coullgfx Posted May 3, 2014 Share Posted May 3, 2014 Hi, I am new to hyperspin, this is my first time setting it up, and there is a lot of stuff I don't know yet, but for now I am trying to set up my emulators and roms. I have set up mame, I have the new 0.153 romset, and set it to only show roms I have the themes for, so in time I will download the themes for the games I want, rather than the whole 28,000 or so roms. So fine with that. Next up I have downloaded nestopia and followed the guide on here, to set it up. All the roms are showing up (not set to themes yet) but when I try to select one, it opens emulator in full screen, but it just stays black, nothing loads. If I open any rom outwith hyperspin, it works just fine. Also I have installed project 64, and set up a folder of n64 roms, but when I select one from hyperspin, it says unable to open file. Again if I open rom outwith hyperspin, they work just fine. Any advice would be appreciated Link to comment Share on other sites More sharing options...
gigapig Posted May 3, 2014 Share Posted May 3, 2014 Hi coullgfx, welcome to the forum. You'll have to post your log on this one, and details of those Roms your using, file types etc, which need to match what's set in extensions. If they are archives make sure 7z is set to true. Link to comment Share on other sites More sharing options...
coullgfx Posted May 4, 2014 Author Share Posted May 4, 2014 Hi coullgfx, welcome to the forum.You'll have to post your log on this one, and details of those Roms your using, file types etc, which need to match what's set in extensions. If they are archives make sure 7z is set to true. Hi, thanks for reply, I have now managed to get my n64 roms to launch, after a lot of googling, I have updated project 64 to newest version. I also changed the names of my roms to exactly match the ones in the n64 xml file in databases. They are now launching. In hyper hq I put zip into the extensions box, and of the dozen or so roms I have launched they all work. Problem with them now is, when I launch one, the hyperspin app stays up, but the animated theme freezes, I have to hit escape for the emulator to then appear with the game working. Is there a setting to somehow get the emulator to appear over hyperspin 1st time, as I am hoping once this is all set up that I can control this using an xbox 360 controller and no keyboard. Also not sure how to do a log, I tried to launch hyperlaunch and test n64 system, but it says im missing the Nintendo 64 ahk file. But I cant download one from here, do I have to be a donating member to do that? Link to comment Share on other sites More sharing options...
gigapig Posted May 4, 2014 Share Posted May 4, 2014 Also not sure how to do a log, I tried to launch hyperlaunch and test n64 system, but it says im missing the Nintendo 64 ahk file. But I cant download one from here, do I have to be a donating member to do that? Have you downloaded all 3 programs from the downloads section? Hyperlaunch contains all the ahk files, so you either haven't downloaded them or your using Hyperlaunch 2. If that's the case I would suggest you start again and follow a guide or I have done some video guides, which you can find in my signature. Once you have install all the programs correctly update Hyperlaunch with GIT. Another important thing. You won't be able to control Hyperspin with a controller if you are using version 1.3.2 because of a bug, you will have to use xpadder to remap the keyboard keys. Link to comment Share on other sites More sharing options...
coullgfx Posted May 4, 2014 Author Share Posted May 4, 2014 Have you downloaded all 3 programs from the downloads section? Hyperlaunch contains all the ahk files, so you either haven't downloaded them or your using Hyperlaunch 2.If that's the case I would suggest you start again and follow a guide or I have done some video guides, which you can find in my signature. Once you have install all the programs correctly update Hyperlaunch with GIT. Another important thing. You won't be able to control Hyperspin with a controller if you are using version 1.3.2 because of a bug, you will have to use xpadder to remap the keyboard keys. I have hyperspin v1.3.2.0, hyperlaunch 2.25c and not sure what version of hyper hq. I have seen some mentions of xpadder, but that is for another day at the moment. I think I may have followed a youtube guide when I originally installed hyperspin, then followed the guides in the docs section for the emulators, roms, themes etc. I will move all my roms and emulators to another folder, so I don't lose them. Then delete all the hyperspin stuff, download them again, and follow the guide you have given me. Hopefully have more luck. Massive learning curve lol Thanks again Link to comment Share on other sites More sharing options...
gigapig Posted May 4, 2014 Share Posted May 4, 2014 Okay, that's the old version. Don't delete anything until the new setup is running. All the Youtube guides you watched are also out of date if they use 2.25c. Link to comment Share on other sites More sharing options...
coullgfx Posted May 4, 2014 Author Share Posted May 4, 2014 Okay, that's the old version. Don't delete anything until the new setup is running. All the Youtube guides you watched are also out of date if they use 2.25c. ok managed to install the newer RocketLauncher, and reinstalled everything else. but its even worse now than before I started I followed the guide above, and downloaded the Nintendo 64 xml from hyperlist, I put that into database folder, but all my roms just say failed to open file when I try I understand setting this up will most likely require a lot of patience and learning, what I'd like to know is, if I donate and become a platinum member, can I download files from ftp, which will save me setting it all up myself? also is there roms on ftp? im not sure if the ones I have are fitting well with xml files? Link to comment Share on other sites More sharing options...
KMxRetro Posted May 4, 2014 Share Posted May 4, 2014 if I donate and become a platinum member, can I download files from ftp, which will save me setting it all up myself?also is there roms on ftp? im not sure if the ones I have are fitting well with xml files? It depends on the files that you need, really. What happens when you try to fire up a Nintendo 64 game? I can't offer much assistance without more details. As for ROMS - No, there are no ROMS on the FTP. Link to comment Share on other sites More sharing options...
coullgfx Posted May 4, 2014 Author Share Posted May 4, 2014 It depends on the files that you need, really. What happens when you try to fire up a Nintendo 64 game? I can't offer much assistance without more details.As for ROMS - No, there are no ROMS on the FTP. If I open any rom out with hyper spin it loads fine, but through hyperspin, an error appears saying failed to load file Link to comment Share on other sites More sharing options...
gigapig Posted May 4, 2014 Share Posted May 4, 2014 We will need information on your Roms. What is the extension? Do the names match with the XML? Always try and download Hyperspin ready Roms or No-Intro sets. Most are available on Pleasure Dome. The ftp only contains media and is a convenient way to download the shiny stuff quickly, there is no quick fix. Here are some of my N64 Roms all archived, so they are extracted by Hyperlaunch/7z before being passed to the emulator. Remember to post your Hyperlaunch log set to Troubleshooting. http://www.hyperspin-fe.com/forum/showthread.php?31072-The-HyperNoobie-Guide-For-Posting-To-The-Fourm Link to comment Share on other sites More sharing options...
