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Xpadder Profiles changes makes my taskbar appear on HyperSpin exiting any emulator :)


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Posted

Right after a couple of weeks trying to figure out the problem on my own, i come to the conclusion that xpadder is the problem that makes my taskbar appear every time i exit any emulator.

I tried every single configuration on HyperLaunch such as, Hide Taskbar, Restore Frontend, Restore Frontend click etc.etc, not a clue what to do :banghead:

I tried as well to look for some threads, but can´t find somthing similar to it ¿any ideas?

Help is very apricieted:dong:

Thanks in advance

Posted

Actually there has been a few threads about taskbar showing and HyperSpin not returning to focus.

For amusement can we get a HyperLaunch Troubleshooting log and your HyperSpin log as well.

Posted

Right, i just purchased joy to key and gona try it with that one, but im shure it has to do with some sort of profile switching on xpadder, at the moment im at work so i can´t try it out.

I let you know

Anyway to provide you with the log ¿how should i do it? ¿Leave it on Troubleshooting and provide it like a spoiler? ¿the ful log?

Thanks for the help it´s very apricieted

Posted

08:31:14:483 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.0.1.1c
08:31:14:602 | HL |     INFO  | +124   | Main - System Specs:
				HyperLaunch Dir: F:\HyperLaunch (Stand Alone)
				OS: Microsoft Windows 7 Ultimate 
				SKU: Ultimate
				Total Memory: 8168.89 MB
				Free Memory: 6453.37 MB
				Used Memory: 1715.523 MB
				SystemType: x64-based PC
				Physical Processors: 1
				Logical Processors: 4
				GPU 1 Name: AMD Radeon R9 200 Series
				GPU 1 RAM: -1024.00 MB
				GPU 1 Driver Version: 13.251.0.0
				Sound 1 Device: Bluetooth Hands-free Audio Device
				Sound 1 Status: Enabled
				Sound 2 Device: MOTU Audio Wave for 64 bit
				Sound 2 Status: Enabled
				Sound 3 Device: AMD High Definition Audio Device
				Sound 3 Status: Enabled
				Sound 4 Device: Dispositivo de High Definition Audio
				Sound 4 Status: Enabled
				OS Language: Spanish_Modern_Sort
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work)
				AutoHotkey Path: 
				AHK Version: 1.1.09.04
				Unicode: No
08:31:14:602 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080
08:31:14:602 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\HyperLaunch.exe exists
08:31:14:603 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	Your favorite Front End companion!
				FileVersion             	3.0.1.1
				LegalCopyright          	©2013 HL squad
				ProductName             	djvj's one swell guy!
				ProductVersion          	1.1.9.4
				CompanyName             	djvj's one swell guy!
				File Size:			910336 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:603 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\itextsharp.dll exists
08:31:14:604 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	iTextSharp
				FileVersion             	5.4.2.0
				InternalName            	itextsharp.dll
				LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
				OriginalFilename        	itextsharp.dll
				ProductName             	iTextSharp
				ProductVersion          	5.4.2.0
				CompanyName             	1T3XT BVBA
				File Size:			3743744 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:604 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\SevenZipSharp.dll exists
08:31:14:604 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	SevenZipSharp
				FileVersion             	0.64.4841.31212
				InternalName            	SevenZipSharp.dll
				LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
				OriginalFilename        	SevenZipSharp.dll
				ProductName             	SevenZipSharp
				ProductVersion          	0.64.4841.31212
				CompanyName             	Markovtsev Vadim
				File Size:			165888 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:605 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\gsdll32.dll exists
08:31:14:605 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			8818688 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:605 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\BlockInput.exe exists
08:31:14:606 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	 
				FileVersion             	1.1.09.04
				InternalName            	 
				OriginalFilename        	 
				ProductName             	 
				ProductVersion          	1.1.09.04
				File Size:			657920 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:606 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\gdip.ahk exists
08:31:14:612 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
08:31:14:613 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			88789 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:613 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\RIni.ahk exists
08:31:14:617 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
08:31:14:618 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			67561 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:618 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\CLR.ahk exists
08:31:14:619 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
08:31:14:619 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			10586 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:620 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\COM.ahk exists
08:31:14:621 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
08:31:14:621 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26342 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:622 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\JSON.ahk exists
08:31:14:622 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
08:31:14:623 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			9203 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:623 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Fade Init.ahk exists
08:31:14:624 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:624 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			1145 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:624 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\HyperPause Init.ahk exists
08:31:14:625 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:625 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			691 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:625 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Keymapper Init.ahk exists
08:31:14:626 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:626 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			3435 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:626 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\MultiGame Init.ahk exists
08:31:14:626 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:627 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			161 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:627 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Statistics Init.ahk exists
08:31:14:627 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:628 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			167 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:628 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Fade.ahk exists
08:31:14:630 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:630 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			25516 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:630 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\HyperPause.ahk exists
08:31:14:641 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:642 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			360180 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:642 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Keymapper.ahk exists
08:31:14:644 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:645 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			30775 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:645 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\MultiGame.ahk exists
08:31:14:647 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:647 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			36816 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:647 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Bezel.ahk exists
08:31:14:652 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:652 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			83008 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:652 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Statistics.ahk exists
08:31:14:653 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:654 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26153 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:654 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Rom Mapping Launch Menu.ahk exists
08:31:14:656 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:657 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			63798 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:657 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Shared.ahk exists
08:31:14:660 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:660 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			81966 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:660 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\XHotkey.ahk exists
08:31:14:662 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:662 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			28374 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:663 | HL |     INFO  | +16    | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Lib\Fade Animations.ahk exists
08:31:14:665 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
08:31:14:665 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			49050 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:666 | HL |     INFO  | +0     | Main - HyperLaunch received "Super Nintendo Entertainment System" and "Adventures of Batman & Robin, The (USA)"
08:31:14:670 | HL |     INFO  | +0     | Main - Adventures of Batman & Robin, The (USA) is using the default emulator: Retroarch (20140105) Super Nintendo Entertainment System
08:31:14:671 | HL |     INFO  | +0     | Main - Checking for a [Retroarch (20140105) Super Nintendo Entertainment System] section in F:\HyperLaunch (Stand Alone)\Settings\Super Nintendo Entertainment System\Emulators.ini
08:31:14:671 | HL |     INFO  | +0     | Main - Found [Retroarch (20140105) Super Nintendo Entertainment System] in F:\HyperLaunch (Stand Alone)\Settings\Super Nintendo Entertainment System\Emulators.ini
08:31:14:671 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Modules\Retroarch\RetroArch.ahk exists
08:31:14:672 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			15635 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/24/2014 - 2:21:41
08:31:14:672 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
08:31:14:673 | HL |     INFO  | +0     | Main - Adventures of Batman & Robin, The (USA) will use module: F:\HyperLaunch (Stand Alone)\Modules\Retroarch\RetroArch.ahk
08:31:14:681 | HL |     INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
08:31:14:683 | HL |     INFO  | +0     | Main - INI Keys read
08:31:14:684 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\7z.exe exists
08:31:14:684 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7-Zip Console
				FileVersion             	9.20
				InternalName            	7z
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7z.exe
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			163840 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:684 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\7z.dll exists
08:31:14:685 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7z Standalone Plugin
				FileVersion             	9.20
				InternalName            	7za
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7za.dll
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			914432 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:685 | HL |     INFO  | +0     | CheckPaths - Started
08:31:14:685 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip
08:31:14:694 | HL |     INFO  | +16    | CheckPaths - Found rom: F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip
08:31:14:695 | HL |   DEBUG1  | +0     | CheckPaths - Current romName: Adventures of Batman & Robin, The (USA)
08:31:14:695 | HL |   DEBUG1  | +0     | CheckPaths - Current romPath: F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System
08:31:14:695 | HL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
08:31:14:695 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe exists
08:31:14:696 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			3048448 bytes
				Created:			3/20/2014 - 1:49:49
				Modified:			1/3/2014 - 9:26:32
08:31:14:696 | HL |     INFO  | +0     | CheckPaths - Ended
08:31:14:697 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 2
				hlMode = 
				frontendPID = 4012
				frontendPath = F:\HyperSpin (Frontend)
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = F:
				exitEmulatorKey = Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe
				emuPath = F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System
				emuName = Retroarch (20140105) Super Nintendo Entertainment System
				emuExt = exe
				romPath = F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System
				romPathFromIni = F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System
				romExtension = .zip
				romExtensionOrig = .zip
				romExtensions = zip
				executable = retroarch.exe
				systemName = Super Nintendo Entertainment System
				dbName = Adventures of Batman & Robin, The (USA)
				romName = Adventures of Batman & Robin, The (USA)
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfWheelsByScreen = 7
				romMappingMenuWidth = 300
				romMappingMenuMargin = 50
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s40 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 5
				romMappingTextMargin = 10
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 40
				romMappingMenuFlagSeparation = 5
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				skipchecks = false
				romMatchExt = true
				blockInputTime = 0
				blockInputFile = F:\HyperLaunch (Stand Alone)\Module Extensions\BlockInput.exe
				errorLevelReporting = false
				logFile = F:\HyperLaunch (Stand Alone)\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 10
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				sysLang = Spanish_Modern_Sort
				navUpKey = Up|W
				navDownKey = Down|S
				navLeftKey = Left|A
				navRightKey = Right|D
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1920
				originalHeight = 1080
				dtEnabled = true
				dtPath = 
				dtUseSCSI = true
				dtAddDrive = true
				emuIdleShutdown = 0
				hideCursor = true
				hideEmu = true
				hideFE = false
				fadeIn = true
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 0
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = true
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 0
				fadeLyrInterpolation = 2
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Align to Top Left
				fadeLyr2Pos = Bottom Right Corner
				fadeLyr2X = 300
				fadeLyr2Y = 300
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr3Pos = Center
				fadeLyr3X = 300
				fadeLyr3Y = 300
				fadeLyr3Adjust = 0.75
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3PicPad = 0
				fadeLyr4Adjust = 0.75
				fadeLyr4X = 100
				fadeLyr4Y = 100
				fadeLyr4Pos = Above Layer 3 - Left
				fadeLyr4FPS = 10
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = false
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 600
				fadeBarWindowH = 120
				fadeBarWindowR = 20
				fadeBarWindowM = 20
				fadeBarWindowHatchStyle = 8
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 20
				fadeBarR = 5
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 3
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 100
				fadeRomInfoDescription = text
				fadeRomInfoSystemName = text
				fadeRomInfoYear = text
				fadeRomInfoManufacturer = text
				fadeRomInfoGenre = text
				fadeRomInfoRating = text
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = topRight
				fadeRomInfoTextMargin = 5
				fadeRomInfoText1Options = cFF555555 r4 s20 Bold
				fadeRomInfoText2Options = cFF555555 r4 s20 Bold
				fadeRomInfoText3Options = cFF555555 r4 s20 Bold
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = false
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = F:\HyperLaunch (Stand Alone)\Media\Fade
				HLDataPath = F:\HyperLaunch (Stand Alone)\Data
				HLMediaPath = F:\HyperLaunch (Stand Alone)\Media
				HLErrSoundPath = F:\HyperLaunch (Stand Alone)\Media\Sounds\Error
				modulesPath = F:\HyperLaunch (Stand Alone)\Modules
				moduleFullName = F:\HyperLaunch (Stand Alone)\Modules\Retroarch\RetroArch.ahk
				moduleName = RetroArch
				modulePath = F:\HyperLaunch (Stand Alone)\Modules\Retroarch
				moduleExtension = ahk
				moduleExtensionsPath = F:\HyperLaunch (Stand Alone)\Module Extensions
				libPath = F:\HyperLaunch (Stand Alone)\Lib
				7zEnabled = false
				7zPath = F:\HyperLaunch (Stand Alone)\Module Extensions\7z.exe
				7zDllPath = F:\HyperLaunch (Stand Alone)\Module Extensions\7z.dll
				7zExtractPath = C:\Users\Steam Box\AppData\Local\Temp\HS
				7zExtractPathOrig = 
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgYOffset = 500
				mgImageAdjust = 0
				mgFont = Arial
				mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 70
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				hpEnabled = true
				hpKey = 1joy7&1joy8
				hpBackToMenuBarKey = X
				hpZoomInKey = 1joy6
				hpZoomOutKey = 1joy5
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = F:\HyperLaunch (Stand Alone)\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = 
				hpLoadStateKeyCodes = 
				keymapperEnabled = true
				keymapperAHKMethod = false
				keymapper = joytokey
				xpadderFullPath = F:\HyperLaunch (Stand Alone)\Xpadder\Xpadder.exe
				joyToKeyFullPath = F:\HyperLaunch (Stand Alone)\JoyToKey\JoyToKey.exe
				keymapperProfilePath = F:\HyperLaunch (Stand Alone)\Profiles\joytokey
				keymapperFrontEndProfileName = HyperSpin
				keymapperFrontEndProfile = joytokey
				keymapperHyperLaunchProfileEnabled = true
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = use_global
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = false
				CustomJoyNames = 
				FEProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin
				defaultProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\_Default
				systemProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System
				xPadderSystemProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\_Default
				emuProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System
				romProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)
				HyperLaunchProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperLaunch
				blankProfile = F:\HyperLaunch (Stand Alone)\Profiles\joytokey\blank
				ahkFEProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\HyperSpin
				ahkDefaultProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\_Default
				ahkSystemProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\Super Nintendo Entertainment System
				ahkEmuProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System
				ahkRomProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)
				ahkHyperLaunchProfile = F:\HyperLaunch (Stand Alone)\Profiles\AHK\HyperLaunch
				bezelEnabled = true
				statisticsEnabled = true

