vampirolatino2 Posted March 5, 2015 Share Posted March 5, 2015 Nice work! This system is like the SNES right? Same games too? Or are they any exclusive? Thanks! Link to comment Share on other sites More sharing options...
Cybersnuff Posted March 6, 2015 Share Posted March 6, 2015 I think it has some exclusives... http://en.wikipedia.org/wiki/List_of_Satellaview_broadcasts#Broadcast_game_list But also think most of them are also released on Super Famicon. Link to comment Share on other sites More sharing options...
craiganderson Posted March 6, 2015 Author Share Posted March 6, 2015 ok..i think i am done with this one gotta tweak the module a little bit new main menu video (added some more games) i am not saying this is a "complete" set of all roms etc but i think we got most of em new wheels ill upload later tonight ECEKJjxOT7g Link to comment Share on other sites More sharing options...
relic Posted March 6, 2015 Share Posted March 6, 2015 i appreciate all your efforts and hardwork craig thanks for everything Link to comment Share on other sites More sharing options...
spotUP Posted March 6, 2015 Share Posted March 6, 2015 I am working on a trademark spotUP clean theme for the satellaview... should be done soon! Link to comment Share on other sites More sharing options...
craiganderson Posted March 6, 2015 Author Share Posted March 6, 2015 here is my bezel it is off-center because i am using mednafen and i do not know how to get the module bezel offset settings working for this system so basically it loads the game perfectly (but offcenter) and then i just built my bezel around it! Link to comment Share on other sites More sharing options...
craiganderson Posted March 6, 2015 Author Share Posted March 6, 2015 and this list is pretty important tells you how to get some games to start etc Game Run? Playable?Comments BS 3ji no Wide Shou (J).smc NO NO BS Albert Odyssey (J).smc YES YES BS Arkanoid - Doh It Again (J).smc YES YES BS Bdash 2 Gatsu Gou (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Bdash 3 Gatsu Gou (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Busters - Digital Magazine 4-12-98 (J).smc YES N/A Magazine. This time with OK japanese text BS Busters - Digital Magazine 5-10-98 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Busters - Digital Magazine 5-24-98 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Busters - Digital Magazine 8-23-98 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Cheap de Gorgeous Vol. 1 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Chrono Trigger - Character Library (J).smc YES YES BS Chrono Trigger - Jet Bike Special (J).sm YES YES BS Chrono Trigger - Music Library (J).smc YES YES BS Columbus no Tamagoyaki 1 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Columbus no Tamagoyaki 2 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Columbus no Tamagoyaki 3 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Cu-On-Pa SFC (J).smc YES YES BS Daibakushou Jinsei Gekijou (J).smc YES YES Table game BS Dan Dan Belt Conveyor Milk no Maki (J).s YES N/A Magazine. Japanese text appears to be corrupted. BS Dezaemon (J).smc YES YES BS Dokapon Gaiden - Honoo no Audition (J).s YES YES Hard to know what the heck is this game about. BS Do-Re-Mi No.2 5-10 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Dr. Mario (J).smc YES YES BS Dragon Quest (J).smc NO NO BS Dragon Slayer - Eiyuu Densetsu (J).smc YES YES BS Dynami Tracer (J).smc YES YES BS Excitebike Bun Bun Mario Battle Stadium 1 (J).smc YES YES Playable after 3 minutes. No BGM. BS Excitebike Bun Bun Mario Battle Stadium 2 (J).smc YES YES Playable after 3 minutes. No BGM. BS Excitebike Bun Bun Mario Battle Stadium 3 1-11 (J).sYES YES Playable after 3 minutes. No BGM. BS Excitebike Bun Bun Mario Battle Stadium 3 2-8 (J).smYES YES Playable after 3 