32assassin Posted May 4, 2014 Share Posted May 4, 2014 ok managed to install the newer RocketLauncher, and reinstalled everything else.but its even worse now than before I started its not worse, if you have all your roms named to match the latest XML, you are more than half way done. The emulator and rom paths are saved by HyperHQ in Hyerlaunch 2.x. Those same paths are now saved in RocketLauncher.x. I understand setting this up will most likely require a lot of patience and learning, what I'd like to know is, if I donate and become a platinum member, can I download files from ftp, which will save me setting it all up myself? No Hyperspin is FREE!!!, every file you need to run Hyperspin is in the download section available for download to any non Platinum or Gold member. You can't save any configured Hyperspin settings and transfer them to another computer. Simply because everyone has a different file structure. also is there roms on ftp? im not sure if the ones I have are fitting well with xml files? NO!!!!! roms are copyright protected property, roms are not stored in the FTP. But Hyperpsin ready rom sets are available in a few torrent tracker sites. The Hyperspin naming comes from the No-Intro rom sets. if you have Good or Tosec Sets you will have a hard time renaming your roms to match the hypespin XMLs. If you don't know what rom sets you have look to download No-Intro sets; most of the roms will already be named to match the XMLs. Link to comment Share on other sites More sharing options...
coullgfx Posted May 4, 2014 Author Share Posted May 4, 2014 its not worse, if you have all your roms named to match the latest XML, you are more than half way done.The emulator and rom paths are saved by HyperHQ in Hyerlaunch 2.x. Those same paths are now saved in RocketLauncher.x. No Hyperspin is FREE!!!, every file you need to run Hyperspin is in the download section available for download to any non Platinum or Gold member. You can't save any configured Hyperspin settings and transfer them to another computer. Simply because everyone has a different file structure. NO!!!!! roms are copyright protected property, roms are not stored in the FTP. But Hyperpsin ready rom sets are available in a few torrent tracker sites. The Hyperspin naming comes from the No-Intro rom sets. if you have Good or Tosec Sets you will have a hard time renaming your roms to match the hypespin XMLs. If you don't know what rom sets you have look to download No-Intro sets; most of the roms will already be named to match the XMLs. thanks, I will delete all my roms and emulators and try find better sets. probably right in guessing I cant ask for links here, but I will check pleasure dome. what would be the best version of project 64 to download? as it is the n64 I want to set up first. also noob question, but what does no-intro list mean? edit: anyone know the code for pleasure dome, I have just registered, but it asks me to download a torrent and input code, unfortunately it cant find anyone to download from, so I cant finish registration Link to comment Share on other sites More sharing options...
32assassin Posted May 4, 2014 Share Posted May 4, 2014 I"m running N64 version 2.0.0.14 some people had a really hard time getting version 2.1 going so I never updated. note that if you are running version 1.6, you need to install some additional plugins (not sure for RL but you did for HL2.2). Each module comes with its own set up instructions if you are having a hard time setting up an emulator read this first. Project64(v1.6.1).ahk instructions ; Notes:; Make sure you apply the 1.6.1 patch found here: http://www.jabosoft.com/index.php?articleid=114 ; It applies many of the v1.7 updates but keeps the stability of the v1.6 emu ; CLI loading doesn't work, script opens roms manually ; Set SelectGameMode if you have any problems with the emu opening the game ; Run the emu manually and hit Ctrl+T to enter Settings. On the Options tab, check "On loading a ROM, go to full screen" ; Also enable CPU ; If roms don't start automatically, enabled advanced settings, reopen Settings window, go to the Advanced tab and check "Start Emulation when rom is opened?" ; I like to turn off the Rom Browser by going to Settings->Rom Selection and uncheck "Use Rom Browser" (advanced settings needs to be on to see this tab) ; If you use Esc as your exit key, it seems to crash the emu because it also takes the emu out of fullscree,n and it need to be closed in Task Manager. It doesn't happen if you leave fullscreen first ; If you do not have an English windows, set the language you use for the MLanguage setting in HLHQ. Currently only Portuguese is supported. ; ; Project64 stores its config in the registry @ HKEY_CURRENT_USER\Software\JaboSoft\Project64 DLL ; and also @ HKEY_CURRENT_USER\Software\N64 Emulation Projec64 version 2.0.0.14 already has most of the plugins installed. their are different groups of people releasing their own roms sets. tosec, Goodset, No-intro,Redump and many more I'm forgetting. each set has their own naming convention and their own romID better known as CRC. Some of the renaming tools check for the romID or CRC to match the name. if you try to rename a GoodSet or any other set it might fail to be renamed. This is why I suggested to download the No-Intro sets available in most open torrent trackers. Pleasure Dome has Hyperspin ready sets but be prepared to have a very good ratio in order to get them all/ if you have 0 MB updated you can't download any files. You will only be able to download the "free" torrents untill your ratio allows you to download the non "Free" torretns. Link to comment Share on other sites More sharing options...
