retro6 Posted March 21, 2014 Posted March 21, 2014 Right after a couple of weeks trying to figure out the problem on my own, i come to the conclusion that xpadder is the problem that makes my taskbar appear every time i exit any emulator. I tried every single configuration on HyperLaunch such as, Hide Taskbar, Restore Frontend, Restore Frontend click etc.etc, not a clue what to do I tried as well to look for some threads, but can´t find somthing similar to it ¿any ideas? Help is very apricieted:dong: Thanks in advance
Polemicist Posted March 21, 2014 Posted March 21, 2014 Actually there has been a few threads about taskbar showing and HyperSpin not returning to focus. For amusement can we get a HyperLaunch Troubleshooting log and your HyperSpin log as well.
Fromlostdays Posted March 21, 2014 Posted March 21, 2014 Tried locking the taskbar? Just a thought. Walter:beerglass:
retro6 Posted March 22, 2014 Author Posted March 22, 2014 Right, i just purchased joy to key and gona try it with that one, but im shure it has to do with some sort of profile switching on xpadder, at the moment im at work so i can´t try it out. I let you know Anyway to provide you with the log ¿how should i do it? ¿Leave it on Troubleshooting and provide it like a spoiler? ¿the ful log? Thanks for the help it´s very apricieted
retro6 Posted March 23, 2014 Author Posted March 23, 2014 08:31:14:483 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 08:31:14:602 | HL | INFO | +124 | Main - System Specs: HyperLaunch Dir: F:\HyperLaunch (Stand Alone) OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8168.89 MB Free Memory: 6453.37 MB Used Memory: 1715.523 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 4 GPU 1 Name: AMD Radeon R9 200 Series GPU 1 RAM: -1024.00 MB GPU 1 Driver Version: 13.251.0.0 Sound 1 Device: Bluetooth Hands-free Audio Device Sound 1 Status: Enabled Sound 2 Device: MOTU Audio Wave for 64 bit Sound 2 Status: Enabled Sound 3 Device: AMD High Definition Audio Device Sound 3 Status: Enabled Sound 4 Device: Dispositivo de High Definition Audio Sound 4 Status: Enabled OS Language: Spanish_Modern_Sort OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 08:31:14:602 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 08:31:14:602 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\HyperLaunch.exe exists 08:31:14:603 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.1 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 910336 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:603 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\itextsharp.dll exists 08:31:14:604 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:604 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\SevenZipSharp.dll exists 08:31:14:604 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:605 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\gsdll32.dll exists 08:31:14:605 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8818688 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:605 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\BlockInput.exe exists 08:31:14:606 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:606 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\gdip.ahk exists 08:31:14:612 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 08:31:14:613 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:613 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\RIni.ahk exists 08:31:14:617 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 08:31:14:618 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:618 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\CLR.ahk exists 08:31:14:619 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 08:31:14:619 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:620 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\COM.ahk exists 08:31:14:621 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 08:31:14:621 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:622 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\JSON.ahk exists 08:31:14:622 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 08:31:14:623 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:623 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Fade Init.ahk exists 08:31:14:624 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:624 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:624 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\HyperPause Init.ahk exists 08:31:14:625 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:625 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:625 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Keymapper Init.ahk exists 08:31:14:626 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:626 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:626 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\MultiGame Init.ahk exists 08:31:14:626 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:627 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:627 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Statistics Init.ahk exists 08:31:14:627 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:628 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:628 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Fade.ahk exists 08:31:14:630 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:630 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25516 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:630 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\HyperPause.ahk exists 08:31:14:641 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:642 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 360180 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:642 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Keymapper.ahk