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Everything posted by Honosuseri

  1. In truth I've not touched Amiga on Android in a loooong time now. Instead I have been building up the missing media needed by playing through those games on my Amiga wheel for PC Hyperspin. I think Defender Of The Crown II required a blue button press to start the game. The blue button was definitely an issue as we discussed it at great length, Ransom actually figured out how to fix it by defining the controls manually in the uae file and not by using the emulator GUI.
  2. I'll get around to doing a proper tutorial for the STV and Hyperspin in my own thread, when my project is finished. Hard to say when, as we still don't know what emulator will win out. Uae4arm hasn't been touched in months, the Amiberry devs got the funding they wanted for the software to port Amiberry to Andoid BUT I have no idea when it will be released. I have heard from Ransom recently, said he was maybe a month or so away from completing his new updated Amiga HDF collection. Once I have those files, I'll create a new xml database file with static naming and get all my media in order to match it. iirc the default control set for the "blue button" on the old uae4arm build actually combines two button presses at once. Ransom had a hdf file that tested button inputs to confirm this, it's so long ago now I don't really remember the exact issue...just that some games that required the blue button to be pressed didn't play. It's now fixed in the new uae4arm build but that's not working on ATV, although some CD32 homebrew games/collections (e.g Amiga Jay's Psygnosis collection) do still have control issues. The genuine CD rips I tested on my phone were okay if memory serves.
  3. You can watch this video I did. Gives far more information than I was given when I commented on the Amiga Android thread here.
  4. Uae4arm is NOT compatible on Android TV devices anyway. Info about Amiga on android is NOT patchy, I have a dedicated thread about it and done many videos talking about the issues and progress on my Amiga forever project. Even with a working uae file, the older version of uae4arm that does "work" on the STV has issues with CD32 controls by default. The latest version of uae4arm corrected this but only works on phones
  5. I think what you've done is under the Miscellaneous tab enabled show GUI on start up. So it's loading into the emulator GUI rather than the game directly. If you've done a whole load of uae files already you can use the find and replace feature of notepad++ to batch convert all the files at once. I think the line should be use_gui=no in the uae file but don't quote me on it.
  6. No worries! Glad you got it resolved, I was starting to think the Android Pie update for the STV was causing aggro! I did do a Youtube video on manually installing cores with RA. I made a point of users checking the core info section for BIOS files needed, it's often overlooked by new users and they wonder why games don't play. For what it's worth I don't consider any BIOS files to be "optional" if a core asks for it I supply it. I actually have a dedicated BIOS folder in my Roms directory, which I point RA to rather than populating it's default system folder.
  7. Retroarch has a core for Java ME which is supposed to support J2ME. Haven't used it to test but that's probably worth trying. Standalone emulators don't always have launch intent implemented to work with frontends like Hyperspin or Arc Browser etc.
  8. Sorry missed this post whilst checking for you. I have just downloaded the core from the buildbot on my PC (https://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/). Extracted the .so file and put it in the Retroarch Download folder on my phone, under load core I installed the core manually. Works fine
  9. I have Beetle PCE Fast v0.9.38.7 433fb7a installed and it is working on my STV. However I've just downloaded the core on my phone and the current version is v0.9.38.7 7e92d19. Transferred the Jap PCE-CD game Download II over to the phone and that is playing with the core. You'll forgive me if I don't tinker with my STV setup if it might break my NEC wheels. I have just updated the STV to Experience 8 (Android Pie), so I do need to do some testing to make sure everything is still okay
  10. If you're upgrading to an SSD you can just clone your HDD to it, then tinker away knowing the HDD won't be changed. I'd suggest you get a decent sized SSD @ 500GB. Some Arcade PC rips insist on living on the "C Drive" to work, so getting a 120 or 250GB drive might come back to haunt you later.
  11. Oh dear! Sounds like it would be a good idea then to make a backup of the drive as is. You could always do a Windows 10 upgrade install over 7 and revert back again should you choose.
  12. 1) Windows 10 has had some serious problems with the updates they've released, not helped by the fact the OS forced you to install them. I heard some people having issues with HS and the latest Windows 10 build 1903 but I've not encountered any issues of yet. Other than the update fiasco I'm pretty happy with 10 over 7. 2) You can use XBMC Launcher/ Launcher4kodi and just shell HS instead of Kodi. 3) I'm pretty sure you can import all your old purchases into Pinball FX3 (https://www.pinballfx.com/?page_id=7115) 4) I did tweak around to "unlock" the EVA (Cortana) voice for text to speech and use that with Hyperspeech. Not sure if you use that but I like that Hyperspin feels more integrated with the Windows 10 OS, having the same voice. You're probably not that bothered as you want to shell HS, where as I use Kodi as a "console like dashboard" to load Hyperspin, play movies, music and launch other stuff. I do that for both my Shield TV box and my PC
  13. Slow and steady wins the race Bit late now I know BUT here's a little painting tip. Put the paint tray inside a rubbish bag. When you're finished painting you can remove the paint tray which will still be clean and just throw away the rubbish bag
  14. It'll work. We use retroarch to do this system on Hyperspin's Android version. On PC, Rocketlauncher might not recognise Retroarch as a default emulator for that system. That can fixed easily enough, you'd be better off figuring out which other systems you might want to use RA for before doing the "fix". Worry about playing the games first in RA, if you have issues with Rocketlauncher post back
  15. Don't use the nightly builds then. You should expect some issues with them, download the latest stable release from the website (not Google playstore). I do use RA for a lot of systems. Although PPSSPP has a standalone version which is free. N64 has Mupenplus FZ as a standalone which is also free. I use those over RA cores. I understand why people want to use RA to do as many systems as possible but sometimes standalone emulators are a better option.
