethod = 5)
                        {    disableSuspendEmu := "true"
                            Send, {P down}
                            Sleep, 1000
                            Send, {P up}
                            WinActivate, ahk_class MAME
                        } Else If (pauseMethod = 6)
                            WinActivate, ahk_class MAME
                    Return
                    
                    CloseProcess:
                        FadeOutStart()
                        If (networkSession && networkPlayers > 1) {
                            Loop % networkPlayers
                            {    WinClose("ahk_id " . Screen%A_Index%ID)
                                WinWaitClose("ahk_id " . Screen%A_Index%ID)
                            }
                        } Else
                            WinClose("ahk_class MAME")
                    Return

23:00:43:913 | RL |     INFO  | +16    | BuildScript - Loaded Multi-Player scripts
23:00:43:914 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
23:00:43:914 | RL |  WARNING  | +0     | BuildScript - "E:\RocketLauncher\Lib\User Functions.ahk" not found
23:00:43:914 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
23:00:43:915 | RL |     INFO  | +0     | Main - Module is built
23:00:43:915 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\AutoHotkey.dll exists
23:00:43:915 | RL |     INFO  | +0     | Main - Running module
23:00:43:916 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
23:00:44:006 | MD |     INFO  | +N/A   | Module initialized
23:00:44:023 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
23:00:44:023 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups
23:00:44:023 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
23:00:44:023 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
23:00:44:023 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
23:00:44:023 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
23:00:44:025 | MD |     INFO  | +0     | StartModule - Started
23:00:44:025 | MD |     INFO  | +0     | StartModule - MEmu: MAME
                    MEmuV: v0.166
                    MURL: http://www.mame.net/
                    MAuthor: djvj,faahrev,brolly,Tomkun
                    MVersion: 2.3.1
                    MCRC: 9B041EF3
                    iCRC: 72BB0F21
                    MID:
                    MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
23:00:44:025 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "MAME"
23:00:44:026 | MD |     INFO  | +0     | PluginInit - Started
23:00:44:026 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
23:00:44:026 | MD |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Databases\MAME\MAME.xml exists
23:00:44:028 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
23:00:44:029 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
23:00:44:030 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
23:00:44:030 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "R-Type (US)"
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Cloneof" with a value: "rtype"
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Publisher
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Publisher" with a value: "Irem (Nintendo of America license)"
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1987"
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Shoot-'Em-Up"
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
23:00:44:031 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)"
23:00:44:032 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
                    GameInfo Label: Cloneof | GameInfo Value: rtype
                    GameInfo Label: Genre | GameInfo Value: Shoot-'Em-Up
                    GameInfo Label: Name | GameInfo Value: R-Type (US)
                    GameInfo Label: Publisher | GameInfo Value: Irem (Nintendo of America license)
                    GameInfo Label: Rating | GameInfo Value: AAMA - Green (Suitable For All Ages)
                    GameInfo Label: Year | GameInfo Value: 1987
23:00:44:032 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
23:00:44:032 | MD |   DEBUG1  | +0     | PluginInit - Looking for a Parent "Logo" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Wheel\rtypeu.png
23:00:44:032 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
23:00:44:032 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: E:\Hyperspin\Media\MAME\Images\Wheel\rtype.png
23:00:44:032 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: E:\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png
