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Everything posted by fr0stbyt3
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I was thinking of mute as an option or you would so something fancy where the main machine controlled speakers on both sides and only when a game launch was triggered it would get independent sound. I could probably get you set up with enough code to where you could chatgpt your way through any changes you would need.
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I have been summoned. So - This is an incredibly interesting use case. We CAN do this but it would take a few changes. We already have the API protocols for this. As long as the machines in question are on the same physical network - launching games together and syncing up attract mode is possible. The issue would be perfect sound sync across both systems. Load times, pc resources, and network latency could all cause it to be off just a little. This would also take some work to make sure the installs were exactly the same. But again, doable. That being said - we're in a major push for stability and getting ready to bring on more users in the coming months. Keep me up to date on your progress. Once we wrap up with this push, I'll see what I can do to help you along with a plugin. I'll likely open source it so that users can learn from it and possibly help you with it if i'm not always available.
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Hey everyone! We've been heads-down shipping improvements across the entire HyperSpin ecosystem over the past few weeks. This update spans 20 days with over 260 commits and 50+ merged PRs bringing major new features, performance enhancements, and quality-of-life improvements. Whether you're managing a massive collection or just getting started, there's something here for you. Let's dive in! Media Audit Screen Managing media for hundreds of systems just got easier. The new Media Audit Screen gives you complete visibility into what you have and what's missing. Features: Visual comparison of available vs. missing media Drag-and-drop upload for bulk media additions Real-time status tracking across all media types Organized by system for easy management No more guessing which games are missing artwork — it's all right there. System Import Overhaul We completely redesigned how you import systems with a queue-based approach that's faster and more reliable. Improvements: Progress tracking shows exactly what's happening Re-import skipped systems without starting over Automatic BIOS detection in emulator directories Better error handling and recovery The import flow now handles edge cases gracefully and keeps you informed every step of the way. Multi-Disk Game Support Games spanning multiple discs (like PS1 RPGs) now have first-class support with automatic playlist generation and management. New Capabilities: Automatic playlist creation for multi-disc games Multi-disk grouping settings Automatic ROM extraction before launch Switch between discs seamlessly without manual playlist editing Better Game Metadata HyperSpin can now pull game metadata from additional sources, giving you more complete and accurate game information. What This Means: Fuzzy search finds the right game even with typos Automatic metadata sync from trusted sources "Search For Match" added to game context menus Your game library stays up-to-date with accurate metadata from the community Performance Enhancements We've made significant improvements to how HyperSpin handles rendering and background operations. What's Faster: Sidebar system list loads instantly Boxart rendering redesigned with smart lazy loading Smooth scrolling even with thousands of games Background operations optimized to not block the UI Reduced memory usage for long-running sessions Everything feels snappier, especially when working with large collections. HyperTheme Updates ThemeBuilder continues to evolve with better tooling and compatibility. What's New: Improved layer management (no more accidental reordering) Drag-and-drop enhancements for easier theme building Better positioning controls Smart theme import Theme Player: Fixed layer management for complex themes Smoother hover animations Background system integration for system themes Fixes & Stability ROM counts now update reactively and stay synced across the UI RetroArch auto-setup registers platforms and downloads cores reliably BIOS detection improved MAME wizard no longer gets stuck at 10% Game artwork updates immediately after downloads Theme downloads reconnect properly if the connection drops Fuzzy search for system names handles typos Improved emulator availability checks Thank You A huge thank you to everyone who's been testing, reporting bugs, and sharing feedback. Your input has been invaluable in making these releases better. We've got more great things in the pipeline. Keep the feedback coming! — fr0stbyt3 & The HyperSpin Team
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Log out in the lower left next to your username. It's being looked at now. Your session just expired.
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Log out in the lower left side next to your name. Then log back in. I'm looking at this now. It just means your session expired.