coullgfx Posted May 4, 2014 Author Share Posted May 4, 2014 I"m running N64 version 2.0.0.14some people had a really hard time getting version 2.1 going so I never updated. note that if you are running version 1.6, you need to install some additional plugins (not sure for RL but you did for HL2.2). Each module comes with its own set up instructions if you are having a hard time setting up an emulator read this first. Project64(v1.6.1).ahk instructions Projec64 version 2.0.0.14 already has most of the plugins installed. their are different groups of people releasing their own roms sets. tosec, Goodset, No-intro,Redump and many more I'm forgetting. each set has their own naming convention and their own romID better known as CRC. Some of the renaming tools check for the romID or CRC to match the name. if you try to rename a GoodSet or any other set it might fail to be renamed. This is why I suggested to download the No-Intro sets available in most open torrent trackers. Pleasure Dome has Hyperspin ready sets but be prepared to have a very good ratio in order to get them all/ if you have 0 MB updated you can't download any files. You will only be able to download the "free" torrents untill your ratio allows you to download the non "Free" torretns. thanks, I had project 64 2.1, I will try find older version, if its known to work better. I have seen the term no intro around the forums, wasn't sure what it was, but thanks for clarifying. I just need to get a code to finish registration on PD now, once that's done I will try get a suitable set of roms Link to comment Share on other sites More sharing options...
coullgfx Posted May 5, 2014 Author Share Posted May 5, 2014 Not sure if I have done this right, but here is a log I think of my current issue with project 64. Please let me know if you need more details. 10:40:05:383 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 10:40:05:446 | HL | INFO | +62 | Main - System Specs: HyperLaunch Dir: F:\HyperSpin\HyperLaunch OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8190.18 MB Free Memory: 6722.07 MB Used Memory: 1468.105 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 6 GPU 1 Name: NVIDIA GeForce GTX 560 Ti GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 9.18.13.2049 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: VIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA High Definition Audio Sound 5 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x998 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 10:40:05:446 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 10:40:05:446 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 10:40:05:446 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Databases\Main Menu\Main Menu.xml exists 10:40:05:477 | HL | INFO | +31 | Main - HyperLaunch launched directly 10:40:08:316 | HL | INFO | +2840 | Main - HyperLaunch received "Nintendo 64" and "007 - GoldenEye (Europe)" 10:40:08:332 | HL | INFO | +15 | Main - 007 - GoldenEye (Europe) is using the default emulator: Project64 2.0.0.14 10:40:08:332 | HL | INFO | +0 | Main - Checking for a [Project64 2.0.0.14] section in F:\HyperSpin\HyperLaunch\Settings\Nintendo 64\Emulators.ini 10:40:08:332 | HL | INFO | +0 | Main - Checking for a [Project64 2.0.0.14] section in F:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 10:40:08:332 | HL | INFO | +0 | Main - Found [Project64 2.0.0.14] in F:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 10:40:08:332 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk exists 10:40:08:347 | HL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 10:40:08:347 | HL | INFO | +0 | Main - 007 - GoldenEye (Europe) will use module: F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk 10:40:08:363 | HL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 10:40:08:363 | HL | INFO | +0 | Main - INI Keys read 10:40:08:363 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 10:40:08:363 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 10:40:08:363 | HL | INFO | +0 | CheckPaths - Started 10:40:08:363 | HL | INFO | +0 | CheckPaths - Found rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip 10:40:08:363 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Emulators\Nintendo 64\Project64 2.1\Project64.exe exists 10:40:18:426 | HL | ERROR | +10063 | Cannot find the emulator: "F:\HyperSpin\Emulators\Nintendo 64\Project64 2.1\Project64.exe" Be sure to put the executable at the end of your Emu_Path. 10:40:18:426 | HL | INFO | +0 | ExitScript - Started 10:40:18:442 | HL | INFO | +15 | SystemCursor - Restoring mouse cursor 10:40:18:442 | HL | INFO | +0 | ExitScript - Ended ok, after having a good look at that myself, it appears to be looking for wrong version of emulator, I am now using project 64 2.0.0.14, I have set the emulator path in hyperHQ, and also the global settings.ini in hyperlaunchHQ. when I try to load a rom from hyperspin, it is opening project 64 2.0.0.14, not says "attempt to open file failed" I obtained the log file by running F:\HyperSpin\HyperLaunch\HyperLaunch.exe and then copying text from file F:\HyperSpin\HyperLaunch\HyperLaunch(im assuming .log) Please let me know where im going wrong here, im tearing my hair out lol Link to comment Share on other sites More sharing options...
gigapig Posted May 5, 2014 Share Posted May 5, 2014 Set it to troubleshooting. You will find the log in Hyperspin>Hyperlaunch Hyperlaunch.log Link to comment Share on other sites More sharing options...
