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Everything posted by Honosuseri

  1. Yes it's frustrating, you've just come back at a bad time. The Hyper list section is way out of date. We do rely on grabbing the newest database files from official threads. I'm sorry you lost your setup. I hope once you're up and going again that you do make a backup. Lessons hard learned, are well learned. You've been away and come back. It'll be much the same for others, we do stuff in our free time. Maybe someone can upload all their database files to mega/Google drive etc. To help you out short term. (P. S I have a broken leg too, so getting on my PC is awkward to say the least. Usually I'd be happy to help further)
  2. Attachments in posts are broken currently, that's why it's not working
  3. As we celebrate 25 years of DOOM! John Romero has brought us SIGIL, an unofficial 5th chapter to the original game. So as Retroarch's Prboom core has now been updated to support it...figured I should really add it to my Doom Classics wheel... Threw together a Sigil theme, wheel art and video snap. I was pleasantly surprised, that the prboom core now played the midi music natively. Doom 1&2 originally required me to add the music tracks as mp3 files.
  4. Figured I might as well showcase what the Dreamcast looks like on my Shield TV...
  5. No, it's a bit of both. I'm pretty certain he's not edited the retroarch module correctly, core name looks wrong for a start. So there's a 100 percent chance it's not working because they have no idea what they're doing Bios files look OK, providing RA is pointed to that folder. I've discussed the game files best I can, the video tutorial he shared is out of date too. I'm not holding their hand through using RA, RL and HS. I've given all the information needed, there are instructions, tutorials etc already in place if people look.
  6. The beetledc_wince core is a separate core to beetledc. It's quite new and needs a pretty good rig to run it. As far as compatibility goes I've not played around with it much on PC (did try Sega Rally 2). It's not available to android RA users and that's where I've been spending my time lately. As well as testing the redream emulator on my android phone and STV
  7. He should be playing the games in RA first, make sure they work before worrying about Hyperspin. Looks like he hasn't spelled the core name correctly to me. I do Atomiswave with the beetledc core, Sega Naomi 1 can use the same core. Dreamcast has a beetledc_wince core as well now. I've added all 3 to a custom retroarch ahk and they all do work. Atomiswave I have games that were converted to Naomi.bin files. These launch directly now, in the past we had to make "lst" files. Naomi only works with the non-merged rom sets or bin files. Think it was around 120 games working last I checked. Dreamcast I have gdi converted to CHD and some obscure games are in the cdi format.
  8. You need to state the resolution for us to comment on a GPU for PC games. For emulation the GPU isn't as important but go Nvidia. For emulation CPU is very important. Intel does have better IPC (single threaded permormance). Number of cores for the most part, isn't a big deal for emulation but that is gradually changing. 16GB of RAM makes sense too. Wait til around July. Let the new AMD parts shake up Nvidia and Intel. There's already a better i9K CPU listed which turbos all cores to 5Ghz rather than 4.5Ghz
  9. I know what plays with RetroArch, I even have a custom ahk for the redream emulator for the Dreamcast. You need to go to the Rocket launcher forums, read up about making custom ahk files or see if one is already available. I can't help you as I've said, I'm away from my PC
  10. I've been using RetroArch to do Atomiswave games on my phone for a year or so. The core is now BeetleDC not Reicast. The OP isn't asking whether it works on RetroArch. It's that Rocket launcher doesn't see RetroArch as a default emulator for Atomiswave/Dreamcast/Naomi. So they're struggling to launch the games through Hyperspin. The OP should really be asking in the rocket launcher forums for assistance with ahk files. I'm away from my PC so can't get to my modules for RL
  11. There are new "Super" models of nvidia 2060, 2070 cards due out, to "combat" AMD Navi. Not that AMD GPUs are really recommended for emulation anyway. AMD's Ryzen 3000 series CPUs could well prove very promising. The IPC is supposedly up 13 to 15 percent. Short of it is, I'd wait a month or so before purchasing anything new
  12. This is the android part of the forum dude. I don't want to confuse the thread. When I'm next on the PC I'll upload the module and give you a link via PM. I don't know if redream has a dedicated thread for PC users. Keep in mind it doesn't currently support WinCE Dreamcast games. Any game listed as broken #85 on their compatibility page is WinCE
  13. For rocket launcher? Yes, I do have one on my PC setup. Can't recall where I got it though... Quite possibly the RL forums
  14. Yes and no. You can pay for a premium licence. Only benefit is it allows you to increase internal resolution beyond what the Dreamcast originally had. The Android and PC licences are separate. Keep that in mind, buying for one doesn't cover the other.
  15. Happy to help My testing on the STV has been limited, I was holding off for frontend support. Now that's in place I'll see how far it can go in "premium mode", upping the internal resolution. We did notice stutters on android phones, when the games are located on an sdcard. My STV has an sdcard slot, tried the same sdcard on there and it doesn't stutter at all. Great bit of kit
  16. Frontend support is now in place! I'll give a link to my other thread, that helps you understand using redream below... https://hyperspin-fe.com/forums/topic/40101-understanding-sega-dreamcast-using-redream/?tab=comments#comment-319619
  17. Snippet from my Dreamcast ini file below... [exe info] path= rompath=/storage/emulated/0/Hyperspin/Roms/Sega Dreamcast userompath=true exe=io.recompiled.redream/io.recompiled.redream.MainActivity romextension=cdi,gdi,chd parameters= searchsubfolders=true pcgame=false winstate=NORMAL hyperlaunch=true [filters] parents_only=false themes_only=false wheels_only=false roms_only=true
  18. Literally just tested a raw apk from the redream devs, for launch intent support. Works like a dream, pun intended Expect this feature to be added in the next update, so you can start using redream with Hyperspin on Android
  19. You could well be correct, as I said never tried hiding the text. I know HyperHQ has all sorts of settings for changing wheel text font and colour, along with the others I mentioned. Figured it just altered what was in the ini files. We do have to manually edit those when using Hyperspin on Android.
  20. Go into HyperHQ. You can configure settings for each system wheel there. Under wheel settings/navigation themes. There's settings for hiding wheel and text info. Never tried hiding it myself though
  21. Thought I'd better post an update to the thread....So you know it's not been abandoned! Yes my leg is still busted but I've been soldiering on, creating media to fill in what's missing for the Amiga. The emulators on Android are still in Limbo, if this carries on I'll just concentrate on getting the Amiga done for PC with static naming instead. Whichever android emulator "wins out", I'll cater to that when the time comes. I have heard from Ransom the HDF creator/collector recently. Said he's maybe a couple of months away from getting the updated set completed. Converting all the WHDLoad zips to HDF with some bonus perks built in. Once I have all these HDF files I can get to work, creating the new database files and renaming the media to match.
  22. A video to help you understand the Redream emulator, covering issues and questions you might have. Currently Redream doesn't use launch intent but it will be added soon. I'll do another video to help with setting it up with Hyperspin (for STV) and Arc Browser (for phones & STV) once that feature is added in.
  23. Honosuseri