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alpham2 Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),Alpha Mission II / ASO II - Last Guardian,Game Theme Created: Jan 25, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Collaborator)
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alien3 Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),Alien3: The Gun,Game Theme Created: Jan 25, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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actfancr Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),Act-Fancer Cybernetick Hyper Weapon,Game Theme Created: Jan 25, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Animator)
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Hey everyone! It’s been a busy stretch since our last update, and we’ve got a lot to share! This release cycle spans over 30 beta builds with hundreds of commits bringing major new features, quality-of-life improvements, and plenty of bug fixes. Whether you’re setting up a new cabinet or managing a massive collection, there’s something here for you. Let’s dive in! Emulator Settings — Per-Game Customization You can now customize emulator settings at the emulator, system, or game level with full inheritance. Override video and audio settings for specific games without touching your global config. Supported Emulators RetroArch: Video settings (VSync, Frame Delay) and Audio settings (Volume, Latency) MAME, PCSX2, Dolphin, PPSSPP, DuckStation: Emulator-specific settings Xenia, RPCS3, Cemu, Xemu, Redream: Additional emulator support How It Works Game settings override system settings, system overrides emulator, emulator overrides defaults Dynamic Video/Audio menu items appear based on emulator capabilities Config files generated on launch — your original emulator configs stay untouched Save State Management A completely new way to manage and launch from your save states. Save State Browser: View all save states grouped by core and ROM in system settings Thumbnail Previews: See what you saved with thumbnail support for RetroArch Quick Launch: Play button dropdown lets you resume from any save slot Delete Management: Clean up old save states you no longer need Emulator Support: RetroArch, PCSX2, Dolphin, PPSSPP, DuckStation, and MAME Pre-Launch & Post-Launch Commands Run custom commands before or after launching games — perfect for scripts, controller profiles, lighting setups, or anything else your setup needs. Three-Level Configuration: Set commands at emulator, system, or game level Drag & Drop Ordering: Reorder commands with visual feedback Rich Variable Support: %system.name%, %system.path%, %rom.folder%, %rom.fileExtension%, %emulator.name% Unsaved Changes Warning: Never lose your work when navigating away Play Time Tracking Know how much you’ve played each game. Total Play Time: Tracked per game (e.g., "2h 30m") Last Played: See when you last played and how many times Crash Recovery: Sessions persist even if HyperHQ closes unexpectedly System Media Details Page A dedicated page for browsing all your system media in one place. Gallery View: Filter tabs for All, Media, Images, Documents, Themes Interactive Preview: Click any artwork or video to preview it instantly Built-in PDF Viewer: Read system manuals with zoom and page navigation Floating Audio Player: Listen to system music while browsing EXIF Metadata: View Title, Keywords, Credit, and Notes in the lightbox CBZ Manual Viewer A beautiful new way to read your game manuals in CBZ format. 3D Page Flip: Animated page turns with smooth transitions Two-Page Spread: Toggle between single page and spread view Zoom Controls: Keyboard shortcuts (+/- and Ctrl+wheel) Keyboard Navigation: Arrow keys, space, and escape Accessibility: Respects reduced motion preferences ROM Path Migration Moving your ROM folders? HyperHQ can update your database automatically. Automatic Detection: When you change a system’s ROM path, HyperHQ offers to scan for matches Batch Updates: All matching ROM paths updated in your database Multi-Disk Support: Handles multi-disk ROMs correctly Progress Display: Real-time feedback during migration Wheel Manager Improvements Complete overhaul of the wheel management experience. Keyboard Navigation: Arrow keys flow through the entire tree seamlessly Reordering Controls: On-screen buttons and Ctrl+Arrow shortcuts Sort by System Type: Organize systems by category then alphabetically Group by System Type: Create collections for each category automatically Smooth Animations: Visible slide effects when moving items Collections in Systems Grid Your collections can now appear right alongside your systems. Toggle Button: Show/hide collections in the systems grid Mixed View: Collections and systems sorted alphabetically together Visual Distinction: COLLECTION badge with item count on hover Keyboard Navigation: Arrow keys work across combined list Group Systems by Type Organize your systems list by category. Category Groups: Arcade, Consoles, Computers, Handhelds, and more Category Headers: Show system count for each group Persistent Setting: Your preference saves between sessions Auto-Import Systems HyperHQ can automatically detect and import system folders from your Games directory. Startup Scan: Detects unimported system folders when HyperHQ launches Live Monitoring: Watches for new folders added while running Smart Matching: Case-insensitive matching to our system database Skip List: Mark folders to always ignore Media Downloads: Uses your existing preferences for imported systems Note: This feature is currently in early alpha — we’d love your feedback! EmuMovies Media Defaults Set your preferred media types once and use them everywhere. Wizard Step: Choose default video quality and media types during setup Automatic Application: Preferences apply when adding new systems Easy Management: Update defaults anytime in EmuMovies Settings Skip Option: "Skip for now" during setup