Abqshark Posted June 25, 2016 Share Posted June 25, 2016 I can start games in RocketLauncher.exe and RocketLauncherUI.exe, but I can't get them going in hyperspin. I changed my settings.ini to the correct path of D:\RocketLauncher\RocketLauncher.exe but It just sits there laughing at me when I hit enter. I can hit enter to get into selecting MAME, but when I try it for a game, nope. Here is my log. 03:19:18 AM | HyperSpin Started03:19:18 AM | Going FullScreen03:19:18 AM | Checking for updates03:19:18 AM | Update Check Complete03:19:18 AM | Startup program unavailable03:19:18 AM | Playing intro video03:19:20 AM | Error intializing joysticks03:19:20 AM | Menu Mode is multi03:19:20 AM | Loading Main Menu.xml03:19:20 AM | Main Menu.xml successfully loaded03:19:20 AM | Main Menu wheel loaded successfully03:19:22 AM | Loading MAME.xml03:19:23 AM | Main Menu.xml successfully loaded03:19:23 AM | MAME wheel loaded successfully03:19:27 AM | Launching Game03:19:27 AM | Using HyperLaunch03:19:27 AM | Getting Launcher path03:19:27 AM | Can't find HyperLaunch, defaulting to root HyperLaunch.exe03:19:27 AM | Launcher located at D:\Hyperspin\HyperLaunch.exe03:19:27 AM | Running Launcher03:19:27 AM | Launcher Command Line is: D:\Hyperspin\HyperLaunch.exe "MAME" "arkanoid"03:19:30 AM | Loading Main Menu.xml03:19:30 AM | Main Menu.xml successfully loaded03:19:31 AM | Main Menu wheel loaded successfully03:19:33 AM | Exit program unavailable03:19:33 AM | Quiting Hyperspin03:19:33 AM | Bye! Link to comment Share on other sites More sharing options...
Abqshark Posted June 25, 2016 Author Share Posted June 25, 2016 I double and triple checked that, but it needed to be D:\RocketLauncher\RocketLauncher.exe and I had d:\RocketLauncher\RocketLauncher.exe . Thanks for making me quadruple check it and find the case sensitive drive letter error. Link to comment Share on other sites More sharing options...
Metalzoic Posted June 25, 2016 Share Posted June 25, 2016 I double and triple checked that, but it needed to be D:\RocketLauncher\RocketLauncher.exe and I had d:\RocketLauncher\RocketLauncher.exe . Thanks for making me quadruple check it and find the case sensitive drive letter error. You'll find that a lot of the problems people have with setting all this up is simply typing a case wrong. It's definitely the first thing to check with problems. Anti-virus updates and making exceptions for HS/RL programs is the second. Link to comment Share on other sites More sharing options...
william19662060 Posted June 26, 2016 Share Posted June 26, 2016 I'm trying to set up my hyperspin it tells me to set it up in the d rocketlauncher, but it's not allowing me to do that. Is there something else I need to do? Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
sajazzman007 Posted July 2, 2016 Share Posted July 2, 2016 I have been searching the forums to see if there is a solution and have not found a solution yet. You helped me the last time set up HS and RL and I am hoping you can again. I transferred my inital setup to bigger hard drive and it jumbleed some of the files. I went through and placed everything back where it was supposed to go. In RL the games boot up the right way however, when I try to launch the game in HS I get this "Cannot find launcher" error. Here is my MAME .ini setting:[Main]Menu_Mode=multiSingle_Mode_Name=MAMEEnable_Exit_Menu=trueEnable_Exit=trueExit_Default=yesExit_Action=exitVersion=1.0.0.0Last_System=MAMEHyperlaunch_Path=F:\MAME\RocketLauncher.exe In RL, my default frontend path is set to Hyperspin.exe and in base settings my default plugin is Hyperspin. In RLUI, hyperspin is set to both active and default. What am I missing? Below is the log file. 05:18:19:334 | RL | INFO | +N/A | Main - RocketLauncher v1.1.0.7 (www.rlauncher.com) 05:18:19:681 | RL | INFO | +344 | Main - System Specs: RocketLauncher Dir: F:\MAME\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 8.1 Pro SKU: Professional Total Memory: 16336.39 MB Free Memory: 12955.64 MB Used Memory: 3380.754 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 670 GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.6839 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 2 Status: Enabled Sound 3 Device: Sound Blaster Recon3Di Sound 3 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: No RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 05:18:19:683 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\RocketLauncher.exe exists 05:18:19:691 | RL | DEBUG | +15 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.1.0.7 LegalCopyright �2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.0.7 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2162688 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:39 AM 05:18:19:700 | RL | TRACE | +0 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll" 05:18:19:708 | RL | INFO | +16 | File.CheckFile - Checking if "F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll" exists 05:18:19:709 | RL | TRACE | +0 | File.Exist - This file exists: F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll 05:18:19:711 | RL | DEBUG | +0 | File.CheckFile - Attributes: FileDescription RocketLauncher Utils FileVersion 1.0.0.8 InternalName RocketLauncher.dll LegalCopyright Copyright � RocketLauncher 2013-2016 OriginalFilename RocketLauncher.dll ProductName RocketLauncher ProductVersion 1.0.0.8 File Size: 67072 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 05:18:19:725 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\Array.ahk 05:18:19:727 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4781 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 05:18:19:740 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\BinHexRW.ahk | v1.0.2 05:18:19:742 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5077 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 05:18:19:744 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\BlockInput.exe exists 05:18:19:831 | RL | DEBUG | +94 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 1/2/2014 - 10:27:34 PM Modified: 6/30/2016 - 6:23:47 PM 05:18:19:845 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop 05:18:19:848 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5323 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 05:18:19:894 | RL | INFO | +47 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk 05:18:19:896 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 4/29/2013 - 2:56:02 PM Modified: 6/30/2016 - 6:23:47 PM 05:18:19:909 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\gdip.ahk 05:18:19:912 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 1/13/2013 - 5:07:30 PM Modified: 6/30/2016 - 6:23:47 PM 05:18:19:925 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\gdip_alt.ahk | v1.0.3 05:18:19:927 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5891 bytes Created: 12/20/2015 - 11:08:02 PM Modified: 6/30/2016 - 6:23:47 PM 05:18:19:929 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\gsdll32.dll exists 05:18:19:954 | RL | DEBUG | +31 | CheckFile - Attributes: File Size: 13090816 bytes Created: 1/6/2015 - 9:20:42 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:19:957 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\itextsharp.dll exists 05:18:19:983 | RL | DEBUG | +31 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 6/14/2013 - 3:06:20 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:19:003 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Java.ahk | v1.0.0 05:18:20:007 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 12/23/2014 - 11:02:36 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:20:023 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\JSON.ahk 05:18:20:025 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9227 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 05:18:20:039 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Origin.ahk | v1.0.2 05:18:20:041 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 3/22/2015 - 3:51:40 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:20:053 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\RegRW64.ahk 05:18:20:056 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 5/8/2014 - 4:06:38 AM Modified: 6/30/2016 - 6:23:48 PM 05:18:20:071 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\RIni.ahk | v1.7 05:18:20:074 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 6/5/2013 - 7:56:22 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:20:076 | RL | INFO | +16 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 05:18:20:105 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.5717.6837 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.5717.6837 CompanyName Markovtsev Vadim File Size: 167424 bytes Created: 9/28/2015 - 10:35:10 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:20:118 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Steam.ahk | v1.0.3 05:18:20:120 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5504 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:137 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\VA.ahk 05:18:20:139 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 34688 bytes Created: 3/1/2013 - 9:05:46 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:20:154 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\VA_Extension.ahk | v1.0.1 05:18:20:156 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 1/13/2015 - 8:16:56 PM Modified: 6/30/2016 - 6:23:48 PM 05:18:20:169 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\7z.ahk | v1.0.8 05:18:20:171 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 31307 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:185 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Bezel.ahk | v1.2.3 05:18:20:187 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 117029 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 05:18:20:202 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade.ahk | v1.1.8 05:18:20:205 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 39529 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 05:18:20:216 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade Init.ahk | v1.0.3 05:18:20:218 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1130 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 05:18:20:230 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade Animations.ahk | v1.2.2 05:18:20:233 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 77906 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 05:18:20:245 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Keymapper.ahk | v1.1.5 05:18:20:247 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 33668 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 05:18:20:259 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Keymapper Init.ahk | v1.0.6 05:18:20:262 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3956 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:275 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiGame.ahk | v1.1.0 05:18:20:277 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 41541 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:38 AM 05:18:20:289 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiGame Init.ahk | v1.0.0 05:18:20:291 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 4/14/2013 - 2:33:18 PM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:303 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiPlayer.ahk | v1.0.8 05:18:20:305 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 66776 bytes Created: 12/7/2015 - 5:37:44 AM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:338 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Pause.ahk | v1.2.3 05:18:20:340 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 396844 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 05:18:20:353 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Pause Init.ahk | v1.0.3 05:18:20:355 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 8/23/2015 - 8:00:44 PM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:368 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Password.ahk | v1.0.4 05:18:20:370 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 10121 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 05:18:20:384 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk | v1.7 05:18:20:387 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 25300 bytes Created: 7/1/2016 - 1:10:40 AM Modified: 7/1/2016 - 1:10:40 AM 05:18:20:401 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Log\Logger.ahk | v1.1 05:18:20:404 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 3095 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 05:18:20:417 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk | v1.1 05:18:20:420 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 5720 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 05:18:20:432 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk | v1.0 05:18:20:434 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 1547 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:450 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk | v1.5 05:18:20:453 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 7789 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:467 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk | v1.0 05:18:20:470 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 2961 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 05:18:20:488 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\File.ahk | v1.5 05:18:20:490 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9145 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:38 AM 05:18:20:502 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Folder.ahk | v1.0 05:18:20:504 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 646 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 05:18:20:519 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk | v1.0 05:18:20:521 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4410 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 05:18:20:536 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk | v1.0 05:18:20:538 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3705 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 05:18:20:558 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Process.ahk | v1.5 05:18:20:561 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 9583 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 05:18:20:574 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk | v1.1 05:18:20:577 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 1218 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:589 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk | v1.0 05:18:20:592 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 5386 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:607 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\Control.ahk | v1.2 05:18:20:610 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4559 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 05:18:20:645 | RL | INFO | +32 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\Window.ahk | v1.2 05:18:20:647 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 22844 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 05:18:20:660 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk | v1.0 05:18:20:663 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1154 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 05:18:20:684 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk | v1.0.7 05:18:20:686 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 72261 bytes Created: 12/7/2015 - 5:37:58 AM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:700 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shader.ahk | v1.0.1 05:18:20:703 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3943 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 05:18:20:715 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shader Init.ahk | v1.0.0 05:18:20:718 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 397 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 05:18:20:733 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shared.ahk | v1.4.5 05:18:20:736 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 175581 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 05:18:20:752 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Statistics.ahk | v1.0.4 05:18:20:755 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 26810 bytes Created: 1/10/2016 - 12:04:40 AM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:768 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Statistics Init.ahk | v1.0.1 05:18:20:770 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 12/23/2014 - 11:23:48 PM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:785 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Virtual Drive.ahk | v1.0.5 05:18:20:787 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 19148 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 05:18:20:801 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\XHotkey.ahk | v1.0.4 05:18:20:803 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 8/14/2015 - 1:14:18 AM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:815 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\XHotkey Init.ahk | v1.0.2 05:18:20:818 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 8/14/2015 - 1:14:24 AM Modified: 6/30/2016 - 6:23:43 PM 05:18:20:820 | RL | INFO | +0 | GetSystems - Started 05:18:20:823 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\RocketLauncherUI\Databases\Systems.xml exists 05:18:20:833 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 21 bytes Created: 7/1/2016 - 1:09:57 AM Modified: 7/1/2016 - 1:09:57 AM 05:18:20:835 | RL | INFO | +0 | GetSystems - Found a RocketLauncher Systems.xml: "F:\MAME\RocketLauncher\RocketLauncherUI\Databases\Systems.xml" 05:18:20:838 | RL | INFO | +0 | GetSystems - Parsing the systems xml 05:18:20:843 | RL | INFO | +16 | GetSystems - Ended 05:18:20:855 | RL | INFO | +0 | Main - RocketLauncher launched directly 05:18:27:792 | RL | INFO | +6937 | GuiClose - User exited via GUI 05:18:27:795 | RL | INFO | +16 | ExitScript - Started 05:18:27:802 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "true|kill" 05:18:27:805 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "do_not_restore|kill_&_do_not_restore" 05:18:27:813 | RL | INFO | +15 | SystemCursor - Restoring mouse cursor 05:18:27:819 | RL | INFO | +0 | ExitScript - Restored cursor Link to comment Share on other sites More sharing options...
sajazzman007 Posted July 2, 2016 Share Posted July 2, 2016 Posted the same thing twice by mistake. I'm still getting used to using this lol. Link to comment Share on other sites More sharing options...