exists 08:31:14:644 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:645 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30775 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:645 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\MultiGame.ahk exists 08:31:14:647 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:647 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36816 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:647 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Bezel.ahk exists 08:31:14:652 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:652 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 83008 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:652 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Statistics.ahk exists 08:31:14:653 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:654 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26153 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:654 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Rom Mapping Launch Menu.ahk exists 08:31:14:656 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:657 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:657 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Shared.ahk exists 08:31:14:660 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:660 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 81966 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:660 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\XHotkey.ahk exists 08:31:14:662 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:662 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28374 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:663 | HL | INFO | +16 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Fade Animations.ahk exists 08:31:14:665 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:31:14:665 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 49050 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:666 | HL | INFO | +0 | Main - HyperLaunch received "Super Nintendo Entertainment System" and "Adventures of Batman & Robin, The (USA)" 08:31:14:670 | HL | INFO | +0 | Main - Adventures of Batman & Robin, The (USA) is using the default emulator: Retroarch (20140105) Super Nintendo Entertainment System 08:31:14:671 | HL | INFO | +0 | Main - Checking for a [Retroarch (20140105) Super Nintendo Entertainment System] section in F:\HyperLaunch (Stand Alone)\Settings\Super Nintendo Entertainment System\Emulators.ini 08:31:14:671 | HL | INFO | +0 | Main - Found [Retroarch (20140105) Super Nintendo Entertainment System] in F:\HyperLaunch (Stand Alone)\Settings\Super Nintendo Entertainment System\Emulators.ini 08:31:14:671 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Modules\Retroarch\RetroArch.ahk exists 08:31:14:672 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 15635 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/24/2014 - 2:21:41 08:31:14:672 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 08:31:14:673 | HL | INFO | +0 | Main - Adventures of Batman & Robin, The (USA) will use module: F:\HyperLaunch (Stand Alone)\Modules\Retroarch\RetroArch.ahk 08:31:14:681 | HL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 08:31:14:683 | HL | INFO | +0 | Main - INI Keys read 08:31:14:684 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\7z.exe exists 08:31:14:684 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:684 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\7z.dll exists 08:31:14:685 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:685 | HL | INFO | +0 | CheckPaths - Started 08:31:14:685 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip 08:31:14:694 | HL | INFO | +16 | CheckPaths - Found rom: F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip 08:31:14:695 | HL | DEBUG1 | +0 | CheckPaths - Current romName: Adventures of Batman & Robin, The (USA) 08:31:14:695 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System 08:31:14:695 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 08:31:14:695 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe exists 08:31:14:696 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3048448 bytes Created: 3/20/2014 - 1:49:49 Modified: 1/3/2014 - 9:26:32 08:31:14:696 | HL | INFO | +0 | CheckPaths - Ended 08:31:14:697 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 hlMode = frontendPID = 4012 frontendPath = F:\HyperSpin (Frontend) frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = F: exitEmulatorKey = Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe emuPath = F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System emuName = Retroarch (20140105) Super Nintendo Entertainment System emuExt = exe romPath = F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System romPathFromIni = F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System romExtension = .zip romExtensionOrig = .zip romExtensions = zip executable = retroarch.exe systemName = Super Nintendo Entertainment System dbName = Adventures of Batman & Robin, The (USA) romName = Adventures of Batman & Robin, The (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = F:\HyperLaunch (Stand Alone)\Module Extensions\BlockInput.exe errorLevelReporting = false logFile = F:\HyperLaunch (Stand Alone)\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = Spanish_Modern_Sort navUpKey = Up|W navDownKey = Down|S navLeftKey = Left|A navRightKey = Right|D navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = true hideEmu = true hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 2 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = F:\HyperLaunch (Stand Alone)\Media\Fade HLDataPath = F:\HyperLaunch (Stand Alone)\Data HLMediaPath = F:\HyperLaunch (Stand