if you don’t have an account Boxart Priority Choose your preferred artwork style. Style Selection: Set which box art displays first — 2D, 3D, or 2.5D Per-System Override: Configure globally or per-system Smart Fallback: Automatically shows next available style if preferred is missing Media Filter Find games based on available media. Dropdown Filter: Show only games with specific media types Find Missing Media: Great for identifying games missing artwork or videos Descriptive Tooltip: Shows which filters are currently active Unified Platforms Tab Streamlined emulator configuration. Merged Tabs: Launch Command and Platforms combined into one view Variable Reference: Shows available variables (%ROM%, %ROMNAME%, etc.) Smart UI: RetroArch core selector only appears when RetroArch is selected Wii U Support Better support for Wii U games and Cemu emulator. Loadiine Folder Scanning: Automatically detects Wii U folder structures meta.xml Parsing: Extracts title, publisher, and region automatically DLC/Update Exclusion: Automatically skips DLC and update folders BIOS Management Updates Building on the automatic BIOS detection from v2.0.135, we’ve expanded coverage to more setup scenarios. Standalone Emulator Addition: BIOS step now appears when adding emulators directly from Platforms Skip Option: Emulators with optional BIOS let you configure later Cemu Integration: Dedicated setup flow for Wii U emulation Additional Improvements Setup & Configuration DOS Support: DOSBox games launch with game folder as working directory Steam Custom Systems: Create systems that pull metadata from Steam using App IDs Window State Memory: HyperHQ remembers your window size and position Media & Display Video Quality Selection: Game detail page shows best quality based on your preferences Game-Level Marquee Override: Complete Global → System → Game inheritance Faster Thumbnail Generation: Process up to 64 videos simultaneously Reorganized Media Categories: All, Media, Images, Documents, Themes User Experience App Tour System: Interactive walkthrough for new users System Card Actions: Quick access Games/Details buttons on hover Smarter Auto-Login: Retries saved credentials before prompting Media Processing Indicator: See when downloads are being prepared Improved Uninstaller: Clear options for removing data during uninstall Bug Fixes & Stability Fixed: Bezel Project downloads not working for fresh RetroArch installations Fixed: RetroArch reinstalling on every app restart Fixed: Disc-based games (CUE/BIN) selecting wrong file to launch Fixed: Steam games not launching (steam:// protocol) Fixed: Plugin list showing duplicate server and local entries Fixed: EXE file plugins start/stop behavior Fixed: Media sync for manually matched games Fixed: EmuMovies upgrade prompt for supporting members Fixed: MAME plugin reinstall and system creation issues Fixed: Games closing immediately after launch Fixed: System images not loading for MAME and other systems Fixed: Collections not showing games from uninstalled systems Fixed: External marquee not connecting on startup HyperTheme Animation Assistant HyperTheme now includes a chat assistant to help you build animations faster. Instead of clicking through menus, just describe what you want in plain language. Natural Language: "Add a fade in to layer 1", "Make the logo spin", "Set the delay to 2 seconds" Context Aware: The assistant understands your layers and animations by name or number Quick Access: Press Ctrl+/ or click the chat button to open the panel Workflow Focused: Designed to speed up adding and tweaking animations, not generating images 2026-01-20 11-53-30.mp4 Ecosystem Updates HyperSpin 2.0.66-2.0.68 New Theme Player: All changes from HyperTheme’s editor rolled in System Pointers: Now show when entering systems Dynamic Wheel Pointer Scaling: Pointers scale with wheel items Performance Optimizations: Smoother animations and reduced memory usage HyperMarquee 1.0.7 Improved Display Handling: Better scaling and transitions Reliability: Videos and fallback images display more consistently HyperTheme 1.11.0 Theme Player Enhancements: Better animation accuracy and reliability Scale Animation Fixes: X and Y axes now work correctly Hover Animation Improvements: Speed and easing fixes Your Feedback Matters We’d love to hear your thoughts: How are the new emulator settings working for you? Is the save state management helpful for your workflow? What do you think of the CBZ viewer and media details page? Any issues you’re encountering? What would you like to see in future releases? Thank you for being part of the HyperSpin community. Every bug report, feature suggestion, and word of encouragement helps make HyperHQ better. Stay awesome, -fr0stbyt3
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2020bb Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),2020 Super Baseball,Game Theme Created: Jan 23, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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1941 Preview Description Converted Arcade (MAME) Theme Credits: - Yaron (Collaborator) - Johno (Artist) Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),1941: Counter Attack,Game Theme Created: Jan 23, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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88games Preview Description 88 Games Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),'88 Games,Game Theme Created: Jan 19, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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005 Preview Description 005 Theme Details Type: Game Theme System: Arcade (MAME) Tags: Arcade (MAME),005,Game Theme Created: Jan 19, 2026 Download View on HyperTheme Credits yaron (Collaborator) Johno (Artist)
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We're on it. Do you see any errors on screen when this happens?
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This will be fixed in the latest release.