23:00:44:033 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: System Logo | Asset Path1:  E:\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png | Asset Extension1:  png | Asset Type1:  system
23:00:44:033 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
23:00:44:033 | MD |   DEBUG1  | +0     | PluginInit - Looking for a Parent "Artwork1" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork1\rtypeu.png
23:00:44:033 | MD |   DEBUG1  | +0     | PluginInit - Looking for a Parent "Artwork2" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork2\rtypeu.png
23:00:44:033 | MD |   DEBUG1  | +0     | PluginInit - Looking for a Parent "Artwork3" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork3\rtypeu.png
23:00:44:033 | MD |   DEBUG1  | +0     | PluginInit - Looking for a Parent "Artwork4" for "rtypeu" because none were found in: E:\Hyperspin\Media\MAME\Images\Artwork4\rtypeu.png
23:00:44:033 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
23:00:44:033 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Artwork1: E:\Hyperspin\Media\MAME\Images\Artwork1\rtype.png
23:00:44:033 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: E:\Hyperspin\Media\MAME\Images\Artwork2\rtype.png
23:00:44:033 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: E:\Hyperspin\Media\MAME\Images\Artwork3\rtype.png
23:00:44:034 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: E:\Hyperspin\Media\MAME\Images\Artwork4\rtype.png
23:00:44:034 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: E:\Hyperspin\Media\MAME\Images\Letters
23:00:44:062 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a Other: E:\Hyperspin\Media\MAME\Images\Other
23:00:44:063 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Letters | Asset Path1:  E:\Hyperspin\Media\MAME\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
                    Asset Label: Letters | Asset Path2:  E:\Hyperspin\Media\MAME\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
                    Asset Label: Letters | Asset Path3:  E:\Hyperspin\Media\MAME\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
                    Asset Label: Letters | Asset Path4:  E:\Hyperspin\Media\MAME\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
                    Asset Label: Letters | Asset Path5:  E:\Hyperspin\Media\MAME\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
                    Asset Label: Letters | Asset Path6:  E:\Hyperspin\Media\MAME\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
                    Asset Label: Letters | Asset Path7:  E:\Hyperspin\Media\MAME\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
                    Asset Label: Letters | Asset Path8:  E:\Hyperspin\Media\MAME\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
                    Asset Label: Letters | Asset Path9:  E:\Hyperspin\Media\MAME\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
                    Asset Label: Letters | Asset Path10:  E:\Hyperspin\Media\MAME\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
                    Asset Label: Letters | Asset Path11:  E:\Hyperspin\Media\MAME\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
                    Asset Label: Letters | Asset Path12:  E:\Hyperspin\Media\MAME\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
                    Asset Label: Letters | Asset Path13:  E:\Hyperspin\Media\MAME\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
                    Asset Label: Letters | Asset Path14:  E:\Hyperspin\Media\MAME\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
                    Asset Label: Letters | Asset Path15:  E:\Hyperspin\Media\MAME\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
                    Asset Label: Letters | Asset Path16:  E:\Hyperspin\Media\MAME\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
                    Asset Label: Letters | Asset Path17:  E:\Hyperspin\Media\MAME\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
                    Asset Label: Letters | Asset Path18:  E:\Hyperspin\Media\MAME\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
                    Asset Label: Letters | Asset Path19:  E:\Hyperspin\Media\MAME\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
                    Asset Label: Letters | Asset Path20:  E:\Hyperspin\Media\MAME\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