coullgfx Posted May 5, 2014 Author Share Posted May 5, 2014 Set it to troubleshooting.[ATTACH=CONFIG]40854[/ATTACH] You will find the log in Hyperspin>Hyperlaunch Hyperlaunch.log 11:31:33:337 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 11:31:33:384 | HL | INFO | +47 | Main - System Specs: HyperLaunch Dir: F:\HyperSpin\HyperLaunch OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8190.18 MB Free Memory: 6231.97 MB Used Memory: 1958.207 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 6 GPU 1 Name: NVIDIA GeForce GTX 560 Ti GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 9.18.13.2049 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: VIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA High Definition Audio Sound 5 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x998 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 11:31:33:384 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 11:31:33:384 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 11:31:33:384 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.1 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 910336 bytes Created: 5/4/2014 - 10:01:03 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:384 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\itextsharp.dll exists 11:31:33:446 | HL | DEBUG1 | +62 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:446 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 11:31:33:477 | HL | DEBUG1 | +31 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:477 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\gsdll32.dll exists 11:31:33:509 | HL | DEBUG1 | +32 | CheckFile - Attributes: File Size: 8818688 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:509 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe exists 11:31:33:524 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:524 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 11:31:33:555 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:555 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:555 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 11:31:33:571 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:571 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:571 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 11:31:33:571 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:571 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:571 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 11:31:33:571 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:571 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:571 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 11:31:33:587 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 11:31:33:618 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:618 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25516 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:618 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 11:31:33:680 | HL | DEBUG1 | +62 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 360180 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 11:31:33:696 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30775 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 11:31:33:696 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36816 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 11:31:33:696 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 83008 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 11:31:33:711 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:711 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26153 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:711 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 11:31:33:727 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:727 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:727 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 11:31:33:743 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 81966 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:743 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 11:31:33:743 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28374 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:743 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 11:31:33:743 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 49050 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:743 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Databases\Main Menu\Main Menu.xml exists 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 383 bytes Created: 5/4/2014 - 9:52:14 AM Modified: 5/4/2014 - 12:40:12 PM 11:31:33:774 | HL | INFO | +31 | Main - HyperLaunch launched directly 11:31:35:240 | HL | INFO | +1466 | Main - HyperLaunch received "Nintendo 64" and "007 - GoldenEye (Europe)" 11:31:35:271 | HL | INFO | +31 | Main - 007 - GoldenEye (Europe) is using the default emulator: Project64 2.0.0.14 11:31:35:271 | HL | INFO | +0 | Main - Checking for a [Project64 2.0.0.14] section in F:\HyperSpin\HyperLaunch\Settings\Nintendo 64\Emulators.ini 11:31:35:271 | HL | INFO | +0 | Main - Checking for a [Project64 2.0.0.14] section in F:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 11:31:35:271 | HL | INFO | +0 | Main - Found [Project64 2.0.0.14] in F:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 11:31:35:271 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk exists 11:31:35:271 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2745 bytes Created: 5/4/2014 - 10:01:03 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:35:271 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 11:31:35:271 | HL | INFO | +0 | Main - 007 - GoldenEye (Europe) will use module: F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk 11:31:35:287 | HL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 11:31:35:303 | HL | INFO | +16 | Main - INI Keys read 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:35:303 | HL | INFO | +0 | CheckPaths - Started 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).7z 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe)\007 - GoldenEye (Europe).7z 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Rom not found 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip 11:31:35:303 | HL | INFO | +0 | CheckPaths - Found rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Current romName: 007 - GoldenEye (Europe) 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: F:\HyperSpin\RomFiles\Nintendo 64 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Project 64 FileVersion 2, 0, 0, 14 InternalName Project64 LegalCopyright Copyright © 2013 OriginalFilename Project64.exe ProductName Project64 ProductVersion 2, 0, 0, 14 CompanyName File Size: 1247744 bytes Created: 5/4/2014 - 10:44:20 PM Modified: 4/1/2013 - 8:17:22 AM 11:31:35:303 | HL | INFO | +0 | CheckPaths - Ended 11:31:35:303 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 0 hlMode = frontendPID = 0 frontendPath = F:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = F: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe emuPath = F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0 emuName = Project64 2.0.0.14 emuExt = exe romPath = F:\HyperSpin\RomFiles\Nintendo 64 romPathFromIni = F:\HyperSpin\RomFiles\Nintendo 64 romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|zip|n64|z64|v64 executable = Project64.exe systemName = Nintendo 64 dbName = 007 - GoldenEye (Europe) romName = 007 - GoldenEye (Europe) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = F:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = false logFile = F:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = F:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = F:\HyperSpin\HyperLaunch\Data HLMediaPath = F:\HyperSpin\HyperLaunch\Media HLErrSoundPath = F:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = F:\HyperSpin\HyperLaunch\Modules moduleFullName = F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk moduleName = Project64 (v2.0.0.14) modulePath = F:\HyperSpin\HyperLaunch\Modules\Project64 moduleExtension = ahk moduleExtensionsPath = F:\HyperSpin\HyperLaunch\Module Extensions libPath = F:\HyperSpin\HyperLaunch\Lib 7zEnabled = false 7zPath = F:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = F:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Richie\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = F:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = {1 down}{1 up}{F5 down}{F5 up}|{2 down}{2 up}{F5 down}{F5 up}|{3 down}{3 up}{F5 down}{F5 up}|{4 down}{4 up}{F5 down}{F5 up}|{5 down}{5 up}{F5 down}{F5 up}|{6 down}{6 up}{F5 down}{F5 up}|{7 down}{7 up}{F5 down}{F5 up}|{8 down}{8 up}{F5 down}{F5 up}|{9 down}{9 up}{F5 down}{F5 up}|{0 down}{0 up}{F5 down}{F5 up} hpLoadStateKeyCodes = {1 down}{1 up}{F7 down}{F7 up}|{2 down}{2 up}{F7 down}{F7 up}|{3 down}{3 up}{F7 down}{F7 up}|{4 down}{4 up}{F7 down}{F7 up}|{5 down}{5 up}{F7 down}{F7 up}|{6 down}{6 up}{F7 down}{F7 up}|{7 down}{7 up}{F7 down}{F7 up}|{8 down}{8 up}{F7 down}{F7 up}|{9 down}{9 up}{F7 down}{F7 up}|{0 down}{0 up}{F7 down}{F7 up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = F:\HyperSpin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = F:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = F:\HyperSpin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default systemProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64 xPadderSystemProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\_Default emuProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\Project64 2.0.0.14 romProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\007 - GoldenEye (Europe) HyperLaunchProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo 64 ahkEmuProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo 64\Project64 2.0.0.14 ahkRomProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo 64\007 - GoldenEye (Europe) ahkHyperLaunchProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 11:31:35:303 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 11:31:35:303 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 11:31:35:303 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 11:31:35:303 | HL | INFO | +0 | BuildScript - Module: MEmu = Project64 MEmuV = v2.0.0.14 MURL = http://www.pj64-emu.com/ MAuthor = djvj MVersion = 2.0 MCRC = 6B2D54D3 iCRC = 1E716C97 MID = 635038268918025653 MSystem = "Nintendo 64" ;---------------------------------------------------------------------------- ; Notes: ; Run the emu manually and hit Ctrl+T to enter Settings. On Options, check "On loading a ROM go to full screen" ; If roms don't start automatically, enabled advanced settings, and go to the Advanced and check "Start Emulation when rom is opened?" ; I like to turn off the Rom Browser by going to Settings->Rom Selection and uncheck "Use Rom Browser" (advanced settings needs to be on to see this tab) ; If you use Esc as your exit key, it could crash the emu because it also takes the emu out of fullscreen, ; You can remove Esc as a key to change fullscreen mode in the Settings->Keyboard Shortcuts, change CPU State to Game Playing (fullscreen) then Options->Full Screen and remove Esc from Current Keys ; Suggested to use Glide64 Final plugin as your graphics plugin (it does not crash on exit): https://code.google.com/p/glidehqplusglitch64/downloads/detail?name=Glide64_Final.zip&can=2&q= ; Project64 Plugins stores their settings in the registry @ HKEY_CURRENT_USER\Software\JaboSoft\Project64 DLL or HKEY_CURRENT_USER\Software\N64 Emulation ; Known Plugin issues: ; Video - Rice: crashes with annoying msgbox on exiting from fullscreen ;---------------------------------------------------------------------------- StartModule() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Controls if emu launches fullscreen or windowed 7z(romPath, romName, romExtension, 7zExtractPath) emuCfg := CheckFile(emuPath . "\Config\Project64.cfg") ; check for emu's settings file ; Setting Fullscreen setting in registry if it doesn't match what user wants above currentFullScreen := IniReadCheck(emuCfg,"default","Auto Full Screen") If ( Fullscreen != "true" And currentFullScreen = 1 ) IniWrite, 0, %emuCfg%, default, Auto Full Screen Else If ( Fullscreen = "true" And currentFullScreen = 0 ) IniWrite, 1, %emuCfg%, default, Auto Full Screen Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) WinWait("ahk_class Project64 2.0") WinWaitActive("ahk_class Project64 2.0") FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() HaltEmu: ControlSend,,{Esc}, ahk_class %EmulatorClass% Return RestoreEmu: Winrestore, ahk_class %EmulatorClass% Send, !{Enter} Sleep, 500 Return CloseProcess: FadeOutStart() WinClose("ahk_class Project64 2.0") Return 11:31:35:303 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 11:31:35:303 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 11:31:35:303 | HL | INFO | +0 | Main - Module is built 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 5/4/2014 - 10:01:03 AM Modified: 5/4/2014 - 10:00:26 AM 11:31:35:303 | HL | INFO | +0 | Main - Running module 11:31:35:303 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 11:31:35:396 | MD | INFO | +N/A | Module initialized 11:31:35:396 | MD | INFO | +0 | StartModule - Started 11:31:35:396 | MD | INFO | +0 | StartModule - MEmu: Project64 MEmuV: v2.0.0.14 MURL: http://www.pj64-emu.com/ MAuthor: djvj MVersion: 2.0 MCRC: 6B2D54D3 iCRC: 1E716C97 MID: MSystem: "Nintendo 64" 11:31:35:396 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo 64" 11:31:35:396 | MD | DEBUG1 | +0 | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: 007 - GoldenEye (Europe) 11:31:35:396 | MD | INFO | +0 | StartModule - Ended 11:31:35:396 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 11:31:35:396 | MD | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Config\Project64.cfg exists 11:31:35:396 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1994 bytes Created: 5/4/2014 - 10:44:23 PM Modified: 5/5/2014 - 11:03:00 AM 11:31:35:396 | MD | INFO | +0 | Run - Running: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe "F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip" 11:31:35:474 | MD | DEBUG1 | +78 | Run - "Project64.exe "F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip"" Process ID: 20240 11:31:35:474 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: HyperLaunch | Class: CabinetWClass | State: 0 | X: 467 | Y: 187 | Width: 1199 | Height: 646 | Window HWND: 0x160780 | Process ID: 3220 | Process Path: C:\Windows\explorer.exe 11:31:35:474 | MD | INFO | +0 | WinWait - Waiting for "ahk_class Project64 2.0" 11:31:35:624 | MD | DEBUG1 | +156 | GetActiveWindowStatus - Title: Project64 2.0.0.14 | Class: Project64 2.0 | State: 0 | X: 640 | Y: 300 | Width: 646 | Height: 530 | Window HWND: 0x1206a6 | Process ID: 20240 | Process Path: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe 11:31:35:624 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: Project64 2.0.0.14 | Class: Project64 2.0 | State: 0 | X: 640 | Y: 300 | Width: 646 | Height: 530 | Window HWND: 0x1206a6 | Process ID: 20240 | Process Path: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe 11:31:35:624 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class Project64 2.0" 11:31:35:726 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: Project64 2.0.0.14 | Class: Project64 2.0 | State: 0 | X: 640 | Y: 300 | Width: 646 | Height: 530 | Window HWND: 0x1206a6 | Process ID: 20240 | Process Path: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe 11:31:35:726 | MD | INFO | +0 | Process - WaitClose Project64.exe 11:31:42:572 | MD | INFO | +6833 | ExitModule - Started 11:31:42:572 | MD | INFO | +0 | Starting Updating Statistics: 11:31:42:572 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 11:31:42:572 | MD | DEBUG2 | +0 | gameSectionStartTime:10166600 11:31:42:572 | MD | DEBUG2 | +0 | ElapsedTime:7 11:31:42:572 | MD | INFO | +0 | CreateRomTable - Started 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Disc" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Disk" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Cart" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Tape" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Cassette" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Part" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Side" 11:31:42:572 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 11:31:42:572 | MD | DEBUG2 | +0 | Statistics cleared game name: 007 - GoldenEye 11:31:42:588 | MD | DEBUG2 | +16 | Loaded game statistics from ini files: Number_of_Times_Played: 1 Last_Time_Played: Monday May 5, 2014 11:03:00 AM Average_Time_Played: 100 Total_Time_Played: 100 System_Total_Played_Time: 131 Total_Global_Played_Time: 148 11:31:42:588 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 2 Last_Time_Played: Monday May 5, 2014 11:31:35 AM Average_Time_Played: 54 Total_Time_Played: 107 System_Total_Played_Time: 138 Total_Global_Played_Time: 155 11:31:42:619 | MD | INFO | +31 | Game section statistics updated. 11:31:42:619 | MD | INFO | +0 | ExitModule - Ended 11:31:42:619 | MD | INFO | +0 | End of Module Logs 11:31:42:666 | HL | INFO | +7363 | Main - Module ended, exiting HyperLaunch normally 11:31:42:666 | HL | INFO | +0 | ExitScript - Started 11:31:42:697 | HL | INFO | +31 | SystemCursor - Restoring mouse cursor 11:31:42:697 | HL | INFO | +0 | ExitScript - Ended Game launches when I test using hyperlaunch, but still wont open in hyperspin Link to comment Share on other sites More sharing options...