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I'll take a look at this shortly. Can you take a screenshot and show me what the screen looks like? Edit: @Circo beat me to it
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Hey everyone! Hope you all had a great holiday season! I kept busy over the break and have a packed update to show for it - v2.0.135 brings 233 commits of improvements across 13 test builds. This update focuses on making MAME management more seamless, expanding media capabilities, and polishing the interface throughout HyperSpin. From automated BIOS handling to intelligent media fallbacks, custom ROM filtering to universal search, this release tackles workflows that have long needed attention. Let’s see what’s new. MAME Workflow Enhancements Parent-Clone Media Fallback Smart Media Display: Clone games now show parent artwork when clone-specific media is missing, and vice versa Automatic Downloads: Media downloads include related parent/clone artwork automatically Split ROM Support: Works perfectly with MAME split/merged ROM sets and multi-disc games Custom ROM List Import Direct Folder Scanning: New MAME wizard mode scans your ROM folders directly Skip Filtering: Perfect if you’ve already curated your collection and don’t need the full filter workflow Automatic Metadata: Matches filenames against MAME’s database for accurate game information Import Count Accuracy Correct Counts: Success messages now show parent count or total count based on your clone preference Clear Feedback: "Fetch clones separately" shows all games, while "Merge clones" or "Skip clones" shows parent count only System Workflow Enhancements BIOS Management Automatic Detection: HyperSpin detects and manages required BIOS files when adding systems Wide Support: Works across emulators that require BIOS files Seamless Setup: No more hunting for BIOS files manually Media System Improvements System Media Override Flexibility Any Filename Works: Override folders now accept any filename for system media (logos, backgrounds) Random Selection: Multiple files? One gets chosen randomly for variety Clearer Instructions: Renamed to _README_Place_Override_Media_Here.txt with better examples Add Media Button One-Click Access: New button on the Media tab opens the override folder for your selected media type No More Folder Hunting: Drop your custom artwork right where it needs to go Works Everywhere: Supports both system-specific and default media locations Video Thumbnail Extraction Automatic Generation: Extracts thumbnails from video game files for display in game lists Smart Caching: Tiered extraction uses memory cache, persistent cache, Windows Shell, embedded thumbnails, and HTML5 video Configurable: Control the feature in game settings based on your preference Expanded Media Types 24 Media Options: Change Game Image dropdown expanded from 6 to 24 comprehensive artwork types Complete Coverage: Includes Boxes (2D/3D/2.5D/Spine/Box-Back), Video Snaps (240p/480p/1080p), Snaps (Gameplay/Title), Music, Marquees, Cabinets, Control Panels, Bezels, Overlays, and Manuals Better Organization: Scrollable dropdown with consistent naming conventions Logo Fallback Display Beautiful Alternative: When box art isn’t available, game cards now display the logo in the top third with a drop shadow Background Fill: Game’s background fills the entire card behind the logo Consistent Design: Matches the system list view style Spotlight Search Universal Search Interface Quick Access: Press Ctrl+F to search across games, systems, platforms, plugins, collections, and settings Full Keyboard Control: Navigate with arrows, Enter to select, Escape to close, Tab to cycle focus Visual Context: Category icons, plugin images, and game/system artwork displayed in results System & Metadata Enhancements Hardware Metadata 13 Specification Fields: CPU, memory, graphics, display, resolution, and more for each system Refresh from API: New button automatically populates specs for existing systems Clean Layout: Organized in a 2-column layout in the system editor Game Metadata Navigation Previous/Next Buttons: Browse through games without leaving the metadata editor Position Indicator: Always know where you are (e.g., "5 of 120") Faster Bulk Editing: Update metadata for multiple games without constantly returning to the game list Additional System Support Nintendo 64DD: Added to RetroArch core mappings (Mupen64Plus-Next and ParaLLEl N64) xemu Support: Required files added for original Xbox emulation HyperMarquee Updates Settings Persistence Reliable Configuration: Settings now cache and resend on reconnect or when requested by HyperMarquee Media Fallbacks: Added gameplay snapshot fallback for backgrounds Better Box Art: Improved loading with 2D and 3D fallback support Display Options: New option to cut off the top of marquee images Interface Redesigns User Profile Settings Modern Card Layout: Redesigned with clean, scannable sections Clickable Rating Chips: ESRB/PEGI logos displayed as interactive badges Camera Badge: Added to avatar to indicate it’s clickable Better Terminology: "Content Rating" renamed to "Parental Controls", "PIN Protection" to "Profile Lock" System Access Controls Simpler Opt-Out: All installed systems shown as a toggle list Default Access: All systems enabled by default (full access) Bulk Actions: Enable All / Disable All buttons for quick changes Searchable: Filter input for large system lists Settings Screens Card-Based Design: Modernized Default Platform Settings, System Metadata Settings, and ROM Paths screens Custom Dropdowns: Consistently styled throughout Better Scrolling: Fixed layout issues on System Details page System List Appearance Improved Positioning: Better image placement with gradient overlays for text readability Refined Styling: Polished icon and text presentation Offline Mode & Connectivity Offline Support Work Without Internet: Intelligent detection distinguishes between complete offline and service unavailability