sajazzman007 Posted July 2, 2016 Share Posted July 2, 2016 Again you are on the money. I added the folder\RocketLauncher\RocketLauncher.exe and it started to work. However now I am getting this error: Could not find "Whatever game" inside the archive with any defined Rom Extensions. Check if your missing the correct Rom Extension for this rom for MAME's Extensions, enable Rom_Match_Extension, or corrrect the file name inside the archive. Here are the logs: 18:01:57:926 | RL | INFO | +N/A | Main - RocketLauncher v1.1.0.7 (www.rlauncher.com) 18:01:58:108 | RL | INFO | +187 | Main - System Specs: RocketLauncher Dir: F:\MAME\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 8.1 Pro SKU: Professional Total Memory: 16336.39 MB Free Memory: 13427.31 MB Used Memory: 2909.086 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 670 GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.6839 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 2 Status: Enabled Sound 3 Device: Sound Blaster Recon3Di Sound 3 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: No RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 18:01:58:113 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\RocketLauncher.exe exists 18:01:58:129 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.1.0.7 LegalCopyright �2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.0.7 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2162688 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:39 AM 18:01:58:144 | RL | TRACE | +16 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll" 18:01:58:194 | RL | INFO | +46 | File.CheckFile - Checking if "F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll" exists 18:01:58:197 | RL | TRACE | +0 | File.Exist - This file exists: F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll 18:01:58:210 | RL | DEBUG | +16 | File.CheckFile - Attributes: FileDescription RocketLauncher Utils FileVersion 1.0.0.8 InternalName RocketLauncher.dll LegalCopyright Copyright � RocketLauncher 2013-2016 OriginalFilename RocketLauncher.dll ProductName RocketLauncher ProductVersion 1.0.0.8 File Size: 67072 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:228 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\Array.ahk 18:01:58:231 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 4781 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 18:01:58:248 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\BinHexRW.ahk | v1.0.2 18:01:58:251 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5077 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:254 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\BlockInput.exe exists 18:01:58:287 | RL | DEBUG | +31 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 1/2/2014 - 10:27:34 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:323 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop 18:01:58:332 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 5323 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:354 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk 18:01:58:357 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 5716 bytes Created: 4/29/2013 - 2:56:02 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:380 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\gdip.ahk 18:01:58:384 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 1/13/2013 - 5:07:30 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:401 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\gdip_alt.ahk | v1.0.3 18:01:58:403 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5891 bytes Created: 12/20/2015 - 11:08:02 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:406 | RL | INFO | +15 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\gsdll32.dll exists 18:01:58:423 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 13090816 bytes Created: 1/6/2015 - 9:20:42 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:430 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\itextsharp.dll exists 18:01:58:446 | RL | DEBUG | +15 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 6/14/2013 - 3:06:20 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:461 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Java.ahk | v1.0.0 18:01:58:469 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 7841 bytes Created: 12/23/2014 - 11:02:36 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:487 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\JSON.ahk 18:01:58:490 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9227 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:58:507 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Origin.ahk | v1.0.2 18:01:58:516 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 4904 bytes Created: 3/22/2015 - 3:51:40 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:533 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\RegRW64.ahk 18:01:58:536 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 5/8/2014 - 4:06:38 AM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:555 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\RIni.ahk | v1.7 18:01:58:558 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 6/5/2013 - 7:56:22 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:564 | RL | INFO | +15 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 18:01:58:581 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.5717.6837 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.5717.6837 CompanyName Markovtsev Vadim File Size: 167424 bytes Created: 9/28/2015 - 10:35:10 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:600 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Steam.ahk | v1.0.3 18:01:58:603 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5504 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:58:623 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\VA.ahk 18:01:58:628 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 3/1/2013 - 9:05:46 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:651 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\VA_Extension.ahk | v1.0.1 18:01:58:654 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 3833 bytes Created: 1/13/2015 - 8:16:56 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:687 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\7z.ahk | v1.0.8 18:01:58:690 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 31307 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:58:705 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Bezel.ahk | v1.2.3 18:01:58:708 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 117029 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:58:723 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade.ahk | v1.1.8 18:01:58:726 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 39529 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 18:01:58:743 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade Init.ahk | v1.0.3 18:01:58:745 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1130 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 18:01:58:758 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade Animations.ahk | v1.2.2 18:01:58:760 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 77906 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:58:772 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Keymapper.ahk | v1.1.5 18:01:58:775 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 33668 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:786 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Keymapper Init.ahk | v1.0.6 18:01:58:789 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3956 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:58:807 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiGame.ahk | v1.1.0 18:01:58:815 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 41541 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:38 AM 18:01:58:838 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiGame Init.ahk | v1.0.0 18:01:58:841 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 161 bytes Created: 4/14/2013 - 2:33:18 PM Modified: 6/30/2016 - 6:23:43 PM 18:01:58:862 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiPlayer.ahk | v1.0.8 18:01:58:869 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 66776 bytes Created: 12/7/2015 - 5:37:44 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:58:887 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Pause.ahk | v1.2.3 18:01:58:891 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 396844 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 18:01:58:907 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Pause Init.ahk | v1.0.3 18:01:58:910 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 8/23/2015 - 8:00:44 PM Modified: 6/30/2016 - 6:23:43 PM 18:01:58:923 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Password.ahk | v1.0.4 18:01:58:927 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 10121 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:58:942 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk | v1.7 18:01:58:949 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 25300 bytes Created: 7/1/2016 - 1:10:40 AM Modified: 7/1/2016 - 1:10:40 AM 18:01:58:965 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Log\Logger.ahk | v1.1 18:01:58:968 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 3095 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 18:01:58:992 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk | v1.1 18:01:58:995 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5720 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:58:012 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk | v1.0 18:01:59:016 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 1547 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:035 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk | v1.5 18:01:59:037 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 7789 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:053 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk | v1.0 18:01:59:057 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 2961 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 18:01:59:069 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\File.ahk | v1.5 18:01:59:076 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 9145 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:38 AM 18:01:59:089 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Folder.ahk | v1.0 18:01:59:093 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 646 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:59:106 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk | v1.0 18:01:59:112 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 4410 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:59:127 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk | v1.0 18:01:59:130 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3705 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:147 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Process.ahk | v1.5 18:01:59:150 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9583 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:59:163 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk | v1.1 18:01:59:166 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1218 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:184 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk | v1.0 18:01:59:187 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 5386 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:210 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\Control.ahk | v1.2 18:01:59:216 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 4559 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 18:01:59:232 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\Window.ahk | v1.2 18:01:59:235 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 22844 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 18:01:59:253 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk | v1.0 18:01:59:256 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1154 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:271 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk | v1.0.7 18:01:59:274 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 72261 bytes Created: 12/7/2015 - 5:37:58 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:292 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shader.ahk | v1.0.1 18:01:59:295 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 3943 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 18:01:59:313 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shader Init.ahk | v1.0.0 18:01:59:317 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 397 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:333 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shared.ahk | v1.4.5 18:01:59:336 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 175581 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:59:348 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Statistics.ahk | v1.0.4 18:01:59:351 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 26810 bytes Created: 1/10/2016 - 12:04:40 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:364 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Statistics Init.ahk | v1.0.1 18:01:59:367 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 12/23/2014 - 11:23:48 PM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:392 | RL | INFO | +32 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Virtual Drive.ahk | v1.0.5 18:01:59:401 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 19148 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:433 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\XHotkey.ahk | v1.0.4 18:01:59:436 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 26540 bytes Created: 8/14/2015 - 1:14:18 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:456 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\XHotkey Init.ahk | v1.0.2 18:01:59:463 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 8/14/2015 - 1:14:24 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:467 | RL | INFO | +16 | Main - Using HyperSpin normal mode for version 1.4.0.0 found at: F:\MAME\Hyperspin\HyperSpin.exe 18:01:59:470 | RL | INFO | +0 | Main - Raw CLI received: "MAME 19xx" 18:01:59:473 | RL | DEBUG | +0 | Main - Received this dbName with no path via CLI: "19xx" 18:01:59:476 | RL | DEBUG | +0 | Main - dbName: 19xx 18:01:59:478 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 18:01:59:481 | RL | TRACE | +0 | Process.__New - Creating new process object for: "F:\MAME\Hyperspin\HyperSpin.exe" 18:01:59:484 | RL | TRACE | +15 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\HyperSpin.exe" 18:01:59:494 | RL | INFO | +0 | Process.Process - "Exist" "HyperSpin.exe" 18:01:59:497 | RL | TRACE | +0 | Process.GetProcessID 18:01:59:504 | RL | INFO | +16 | Main - Detected HyperSpin.exe is currently running 18:01:59:507 | RL | TRACE | +0 | Window.__New - Created: "ahk_pid 7648" 18:01:59:510 | RL | TRACE | +0 | Window.Get - ID is "0x37059c" from "ahk_pid 7648" 18:01:59:515 | RL | TRACE | +16 | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 0x37059c" 18:01:59:518 | RL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 18:01:59:520 | RL | INFO | +0 | Main - RocketLauncher received "MAME" and "19xx" 18:01:59:527 | RL | INFO | +0 | Main - Did not find a "F:\MAME\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options. 18:01:59:530 | RL | INFO | +15 | Main - 19xx is using the default emulator: MAME 18:01:59:532 | RL | INFO | +0 | Main - Checking for a [MAME] section in F:\MAME\RocketLauncher\Settings\MAME\Emulators.ini 18:01:59:535 | RL | INFO | +0 | Main - Checking for a [MAME] section in F:\MAME\RocketLauncher\Settings\Global Emulators.ini 18:01:59:538 | RL | INFO | +0 | Main - Found [MAME] in F:\MAME\RocketLauncher\Settings\Global Emulators.ini 18:01:59:541 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "MAME.ahk" 18:01:59:560 | RL | TRACE_DLL | +31 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk" 18:01:59:577 | RL | INFO | +16 | CheckFile - Checking if F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk exists 18:01:59:588 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 74279 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:598 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 18:01:59:601 | RL | INFO | +0 | Main - 19xx will use module: F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk 18:01:59:603 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\Profiles" 18:01:59:620 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Profiles" 18:01:59:623 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\7z.exe" 18:01:59:635 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Module Extensions\7z.exe" 18:01:59:642 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converting "F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" 18:01:59:660 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" 18:01:59:671 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\HiToText.exe" 18:01:59:687 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Module Extensions\HiToText.exe" 18:01:59:689 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Utilities\Xpadder\xpadder.exe" 18:01:59:701 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Utilities\Xpadder\xpadder.exe" 18:01:59:703 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Utilities\JoyToKey\JoyToKey.exe" 18:01:59:717 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Utilities\JoyToKey\JoyToKey.exe" 18:01:59:720 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Utilities\VJoy\VJoy.exe" 18:01:59:734 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Utilities\VJoy\VJoy.exe" 18:01:59:742 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "C:\TEMP Game HyperSpin" 18:01:59:750 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "C:\TEMP Game HyperSpin" 18:01:59:755 | RL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 18:01:59:757 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Mame Roms" 18:01:59:770 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Mame Roms" 18:01:59:774 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:01:59:788 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:01:59:799 | RL | INFO | +16 | CheckFile - Checking if F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe exists 18:01:59:811 | RL | DEBUG | +15 | CheckFile - Attributes: FileDescription Multiple Arcade Machine Emulator FileVersion 0, 159, 0, 0 InternalName MAME LegalCopyright Copyright Nicola Salmoria and the MAME team OriginalFilename MAME ProductName MAME ProductVersion 0.159 CompanyName MAME Team File Size: 81149440 bytes Created: 5/29/2016 - 4:22:35 PM Modified: 3/16/2015 - 5:43:26 AM 18:01:59:814 | RL | INFO | +0 | Main - INI Keys read 18:01:59:824 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\7z.exe exists 18:01:59:835 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 262144 bytes Created: 9/28/2015 - 10:35:10 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:59:837 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\7z.dll exists 18:01:59:849 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription 7z Plugin FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.dll ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 1012224 bytes Created: 9/28/2015 - 10:35:10 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:59:853 | RL | INFO | +0 | Main - "19xx" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 18:01:59:855 | RL | INFO | +0 | CheckPaths - Started 18:01:59:858 | RL | INFO | +15 | CheckPaths - Looking for rom: F:\MAME\Mame Roms\19xx.7z 18:01:59:860 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: F:\MAME\Mame Roms\19xx\19xx.7z 18:01:59:862 | RL | INFO | +0 | CheckPaths - Rom not found 18:01:59:865 | RL | INFO | +0 | CheckPaths - Looking for rom: F:\MAME\Mame Roms\19xx.rar 18:01:59:867 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: F:\MAME\Mame Roms\19xx\19xx.rar 18:01:59:871 | RL | INFO | +0 | CheckPaths - Rom not found 18:01:59:873 | RL | INFO | +16 | CheckPaths - Looking for rom: F:\MAME\Mame Roms\19xx.zip 18:01:59:877 | RL | INFO | +0 | CheckPaths - Found rom: F:\MAME\Mame Roms\19xx.zip 18:01:59:879 | RL | DEBUG | +0 | CheckPaths - Current romName: 19xx 18:01:59:882 | RL | DEBUG | +0 | CheckPaths - Current romPath: F:\MAME\Mame Roms 18:01:59:884 | RL | DEBUG | +0 | CheckPaths - Current romExtension: .zip 18:01:59:886 | RL | INFO | +0 | CheckPaths - Ended 18:01:59:888 | RL | INFO | +16 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event 0 = 2 rlPath = F:\MAME\RocketLauncher pluginPath = F:\MAME\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = rlMode = rlTitle = RocketLauncher rlVersion = 1.1.0.7 rlAuthor = djvj rlURL = www.rlauncher.com langFile = F:\MAME\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = 7648 frontendPath = F:\MAME\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = F exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe emuPath = F:\MAME\Hyperspin\Emulators\MAMEUIFX emuName = MAME emuExt = exe baseRomPath = romPath = F:\MAME\Mame Roms romPathFromIni = F:\MAME\Mame Roms romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|rar|zip|chd|cue|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc executable = MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe systemDbName = MAME systemName = MAME dbPath = dbName = 19xx dbExt = romName = 19xx romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = F:\MAME\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel = 10 logShowDebugConsole = false logShowCommandWindow = false logCommandWindow = false logIncludeModule = true logIncludeFileProperties = true logIncludeDLLLogs = false errorSounds = true rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdDriveLetterScsi = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = F:\MAME\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = F:\MAME\RocketLauncher\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false suspendFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 5000 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 5000 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = true fadeClickThrough = false fadeSounds = true fade7zProgressMode = extraction fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Keep Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeProgressDuration = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = false fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = text with label fadeRomInfoPublisher = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = Remaining Time fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = F:\MAME\RocketLauncher\Media\Fade RLDataPath = F:\MAME\RocketLauncher\Data RLMediaPath = F:\MAME\RocketLauncher\Media RLErrSoundPath = F:\MAME\RocketLauncher\Media\Sounds\Error modulesPath = F:\MAME\RocketLauncher\Modules moduleFullName = F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk moduleName = MAME modulePath = F:\MAME\RocketLauncher\Modules\MAME moduleExtension = ahk moduleExtensionsPath = F:\MAME\RocketLauncher\Module Extensions libPath = F:\MAME\RocketLauncher\Lib sevenZEnabled = true sevenZPath = F:\MAME\RocketLauncher\Module Extensions\7z.exe sevenZDllPath = F:\MAME\RocketLauncher\Module Extensions\7z.dll sevenZExtractPath = C:\TEMP Game HyperSpin sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = C:\TEMP Game HyperSpin mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = F:\MAME\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} pauseLoadStateKeyCodes = {F7 down}{F7 up} keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = F:\MAME\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = F:\MAME\Utilities\JoyToKey\JoyToKey.exe profilePath = F:\MAME\RocketLauncher\Profiles keymapperProfilePath = F:\MAME\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = F:\MAME\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = F:\MAME\RocketLauncher\Profiles\xpadder\_Default systemProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME xPadderSystemProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME\_Default emuProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME\MAME romProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME\19xx RocketLauncherProfile = F:\MAME\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = F:\MAME\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = F:\MAME\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = F:\MAME\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = F:\MAME\RocketLauncher\Profiles\AHK\MAME ahkEmuProfile = F:\MAME\RocketLauncher\Profiles\AHK\MAME\MAME ahkRomProfile = F:\MAME\RocketLauncher\Profiles\AHK\MAME\19xx ahkRocketLauncherProfile = F:\MAME\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = true bezelICEnabled = false shaderName = false shaderColor = shaderTransparency = shaderChangeKey = statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = F:\MAME\RocketLauncher\Module Extensions\QRes.exe mon1O = pacDrivedllFile = F:\MAME\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = F:\MAME\RocketLauncher\Lib\User Fade Animations.ini testFile = testDuration = 18:01:59:891 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 18:01:59:894 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 18:01:59:896 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 18:01:59:899 | RL | WARNING | +0 | BuildScript - "F:\MAME\RocketLauncher\Lib\User Functions Init.ahk" not found 18:01:59:917 | RL | DEBUG | +15 | BuildScript - Module starts on line: 2 18:01:59:919 | RL | INFO | +16 | BuildScript - Validating module 18:01:59:929 | RL | INFO | +0 | BuildScript - Validation complete 18:01:59:932 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.166 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.3.6 MCRC = A80F9BC3 iCRC = 72BB0F21 mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content. ; ; Following systems will also require some specific files to operate properly: ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Camputers Lynx - lynx64k, lynx96k, lynx128k ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath) ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sony PlayStation - psa, pse, psj, psu ; ; Tape Control: ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems. ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there. ; The following hotkeys can also be used: ; F2 - Start Tape ; Left Shift + F2 - Stop Tape ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process. ; ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back. ; ; 7z Support: ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's ; fine to enable 7z to non-arcade systems. ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- <parent>.ini (for clones only, may be called recursively) ;- <gamename>.ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- <driver>.ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Jupiter Ace: ; Set mame to 48k ram ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; RCA Studio 2: ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual). ; The game screen will be black until you do. ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required. ; ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ; ; Linking/NetPlay: ; The module will automatically set correct network ports for linked games. ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched. ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically. ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram. ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually. ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however. ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to. ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network. ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well. ; ; NVRAM Automation for linked games: ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique. ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc. ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI. ; ; Additional Link info that may be of some importance: ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173). ; One Board sends about 20 KByte/s. ; So bandwidth CLIENTSIDE is like... ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound. ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound. ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound. ; etc. ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0 ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html ;---------------------------------------------------------------------------- StartModule() BezelGUI() dialogOpen := i18n("dialog.open") ; Looking up local translation primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle("","MAME")) ; instantiate primary emulator window object emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass")) emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) emuDebugWindow := new Window(new WindowTitle("","MAMEDebugWindow")) emuOutputWindow := new Window(new WindowTitle("","MAMEOutput")) ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar := " ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad CPC|cpc664 Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple II|apple2ep Apple IIGS|apple2gs Applied Technology MicroBee|mbeeic Atari 8-Bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Bit Corporation Gamate|gamate Camputers Lynx|lynx128k Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Commodore 64|c64 Commodore MAX Machine|vic10 Creatronic Mega Duck|megaduck EACA EG2000 Colour Genie|cgenie Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Fujitsu FM-7|fmnew7 Funtech Super Acan|supracan GamePark 32|gp32 GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Jupiter Ace|jupace Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv MGT Sam Coupe|samcoupe Milton Bradley MicroVision|microvsn NEC PC-8801|pc8801 NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo 64DD|n64dd Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Pokemon Mini|pokemini Nintendo Satellaview|snes Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Othello Multivision|omv1000 Philips CD-i|cdimono1 Philips Videopac Plus G7400|g7400 Philips VG 5000|vg5k RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega Pico|pico Sega Saturn|saturn Sega SC-3000|sc3000 Sega SG-1000|sg1000 Sega VMU|svmu Sharp X1|x1turbo40 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Soundic Victory MPT-02|mpt02 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision )" mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If (A_Index = 1) obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } RLLog.Debug("Module - Finished building the " . MEmu . " object") ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.") mameSystem := systemName mameID := "MAME" } Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1) ; Set fullscreen mode legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false","",1) mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms","",1) Videomode := moduleIni.Read("Settings", "Videomode","d3d","",1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,"",1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false","",1) hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false","",1) glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false","",1) bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout","",1) ; "layout" or "normal" verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none","",1) cheatMode := moduleIni.Read("Settings", "CheatMode","false","",1) cheatModeKey := moduleIni.Read("Settings", "CheatModeKey","","",1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false","",1) sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters", "","",1) sysParams := moduleIni.Read(mameSystem, "Parameters", "","",1) romParams := moduleIni.Read(romName, "Parameters", sysParams,"",1) mameRomName := moduleIni.Read(romName, "MameRomName", "","",1) autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false","",1) volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume","","",1) Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true","",1) Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false","",1) Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true","",1) Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true","",1) Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false","",1) Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false","",1) inipath := moduleIni.Read(mameSystem, "IniPath", "","",1) hashpath := moduleIni.Read(mameSystem, "HashPath", "","",1) mameBiosPath := GetFullName(mameBiosPath) ; Loop, 8 ; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color","","",1) enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false","",1) networkSession := "" If (enableLinkPlay != "false") { RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName) getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false","",1) myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games networkPlayers := enableLinkPlay ; Max amount of networkable players localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true","",1) maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1","",1) splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal","",1) ;horizontal or vertical splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top","",1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. localPort := moduleIni.Read("Link/Network", "Local_Port","15111","",1) defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,"",1) defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111","",1) lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,"",1) ; also known as the Remote IP in mame. Does not need to be on the ISD lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,"",1) ; also known as the Remote Port in mame. Does not need to be on the ISD MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort") ;MultiPlayer Menu Result ; If !(networkType) ; MsgBox, % "Single Player Game" ; Else If (networkType="localLink") ; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers ; Else If (networkType="server") ; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup ; Else If (networkType="client") ; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup If networkSession { RLLog.Info("Module - Using a Network for " . romName) multiPlayerObj := Object() ; initialize object to store the multiplayer options If (networkType="localLink") { RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.") linkEnabledGame := 1 If networkPlayers > 1 { RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.") fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine Loop % networkPlayers { multiPlayerObj[A_Index,"Player"] := A_Index multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index) multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index) If (A_Index = 1) { ; Player 1 initialLocalPort := localPort ; must be stored for last player multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0" multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort } Else { ; Players 2+ multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1" multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player } ; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"] } } Else RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.") } Else If (networkType = "client") { RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.") moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Slave" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } Else { ; server RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort) moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Master" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """") } Else { RLLog.Info("Module - User chose Single Player mode for this session") } } FadeInStart() If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If hashpath hashpath := AbsoluteFromRelative(EmuPath, hashpath) artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : "" If (verticalRotationMode = "none") verticalRotationMode := "" ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) { ListXMLObject := Object() ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName) Angle := ListXMLObject["Angle"].Value If (bezelEnabled = "true") { If (networkPlayers > 1) { useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(networkPlayers) } Else { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,Angle) } } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && Angle) { RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle) If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" } winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window" hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, sevenZExtractPath) ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|") Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If ProductVersion MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2) RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If (videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (videomode = "ini") videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. If (romExtension = ".txt") ; This can be applied to all systems param1 := "" If (mameID = "apfimag") ; APF Imagination Machine If (romExtension != ".tap") mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded If (UseSoftwareList != "true") { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664") ; these systems will use an ini to store game specific settings { If !SystemModuleIni.Exist() SystemModuleIni.Append() ; create a blank file if it does not exist If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPath . "\System","",1) ExpansionCartLocation := GetFullName(ExpansionCartLocation) CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,"",1) ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk","",1) ; user can specify a rom specific cart instead of the default basic one Command := moduleIni.Read(romName, "Command", "","",1) ; Now set the parameters to send to MAME If (romExtension = ".dsk") ; Expansion Disk { ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -nat -gromport single -cart1" param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """" param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc" param4 := " -flop1" param5 := " """ . romPath . "\" . romName . romExtension . """" If StringUtils.Contains(romName, "\(Disk") { TimerUtils.Sleep(50) If (romTable.MaxIndex() = 2) { param4 := " -flop1 " . " """ . romTable[1,1] . """" param5 := " -flop2 " . " """ . romTable[2,1] . """" } } } Else If (romExtension = ".rpk") ; Cart Game (RPK Format) param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If (mameID = "aes") ; SNK Neo Geo AES { biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else If (mameID = "apple2gs") ; Apple IIGS { externalOS := moduleIni.Read(romName, "External_OS","false","",1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If (externalOS = "true") { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" } Else { param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If (mameID = "electron") ; Acorn Electron { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If (romExtension = ".bin") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "sc3000") ; Sega SC-3000 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "c64") ; Commodore 64 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass1" Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt") mediaDeviceType := "cart1" Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64") mediaDeviceType := "quik1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic","",1) If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56") ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee") mediaDeviceType := "quik1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass" Else If StringUtils.Contains(romExtension,"\.rom") mediaDeviceType := "cart" Else If StringUtils.Contains(romExtension,"\.dsk") mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "odyssey2") ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup If romName not contains (USA mameID := "videopac" }Else If (mameID = "astrocde") ; Bally Astrocade { BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin","",1) ; Blue RAM Basic rom RequiresReset := moduleIni.Read(romname, "RequiresReset","false","",1) ; Check if game requires a reset BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom) If (romExtension = ".script") { ; Will require blue ram basic If !BlueRAMBasicRomPath.Exist() { ; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well StringUtils.SplitPath(romPath,"",romBasePath) ; grab path one level up BlueRAMBasicRomPath.__Delete() BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom) BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } ScriptFile := new File(romPath . "\" . romName . romExtension) param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """" ; Replace rompath variable in script ScriptFile.Read() ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all") ; Create cmd file to send to MESS RomCMDFile := new File(romPath . "\" . romName . ".cmd") RomCMDFile.Delete() RomCMDFile.Append(ScriptFile.Text) param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """" closeDebugWindow := "true" } }Else If (mameID = "samcoupe") ; MGT Sam Coupe { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . "" }Else If (mameID = "vic10") ; Commodore MAX Machine { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.e0|\.80") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00") { mediaDeviceType := "quik" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . "" } }Else If (mameID = "cpc664") ; Amstrad CPC { LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk","",1) ; Read command from config. LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n""" AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := moduleIni.Read(romName, "Bios",mameID,"",1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If !StringUtils.Contains(romExtension,"\.chd|\.cue") ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID := "psu" ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If StringUtils.InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID := "megacd2j" Else If StringUtils.InStr(romName,"(Euro") ; Mega CD European (PAL) mameID := "megacd" } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gamecom") ; Tiger Game.com { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "genesis") ; Sega Genesis { If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID := "megadriv" }Else If (mameID = "megadriv") ; Sega Mega Drive { If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID := "genesis" }Else If (mameID = "vii") ; JungleTac Sport Vii { If (romName = "Built-In Games (China)") ; Has some built-in games, gotta launch just BIOS for it. param1 := "" }Else If (mameID = "alice32") ; Matra & Hachette Alice { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pockstat") ; Sony PocketStation { If (romExtension != ".gme") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer { If (romExtension != ".txt") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "zx81") ; Sinclair ZX81 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "lynx128k") ; Camputers Lynx { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vg5k") ; Philips VG 5000 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "sorcerer") ; Exidy Sorcerer { If (romExtension = ".snp") ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If (romExtension = ".bin") param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (messID = "jupace") ; jupiter ace { If (romExtension = ".ace") param1 := " -dump """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System { If (romExtension != ".txt") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vectrex") ; GCE Vectrex { If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1 := "" }Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000 { If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM. param1 := "" }Else If (mameID = "adam") ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ; Decide if tape, disk, or cart game Else If (mameID = "pegasus") ; Aamber Pegasus { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gp32") ; GamePark 32 { If (romExtension != ".txt") param1 := " -memc """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "svmu") ; Sega VMU { param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "x1turbo40") ; Sharp X1 { If StringUtils.Contains(romExtension,"\.bin|\.rom") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pc8801") ; NEC PC-8801 { If (romExtension = ".d88") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "fmnew7") ; Fujitsu FM-7 { If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.t77") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "apple2ep") ; Apple II { If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "n64dd") ; Nintendo 64DD { N64RomFile := new FIle(romPath . "\" . romName . ".n64") If N64RomFile.Exist() param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """" Else param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If StringUtils.Contains(mameID,"studio2|mpt02") ; RCA Studio 2 { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" Else { If StringUtils.Contains(romName,"Doodle") button2 := "A 1" ; Press 1 on P1 controller If StringUtils.Contains(romName,"Patterns") button2 := "A 2" ; Press 2 on P1 controller If StringUtils.Contains(romName,"Bowling") button2 := "A 3" ; Press 3 on P1 controller If StringUtils.Contains(romName,"Freeway") button2 := "A 4" ; Press 4 on P1 controller If StringUtils.Contains(romName,"Addition") button2 := "A 5" ; Press 5 on P1 controller } ; Generate a lua script to press the Clear button so games will start ScriptFileName := GeneratePressButtonScript("Clear",button2) bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } } Else { ; Use Software List hashname := mameID param1 := " """ . romName . """" ; param1 used for launching from software lists If (mameID = "aes") ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If (mameID = "vectrex") { ; GCE Vectrex VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png") param2 := " -view " . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName } sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1) ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If StringUtils.InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If StringUtils.InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") ; use a custom rom name, not the one from the db If mameRomName { MameRomOriginalFile := new File(romPath . "\" . romName . romExtension) MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension) errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath) ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If errLvl ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed := 1 } ; use a custom cfg file if it exists and append it to param1 CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName) If CustomCFGPath.Exist() param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1 If (bilinearFilter = "true") bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If (cheatMode = "true") { CheatZipFile := new File(emuPath . "\cheat.zip") Cheat7zFile := new File(emuPath . "\cheat.7z") If (!CheatZipFile.Exist() && !Cheat7zFile.Exist()) RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else { RLLog.Info("Module - Cheat file found in " . emuPath) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideAppStart(hideEmuObj,hideEmu) If (legacyMode = "true") { RLLog.Info("Module - Running MAME in legacy Mode") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,"","","",1) ; wrap quotes around exe } Else { RLLog.Info("Module - Running MAME in non-legacy mode") ; If (networkPlayers = 1 || !linkEnabledGame) { If !networkSession { RLLog.Info("Module - SinglePlayer session") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe } Else { ; multiplayer game run RLLog.Info("Module - Network/MultiPlayer session") BuildNVRAMObject() ; build nvram object ;screen positions screenPos := [] screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor) If (networkType="localLink") globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused Loop % networkPlayers { currentPlayer := A_Index ; Update NVRAM setting(s) If (enableNVRAMAutomation = "true") { If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]) If NVRamFile%currentPlayer%.Exist() { RLLog.Info("Module - Checking nvram file(s) for required changes") If (networkType = "localLink") { ; only local link is supported for now ; Parse through each setting of each player and lookup the position to write new setting to the nvram file for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index]) for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index]) } Else If (networkType = "Server") { RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1]) } Else If (networkType = "Client") { RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1]) } } Else RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath) } Else RLLog.Info("Module - This rom does not contain an entry in the NVRAM object") } ;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable) ; instantiate a new process for each player errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe MameMultiPlayer%currentPlayer%Exe.Process("Exist") ; get PID MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle("","","","",MameMultiPlayer%currentPlayer%Exe.PID)) MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput" ; ignore the mame debug window MameMultiPlayer%currentPlayer%Window.Wait() } Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Get("ID") MameMultiPlayer%A_Index%Window.RemoveTitlebar() MameMultiPlayer%A_Index%Window.ToggleMenu() MameMultiPlayer%A_Index%Window.RemoveBorder() MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H) TimerUtils.Sleep(50) } } } If errLvl { If (errLvl = 1) Error := "Failed Validity" Else If(errLvl = 2) Error := "Missing Files" Else If(errLvl = 3) Error := "Fatal Error" Else If(errLvl = 4) Error := "Device Error" Else If(errLvl = 5) Error := "Game Does Not Exist" Else If(errLvl = 6) Error := "Invalid Config" Else If StringUtils.Contains(errLvl,"7|8|9") Error := "Identification Error" Else Error := "MAME Error" RLLog.Error("MAME Error - " . Error) } emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { KeyUtils.SendCommand("X",1000) ; To bypass the first screen If (Command) KeyUtils.SendCommand(Command,"","","","","",CommandWaitOffset) ; Send command affect it with an offset if needed } ; Close the debugger window if exists If (closeDebugWindow = "true") { emuDebugWindow.Wait(2) emuDebugWindow.Close() } BezelDraw() HideAppEnd(hideEmuObj,hideEmu) If (networkPlayers = 1 || !linkEnabledGame) { emuPrimaryWindow.Show() ; Show the emulator } Else { Loop % networkPlayers MameMultiPlayer%A_Index%Window.Show() ; Show the emulator MameMultiPlayer1Window.Activate() ; Activate first player window so that first player can use keyboard instead of last player } FadeInExit() primaryExe.Process("WaitClose") 7zCleanUp() BezelExit() If fileRenamed { ; Rename file back to alternate name for next launch errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath) ; Put original name back If errLvl ; If rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName) } FadeOutExit() ExitModule() ListXMLInfo(rom){ ; Returns MAME info about parent rom, orientation angle, resolution Global emuFullPath,emuPath,RLLog ListXMLObject := Object() listXMLVarLog := "" ComSpecProcess := new Process(ComSpec) ; instantiate cmd.exe process ComSpecProcess.RunDirect(comspec . " /c """"" . emuFullPath . """ -listxml " . rom . " > """ . emuPath . "\tempBezel.txt""""", emuPath, "Hide",1) ; Run from emu's folder TempBezelFile := new File(emuPath . "\tempBezel.txt") TempBezelFile.Read() StringUtils.RegExMatch(TempBezelFile.Text, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent) StringUtils.RegExMatch(parent,"""" . ".*", parent) parent := StringUtils.TrimLeft(parent, 1) StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width) StringUtils.RegExMatch(width,"[0-9]+", width, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height) StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways) StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6") logVars := "Parent|Angle|Height|Width|Ways" Loop, Parse, logVars, | { currentobj := {} currentobj.Label := A_Loopfield currentobj.Value := %A_Loopfield% ListXMLObject.Insert(currentobj["Label"], currentobj) listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"] } RLLog.Info("Module - MAME ListXML values: " . listXMLLog) If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode") } TempBezelFile.Delete() Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath SoftScriptFile := new File(emuPath . "\soft_reset.lua") ScriptFileName := emuPath . "\soft_reset.lua" SoftScriptFile.Delete() AppendTxt :=" ( -- This script will reset the machine local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end )" SoftScriptFile.Append(AppendTxt) Return SoftScriptFile.FileFullPath } GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME Global emuPath PressScriptFile := new File(emuPath . "\press_button.lua") PressScriptFile.Delete() If (button2) { button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);" } AppendTxt :=" ( local function press_button() if resetcounter == nil then ioport[""" . button1 . """]:write(1); emu.wait(1); ioport[""" . button1 . """]:write(0); resetcounter = 1;" . button2str . " end end if resetcounter == nil then emu.wait(1); press_button(); end )" PressScriptFile.Append(AppendTxt) Return PressScriptFile.FileFullPath } BuildNVRAMObject() { Global nvramSettings,RLLog RLLog.Info("BuildNVRAMObject - Started") nvramSettings := {} nvramSettings["vr"] := {} nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vr"]["Player"] := {} nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}} nvramSettings["vformula"] := {} nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vformula"]["Player"] := {} nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}} RLLog.Info("BuildNVRAMObject - Ended") } BezelLabel: emuConsoleWindow.Set("Transparent",0) Return HaltEmu: If (pauseMethod = 1) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 2) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 3) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 4) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } Return RestoreEmu: If (pauseMethod = 1) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 2) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 3) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 4) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } emuPrimaryWindow.Activate() Return CloseProcess: FadeOutStart() If (networkSession && networkPlayers > 1) { Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Close() MameMultiPlayer%A_Index%Window.WaitClose() } } Else emuPrimaryWindow.Close() Return 18:01:59:946 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts 18:01:59:951 | RL | INFO | +16 | BuildScript - Loaded Statistics.ahk script 18:01:59:954 | RL | WARNING | +0 | BuildScript - "F:\MAME\RocketLauncher\Lib\User Functions.ahk" not found 18:01:59:956 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 18:01:59:960 | RL | INFO | +0 | Main - Module is built 18:01:59:963 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\AutoHotkey.dll exists 18:01:59:973 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 4/19/2013 - 7:16:32 PM Modified: 6/30/2016 - 6:23:40 PM 18:01:59:976 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 18:01:59:979 | RL | INFO | +0 | Main - Running module 18:02:00:167 | MD | INFO | +N/A | Module initialized 18:02:00:189 | MD | TRACE | +31 | XHotkeyTableCreation - Started 18:02:00:193 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 18:02:00:195 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 18:02:00:198 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 2 check 18:02:00:200 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 18:02:00:221 | MD | TRACE | +32 | XHotkeyTableCreation - Ended 18:02:00:224 | MD | DEBUG | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 18:02:00:227 | MD | DEBUG | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 18:02:00:229 | MD | DEBUG | +0 | fadeLyr3Animation: DefaultFadeAnimation 18:02:00:253 | MD | DEBUG | +31 | fadeLyr37zAnimation: DefaultFadeAnimation 18:02:00:255 | MD | INFO | +0 | StartModule - Started 18:02:00:257 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.166 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.3.6 MCRC: A80F9BC3 iCRC: 72BB0F21 MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 18:02:00:260 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "MAME" 18:02:00:284 | MD | INFO | +31 | PluginInit - Started 18:02:00:286 | MD | DEBUG | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating 18:02:00:289 | MD | INFO | +0 | CheckFile - Checking if F:\MAME\Hyperspin\Databases\MAME\MAME.xml exists 18:02:00:293 | MD | DEBUG | +0 | CheckFile - Attributes: File Size: 2218037 bytes Created: 7/2/2016 - 6:00:45 PM Modified: 3/16/2015 - 5:45:52 AM 18:02:00:316 | MD | DEBUG | +31 | BuildDatabaseTable - Searching for a "Game Name" in the database 18:02:00:320 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Game Name" in the database! 18:02:00:323 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Name 18:02:00:325 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Name" with a value: "19XX: The War Against Destiny (USA 951207)" 18:02:00:348 | MD | DEBUG | +32 | BuildDatabaseTable - Searching database for: Cloneof 18:02:00:350 | MD | DEBUG | +0 | BuildDatabaseTable - Could not find: Cloneof 18:02:00:352 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Publisher 18:02:00:354 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Publisher" with a value: "Capcom" 18:02:00:377 | MD | DEBUG | +31 | BuildDatabaseTable - Searching database for: Year 18:02:00:379 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Year" with a value: "1996" 18:02:00:381 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Genre 18:02:00:384 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Genre" with a value: "Shoot-'Em-Up" 18:02:00:386 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Rating 18:02:00:408 | MD | DEBUG | +31 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)" 18:02:00:410 | MD | TRACE | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: Shoot-'Em-Up GameInfo Label: Name | GameInfo Value: 19XX: The War Against Destiny (USA 951207) GameInfo Label: Publisher | GameInfo Value: Capcom GameInfo Label: Rating | GameInfo Value: AAMA - Green (Suitable For All Ages) GameInfo Label: Year | GameInfo Value: 1996 18:02:00:412 | MD | DEBUG | +0 | BuildDatabaseTable - Ended 18:02:00:415 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 18:02:00:417 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo: F:\MAME\Hyperspin\Media\MAME\Images\Wheel\19xx.png 18:02:00:438 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a System Logo: F:\MAME\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png 18:02:00:440 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Images\Wheel\19xx.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: F:\MAME\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png | Asset Extension1: png | Asset Type1: system 18:02:00:442 | MD | INFO | +0 | BuildAssetsTable - Ended 18:02:00:444 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 18:02:00:447 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Artwork1: F:\MAME\Hyperspin\Media\MAME\Images\Artwork1\19xx.png 18:02:00:449 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box Art: F:\MAME\Hyperspin\Media\MAME\Images\Artwork2\19xx.png 18:02:00:471 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Cartridge: F:\MAME\Hyperspin\Media\MAME\Images\Artwork3\19xx.png 18:02:00:475 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Flyers: F:\MAME\Hyperspin\Media\MAME\Images\Artwork4\19xx.png 18:02:00:477 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Letters: F:\MAME\Hyperspin\Media\MAME\Images\Letters 18:02:00:504 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Other: F:\MAME\Hyperspin\Media\MAME\Images\Other 18:02:00:509 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: F:\MAME\Hyperspin\Media\MAME\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: F:\MAME\Hyperspin\Media\MAME\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: F:\MAME\Hyperspin\Media\MAME\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: F:\MAME\Hyperspin\Media\MAME\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: F:\MAME\Hyperspin\Media\MAME\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: F:\MAME\Hyperspin\Media\MAME\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: F:\MAME\Hyperspin\Media\MAME\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: F:\MAME\Hyperspin\Media\MAME\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: F:\MAME\Hyperspin\Media\MAME\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: F:\MAME\Hyperspin\Media\MAME\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: F:\MAME\Hyperspin\Media\MAME\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: F:\MAME\Hyperspin\Media\MAME\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: F:\MAME\Hyperspin\Media\MAME\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: F:\MAME\Hyperspin\Media\MAME\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: F:\MAME\Hyperspin\Media\MAME\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: F:\MAME\Hyperspin\Media\MAME\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: F:\MAME\Hyperspin\Media\MAME\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: F:\MAME\Hyperspin\Media\MAME\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: F:\MAME\Hyperspin\Media\MAME\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: F:\MAME\Hyperspin\Media\MAME\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: F:\MAME\Hyperspin\Media\MAME\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: F:\MAME\Hyperspin\Media\MAME\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: F:\MAME\Hyperspin\Media\MAME\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: F:\MAME\Hyperspin\Media\MAME\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: F:\MAME\Hyperspin\Media\MAME\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: F:\MAME\Hyperspin\Media\MAME\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: F:\MAME\Hyperspin\Media\MAME\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: F:\MAME\Hyperspin\Media\MAME\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: F:\MAME\Hyperspin\Media\MAME\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: F:\MAME\Hyperspin\Media\MAME\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: F:\MAME\Hyperspin\Media\MAME\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: F:\MAME\Hyperspin\Media\MAME\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: F:\MAME\Hyperspin\Media\MAME\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: F:\MAME\Hyperspin\Media\MAME\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: F:\MAME\Hyperspin\Media\MAME\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: F:\MAME\Hyperspin\Media\MAME\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: F:\MAME\Hyperspin\Media\MAME\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: F:\MAME\Hyperspin\Media\MAME\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 18:02:00:511 | MD | INFO | +0 | BuildAssetsTable - Ended 18:02:00:533 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 18:02:00:535 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Video: F:\MAME\Hyperspin\Media\MAME\Video\19xx.* 18:02:00:537 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Video: F:\MAME\Hyperspin\Media\Main Menu\Video\MAME.* 18:02:00:539 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Video\19xx.mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: F:\MAME\Hyperspin\Media\Main Menu\Video\MAME.mp4 | Asset Extension1: mp4 | Asset Type1: system 18:02:00:541 | MD | INFO | +0 | BuildAssetsTable - Ended 18:02:00:564 | MD | INFO | +31 | PluginInit - Ended 18:02:00:566 | MD | DEBUG | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 19xx 18:02:00:568 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:00:570 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc, 18:02:00:573 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 18:02:00:596 | MD | TRACE | +32 | XHotkeyTableCreation - Post loop 2 check 18:02:00:599 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 18:02:00:601 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:00:603 | MD | TRACE | +0 | Process.__New - Creating new process object for: "F:\MAME\Hyperspin\HyperSpin.exe" 18:02:00:605 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\HyperSpin.exe" 18:02:00:633 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Modules\MAME\MAME\19xx.ini" 18:02:00:658 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Modules\MAME\MAME.ini" 18:02:00:691 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Modules\MAME\MAME.ini" 18:02:00:723 | MD | INFO | +32 | StartModule - Ended 18:02:00:726 | MD | INFO | +0 | BezelGUI - Started 18:02:00:739 | MD | INFO | +15 | BezelGUI - Ended 18:02:00:741 | MD | INFO | +0 | i18n - Started 18:02:00:743 | MD | DEBUG | +0 | i18n - Section "English_United_States" & key "dialog.open" not found, trying section "English" 18:02:00:763 | MD | INFO | +32 | i18n - Ended, using "Open" for "dialog.open" 18:02:00:766 | MD | TRACE | +0 | Emulator.__New - Creating new emulator object for: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:02:00:768 | MD | TRACE | +0 | Process.__New - Creating new process object for: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:02:00:770 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:02:00:799 | MD | TRACE | +31 | Window.__New - Created: "ahk_class MAME" 18:02:00:801 | MD | TRACE | +0 | Window.__New - Created: "Open ahk_class ConsoleWindowClass" 18:02:00:803 | MD | TRACE | +0 | Window.__New - Created: "ahk_class ConsoleWindowClass" 18:02:00:805 | MD | TRACE | +0 | Window.__New - Created: "ahk_class MAMEDebugWindow" 18:02:00:808 | MD | TRACE | +0 | Window.__New - Created: "ahk_class MAMEOutput" 18:02:00:831 | MD | DEBUG | +31 | Module - Finished building the MAME object 18:02:00:833 | MD | WARNING | +0 | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 18:02:00:835 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: true (DEFAULT) 18:02:00:838 | MD | INFO | +0 | RIniFile.Read - Module - LegacyMode: false (DEFAULT) 18:02:00:840 | MD | INFO | +0 | RIniFile.Read - Module - MAME_BIOS_Path: F:\MAME\Hyperspin\Emulators\MAMEUIFX\roms (DEFAULT) 18:02:00:861 | MD | INFO | +31 | RIniFile.Read - Module - Videomode: d3d (DEFAULT) 18:02:00:863 | MD | INFO | +0 | RIniFile.Read - Module - PauseMethod: 1 (DEFAULT) 18:02:00:865 | MD | INFO | +0 | RIniFile.Read - Module - BilinearFilter: false (DEFAULT) 18:02:00:867 | MD | INFO | +0 | RIniFile.Read - Module - HLSL: false (DEFAULT) 18:02:00:870 | MD | INFO | +0 | RIniFile.Read - Module - GLSL: false (DEFAULT) 18:02:00:892 | MD | INFO | +32 | RIniFile.Read - Module - BezelMode: layout (DEFAULT) 18:02:00:894 | MD | INFO | +0 | RIniFile.Read - Module - VerticalRotationMode: none (DEFAULT) 18:02:00:896 | MD | INFO | +0 | RIniFile.Read - Module - CheatMode: false (DEFAULT) 18:02:00:898 | MD | INFO | +0 | RIniFile.Read - Module - CheatModeKey: (NO VALUE) 18:02:00:900 | MD | INFO | +0 | RIniFile.Read - Module - UseSoftwareList: false (DEFAULT) 18:02:00:903 | MD | INFO | +0 | RIniFile.Read - Module - StaticParameters: (NO VALUE) 18:02:00:925 | MD | INFO | +31 | RIniFile.Read - Module - Parameters: (NO VALUE) 18:02:00:927 | MD | INFO | +0 | RIniFile.Read - Module - Parameters: (NO VALUE) 18:02:00:929 | MD | INFO | +0 | RIniFile.Read - Module - MameRomName: (NO VALUE) 18:02:00:932 | MD | INFO | +0 | RIniFile.Read - Module - Autosave: false (DEFAULT) 18:02:00:934 | MD | INFO | +0 | RIniFile.Read - Module - Volume: (NO VALUE) 18:02:00:955 | MD | INFO | +31 | RIniFile.Read - Module - Artwork_Crop: true (DEFAULT) 18:02:00:957 | MD | INFO | +0 | RIniFile.Read - Module - Use_Bezels: false (DEFAULT) 18:02:00:959 | MD | INFO | +0 | RIniFile.Read - Module - Use_Overlays: true (DEFAULT) 18:02:00:961 | MD | INFO | +0 | RIniFile.Read - Module - Use_Backdrops: true (DEFAULT) 18:02:00:963 | MD | INFO | +0 | RIniFile.Read - Module - Use_Cpanels: false (DEFAULT) 18:02:00:965 | MD | INFO | +0 | RIniFile.Read - Module - Use_Marquees: false (DEFAULT) 18:02:00:985 | MD | INFO | +31 | RIniFile.Read - Module - IniPath: (NO VALUE) 18:02:00:987 | MD | INFO | +0 | RIniFile.Read - Module - HashPath: (NO VALUE) 18:02:00:989 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "F:\MAME\Hyperspin\Emulators\MAMEUIFX\roms" 18:02:00:997 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Hyperspin\Emulators\MAMEUIFX\roms" 18:02:00:019 | MD | INFO | +32 | RIniFile.Read - Module - Enable_Link_Play: false (DEFAULT) 18:02:01:021 | MD | DEBUG | +0 | FadeInStart - Started 18:02:01:023 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:01:025 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:01:044 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 10 check 18:02:01:046 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:01:048 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 18:02:01:051 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 18:02:01:053 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:01:055 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:01:057 | MD | DEBUG | +0 | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled 18:02:01:081 | MD | TRACE | +31 | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000 18:02:01:082 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\19xx\Layer 1*.* 18:02:01:084 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Backgrounds\MAME\19xx\Layer 1*.* 18:02:01:086 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 1*.* 18:02:01:088 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.* 18:02:01:090 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.png 18:02:01:114 | MD | DEBUG | +31 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (2).png 18:02:01:116 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (4).png 18:02:01:118 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (6).png 18:02:01:120 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - alt.png 18:02:01:122 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (10).png 18:02:01:145 | MD | DEBUG | +32 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (11).png 18:02:01:147 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (3).png 18:02:01:149 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (4).png 18:02:01:151 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (6).png 18:02:01:153 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (8).png 18:02:01:176 | MD | DEBUG | +31 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (9).png 18:02:01:178 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - Unknown50862.png 18:02:01:180 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png 18:02:01:182 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.gif 18:02:01:184 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.tif 18:02:01:201 | MD | DEBUG | +31 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.bmp 18:02:01:203 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.jpg 18:02:01:206 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (6).png 18:02:01:208 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\19xx\Extra Layer 1 - Console*.* 18:02:01:210 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Extra Layer 1 - Console*.* 18:02:01:213 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.* 18:02:01:214 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.png 18:02:01:237 | MD | DEBUG | +31 | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png 18:02:01:239 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.gif 18:02:01:241 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.tif 18:02:01:243 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.bmp 18:02:01:245 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.jpg 18:02:01:268 | MD | INFO | +32 | GetFadePicFile - Randomized images and Fade will use F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png 18:02:01:457 | MD | INFO | +187 | DefaultAnimateFadeIn - Started, direction is: in 18:02:01:459 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 18:02:01:958 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended 18:02:01:989 | MD | DEBUG | +31 | FadeInStart - Ended 18:02:01:991 | MD | INFO | +0 | DxwndUpdateIniPath - DxwndIni set to F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini 18:02:01:994 | MD | DEBUG | +0 | CoverFE - Started 18:02:01:017 | MD | DEBUG | +32 | CoverFE - Ended 18:02:02:019 | MD | TRACE | +0 | Process.__New - Creating new process object for: "C:\Windows\system32\cmd.exe" 18:02:02:021 | MD | TRACE | +0 | File.