Alone)\Media HLErrSoundPath = F:\HyperLaunch (Stand Alone)\Media\Sounds\Error modulesPath = F:\HyperLaunch (Stand Alone)\Modules moduleFullName = F:\HyperLaunch (Stand Alone)\Modules\Retroarch\RetroArch.ahk moduleName = RetroArch modulePath = F:\HyperLaunch (Stand Alone)\Modules\Retroarch moduleExtension = ahk moduleExtensionsPath = F:\HyperLaunch (Stand Alone)\Module Extensions libPath = F:\HyperLaunch (Stand Alone)\Lib 7zEnabled = false 7zPath = F:\HyperLaunch (Stand Alone)\Module Extensions\7z.exe 7zDllPath = F:\HyperLaunch (Stand Alone)\Module Extensions\7z.dll 7zExtractPath = C:\Users\Steam Box\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = true hpKey = 1joy7&1joy8 hpBackToMenuBarKey = X hpZoomInKey = 1joy6 hpZoomOutKey = 1joy5 hpScreenshotKey = ~PrintScreen hpHiToTextPath = F:\HyperLaunch (Stand Alone)\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = true keymapperAHKMethod = false keymapper = joytokey xpadderFullPath = F:\HyperLaunch (Stand Alone)\Xpadder\Xpadder.exe joyToKeyFullPath = F:\HyperLaunch (Stand Alone)\JoyToKey\JoyToKey.exe keymapperProfilePath = F:\HyperLaunch (Stand Alone)\Profiles\joytokey keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = joytokey keymapperHyperLaunchProfileEnabled = true JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin defaultProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\_Default systemProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System xPadderSystemProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\_Default emuProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System romProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA) HyperLaunchProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperLaunch blankProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\blank ahkFEProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\HyperSpin ahkDefaultProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\_Default ahkSystemProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\Super Nintendo Entertainment System ahkEmuProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System ahkRomProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA) ahkHyperLaunchProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\HyperLaunch bezelEnabled = true statisticsEnabled = true 08:31:14:697 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 08:31:14:697 | HL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 08:31:14:697 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 08:31:14:698 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\VA.ahk exists 08:31:14:699 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 08:31:14:700 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:700 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts 08:31:14:700 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 08:31:14:700 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 08:31:14:700 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 08:31:14:702 | HL | INFO | +0 | BuildScript - Module: MEmu = RetroArch MEmuV = v1.0.0 MURL = http://themaister.net/retroarch.html MAuthor = djvj MVersion = 2.1.7 MCRC = 5CE663A8 iCRC = 14E7C268 MID = 635038268922229162 MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in HLHQ ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you. ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg. ; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings. ; ; System Specific Notes: ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Atari 2600","LibRetro_2600","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Final Burn Alpha","LibRetro_FBA","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sony PlayStation","LibRetro_PSX","Sega SG-1000","LibRetro_SG1K","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","Super Nintendo Entertainment System","LibRetro_SNES") ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1) ; If true, libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1) LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1) LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","genesis_plus_gx_libretro",,1) LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1) LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1) LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1) LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1) LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1) LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1) LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1) LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1) LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1) LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1) LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1) LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1) LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1) LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1) LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1) LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1) LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1) LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1) LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1) LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1) LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1) LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1) LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1) LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_pce_fast_libretro",,1) LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1) LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1) LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1) LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1) superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy", "false",,1) libRetroFolder := GetFullName(libRetroFolder) retroArchSystem := systemName If (ident = "LibRetro_SGB" || If superGB = "true") ; if system or rom is set to use Super Game Boy { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system") ident := "LibRetro_SGB" ; switching to Super Game Boy mode retroArchSystem := "Nintendo Super Game Boy" } ; Find the cfg file to use Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath If (A_LoopFileName = retroArchSystem . ".cfg") { sysRetroCfg := A_LoopFileLongPath Break ; retroArchSystem configs are preferred, so break after one is found } Else If (A_LoopFileName = "retroarch.cfg") globalRetroCfg := A_LoopFileLongPath retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg Log(MEmu . " is using " . retroCFGFile . " as it's config file.") ; Find the dll for this system Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll If (A_LoopFileName = %ident% . ".dll") { libDll := A_LoopFileLongPath Break } If !libDll ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder) If ident In LibRetro_NFDS,LibRetro_SCD,LibRetro_TGCD,LibRetro_PCECD { retroCFG := LoadProperties(retroCFGFile) ; load the config into memory retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes StringLeft, retroSysDirLeft, retroSysDir, 2 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder StringTrimLeft, retroSysDir, retroSysDir, 1 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") } 7z(romPath, romName, romExtension, 7zExtractPath) If ident = LibRetro_NFDS ; Nintendo Famicom Disk System { IfNotExist, %retroSysDir%disksys.rom ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If ident = LibRetro_SCD ; Sega CD { If romExtension Not In .bin,.cue,.iso ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%bios_CD_E.bin ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%bios_CD_U.bin ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%bios_CD_J.bin ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD { If romExtension != .cue ScriptError("RetroArch only supports " . retroArchSystem . " games in cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%syscard3.pce ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } ; WriteProperty(retroCFGFile,"system_directory","""D:\test""") ; write a new value to the RetroArch cfg file ; SaveProperty() ; save RetroArch cfg file to disk BezelStart() fullscreen := (If fullscreen = "true" ? ("-f") : ("")) srmPath := emuPath . "\srm\" . retroArchSystem ; path for this system's srm files saveStatePath := emuPath . "\save\" . retroArchSystem ; path for this system's save state files IfNotExist, %srmPath% FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist IfNotExist, %saveStatePath% FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist Run(executable . " """ . (If superGB = "true" ? sgbRomPath . """ -g """ : "") . romPath . "\" . romName . romExtension . """ " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide") WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") If hideConsole = true WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit BezelDraw() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ If direction = read { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt If InStr(newtxt,"/") StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes } Else If direction = write { newtxt = "%txt%" ; wraps the txt with "" If InStr(newtxt,"\") StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4) Return newtxt } CloseProcess: FadeOutStart() ; Send !{F4} WinClose("RetroArch ahk_class RetroArch") Return 08:31:14:702 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts 08:31:14:702 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 08:31:14:703 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 08:31:14:703 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 08:31:14:703 | HL | INFO | +0 | Main - Module is built 08:31:14:703 | HL | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\AutoHotkey.dll exists 08:31:14:704 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 3/31/1601 - 6:04:15 Modified: 3/31/1601 - 6:04:15 08:31:14:707 | HL | INFO | +0 | Main - Hiding taskbar 08:31:14:917 | HL | INFO | +218 | Main - Running module 08:31:14:917 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 08:31:15:053 | MD | INFO | +N/A | Module initialized 08:31:15:055 | MD | INFO | +0 | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\JoyToKey\JoyToKey.exe exists 08:31:15:056 | MD | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Convert joystick input to keyboard/mouse input FileVersion 5.5.0.324 InternalName JoyToKey LegalCopyright Copyright(C) JTK, 1999-2013 OriginalFilename JoyToKey ProductName JoyToKey ProductVersion Version 5 File Size: 1719296 bytes Created: 1/26/2014 - 2:23:48 Modified: 1/26/2014 - 2:23:48 08:31:15:057 | MD | INFO | +0 | Keymapper - Loading joytokey 08:31:15:067 | MD | DEBUG2 | +0 | Keymapper - Joysticks Detected: 1000000000000000 08:31:15:089 | MD | DEBUG2 | +31 | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Adventures of Batman & Robin, The (USA).cfg 08:31:15:089 | MD | DEBUG2 | +0 | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System.cfg 08:31:15:089 | MD | DEBUG2 | +0 | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Super Nintendo Entertainment System.cfg 08:31:15:090 | MD | DEBUG2 | +0 | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\_Default\_Default.cfg 08:31:15:090 | MD | WARNING | +0 | Keymapper support is enabled for "joytokey", but could not find a "Adventures of Batman & Robin, The (USA)", "Retroarch (20140105) Super Nintendo Entertainment System", "Super Nintendo Entertainment System", default, a "" player 1 profile or a blank profile in "F:\HyperLaunch (Stand Alone)\Profiles\joytokey" for controller "" 08:31:15:124 | MD | DEBUG1 | +31 | fadeInTransitionAnimation: DefaultAnimateFadeIn 08:31:15:124 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 08:31:15:124 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation 08:31:15:125 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 08:31:15:125 | MD | INFO | +0 | StartModule - Started 08:31:15:126 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v1.0.0 MURL: http://themaister.net/retroarch.html MAuthor: djvj MVersion: 2.1.7 MCRC: 5CE663A8 iCRC: 14E7C268 MID: MSystem: "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System" 08:31:15:126 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System" 08:31:15:126 | MD | DEBUG1 | +0 | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: Adventures of Batman & Robin, The (USA) 08:31:15:126 | MD | INFO | +0 | Hiding mouse cursor 08:31:15:137 | MD | INFO | +16 | StartModule - Ended 08:31:15:137 | MD | INFO | +0 | BezelGUI - Started 08:31:15:145 | MD | INFO | +0 | BezelGUI - Ended 08:31:15:145 | MD | DEBUG1 | +0 | FadeInStart - Started 08:31:15:146 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer 1*.* 08:31:15:146 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.* 08:31:15:146 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.png 08:31:15:146 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1.png 08:31:15:147 | MD | DEBUG1 | +15 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.gif 08:31:15:147 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.tif 08:31:15:147 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.bmp 08:31:15:147 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.jpg 08:31:15:147 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 1 will use F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1.png 08:31:15:147 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer 2*.* 08:31:15:148 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.* 08:31:15:148 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.png 08:31:15:148 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2.png 08:31:15:148 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.gif 08:31:15:148 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.tif 08:31:15:148 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.bmp 08:31:15:148 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.jpg 08:31:15:149 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 2 will use F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2.png 08:31:15:226 | MD | INFO | +78 | DefaultAnimateFadeIn - Started 08:31:15:226 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 08:31:15:726 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended 08:31:15:726 | MD | INFO | +0 | DefaultFadeAnimation - Started 08:31:15:726 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer 3*.* 08:31:15:726 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.* 08:31:15:727 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.png 08:31:15:727 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3.png 08:31:15:727 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.gif 08:31:15:727 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.tif 08:31:15:727 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.bmp 08:31:15:727 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.jpg 08:31:15:728 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 3 will use F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3.png 08:31:15:729 | MD | INFO | +0 | ReadHyperSpinXML - Started 08:31:15:729 | MD | INFO | +0 | ReadHyperSpinXML - Ended 08:31:15:730 | MD | INFO | +0 | CreateRomTable - Started 08:31:15:730 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Disc" 08:31:15:730 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Disk" 08:31:15:730 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Cart" 08:31:15:731 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Tape" 08:31:15:731 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Cassette" 08:31:15:731 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Part" 08:31:15:731 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Side" 08:31:15:731 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 08:31:16:543 | MD | INFO | +811 | DefaultFadeAnimation - Ended 08:31:16:543 | MD | DEBUG1 | +0 | FadeInDelay - Started 08:31:16:543 | MD | DEBUG1 | +0 | FadeInDelay - Ended 08:31:16:543 | MD | DEBUG1 | +0 | FadeInStart - Ended 08:31:16:544 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 08:31:16:544 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 08:31:16:544 | MD | DEBUG1 | +0 | CoverFE - Started 08:31:16:545 | MD | DEBUG1 | +0 | CoverFE - Ended 08:31:16:546 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 08:31:16:546 | MD | INFO | +0 | Module Setting - [settings] - HideConsole: true 08:31:16:546 | MD | INFO | +0 | Module Setting - [settings] - LibRetroFolder: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System 08:31:16:546 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_2600: stella_libretro 08:31:16:546 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_32X: genesis_plus_gx_libretro 08:31:16:547 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_FBA: fb_alpha_libretro 08:31:16:547 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_GB: gambatte_libretro 08:31:16:547 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_GBC: gambatte_libretro 08:31:16:547 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_GBA: vba_next_libretro 08:31:16:547 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_GEN: genesis_plus_gx_libretro 08:31:16:548 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_GG: genesis_plus_gx_libretro 08:31:16:548 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_N64: mupen64plus_libretro 08:31:16:548 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_NES: nestopia_libretro 08:31:16:548 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_NFAM: nestopia_libretro 08:31:16:548 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_NFDS: nestopia_libretro 08:31:16:549 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_NSF: bsnes_balanced_libretro 08:31:16:549 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_NVB: mednafen_vb_libretro 08:31:16:549 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_NGP: mednafen_ngp_libretro 08:31:16:549 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_NGPC: mednafen_ngp_libretro 08:31:16:549 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_PCE: mednafen_pce_fast_libretro 08:31:16:550 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_PCECD: mednafen_pce_fast_libretro 08:31:16:550 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_PICO: picodrive_libretro 08:31:16:550 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_PSX: mednafen_psx_libretro 08:31:16:550 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_SCD: genesis_plus_gx_libretro 08:31:16:550 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_SG1K: genesis_plus_gx_libretro 08:31:16:550 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_SGB: bsnes_balanced_libretro 08:31:16:550 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_SGB: bsnes_balanced_libretro 08:31:16:554 | MD | INFO | +15 | CreateMGRomTable - Started 08:31:16:554 | MD | DEBUG1 | +0 | CreateMGRomTable - romTable already exists, skipping table creation. 08:31:16:554 | MD | INFO | +0 | CreateMGRomTable - Ended 08:31:16:555 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_SMS: genesis_plus_gx_libretro 08:31:16:555 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_SNES: bsnes_accuracy_libretro 08:31:16:555 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_SGFX: mednafen_pce_fast_libretro 08:31:16:555 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_TG16: mednafen_pce_fast_libretro 08:31:16:555 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_TGCD: mednafen_pce_fast_libretro 08:31:16:556 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_WSAN: mednafen_wswan_libretro 08:31:16:556 | MD | INFO | +0 | Module Setting - [settings] - LibRetro_WSANC: mednafen_wswan_libretro 08:31:16:556 | MD | INFO | +0 | Module Setting - [super Nintendo Entertainment System] - SuperGameBoy: false 08:31:16:556 | MD | INFO | +0 | Module Setting - [Adventures of Batman & Robin, The (USA)] - SuperGameBoy: false 08:31:16:628 | MD | INFO | +63 | RetroArch is using F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.cfg as it's config file. 08:31:16:629 | MD | INFO | +15 | BezelStart - Started 08:31:16:643 | MD | DEBUG2 | +0 | Bezel variable values: [bezel Change] Bezel_Transition_Duration = 500 [background] Background_Change_Timer = 0 [background] Background_Transition_Animation = fade [background] Background_Transition_Duration = 500 [bezel Change Keys] Next_Bezel_Key = [bezel Change Keys] Previous_Bezel_Key = [instruction Cards General Settings] IC_Positions = bottomLeft|bottomRight [instruction Cards General Settings] IC_Transition_Animation = fade [instruction Cards General Settings] IC_Transition_Duration = 500 [instruction Cards General Settings] IC_Enable_Transition_Sound = true [instruction Cards General Settings] IC_Scale_Factor = ScreenHeight [instruction Cards Menu] IC_Left_Menu_Positions = topLeft|leftCenter|bottomLeft|bottomCenter [instruction Cards Menu] IC_Left_Menu_Number_of_List_Items = 7 [instruction Cards Menu] IC_Right_Menu_Positions = topRight|rightCenter|bottomRight|topCenter [instruction Cards Menu] IC_Right_Menu_Number_of_List_Items = 7 [instruction Cards Visibility] IC_Toggle_Visibility_Key = [instruction Cards Keys Change Mode 1] IC_Left_Menu_Key = [instruction Cards Keys Change Mode 1] IC_Right_Menu_Key = [instruction Cards Keys Change Mode 2] IC_Change_Active_Instruction_Card_Key = [instruction Cards Keys Change Mode 2] IC_Previous_Instruction_Card_Key = [instruction Cards Keys Change Mode 2] IC_Next_Instruction_Card_Key = [instruction Cards Keys Change Mode 3] IC_1_Previous_Key = [instruction Cards Keys Change Mode 3] IC_2_Previous_Key = [instruction Cards Keys Change Mode 3] IC_3_Previous_Key = [instruction Cards Keys Change Mode 3] IC_4_Previous_Key = [instruction Cards Keys Change Mode 3] IC_5_Previous_Key = [instruction Cards Keys Change Mode 3] IC_6_Previous_Key = [instruction Cards Keys Change Mode 3] IC_7_Previous_Key = [instruction Cards Keys Change Mode 3] IC_8_Previous_Key = [instruction Cards Keys Change Mode 3] IC_1_Next_Key = [instruction Cards Keys Change Mode 3] IC_2_Next_Key = [instruction Cards Keys Change Mode 3] IC_3_Next_Key = [instruction Cards Keys Change Mode 3] IC_4_Next_Key = [instruction Cards Keys Change Mode 3] IC_5_Next_Key = [instruction Cards Keys Change Mode 3] IC_6_Next_Key = [instruction Cards Keys Change Mode 3] IC_7_Next_Key = [instruction Cards Keys Change Mode 3] IC_8_Next_Key = 08:31:16:643 | MD | DEBUG1 | +0 | Bezel - Bezel mode Normal selected. 08:31:16:647 | MD | DEBUG1 | +16 | Bezel - Assuming that game has horizontal orientation. 