Auto Reconnection: Seamless return to online mode when connectivity restores Clean Notifications: No more notification spam when working offline Initial setup will need to be online to get metadata and media. After that it will still function completely offline. In future builds we will allow for importing of media from an external drive to further support this feature Performance & Technical Improvements Caching & Optimization Games Caching: Games cached for faster loading Clone Queries: Optimized with batch operations and backend caching for faster media lookups Reduced Queries: New caching layer eliminates redundant database calls Memory Management: Better handling when loading large ROM collections Media Processing Faster Media Audit: Optimized loading performance Image Loading: Improved system list image loading Media Manifest: Get media updates as they happen! As media becomes available, you will always get the latest. Bug Fixes & Stability Critical Fixes ROM Processing Hang: Fixed issue where HyperHQ could hang when loading systems with empty databases API Error Handling: Errors no longer cause indefinite hangs Stuck Reauthentication: Fixed authentication process that could hang indefinitely File Handling Fixed Windows file locking issues when deleting media files Retry Mechanism: Added for media deletion with informative error messages Permission Handling: Check now happens when selecting folders (no surprise UAC prompts) UI & Display Fixes Game Search Modal: Fixed styling issues in metadata screen Modal Loading States: Fixed during media audit Game Dropdown: Options sorted alphabetically, cabinet/control panel options only show for MAME/Arcade Log Export: Now shows helpful message when no logs exist instead of failing silently Authentication & Services EmuMovies Auth: Fixed authentication check showing false 401 errors API Endpoint: Fixed malformed URL for user profile data Subscription Cleanup: Enhanced to prevent memory leaks Additional Improvements Organization & Polish HyperSpin Logging: Relocated toggle from Display Settings to System Logs page with performance warnings Collection Management: New dedicated modal replaces dropdown menu for better usability Plugin Updates MAME Plugin: Added support for filtering PlayChoice items Media Verification: Now uses improved VerifyMedia API Thank you for being part of the HyperSpin community and for all your support, feedback, and enthusiasm. Every bug report, feature suggestion, and word of encouragement helps make HyperSpin better. Here’s to many more improvements ahead! Stay awesome, -fr0stbyt3 Artwork courtesy of @baddeolv @SubZero @Roadrunner @rondar Elevator_Action_Death_Parade (1).mp4
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Hey @Fraggle99 Direct executable means it'll try to launch files straight from your ROM path. So if you've got a folder of batch files, each game would be something like RomName.bat and it just runs it directly. Now if you're trying to launch games with a single batch file, that's a bit different - you'd add the .bat as a (emulator) platform instead, then set up the launch command to pass the game name or whatever that script needs. Check out the docs here: https://docs.hyperai.io/docs/hyperhq/managing-systems/#direct-executable-games I'll add this clarification to the docs soon too.
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@Trnzaddict Hey! Good question. We redesigned the MAME plugin to use MAME's listxml as the default source for building game lists instead of scanning your ROM folder. This gives us better metadata and parent/clone handling for users with complete sets. Your 300 ROM curated set is still supported - we're adding the User ROMs option back in an upcoming update (should be out within the next month or so). That'll scan your folder directly like the old behavior. We shifted the default because most testers have complete MAME sets, but curated collections will work fine once that option is back.
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@Trnzaddict can you show me what filters you selected when you added MAME? I want to run a quick test and make sure we have you fixed up!
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@Hald2k We're looking into this. In addition to making sure you have at least one system installed, there is a process that runs that makes sure the cache gets built before first run. Depending on the speed of your system this can take up to a minute. Try a smaller console just to get you going and see if it works. Last, can you verify you have media showing in the media tab in HyperHQ?
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Hey everyone! This release brings major improvements to MAME setup, Steam integration, and our marquee system, along with complete UI redesigns the make the install process a bit more polished. This release packs in 76 commits with improvements spanning faster MAME setup for existing installations, smarter Steam asset handling, an all-new external marquee application, modern toast notifications, and quite a bit more. Whether you’re managing a massive MAME collection or just getting started with HyperHQ, there’s something here for you. Let’s dive in and see what’s new! MAME - Faster Setup Import from Existing Installation Point to Existing MAME: Select your current MAME installation instead of re-downloading Dramatically Faster Setup: Seconds instead of minutes for users with MAME already installed Preserved ROM Paths: Your existing configuration stays intact Safe Uninstall: System prevents accidental deletion of your MAME files Steam - Smarter Integration Smart Asset Fallback System No Configuration Required: System automatically fetches metadata and falls back seamlessly As steam updates its artwork, we will pick up those changes as well. Performance Improvements Smarter metadata update events. Metadata downloads now use both our data and steam store data to ensure you have the best available info. External Marquee