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How to scale my BoxArt


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Posted

Hi there. I just started to build my Hyperspin-RocketLauncher-RetroArch System and I'm currently setting up my NES wheel and art. I already have the box art for my roms but unfortunately they are  very big pictures that don't rly fit in my default theme. By looking at the Default-Theme XML file i figured out that i can determine the position of the box via the x and y parameters. The r parameter obviously rotates the picture. But how do I scale it? I would like to reduce the size of the boxes by 25%. Is there a variable like s=0.75 that I'm missing? Thank you for any help. I'm kinda stuck here.

Posted

Seriously? They implemented a rotation but forgot the scaling? That's like building a car with no break! Hmm... maybe I should look at Launchbox before I invest more time in this... Are there other horrific shortcomings I should know about?

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