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Trying to setup Time Traveler (daphne)


rastan

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Posted

I have american laser games and daphne setup with dragon's lair, and a bunch of other laser games but recently got my hands on time traveler and trying to figure out how to launch it. if anyone has this game setup with Daphne.. let me know how you did it.

 

Posted

time traveler is part of Daphne Singe library,  their is a very big difference between Daphne and Daphne Singe.

rfancella has a well written tutorial on how to set up Daphne Singe games using the RL module. feel free to look for it.

 

the stand alone version of Daphne Singe is set up to load individual games using individual Bat files for each game.  

if you set up your Bat file for  your Daphne Singe games,  you can easily launch any  Singe game  using the  PClauncher in RL.

this is me launching Ninja Hayate with Hyper_Launch_3,  but the principle is the same with Time Traveler and RL

https://www.youtube.com/watch?v=8llD0Ly7wDc

 

Posted

yeah, I believe the American Laser games use Singe.. I have those setup and was trying to launch time traveler the same way but ran into trouble. going to play with it some more to figure out whats going wrong.

I figured it out... it's been a while since I set anything up for Daphne Singe... I forgot to make a shortcut.lnk to the right .bat file. Everything is working now.

Posted
31 minutes ago, Rtype said:

I'v been trying to set Time Traveler too and I have it running with the PCLauncher module.  I've followed every tutorial I've found but just can't get it to work on the Daphne Singe module.  I really want it on the DS module as the PCL module won't let me use bezels. 

Searchfor the Daphne & Daphne Singe tutorial threads on here. Read through it all and you should get it setup no problem.

Posted
Quote

Any ideas?  Thanks in advance.

Well, did you already check the 2 things the log says it has an issue with? I'd start with trying to fix those.

The way it shows your path cut-off as "timetr" instead of as "timetraveler.singe" makes me think your path might possibly be to damn long (8 folders deep?), which would explain why it doesn't think it exists.

It also says -script is an unknown, so obviously double check that.

Posted

Hi Rtype,

The error below might be the problem. ;)

Does the file D:\Emulators\Singe\singe\timetraveler-v2\dvd-globals.singe exist?  Open it up and see if it looks like this:

Pay particular attention to the paths in the last couple lines.  They should reflect your path and not mine.

 

Thanks,

Ron

--[[

PROGRAM NAME:	TIME TRAVELER (SINGE EDITION)
VERSION:		2.0
AUTHOR:			RDG2010

This file is part of TIME TRAVELER (SINGE EDITION)

    TIME TRAVELER (SINGE EDITION) is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation.

    TIME TRAVELER (SINGE EDITION) is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    Read COPYING.TXT for more info.


]]--

--Framework.singe....

SWITCH_UP         =  0
SWITCH_LEFT       =  1
SWITCH_DOWN       =  2
SWITCH_RIGHT      =  3
SWITCH_START1     =  4
SWITCH_START2     =  5
SWITCH_BUTTON1    =  6
SWITCH_BUTTON2    =  7
SWITCH_BUTTON3    =  8
SWITCH_COIN1      =  9
SWITCH_COIN2      = 10
SWITCH_SKILL1     = 11
SWITCH_SKILL2     = 12
SWITCH_SKILL3     = 13
SWITCH_SERVICE    = 14
SWITCH_TEST       = 15
SWITCH_RESET      = 16
SWITCH_SCREENSHOT = 17
SWITCH_QUIT       = 18
SWITCH_PAUSE      = 19
SWITCH_CONSOLE    = 20

MODE_NORMAL = 0
MODE_FULL   = 1
	
VLDP_ERROR = 0
VLDP_SEARCHING = 1
VLDP_STOPPED = 2
VLDP_PLAYING = 3
VLDP_PAUSED = 4

FONT_QUALITY_SOLID   = 1
FONT_QUALITY_SHADED  = 2
FONT_QUALITY_BLENDED = 3

SOUND_ERROR_INVALID = -1
SOUND_ERROR_FULL    = -2

OVERLAY_NOT_UPDATED = 0
OVERLAY_UPDATED     = 1

p1UP = false		
p1DOWN = false		
p1LEFT = false
p1RIGHT = false
p1BUTTON1 = false
p1BUTTON2 = false
p1COIN1 = false
p1COIN2 = false
p1SERVICE = false
p1START1 = false
p1START2 = false
p1PAUSE = false

--End Framework

bDebug = false
bPause = false
bResetContinue = false
bTurn = false
bSection01Reached = false
bSection02Reached = false
bSection03Reached = false
bShowCredits = false
bShowAction = false
bShowLives = false
bShowScore = false
bShowCubes = false
bLevelComplete = false
bCheckForCredits = false
bFailedMotherBrain = false
bPlayPrompt = false
bYellSEGA = true
bIgnoreJoy = false
bExtendedPlay = false
bLCDLineWait = false
bAltTraderIntro = false
bQuestionMark = false

dip_LivesPerCredit = 3
dip_CoinsPerCredit = 0
dip_ShowAction = true
dip_ShowWizard = true
dip_ShowHellgate = true
dip_AllowContinue = true
dip_LimitContinue = 3
dip_SortStyle = 0
dip_MustBeatLevel = 0
dip_RevCubeMax = 3
dip_Difficulty = 0
dip_PlayEveryLevel = false
dip_Lang = 0
DOPT_LANG_ENGLISH = 0
DOPT_LANG_JAPANESE = 1
DOPT_FREEPLAY = 0
DOPT_INFINITE_CONTINUES = 0