Display One of the biggest architectural changes in this release—marquees now run as an external standalone application. This also means you will be able to start Marquee with windows independent of hyperspin itself - creating a better looking cabinet install experience. The Change Real-Time Updates: HyperHQ sends live updates as you browse games and systems Independent Window Management: Marquee app manages its own window lifecycle Clean Shutdown: Proper cleanup on app quit with HyperSpin process detection Centralized Service Code Reduction: Eliminated ~200 lines of duplicate code across components (84-95% reduction per file) Single Source of Truth: All marquee logic centralized for easier maintenance Smart Fallbacks: ROMs without backgrounds automatically use system background images Developer/Artist Features Windowed Mode: Run marquee in regular window instead of fullscreen for easier testing/debugging Real-Time Settings Sync: Marquee settings sync instantly Plugin Integration: Marquee plugin starts automatically on launch if enabled Modern UI Redesigns Intro/Outro Video Settings Card-Based Layout: Modern 16:9 video thumbnails with numbered badges showing playlist order Drag & Drop: Reorder videos and drop files directly from file system to add them Video Preview: Cleaner modal for previewing videos with playlist indicator Systems List View The main systems page (where you browse games) now supports viewing systems as well Toggle Views: Switch between traditional wheel view and new card layout New card view displays systems horizontally with background images and wheel logos Adjustable card size slider lets you control how many systems display on screen at once Marquee Integration: Card clicks and arrow key navigation update marquee display Bug Fixes & Stability Navigation Fixes ROM Details Back Button: Now correctly navigates to system’s ROM list Delete Navigation: Proper navigation to correct system after ROM deletion Accidental Clicks: Fixed accidental navigation when clicking ROM title text Media & Assets Theme Downloads: Fixed theme download issues preventing correct downloads Your Feedback Matters We’d love to hear your thoughts on this release: Which features are you most excited about? How’s the new MAME setup working for you? What do you think of the redesigned video settings and toast notifications? Are there any issues you’re encountering? What would you like to see in future releases? Thank you for being part of the HyperSpin community and for all your support, feedback, and enthusiasm. Every bug report, feature suggestion, and word of encouragement helps make HyperSpin better. Here’s to many more improvements ahead! Stay awesome, -fr0stbyt3 chiller.mp4 Elevator_Action_Death_Parade.mp4
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Hey everyone! First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback over the past few months. Your input has been invaluable in shaping these releases—every feature and fix you see here was directly influenced by your suggestions and the issues you reported. You all rock! We’ve been working through a pretty substantial update cycle across the entire HyperSpin ecosystem. This includes over 100 improvements spanning HyperHQ (v2.0.103-beta through v2.0.116-beta), HyperSpin (v2.0.55 through v2.0.61), HyperTheme (v1.9.0 and v1.10.0), and our documentation site. Here’s what we’ve been able to get done: complete MAME overhaul, a new plugin system, GPU optimization improvements, significant RAM reduction on large libraries (60-85% in testing), automatic database backups, and quite a bit more. We’re doing our best to address the feedback you’ve shared and make the ecosystem more reliable and performant. Let’s walk through what’s new! MAME - Complete Rebuild The MAME plugin received a complete architectural overhaul with massive improvements: Core Improvements Streamlined Wizard: Faster, cleaner setup process with better feedback Large Collection Support: Handle massive MAME game lists (10,000+ games) without slowdown Local Processing: Game XML processing happens locally for dramatically improved speed New Plugin Architecture: Built on the all-new plugin system for better reliability Enhanced Update Workflow Visible Filters: Filter options now stay accessible during MAME updates Media Options Available: Choose which media types to download while updating Better Feedback: Clear progress indicators at each stage More Control: Better visibility into what’s being updated and downloaded New Filtering Options Handheld Games Filter: New filter specifically for handheld/portable arcade titles Better Organization: Organize your MAME collection by form factor Dedicated Wheels: Create specialized wheels for handheld classics This rebuild addresses nearly every pain point users experienced with the old MAME setup. Whether you’re managing a small curated collection or a complete MAME set with thousands of games, the new system handles it smoothly. Plugin System - Expand HyperSpin Your Way One of the most significant architectural changes is the introduction of a full plugin system: Core Philosophy Keep HyperSpin Lightweight: Core application stays lean and fast Add Features as Needed: Install only the plugins you want Community Extensions: Users can create and share custom plugins Developer-Friendly Features Load Development Plugins: Test plugins without publishing them Direct Installation: Install plugins right from the plugins page Comprehensive API: Full access to system and media folder data Better Event Handling: Plugins can hook into application events Media Folder Overrides: Plugins can provide custom media folder paths Enhanced Security Challenge-Response Authentication: New security model for plugin communication Protected Access: Plugins can’t interfere with each other or core functionality User Experience Cleaner Confirmation Dialogs: Improved messages when installing or managing plugins Better Error Handling: Clear feedback when something goes wrong Reliable