ninjalo Posted June 3, 2015 Posted June 3, 2015 I've been using zero dream's evolution Exit screen for a while now, and I've started creating my own Special Artwork and whatnot for a more uniform feel to my HS setup overall. I've been working on a custom Exit screen, but some things just don't seem to line up properly, so the questions I have are: Do the Yes, No and arrow graphics have to be a certain size? If not, are there certain coordinates I need to plan on HS throwing the graphics in for them to work properly? Is it just me, or does HS seem to not scale and smooth Exit screens as well as it does everything else? The background I started with looks jaggy no matter what I try, plus HS doesn't seem to recognize .swf for the Exit menu, so no Flash smoothing. Thanks in advance!
dark13 Posted June 3, 2015 Posted June 3, 2015 As far as I've seen it's not possible to move the exit screen in .ini files (it's an "undocumented" feature but you can do it with letters). You can move the whole thing using a .png with "empty" pixels. Sadly it seems you can't move the arrow on the right due to how the image is justified. In the very end for Aeon Nox XIII I changed a bit my design and used the arrow even if I whould have preferred color overlay over no/yes... HS does not support .swf for frontend images BUT you can create a swf and rename it to .png. It will works BUT there might be some memory leaking problems... Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
ninjalo Posted June 4, 2015 Author Posted June 4, 2015 Thanks dark13, I guess I'll just mess around with it some more until I can get it at least close to what I want.
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