minutes. No BGM. BS Excitebike Bun Bun Mario Battle Stadium 4 (J).smc YES YES Playable after 3 minutes. No BGM. BS Fenek - June Edition (J).smc NO NO BS Fire Emblem Akaneia Senki 1 - Palace Kanraku (J).smcYES NO Freezes with some graphical garbage and a "horse gallop" sound. BS Fire Emblem Akaneia Senki 2 - Akai Ryuuki Shi (J).smNO NO BS Fire Emblem Akaneia Senki 3 - Seigi no Tozokudan (J)NO NO BS Fire Emblem Akaneia Senki 4 - Hajimari no Toki (J).sNO NO BS Furoito no Chousenjou 1 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Furoito no Chousenjou 2 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Furoito no Chousenjou 3 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Furoito no Chousenjou 4 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Furoito no Chousenjou 5 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Furoito no Chousenjou 6 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS F-ZERO (J).smc YES YES BS F-ZERO Grand Prix 2 (J).smc YES YES BS F-ZERO Grand Prix Ace League (J).smc YES YES Starts after 15 minutes in the initial screen. New cars for F-Zero 1. No BGM. BS F-ZERO Grand Prix King League (J).smc YES YES Starts after 15 minutes in the initial screen. New cars for F-Zero 1. No BGM. BS F-ZERO Grand Prix Knight League (J).smc YES YES Starts after 15 minutes in the initial screen. New cars for F-Zero 1. No BGM. BS F-ZERO Grand Prix Queen League (J).smc YES YES Starts after 15 minutes in the initial screen. New cars for F-Zero 1. No BGM. BS Gekkan Coin Toss Deck 1 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Golf Daisuki! - Out of Bounds Club (J).s YES YES BS Goods Press 3gatsu Gou (J).smc YES N/A Runs a blank, buggy magazine. BS Heisei Gunjin Shougi (J).smc YES YES A soccer related strategy game. BS Ikari no Yousai (J).smc YES YES BS Kaizou Choujin Shubibinman Zero (J).smc YES YES BS Kirby no Omochabako - Baseball (J).smc YES YES BS Kirby no Omochabako - Guru Guru Ball (J) NO NO BS Kirby no Omochabako - Hoshi Kuzushi (J). NO NO BS Kobo Kenshou Magazine (J).smc NO NO BS Kodomo Chousadan Mighty Pockets 1 (J).smc YES YES No sound at all. BS Kodomo Chousadan Mighty Pockets 2 (J).smc YES YES No sound at all. BS Kodomo Chousadan Mighty Pockets 3 (J).smc NO NO BS Koi ha Balance - Battle of Lovers (J).smc YES YES Table game BS Let's Pachinko Nante Gindama 1 (J).smc YES YES BS Let's Pachinko Nante Gindama 2 (J).smc YES YES BS Let's Pachinko Nante Gindama 3 (J).smc YES YES BS Let's Pachinko Nante Gindama 4 (J).smc YES YES BS Lord Monarch (J).smc YES YES BS Mario Paint - Yuu Shou Naizou Ban (J).smc YES NO Joystick moves at title screen, mouse needed? BS Mario Paint 6-4 (J).smc YES NO Joystick moves at title screen, mouse needed? BS Marvelous Camp Arnold Course 1 (J).smc YES NO Begins with a short music, but shows black screen BS Marvelous Camp Arnold Course 2 (J).smc YES NO Begins with a short music, but shows black screen BS Marvelous Camp Arnold Course 3 (J).smc YES NO Begins with a short music, but shows black screen BS Marvelous Camp Arnold Course 4 (J).smc YES NO Begins with a short music, but shows black screen BS Marvelous Time Athletic Course 1 (J).smc YES NO Begins with a short music, but shows black screen BS Marvelous Time Athletic Course 2 (J).smc YES NO Begins with a short music, but shows black screen BS Marvelous Time Athletic Course 3 (J).smc YES NO Begins with a short music, but shows black screen BS Marvelous Time Athletic Course 4 (J).smc YES NO Begins with a short music, but shows black screen BS Nichibutsu 4 Player Mahjong 1 (J).smc YES YES No BGM BS Nichibutsu 4 Player Mahjong 2 (J).smc YES YES No BGM BS Nichibutsu Mahjong (J).smc YES YES BS Nintama Rantarou 2 (J).smc YES YES BS Nintendo HP 5-17 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Nintendo HP 5-31 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS NP Magazine 107 (J).smc NO NO BS Panel de Pon - Event '98 (J).smc YES YES BS Parlor! Parlor! (J).smc YES NO Stops at image with japanese text. Waiting for external data? BS Pokekame Magajin (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Radical Dreamers (J).smc NO NO BS Same Game Koma Data (J).smc NO NO BS Satella Walker 2 - Sate Bou wo Sukuidasu! (J).smc NO NO BS Shanghai - Banri no Choujou (J).smc YES YES Another Mahjong/Chinese Game BS Shin Onigashima Dai 1 Wanashi (J).smc YES NO Boots to image and japanese screen. Waiting for external data? BS Shin Onigashima Dai 2 Wanashi (J).smc YES NO Boots to image and japanese screen. Waiting for external data? BS Shin Onigashima Dai 3 Wanashi (J).smc YES NO Boots to image and japanese screen. Waiting for external data? BS Shin Onigashima Dai 4 Wanashi (J).smc YES NO Boots to image and japanese screen. Waiting for external data? BS Sousa Sentai Wappers 1 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Sousa Sentai Wappers 2 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Sousa Sentai Wappers Soushuu Hen (J).smc YES YES Magazine. Japanese text appears to be corrupted. BS Special Tee Shot (J).smc YES YES Must choose options quickly at Select Class screen before it scrolls horizontally and lock your controls. BS Spriggan Powered (J).smc YES YES No BGM. Shooter BS St.Giga 10 Gatsu Gou (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Super Earth Defense Force (J).smc YES YES Shooter BS Super Famicom Wars (J).smc YES YES BS Super Mahjong Taikai (J).smc YES NO Supposedly playable, but I couldn't get past the japanese text options. BS Super Mario Collection 3 (J).smc YES YES No BGM. Must press and hold start to begin. BS Super Mario USA 1 (J).smc YES YES No BGM. BS Super Mario USA 2 (J).smc YES YES No BGM. BS Super Mario USA 3 (J).smc YES YES No BGM. BS Super Mario USA 4 (J).smc YES YES No BGM. BS Super Ninja-kun (J).smc YES YES Platform game. BS Super Tsume Shougi 1000 (J).smc YES YES Table game BS Sutte Hakkun (J).smc YES NO Supposedly playable, but I couldn't get past the Stage Select. Can't select any option. BS Sutte Hakkun 2 10-8 (J).smc YES NO Supposedly playable, but I couldn't get past the Stage Select. Can't select any option. BS Sutte Hakkun 2 6-3 (J) [!].smc YES NO Supposedly playable, but I couldn't get past the Stage Select. Can't select any option. BS Sutte Hakkun 98 Winter Event Version (J).smc YES NO Supposedly playable, but I couldn't get past the Stage Select. Can't select any option. BS Tantei Club - Yuki ni Kieta Kako 1 (J).smc NO NO BS Tantei Club - Yuki ni Kieta Kako 2 (J).smc NO NO BS Tantei Club - Yuki ni Kieta Kako 3 (J).smc NO NO BS Tora no Maki 5-17 (J).smc NO NO BS Tora no Maki 5-31 (J).smc NO NO BS Treasure Conflix (J).smc YES NO Japanese text corrupted. Some corrupted sprites. BS Wai Wai Check 3-7 (J).smc NO NO BS Wario no Mori (J).smc YES YES BS Wizardry V - Saika no Chuushin (J).smc YES YES No sound at all. BS Yoshi no Panepon (J).smc YES YES BS Yung Hakase no Shinsatsu Shitsu 1 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Yung Hakase no Shinsatsu Shitsu 2 (J).smc YES N/A Magazine. Japanese text appears to be corrupted. BS Zelda no Densetsu - Kamigami no Triforce (J) [!].smcYES NO I'm not a Zelda Player, can't get past japanese screens. BS Zelda no Densetsu Kodai no Sekiban Dai 1 Hanashi (J)NO NO Hack exists? BS Zelda no Densetsu Kodai no Sekiban Dai 2 Hanashi (J)NO NO Hack exists? BS Zelda no Densetsu Kodai no Sekiban Dai 3 Hanashi (J)NO NO Hack exists? BS Zelda no Densetsu Kodai no Sekiban Dai 4 Hanashi (J)NO NO Brown Screen. Hack exists? BS Zelda no Densetsu Remix (J).smc NO NO Hack exists? BS Zootto Mahjong! Event Version (J).smc YES YES BS Zootto Mahjong! Preview Version (J).smc YES YES Link to comment Share on other sites More sharing options...