08:31:14:697 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
08:31:14:697 | HL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
08:31:14:697 | HL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
08:31:14:698 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\Module Extensions\VA.ahk exists
08:31:14:699 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
08:31:14:700 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			34688 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:700 | HL |     INFO  | +0     | BuildScript - Loaded HyperPause Init.ahk scripts
08:31:14:700 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
08:31:14:700 | HL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
08:31:14:700 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
08:31:14:702 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = RetroArch
				MEmuV =  v1.0.0
				MURL = http://themaister.net/retroarch.html
				MAuthor = djvj
				MVersion = 2.1.7
				MCRC = 5CE663A8
				iCRC = 14E7C268
				MID = 635038268922229162
				MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System"
				;----------------------------------------------------------------------------
				; Notes:
				; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
				; Devs stated they will never add support for mounted images (like via DT)
				; Fullscreen is controlled via the module setting in HLHQ
				; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
				; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
				; Enable 7z support for archived roms
				; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
				;
				; LibRetro DLLs:
				; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
				; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
				; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
				; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
				; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
				;
				; SRM files:
				; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
				;
				; Save states:
				; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
				;
				; Config files:
				; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
				; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
				;
				; System Specific Notes:
				; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
				; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
				; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
				; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
				; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
				;----------------------------------------------------------------------------
				StartModule()
				BezelGUI()
				FadeInStart()

				; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
				mType := Object("Atari 2600","LibRetro_2600","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Final Burn Alpha","LibRetro_FBA","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sony PlayStation","LibRetro_PSX","Sega SG-1000","LibRetro_SG1K","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","Super Nintendo Entertainment System","LibRetro_SNES")
				ident := mType[systemName]	; search object for the systemName identifier Retroarch uses for its cores
				If !ident
					ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)

				settingsFile := modulePath . "\" . moduleName . ".ini"
				Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
				hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
				; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1)			; If true, 
				libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
				LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
				LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","genesis_plus_gx_libretro",,1)
				LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
				LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
				LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
				LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
				LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
				LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
				LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
				LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
				LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
				LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
				LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
				LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
				LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
				LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
				LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
				LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
				LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
				LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
				LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
				LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
				LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
				LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
				LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
				LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_pce_fast_libretro",,1)
				LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
				LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
				LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
				LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
				superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy", "false",,1)
				libRetroFolder := GetFullName(libRetroFolder)

				retroArchSystem := systemName

				If (ident = "LibRetro_SGB" || If superGB = "true")	; if system or rom is set to use Super Game Boy
				{	superGB = true	; setting this just in case it's false and the system is Nintendo Super Game Boy
					sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
					CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
					ident := "LibRetro_SGB"	; switching to Super Game Boy mode
					retroArchSystem := "Nintendo Super Game Boy"
				}

				; Find the cfg file to use
				Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
					If (A_LoopFileName = retroArchSystem . ".cfg") {
						sysRetroCfg := A_LoopFileLongPath
						Break	; retroArchSystem configs are preferred, so break after one is found
					} Else If (A_LoopFileName = "retroarch.cfg")
						globalRetroCfg := A_LoopFileLongPath
				retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
				Log(MEmu . " is using " . retroCFGFile . " as it's config file.")