Loading: More consistent plugin initialization from folder installations The plugin system opens up exciting possibilities for community-driven features while keeping the core HyperHQ application maintainable and fast. HyperSpin Performance Lazy Loading Update HyperSpin v2.0.57 introduced a complete rewrite of the media loading and management system: Assets Load On-Demand: Media files load only when needed, not all at startup 60-85% Less RAM Usage: Massive memory reduction, especially with large libraries New Cache Database: Lightning-fast lookups replace slower file system operations Smoother Performance: Reduced memory pressure means better overall responsiveness This single change transforms HyperSpin’s performance on systems with large game collections. If you have thousands of games, you’ll immediately notice the difference. GPU Detection and Optimization HyperSpin now intelligently detects and optimizes for your graphics hardware: Hardware Analysis: Detects dedicated vs integrated graphics automatically Adaptive Settings: Graphics settings adapt based on your hardware capabilities Safer Defaults: Systems with integrated graphics get conservative settings Maximum Performance: Dedicated GPU users get optimized settings for smooth animation Smoother Wheel Navigation: Silky-smooth scrolling with dedicated GPUs Better Frame Rates: Fixed loading screen lag and frame drops Maintains 60 FPS: Multi-window support (with marquee displays) stays buttery smooth Resource Management Background Pausing: Animations pause when HyperSpin isn’t the active window Reduced Background Usage: Lower CPU/GPU usage when minimized Better Memory Management: More efficient allocation and cleanup Optimized Image Caching: Smarter caching strategy for browsing Data Protection - Automatic Backups HyperHQ now includes a comprehensive backup and restore system that protects all your hard work: Automatic Backup System Configure automatic backups in Settings > HyperHQ > Database Backup Backups run automatically on the schedule you choose Smart cleanup keeps your 7 newest backups and removes older ones Backups include your entire database—all systems, games, media links, and settings One-Click Restore Browse your available backups in the settings panel Restore any backup with a single click App automatically restarts with the restored database Perfect for recovering from bad configurations or testing changes Manual Backup Option Create a backup anytime you want with one click Perfect before major changes or updates Backups are stored safely and clearly labeled This system means you can experiment freely, knowing you can always roll back to a known-good state. Testing new configurations? Make a backup first. About to import hundreds of new games? Make a backup first. Peace of mind is just one click away. Visual Experience - Marquees & Backgrounds The marquee system has been completely reimagined with stunning new features: HyperHQ Marquee Display Enable "Marquee (HyperHQ)" in settings to see your marquees while browsing games Smooth animations and background blur effects Proper window management and positioning Works alongside HyperSpin for dual-display setups Three New Animation Styles Slide: Marquees slide gracefully into view Cascade: Layered animation effect Expand: Zoom and expand animations Random Playback: Different animation each time you browse for variety Background Effects Dynamic, subtle movement on marquee backgrounds Adds life to static images Creates a more engaging browsing experience Enhanced Customization Background Alignment: Choose top, center, or bottom alignment for marquee background images Per-System Override: Enable or disable marquee media for individual systems Smart Fallback: When marquee media is disabled, shows wheel image with theme background Retro Arcade Theming: Beautiful arcade-themed backgrounds when no marquee images exist Game Backgrounds in Systems Page The Systems page now displays game backgrounds behind the sidebar as you browse: Auto-Switching: Backgrounds change smoothly as you navigate Blur Effect: Subtle blur keeps text readable Darker Gradient: Sidebar has improved contrast with gradient overlay Immersive Feel: Makes browsing systems feel more connected to your game collection Media Management - Faster and Smarter Media handling received significant attention with numerous improvements: Core Fixes Deletion Bug Fixed: Media deletion now properly updates the database (this was a long-standing issue!) Persistent Settings: Download settings are saved when refreshing media Better Checkbox Behavior: Checkbox interactions work more intuitively throughout Auto-Migration: Older system configurations automatically migrate to new format Performance Improvements Faster Matching: More reliable and faster game-to-media matching Intelligent Caching: Smarter caching strategy in media audit reduces redundant operations Optimized Image Loading: Better caching for browsing large collections Smoother Scrolling: Performance improvements when viewing game lists Enhanced Capabilities Expanded Media Type Support: Comprehensive list of game and system-level media types Alphabetized Lists: Media types are now alphabetically sorted in refresh modal JSON Export: Media statistics now export to JSON format with 30-day tracking Logs & Debugging - Complete Redesign The logs page received a complete redesign focused on giving you better visibility into what’s happening: Powerful Filtering System Real-Time Search: Type to instantly filter logs by message, level, source, or timestamp Entry Counter: See exactly how many log entries match your current filters Source Toggles: One-click filtering between HyperHQ and HyperSpin logs Level Filters: Quick chips for All, Info, or Errors only Usability Features Copy Individual Entries: Copy any log entry with one click Copy All Filtered Logs: Export all visible logs at once Clear Logs Button: Remove logs from view without closing the page Auto-Scroll Toggle: Control auto-scroll