__New - Creating new file object of: "C:\Windows\system32\cmd.exe" 18:02:02:205 | MD | DEBUG | +187 | Process.RunDirect - "C:\Windows\system32\cmd.exe /c ""F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" -listxml 19xx > "F:\MAME\Hyperspin\Emulators\MAMEUIFX\tempBezel.txt""" Process ID: 6252 and ErrorLevel reported as: 0 18:02:02:213 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\tempBezel.txt" 18:02:02:268 | MD | TRACE | +63 | File.Read - Read file to memory: F:\MAME\Hyperspin\Emulators\MAMEUIFX\tempBezel.txt 18:02:02:272 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 18:02:02:275 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 18:02:02:278 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 18:02:02:298 | MD | TRACE | +31 | StringUtils.TrimLeft - Trimming "" to "" 18:02:02:301 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="270"" from Haystack 18:02:02:304 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "270" from Haystack 18:02:02:308 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="270" width="384"" from Haystack 18:02:02:331 | MD | TRACE | +31 | StringUtils.RegExMatch - Matched "384" from Haystack 18:02:02:334 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="270" width="384" height="224"" from Haystack 18:02:02:337 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "224" from Haystack 18:02:02:340 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<control type="joy" ways="8"" from Haystack 18:02:02:361 | MD | TRACE | +31 | StringUtils.RegExMatch - Matched "8" from Haystack 18:02:02:364 | MD | INFO | +0 | Module - MAME ListXML values: Parent = Angle = 270 Height = 224 Width = 384 Ways = 8 18:02:02:367 | MD | TRACE | +0 | File.Delete - Deleting: tempBezel.txt 18:02:02:370 | MD | INFO | +0 | BezelStart - Started 18:02:02:391 | MD | INFO | +32 | Bezel - Layout mode selected but no MAME or MESS layout file found. Using RocketLauncher Bezel normal mode instead. 18:02:02:394 | MD | DEBUG | +0 | Bezel - Bezel mode Normal selected. 18:02:02:428 | MD | TRACE | +31 | Bezel variable values: [Settings] Game_Monitor = [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg [Settings] Bezel_Delay = 0 [Bezel Change] Bezel_Transition_Duration = 500 [Bezel Change] Bezel_Save_Selected = false [Bezel Change] Extra_FullScreen_Bezel = false [Background] Background_Change_Timer = 0 [Background] Background_Transition_Animation = fade [Background] Background_Transition_Duration = 500 [Background] Use_Backgrounds = false [Bezel Change Keys] Next_Bezel_Key = [Bezel Change Keys] Previous_Bezel_Key = 18:02:02:432 | MD | INFO | +0 | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show. 18:02:02:457 | MD | DEBUG | +31 | Bezel - Assuming that game has vertical orientation. Bezel will search on the extra folder Vertical in order to find assets. 18:02:02:459 | MD | DEBUG | +0 | Bezel - Looking for Bezel in: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx 18:02:02:461 | MD | DEBUG | +0 | Bezel - Found Bezel art in folder: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx 18:02:02:464 | MD | INFO | +0 | Bezel - Loading Bezel image: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx\Bezel - Ashurax New Vrt (1).png 18:02:02:516 | MD | INFO | +63 | Bezel - Loading Background image with the same name of the bezel image: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx\Background - Ashurax New Vrt (1).png 18:02:02:549 | MD | TRACE | +31 | Bezel - Bezel ini file found. Defined screen positions: X1=112 Y1=0 X2=1194 Y2=1440 18:02:02:552 | MD | INFO | +0 | BezelStart - Ended 18:02:02:554 | MD | INFO | +0 | 7z - Started, received F:\MAME\Mame Roms\19xx.zip. If rom is an archive, it will extract to C:\TEMP Game HyperSpin 18:02:02:556 | MD | DEBUG | +0 | 7z - Using Standard method to extract this rom 18:02:02:558 | MD | DEBUG | +0 | 7z - ".zip" found in .zip|.rar|.7z|.lzh|.gzip|.tar 18:02:02:577 | MD | INFO | +31 | CheckFile - Checking if F:\MAME\Mame Roms\19xx.zip exists 18:02:02:579 | MD | DEBUG | +0 | CheckFile - Attributes: File Size: 7837393 bytes Created: 5/29/2016 - 12:12:49 AM Modified: 7/10/2013 - 3:08:03 PM 18:02:02:642 | MD | TRACE | +63 | XHotkeyTableCreation - Started 18:02:02:644 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:02:646 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:02:648 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:02:650 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 18:02:02:652 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 18:02:02:674 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 12 check 18:02:02:676 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:02:678 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:02:680 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:02:682 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:02:684 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:02:708 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 11 check 18:02:02:710 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 18:02:02:712 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:02:714 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:03:047 | MD | DEBUG | +344 | ScriptError - Playing error sound: error11.mp3 18:02:04:674 | MD | INFO | +1625 | 7zCleanUp - Started 18:02:04:679 | MD | INFO | +0 | 7zCleanUp - Deleted 18:02:04:684 | MD | INFO | +0 | 7zCleanUp - Ended 18:02:06:079 | MD | TRACE | +1406 | XHotkeyTableCreation - Started 18:02:06:082 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:06:085 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:06:088 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:06:109 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 11 check 18:02:06:115 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 18:02:06:120 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:06:145 | MD | TRACE | +32 | XHotkeyTableCreation - Ended 18:02:06:151 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:06:177 | MD | TRACE | +31 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:06:183 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:06:207 | MD | TRACE | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:06:213 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 18:02:06:237 | MD | TRACE | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 18:02:06:242 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:06:268 | MD | TRACE | +32 | XHotkeyTableCreation - Ended 18:02:06:275 | MD | ERROR | +0 | ScriptError - Could not find "19xx" inside the archive with any defined Rom Extensions. Check if you are missing the correct Rom Extension for this rom for MAME's Extensions, enable Rom_Match_Extension, or correct the file name inside the archive. 18:02:06:299 | MD | INFO | +31 | ExitModule - Started 18:02:06:304 | MD | INFO | +0 | Starting Updating Statistics: 18:02:06:330 | MD | TRACE | +31 | Total Elapsed Time in Pause in seconds: 0 18:02:06:336 | MD | TRACE | +0 | gameSectionStartTime:74686328 18:02:06:364 | MD | TRACE | +31 | ElapsedTime:5 18:02:06:368 | MD | TRACE | +0 | Statistics cleared game name: 19xx 18:02:06:429 | MD | TRACE | +63 | Loaded game statistics from ini files: Number_of_Times_Played: 26 Last_Time_Played: Saturday July 2, 2016 05:47:25 PM Average_Time_Played: 9 Total_Time_Played: 233 System_Total_Played_Time: 233 Total_Global_Played_Time: 233 18:02:06:431 | MD | TRACE | +0 | Updated Statistics: Number_of_Times_Played: 27 Last_Time_Played: Saturday July 2, 2016 06:02:00 PM Average_Time_Played: 9 Total_Time_Played: 238 System_Total_Played_Time: 238 Total_Global_Played_Time: 238 18:02:06:483 | MD | INFO | +62 | Game section statistics updated. 18:02:06:485 | MD | TRACE | +0 | CustomFunction.PostExit - Starting 18:02:06:487 | MD | TRACE | +0 | CustomFunction.PostExit - Ending 18:02:06:490 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 18:02:06:538 | RL | INFO | +6562 | Main - Module ended, exiting RocketLauncher normally 18:02:06:540 | RL | INFO | +0 | ExitScript - Started 18:02:06:546 | RL | TRACE | +16 | Window.Get - Transparent is "" from "ahk_id 0x37059c" 18:02:06:548 | RL | INFO | +0 | ExitScript - Checking what application is currently in focus. 18:02:06:550 | RL | TRACE | +0 | Window.Active - "ahk_id 0x37059c" is the active window 18:02:06:552 | RL | INFO | +0 | ExitScript - HyperSpin is currently active. Proceeding with exit 18:02:06:555 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "true|kill" 18:02:06:557 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "do_not_restore|kill_&_do_not_restore" 18:02:06:565 | RL | INFO | +15 | SystemCursor - Restoring mouse cursor 18:02:06:571 | RL | INFO | +0 | ExitScript - Restored cursor 18:01:57:926 | RL | INFO | +N/A | Main - RocketLauncher v1.1.0.7 (www.rlauncher.com) 18:01:58:108 | RL | INFO | +187 | Main - System Specs: RocketLauncher Dir: F:\MAME\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 8.1 Pro SKU: Professional Total Memory: 16336.39 MB Free Memory: 13427.31 MB Used Memory: 2909.086 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 670 GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.6839 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 2 Status: Enabled Sound 3 Device: Sound Blaster Recon3Di Sound 3 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: No RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 18:01:58:113 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\RocketLauncher.exe exists 18:01:58:129 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.1.0.7 LegalCopyright �2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.0.7 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2162688 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:39 AM 18:01:58:144 | RL | TRACE | +16 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll" 18:01:58:194 | RL | INFO | +46 | File.CheckFile - Checking if "F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll" exists 18:01:58:197 | RL | TRACE | +0 | File.Exist - This file exists: F:\MAME\RocketLauncher\Module Extensions\RocketLauncher.dll 18:01:58:210 | RL | DEBUG | +16 | File.CheckFile - Attributes: FileDescription RocketLauncher Utils FileVersion 1.0.0.8 InternalName RocketLauncher.dll LegalCopyright Copyright � RocketLauncher 2013-2016 OriginalFilename RocketLauncher.dll ProductName RocketLauncher ProductVersion 1.0.0.8 File Size: 67072 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:228 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\Array.ahk 18:01:58:231 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 4781 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 18:01:58:248 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\BinHexRW.ahk | v1.0.2 18:01:58:251 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5077 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:254 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\BlockInput.exe exists 18:01:58:287 | RL | DEBUG | +31 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 1/2/2014 - 10:27:34 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:323 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop 18:01:58:332 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 5323 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:354 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk 18:01:58:357 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 5716 bytes Created: 4/29/2013 - 2:56:02 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:380 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\gdip.ahk 18:01:58:384 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 1/13/2013 - 5:07:30 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:401 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\gdip_alt.ahk | v1.0.3 18:01:58:403 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5891 bytes Created: 12/20/2015 - 11:08:02 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:58:406 | RL | INFO | +15 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\gsdll32.dll exists 18:01:58:423 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 13090816 bytes Created: 1/6/2015 - 9:20:42 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:430 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\itextsharp.dll exists 18:01:58:446 | RL | DEBUG | +15 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 6/14/2013 - 3:06:20 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:461 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Java.ahk | v1.0.0 18:01:58:469 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 7841 bytes Created: 12/23/2014 - 11:02:36 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:487 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\JSON.ahk 18:01:58:490 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9227 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:58:507 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Origin.ahk | v1.0.2 18:01:58:516 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 4904 bytes Created: 3/22/2015 - 3:51:40 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:533 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\RegRW64.ahk 18:01:58:536 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 5/8/2014 - 4:06:38 AM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:555 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\RIni.ahk | v1.7 18:01:58:558 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 6/5/2013 - 7:56:22 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:564 | RL | INFO | +15 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 18:01:58:581 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.5717.6837 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.5717.6837 CompanyName Markovtsev Vadim File Size: 167424 bytes Created: 9/28/2015 - 10:35:10 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:600 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\Steam.ahk | v1.0.3 18:01:58:603 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5504 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:58:623 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Extension: F:\MAME\RocketLauncher\Module Extensions\VA.ahk 18:01:58:628 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 3/1/2013 - 9:05:46 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:651 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Module Extensions\VA_Extension.ahk | v1.0.1 18:01:58:654 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 3833 bytes Created: 1/13/2015 - 8:16:56 PM Modified: 6/30/2016 - 6:23:48 PM 18:01:58:687 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\7z.ahk | v1.0.8 18:01:58:690 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 31307 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:58:705 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Bezel.ahk | v1.2.3 18:01:58:708 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 117029 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:58:723 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade.ahk | v1.1.8 18:01:58:726 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 39529 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 18:01:58:743 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade Init.ahk | v1.0.3 18:01:58:745 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1130 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 18:01:58:758 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Fade Animations.ahk | v1.2.2 18:01:58:760 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 77906 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:58:772 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Keymapper.ahk | v1.1.5 18:01:58:775 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 33668 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:58:786 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Keymapper Init.ahk | v1.0.6 18:01:58:789 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3956 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:58:807 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiGame.ahk | v1.1.0 18:01:58:815 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 41541 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:38 AM 18:01:58:838 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiGame Init.ahk | v1.0.0 18:01:58:841 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 161 bytes Created: 4/14/2013 - 2:33:18 PM Modified: 6/30/2016 - 6:23:43 PM 18:01:58:862 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\MultiPlayer.ahk | v1.0.8 18:01:58:869 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 66776 bytes Created: 12/7/2015 - 5:37:44 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:58:887 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Pause.ahk | v1.2.3 18:01:58:891 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 396844 bytes Created: 7/1/2016 - 1:10:31 AM Modified: 7/1/2016 - 1:10:31 AM 18:01:58:907 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Pause Init.ahk | v1.0.3 18:01:58:910 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 8/23/2015 - 8:00:44 PM Modified: 6/30/2016 - 6:23:43 PM 18:01:58:923 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Password.ahk | v1.0.4 18:01:58:927 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 10121 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:58:942 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk | v1.7 18:01:58:949 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 25300 bytes Created: 7/1/2016 - 1:10:40 AM Modified: 7/1/2016 - 1:10:40 AM 18:01:58:965 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Log\Logger.ahk | v1.1 18:01:58:968 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 3095 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 18:01:58:992 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk | v1.1 18:01:58:995 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5720 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:58:012 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk | v1.0 18:01:59:016 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 1547 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:035 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk | v1.5 18:01:59:037 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 7789 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:053 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk | v1.0 18:01:59:057 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 2961 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 18:01:59:069 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\File.ahk | v1.5 18:01:59:076 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 9145 bytes Created: 7/1/2016 - 1:10:38 AM Modified: 7/1/2016 - 1:10:38 AM 18:01:59:089 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Folder.ahk | v1.0 18:01:59:093 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 646 bytes Created: 7/1/2016 - 1:10:34 AM Modified: 7/1/2016 - 1:10:34 AM 18:01:59:106 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk | v1.0 18:01:59:112 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 4410 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:59:127 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk | v1.0 18:01:59:130 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3705 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:147 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Process.ahk | v1.5 18:01:59:150 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9583 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:59:163 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk | v1.1 18:01:59:166 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1218 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:184 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk | v1.0 18:01:59:187 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 5386 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:210 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\Control.ahk | v1.2 18:01:59:216 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 4559 bytes Created: 7/1/2016 - 1:10:36 AM Modified: 7/1/2016 - 1:10:36 AM 18:01:59:232 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\Window.ahk | v1.2 18:01:59:235 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 22844 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 18:01:59:253 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk | v1.0 18:01:59:256 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1154 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:271 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk | v1.0.7 18:01:59:274 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 72261 bytes Created: 12/7/2015 - 5:37:58 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:292 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shader.ahk | v1.0.1 18:01:59:295 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 3943 bytes Created: 7/1/2016 - 1:10:33 AM Modified: 7/1/2016 - 1:10:33 AM 18:01:59:313 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shader Init.ahk | v1.0.0 18:01:59:317 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 397 bytes Created: 7/1/2016 - 1:10:37 AM Modified: 7/1/2016 - 1:10:37 AM 18:01:59:333 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Shared.ahk | v1.4.5 18:01:59:336 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 175581 bytes Created: 7/1/2016 - 1:10:32 AM Modified: 7/1/2016 - 1:10:32 AM 18:01:59:348 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Statistics.ahk | v1.0.4 18:01:59:351 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 26810 bytes Created: 1/10/2016 - 12:04:40 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:364 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Statistics Init.ahk | v1.0.1 18:01:59:367 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 12/23/2014 - 11:23:48 PM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:392 | RL | INFO | +32 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\Virtual Drive.ahk | v1.0.5 18:01:59:401 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 19148 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:433 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\XHotkey.ahk | v1.0.4 18:01:59:436 | RL | DEBUG | +15 | CheckFile - Attributes: File Size: 26540 bytes Created: 8/14/2015 - 1:14:18 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:456 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\MAME\RocketLauncher\Lib\XHotkey Init.ahk | v1.0.2 18:01:59:463 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 8/14/2015 - 1:14:24 AM Modified: 6/30/2016 - 6:23:43 PM 18:01:59:467 | RL | INFO | +16 | Main - Using HyperSpin normal mode for version 1.4.0.0 found at: F:\MAME\Hyperspin\HyperSpin.exe 18:01:59:470 | RL | INFO | +0 | Main - Raw CLI received: "MAME 19xx" 18:01:59:473 | RL | DEBUG | +0 | Main - Received this dbName with no path via CLI: "19xx" 18:01:59:476 | RL | DEBUG | +0 | Main - dbName: 19xx 18:01:59:478 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 18:01:59:481 | RL | TRACE | +0 | Process.__New - Creating new process object for: "F:\MAME\Hyperspin\HyperSpin.exe" 18:01:59:484 | RL | TRACE | +15 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\HyperSpin.exe" 18:01:59:494 | RL | INFO | +0 | Process.Process - "Exist" "HyperSpin.exe" 18:01:59:497 | RL | TRACE | +0 | Process.GetProcessID 18:01:59:504 | RL | INFO | +16 | Main - Detected HyperSpin.exe is currently running 18:01:59:507 | RL | TRACE | +0 | Window.__New - Created: "ahk_pid 7648" 18:01:59:510 | RL | TRACE | +0 | Window.Get - ID is "0x37059c" from "ahk_pid 7648" 18:01:59:515 | RL | TRACE | +16 | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 0x37059c" 18:01:59:518 | RL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 18:01:59:520 | RL | INFO | +0 | Main - RocketLauncher received "MAME" and "19xx" 18:01:59:527 | RL | INFO | +0 | Main - Did not find a "F:\MAME\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options. 