				; Find the dll for this system
				Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
					If (A_LoopFileName = %ident% . ".dll") {
						libDll := A_LoopFileLongPath
						Break
					}
				If !libDll
					ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)

				If ident In LibRetro_NFDS,LibRetro_SCD,LibRetro_TGCD,LibRetro_PCECD
				{	retroCFG := LoadProperties(retroCFGFile)	; load the config into memory
					retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
					retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
					StringLeft, retroSysDirLeft, retroSysDir, 2
					If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
						StringTrimLeft, retroSysDir, retroSysDir, 1
						Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
						retroSysDir := emuPath . retroSysDir
					}
					If !retroSysDir
						ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
				}

				7z(romPath, romName, romExtension, 7zExtractPath)

				If ident = LibRetro_NFDS	; Nintendo Famicom Disk System
				{	IfNotExist, %retroSysDir%disksys.rom
						ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
				} Else If ident = LibRetro_SCD	; Sega CD
				{	If romExtension Not In .bin,.cue,.iso
						ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
					IfNotExist, %retroSysDir%bios_CD_E.bin
						ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					IfNotExist, %retroSysDir%bios_CD_U.bin
						ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					IfNotExist, %retroSysDir%bios_CD_J.bin
						ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
				} Else If ident in LibRetro_PCECD,LibRetro_TGCD	; NEC PC Engine-CD and NEC TurboGrafx-CD
				{	If romExtension != .cue
						ScriptError("RetroArch only supports " . retroArchSystem . " games in cue format. It does not support:`n" . romExtension)
					IfNotExist, %retroSysDir%syscard3.pce
						ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
				}

				; WriteProperty(retroCFGFile,"system_directory","""D:\test""")	; write a new value to the RetroArch cfg file
				; SaveProperty()	; save RetroArch cfg file to disk

				BezelStart()

				fullscreen := (If fullscreen = "true" ? ("-f") : (""))
				srmPath := emuPath . "\srm\" . retroArchSystem	; path for this system's srm files
				saveStatePath := emuPath . "\save\" . retroArchSystem	; path for this system's save state files

				IfNotExist, %srmPath%
					FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
				IfNotExist, %saveStatePath%
					FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist

				Run(executable . " """ . (If superGB = "true" ? sgbRomPath . """ -g """ : "") . romPath . "\" . romName . romExtension . """ " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide")

				WinWait("RetroArch ahk_class RetroArch")
				WinWaitActive("RetroArch ahk_class RetroArch")

				If hideConsole = true
					WinSet, Transparent, On, ahk_class ConsoleWindowClass	; makes the console window transparent so you don't see it on exit

				BezelDraw()
				FadeInExit()
				Process("WaitClose", executable)
				7zCleanUp()
				BezelExit()
				FadeOutExit()
				ExitModule()


				; Used to convert between RetroArch keys and usable data
				ConvertRetroCFGKey(txt,direction="read"){
					If direction = read
					{	StringTrimLeft,newtxt,txt,1	; removes the " from the left of the txt
						StringTrimRight,newtxt,newtxt,1	; removes the " from the right of the txt
						If InStr(newtxt,"/")
							StringReplace,newtxt,newtxt,/,\,1	; replaces all forward slashes with backslashes
					} Else If direction = write
					{	newtxt = "%txt%"	; wraps the txt with ""
						If InStr(newtxt,"\")
							StringReplace,newtxt,newtxt,\,/,1	; replaces all backslashes with forward slashes
					} Else
						ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
					Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
					Return newtxt
				}

				CloseProcess:
					FadeOutStart()
					; Send !{F4}
					WinClose("RetroArch ahk_class RetroArch")
				Return

