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HyperLaunch process not always ending when quitting game.


glennefj

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Posted

Hi! I'll try to keep this short:

After having to reinstall Windows 10 after not being able to run mame64.exe for some reason after configuring RocketLauncher (which required new mame.ahk, .NET 2.0 etc), I tried again using as little modification from HyperSpin as possible.

I've set an X-Arcade double stick (USB) to its default mode and connected.

Currently this is what I've done with software:

- Installed Windows 10

- Installed HyperSpin to C:\HyperSpin

- Installed MAME 0.225 to C:\HyperSpin\Emulators\MAME

- Set "1" to enter, "2" to back for both players in Hyper HQ

- Created a simple AHK file that runs in the background so I can click "1+2" (Player 1 and Player 2) to send "Esc" to quit MAME.

- Updated Player 1 input + coin in MAME emulator.

 

Everything seems to work fine, but sometimes when starting a game, quitting (with 1+2) then opening again, it won't start. If I kill a "HyperLaunch.exe" process from task manager - I can start again.

I first read that this was because I was using "1+2" mapped directly in MAME instead of Escape to exit, so I changed back to Escape, and I did the same in Hyperspin - which seemed to run fine, but I needed a way to navigate without a keyboard, so that's why I set it to 1 and 2, and using the 1+2 for Escape.

So what's the deal here, must the mapping for exit in HyperHQ and Mame be identical for this to work?

Please help me.

Posted

I don't understand why Hyperlaunch is running when you have setup Rocketlaucher. 

Also, why do you need an ahk to exit mame? Can't you set your X-Arcade in mame to use a button combo or do the same in Rocketlaucher? 

56uIzxg.png

Posted

I did setup RocketLauncher first, but there were so many issues so I decided to stick to HyperSpin. I had to reinstall for the setup to work again, and I’m now trying to get HyperLaunch to work as intended. 
 

X-Arcade doesn’t have any “Esc” buttons, so I needed an AHK to be able to use 1+2 for exit, as not all emulators can change exit key, and it seems like it must be Escape in both MAME and HyperHQ for HyperLaunch to exit correctly? 

Posted

Hyperlaunch modules haven’t been updated in over 5 years. I imagine you will have problems with any new/updated emulators.

The module is what catches the esc key and sends the proper close to the emulator.


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Posted

I actually had more problems with RocketLauncher. Even after running updates, it would crash because of module errors (wrong version). If I manually put them in, it would give me CRC errors...

Ultimately it seemed like a lot more work to launch with RocketLauncher than HyperLaunch. 

So will a newer AHK fix the process hanging issue?

And does it matter for the emulator modules which buttons I use for “Exit” in HyperSpin? Because while “1+2” is reasonable for exiting an emulator, it makes more sense to use just “2” for back/exit in HyperSpin. 

Posted

I don’t know what to tell you. In RL you can change the exit emulator key right in RLUI.

Crc errors are usually just because you are using an unofficial module. This is sometimes needed on newer emus because the official modules haven’t been updated yet. But you would know that because you would have had to go to the RL forums and look for an updated module manually.

I have never got any wrong module version errors using official modules.


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Posted

Yeah, exactly. 
I found a MAME.AHK in the RL forums, but it was still marked yellow though. 
I’m not sure about RL vs HL, are both HyperSpin products? 
After installing the required .NET 2.0 I couldn’t start mame64.exe after a reboot of Windows 10 2004. It would just lock up. 
 

Sigh, maybe I just have to try RL again. Sux because I only need to fix the launcher not stopping. Everything else is fine. 
The machine is in our office, it doesn’t need all the extras RL brings, it just needs to be stable. 

Posted

Yep all unofficial modules will be yellow, they will still work though as long as not red.

RL modules are not compatible with HL.


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Posted

Hi! 

Just wanted to say thanks. I've gone back to RocketLauncher, and it seems to work out better this time.

I'm currently trying to figure out how to change the order of Bezels, do you have any experience with this? My "background" is behind the bezel instead of on top of it...

bug.thumb.png.a2cfd350f9507ccd10e43146365e15d0.png

Posted

I see no background. The art on the sides is part of the bezel so that’s all one layer. I am going to assume you downloaded metalzoic’s pack? He altered all the original bezels so that the play screen is as big as possible. Unfortunately the artwork gets cut off like you see here.

I would look for the original bezel creators versions. Unfortunately they all make slightly different styles.


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Posted
5 hours ago, glennefj said:

Hi! 

Just wanted to say thanks. I've gone back to RocketLauncher, and it seems to work out better this time.

I'm currently trying to figure out how to change the order of Bezels, do you have any experience with this? My "background" is behind the bezel instead of on top of it...

bug.thumb.png.a2cfd350f9507ccd10e43146365e15d0.png

If that is a background layer can you post it here and you may need a bezel to fit. If that is how Spawk suggests then it's a bit crap cut off like that.

56uIzxg.png

Posted

It’s the unified bezels from EmuMovies. 
I can upload when I get back. 
If I renamed the background to “Bezel” and removed all other bezels, then it would be displayed correctly over the whole screen. But I had issues loading because you would see the default bezel load in first, and the the top one. 
Is there a way to make that transition a bit smoother?

Posted

It is indeed the "Metalzoic" set.

I'm not sure exactly what I need to configure, but I like it when it looks like this:

1048753980_Background-KrakermanHzt(1).thumb.png.8c90cf13c8d323bd3b7ab334ba9b8489.png

 

The only problem when I rename it to "Bezel" and delete the rest, is that it will load default bezels, then this 1-2 seconds after. It looks a bit messy when starting.

But it also seems like a lot of work if I have to fix it? I don't quite get it either - this background has both art + bezel in one...?

 

asteroid.zip

Posted

Yes bezel is part of the background on this, a trend that continued, why have two pieces instead of just one? It all gets drawn over the game window anyway. 

did you rename one of the ini files to "bezel" as well? I had to (i am using RA if that matters) That's all you need is the 2 files named bezel, the rest can go. You can also play with the numbers a bit to get the scores to show better and stuff.

I gotta say , I am not a fan of these bezels with the extra little dimensions going on. I wish the frame extended out to the edges like the hundreds of other bezels I have. Maybe I will tackle it one day.

Posted

LOL, you just inspired me to do a quick mock up. None of the artwork is mine, it's all taken from existing bezels and whatever I could find on google. I hope nobody minds. What do you think of this:

asteroid.thumb.png.21b4607b0a17e06956c19335e1e56ba3.png

Posted

I guess I need to test some more. I definitely liked your version!! 
I also want to test with overlay on Space Invaders, I haven’t quite figured it out yet, but it looks cool. 
I did not create an ink file, and it did work fine, I was just confused why some were like your versions, while others were hidden behind the bezel. 
I guess I agree with expanding game area vs large bezel, but then being cut looks weird. 

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