gameflow = 0
flow_VLDPStart = 0
flow_GameInit = 1
flow_GameRunning = 2

rndegg = 0
lvlState = 0
lvlSetup = 0
lvlRunning = 1
lvlEnd = 2
lvlPlayDeath = 3
lvlPlayRest = 4
branch01 = 10
branch02 = 11
branch03 = 12
branch04 = 13
branch05 = 14
branch06 = 15
branch07 = 16
branch08 = 17
branch09 = 18
branch10 = 19

currentFrame = 0
currentLevel = 0
currentMove = 0
levelIntro = 0
level01 = 1
level02 = 2
level03 = 3
level04 = 4
level05 = 5
level06 = 6
level07 = 7
level08 = 8
level09 = 9
level10 = 10
level11 = 11
level12 = 12
level13 = 13
level14 = 14
level15 = 15
level16 = 16
level17 = 17
level18 = 18
levelTut = 9
finalstage = level08
levelContinue = 100
levelGameOver = 101
levelChoose = 102
levelNormal = 103
levelService = 104
levelTrader = 105
levelHellgate = 106
levelMenuScreen = 107
levelHighScore = 108


iCoins = 0
iCredits = 0
iScore = 0
iLives = 0
iLevelStart = 0
iLevelEnd = 0
iTempLevel = 0
iStageIndex = 0
iContinues = 0
iLastFiller = 0
iChoice = 0
iCurPos = 0
iPauseFrame = 0
iRevCubes = 0
iCubeCount = 0
iCubeMaxBuysPerGame = 12
iDeathCount = 0
iRoll = 0
thisMove = 0
altState = 0
totalMoves = 0

NOMOVE = -1
MOVEPENDING = -2
MOVEFAIL = -3
UP = 1
DOWN = 2
LEFT = 3
RIGHT = 4
ACTION = 5
BUTTON = 6
UPRIGHT = 7
UPLEFT = 8
DOWNRIGHT = 9
DOWNLEFT = 10
REVCUBE = 11
TURNRIGHTSHOOT = 12
TURNLEFTSHOOT = 13
SELARROW = 7
CORRECTMOVE = 1000

INSERTCOIN = 1
FREEPLAY   = 2
CREDIT	   = 3
CONTINUE   = 4	
LIVES	   = 5
REVCUBE    = 6
QUESTION   = 7

offsetMenus = 56134		
offsetvts01 = 0
offsetvts02 = 3469
offsetvts03 = 5288
offsetvts04 = 11087
offsetvts05 = 13346
offsetvts06 = 13825
offsetvts07 = 19104
offsetvts08 = 24623
offsetvts09 = 31852
offsetvts10 = 36671
offsetvts11 = 42680
offsetvts13 = 48989
offsetvts14 = 49808
offsetvts15 = 51917
offsetvts16 = 55746
offsetvts17 = 55895
offsetvts18 = 56134
frameGameOver = 0
frameCube = 0
frameLogo = 0

-- Labels for Wizard clip logic

WIZ_OUTOFTCUBES = 0
WIZ_USECUBE = 1
WIZ_BACKTOLEARN = 2
WIZ_SHOOTSOONER = 3
WIZ_DONTMISSATTACK = 4
WIZ_USESWORD = 5
WIZ_TRYJUMPING = 6
WIZ_TRYDUCKING = 7
WIZ_TURNBEFORESHOOT = 8
WIZ_DONTTURNAWAY = 9
WIZ_TIMINGISCRITICAL = 10
WIZ_LEARNANYTHINGYET = 11
WIZ_TRYINGPATIENCE = 12
WIZ_USEBLUEFLASHES = 13
WIZ_DOSOMETHING = 14
WIZ_FATLADY = 15
WIZ_COLORBLIND = 16
WIZ_MANYFORMS = 17
WIZ_WELLDONE = 18
WIZ_DONTFORGETCUBES = 19
WIZ_DEFAULT = 20

sLCD = ""
iLCDline = 1; iLCDpointer = 1; iLCDx = 0; iLCDwait = 0.250
bShowLCD = true

opt = nil; optorder = nil;
filler = nil; filler = {false,false,false,false}
levelMap = nil; levelMap = 	{true, false, false, false, false, false, false}
sprite = nil;
sprNUM = nil;
sprArrow = nil;

fontQuality(FONT_QUALITY_NORMAL)
fontDebug6pt = fontLoad("singe/timetraveler/m39.ttf", 6)
fontDebug8pt = fontLoad("singe/timetraveler/m39.ttf", 8)
fontDigital = fontLoad("singe/timetraveler/ds-digib.ttf", 18)

sndright   = soundLoad("singe/timetraveler/right.wav")
sndwrong   = soundLoad("singe/timetraveler/wrong.wav")
snddeath   = soundLoad("singe/timetraveler/death.wav")
sndvictory = soundLoad("singe/timetraveler/victory.wav")
sndcoin    = soundLoad("singe/timetraveler/coin.wav")
sndcredit  = soundLoad("singe/timetraveler/credit.wav")

sprBox = spriteLoad("singe/timetraveler/yellowbox.png")

 

 

On 11/6/2016 at 1:20 AM, Rtype said:

SINGE: Script Error!
SINGE: error compiling script: cannot open D:EmulatorsSingesinge    imetraveler-v2dvd-globals.singe: Invalid argument

 

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