showstopper Posted February 9, 2015 Posted February 9, 2015 I had everything setup and working well on my old pc (win7). I now have a new pc (win8.1) and i am struggling to get things working! So I started fresh. A new install and updated via git for hyperlaunch. I do have mame working fine, so I moved onto zsnes. Zsnes works on its own. Super Nintendo launches games (although not with my custom resolution, mame does the same) in HLHQ. In HyperSpin i just get a black screen though? I think it is failing to extract the .7z files, even though it is enabled in HLHQ the log seems to say that it is not enabled? [code] 11:24:59 PM | HyperLaunch v2.25c 11:24:59 PM | System Specs: HyperSpin Dir: D:\HyperSpin OS: WIN_7 OS Language: 0409 OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) HyperSpin Res: 1440x759 AHK Version: 1.1.07.03 11:24:59 PM | HyperLaunch received "Super Nintendo Entertainment System" and "2020 Super Baseball (USA)" 11:25:00 PM | INI Keys read 11:25:00 PM | Checking paths 11:25:00 PM | Finished injecting functions into module 11:25:00 PM | Module is built 11:25:00 PM | Running module: ;----------------------------------------------------------- ;Built in script ;----------------------------------------------------------- #NoTrayIcon DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 exitEmulatorKey = Esc emuPath = D:\HyperSpin\Emulators\Super Nintendo\ romPath = D:\HyperSpin\Emulators\Super Nintendo\roms\ romPathFromIni = D:\HyperSpin\Emulators\Super Nintendo\roms\ romExtension = .7z romExtensionOrig = .7z romExtensions = 7z executable = zsnesw.exe systemName = Super Nintendo Entertainment System romName = 2020 Super Baseball (USA) daemonToolsPath = skipchecks = false fadeIn = false fadeOut = false fadeColor = 0x000000 fadeInDuration = 500 fadeOutDuration = 500 fadeInDelay = 0 fadeInInterruptKeys = {LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{LWin}{RWin}{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}{Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}{Capslock}{Numlock}{PrintScreen}{Pause} gameStartImgPath = D:\HyperSpin\Media\Super Nintendo Entertainment System\Images\GameStart\ moduleExtensionPath = D:\HyperSpin\Modules\Module Extensions\ 7zEnable = false 7zExtractDir = C:\Users\Home\AppData\Local\Temp\Hyperspin\ 7zExtractDirOrig = 7zDelTemp = true 7zFormats = .zip,.rar,.7z,.gzip,.tar 7zFormatsNoP = zip,rar,7z,gzip,tar mgEnabled = false mgKey = NumpadSub mgSelectKey = Enter mgExitKey = Esc multiGameImgPath = D:\HyperSpin\Media\Super Nintendo Entertainment System\Images\MultiGame\ mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Centre cBBFFFFFF r4 s100 Bold Italic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center Bold Italic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 Hotkey, Esc, CloseProcess ;----------------------------------------------------------- ;Module script ;----------------------------------------------------------- ;---------------------------------------------------------------------------- ; Super Nintendo ; Znesw 1.51 ; by Shateredsoul ; 1.1 ; ;Info: ; ;Make sure you set quickexit to your escape key while in ZSNES. ;If you want to use Esc as your quick exit key, open zsnesw.cfg ;with a text editor and find the lines below. Set KeyQuickExit ;to 1, as shown below. You can't set the quick exit key to ;escape while in the emulator, because that's the exit key to ;configuring keys. ; ;Quit ZSNES / Load Menu / Reset Game / Panic Key ;KeyQuickExit=1 ;KeyQuickLoad=0 ;KeyQuickRst=0 ;KeyResetAll=42 ; ;---------------------------------------------------------------------------- Run, %Executable% "%romPath%%romName%%romExtension%", %EmuPath%, Process, WaitClose, %executable% ExitApp CloseProcess: return hideDesktop(){ } FadeInStart(){ } FadeInExit(){ } FadeOutStart(){ Suspend, On } FadeOutExit(){ } 7z(7zP, 7zN, 7zE, 7zExtractDir){ } 7zCleanUp() { } CheckFile(file,msg="",timeout=6){ IfNotExist, %file% { If msg ScriptError(msg, timeout) Else ScriptError("Cannot find " . file, timeout) } Return %file% } ScriptError(error,timeout=6){ MsgBox,48,Error,%error%,%timeout% ExitApp } 11:25:18 PM | Module ended, exiting HyperLaunch normally Does anyone have any ideas? From what I remember previously, as long as it ran in HLHQ then it would work in HS? How to update HyperLaunch
gigapig Posted February 9, 2015 Posted February 9, 2015 Welcome back showstopper. Did you have RocketLauncher previously setup? If so your log shows otherwise. Hyperspin and Hyperlaunch are now separate and also separate sites. If you downloaded from this site, the included Hyperlaunch is the old one, so you need to head over to Hyperlaunch.net to get Hyperlaunch.
showstopper Posted February 9, 2015 Author Posted February 9, 2015 Right so what is the new install procedure? As the download section still has HL? - http://www.hyperspin-fe.com/forum/downloads.php?do=cat&id=118 How to update HyperLaunch
ghutch92 Posted February 9, 2015 Posted February 9, 2015 Depends on who you ask, but to use the best game launcher with HyperSpin. Follow either gigapig's video or my install guide linked in my signature. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
showstopper Posted February 9, 2015 Author Posted February 9, 2015 OK now they work in HS, but I have another issue! The emulators are not using the graphics settings when run in HS. So if i run mame64 in windows it is setup with HSHL. In Hyper spin that feature isnt working. Also with zsnes, the scanlines (or stretched screen) settings don't seem to apply. Any ideas? How to update HyperLaunch
gigapig Posted February 9, 2015 Posted February 9, 2015 As usual, your just downloading Hyperspin from here and Hyperlaunch from their site. You still setup in the same way, folder structure is the same, and update via GIT as normal. The old version of HL that is included in the download, well you can do as you will with that.
showstopper Posted February 10, 2015 Author Posted February 10, 2015 As usual, your just downloading Hyperspin from here and Hyperlaunch from their site.You still setup in the same way, folder structure is the same, and update via GIT as normal. The old version of HL that is included in the download, well you can do as you will with that. Yeah as soon as i deleted HL in the root then the games started to run in HS. I actually followed ghutch92 excellent guide, but obviously made a mistake. I still don't know why it is not using my emulator graphic settings though? How to update HyperLaunch
showstopper Posted February 10, 2015 Author Posted February 10, 2015 Anyone got any ideas where HS grabs the graphic options when running emulators? I have scanlines working outside of HS but noting when running in HS. How to update HyperLaunch
gigapig Posted February 10, 2015 Posted February 10, 2015 I don't think HS can add graphics or scanlines to emulators, those would be handled by the emulator or something like Sweetfx. If you mean the scnalines option in HS, the media for that is in :\Media\Frontend\Images\Scanlines, but I'm sure it only add it the HyperSpin frontend.
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