18:01:59:530 | RL | INFO | +15 | Main - 19xx is using the default emulator: MAME 18:01:59:532 | RL | INFO | +0 | Main - Checking for a [MAME] section in F:\MAME\RocketLauncher\Settings\MAME\Emulators.ini 18:01:59:535 | RL | INFO | +0 | Main - Checking for a [MAME] section in F:\MAME\RocketLauncher\Settings\Global Emulators.ini 18:01:59:538 | RL | INFO | +0 | Main - Found [MAME] in F:\MAME\RocketLauncher\Settings\Global Emulators.ini 18:01:59:541 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "MAME.ahk" 18:01:59:560 | RL | TRACE_DLL | +31 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk" 18:01:59:577 | RL | INFO | +16 | CheckFile - Checking if F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk exists 18:01:59:588 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 74279 bytes Created: 7/1/2016 - 1:10:35 AM Modified: 7/1/2016 - 1:10:35 AM 18:01:59:598 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 18:01:59:601 | RL | INFO | +0 | Main - 19xx will use module: F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk 18:01:59:603 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\Profiles" 18:01:59:620 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Profiles" 18:01:59:623 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\7z.exe" 18:01:59:635 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Module Extensions\7z.exe" 18:01:59:642 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converting "F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" 18:01:59:660 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" 18:01:59:671 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\HiToText.exe" 18:01:59:687 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\RocketLauncher\Module Extensions\HiToText.exe" 18:01:59:689 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Utilities\Xpadder\xpadder.exe" 18:01:59:701 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Utilities\Xpadder\xpadder.exe" 18:01:59:703 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Utilities\JoyToKey\JoyToKey.exe" 18:01:59:717 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Utilities\JoyToKey\JoyToKey.exe" 18:01:59:720 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Utilities\VJoy\VJoy.exe" 18:01:59:734 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Utilities\VJoy\VJoy.exe" 18:01:59:742 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "C:\TEMP Game HyperSpin" 18:01:59:750 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "C:\TEMP Game HyperSpin" 18:01:59:755 | RL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 18:01:59:757 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Mame Roms" 18:01:59:770 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Mame Roms" 18:01:59:774 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:01:59:788 | RL | TRACE_DLL | +15 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:01:59:799 | RL | INFO | +16 | CheckFile - Checking if F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe exists 18:01:59:811 | RL | DEBUG | +15 | CheckFile - Attributes: FileDescription Multiple Arcade Machine Emulator FileVersion 0, 159, 0, 0 InternalName MAME LegalCopyright Copyright Nicola Salmoria and the MAME team OriginalFilename MAME ProductName MAME ProductVersion 0.159 CompanyName MAME Team File Size: 81149440 bytes Created: 5/29/2016 - 4:22:35 PM Modified: 3/16/2015 - 5:43:26 AM 18:01:59:814 | RL | INFO | +0 | Main - INI Keys read 18:01:59:824 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\7z.exe exists 18:01:59:835 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 262144 bytes Created: 9/28/2015 - 10:35:10 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:59:837 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\Module Extensions\7z.dll exists 18:01:59:849 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription 7z Plugin FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.dll ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 1012224 bytes Created: 9/28/2015 - 10:35:10 PM Modified: 6/30/2016 - 6:23:47 PM 18:01:59:853 | RL | INFO | +0 | Main - "19xx" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 18:01:59:855 | RL | INFO | +0 | CheckPaths - Started 18:01:59:858 | RL | INFO | +15 | CheckPaths - Looking for rom: F:\MAME\Mame Roms\19xx.7z 18:01:59:860 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: F:\MAME\Mame Roms\19xx\19xx.7z 18:01:59:862 | RL | INFO | +0 | CheckPaths - Rom not found 18:01:59:865 | RL | INFO | +0 | CheckPaths - Looking for rom: F:\MAME\Mame Roms\19xx.rar 18:01:59:867 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: F:\MAME\Mame Roms\19xx\19xx.rar 18:01:59:871 | RL | INFO | +0 | CheckPaths - Rom not found 18:01:59:873 | RL | INFO | +16 | CheckPaths - Looking for rom: F:\MAME\Mame Roms\19xx.zip 18:01:59:877 | RL | INFO | +0 | CheckPaths - Found rom: F:\MAME\Mame Roms\19xx.zip 18:01:59:879 | RL | DEBUG | +0 | CheckPaths - Current romName: 19xx 18:01:59:882 | RL | DEBUG | +0 | CheckPaths - Current romPath: F:\MAME\Mame Roms 18:01:59:884 | RL | DEBUG | +0 | CheckPaths - Current romExtension: .zip 18:01:59:886 | RL | INFO | +0 | CheckPaths - Ended 18:01:59:888 | RL | INFO | +16 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event 0 = 2 rlPath = F:\MAME\RocketLauncher pluginPath = F:\MAME\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = rlMode = rlTitle = RocketLauncher rlVersion = 1.1.0.7 rlAuthor = djvj rlURL = www.rlauncher.com langFile = F:\MAME\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = 7648 frontendPath = F:\MAME\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = F exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe emuPath = F:\MAME\Hyperspin\Emulators\MAMEUIFX emuName = MAME emuExt = exe baseRomPath = romPath = F:\MAME\Mame Roms romPathFromIni = F:\MAME\Mame Roms romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|rar|zip|chd|cue|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc executable = MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe systemDbName = MAME systemName = MAME dbPath = dbName = 19xx dbExt = romName = 19xx romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = F:\MAME\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel = 10 logShowDebugConsole = false logShowCommandWindow = false logCommandWindow = false logIncludeModule = true logIncludeFileProperties = true logIncludeDLLLogs = false errorSounds = true rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdDriveLetterScsi = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = F:\MAME\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = F:\MAME\RocketLauncher\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false suspendFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 5000 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 5000 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = true fadeClickThrough = false fadeSounds = true fade7zProgressMode = extraction fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Keep Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeProgressDuration = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = false fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = text with label fadeRomInfoPublisher = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = Remaining Time fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = F:\MAME\RocketLauncher\Media\Fade RLDataPath = F:\MAME\RocketLauncher\Data RLMediaPath = F:\MAME\RocketLauncher\Media RLErrSoundPath = F:\MAME\RocketLauncher\Media\Sounds\Error modulesPath = F:\MAME\RocketLauncher\Modules moduleFullName = F:\MAME\RocketLauncher\Modules\MAME\MAME.ahk moduleName = MAME modulePath = F:\MAME\RocketLauncher\Modules\MAME moduleExtension = ahk moduleExtensionsPath = F:\MAME\RocketLauncher\Module Extensions libPath = F:\MAME\RocketLauncher\Lib sevenZEnabled = true sevenZPath = F:\MAME\RocketLauncher\Module Extensions\7z.exe sevenZDllPath = F:\MAME\RocketLauncher\Module Extensions\7z.dll sevenZExtractPath = C:\TEMP Game HyperSpin sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = C:\TEMP Game HyperSpin mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = F:\MAME\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} pauseLoadStateKeyCodes = {F7 down}{F7 up} keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = F:\MAME\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = F:\MAME\Utilities\JoyToKey\JoyToKey.exe profilePath = F:\MAME\RocketLauncher\Profiles keymapperProfilePath = F:\MAME\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = F:\MAME\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = F:\MAME\RocketLauncher\Profiles\xpadder\_Default systemProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME xPadderSystemProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME\_Default emuProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME\MAME romProfile = F:\MAME\RocketLauncher\Profiles\xpadder\MAME\19xx RocketLauncherProfile = F:\MAME\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = F:\MAME\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = F:\MAME\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = F:\MAME\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = F:\MAME\RocketLauncher\Profiles\AHK\MAME ahkEmuProfile = F:\MAME\RocketLauncher\Profiles\AHK\MAME\MAME ahkRomProfile = F:\MAME\RocketLauncher\Profiles\AHK\MAME\19xx ahkRocketLauncherProfile = F:\MAME\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = true bezelICEnabled = false shaderName = false shaderColor = shaderTransparency = shaderChangeKey = statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = F:\MAME\RocketLauncher\Module Extensions\QRes.exe mon1O = pacDrivedllFile = F:\MAME\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = F:\MAME\RocketLauncher\Lib\User Fade Animations.ini testFile = testDuration = 18:01:59:891 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 18:01:59:894 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 18:01:59:896 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 18:01:59:899 | RL | WARNING | +0 | BuildScript - "F:\MAME\RocketLauncher\Lib\User Functions Init.ahk" not found 18:01:59:917 | RL | DEBUG | +15 | BuildScript - Module starts on line: 2 18:01:59:919 | RL | INFO | +16 | BuildScript - Validating module 18:01:59:929 | RL | INFO | +0 | BuildScript - Validation complete 18:01:59:932 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.166 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.3.6 MCRC = A80F9BC3 iCRC = 72BB0F21 mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content. ; ; Following systems will also require some specific files to operate properly: ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Camputers Lynx - lynx64k, lynx96k, lynx128k ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath) ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sony PlayStation - psa, pse, psj, psu ; ; Tape Control: ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems. ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there. ; The following hotkeys can also be used: ; F2 - Start Tape ; Left Shift + F2 - Stop Tape ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process. ; ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back. ; ; 7z Support: ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's ; fine to enable 7z to non-arcade systems. ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- <parent>.ini (for clones only, may be called recursively) ;- <gamename>.ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- <driver>.ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Jupiter Ace: ; Set mame to 48k ram ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; RCA Studio 2: ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual). ; The game screen will be black until you do. ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required. ; ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ; ; Linking/NetPlay: ; The module will automatically set correct network ports for linked games. ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched. ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically. ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram. ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually. ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however. ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to. ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network. ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well. ; ; NVRAM Automation for linked games: ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique. ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc. ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI. ; ; Additional Link info that may be of some importance: ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173). ; One Board sends about 20 KByte/s. ; So bandwidth CLIENTSIDE is like... ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound. ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound. ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound. ; etc. ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0 ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html ;---------------------------------------------------------------------------- StartModule() BezelGUI() dialogOpen := i18n("dialog.open") ; Looking up local translation primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle("","MAME")) ; instantiate primary emulator window object emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass")) emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) emuDebugWindow := new Window(new WindowTitle("","MAMEDebugWindow")) emuOutputWindow := new Window(new WindowTitle("","MAMEOutput")) ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar := " ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad CPC|cpc664 Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple II|apple2ep Apple IIGS|apple2gs Applied Technology MicroBee|mbeeic Atari 8-Bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Bit Corporation Gamate|gamate Camputers Lynx|lynx128k Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Commodore 64|c64 Commodore MAX Machine|vic10 Creatronic Mega Duck|megaduck EACA EG2000 Colour Genie|cgenie Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Fujitsu FM-7|fmnew7 Funtech Super Acan|supracan GamePark 32|gp32 GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Jupiter Ace|jupace Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv MGT Sam Coupe|samcoupe Milton Bradley MicroVision|microvsn NEC PC-8801|pc8801 NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo 64DD|n64dd Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Pokemon Mini|pokemini Nintendo Satellaview|snes Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Othello Multivision|omv1000 Philips CD-i|cdimono1 Philips Videopac Plus G7400|g7400 Philips VG 5000|vg5k RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega Pico|pico Sega Saturn|saturn Sega SC-3000|sc3000 Sega SG-1000|sg1000 Sega VMU|svmu Sharp X1|x1turbo40 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Soundic Victory MPT-02|mpt02 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision )" mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If (A_Index = 1) obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } RLLog.Debug("Module - Finished building the " . MEmu . " object") ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.") mameSystem := systemName mameID := "MAME" } Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1) ; Set fullscreen mode legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false","",1) mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms","",1) Videomode := moduleIni.Read("Settings", "Videomode","d3d","",1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,"",1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false","",1) hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false","",1) glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false","",1) bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout","",1) ; "layout" or "normal" verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none","",1) cheatMode := moduleIni.Read("Settings", "CheatMode","false","",1) cheatModeKey := moduleIni.Read("Settings", "CheatModeKey","","",1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false","",1) sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters", "","",1) sysParams := moduleIni.Read(mameSystem, "Parameters", "","",1) romParams := moduleIni.Read(romName, "Parameters", sysParams,"",1) mameRomName := moduleIni.Read(romName, "MameRomName", "","",1) autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false","",1) volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume","","",1) Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true","",1) Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false","",1) Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true","",1) Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true","",1) Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false","",1) Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false","",1) inipath := moduleIni.Read(mameSystem, "IniPath", "","",1) hashpath := moduleIni.Read(mameSystem, "HashPath", "","",1) mameBiosPath := GetFullName(mameBiosPath) ; Loop, 8 ; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color","","",1) enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false","",1) networkSession := "" If (enableLinkPlay != "false") { RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName) getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false","",1) myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games networkPlayers := enableLinkPlay ; Max amount of networkable players localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true","",1) maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1","",1) splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal","",1) ;horizontal or vertical splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top","",1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. localPort := moduleIni.Read("Link/Network", "Local_Port","15111","",1) defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,"",1) defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111","",1) lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,"",1) ; also known as the Remote IP in mame. Does not need to be on the ISD lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,"",1) ; also known as the Remote Port in mame. Does not need to be on the ISD MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort") ;MultiPlayer Menu Result ; If !(networkType) ; MsgBox, % "Single Player Game" ; Else If (networkType="localLink") ; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers ; Else If (networkType="server") ; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup ; Else If (networkType="client") ; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup If networkSession { RLLog.Info("Module - Using a Network for " . romName) multiPlayerObj := Object() ; initialize object to store the multiplayer options If (networkType="localLink") { RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.") linkEnabledGame := 1 If networkPlayers > 1 { RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.") fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine Loop % networkPlayers { multiPlayerObj[A_Index,"Player"] := A_Index multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index) multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index) If (A_Index = 1) { ; Player 1 initialLocalPort := localPort ; must be stored for last player multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0" multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort } Else { ; Players 2+ multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1" multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player } ; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"] } } Else RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.") } Else If (networkType = "client") { RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.") moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Slave" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } Else { ; server RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort) moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Master" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """") } Else { RLLog.Info("Module - User chose Single Player mode for this session") } } FadeInStart() If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If hashpath hashpath := AbsoluteFromRelative(EmuPath, hashpath) artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : "" If (verticalRotationMode = "none") verticalRotationMode := "" ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) { ListXMLObject := Object() ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName) Angle := ListXMLObject["Angle"].Value If (bezelEnabled = "true") { If (networkPlayers > 1) { useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(networkPlayers) } Else { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,Angle) } } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && Angle) { RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle) If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" } winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window" hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, sevenZExtractPath) ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|") Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If ProductVersion MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2) RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If (videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (videomode = "ini") videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. If (romExtension = ".txt") ; This can be applied to all systems param1 := "" If (mameID = "apfimag") ; APF Imagination Machine If (romExtension != ".tap") mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded If (UseSoftwareList != "true") { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664") ; these systems will use an ini to store game specific settings { If !SystemModuleIni.Exist() SystemModuleIni.Append() ; create a blank file if it does not exist If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPath . "\System","",1) ExpansionCartLocation := GetFullName(ExpansionCartLocation) CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,"",1) ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk","",1) ; user can specify a rom specific cart instead of the default basic one Command := moduleIni.Read(romName, "Command", "","",1) ; Now set the parameters to send to MAME If (romExtension = ".dsk") ; Expansion Disk { ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -nat -gromport single -cart1" param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """" param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc" param4 := " -flop1" param5 := " """ . romPath . "\" . romName . romExtension . """" If StringUtils.Contains(romName, "\(Disk") { TimerUtils.Sleep(50) If (romTable.MaxIndex() = 2) { param4 := " -flop1 " . " """ . romTable[1,1] . """" param5 := " -flop2 " . " """ . romTable[2,1] . """" } } } Else If (romExtension = ".rpk") ; Cart Game (RPK Format) param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If (mameID = "aes") ; SNK Neo Geo AES { biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else If (mameID = "apple2gs") ; Apple IIGS { externalOS := moduleIni.Read(romName, "External_OS","false","",1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If (externalOS = "true") { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" } Else { param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If (mameID = "electron") ; Acorn Electron { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If (romExtension = ".bin") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "sc3000") ; Sega SC-3000 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "c64") ; Commodore 64 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass1" Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt") mediaDeviceType := "cart1" Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64") mediaDeviceType := "quik1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic","",1) If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56") ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee") mediaDeviceType := "quik1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass" Else If StringUtils.Contains(romExtension,"\.rom") mediaDeviceType := "cart" Else If StringUtils.Contains(romExtension,"\.dsk") mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "odyssey2") ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup If romName not contains (USA mameID := "videopac" }Else If (mameID = "astrocde") ; Bally Astrocade { BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin","",1) ; Blue RAM Basic rom RequiresReset := moduleIni.Read(romname, "RequiresReset","false","",1) ; Check if game requires a reset BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom) If (romExtension = ".script") { ; Will require blue ram basic If !BlueRAMBasicRomPath.Exist() { ; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well StringUtils.SplitPath(romPath,"",romBasePath) ; grab path one level up BlueRAMBasicRomPath.