                    Asset Label: Letters | Asset Path21:  E:\Hyperspin\Media\MAME\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
                    Asset Label: Letters | Asset Path22:  E:\Hyperspin\Media\MAME\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
                    Asset Label: Letters | Asset Path23:  E:\Hyperspin\Media\MAME\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
                    Asset Label: Letters | Asset Path24:  E:\Hyperspin\Media\MAME\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
                    Asset Label: Letters | Asset Path25:  E:\Hyperspin\Media\MAME\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
                    Asset Label: Letters | Asset Path26:  E:\Hyperspin\Media\MAME\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
                    Asset Label: Letters | Asset Path27:  E:\Hyperspin\Media\MAME\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
                    Asset Label: Letters | Asset Path28:  E:\Hyperspin\Media\MAME\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
                    Asset Label: Letters | Asset Path29:  E:\Hyperspin\Media\MAME\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
                    Asset Label: Letters | Asset Path30:  E:\Hyperspin\Media\MAME\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
                    Asset Label: Letters | Asset Path31:  E:\Hyperspin\Media\MAME\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
                    Asset Label: Letters | Asset Path32:  E:\Hyperspin\Media\MAME\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
                    Asset Label: Letters | Asset Path33:  E:\Hyperspin\Media\MAME\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
                    Asset Label: Letters | Asset Path34:  E:\Hyperspin\Media\MAME\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
                    Asset Label: Letters | Asset Path35:  E:\Hyperspin\Media\MAME\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
                    Asset Label: Letters | Asset Path36:  E:\Hyperspin\Media\MAME\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
                    Asset Label: Letters | Asset Path37:  E:\Hyperspin\Media\MAME\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
                    Asset Label: Letters | Asset Path38:  E:\Hyperspin\Media\MAME\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
                    Asset Label: Letters | Asset Path39:  E:\Hyperspin\Media\MAME\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
                    Asset Label: Other | Asset Path1:  E:\Hyperspin\Media\MAME\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
23:00:44:063 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
23:00:44:063 | MD |   DEBUG1  | +0     | PluginInit - Looking for a Parent "Game Video" for "rtypeu" because one was not found in: E:\Hyperspin\Media\MAME\Video\rtypeu.(mp4 or flv)
23:00:44:063 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
23:00:44:063 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Video: E:\Hyperspin\Media\MAME\Video\rtype.*
23:00:44:063 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Video: E:\Hyperspin\Media\Main Menu\Video\MAME.*
23:00:44:063 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: System Video | Asset Path1:  E:\Hyperspin\Media\Main Menu\Video\MAME.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
23:00:44:064 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
23:00:44:064 | MD |     INFO  | +0     | PluginInit - Ended
23:00:44:064 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: rtypeu
23:00:44:064 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
23:00:44:064 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,
23:00:44:064 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
23:00:44:064 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
23:00:44:064 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
23:00:44:064 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
23:00:44:066 | MD |     INFO  | +0     | StartModule - Ended
23:00:44:067 | MD |   DEBUG1  | +0     | Module - Finished building the MAME object
23:00:44:067 | MD |  WARNING  | +0     | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
23:00:44:067 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
23:00:44:067 | MD |     INFO  | +0     | Module Setting - [Settings] - LegacyMode: false
23:00:44:067 | MD |     INFO  | +0     | Module Setting - [MAME] - LegacyMode: false
23:00:44:067 | MD |     INFO  | +0     | Module Setting - [rtypeu] - LegacyMode: false