  16. Yeah PinballFX is awesome, play it on my Android phone and Shield TV allll the time. Star Wars: Star Fighter Assault blew my mind when I first played it! Any who... Newer stuff. Well yes technically there are PC games that could be played (e.g the latest Mortal Kombat). I was actually referring to systems like Taito Type X, Sega Ring Edge/Ring Wide/Lindbergh, NesicaXlive etc. These are basically PC's in official arcade cabinets if you do your homework. Yes there's games like Street Fighter IV but it runs the gamut. King of Fighters XIII, Sega Rally 3, Chase HQ 2, Mario Kart DX, After Burner Climax to name a very select few. That's not even scratching the light gun games like Sega's Golden gun, Elevator Action, House of the dead 4, Rambo etc. I realise some of these games might not appeal to you or your build. For me I like to get as much done as is possible, to "justify" the expense of the "arcade machine". I'm not limited really by my machine, just my imagination and how much work I'm willing to put in over time.
  17. Hate to say I told you so Awesome news, glad to see it resolved and you're more than happy! That's quite a cool looking Cocktail cab. Not sure I like the graphics on top BUT I do like the "Harlequin" colours added by the buttons Next investment should be a half height Nvidia GPU (750 or 1050Ti), then you can do Taito Type X etc and have some even better looking Arcade games on there, not just the Mame stuff!
  18. Many CD systems can be done as CHD. So Dreamcast for example, the gdi files can be converted to CHD which takes up less space than the cdi format. PlayStation pbp files are meant for the PSP, you can have issues using those files with emulators
  19. Yes that's basically true, which is why a new 3000 series APU/CPU would have been better. As the IPC would be better... More instructions per clock means more work done. Then overclocking increases the clock speed meaning even more work gets done. Graphics are still a factor. What you need to do is look into using the Vulkan API whenever possible, instead of opengl. This will depend on the emulator. You can buy half height Nvidia GPUs which are tiny. Do what your budget allows, even if it is 2nd hand stuff there's nothing wrong with that. Even an old 750ti would be OK but there are HH 1050ti's and even a 1650 due out by Zotac. The beauty of this hobby is you can gradually add more systems & parts over time. More modern arcade machines are in fact PCs. So look into Taito Type X, NesicaXlive, Sega Ring Wide, Ring edge, Lindbergh etc. These systems/games are the really fussy ones about using Nvidia but are also the better looking arcade games like Street Fighter IV etc.
  20. Yeah doesn't surprise me, wrong switch was my next suggestion. If you hold a PC power button down for 10 seconds or so, it will power off the machine as you're describing. Your PSU is OK I've used those, modular cables is a bonus in a small cabinet build. I'm not a fan of AMD APU builds personally. The 3000 series are due out soon but you've bought that 2200 now. Just keep in mind that many emulators don't like AMD graphics, the opengl performance is piss poor. At some point you'll probably want to add a dedicated Nvidia GPU (even if it's 2nd hand). All the best with your project
  21. No you don't use HyperHQ on Android. You've posted in right place but forum members are used to hearing about PC problems. Android is a much smaller part of the community. Any who... First thing that springs to mind is check the spelling of your Nintendo DS.xml file. Hyperspin is incredibly fussy the slightest typo causes all kinds of issues. Double check the ini file name just incase, as if this is wrong you'll have other issues too. It's also possible your default/game theme zip is corrupted, or using two many swf files within it etc. Sadly not all PC themes are Android compatible and this will cause a "crash" back to the main menu. Report back, if you're still struggling we'll get there eventually
  22. The OP hasn't actually said what the machine is. Iirc the Dell OEM machines can have odd wiring for the power switch. There's already a thread discussing this on the forum if that's the case
  23. Downloading attachments in posts is broken currently
  24. You might want to look into using symlinks as this can also save you some storage. "Systems" like Capcom Classics, Midway Classics, Irem Classics etc. are using Mame media. No need to have multiple copies of the same files in these Classics folders, that's where symlinks come in. I think ninja2bceen did a video about it on his planetgeekdom YouTube channel.
  25. A video for you to understand how it's done.The xml and ini contents I promised are below... Contents of my Doom Classics.xml for you to copy: <menu> <game image="" index="false" name="Doom/DOOM"> <description>The Ultimate Doom</description> <cloneof/> <crc></crc> <manufacturer>id Software</manufacturer> <year>1995</year> <genre>First Person Shooter</genre> <rating>ESRB-Mature 17+</rating> <enabled>Yes</enabled> </game> <game image="" index="false" name="Doom2/DOOM2"> <description>Doom 2</description> <cloneof/> <crc></crc> <manufacturer>id software</manufacturer> <year>1994</year> <genre>First Person Shooter</genre> <rating></rating> <enabled>Yes</enabled> </game> <game image="" index="false" name="Sigil/SIGIL"> <description>Doom: Sigil</description> <cloneof/> <crc></crc> <manufacturer>id Software</manufacturer> <year>2019</year> <genre>First Person Shooter</genre> <rating>ESRB-Mature 17+</rating> <enabled>Yes</enabled> </game> </menu> Snippet from my Doom Classics.ini file: [exe info] path= rompath=/storage/emulated/0/Hyperspin/Roms/Ports userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=WAD,wad parameters=cores/prboom_libretro_android.so searchsubfolders= pcgame=false winstate=HIDDEN hyperlaunch=true [filters] parents_only=false themes_only=false wheels_only=false roms_only=false
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