__Delete() BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom) BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } ScriptFile := new File(romPath . "\" . romName . romExtension) param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """" ; Replace rompath variable in script ScriptFile.Read() ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all") ; Create cmd file to send to MESS RomCMDFile := new File(romPath . "\" . romName . ".cmd") RomCMDFile.Delete() RomCMDFile.Append(ScriptFile.Text) param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """" closeDebugWindow := "true" } }Else If (mameID = "samcoupe") ; MGT Sam Coupe { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . "" }Else If (mameID = "vic10") ; Commodore MAX Machine { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.e0|\.80") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00") { mediaDeviceType := "quik" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . "" } }Else If (mameID = "cpc664") ; Amstrad CPC { LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk","",1) ; Read command from config. LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n""" AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := moduleIni.Read(romName, "Bios",mameID,"",1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If !StringUtils.Contains(romExtension,"\.chd|\.cue") ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID := "psu" ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If StringUtils.InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID := "megacd2j" Else If StringUtils.InStr(romName,"(Euro") ; Mega CD European (PAL) mameID := "megacd" } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gamecom") ; Tiger Game.com { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "genesis") ; Sega Genesis { If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID := "megadriv" }Else If (mameID = "megadriv") ; Sega Mega Drive { If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID := "genesis" }Else If (mameID = "vii") ; JungleTac Sport Vii { If (romName = "Built-In Games (China)") ; Has some built-in games, gotta launch just BIOS for it. param1 := "" }Else If (mameID = "alice32") ; Matra & Hachette Alice { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pockstat") ; Sony PocketStation { If (romExtension != ".gme") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer { If (romExtension != ".txt") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "zx81") ; Sinclair ZX81 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "lynx128k") ; Camputers Lynx { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vg5k") ; Philips VG 5000 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "sorcerer") ; Exidy Sorcerer { If (romExtension = ".snp") ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If (romExtension = ".bin") param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (messID = "jupace") ; jupiter ace { If (romExtension = ".ace") param1 := " -dump """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System { If (romExtension != ".txt") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vectrex") ; GCE Vectrex { If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1 := "" }Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000 { If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM. param1 := "" }Else If (mameID = "adam") ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ; Decide if tape, disk, or cart game Else If (mameID = "pegasus") ; Aamber Pegasus { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gp32") ; GamePark 32 { If (romExtension != ".txt") param1 := " -memc """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "svmu") ; Sega VMU { param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "x1turbo40") ; Sharp X1 { If StringUtils.Contains(romExtension,"\.bin|\.rom") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pc8801") ; NEC PC-8801 { If (romExtension = ".d88") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "fmnew7") ; Fujitsu FM-7 { If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.t77") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "apple2ep") ; Apple II { If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "n64dd") ; Nintendo 64DD { N64RomFile := new FIle(romPath . "\" . romName . ".n64") If N64RomFile.Exist() param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """" Else param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If StringUtils.Contains(mameID,"studio2|mpt02") ; RCA Studio 2 { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" Else { If StringUtils.Contains(romName,"Doodle") button2 := "A 1" ; Press 1 on P1 controller If StringUtils.Contains(romName,"Patterns") button2 := "A 2" ; Press 2 on P1 controller If StringUtils.Contains(romName,"Bowling") button2 := "A 3" ; Press 3 on P1 controller If StringUtils.Contains(romName,"Freeway") button2 := "A 4" ; Press 4 on P1 controller If StringUtils.Contains(romName,"Addition") button2 := "A 5" ; Press 5 on P1 controller } ; Generate a lua script to press the Clear button so games will start ScriptFileName := GeneratePressButtonScript("Clear",button2) bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } } Else { ; Use Software List hashname := mameID param1 := " """ . romName . """" ; param1 used for launching from software lists If (mameID = "aes") ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If (mameID = "vectrex") { ; GCE Vectrex VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png") param2 := " -view " . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName } sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1) ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If StringUtils.InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If StringUtils.InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") ; use a custom rom name, not the one from the db If mameRomName { MameRomOriginalFile := new File(romPath . "\" . romName . romExtension) MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension) errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath) ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If errLvl ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed := 1 } ; use a custom cfg file if it exists and append it to param1 CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName) If CustomCFGPath.Exist() param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1 If (bilinearFilter = "true") bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If (cheatMode = "true") { CheatZipFile := new File(emuPath . "\cheat.zip") Cheat7zFile := new File(emuPath . "\cheat.7z") If (!CheatZipFile.Exist() && !Cheat7zFile.Exist()) RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else { RLLog.Info("Module - Cheat file found in " . emuPath) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideAppStart(hideEmuObj,hideEmu) If (legacyMode = "true") { RLLog.Info("Module - Running MAME in legacy Mode") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,"","","",1) ; wrap quotes around exe } Else { RLLog.Info("Module - Running MAME in non-legacy mode") ; If (networkPlayers = 1 || !linkEnabledGame) { If !networkSession { RLLog.Info("Module - SinglePlayer session") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe } Else { ; multiplayer game run RLLog.Info("Module - Network/MultiPlayer session") BuildNVRAMObject() ; build nvram object ;screen positions screenPos := [] screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor) If (networkType="localLink") globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused Loop % networkPlayers { currentPlayer := A_Index ; Update NVRAM setting(s) If (enableNVRAMAutomation = "true") { If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]) If NVRamFile%currentPlayer%.Exist() { RLLog.Info("Module - Checking nvram file(s) for required changes") If (networkType = "localLink") { ; only local link is supported for now ; Parse through each setting of each player and lookup the position to write new setting to the nvram file for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index]) for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index]) } Else If (networkType = "Server") { RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1]) } Else If (networkType = "Client") { RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1]) } } Else RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath) } Else RLLog.Info("Module - This rom does not contain an entry in the NVRAM object") } ;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable) ; instantiate a new process for each player errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe MameMultiPlayer%currentPlayer%Exe.Process("Exist") ; get PID MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle("","","","",MameMultiPlayer%currentPlayer%Exe.PID)) MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput" ; ignore the mame debug window MameMultiPlayer%currentPlayer%Window.Wait() } Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Get("ID") MameMultiPlayer%A_Index%Window.RemoveTitlebar() MameMultiPlayer%A_Index%Window.ToggleMenu() MameMultiPlayer%A_Index%Window.RemoveBorder() MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H) TimerUtils.Sleep(50) } } } If errLvl { If (errLvl = 1) Error := "Failed Validity" Else If(errLvl = 2) Error := "Missing Files" Else If(errLvl = 3) Error := "Fatal Error" Else If(errLvl = 4) Error := "Device Error" Else If(errLvl = 5) Error := "Game Does Not Exist" Else If(errLvl = 6) Error := "Invalid Config" Else If StringUtils.Contains(errLvl,"7|8|9") Error := "Identification Error" Else Error := "MAME Error" RLLog.Error("MAME Error - " . Error) } emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { KeyUtils.SendCommand("X",1000) ; To bypass the first screen If (Command) KeyUtils.SendCommand(Command,"","","","","",CommandWaitOffset) ; Send command affect it with an offset if needed } ; Close the debugger window if exists If (closeDebugWindow = "true") { emuDebugWindow.Wait(2) emuDebugWindow.Close() } BezelDraw() HideAppEnd(hideEmuObj,hideEmu) If (networkPlayers = 1 || !linkEnabledGame) { emuPrimaryWindow.Show() ; Show the emulator } Else { Loop % networkPlayers MameMultiPlayer%A_Index%Window.Show() ; Show the emulator MameMultiPlayer1Window.Activate() ; Activate first player window so that first player can use keyboard instead of last player } FadeInExit() primaryExe.Process("WaitClose") 7zCleanUp() BezelExit() If fileRenamed { ; Rename file back to alternate name for next launch errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath) ; Put original name back If errLvl ; If rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName) } FadeOutExit() ExitModule() ListXMLInfo(rom){ ; Returns MAME info about parent rom, orientation angle, resolution Global emuFullPath,emuPath,RLLog ListXMLObject := Object() listXMLVarLog := "" ComSpecProcess := new Process(ComSpec) ; instantiate cmd.exe process ComSpecProcess.RunDirect(comspec . " /c """"" . emuFullPath . """ -listxml " . rom . " > """ . emuPath . "\tempBezel.txt""""", emuPath, "Hide",1) ; Run from emu's folder TempBezelFile := new File(emuPath . "\tempBezel.txt") TempBezelFile.Read() StringUtils.RegExMatch(TempBezelFile.Text, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent) StringUtils.RegExMatch(parent,"""" . ".*", parent) parent := StringUtils.TrimLeft(parent, 1) StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width) StringUtils.RegExMatch(width,"[0-9]+", width, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height) StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways) StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6") logVars := "Parent|Angle|Height|Width|Ways" Loop, Parse, logVars, | { currentobj := {} currentobj.Label := A_Loopfield currentobj.Value := %A_Loopfield% ListXMLObject.Insert(currentobj["Label"], currentobj) listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"] } RLLog.Info("Module - MAME ListXML values: " . listXMLLog) If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode") } TempBezelFile.Delete() Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath SoftScriptFile := new File(emuPath . "\soft_reset.lua") ScriptFileName := emuPath . "\soft_reset.lua" SoftScriptFile.Delete() AppendTxt :=" ( -- This script will reset the machine local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end )" SoftScriptFile.Append(AppendTxt) Return SoftScriptFile.FileFullPath } GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME Global emuPath PressScriptFile := new File(emuPath . "\press_button.lua") PressScriptFile.Delete() If (button2) { button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);" } AppendTxt :=" ( local function press_button() if resetcounter == nil then ioport[""" . button1 . """]:write(1); emu.wait(1); ioport[""" . button1 . """]:write(0); resetcounter = 1;" . button2str . " end end if resetcounter == nil then emu.wait(1); press_button(); end )" PressScriptFile.Append(AppendTxt) Return PressScriptFile.FileFullPath } BuildNVRAMObject() { Global nvramSettings,RLLog RLLog.Info("BuildNVRAMObject - Started") nvramSettings := {} nvramSettings["vr"] := {} nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vr"]["Player"] := {} nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}} nvramSettings["vformula"] := {} nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vformula"]["Player"] := {} nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}} RLLog.Info("BuildNVRAMObject - Ended") } BezelLabel: emuConsoleWindow.Set("Transparent",0) Return HaltEmu: If (pauseMethod = 1) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 2) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 3) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 4) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } Return RestoreEmu: If (pauseMethod = 1) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 2) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 3) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 4) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } emuPrimaryWindow.Activate() Return CloseProcess: FadeOutStart() If (networkSession && networkPlayers > 1) { Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Close() MameMultiPlayer%A_Index%Window.WaitClose() } } Else emuPrimaryWindow.Close() Return 18:01:59:946 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts 18:01:59:951 | RL | INFO | +16 | BuildScript - Loaded Statistics.ahk script 18:01:59:954 | RL | WARNING | +0 | BuildScript - "F:\MAME\RocketLauncher\Lib\User Functions.ahk" not found 18:01:59:956 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 18:01:59:960 | RL | INFO | +0 | Main - Module is built 18:01:59:963 | RL | INFO | +0 | CheckFile - Checking if F:\MAME\RocketLauncher\AutoHotkey.dll exists 18:01:59:973 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 4/19/2013 - 7:16:32 PM Modified: 6/30/2016 - 6:23:40 PM 18:01:59:976 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 18:01:59:979 | RL | INFO | +0 | Main - Running module 18:02:00:167 | MD | INFO | +N/A | Module initialized 18:02:00:189 | MD | TRACE | +31 | XHotkeyTableCreation - Started 18:02:00:193 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 18:02:00:195 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 18:02:00:198 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 2 check 18:02:00:200 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 18:02:00:221 | MD | TRACE | +32 | XHotkeyTableCreation - Ended 18:02:00:224 | MD | DEBUG | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 18:02:00:227 | MD | DEBUG | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 18:02:00:229 | MD | DEBUG | +0 | fadeLyr3Animation: DefaultFadeAnimation 18:02:00:253 | MD | DEBUG | +31 | fadeLyr37zAnimation: DefaultFadeAnimation 18:02:00:255 | MD | INFO | +0 | StartModule - Started 18:02:00:257 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.166 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.3.6 MCRC: A80F9BC3 iCRC: 72BB0F21 MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 18:02:00:260 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "MAME" 18:02:00:284 | MD | INFO | +31 | PluginInit - Started 18:02:00:286 | MD | DEBUG | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating 18:02:00:289 | MD | INFO | +0 | CheckFile - Checking if F:\MAME\Hyperspin\Databases\MAME\MAME.xml exists 18:02:00:293 | MD | DEBUG | +0 | CheckFile - Attributes: File Size: 2218037 bytes Created: 7/2/2016 - 6:00:45 PM Modified: 3/16/2015 - 5:45:52 AM 18:02:00:316 | MD | DEBUG | +31 | BuildDatabaseTable - Searching for a "Game Name" in the database 18:02:00:320 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Game Name" in the database! 18:02:00:323 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Name 18:02:00:325 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Name" with a value: "19XX: The War Against Destiny (USA 951207)" 18:02:00:348 | MD | DEBUG | +32 | BuildDatabaseTable - Searching database for: Cloneof 18:02:00:350 | MD | DEBUG | +0 | BuildDatabaseTable - Could not find: Cloneof 18:02:00:352 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Publisher 18:02:00:354 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Publisher" with a value: "Capcom" 18:02:00:377 | MD | DEBUG | +31 | BuildDatabaseTable - Searching database for: Year 18:02:00:379 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Year" with a value: "1996" 18:02:00:381 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Genre 18:02:00:384 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Genre" with a value: "Shoot-'Em-Up" 18:02:00:386 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Rating 18:02:00:408 | MD | DEBUG | +31 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)" 18:02:00:410 | MD | TRACE | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: Shoot-'Em-Up GameInfo Label: Name | GameInfo Value: 19XX: The War Against Destiny (USA 951207) GameInfo Label: Publisher | GameInfo Value: Capcom GameInfo Label: Rating | GameInfo Value: AAMA - Green (Suitable For All Ages) GameInfo Label: Year | GameInfo Value: 1996 18:02:00:412 | MD | DEBUG | +0 | BuildDatabaseTable - Ended 18:02:00:415 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 18:02:00:417 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo: F:\MAME\Hyperspin\Media\MAME\Images\Wheel\19xx.png 18:02:00:438 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a System Logo: F:\MAME\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png 18:02:00:440 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Images\Wheel\19xx.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: F:\MAME\Hyperspin\Media\Main Menu\Images\Wheel\MAME.png | Asset Extension1: png | Asset Type1: system 18:02:00:442 | MD | INFO | +0 | BuildAssetsTable - Ended 18:02:00:444 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 18:02:00:447 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Artwork1: F:\MAME\Hyperspin\Media\MAME\Images\Artwork1\19xx.png 18:02:00:449 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box Art: F:\MAME\Hyperspin\Media\MAME\Images\Artwork2\19xx.png 18:02:00:471 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Cartridge: F:\MAME\Hyperspin\Media\MAME\Images\Artwork3\19xx.png 18:02:00:475 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Flyers: F:\MAME\Hyperspin\Media\MAME\Images\Artwork4\19xx.png 18:02:00:477 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Letters: F:\MAME\Hyperspin\Media\MAME\Images\Letters 18:02:00:504 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Other: F:\MAME\Hyperspin\Media\MAME\Images\Other 18:02:00:509 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: F:\MAME\Hyperspin\Media\MAME\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: F:\MAME\Hyperspin\Media\MAME\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: F:\MAME\Hyperspin\Media\MAME\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: F:\MAME\Hyperspin\Media\MAME\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: F:\MAME\Hyperspin\Media\MAME\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: F:\MAME\Hyperspin\Media\MAME\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: F:\MAME\Hyperspin\Media\MAME\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: F:\MAME\Hyperspin\Media\MAME\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: F:\MAME\Hyperspin\Media\MAME\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: F:\MAME\Hyperspin\Media\MAME\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: F:\MAME\Hyperspin\Media\MAME\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: F:\MAME\Hyperspin\Media\MAME\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: F:\MAME\Hyperspin\Media\MAME\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: F:\MAME\Hyperspin\Media\MAME\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: F:\MAME\Hyperspin\Media\MAME\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: F:\MAME\Hyperspin\Media\MAME\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: F:\MAME\Hyperspin\Media\MAME\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: F:\MAME\Hyperspin\Media\MAME\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: F:\MAME\Hyperspin\Media\MAME\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: F:\MAME\Hyperspin\Media\MAME\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: F:\MAME\Hyperspin\Media\MAME\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: F:\MAME\Hyperspin\Media\MAME\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: F:\MAME\Hyperspin\Media\MAME\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: F:\MAME\Hyperspin\Media\MAME\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: F:\MAME\Hyperspin\Media\MAME\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: F:\MAME\Hyperspin\Media\MAME\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: F:\MAME\Hyperspin\Media\MAME\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: F:\MAME\Hyperspin\Media\MAME\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: F:\MAME\Hyperspin\Media\MAME\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: F:\MAME\Hyperspin\Media\MAME\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: F:\MAME\Hyperspin\Media\MAME\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: F:\MAME\Hyperspin\Media\MAME\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: F:\MAME\Hyperspin\Media\MAME\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: F:\MAME\Hyperspin\Media\MAME\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: F:\MAME\Hyperspin\Media\MAME\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: F:\MAME\Hyperspin\Media\MAME\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: F:\MAME\Hyperspin\Media\MAME\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: F:\MAME\Hyperspin\Media\MAME\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 18:02:00:511 | MD | INFO | +0 | BuildAssetsTable - Ended 18:02:00:533 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 18:02:00:535 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Video: F:\MAME\Hyperspin\Media\MAME\Video\19xx.* 18:02:00:537 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Video: F:\MAME\Hyperspin\Media\Main Menu\Video\MAME.* 18:02:00:539 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: F:\MAME\Hyperspin\Media\MAME\Video\19xx.mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: F:\MAME\Hyperspin\Media\Main Menu\Video\MAME.mp4 | Asset Extension1: mp4 | Asset Type1: system 18:02:00:541 | MD | INFO | +0 | BuildAssetsTable - Ended 18:02:00:564 | MD | INFO | +31 | PluginInit - Ended 18:02:00:566 | MD | DEBUG | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 19xx 18:02:00:568 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:00:570 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc, 18:02:00:573 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 18:02:00:596 | MD | TRACE | +32 | XHotkeyTableCreation - Post loop 2 check 18:02:00:599 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 18:02:00:601 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:00:603 | MD | TRACE | +0 | Process.