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [Settings] - MAME_BIOS_Path: E:\Hyperspin\Emulators\Mame UIX64\roms
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [Settings] - Videomode: d3d
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [Settings] - PauseMethod: 1
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [Settings] - BilinearFilter: false
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [MAME] - BilinearFilter: false
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [Settings] - HLSL: false
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [MAME] - HLSL: false
23:00:44:068 | MD |     INFO  | +0     | Module Setting - [rtypeu] - HLSL: false
23:00:44:085 | MD |     INFO  | +32    | Module Setting - [Settings] - GLSL: false
23:00:44:086 | MD |     INFO  | +0     | Module Setting - [MAME] - GLSL: false
23:00:44:086 | MD |     INFO  | +0     | Module Setting - [rtypeu] - GLSL: false
23:00:44:086 | MD |     INFO  | +0     | Module Setting - [Settings] - BezelMode: layout
23:00:44:087 | MD |     INFO  | +0     | Module Setting - [MAME] - BezelMode: layout
23:00:44:087 | MD |     INFO  | +0     | Module Setting - [rtypeu] - BezelMode: layout
23:00:44:088 | MD |     INFO  | +0     | Module Setting - [Settings] - VerticalRotationMode: none
23:00:44:088 | MD |     INFO  | +0     | Module Setting - [MAME] - VerticalRotationMode: none
23:00:44:089 | MD |     INFO  | +0     | Module Setting - [rtypeu] - VerticalRotationMode: none
23:00:44:089 | MD |     INFO  | +0     | Module Setting - [Settings] - CheatMode: false
23:00:44:089 | MD |     INFO  | +0     | Module Setting - [Settings] - CheatModeKey:
23:00:44:090 | MD |     INFO  | +0     | Module Setting - [MAME] - UseSoftwareList: false
23:00:44:090 | MD |     INFO  | +0     | Module Setting - [rtypeu] - UseSoftwareList: false
23:00:44:091 | MD |     INFO  | +0     | Module Setting - [MAME] - StaticParameters:
23:00:44:091 | MD |     INFO  | +0     | Module Setting - [MAME] - Parameters:
23:00:44:092 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Parameters:
23:00:44:092 | MD |     INFO  | +0     | Module Setting - [rtypeu] - MameRomName:
23:00:44:092 | MD |     INFO  | +0     | Module Setting - [MAME] - Autosave: false
23:00:44:093 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Autosave: false
23:00:44:093 | MD |     INFO  | +0     | Module Setting - [Settings] - Volume:
23:00:44:094 | MD |     INFO  | +0     | Module Setting - [MAME] - Volume:
23:00:44:094 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Volume:
23:00:44:094 | MD |     INFO  | +0     | Module Setting - [MAME] - Artwork_Crop: true
23:00:44:095 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Artwork_Crop: true
23:00:44:095 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Bezels: false
23:00:44:096 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Use_Bezels: false
23:00:44:096 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Overlays: true
23:00:44:097 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Use_Overlays: true
23:00:44:098 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Backdrops: true
23:00:44:098 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Use_Backdrops: true
23:00:44:099 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Cpanels: false
23:00:44:099 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Use_Cpanels: false
23:00:44:100 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Marquees: false
23:00:44:100 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Use_Marquees: false
23:00:44:121 | MD |     INFO  | +31    | Module Setting - [MAME] - IniPath:
23:00:44:121 | MD |     INFO  | +0     | Module Setting - [MAME] - HashPath:
23:00:44:121 | MD |     INFO  | +0     | Module Setting - [Link/Network] - Enable_Link_Play: false
23:00:44:121 | MD |     INFO  | +0     | Module Setting - [rtypeu] - Enable_Link_Play: false
23:00:44:148 | MD |     INFO  | +31    | Module - Detected MAME Product Version from 'E:\Hyperspin\Emulators\Mame UIX64\mame64.exe' is 168
23:00:44:148 | MD |     INFO  | +0     | Module - Running MAME in non-legacy mode
23:00:44:148 | MD |   DEBUG1  | +0     | Module - Single session
23:00:44:149 | MD |     INFO  | +0     | Run - Running: E:\Hyperspin\Emulators\Mame UIX64\"mame64.exe" rtypeu -rompath "E:\[ ROMS ]\MAME;E:\Hyperspin\Emulators\Mame UIX64\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo
23:00:44:179 | MD |     INFO  | +31    | Run - Showing Command Window to troubleshoot launching. ProcessID: 21640
