thenoob Posted January 18, 2021 Posted January 18, 2021 Someone please help me 1. I have a complete working set of bezels, perfectly named with roms. 2. I put them in my overlays folder , inside each system folder , inside retroarch. 3. The config file is pointing correctly 4. I load up a game for said system. It doesn’t load the bezel, it loads a default bezel. 5. No matter what I do, if I change that bezel, it becomes the default bezel for every core. how do I set per core directories so each core I can direct to said folder in my overlay folder ( overlay/snes) etc. this is super frustrating.
thenoob Posted January 18, 2021 Author Posted January 18, 2021 Or is there a way to disable this “default overlay”?
Spawk Posted January 18, 2021 Posted January 18, 2021 RA is a finicky bitch... Load a core and a game, then apply the overlay you wish to use for that core. Then save a "core" override! You can do this by "game" as well but you would have to load every game, and save "game" overrides.
thenoob Posted January 18, 2021 Author Posted January 18, 2021 Man there has to be a diff way no? Per game would take years to do. I have every config of every game pointed to the correct folder and overlay. It’s done correctly, as seen below.
thenoob Posted January 18, 2021 Author Posted January 18, 2021 Yet every game I load, it’s met by this default MAME overlay for “Assault” even if a load a completely different system (nes etc)
Mrmikey73 Posted January 18, 2021 Posted January 18, 2021 I use rocketlauncher to load my bezels for most systems. I put the folders in rocketlauncher/media/bezels. If you have them in Retroarch and have rocketlauncher using them you’ll get stuck with a bezel inside a bezel. I know if I use Retroarch to load my bezels only there is no folder just a config file but I’m getting them from the bezel project. If I use Ninjas bezels they are in a folder and named correctly but I put them in the rocketlauncher folder.
thenoob Posted January 18, 2021 Author Posted January 18, 2021 Unfort rocket launcher not avail on android Nvidia shield. It’s a setting/config issues inside RA, has to be
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