__New - Creating new process object for: "F:\MAME\Hyperspin\HyperSpin.exe" 18:02:00:605 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\HyperSpin.exe" 18:02:00:633 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Modules\MAME\MAME\19xx.ini" 18:02:00:658 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Modules\MAME\MAME.ini" 18:02:00:691 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\MAME\RocketLauncher\Modules\MAME\MAME.ini" 18:02:00:723 | MD | INFO | +32 | StartModule - Ended 18:02:00:726 | MD | INFO | +0 | BezelGUI - Started 18:02:00:739 | MD | INFO | +15 | BezelGUI - Ended 18:02:00:741 | MD | INFO | +0 | i18n - Started 18:02:00:743 | MD | DEBUG | +0 | i18n - Section "English_United_States" & key "dialog.open" not found, trying section "English" 18:02:00:763 | MD | INFO | +32 | i18n - Ended, using "Open" for "dialog.open" 18:02:00:766 | MD | TRACE | +0 | Emulator.__New - Creating new emulator object for: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:02:00:768 | MD | TRACE | +0 | Process.__New - Creating new process object for: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:02:00:770 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" 18:02:00:799 | MD | TRACE | +31 | Window.__New - Created: "ahk_class MAME" 18:02:00:801 | MD | TRACE | +0 | Window.__New - Created: "Open ahk_class ConsoleWindowClass" 18:02:00:803 | MD | TRACE | +0 | Window.__New - Created: "ahk_class ConsoleWindowClass" 18:02:00:805 | MD | TRACE | +0 | Window.__New - Created: "ahk_class MAMEDebugWindow" 18:02:00:808 | MD | TRACE | +0 | Window.__New - Created: "ahk_class MAMEOutput" 18:02:00:831 | MD | DEBUG | +31 | Module - Finished building the MAME object 18:02:00:833 | MD | WARNING | +0 | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 18:02:00:835 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: true (DEFAULT) 18:02:00:838 | MD | INFO | +0 | RIniFile.Read - Module - LegacyMode: false (DEFAULT) 18:02:00:840 | MD | INFO | +0 | RIniFile.Read - Module - MAME_BIOS_Path: F:\MAME\Hyperspin\Emulators\MAMEUIFX\roms (DEFAULT) 18:02:00:861 | MD | INFO | +31 | RIniFile.Read - Module - Videomode: d3d (DEFAULT) 18:02:00:863 | MD | INFO | +0 | RIniFile.Read - Module - PauseMethod: 1 (DEFAULT) 18:02:00:865 | MD | INFO | +0 | RIniFile.Read - Module - BilinearFilter: false (DEFAULT) 18:02:00:867 | MD | INFO | +0 | RIniFile.Read - Module - HLSL: false (DEFAULT) 18:02:00:870 | MD | INFO | +0 | RIniFile.Read - Module - GLSL: false (DEFAULT) 18:02:00:892 | MD | INFO | +32 | RIniFile.Read - Module - BezelMode: layout (DEFAULT) 18:02:00:894 | MD | INFO | +0 | RIniFile.Read - Module - VerticalRotationMode: none (DEFAULT) 18:02:00:896 | MD | INFO | +0 | RIniFile.Read - Module - CheatMode: false (DEFAULT) 18:02:00:898 | MD | INFO | +0 | RIniFile.Read - Module - CheatModeKey: (NO VALUE) 18:02:00:900 | MD | INFO | +0 | RIniFile.Read - Module - UseSoftwareList: false (DEFAULT) 18:02:00:903 | MD | INFO | +0 | RIniFile.Read - Module - StaticParameters: (NO VALUE) 18:02:00:925 | MD | INFO | +31 | RIniFile.Read - Module - Parameters: (NO VALUE) 18:02:00:927 | MD | INFO | +0 | RIniFile.Read - Module - Parameters: (NO VALUE) 18:02:00:929 | MD | INFO | +0 | RIniFile.Read - Module - MameRomName: (NO VALUE) 18:02:00:932 | MD | INFO | +0 | RIniFile.Read - Module - Autosave: false (DEFAULT) 18:02:00:934 | MD | INFO | +0 | RIniFile.Read - Module - Volume: (NO VALUE) 18:02:00:955 | MD | INFO | +31 | RIniFile.Read - Module - Artwork_Crop: true (DEFAULT) 18:02:00:957 | MD | INFO | +0 | RIniFile.Read - Module - Use_Bezels: false (DEFAULT) 18:02:00:959 | MD | INFO | +0 | RIniFile.Read - Module - Use_Overlays: true (DEFAULT) 18:02:00:961 | MD | INFO | +0 | RIniFile.Read - Module - Use_Backdrops: true (DEFAULT) 18:02:00:963 | MD | INFO | +0 | RIniFile.Read - Module - Use_Cpanels: false (DEFAULT) 18:02:00:965 | MD | INFO | +0 | RIniFile.Read - Module - Use_Marquees: false (DEFAULT) 18:02:00:985 | MD | INFO | +31 | RIniFile.Read - Module - IniPath: (NO VALUE) 18:02:00:987 | MD | INFO | +0 | RIniFile.Read - Module - HashPath: (NO VALUE) 18:02:00:989 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "F:\MAME\Hyperspin\Emulators\MAMEUIFX\roms" 18:02:00:997 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "F:\MAME\Hyperspin\Emulators\MAMEUIFX\roms" 18:02:00:019 | MD | INFO | +32 | RIniFile.Read - Module - Enable_Link_Play: false (DEFAULT) 18:02:01:021 | MD | DEBUG | +0 | FadeInStart - Started 18:02:01:023 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:01:025 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:01:044 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 10 check 18:02:01:046 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:01:048 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 18:02:01:051 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 18:02:01:053 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:01:055 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:01:057 | MD | DEBUG | +0 | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled 18:02:01:081 | MD | TRACE | +31 | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000 18:02:01:082 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\19xx\Layer 1*.* 18:02:01:084 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Backgrounds\MAME\19xx\Layer 1*.* 18:02:01:086 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 1*.* 18:02:01:088 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.* 18:02:01:090 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.png 18:02:01:114 | MD | DEBUG | +31 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (2).png 18:02:01:116 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (4).png 18:02:01:118 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (6).png 18:02:01:120 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - alt.png 18:02:01:122 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (10).png 18:02:01:145 | MD | DEBUG | +32 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (11).png 18:02:01:147 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (3).png 18:02:01:149 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (4).png 18:02:01:151 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (6).png 18:02:01:153 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (8).png 18:02:01:176 | MD | DEBUG | +31 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (9).png 18:02:01:178 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - Unknown50862.png 18:02:01:180 | MD | DEBUG | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png 18:02:01:182 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.gif 18:02:01:184 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.tif 18:02:01:201 | MD | DEBUG | +31 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.bmp 18:02:01:203 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.jpg 18:02:01:206 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (6).png 18:02:01:208 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\19xx\Extra Layer 1 - Console*.* 18:02:01:210 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Extra Layer 1 - Console*.* 18:02:01:213 | MD | DEBUG | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.* 18:02:01:214 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.png 18:02:01:237 | MD | DEBUG | +31 | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png 18:02:01:239 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.gif 18:02:01:241 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.tif 18:02:01:243 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.bmp 18:02:01:245 | MD | DEBUG | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.jpg 18:02:01:268 | MD | INFO | +32 | GetFadePicFile - Randomized images and Fade will use F:\MAME\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png 18:02:01:457 | MD | INFO | +187 | DefaultAnimateFadeIn - Started, direction is: in 18:02:01:459 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 18:02:01:958 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended 18:02:01:989 | MD | DEBUG | +31 | FadeInStart - Ended 18:02:01:991 | MD | INFO | +0 | DxwndUpdateIniPath - DxwndIni set to F:\MAME\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini 18:02:01:994 | MD | DEBUG | +0 | CoverFE - Started 18:02:01:017 | MD | DEBUG | +32 | CoverFE - Ended 18:02:02:019 | MD | TRACE | +0 | Process.__New - Creating new process object for: "C:\Windows\system32\cmd.exe" 18:02:02:021 | MD | TRACE | +0 | File.__New - Creating new file object of: "C:\Windows\system32\cmd.exe" 18:02:02:205 | MD | DEBUG | +187 | Process.RunDirect - "C:\Windows\system32\cmd.exe /c ""F:\MAME\Hyperspin\Emulators\MAMEUIFX\MAMEUIFX .159 x64 NoNag+HiScore+NeoGeoXtra+DirectInput.exe" -listxml 19xx > "F:\MAME\Hyperspin\Emulators\MAMEUIFX\tempBezel.txt""" Process ID: 6252 and ErrorLevel reported as: 0 18:02:02:213 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\MAME\Hyperspin\Emulators\MAMEUIFX\tempBezel.txt" 18:02:02:268 | MD | TRACE | +63 | File.Read - Read file to memory: F:\MAME\Hyperspin\Emulators\MAMEUIFX\tempBezel.txt 18:02:02:272 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 18:02:02:275 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 18:02:02:278 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 18:02:02:298 | MD | TRACE | +31 | StringUtils.TrimLeft - Trimming "" to "" 18:02:02:301 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="270"" from Haystack 18:02:02:304 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "270" from Haystack 18:02:02:308 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="270" width="384"" from Haystack 18:02:02:331 | MD | TRACE | +31 | StringUtils.RegExMatch - Matched "384" from Haystack 18:02:02:334 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="270" width="384" height="224"" from Haystack 18:02:02:337 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "224" from Haystack 18:02:02:340 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<control type="joy" ways="8"" from Haystack 18:02:02:361 | MD | TRACE | +31 | StringUtils.RegExMatch - Matched "8" from Haystack 18:02:02:364 | MD | INFO | +0 | Module - MAME ListXML values: Parent = Angle = 270 Height = 224 Width = 384 Ways = 8 18:02:02:367 | MD | TRACE | +0 | File.Delete - Deleting: tempBezel.txt 18:02:02:370 | MD | INFO | +0 | BezelStart - Started 18:02:02:391 | MD | INFO | +32 | Bezel - Layout mode selected but no MAME or MESS layout file found. Using RocketLauncher Bezel normal mode instead. 18:02:02:394 | MD | DEBUG | +0 | Bezel - Bezel mode Normal selected. 18:02:02:428 | MD | TRACE | +31 | Bezel variable values: [Settings] Game_Monitor = [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg [Settings] Bezel_Delay = 0 [Bezel Change] Bezel_Transition_Duration = 500 [Bezel Change] Bezel_Save_Selected = false [Bezel Change] Extra_FullScreen_Bezel = false [Background] Background_Change_Timer = 0 [Background] Background_Transition_Animation = fade [Background] Background_Transition_Duration = 500 [Background] Use_Backgrounds = false [Bezel Change Keys] Next_Bezel_Key = [Bezel Change Keys] Previous_Bezel_Key = 18:02:02:432 | MD | INFO | +0 | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show. 18:02:02:457 | MD | DEBUG | +31 | Bezel - Assuming that game has vertical orientation. Bezel will search on the extra folder Vertical in order to find assets. 18:02:02:459 | MD | DEBUG | +0 | Bezel - Looking for Bezel in: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx 18:02:02:461 | MD | DEBUG | +0 | Bezel - Found Bezel art in folder: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx 18:02:02:464 | MD | INFO | +0 | Bezel - Loading Bezel image: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx\Bezel - Ashurax New Vrt (1).png 18:02:02:516 | MD | INFO | +63 | Bezel - Loading Background image with the same name of the bezel image: F:\MAME\RocketLauncher\Media\Bezels\MAME\19xx\Background - Ashurax New Vrt (1).png 18:02:02:549 | MD | TRACE | +31 | Bezel - Bezel ini file found. Defined screen positions: X1=112 Y1=0 X2=1194 Y2=1440 18:02:02:552 | MD | INFO | +0 | BezelStart - Ended 18:02:02:554 | MD | INFO | +0 | 7z - Started, received F:\MAME\Mame Roms\19xx.zip. If rom is an archive, it will extract to C:\TEMP Game HyperSpin 18:02:02:556 | MD | DEBUG | +0 | 7z - Using Standard method to extract this rom 18:02:02:558 | MD | DEBUG | +0 | 7z - ".zip" found in .zip|.rar|.7z|.lzh|.gzip|.tar 18:02:02:577 | MD | INFO | +31 | CheckFile - Checking if F:\MAME\Mame Roms\19xx.zip exists 18:02:02:579 | MD | DEBUG | +0 | CheckFile - Attributes: File Size: 7837393 bytes Created: 5/29/2016 - 12:12:49 AM Modified: 7/10/2013 - 3:08:03 PM 18:02:02:642 | MD | TRACE | +63 | XHotkeyTableCreation - Started 18:02:02:644 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:02:646 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:02:648 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:02:650 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 18:02:02:652 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 18:02:02:674 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 12 check 18:02:02:676 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:02:678 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:02:680 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:02:682 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:02:684 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:02:708 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 11 check 18:02:02:710 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 18:02:02:712 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:02:714 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 18:02:03:047 | MD | DEBUG | +344 | ScriptError - Playing error sound: error11.mp3 18:02:04:674 | MD | INFO | +1625 | 7zCleanUp - Started 18:02:04:679 | MD | INFO | +0 | 7zCleanUp - Deleted 18:02:04:684 | MD | INFO | +0 | 7zCleanUp - Ended 18:02:06:079 | MD | TRACE | +1406 | XHotkeyTableCreation - Started 18:02:06:082 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:06:085 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:06:088 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:06:109 | MD | TRACE | +31 | XHotkeyTableCreation - Post loop 11 check 18:02:06:115 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 18:02:06:120 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:06:145 | MD | TRACE | +32 | XHotkeyTableCreation - Ended 18:02:06:151 | MD | TRACE | +0 | XHotkeyTableCreation - Started 18:02:06:177 | MD | TRACE | +31 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 18:02:06:183 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 18:02:06:207 | MD | TRACE | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:02:06:213 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 18:02:06:237 | MD | TRACE | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 18:02:06:242 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 18:02:06:268 | MD | TRACE | +32 | XHotkeyTableCreation - Ended 18:02:06:275 | MD | ERROR | +0 | ScriptError - Could not find "19xx" inside the archive with any defined Rom Extensions. Check if you are missing the correct Rom Extension for this rom for MAME's Extensions, enable Rom_Match_Extension, or correct the file name inside the archive. 18:02:06:299 | MD | INFO | +31 | ExitModule - Started 18:02:06:304 | MD | INFO | +0 | Starting Updating Statistics: 18:02:06:330 | MD | TRACE | +31 | Total Elapsed Time in Pause in seconds: 0 18:02:06:336 | MD | TRACE | +0 | gameSectionStartTime:74686328 18:02:06:364 | MD | TRACE | +31 | ElapsedTime:5 18:02:06:368 | MD | TRACE | +0 | Statistics cleared game name: 19xx 18:02:06:429 | MD | TRACE | +63 | Loaded game statistics from ini files: Number_of_Times_Played: 26 Last_Time_Played: Saturday July 2, 2016 05:47:25 PM Average_Time_Played: 9 Total_Time_Played: 233 System_Total_Played_Time: 233 Total_Global_Played_Time: 233 18:02:06:431 | MD | TRACE | +0 | Updated Statistics: Number_of_Times_Played: 27 Last_Time_Played: Saturday July 2, 2016 06:02:00 PM Average_Time_Played: 9 Total_Time_Played: 238 System_Total_Played_Time: 238 Total_Global_Played_Time: 238 18:02:06:483 | MD | INFO | +62 | Game section statistics updated. 18:02:06:485 | MD | TRACE | +0 | CustomFunction.PostExit - Starting 18:02:06:487 | MD | TRACE | +0 | CustomFunction.PostExit - Ending 18:02:06:490 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 18:02:06:538 | RL | INFO | +6562 | Main - Module ended, exiting RocketLauncher normally 18:02:06:540 | RL | INFO | +0 | ExitScript - Started 18:02:06:546 | RL | TRACE | +16 | Window.Get - Transparent is "" from "ahk_id 0x37059c" 18:02:06:548 | RL | INFO | +0 | ExitScript - Checking what application is currently in focus. 18:02:06:550 | RL | TRACE | +0 | Window.Active - "ahk_id 0x37059c" is the active window 18:02:06:552 | RL | INFO | +0 | ExitScript - HyperSpin is currently active. Proceeding with exit 18:02:06:555 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "true|kill" 18:02:06:557 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "do_not_restore|kill_&_do_not_restore" 18:02:06:565 | RL | INFO | +15 | SystemCursor - Restoring mouse cursor 18:02:06:571 | RL | INFO | +0 | ExitScript - Restored cursor Link to comment Share on other sites More sharing options...
sajazzman007 Posted July 2, 2016 Share Posted July 2, 2016 I figured it out. I had 7z enabled. Turned it to false and it worked. Again Agent 47, great job!!! I'm giving you all this extra work to help me get out of lurker status by asking all these questions LMAO! So when would you enable 7z? Link to comment Share on other sites More sharing options...
Metalzoic Posted July 3, 2016 Share Posted July 3, 2016 I'm giving you all this extra work to help me get out of lurker status Mods! Quick. Rename him to Perma-Lurker or something before he claws his way up to normal Member!! HURRY! Link to comment Share on other sites More sharing options...
sajazzman007 Posted July 3, 2016 Share Posted July 3, 2016 Thanks Again Agent 47 Link to comment Share on other sites More sharing options...
Metalzoic Posted July 3, 2016 Share Posted July 3, 2016 Advanced Member!?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Link to comment Share on other sites More sharing options...
danwelsh Posted July 3, 2016 Share Posted July 3, 2016 I figured it out. I had 7z enabled. Turned it to false and it worked. Again Agent 47, great job!!! I'm giving you all this extra work to help me get out of lurker status by asking all these questions LMAO! So when would you enable 7z? You would enable 7z when you have a romset that are 7z extensions..... Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 Question I have the hyperspin, just got it Friday. Tried to change drive from c to d drive, but was unable to move them, so we downloaded another hyperspin updated, and moved all the games etc over to it. The games will launch from RL but not the hyperspin wheel. I'm about to give up and go buy the Big Box instead. Can u help me out Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 Is it a problem that we downloaded another hyperspin and moved all the games to it, or do u suggest, that we put everything back in the c drive, or can we continue? We also was trying to configure the xbox 360, and xbox one controllers, but kept getting this message, about not recognizing the controller. U have any inside info? Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 Yes I purchased it from . it's supposed to be preconfigured, just a few minutes it takes to follow the instructions and steps, but when we tried to change the c drive to the d drive we were unable to move on. When we moved everything, it was able to come up on the wheel. All the art, videos and games, even the voice says load complete, but we can't start the games. We can spin the wheel to see games, but controller didn't respond.Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
BiLbOBaggins Posted July 6, 2016 Share Posted July 6, 2016 tsk tsk, naughty preconfigured drives. You might want to scan it with a couple of different AV for keyloggers and other nasties they put in them with the stolen work from here. Now back to helping you. What do the logs say? Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 Anyway I can get my refund back? I will dispute this thing in order to get my money back, but can u tell me anyone I can faithfully do business with as far as hyperspin goes. Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 What about ?Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
Metalzoic Posted July 6, 2016 Share Posted July 6, 2016 Anyway I can get my refund back? I will dispute this thing in order to get my money back, but can u tell me anyone I can faithfully do business with as far as hyperspin goes. Sent from my SM-N910T using Tapatalk Not when it comes to buying drives. It's only recommended here to set it up yourself from scratch following the downloads and tutorials here. Any drive you buy will have the same issues. It's actually much harder buying one and trying to figure out what you have and making it work right than just setting it up yourself instead. That's why the first thing you see when you come here is this Lately people have been selling hard drives or services with HyperSpin on it. We advise against buying these as HyperSpin is free but only distributed through this site. Do not trust from another source. Also while we are always trying to streamline the experience transferring someones setup doesnt always work out too well. We have been inundated with complaints that people got ripped off by HyperSpin because these sites claim to be us or affiliated with us. Only trust HyperSpin from HyperSpin-Fe.com Thanks and happy HyperSpinning! Link to comment Share on other sites More sharing options...
mikea213 Posted July 6, 2016 Share Posted July 6, 2016 I feel bad for all these people that get ripped off from these drive sellers. Its not right and makes us honest people look bad. With that being said and as long as the MODs are ok with I would be willing to help setup and help a few people out to get them up and teach them along the way.Im free in the afternoons and all night usely. Would have to setup teamviewer so I able to see the mess and see what to keep and what needs to go. Let me know if anyones interested. I charge nothing for doing this. Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 How long would the process take following the tutorials, and how do I get this video viewer. Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 You know I don't do wrong things to people. I just am very fascinated by the hyperspin wheel and set up that I just wanted to get one. The money is not a big deal to me unless thus type of stuff happens. I just want to be reimbursed that's all. I do appreciate ur help and will get back to u about the tutorials. Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
mikea213 Posted July 6, 2016 Share Posted July 6, 2016 How long would the process take following the tutorials, and how do I get this video viewer. Sent from my SM-N910T using Tapatalk All depends on your learning curve. I set mine up over a 3 months process and took my time and learned ever bit of the system (Lots of loss sleep) I wasnt going to pay someone that Im 100% sure would have ripped me off I know 2 setups are never the same that a bad selling point people should catch on to on this stuff. Plus its funner to beable to fix it when updates mess things up.. Link to comment Share on other sites More sharing options...
mikea213 Posted July 6, 2016 Share Posted July 6, 2016 You know I don't do wrong things to people. I just am very fascinated by the hyperspin wheel and set up that I just wanted to get one. The money is not a big deal to me unless thus type of stuff happens. I just want to be reimbursed that's all. I do appreciate ur help and will get back to u about the tutorials. Sent from my SM-N910T using Tapatalk I believe you and never said you did. I feel bad you got sucked into this and Im sure all you wanted was a cool arcade to play. I would call your credit card company right now and have the charge removed Tell them you purchased a drive and what was suppose to be on it was a working system and you dont have a working system. The people you got it from wont make it right and scammed you and I bet the money is back in by tomorrow. If you want get the tutorials and load up Teamviewer and I can take a look and get you pointed in the right way maybe as far as having it all running by the weekend. Just dont delete anything yet there might be media and roms you want to hold on to. Also You might want to buy the membership on here. Makes life easier and gives to a good project. Link to comment Share on other sites More sharing options...
william19662060 Posted July 6, 2016 Share Posted July 6, 2016 Alright I will and thanks Sent from my SM-N910T using Tapatalk Link to comment Share on other sites More sharing options...
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