08:31:16:647 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA) 08:31:16:647 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal 08:31:16:647 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default 08:31:16:648 | MD | DEBUG1 | +0 | Bezel - Found Bezel art in folder: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default 08:31:16:648 | MD | INFO | +0 | Bezel - Loading Bezel image: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Bezel - Johnny Mazzic.png 08:31:16:648 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA) 08:31:16:648 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal 08:31:16:648 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default 08:31:16:648 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default 08:31:16:661 | MD | DEBUG1 | +16 | Bezel - Found Background art in folder: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default 08:31:16:661 | MD | INFO | +0 | Bezel - Loading Background image: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default\Background.png 08:31:16:661 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA) 08:31:16:661 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal 08:31:16:661 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default 08:31:16:661 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default 08:31:16:662 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA) 08:31:16:662 | MD | ERROR | +0 | Bezel - Bezel is enabled, however none of the bellow valid Instruction Card files exist: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Instruction Card*.png F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Vertical\Instruction Card*.png F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal\Instruction Card*.png F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Instruction Card*.png F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default\Instruction Card*.png 08:31:16:662 | MD | DEBUG2 | +0 | Bezel - Bezel ini file found. Defined screen positions: X1=343 Y1=0 X2=1577 Y2=1080 08:31:16:737 | MD | DEBUG2 | +62 | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080 08:31:16:738 | MD | INFO | +16 | BezelStart - Ended 08:31:16:738 | MD | INFO | +0 | Run - Running: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe "F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip" -c "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.cfg" -L "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\libretro\bsnes_accuracy_libretro.dll" -s "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\srm\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).srm" -S "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\save\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).state" 08:31:16:804 | MD | DEBUG1 | +62 | Run - "retroarch.exe "F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip" -c "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.cfg" -L "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\libretro\bsnes_accuracy_libretro.dll" -s "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\srm\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).srm" -S "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\save\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).state"" Process ID: 4772 08:31:16:804 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x303aa | Process ID: 592 | Process Path: F:\HyperLaunch (Stand Alone)\HyperLaunch.exe 08:31:16:804 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch" 08:31:19:287 | MD | DEBUG1 | +2481 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x50396 | Process ID: 4772 | Process Path: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe 08:31:19:288 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x50396 | Process ID: 4772 | Process Path: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe 08:31:19:288 | MD | INFO | +0 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch" 08:31:19:398 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x50396 | Process ID: 4772 | Process Path: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe 08:31:19:399 | MD | INFO | +0 | BezelDraw - Started 08:31:19:399 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left= top= right= bottom= 08:31:20:949 | MD | DEBUG2 | +1544 | Bezel - Bezel Image Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080 08:31:20:949 | MD | DEBUG2 | +0 | Bezel - Game Screen Position: BezelImage left=343 top=0 right=1577 bottom=1080 08:31:20:949 | MD | DEBUG2 | +0 | Bezel Keys Enabled 08:31:20:949 | MD | INFO | +0 | BezelDraw - Ended 08:31:20:949 | MD | INFO | +0 | Process - WaitClose retroarch.exe 08:31:20:955 | MD | DEBUG1 | +16 | FadeInExit - Started 08:31:20:955 | MD | INFO | +0 | DefaultAnimateFadeIn - Started 08:31:21:468 | MD | INFO | +515 | DefaultAnimateFadeIn - Ended 08:31:21:485 | MD | DEBUG1 | +15 | FadeInExit - Ended, waiting for user to close launched application 08:31:23:147 | MD | DEBUG1 | +1654 | CloseProcess - Started, user requested to end launched application 08:31:23:147 | MD | DEBUG1 | +0 | FadeOutStart - Started 08:31:23:147 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer -1*.* 08:31:23:148 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer -1*.* 08:31:23:148 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.* 08:31:23:148 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.png 08:31:23:148 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1.png 08:31:23:148 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.gif 08:31:23:149 | MD | DEBUG1 | +15 | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.tif 08:31:23:149 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.bmp 08:31:23:149 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.jpg 08:31:23:149 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer -1 will use F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1.png 08:31:23:247 | MD | INFO | +94 | DefaultAnimateFadeOut - Started 08:31:23:760 | MD | INFO | +515 | DefaultAnimateFadeOut - Ended 08:31:23:760 | MD | DEBUG1 | +0 | FadeOutStart - Ended 08:31:23:761 | MD | DEBUG1 | +0 | ShowFE - Started 08:31:23:761 | MD | DEBUG1 | +0 | ShowFE - Ended 08:31:23:761 | MD | INFO | +0 | WinClose - Closing: RetroArch ahk_class RetroArch 08:31:23:871 | MD | DEBUG1 | +109 | CloseProcess - Ended 08:31:23:874 | MD | INFO | +0 | BezelExit - Started 08:31:23:874 | MD | INFO | +0 | Bezel - Removing bezel image components to exit HyperLaunch. 