craiganderson Posted March 6, 2015 Author Share Posted March 6, 2015 here is my unofficial mednafen module it loads/plays satellaview but bezel settings (resolution, offsets etc) DO NOT WORK on those two system MEmu = Mednafen MEmuV = v0.9.31 WIP MURL = http://mednafen.sourceforge.net/ MAuthor = djvj MVersion = 2.0.9 MCRC = DAAB2BB2 iCRC = 1ECCF5E8 MID = 635038268903923913 MSystem = "Nintendo Sufami Turbo","Nintendo BS-X Satellaview","Atari Lynx","Bandai Wonderswan","Bandai Wonderswan Color","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Virtual Boy","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Super Nintendo Entertainment System" ;---------------------------------------------------------------------------- ; Notes: ; Below are some basic params you can change, there are many other params ; located in the mednafen documentation that you can add If needed. ; ; Some people experience screen flickering and mednafen will not stay in ; fullscreen, you can changed vDriver below to -vdriver sdl and it will ; possibly fix the issue. ; ; There is no error checking If mednafen fails, so If you try to launch ; your game and nothing happens, then check the stdout.txt in your mednafen ; installation directory to see what went wrong. ; ; To remap your keys, start a game then press alt + shift + 1 to enter ; the key configuration. Also see mednafen.cfg to change other keys such ; as the exit key. ; ; Atari Lynx: ; Create a folder called "firmware" in your mednafen folder and place lynxboot.img in there ; ; Nintendo Virtual Boy: ; For Virtual Boy you might not be able to get in game and get stuck ; on the intro screen, so open your cfg file and change these settings ; to allow you to play. There are some extra options here to. ; vb.anaglyph.lcolor 0xFF0000 ; vb.anaglyph.preset disabled ; vb.anaglyph.rcolor 0x000000 ; vb.default_color 0xFFFFFF ; vb.disable_parallax 0 ; vb.input.builtin.gamepad.a keyboard 109 ; vb.input.builtin.gamepad.b keyboard 110 ; vb.input.builtin.gamepad.down-l keyboard 100 ; vb.input.builtin.gamepad.down-r keyboard 107 ; vb.input.builtin.gamepad.left-l keyboard 115 ; vb.input.builtin.gamepad.left-r keyboard 106 ; vb.input.builtin.gamepad.lt keyboard 103 ; vb.input.builtin.gamepad.rapid_a keyboard 46 ; vb.input.builtin.gamepad.rapid_b keyboard 44 ; vb.input.builtin.gamepad.right-l keyboard 102 ; vb.input.builtin.gamepad.right-r keyboard 108 ; vb.input.builtin.gamepad.rt keyboard 104 ; vb.input.builtin.gamepad.select keyboard 118 ; vb.input.builtin.gamepad.start keyboard 13 ; vb.input.builtin.gamepad.up-l keyboard 101 ; vb.input.builtin.gamepad.up-r keyboard 105 ; Sony PlayStation Info: ; Create a folder called "firmware" in your mednafen folder and place all your bios files (ex. scph5501.bin) in there. Set the options below so mednafen can find them ; This module only supports Daemon Tools when mounting with a cue extension for psx. ; Set your rom extension to cue ; Multi-Disc games REQUIRES Daemon Tools, do not attempt to swap discs any other way as it is not supported by this module. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; The next 2 objects control how the module reacts to different systems. Mednafen can play a lot of systems, but changes itself slightly so this module has to adapt mType1 := Object("Nintendo Sufami Turbo","nst","Nintendo BS-X Satellaview","bsx","Atari Lynx","lynx","Bandai Wonderswan","wswan","Bandai Wonderswan Color","wswan","NEC PC Engine","pce","NEC PC-FX","pcfx","NEC SuperGrafx","pce","NEC TurboGrafx-16","pce","Nintendo Entertainment System","nes","Nintendo Famicom","nes","Nintendo Famicom Disk System","nes","Nintendo Game Boy","gb","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gb","Nintendo Super Famicom","snes","Nintendo Virtual Boy","vb","Samsung Gam Boy","sms","Sega Game Gear","gg","Sega Genesis","md","Sega Mega Drive","md","Sega Master System","sms","SNK Neo Geo Pocket","ngp","SNK Neo Geo Pocket Color","ngp","Super Nintendo Entertainment System","snes") mType2 := Object("NEC PC Engine-CD","pce","NEC TurboGrafx-CD","pce","Sony PlayStation","psx") ; these systems change Mednafen's window name, so it needs to be separate from the rest ident1 := mType1[systemName] ; search 1st array for the systemName identifier mednafen uses ident2 := mType2[systemName] ; search 2nd array for the systemName identifier mednafen uses ident := If (!ident1 && !ident2) ? ("") : (ident1 . ident2) ; had to block out these lines to get bs-x satellaview to work