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HyperCL
Everything posted by fr0stbyt3
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Are you using a controller? Side note: The layout is like it is to allow for additional options in the future.
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Hey everyone! We've been making significant progress on improving startup speed in HyperSpin and optimizing cache performance. Internal testing shows that startup times are now 3-4x faster, and cache rebuild times have been reduced to just 2-3 seconds, which is approximately 10x faster. Fixes and Enhancements Emulators: Fixed an issue where the launch button on the edit screen only worked when using default directories. EmuMovies: Resolved an issue where high-quality settings were not working correctly. Cache: Added a "Sync All Media" option. Cache: Revalidation now shrinks the database and builds much quicker. Core: Prevented HyperSpin from launching multiple instances. Themes: Fixed Master System theme download issues. Themes: Updated the default HyperSpin theme. Systems: Fixed an issue where launching a game would refresh the game list to the top. Import: Stopped the importer from running by default. Installer: Fixed an issue where the installer would update the wrong directory. Downloads: Additional speed improvements implemented. Systems: Added cart, box back, and background views to the dropdown menu. Controller Support Update While making these improvements, we’ve also been working hard on new controller support for both HQ and HS. Internal testing will begin soon, and once it’s ready, we’ll roll it out to everyone. The major changes include: Support for more than 4 controllers (previously limited by the API we used). Expanded support for additional controller types. Many of you have brought us unique controllers I've never encountered before, and it’s been so much fun to figure out how they work and integrate them properly. Future Plans: ThemeBuilder Enhancements Once controller support is complete, we’ll shift our focus to ThemeBuilder improvements. Expect features such as: Group animations Child/linked animations Filters & shaders And much more! These updates will roll out incrementally throughout Q2, so stay tuned for more details. Thank You! A huge thank you to everyone who has been testing and providing feedback. The past few months have been some of the most rewarding in HyperSpin’s development, and we couldn’t have done it without your support. Happy gaming!
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System Cores Dropdown Blank
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Current Status to Fixed Changed Fixed in Version to 2.0.53 -
Wheel Sounds Effects do not work until attract mode starts
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Current Status to Fixed Changed Fixed in Version to 2.0.53 Changed Development Feedback to please update HS and test again -
Carts appearing squished or stretched in HyperSpin
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Completed Tasks
Changed Current Status to Fixed Changed Fixed in Version to 2.0.53 Changed Development Feedback to Please let me know if you still have issues -
Hyperspin Taking Too Long to Load
fr0stbyt3 commented on jesfknkrys's record in HyperSpin 2 - Bug Reporting
The image file seems to be missing for me. Screenshot the logs if you can -
Very big icons in UI adding nes System.
fr0stbyt3 commented on dreamw's record in HyperSpin 2 - Completed Tasks
Changed Severity to 2 - High Priority Changed Current Status to Fixed Changed Fixed in Version to 2.0.51 -
HyperspinCoreEssentials Stuck on install
fr0stbyt3 commented on jesfknkrys's record in HyperSpin 2 - Bug Reporting
Can you give me the error code from the logs? This normally only happens when the resource is locked -
Hyperspin Multiple Instances Being Allowed
fr0stbyt3 commented on jesfknkrys's record in HyperSpin 2 - Bug Reporting
The images didnt attach -
Over the past week, we’ve refined the UI, streamlined performance at startup, and tackled key bugs affecting game lists. You can now rely on CRC checks for systems to get real-time status updates, and the newly refreshed UI design ensures smoother navigation. We’ve also addressed issues with RetroArch integration, resolved duplication errors, and consolidated logs for easier troubleshooting. Here’s what’s new: HyperHQ Emulators Launch Bug Fix: Resolved an issue preventing games from launching properly after editing an emulator. RetroArch Improvements: Fixed RetroArch core settings. Fixed a bug where custom RetroArch installs did not display selectable cores. UI Enhancements: Improved the emulator UI for a cleaner, more intuitive experience. Games Refresh Duplicates: Fixed an issue where refreshing the game list could create duplicate entries. Systems Add System View: Updated UI for a wider layout, displaying more data. Automatically syncs newly added systems to Settings > Cache. System CRC Checks: Added CRC checks for systems, providing status updates on potential issues. Downloads Main Menu Video: Fixed an error preventing main menu videos from loading. Expanded Support: Added compatibility for additional systems. Startup Performance Fix: Addressed lag issues experienced when launching HyperHQ. Logs Unified Log Viewer: Consolidated HyperSpin and HyperHQ logs into a single interface. Search HQ Search Bug Fix: Corrected an issue where searching within HyperHQ was not functioning properly. HyperSpin Updates (2.0.35) Image Scaling Bug Fix: Corrected a scaling issue that affected image display. Controller Exit Fix: Resolved an issue preventing controllers from properly exiting HyperSpin. Missing Images Fix: Addressed a bug where the wrong image would display if the intended image was missing. Theme Player Update: Made improvements to the theme player for a smoother experience. One of the biggest items on our radar remains the new direct HID controller support. We’re still a few weeks out from having it fully integrated, but each round of testing has brought us closer to a smooth, native experience. We appreciate your patience as we iron out the final kinks. Thank you, as always, for your support and feedback. These updates wouldn’t be possible without your help. Keep the suggestions coming, and we’ll keep refining. Happy gaming!
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HyperHQ Systems Updates to the add system pages Made the system add page wider to show more date Sync all systems added to settings > cache Downloads Fixed main menu video error Added support for more systems Startup Fixed issues where some users were experiencing lag on startup
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No boxart being downloaded for Sega Master System
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Current Status to Deployed -
Wrong LEDblinky information being transmitted
fr0stbyt3 commented on Skeeveo's record in HyperSpin 2 - Bug Reporting
Looking into this one. can you send me your log files from LED blinky? -
Wrong LEDblinky information being transmitted
fr0stbyt3 commented on Skeeveo's record in HyperSpin 2 - Bug Reporting
Changed Severity to 2 - High Priority Changed Current Status to Investigation -
No boxart being downloaded for Sega Master System
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Development Feedback to It should work now, try again -
Game video keeps playing when you start game in HyperHQ
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Severity to 4 - Low Priority Changed Current Status to In Work -
Custom System not adding Overrides?
fr0stbyt3 commented on rik81's record in HyperSpin 2 - Bug Reporting
So first, I very much do not recommend importing mame without the mame import tool. Ok can you give me an idea of what your file names are? Screenshot the overrides folder and your HQ systems view. Does artwork show in HQ? -
BUG: MAME Won't Install
fr0stbyt3 commented on DarkTemplarGS's record in HyperSpin 2 - Bug Reporting
It passed testing just now. To troubleshoot, can you post your logs? Make sure you close HQ (and close from the task bar) and open it again. Let me know what version(s) of mame to test and your rom set version so I can reproduce. I still think its likely due to windows defender or a locked resource, but I want to be able to handle the error a bit better and alert users. Thanks! -
HyperHQ Emulators Fixed bug where launching games would not work on emulator edit. Fixed RetroArch core settings. Added system CRC checks (now provides status updates). Updated emulator UI. Fixed bug where a custom install of RetroArch did not have selectable cores. Games Fixed issue where duplicates would be created on game refresh. Logs Log viewer now shows HyperSpin and HQ logs in the same viewer. Search Fixed search in HQ. Systems Add system view UI updated. Added system CRC checks (now provides status updates).
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System Cores Dropdown Blank
fr0stbyt3 commented on zillion23's record in HyperSpin 2 - Bug Reporting
Changed Current Status to In Work