coullgfx Posted May 5, 2014 Author Share Posted May 5, 2014 11:31:33:337 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 11:31:33:384 | HL | INFO | +47 | Main - System Specs: HyperLaunch Dir: F:\HyperSpin\HyperLaunch OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8190.18 MB Free Memory: 6231.97 MB Used Memory: 1958.207 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 6 GPU 1 Name: NVIDIA GeForce GTX 560 Ti GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 9.18.13.2049 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: VIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA High Definition Audio Sound 5 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x998 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 11:31:33:384 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 11:31:33:384 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 11:31:33:384 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.1 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 910336 bytes Created: 5/4/2014 - 10:01:03 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:384 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\itextsharp.dll exists 11:31:33:446 | HL | DEBUG1 | +62 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:446 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 11:31:33:477 | HL | DEBUG1 | +31 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:477 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\gsdll32.dll exists 11:31:33:509 | HL | DEBUG1 | +32 | CheckFile - Attributes: File Size: 8818688 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:509 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe exists 11:31:33:524 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:524 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 11:31:33:555 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:555 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:555 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 11:31:33:571 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:571 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:571 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 11:31:33:571 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:571 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:571 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 11:31:33:571 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:571 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:571 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 11:31:33:587 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 11:31:33:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:587 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:587 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 11:31:33:618 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:618 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25516 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:618 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 11:31:33:680 | HL | DEBUG1 | +62 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 360180 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 11:31:33:696 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30775 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 11:31:33:696 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36816 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 11:31:33:696 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:696 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 83008 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:696 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 11:31:33:711 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:711 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26153 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:711 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 11:31:33:727 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:727 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:727 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 11:31:33:743 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 81966 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:743 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 11:31:33:743 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28374 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:743 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 11:31:33:743 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 49050 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:33:743 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Databases\Main Menu\Main Menu.xml exists 11:31:33:743 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 383 bytes Created: 5/4/2014 - 9:52:14 AM Modified: 5/4/2014 - 12:40:12 PM 11:31:33:774 | HL | INFO | +31 | Main - HyperLaunch launched directly 11:31:35:240 | HL | INFO | +1466 | Main - HyperLaunch received "Nintendo 64" and "007 - GoldenEye (Europe)" 11:31:35:271 | HL | INFO | +31 | Main - 007 - GoldenEye (Europe) is using the default emulator: Project64 2.0.0.14 11:31:35:271 | HL | INFO | +0 | Main - Checking for a [Project64 2.0.0.14] section in F:\HyperSpin\HyperLaunch\Settings\Nintendo 64\Emulators.ini 11:31:35:271 | HL | INFO | +0 | Main - Checking for a [Project64 2.0.0.14] section in F:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 11:31:35:271 | HL | INFO | +0 | Main - Found [Project64 2.0.0.14] in F:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 11:31:35:271 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk exists 11:31:35:271 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2745 bytes Created: 5/4/2014 - 10:01:03 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:35:271 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 11:31:35:271 | HL | INFO | +0 | Main - 007 - GoldenEye (Europe) will use module: F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk 11:31:35:287 | HL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 11:31:35:303 | HL | INFO | +16 | Main - INI Keys read 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 5/4/2014 - 10:01:02 AM Modified: 5/4/2014 - 10:00:27 AM 11:31:35:303 | HL | INFO | +0 | CheckPaths - Started 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).7z 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe)\007 - GoldenEye (Europe).7z 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Rom not found 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip 11:31:35:303 | HL | INFO | +0 | CheckPaths - Found rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Current romName: 007 - GoldenEye (Europe) 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: F:\HyperSpin\RomFiles\Nintendo 64 11:31:35:303 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Project 64 FileVersion 2, 0, 0, 14 InternalName Project64 LegalCopyright Copyright © 2013 OriginalFilename Project64.exe ProductName Project64 ProductVersion 2, 0, 0, 14 CompanyName File Size: 1247744 bytes Created: 5/4/2014 - 10:44:20 PM Modified: 4/1/2013 - 8:17:22 AM 11:31:35:303 | HL | INFO | +0 | CheckPaths - Ended 11:31:35:303 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 0 hlMode = frontendPID = 0 frontendPath = F:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = F: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe emuPath = F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0 emuName = Project64 2.0.0.14 emuExt = exe romPath = F:\HyperSpin\RomFiles\Nintendo 64 romPathFromIni = F:\HyperSpin\RomFiles\Nintendo 64 romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|zip|n64|z64|v64 executable = Project64.exe systemName = Nintendo 64 dbName = 007 - GoldenEye (Europe) romName = 007 - GoldenEye (Europe) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = F:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = false logFile = F:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = F:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = F:\HyperSpin\HyperLaunch\Data HLMediaPath = F:\HyperSpin\HyperLaunch\Media HLErrSoundPath = F:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = F:\HyperSpin\HyperLaunch\Modules moduleFullName = F:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v2.0.0.14).ahk moduleName = Project64 (v2.0.0.14) modulePath = F:\HyperSpin\HyperLaunch\Modules\Project64 moduleExtension = ahk moduleExtensionsPath = F:\HyperSpin\HyperLaunch\Module Extensions libPath = F:\HyperSpin\HyperLaunch\Lib 7zEnabled = false 7zPath = F:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = F:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Richie\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = F:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = {1 down}{1 up}{F5 down}{F5 up}|{2 down}{2 up}{F5 down}{F5 up}|{3 down}{3 up}{F5 down}{F5 up}|{4 down}{4 up}{F5 down}{F5 up}|{5 down}{5 up}{F5 down}{F5 up}|{6 down}{6 up}{F5 down}{F5 up}|{7 down}{7 up}{F5 down}{F5 up}|{8 down}{8 up}{F5 down}{F5 up}|{9 down}{9 up}{F5 down}{F5 up}|{0 down}{0 up}{F5 down}{F5 up} hpLoadStateKeyCodes = {1 down}{1 up}{F7 down}{F7 up}|{2 down}{2 up}{F7 down}{F7 up}|{3 down}{3 up}{F7 down}{F7 up}|{4 down}{4 up}{F7 down}{F7 up}|{5 down}{5 up}{F7 down}{F7 up}|{6 down}{6 up}{F7 down}{F7 up}|{7 down}{7 up}{F7 down}{F7 up}|{8 down}{8 up}{F7 down}{F7 up}|{9 down}{9 up}{F7 down}{F7 up}|{0 down}{0 up}{F7 down}{F7 up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = F:\HyperSpin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = F:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = F:\HyperSpin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default systemProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64 xPadderSystemProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\_Default emuProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\Project64 2.0.0.14 romProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\007 - GoldenEye (Europe) HyperLaunchProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = F:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo 64 ahkEmuProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo 64\Project64 2.0.0.14 ahkRomProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo 64\007 - GoldenEye (Europe) ahkHyperLaunchProfile = F:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 11:31:35:303 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 11:31:35:303 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 11:31:35:303 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 11:31:35:303 | HL | INFO | +0 | BuildScript - Module: MEmu = Project64 MEmuV = v2.0.0.14 MURL = http://www.pj64-emu.com/ MAuthor = djvj MVersion = 2.0 MCRC = 6B2D54D3 iCRC = 1E716C97 MID = 635038268918025653 MSystem = "Nintendo 64" ;---------------------------------------------------------------------------- ; Notes: ; Run the emu manually and hit Ctrl+T to enter Settings. On Options, check "On loading a ROM go to full screen" ; If roms don't start automatically, enabled advanced settings, and go to the Advanced and check "Start Emulation when rom is opened?" ; I like to turn off the Rom Browser by going to Settings->Rom Selection and uncheck "Use Rom Browser" (advanced settings needs to be on to see this tab) ; If you use Esc as your exit key, it could crash the emu because it also takes the emu out of fullscreen, ; You can remove Esc as a key to change fullscreen mode in the Settings->Keyboard Shortcuts, change CPU State to Game Playing (fullscreen) then Options->Full Screen and remove Esc from Current Keys ; Suggested to use Glide64 Final plugin as your graphics plugin (it does not crash on exit): https://code.google.com/p/glidehqplusglitch64/downloads/detail?name=Glide64_Final.zip&can=2&q= ; Project64 Plugins stores their settings in the registry @ HKEY_CURRENT_USER\Software\JaboSoft\Project64 DLL or HKEY_CURRENT_USER\Software\N64 Emulation ; Known Plugin issues: ; Video - Rice: crashes with annoying msgbox on exiting from fullscreen ;---------------------------------------------------------------------------- StartModule() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Controls if emu launches fullscreen or windowed 7z(romPath, romName, romExtension, 7zExtractPath) emuCfg := CheckFile(emuPath . "\Config\Project64.cfg") ; check for emu's settings file ; Setting Fullscreen setting in registry if it doesn't match what user wants above currentFullScreen := IniReadCheck(emuCfg,"default","Auto Full Screen") If ( Fullscreen != "true" And currentFullScreen = 1 ) IniWrite, 0, %emuCfg%, default, Auto Full Screen Else If ( Fullscreen = "true" And currentFullScreen = 0 ) IniWrite, 1, %emuCfg%, default, Auto Full Screen Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) WinWait("ahk_class Project64 2.0") WinWaitActive("ahk_class Project64 2.0") FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() HaltEmu: ControlSend,,{Esc}, ahk_class %EmulatorClass% Return RestoreEmu: Winrestore, ahk_class %EmulatorClass% Send, !