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showstopper

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Posted

I had everything setup and working well on my old pc (win7).

I now have a new pc (win8.1) and i am struggling to get things working!

So I started fresh. A new install and updated via git for hyperlaunch.

I do have mame working fine, so I moved onto zsnes.

Zsnes works on its own.

Super Nintendo launches games (although not with my custom resolution, mame does the same) in HLHQ.

In HyperSpin i just get a black screen though? I think it is failing to extract the .7z files, even though it is enabled in HLHQ the log seems to say that it is not enabled?

[code]
11:24:59 PM |  HyperLaunch v2.25c
11:24:59 PM |  System Specs:
	HyperSpin Dir: D:\HyperSpin
	OS: WIN_7
	OS Language: 0409
	OS Admin Status: No
	Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work)
	HyperSpin Res: 1440x759
	AHK Version: 1.1.07.03
11:24:59 PM |  HyperLaunch received "Super Nintendo Entertainment System" and "2020 Super Baseball (USA)"
11:25:00 PM |  INI Keys read
11:25:00 PM |  Checking paths
11:25:00 PM |  Finished injecting functions into module
11:25:00 PM |  Module is built
11:25:00 PM |  Running module:

;-----------------------------------------------------------
;Built in script
;-----------------------------------------------------------
#NoTrayIcon
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 2
exitEmulatorKey = Esc
emuPath = D:\HyperSpin\Emulators\Super Nintendo\
romPath = D:\HyperSpin\Emulators\Super Nintendo\roms\
romPathFromIni = D:\HyperSpin\Emulators\Super Nintendo\roms\
romExtension = .7z
romExtensionOrig = .7z
romExtensions = 7z
executable = zsnesw.exe
systemName = Super Nintendo Entertainment System
romName = 2020 Super Baseball (USA)
daemonToolsPath = 
skipchecks = false
fadeIn = false
fadeOut = false
fadeColor = 0x000000
fadeInDuration = 500
fadeOutDuration = 500
fadeInDelay = 0
fadeInInterruptKeys = {LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{LWin}{RWin}{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}{Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}{Capslock}{Numlock}{PrintScreen}{Pause}
gameStartImgPath = D:\HyperSpin\Media\Super Nintendo Entertainment System\Images\GameStart\
moduleExtensionPath = D:\HyperSpin\Modules\Module Extensions\
7zEnable = false
7zExtractDir = C:\Users\Home\AppData\Local\Temp\Hyperspin\
7zExtractDirOrig = 
7zDelTemp = true
7zFormats = .zip,.rar,.7z,.gzip,.tar
7zFormatsNoP = zip,rar,7z,gzip,tar
mgEnabled = false
mgKey = NumpadSub
mgSelectKey = Enter
mgExitKey = Esc
multiGameImgPath = D:\HyperSpin\Media\Super Nintendo Entertainment System\Images\MultiGame\
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgYOffset = 500
mgImageAdjust = 1
mgFont = Arial
mgText1Options = x10p y30p w80p Centre cBBFFFFFF r4 s100 Bold Italic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center Bold Italic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgArtworkDir = Artwork1
Hotkey, Esc, CloseProcess
;-----------------------------------------------------------
;Module script
;-----------------------------------------------------------
;----------------------------------------------------------------------------
; Super Nintendo
; Znesw 1.51
; by Shateredsoul
; 1.1
;
;Info:
;
;Make sure you set quickexit to your escape key while in ZSNES.
;If you want to use Esc as your quick exit key, open zsnesw.cfg 
;with a text editor and find the lines below. Set KeyQuickExit 
;to 1, as shown below. You can't set the quick exit key to 
;escape while in the emulator, because that's the exit key to 
;configuring keys. 
;
;Quit ZSNES / Load Menu / Reset Game / Panic Key
;KeyQuickExit=1
;KeyQuickLoad=0
;KeyQuickRst=0
;KeyResetAll=42
;
;----------------------------------------------------------------------------

Run, %Executable% "%romPath%%romName%%romExtension%", %EmuPath%,
Process, WaitClose, %executable%

ExitApp

CloseProcess:
return

hideDesktop(){
}

FadeInStart(){
}

FadeInExit(){
}

FadeOutStart(){
Suspend, On
}

FadeOutExit(){
}

7z(7zP, 7zN, 7zE, 7zExtractDir){
}

7zCleanUp() {
}

CheckFile(file,msg="",timeout=6){
IfNotExist, %file%
{
If msg
ScriptError(msg, timeout)
Else
ScriptError("Cannot find " . file, timeout) 
}
Return %file%
}

ScriptError(error,timeout=6){
MsgBox,48,Error,%error%,%timeout%
ExitApp
}
11:25:18 PM |  Module ended, exiting HyperLaunch normally

Does anyone have any ideas? From what I remember previously, as long as it ran in HLHQ then it would work in HS?

Posted

Welcome back showstopper.

Did you have RocketLauncher previously setup? If so your log shows otherwise.

Hyperspin and Hyperlaunch are now separate and also separate sites. If you downloaded from this site, the included Hyperlaunch is the old one, so you need to head over to Hyperlaunch.net to get Hyperlaunch.

Posted

Depends on who you ask, but to use the best game launcher with HyperSpin. Follow either gigapig's video or my install guide linked in my signature.

Posted

OK now they work in HS, but I have another issue!

The emulators are not using the graphics settings when run in HS.

So if i run mame64 in windows it is setup with HSHL. In Hyper spin that feature isnt working.

Also with zsnes, the scanlines (or stretched screen) settings don't seem to apply.

Any ideas?

Posted

As usual, your just downloading Hyperspin from here and Hyperlaunch from their site.

You still setup in the same way, folder structure is the same, and update via GIT as normal.

The old version of HL that is included in the download, well you can do as you will with that.

Posted
As usual, your just downloading Hyperspin from here and Hyperlaunch from their site.

You still setup in the same way, folder structure is the same, and update via GIT as normal.

The old version of HL that is included in the download, well you can do as you will with that.

Yeah as soon as i deleted HL in the root then the games started to run in HS. I actually followed ghutch92 excellent guide, but obviously made a mistake.

I still don't know why it is not using my emulator graphic settings though?

Posted

I don't think HS can add graphics or scanlines to emulators, those would be handled by the emulator or something like Sweetfx.

If you mean the scnalines option in HS, the media for that is in :\Media\Frontend\Images\Scanlines, but I'm sure it only add it the HyperSpin frontend.

Archived

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