08:31:14:702 | HL |     INFO  | +0     | BuildScript - Loaded HyperPause scripts
08:31:14:702 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
08:31:14:703 | HL |     INFO  | +0     | BuildScript - Loaded User Functions.ahk script
08:31:14:703 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
08:31:14:703 | HL |     INFO  | +0     | Main - Module is built
08:31:14:703 | HL |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\AutoHotkey.dll exists
08:31:14:704 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	AutoHotkey_H ANSI 32-bit
				FileVersion             	1.1.09.04
				InternalName            	AutoHotkey_H
				LegalCopyright          	Copyright (C) 2012
				OriginalFilename        	AutoHotkey.exe
				ProductName             	AutoHotkey_H
				ProductVersion          	1.1.09.04
				File Size:			785408 bytes
				Created:			3/31/1601 - 6:04:15
				Modified:			3/31/1601 - 6:04:15
08:31:14:707 | HL |     INFO  | +0     | Main - Hiding taskbar
08:31:14:917 | HL |     INFO  | +218   | Main - Running module
08:31:14:917 | HL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
08:31:15:053 | MD |     INFO  | +N/A   | Module initialized
08:31:15:055 | MD |     INFO  | +0     | CheckFile - Checking if F:\HyperLaunch (Stand Alone)\JoyToKey\JoyToKey.exe exists
08:31:15:056 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	Convert joystick input to keyboard/mouse input
				FileVersion             	5.5.0.324
				InternalName            	JoyToKey
				LegalCopyright          	Copyright(C) JTK, 1999-2013
				OriginalFilename        	JoyToKey
				ProductName             	JoyToKey
				ProductVersion          	Version 5
				File Size:			1719296 bytes
				Created:			1/26/2014 - 2:23:48
				Modified:			1/26/2014 - 2:23:48
08:31:15:057 | MD |     INFO  | +0     | Keymapper - Loading joytokey
08:31:15:067 | MD |   DEBUG2  | +0     | Keymapper - Joysticks Detected: 1000000000000000
08:31:15:089 | MD |   DEBUG2  | +31    | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Adventures of Batman & Robin, The (USA).cfg
08:31:15:089 | MD |   DEBUG2  | +0     | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System\Retroarch (20140105) Super Nintendo Entertainment System.cfg
08:31:15:089 | MD |   DEBUG2  | +0     | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\Super Nintendo Entertainment System\Super Nintendo Entertainment System.cfg
08:31:15:090 | MD |   DEBUG2  | +0     | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\_Default\_Default.cfg
08:31:15:090 | MD |  WARNING  | +0     | Keymapper support is enabled for "joytokey", but could not find a "Adventures of Batman & Robin, The (USA)", "Retroarch (20140105) Super Nintendo Entertainment System", "Super Nintendo Entertainment System", default, a "" player 1 profile or a blank profile in "F:\HyperLaunch (Stand Alone)\Profiles\joytokey" for controller ""
08:31:15:124 | MD |   DEBUG1  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
08:31:15:124 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
08:31:15:124 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
08:31:15:125 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
08:31:15:125 | MD |     INFO  | +0     | StartModule - Started
08:31:15:126 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
				MEmuV: v1.0.0
				MURL: http://themaister.net/retroarch.html
				MAuthor: djvj
				MVersion: 2.1.7
				MCRC: 5CE663A8
				iCRC: 14E7C268
				MID: 
				MSystem: "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System"
08:31:15:126 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System"
08:31:15:126 | MD |   DEBUG1  | +0     | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: Adventures of Batman & Robin, The (USA)
08:31:15:126 | MD |     INFO  | +0     | Hiding mouse cursor
08:31:15:137 | MD |     INFO  | +16    | StartModule - Ended
08:31:15:137 | MD |     INFO  | +0     | BezelGUI - Started
08:31:15:145 | MD |     INFO  | +0     | BezelGUI - Ended
08:31:15:145 | MD |   DEBUG1  | +0     | FadeInStart - Started
08:31:15:146 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer 1*.*
08:31:15:146 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.*
08:31:15:146 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.png
08:31:15:146 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1.png
08:31:15:147 | MD |   DEBUG1  | +15    | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.gif
08:31:15:147 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.tif
08:31:15:147 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.bmp
08:31:15:147 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1*.jpg
08:31:15:147 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 1 will use F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1.png
08:31:15:147 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer 2*.*
08:31:15:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.*
08:31:15:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.png
08:31:15:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2.png
08:31:15:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.gif
08:31:15:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.tif
08:31:15:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.bmp
08:31:15:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2*.jpg
08:31:15:149 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 2 will use F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 2.png
08:31:15:226 | MD |     INFO  | +78    | DefaultAnimateFadeIn - Started
08:31:15:226 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
08:31:15:726 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
08:31:15:726 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
08:31:15:726 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer 3*.*
08:31:15:726 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.*
08:31:15:727 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.png
08:31:15:727 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3.png
08:31:15:727 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.gif
08:31:15:727 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.tif
08:31:15:727 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.bmp
08:31:15:727 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3*.jpg
08:31:15:728 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 3 will use F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3.png
08:31:15:729 | MD |     INFO  | +0     | ReadHyperSpinXML - Started
08:31:15:729 | MD |     INFO  | +0     | ReadHyperSpinXML - Ended
08:31:15:730 | MD |     INFO  | +0     | CreateRomTable - Started
08:31:15:730 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Disc"
08:31:15:730 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Disk"
08:31:15:730 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Cart"
08:31:15:731 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Tape"
08:31:15:731 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Cassette"
08:31:15:731 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Part"
08:31:15:731 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Adventures of Batman & Robin, The (USA)" and "(Side"
08:31:15:731 | MD |     INFO  | +0     | CreateRomTable - Ended, 7 Loops to create table.
08:31:16:543 | MD |     INFO  | +811   | DefaultFadeAnimation - Ended
08:31:16:543 | MD |   DEBUG1  | +0     | FadeInDelay - Started
08:31:16:543 | MD |   DEBUG1  | +0     | FadeInDelay - Ended
08:31:16:543 | MD |   DEBUG1  | +0     | FadeInStart - Ended
08:31:16:544 | MD |     INFO  | +0     | StartGlobalUserFeatures - Starting
08:31:16:544 | MD |     INFO  | +0     | StartGlobalUserFeatures - Ending
08:31:16:544 | MD |   DEBUG1  | +0     | CoverFE - Started
08:31:16:545 | MD |   DEBUG1  | +0     | CoverFE - Ended
08:31:16:546 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: true
08:31:16:546 | MD |     INFO  | +0     | Module Setting - [settings] - HideConsole: true