    Box Art

    It depends on the theme you are using. If you have a default.zip you can look at the xml file in there to see what artwork is configured. Strictly speaking Mame is arcade cabinets so doesn't have box art. You might have flyers/posters etc though. Personally I have unique theme zips for each game. These don't use the artwork folders, they're animated and look great as they are. Although my SNES wheel has a default.zip. It shows the boxes and the cartridges lower down, slotting into the image of the console.
  24. https://redream.io/ The Redream emulator for Sega Dreamcast, is available on the google playstore. I know people struggled with setting up the standalone Reicast emulator, Redream is far easier. No extra BIOS files are required and it detected my gamepad straight away, even found the game files! I have asked about launch intent, so the app is compatible with frontends like Hyperspin and Arc Browser. The reply I got was he meant to add the feature last night but "forgot" as inundated with day one crash reports. Once the feature is implemented, I'll do a video showcasing the emulator and show my settings.ini for Hyperspin
  25. Daphne can be a confusing system to configure, there is something I should have explained better in the video. The first line of the framefile text file, is as I said the path line. If a "." is there it's stating the files of the "tracks" listed are located in the same folder as that .txt file. SO...my original Bega.txt file was correct BUT for that to work, you would need to put all those game files in the framefile folder along with the .txt files. I consider that a lazy/messy way of doing it, which is why I said it was "wrong". I prefer to have the game files kept in their appropriate folders, just having the .txt files in the framefile folder. As shown edit the first line of each game's .txt file, to point to the game folder where the media files are located.
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