If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this Mednafen module: " . moduleName) settingsFile := modulePath . "\" . systemName . ".ini" IfNotExist, %settingsFile% settingsFile := modulePath . "\" . moduleName . ".ini" ; Settings used for all systems Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) Stretch := IniReadCheck(settingsFile, "Settings", "Stretch","aspect",,1) ; 0, aspect, or full vDriver := IniReadCheck(settingsFile, "Settings", "vDriver","opengl",,1) ; opengl or sdl xRes := IniReadCheck(settingsFile, "Settings", "xRes",0,,1) yRes := IniReadCheck(settingsFile, "Settings", "yRes",0,,1) stretch := If Stretch ? ("-" . ident . ".stretch " . Stretch) : "" vDriver := If vDriver ? ("-vdriver " . vDriver) : "" xRes := If xRes ? ("-" . ident . ".xres " . xRes) : "" yRes := If yRes ? ("-" . ident . ".yres " yRes) : "" If ident = lynx ; this needs to be before BezelStart so we can tell it if we need to rotate the screen or not { rotateScreen := IniReadCheck(settingsFile, romName, "RotateScreen","false",,1) ; also remove all systemName section support, using systemName ini files instead, like MESS module rotateScreen := If rotateScreen = "true" ? "-lynx.rotateinput 1" : "" CheckFile(emuPath . "\firmware\lynxboot.img","Cannot find the Atari Lynx bios file required to use this system:`n" . emuPath . "\firmware\lynxboot.img") } BezelStart(,,(If rotateScreen ? 1:"")) emuFullscreen := If Fullscreen = "true" ? "-fs 1" : "-fs 0" ; This needs to stay after BezelStart If ident1 = pce sgfxMode := If (systemName = "NEC SuperGrafx" && romExtension != sgx) ? "-pce.forcesgx 1" : "" If ident2 = pce { PCE_CD_Bios := IniReadCheck(settingsFile, "Bios", "PCE_CD_Bios","syscard3.pce",,1) ; Bios, placed in the bios subfolder of the emu, required for these systems: NEC PC Engine-CD & NEC TurboGrafx-CD CheckFile(emuPath . "\firmware\" . PCE_CD_Bios ,"Cannot find the PCE_CD_Bios file you have defined in the module:`n" . emuPath . "\firmware\" . PCE_CD_Bios) pceCDBios := If PCE_CD_Bios ? ("-pce.cdbios ""firmware\" . PCE_CD_Bios . """") : "" } If ident = pcfx { PCFX_Bios := IniReadCheck(settingsFile, "Bios", "PCFX_Bios","pcfxbios.bin",,1) ; Bios, placed in the bios subfolder of the emu, required for NEC PC-FX CheckFile(emuPath . "\firmware\" . PCFX_Bios ,"Cannot find the PCFX_Bios file you have defined in the module:`n" . emuPath . "\firmware\" . PCFX_Bios) pcfxBios := If PCFX_Bios ? ("-pcfx.bios ""firmware\" . PCFX_Bios . """") : "" } If ident = psx ; only need these for Sony PlayStation, must check If these files exist, otherwise mednafan doesn't launch and HL gets stuck { NA_Bios := IniReadCheck(settingsFile, "Bios", "NA_Bios","PSX - SCPH1001.bin",,1) ; Sony PlayStation only - this is the bios you want to use for North American games - place this in a "bios" subfolder where Mednafen is EU_Bios := IniReadCheck(settingsFile, "Bios", "EU_Bios","PSX - SCPH5502.bin",,1) ; Sony PlayStation only - this is the bios you want to use for European games - place this in a "bios" subfolder where Mednafen is JP_Bios := IniReadCheck(settingsFile, "Bios", "JP_Bios","PSX - SCPH5500.bin",,1) ; Sony PlayStation only - this is the bios you want to use for Japanese games - place this in a "bios" subfolder where Mednafen is CheckFile(emuPath . "\firmware\" . NA_Bios,"Cannot find the NA_Bios file you have defined in the module:`n" . emuPath . "\firmware\" . NA_Bios) CheckFile(emuPath . "\firmware\" . EU_Bios,"Cannot find the EU_Bios file you have defined in the module:`n" . emuPath . "\firmware\" . EU_Bios) CheckFile(emuPath . "\firmware\" . JP_Bios,"Cannot find the JP_Bios file you have defined in the module:`n" . emuPath . "\firmware\" . JP_Bios) naBios := If NA_Bios ? ("-psx.bios_na ""firmware\" . NA_Bios . """") : "" euBios := If EU_Bios ? ("-psx.bios_eu ""firmware\" . EU_Bios . """") : "" jpBios := If JP_Bios ? ("-psx.bios_jp ""firmware\" . JP_Bios . """") : "" } If bezelPath ; defining xscale and yscale relative to the bezel windowed mode { If ident = lynx { If !rotateScreen { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",160,,1) ; Controls width of the emu's window, relative to the bezel's window bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",102,,1) ; Controls height of the emu's window, relative to the bezel's window } Else { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Vertical_Res",198,,1) ; Only for Atari Lynx vertical games - Controls height of the emu's window, relative to the bezel's vertical window bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Vertical_Res",164,,1) ; Only for Atari Lynx vertical games - Controls width of the emu's window, relative to the bezel's vertical window } } Else If ident = wswan { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",224,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",144,,1) } Else If ident = pce { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",288,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",231,,1) } Else If ident = pcfx { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",341,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",480,,1) } Else If ident = nes { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",298,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",240,,1) } Else If ident = gb { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",160,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",144,,1) } Else If ident = gba { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",240,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",160,,1) } Else If ident = snes { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",256,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",224,,1) } Else If ident = bsx { bezelXres := 251 bezelYres := 225 } Else If ident = vb { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",384,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",224,,1) } Else If ident = gg { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",160,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",144,,1) } Else If ident = md { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",320,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",480,,1) } Else If ident = sms { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",256,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",240,,1) } Else If ident = ngp { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",160,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",152,,1) } Else If ident = psx { bezelXres := IniReadCheck(settingsFile, "Settings", "Bezel_X_Res",640,,1) bezelYres := IniReadCheck(settingsFile, "Settings", "Bezel_Y_Res",480,,1) } xscale := round( bezelScreenWidth / bezelXres , 2) yscale := round( bezelScreenHeight / bezelYres , 2) xscale := "-" . ident . ".xscale " . xscale yscale := "-" . ident . ".yscale " . yscale } ;---------------------------------------------------------------------------- 7z(romPath, romName, romExtension, 7zExtractPath) ; Mount the CD using DaemonTools If ((romExtension = ".cue" || romExtension = ".ccd" || romExtension = ".iso") && dtEnabled = "true" && (ident = "psx" || ident = "pce")) { ; only Sony PlayStation tested Log("Module - Mounting rom in Daemon Tools") DaemonTools("get") DaemonTools("mount",romPath . "\" . romName . romExtension) useDT = 1 } If ident = bsx { sleep, 1 Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) } else If ident = nst { sleep, 1 Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) } else { sleep, 1 Run(executable . " " . emuFullscreen . " " . stretch . " " . vDriver . " " . (If Fullscreen = "true" ? xRes . " " . yRes : xscale . " " . yscale) . " " . sgfxMode . " " . naBios . " " . euBios . " " . jpBios . " " . pceCDBios . " " . pcfxBios . " " . rotateScreen . " " . (If useDT ? "-physcd " . dtDriveLetter . ":" : """" . romPath . "\" . romName . romExtension . """"), emuPath) } ; WinWait, % (If ident2 ? ("Mednafen") : (romName)) . " ahk_class SDL_app" ; WinWaitActive, % (If ident2 ? ("Mednafen") : (romName)) . " ahk_class SDL_app" WinWait("ahk_class SDL_app") WinWaitActive("ahk_class SDL_app") BezelDraw() FadeInExit() errorLvl := Process("Exist", executable) If errorLvl != 0 Process("WaitClose", executable) If useDT DaemonTools("unmount") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() MultiGame: If useDT { SetKeyDelay, 50 Send, {F8 down}{F8 up} ; eject disc in mednafen - MIGHT WANT TO TRY DOING A CONTROLSEND DaemonTools("unmount") Sleep, 500 ; Required to prevent DT from bugging DaemonTools("mount",selectedRom) WinActivate, ahk_class SDL_app Send, {F8 down}{F8 up} ; eject disc in mednafen } Return RestoreEmu: If fullscreen = true WinMaximize, Mednafen ahk_class SDL_app ; mednafen will not restore unless this command is used WinActivate, Mednafen ahk_class SDL_app Return CloseProcess: FadeOutStart() WinClose("ahk_class SDL_app") ; WinClose, % (If ident2 ? ("Mednafen") : (romName)) . " ahk_class SDL_app" Return Link to comment Share on other sites More sharing options...