with clear visual indicator Scroll to Top Button: Appears when you’ve scrolled down Whether you’re troubleshooting an issue, monitoring background tasks, or just curious what’s happening, the new logs page makes it faster and easier to find what you need. RetroArch Integration HyperHQ now includes an intelligent core selection system with pre-configured recommendations for over 100 gaming systems: See Only Compatible Cores: The system filters cores to show only those that work with your chosen platform Smart Recommendations: Default cores are pre-selected based on community best practices Integrated Setup: Core selection is built right into the system configuration workflow Automatic Launch: Your chosen core is used automatically when launching games Video & Animation Fixes Numerous video and animation bugs were identified and fixed: Video with Marquee: Fixed video playback when marquee displays are enabled Transition Pausing: Corrected videos and transitions pausing incorrectly JPG Support: JPG files now load correctly as metadata images Flipbook Animations: Resolved flipbook animation bugs Tiling Issues: Fixed theme tiling problems Projection Fixes: Corrected rendering issues with projections Granular Progress: More detailed progress indicators during asset loading Metadata Hiding: Metadata automatically hides while spinning/changing wheels (default theme) Game Management Enhancements Hide and Disable Games Grayscale Indicators: Hidden or disabled games shown with grayscale effect Show Hidden Toggle: Quickly show or hide disabled games Better Organization: Remove games from wheels without deleting them "Scrape As" Feature Custom Scraping: Tell HyperHQ to scrape games as a different System. Perfect for Custom Systems: Handle homebrew, hacks, and custom collections Better Metadata: Get accurate metadata for games with unusual names User Experience Improvements Drag-Drop ROM Paths: Drop folder paths directly into path fields Compact Asset Grids: Cleaner, more efficient grid views for media Better Responsive Layouts: Improved layouts throughout the application Wheel Manager Help: Added help documentation for wheel configuration HyperTheme Enhancements Change Theme Type Anytime The biggest limitation in HyperTheme has been eliminated: Change Theme Type After Creation: No longer locked into your initial choice Automatic Validation Updates: Validation rules adapt to new theme type Dynamic Form Updates: Form fields adjust based on theme type Smart Tag Management: Tags automatically update for compatibility Workflow Improvements Spacebar Control: Press spacebar to play/pause theme preview One-Click Downloads: Save media items directly from the library with new download button Better Browsing: "Load More" button remembers your filters Better Loading Spinners: Loading indicators work correctly throughout Fixed Metadata Loading: Metadata images load reliably EmuMovies Fixed: Video preview works again Visual Polish Removed Blue Halos: Eliminated distracting blue focus highlights Updated Theme Colors: Refreshed colors in left navigation menu Loading Indicators: EmuMovies content shows proper loading states Fixed Dropdowns: System Theme dropdown works correctly Documentation Improvements The documentation site at docs.hyperai.io received significant updates: Plugin API Standardization: All Socket.IO events now use camelCase convention Enhanced Plugin Logging: Comprehensive logging examples and best practices Multi-Language Support: Examples provided for Go, C#, and Python plugins Improved Event Documentation: Updated event subscription examples with camelCase patterns Emulator Management Script Management Reset Emulator Scripts: New button in emulator metadata editor Fresh from Server: Pull latest default scripts with one click All Script Types: Covers startup, exit, pause, resume, reset, save state, load state, and disc swap scripts Reset in Cache Settings: Reset button also available in Cache Settings Better Selection Interface Improved Dropdown Visibility: Emulator selection dropdown works better Clearer Options: Better organization of emulator choices Theme Management Efficient Metadata: More efficient theme metadata processing Better Caching: Improved caching strategy for themes No More Repeated Downloads: Fixed themes downloading repeatedly Privacy and Community New privacy controls give you transparency and choice: "Help Improve HyperHQ": Toggle to control usage data collection Community Metadata Sharing: Control whether you contribute metadata improvements Your Choice: Both features completely optional Transparency: Clear explanation of what gets shared Version Summary This update cycle included: HyperHQ: 14 releases (v2.0.103-beta through v2.0.116-beta) Plugin system launch Database backup system RetroArch core selection MAME plugin rebuild Marquee system overhaul Logs page redesign Media management improvements 100+ individual improvements HyperSpin: 7 releases (v2.0.55 through v2.0.61) Lazy loading system (60-85% RAM reduction) GPU detection and optimization Performance improvements throughout Video and animation fixes Better resource management Multi-display improvements HyperTheme: 2 releases (v1.9.0 and v1.10.0) Change theme type after creation Spacebar preview control One-click media downloads Interface improvements Bug fixes and stability HyperSpin Docs: Alpha improvements Plugin API standardization Enhanced documentation Search function Better organization Your Feedback Matters We’d love to hear your thoughts on these updates: Which features are you most excited about? What improvements have made the biggest difference for you? What would you like to see next? Are there any issues you’re encountering? Thank you for being part of the HyperSpin community. Here’s to many more improvements ahead! As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going. Stay awesome, -fr0stbyt3 Neon__Tokens_Arcade_Theme (1).mp4 WanganMidnight.mp4 Wacky_Races.mp4
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