23:00:44:854 | MD |   DEBUG1  | +672   | Run - ""mame64.exe" rtypeu -rompath "E:\[ ROMS ]\MAME;E:\Hyperspin\Emulators\Mame UIX64\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 21640
23:00:44:854 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: C:\Windows\system32\cmd.exe - "mame64.exe"  rtypeu -rompath "E:\[ ROMS ]\MAME;E:\Hyperspin\Emulators\Mame UIX64\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo  | Class: ConsoleWindowClass | State: 0 | X: 182 | Y: 182 | Width: 997 | Height: 523 | Window HWND: 0x1015fc | Process ID: 21640 | Process Path: C:\Windows\SysWOW64\cmd.exe
23:00:44:854 | MD |     INFO  | +0     | WinWait - Waiting for "ahk_class MAME"
23:00:45:041 | MD |   DEBUG1  | +188   | GetActiveWindowStatus - Title: MAME: R-Type (US) [rtypeu] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x161ba2 | Process ID: 21752 | Process Path: E:\Hyperspin\Emulators\Mame UIX64\mame64.exe
23:00:45:041 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: MAME: R-Type (US) [rtypeu] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x161ba2 | Process ID: 21752 | Process Path: E:\Hyperspin\Emulators\Mame UIX64\mame64.exe
23:00:45:041 | MD |     INFO  | +0     | WinWaitActive - Waiting for "ahk_class MAME"
23:00:45:148 | MD |   DEBUG1  | +109   | GetActiveWindowStatus - Title: MAME: R-Type (US) [rtypeu] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x161ba2 | Process ID: 21752 | Process Path: E:\Hyperspin\Emulators\Mame UIX64\mame64.exe
23:00:46:738 | MD |     INFO  | +1578  | Process - WaitClose mame64.exe
23:00:55:011 | MD |   DEBUG1  | +8282  | CloseProcess - Started, user requested to end launched application
23:00:55:012 | MD |     INFO  | +0     | WinClose - Closing: ahk_class MAME
23:00:57:077 | MD |   DEBUG1  | +2062  | CloseProcess - Ended
23:00:57:183 | MD |     INFO  | +109   | ExitModule - Started
23:00:57:183 | MD |     INFO  | +0     | Starting Updating Statistics:
23:00:57:183 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
23:00:57:184 | MD |   DEBUG2  | +0     | gameSectionStartTime:34052796
23:00:57:184 | MD |   DEBUG2  | +0     | ElapsedTime:13
23:00:57:184 | MD |   DEBUG2  | +0     | Statistics cleared game name: rtypeu
23:00:57:244 | MD |   DEBUG2  | +63    | Loaded game statistics from ini files:
                    Number_of_Times_Played: 1
                    Last_Time_Played: Sunday April 3, 2016 05:38:18 PM
                    Average_Time_Played: 6
                    Total_Time_Played: 6
                    System_Total_Played_Time: 369
                    Total_Global_Played_Time: 369
23:00:57:245 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 2
                    Last_Time_Played: Tuesday April 5, 2016 11:00:44 PM
                    Average_Time_Played: 10
                    Total_Time_Played: 19
                    System_Total_Played_Time: 382
                    Total_Global_Played_Time: 382
23:00:57:276 | MD |     INFO  | +31    | Game section statistics updated.
23:00:57:276 | MD |   DEBUG1  | +0     | ExitModule - Closing command window: cmd.exe PID: 21640
23:00:57:276 | MD |     INFO  | +0     | Process - Close cmd.exe
23:00:57:284 | MD |     INFO  | +0     | ExitModule - Ended
23:00:57:284 | MD |     INFO  | +0     | End of Module Logs
23:00:57:320 | RL |     INFO  | +13406 | Main - Module ended, exiting RocketLauncher normally
23:00:57:320 | RL |     INFO  | +0     | ExitScript - Started
23:00:57:324 | RL |   DEBUG1  | +0     | ExitScript - Checking what application is currently in focus.
23:00:57:324 | RL |   DEBUG1  | +0     | ExitScript - HyperSpin is currently active. Proceeding with exit
23:00:57:335 | RL |     INFO  | +16    | SystemCursor - Restoring mouse cursor
23:00:57:341 | RL |   DEBUG1  | +0     | ExitScript - Restored cursor
23:00:57:341 | RL |     INFO  | +0     | ExitScript - Ended
 

Image age as requested

http://www.mobilepcrescue.co.uk/wp-content/uploads/2016/04/hyperspin05.png

 

Thanks for all your help :)

Link to comment
Share on other sites

Your HS log shows that you are indeed using RocketLauncher now, so that's properly configured. Is everything working properly now or are you having issues?

Hi mate, it all looks like its working, as it was the other night, maybe if I had posted the right log, we may have seen it was actually running ok lol

 

I will try it properly tomorrow evening when I have more time :)

 

Thanks again to everyone who has helped resolve this :)

Steve

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...