{Enter} Sleep, 500 Return CloseProcess: FadeOutStart() WinClose("ahk_class Project64 2.0") Return 11:31:35:303 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 11:31:35:303 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 11:31:35:303 | HL | INFO | +0 | Main - Module is built 11:31:35:303 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 11:31:35:303 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 5/4/2014 - 10:01:03 AM Modified: 5/4/2014 - 10:00:26 AM 11:31:35:303 | HL | INFO | +0 | Main - Running module 11:31:35:303 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 11:31:35:396 | MD | INFO | +N/A | Module initialized 11:31:35:396 | MD | INFO | +0 | StartModule - Started 11:31:35:396 | MD | INFO | +0 | StartModule - MEmu: Project64 MEmuV: v2.0.0.14 MURL: http://www.pj64-emu.com/ MAuthor: djvj MVersion: 2.0 MCRC: 6B2D54D3 iCRC: 1E716C97 MID: MSystem: "Nintendo 64" 11:31:35:396 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo 64" 11:31:35:396 | MD | DEBUG1 | +0 | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: 007 - GoldenEye (Europe) 11:31:35:396 | MD | INFO | +0 | StartModule - Ended 11:31:35:396 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 11:31:35:396 | MD | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Config\Project64.cfg exists 11:31:35:396 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1994 bytes Created: 5/4/2014 - 10:44:23 PM Modified: 5/5/2014 - 11:03:00 AM 11:31:35:396 | MD | INFO | +0 | Run - Running: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe "F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip" 11:31:35:474 | MD | DEBUG1 | +78 | Run - "Project64.exe "F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip"" Process ID: 20240 11:31:35:474 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: HyperLaunch | Class: CabinetWClass | State: 0 | X: 467 | Y: 187 | Width: 1199 | Height: 646 | Window HWND: 0x160780 | Process ID: 3220 | Process Path: C:\Windows\explorer.exe 11:31:35:474 | MD | INFO | +0 | WinWait - Waiting for "ahk_class Project64 2.0" 11:31:35:624 | MD | DEBUG1 | +156 | GetActiveWindowStatus - Title: Project64 2.0.0.14 | Class: Project64 2.0 | State: 0 | X: 640 | Y: 300 | Width: 646 | Height: 530 | Window HWND: 0x1206a6 | Process ID: 20240 | Process Path: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe 11:31:35:624 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: Project64 2.0.0.14 | Class: Project64 2.0 | State: 0 | X: 640 | Y: 300 | Width: 646 | Height: 530 | Window HWND: 0x1206a6 | Process ID: 20240 | Process Path: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe 11:31:35:624 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class Project64 2.0" 11:31:35:726 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: Project64 2.0.0.14 | Class: Project64 2.0 | State: 0 | X: 640 | Y: 300 | Width: 646 | Height: 530 | Window HWND: 0x1206a6 | Process ID: 20240 | Process Path: F:\HyperSpin\Emulators\Nintendo 64\Project64 2.0\Project64.exe 11:31:35:726 | MD | INFO | +0 | Process - WaitClose Project64.exe 11:31:42:572 | MD | INFO | +6833 | ExitModule - Started 11:31:42:572 | MD | INFO | +0 | Starting Updating Statistics: 11:31:42:572 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 11:31:42:572 | MD | DEBUG2 | +0 | gameSectionStartTime:10166600 11:31:42:572 | MD | DEBUG2 | +0 | ElapsedTime:7 11:31:42:572 | MD | INFO | +0 | CreateRomTable - Started 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Disc" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Disk" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Cart" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Tape" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Cassette" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Part" 11:31:42:572 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "007 - GoldenEye (Europe)" and "(Side" 11:31:42:572 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 11:31:42:572 | MD | DEBUG2 | +0 | Statistics cleared game name: 007 - GoldenEye 11:31:42:588 | MD | DEBUG2 | +16 | Loaded game statistics from ini files: Number_of_Times_Played: 1 Last_Time_Played: Monday May 5, 2014 11:03:00 AM Average_Time_Played: 100 Total_Time_Played: 100 System_Total_Played_Time: 131 Total_Global_Played_Time: 148 11:31:42:588 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 2 Last_Time_Played: Monday May 5, 2014 11:31:35 AM Average_Time_Played: 54 Total_Time_Played: 107 System_Total_Played_Time: 138 Total_Global_Played_Time: 155 11:31:42:619 | MD | INFO | +31 | Game section statistics updated. 11:31:42:619 | MD | INFO | +0 | ExitModule - Ended 11:31:42:619 | MD | INFO | +0 | End of Module Logs 11:31:42:666 | HL | INFO | +7363 | Main - Module ended, exiting HyperLaunch normally 11:31:42:666 | HL | INFO | +0 | ExitScript - Started 11:31:42:697 | HL | INFO | +31 | SystemCursor - Restoring mouse cursor 11:31:42:697 | HL | INFO | +0 | ExitScript - Ended Link to comment Share on other sites More sharing options...
coullgfx Posted May 5, 2014 Author Share Posted May 5, 2014 Trying to post a log, but keeps saying my message is under review by a moderator Link to comment Share on other sites More sharing options...
32assassin Posted May 5, 2014 Share Posted May 5, 2014 10:40:08:363 | HL | INFO | +0 | CheckPaths - Found rom: F:\HyperSpin\RomFiles\Nintendo 64\007 - GoldenEye (Europe).zip10:40:08:363 | HL | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Emulators\Nintendo 64\Project64 2.1\Project64.exe exists 10:40:18:426 | HL | ERROR | +10063 | Cannot find the emulator: "F:\HyperSpin\Emulators\Nintendo 64\Project64 2.1\Project64.exe" make sure you set up your emulator path and select the correct emulator. I'm not 100% sure but it looks like tyou set up a global emulator path and also added a system emulator. http://www.hyperspin-fe.com/forum/showthread.php?26140-Understanding-the-differences-between-Global-Emulators-and-System-ones&highlight=global setting emulator paths in HyperHQ is the Hyperlaunch 2.x way of doing things, YOU DON"T NEED THAT PATH FOR ANYTHING!!! Link to comment Share on other sites More sharing options...
coullgfx Posted May 5, 2014 Author Share Posted May 5, 2014 make sure you set up your emulator path and select the correct emulator. I'm not 100% sure but it looks like tyou set up a global emulator path and also added a system emulator.http://www.hyperspin-fe.com/forum/showthread.php?26140-Understanding-the-differences-between-Global-Emulators-and-System-ones&highlight=global setting emulator paths in HyperHQ is the Hyperlaunch 2.x way of doing things, YOU DON"T NEED THAT PATH FOR ANYTHING!!! Thanks, I will have another look tomorrow, hopefully sort that out Link to comment Share on other sites More sharing options...
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