08:31:16:546 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetroFolder: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System
08:31:16:546 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_2600: stella_libretro
08:31:16:546 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_32X: genesis_plus_gx_libretro
08:31:16:547 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_FBA: fb_alpha_libretro
08:31:16:547 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_GB: gambatte_libretro
08:31:16:547 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_GBC: gambatte_libretro
08:31:16:547 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_GBA: vba_next_libretro
08:31:16:547 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_GEN: genesis_plus_gx_libretro
08:31:16:548 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_GG: genesis_plus_gx_libretro
08:31:16:548 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_N64: mupen64plus_libretro
08:31:16:548 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_NES: nestopia_libretro
08:31:16:548 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_NFAM: nestopia_libretro
08:31:16:548 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_NFDS: nestopia_libretro
08:31:16:549 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_NSF: bsnes_balanced_libretro
08:31:16:549 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_NVB: mednafen_vb_libretro
08:31:16:549 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_NGP: mednafen_ngp_libretro
08:31:16:549 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_NGPC: mednafen_ngp_libretro
08:31:16:549 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_PCE: mednafen_pce_fast_libretro
08:31:16:550 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_PCECD: mednafen_pce_fast_libretro
08:31:16:550 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_PICO: picodrive_libretro
08:31:16:550 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_PSX: mednafen_psx_libretro
08:31:16:550 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_SCD: genesis_plus_gx_libretro
08:31:16:550 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_SG1K: genesis_plus_gx_libretro
08:31:16:550 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_SGB: bsnes_balanced_libretro
08:31:16:550 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_SGB: bsnes_balanced_libretro
08:31:16:554 | MD |     INFO  | +15    | CreateMGRomTable - Started
08:31:16:554 | MD |   DEBUG1  | +0     | CreateMGRomTable - romTable already exists, skipping table creation.
08:31:16:554 | MD |     INFO  | +0     | CreateMGRomTable - Ended
08:31:16:555 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_SMS: genesis_plus_gx_libretro
08:31:16:555 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_SNES: bsnes_accuracy_libretro
08:31:16:555 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_SGFX: mednafen_pce_fast_libretro
08:31:16:555 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_TG16: mednafen_pce_fast_libretro
08:31:16:555 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_TGCD: mednafen_pce_fast_libretro
08:31:16:556 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_WSAN: mednafen_wswan_libretro
08:31:16:556 | MD |     INFO  | +0     | Module Setting - [settings] - LibRetro_WSANC: mednafen_wswan_libretro
08:31:16:556 | MD |     INFO  | +0     | Module Setting - [super Nintendo Entertainment System] - SuperGameBoy: false
08:31:16:556 | MD |     INFO  | +0     | Module Setting - [Adventures of Batman & Robin, The (USA)] - SuperGameBoy: false
08:31:16:628 | MD |     INFO  | +63    | RetroArch is using F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.cfg as it's config file.
08:31:16:629 | MD |     INFO  | +15    | BezelStart - Started
08:31:16:643 | MD |   DEBUG2  | +0     | Bezel variable values: 
				[bezel Change] Bezel_Transition_Duration = 500
				[background] Background_Change_Timer = 0
				[background] Background_Transition_Animation = fade
				[background] Background_Transition_Duration = 500
				[bezel Change Keys] Next_Bezel_Key = 
				[bezel Change Keys] Previous_Bezel_Key = 
				[instruction Cards General Settings] IC_Positions = bottomLeft|bottomRight
				[instruction Cards General Settings] IC_Transition_Animation = fade
				[instruction Cards General Settings] IC_Transition_Duration = 500
				[instruction Cards General Settings] IC_Enable_Transition_Sound = true
				[instruction Cards General Settings] IC_Scale_Factor = ScreenHeight
				[instruction Cards Menu] IC_Left_Menu_Positions = topLeft|leftCenter|bottomLeft|bottomCenter
				[instruction Cards Menu] IC_Left_Menu_Number_of_List_Items = 7
				[instruction Cards Menu] IC_Right_Menu_Positions = topRight|rightCenter|bottomRight|topCenter
				[instruction Cards Menu] IC_Right_Menu_Number_of_List_Items = 7
				[instruction Cards Visibility] IC_Toggle_Visibility_Key = 
				[instruction Cards Keys Change Mode 1] IC_Left_Menu_Key = 
				[instruction Cards Keys Change Mode 1] IC_Right_Menu_Key = 
				[instruction Cards Keys Change Mode 2] IC_Change_Active_Instruction_Card_Key = 
				[instruction Cards Keys Change Mode 2] IC_Previous_Instruction_Card_Key = 
				[instruction Cards Keys Change Mode 2] IC_Next_Instruction_Card_Key = 
				[instruction Cards Keys Change Mode 3] IC_1_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_2_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_3_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_4_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_5_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_6_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_7_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_8_Previous_Key = 
				[instruction Cards Keys Change Mode 3] IC_1_Next_Key = 
				[instruction Cards Keys Change Mode 3] IC_2_Next_Key = 
				[instruction Cards Keys Change Mode 3] IC_3_Next_Key = 
				[instruction Cards Keys Change Mode 3] IC_4_Next_Key = 
				[instruction Cards Keys Change Mode 3] IC_5_Next_Key = 
				[instruction Cards Keys Change Mode 3] IC_6_Next_Key = 
				[instruction Cards Keys Change Mode 3] IC_7_Next_Key = 
				[instruction Cards Keys Change Mode 3] IC_8_Next_Key = 
08:31:16:643 | MD |   DEBUG1  | +0     | Bezel - Bezel mode Normal selected.
08:31:16:647 | MD |   DEBUG1  | +16    | Bezel - Assuming that game has horizontal orientation.
08:31:16:647 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)
08:31:16:647 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal
08:31:16:647 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default
08:31:16:648 | MD |   DEBUG1  | +0     | Bezel - Found Bezel art in folder: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default
08:31:16:648 | MD |     INFO  | +0     | Bezel - Loading Bezel image: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Bezel - Johnny Mazzic.png
08:31:16:648 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)
08:31:16:648 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal
08:31:16:648 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default
08:31:16:648 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default
08:31:16:661 | MD |   DEBUG1  | +16    | Bezel - Found Background art in folder: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default
08:31:16:661 | MD |     INFO  | +0     | Bezel - Loading Background image: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default\Background.png
08:31:16:661 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)
08:31:16:661 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal
08:31:16:661 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default
08:31:16:661 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default
08:31:16:662 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)
08:31:16:662 | MD |    ERROR  | +0     | Bezel - Bezel is enabled, however none of the bellow valid Instruction Card files exist: 
				F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Instruction Card*.png