vampirolatino2 Posted March 7, 2015 Share Posted March 7, 2015 Wow, saw the video. Awesome work, you always deliver great stuff. Thanks!!! Link to comment Share on other sites More sharing options...
stucazzo Posted March 7, 2015 Share Posted March 7, 2015 Thanks for your hard work! The emulator that I'm using is zsnesw-v1.51 and it works fine for me, i just updated the ZSNESw.ahk by adding the following: MSystem = "Super Nintendo Entertainment System",Nintendo Satellaview",Nintendo BS-X Satellaview" Also which name is right for this system? In the folder "hyperlaunchhq\media\icons", the name is Nintendo Satellaview not Nintendo BS-X Satellaview. Link to comment Share on other sites More sharing options...
craiganderson Posted March 7, 2015 Author Share Posted March 7, 2015 i have no idea which is right i am using "Nintendo BS-X Satellaview" but i am sure someone will answer the question Link to comment Share on other sites More sharing options...
nimpa Posted March 9, 2015 Share Posted March 9, 2015 Nintendo Satellaview is the right system name for it.. I used snes sx2, with a modded module for it. Can be find on this forum here http://www.hyperspin-fe.com/forum/showthread.php?27442-snes9x-module I downloaded all roms of craiganderson and other media, themes, etc (Thanks to you mate) ... but in snes sx2 emulator it only emulate perfect those .smc roms.. so ended up in 40 overall... pretty easy setup Link to comment Share on other sites More sharing options...
spotUP Posted March 9, 2015 Share Posted March 9, 2015 I am using Nintendo SatellaView. Link to comment Share on other sites More sharing options...
Takaji Posted March 10, 2015 Share Posted March 10, 2015 The latest RetroArch module over at the HyperLaunch forums also now supports Satellaview. Tried a few games and they seem to work. However, the module's .ahk lists the system as "Nintendo Super Famicom Satellaview" which is totally wrong. I submitted a change but it hasn't been picked up yet. So for now you'll need to go and edit your RetroArch module. Anyone have the Legend of Zelda games working? They're all listed as not working, according to the list floating around in this thread... I found this site which offers the roms and some IPS patches, but I don't know how to use the patches. I've heard of people somehow "rebuilding" the rom by incorporating the patches into it, but have no idea how to do this myself. I'm also going through the database and will be posting an updated one featuring only working games soon. Link to comment Share on other sites More sharing options...
craiganderson Posted March 10, 2015 Author Share Posted March 10, 2015 my xml is pretty much working games only buy may not be perfect Link to comment Share on other sites More sharing options...
nimpa Posted March 11, 2015 Share Posted March 11, 2015 Guess it depends on the emulator somehow ... Hehe.. And for the second... I don´t know why people resist to have those "Magazines" type of roms still left... i mean come on.. Link to comment Share on other sites More sharing options...
justice999 Posted April 4, 2015 Share Posted April 4, 2015 Thanks for your work guys. I'm looking for an unframed Main wheel, anyone has a good one? Thanks in advance. Edit: I found one in the main theme zip file, no need one anymore Link to comment Share on other sites More sharing options...
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