08:31:23:877 | MD | INFO | +0 | BezelExit - Ended 08:31:23:877 | MD | INFO | +0 | StopGlobalUserFeatures - Starting 08:31:23:878 | MD | INFO | +0 | StopGlobalUserFeatures - Ending 08:31:23:878 | MD | DEBUG1 | +0 | FadeOutExit - Started 08:31:23:879 | MD | INFO | +0 | DefaultAnimateFadeOut - Started 08:31:24:384 | MD | INFO | +515 | DefaultAnimateFadeOut - Ended 08:31:24:386 | MD | DEBUG1 | +0 | FadeOutExit - Ended 08:31:24:386 | MD | INFO | +0 | ExitModule - Started 08:31:24:387 | MD | INFO | +0 | Starting Updating Statistics: 08:31:24:387 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 08:31:24:387 | MD | DEBUG2 | +0 | gameSectionStartTime:316307 08:31:24:387 | MD | DEBUG2 | +0 | ElapsedTime:2 08:31:24:387 | MD | DEBUG2 | +0 | Statistics cleared game name: Adventures of Batman & Robin, The 08:31:24:413 | MD | DEBUG2 | +31 | Loaded game statistics from ini files: Number_of_Times_Played: 74 Last_Time_Played: lunes marzo 24, 2014 08:22:48 Average_Time_Played: 10 Total_Time_Played: 740 System_Total_Played_Time: 4758 Total_Global_Played_Time: 4758 08:31:24:413 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 75 Last_Time_Played: martes marzo 25, 2014 08:31:21 Average_Time_Played: 10 Total_Time_Played: 742 System_Total_Played_Time: 4760 Total_Global_Played_Time: 4760 08:31:24:444 | MD | INFO | +31 | Game section statistics updated. 08:31:24:447 | MD | DEBUG2 | +0 | Keymapper - Joysticks Detected: 1000000000000000 08:31:24:448 | MD | DEBUG2 | +0 | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin\HyperSpin.cfg 08:31:24:448 | MD | INFO | +0 | Keymapper - Loading Profile -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin\HyperSpin.cfg 08:31:24:452 | MD | INFO | +0 | Keymapper - Run, JoyToKey.exe "F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin\HyperSpin.cfg", F:\HyperLaunch (Stand Alone)\JoyToKey 08:31:24:950 | MD | INFO | +499 | Restoring mouse cursor 08:31:24:951 | MD | INFO | +0 | ExitModule - Ended 08:31:24:951 | MD | INFO | +0 | End of Module Logs 08:31:25:054 | HL | INFO | +10141 | Main - Module ended, exiting HyperLaunch normally 08:31:25:054 | HL | INFO | +0 | ExitScript - Started 08:31:25:058 | HL | DEBUG1 | +0 | ExitScript - Unhiding taskbar 08:31:25:286 | HL | DEBUG1 | +234 | ExitScript - Checking what application is currently in focus. 08:31:25:295 | HL | INFO | +0 | SystemCursor - Restoring mouse cursor 08:31:25:300 | HL | INFO | +0 | ExitScript - Ended 08:30:52 AM | HyperSpin Started 08:30:52 AM | Going FullScreen 08:30:52 AM | Checking for updates 08:30:52 AM | Update Check Complete 08:30:52 AM | Startup program unavailable 08:30:52 AM | Playing intro video 08:31:04 AM | Error intializing joysticks 08:31:04 AM | Menu Mode is multi 08:31:04 AM | Loading Main Menu.xml 08:31:04 AM | Main Menu.xml successfully loaded 08:31:05 AM | Main Menu wheel loaded successfully 08:31:09 AM | Loading Super Nintendo Entertainment System.xml 08:31:09 AM | Main Menu.xml successfully loaded 08:31:09 AM | Super Nintendo Entertainment System wheel loaded successfully 08:31:12 AM | Launching Game 08:31:12 AM | Using HyperLaunch 08:31:12 AM | Getting HyperLaunch path 08:31:12 AM | HyperLaunch located at F:\HyperLaunch (Stand Alone)\HyperLaunch.exe 08:31:12 AM | Running HyperLaunch.exe 08:31:13 AM | HyperLaunch Command Line is: F:\HyperLaunch (Stand Alone)\HyperLaunch.exe "Super Nintendo Entertainment System" "Adventures of Batman & Robin, The (USA)" 08:31:26 AM | Loading Main Menu.xml 08:31:27 AM | Main Menu.xml successfully loaded 08:31:27 AM | Main Menu wheel loaded successfully 08:31:28 AM | Exit program unavailable 08:31:28 AM | Quiting Hyperspin 08:31:28 AM | Bye! Right that´s the complete HyperLaunch and HyperSpin Log, i keep trying things out, but nothing works every little thing i change or do brings back the taskbar, and as i said before everything runs fine without the keymaper option on. It would be nice to get some help Btw: Im sorry i didn´t know how to post the code properly im very new to all this, i will take care in the future with all this
retro6 Posted March 26, 2014 Author Posted March 26, 2014 Hi Polemicist, it do it less now i was aware of that aswell, but still i don´t want to loose the bezel suport because for me it is one of the most interesting features of hyperlaunch. ¿Any clue why is it doing it while the bezel is on? ¿maby any type of resolution switch during bezel change? I very new to this but would be nice to learn more about it. Thank you very much for the help Edit: Naaa Mate it`s still coming up some times, it`s less that`s true
ghutch92 Posted March 26, 2014 Posted March 26, 2014 Try playing with the settings in your keymapper see if there is any silent launch settings. I know I was having trouble with the taskbar with the last free version of xpadder. I know there is a silent launch like setting in joytokey although I don't remember what it was called. Xpadder had one but I'm not so sure what it did. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
retro6 Posted March 26, 2014 Author Posted March 26, 2014 That is exactly what im trying to figure out, i use xpadder aswell, would be a good idea if you could tell me your exact settings on xpadder, so i can try out and see if it works. Im maby wrong but shure it has to do with the keymappers. Thanks for the reply Edit: Ok im playing arround with xpadder again xxxD, mmmmm ¿can i ask you what version of xpadder are you currently running? the point is that in settings the only Taskbar option i get is: 1: Show taskbar button when minimized 2: Show icon in notification area I play arround with the other option and see what happens but i doubt that´s gona work Thanks
salyangel Posted June 1, 2014 Posted June 1, 2014 I try to find this solution but I can find it... last version 2014 or 2013 won't resolve it.
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