				F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Vertical\Instruction Card*.png
				F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Horizontal\Instruction Card*.png
				F:\HyperLaunch (Stand Alone)\Media\Bezels\Super Nintendo Entertainment System\_Default\Instruction Card*.png
				F:\HyperLaunch (Stand Alone)\Media\Bezels\_Default\Instruction Card*.png
08:31:16:662 | MD |   DEBUG2  | +0     | Bezel - Bezel ini file found. Defined screen positions: X1=343 Y1=0 X2=1577 Y2=1080
08:31:16:737 | MD |   DEBUG2  | +62    | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080
08:31:16:738 | MD |     INFO  | +16    | BezelStart - Ended
08:31:16:738 | MD |     INFO  | +0     | Run - Running: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe "F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip"  -c "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.cfg" -L "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\libretro\bsnes_accuracy_libretro.dll" -s "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\srm\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).srm" -S "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\save\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).state"
08:31:16:804 | MD |   DEBUG1  | +62    | Run - "retroarch.exe "F:\HyperLaunch (Stand Alone)\Roms\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).zip"  -c "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.cfg" -L "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\libretro\bsnes_accuracy_libretro.dll" -s "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\srm\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).srm" -S "F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\save\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA).state"" Process ID: 4772
08:31:16:804 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x303aa | Process ID: 592 | Process Path: F:\HyperLaunch (Stand Alone)\HyperLaunch.exe
08:31:16:804 | MD |     INFO  | +0     | WinWait - Waiting for "RetroArch ahk_class RetroArch"
08:31:19:287 | MD |   DEBUG1  | +2481  | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x50396 | Process ID: 4772 | Process Path: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe
08:31:19:288 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x50396 | Process ID: 4772 | Process Path: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe
08:31:19:288 | MD |     INFO  | +0     | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
08:31:19:398 | MD |   DEBUG1  | +109   | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x50396 | Process ID: 4772 | Process Path: F:\HyperLaunch (Stand Alone)\Emulators\Super Nintendo Entertainment System\retroarch.exe
08:31:19:399 | MD |     INFO  | +0     | BezelDraw - Started
08:31:19:399 | MD |     INFO  | +0     | Bezel - Bezel Screen Offset: left= top= right= bottom=
08:31:20:949 | MD |   DEBUG2  | +1544  | Bezel - Bezel Image Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080
08:31:20:949 | MD |   DEBUG2  | +0     | Bezel - Game Screen Position: BezelImage left=343 top=0 right=1577 bottom=1080
08:31:20:949 | MD |   DEBUG2  | +0     | Bezel Keys Enabled
08:31:20:949 | MD |     INFO  | +0     | BezelDraw - Ended
08:31:20:949 | MD |     INFO  | +0     | Process - WaitClose retroarch.exe 
08:31:20:955 | MD |   DEBUG1  | +16    | FadeInExit - Started
08:31:20:955 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started
08:31:21:468 | MD |     INFO  | +515   | DefaultAnimateFadeIn - Ended
08:31:21:485 | MD |   DEBUG1  | +15    | FadeInExit - Ended, waiting for user to close launched application
08:31:23:147 | MD |   DEBUG1  | +1654  | CloseProcess - Started, user requested to end launched application
08:31:23:147 | MD |   DEBUG1  | +0     | FadeOutStart - Started
08:31:23:147 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\Adventures of Batman & Robin, The (USA)\Layer -1*.*
08:31:23:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\Super Nintendo Entertainment System\_Default\Layer -1*.*
08:31:23:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.*
08:31:23:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.png
08:31:23:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1.png
08:31:23:148 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.gif
08:31:23:149 | MD |   DEBUG1  | +15    | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.tif
08:31:23:149 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.bmp
08:31:23:149 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1*.jpg
08:31:23:149 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer -1 will use F:\HyperLaunch (Stand Alone)\Media\Fade\_Default\Layer -1.png
08:31:23:247 | MD |     INFO  | +94    | DefaultAnimateFadeOut - Started
08:31:23:760 | MD |     INFO  | +515   | DefaultAnimateFadeOut - Ended
08:31:23:760 | MD |   DEBUG1  | +0     | FadeOutStart - Ended
08:31:23:761 | MD |   DEBUG1  | +0     | ShowFE - Started
08:31:23:761 | MD |   DEBUG1  | +0     | ShowFE - Ended
08:31:23:761 | MD |     INFO  | +0     | WinClose - Closing: RetroArch ahk_class RetroArch
08:31:23:871 | MD |   DEBUG1  | +109   | CloseProcess - Ended
08:31:23:874 | MD |     INFO  | +0     | BezelExit - Started
08:31:23:874 | MD |     INFO  | +0     | Bezel - Removing bezel image components to exit HyperLaunch.
08:31:23:877 | MD |     INFO  | +0     | BezelExit - Ended
08:31:23:877 | MD |     INFO  | +0     | StopGlobalUserFeatures - Starting
08:31:23:878 | MD |     INFO  | +0     | StopGlobalUserFeatures - Ending
08:31:23:878 | MD |   DEBUG1  | +0     | FadeOutExit - Started
08:31:23:879 | MD |     INFO  | +0     | DefaultAnimateFadeOut - Started
08:31:24:384 | MD |     INFO  | +515   | DefaultAnimateFadeOut - Ended
08:31:24:386 | MD |   DEBUG1  | +0     | FadeOutExit - Ended
08:31:24:386 | MD |     INFO  | +0     | ExitModule - Started
08:31:24:387 | MD |     INFO  | +0     | Starting Updating Statistics:
08:31:24:387 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
08:31:24:387 | MD |   DEBUG2  | +0     | gameSectionStartTime:316307
08:31:24:387 | MD |   DEBUG2  | +0     | ElapsedTime:2
08:31:24:387 | MD |   DEBUG2  | +0     | Statistics cleared game name: Adventures of Batman & Robin, The
08:31:24:413 | MD |   DEBUG2  | +31    | Loaded game statistics from ini files:
				Number_of_Times_Played: 74
				Last_Time_Played: lunes marzo 24, 2014 08:22:48
				Average_Time_Played: 10
				Total_Time_Played: 740
				System_Total_Played_Time: 4758
				Total_Global_Played_Time: 4758
08:31:24:413 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 75
				Last_Time_Played: martes marzo 25, 2014 08:31:21
				Average_Time_Played: 10
				Total_Time_Played: 742
				System_Total_Played_Time: 4760
				Total_Global_Played_Time: 4760
08:31:24:444 | MD |     INFO  | +31    | Game section statistics updated.
08:31:24:447 | MD |   DEBUG2  | +0     | Keymapper - Joysticks Detected: 1000000000000000
08:31:24:448 | MD |   DEBUG2  | +0     | Keymapper - Searching -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin\HyperSpin.cfg
08:31:24:448 | MD |     INFO  | +0     | Keymapper - Loading Profile -> F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin\HyperSpin.cfg
08:31:24:452 | MD |     INFO  | +0     | Keymapper - Run, JoyToKey.exe "F:\HyperLaunch (Stand Alone)\Profiles\joytokey\HyperSpin\HyperSpin.cfg", F:\HyperLaunch (Stand Alone)\JoyToKey
08:31:24:950 | MD |     INFO  | +499   | Restoring mouse cursor
08:31:24:951 | MD |     INFO  | +0     | ExitModule - Ended
08:31:24:951 | MD |     INFO  | +0     | End of Module Logs
08:31:25:054 | HL |     INFO  | +10141 | Main - Module ended, exiting HyperLaunch normally
08:31:25:054 | HL |     INFO  | +0     | ExitScript - Started
08:31:25:058 | HL |   DEBUG1  | +0     | ExitScript - Unhiding taskbar
08:31:25:286 | HL |   DEBUG1  | +234   | ExitScript - Checking what application is currently in focus.
08:31:25:295 | HL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
08:31:25:300 | HL |     INFO  | +0     | ExitScript - Ended

08:30:52 AM |  HyperSpin Started 
08:30:52 AM |  Going FullScreen 
08:30:52 AM |  Checking for updates 
08:30:52 AM |  Update Check Complete 
08:30:52 AM |  Startup program unavailable 
08:30:52 AM |  Playing intro video 
08:31:04 AM |  Error intializing joysticks 
08:31:04 AM |  Menu Mode is multi 
08:31:04 AM |  Loading Main Menu.xml 
08:31:04 AM |  Main Menu.xml successfully loaded 
08:31:05 AM |  Main Menu wheel loaded successfully 
08:31:09 AM |  Loading Super Nintendo Entertainment System.xml 
08:31:09 AM |  Main Menu.xml successfully loaded 
08:31:09 AM |  Super Nintendo Entertainment System wheel loaded successfully 
08:31:12 AM |  Launching Game 
08:31:12 AM |  Using HyperLaunch
08:31:12 AM |  Getting HyperLaunch path 
08:31:12 AM |  HyperLaunch located at F:\HyperLaunch (Stand Alone)\HyperLaunch.exe
08:31:12 AM |  Running HyperLaunch.exe 
08:31:13 AM |  HyperLaunch Command Line is: F:\HyperLaunch (Stand Alone)\HyperLaunch.exe "Super Nintendo Entertainment System" "Adventures of Batman & Robin, The (USA)"
08:31:26 AM |  Loading Main Menu.xml 
08:31:27 AM |  Main Menu.xml successfully loaded 
08:31:27 AM |  Main Menu wheel loaded successfully 
08:31:28 AM |  Exit program unavailable 
08:31:28 AM |  Quiting Hyperspin 
08:31:28 AM |  Bye! 

Right that´s the complete HyperLaunch and HyperSpin Log, i keep trying things out, but nothing works every little thing i change or do brings back the taskbar, and as i said before everything runs fine without the keymaper option on.

It would be nice to get some help

Btw: Im sorry i didn´t know how to post the code properly im very new to all this, i will take care in the future with all this

Posted

Hi Polemicist, it do it less now i was aware of that aswell, but still i don´t want to loose the bezel suport because for me it is one of the most interesting features of hyperlaunch. ¿Any clue why is it doing it while the bezel is on? ¿maby any type of resolution switch during bezel change?

I very new to this but would be nice to learn more about it.

Thank you very much for the help

Edit: Naaa Mate it`s still coming up some times, it`s less that`s true

Posted

Try playing with the settings in your keymapper see if there is any silent launch settings. I know I was having trouble with the taskbar with the last free version of xpadder. I know there is a silent launch like setting in joytokey although I don't remember what it was called. Xpadder had one but I'm not so sure what it did.

Posted

That is exactly what im trying to figure out, i use xpadder aswell, would be a good idea if you could tell me your exact settings on xpadder, so i can try out and see if it works.

Im maby wrong but shure it has to do with the keymappers.

Thanks for the reply

Edit: Ok im playing arround with xpadder again xxxD, mmmmm ¿can i ask you what version of xpadder are you currently running? the point is that in settings the only Taskbar option i get is:

1: Show taskbar button when minimized

2: Show icon in notification area

I play arround with the other option and see what happens but i doubt that´s gona work

Thanks

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