Deezdrama Posted November 28, 2015 Posted November 28, 2015 I took the taito x game files from my old drive and copied to the new HS 1.4 HDD im compiling for my arcade cab. I have all the systems I want up and running except for taito x which I really want for sf4 arcade edition and some other games....so this is holding me back bigtime. Anyway.... Im following gigas guide on yt and copied his files onto mine, setup everything in RL but when launching the games within RL they either hang on black screen after the loading fade, fail to load at all, or I can hear the game running but no video. Arcana Heart 3 is the only one to run from RL but does so from a windowed screen. If I run for example SSFIV AE outside of RL it will run. I have to use "ssfivae Launcher" to get it to run. It wont run from bat or exe or any of the other application files. Why is there so many application or exe files in each of these games? Each game usually has "Launcher, Game,typexloader, gamenameloader" then you got bat files. Why so many and what are they for? I have no clue where to go from here. Trying to dig up another source for the game files as maybe the issue is im using a set from a few years ago. Ive followed gigas video 3 times and setup everything right to my knowledge. Ive never downloaded "pc launcher" .....im not sure if thats a physical emulator that needs to be in my emulator folder or if its just an included RL module. Any other ideas or suggesstions are greatly appreciated!
Metalzoic Posted November 28, 2015 Posted November 28, 2015 Have you tried Launching the games first through Arcade PC launcher to set your settings. Then, in the module settings, Setting "Title_Launcher.exe" as your Application ID and the AppWaitExe as "Game.exe"? (For example for Trouble Witches it would be TW_Launcher.exe as the application and Game.exe as the AppWaitExe) That's how I have almost every one of mine setup and they all work. I just set them all up last Sunday.
Deezdrama Posted November 28, 2015 Author Posted November 28, 2015 For whatever reason I had to go through each and every game and run the Type_xconfig for each and every game..... they wouldnt launch unless I ran this first and then set low res monitor to yes. I dont know why this is but they are all running now, maybe its because I have 3 monitors hooked up on my test bed pc before the drive goes into my cab. On some games that have the settings.arc file I could easily go in and change my resolution back up. On the games without the settings.arc file.....instead I have a gameres.dat file. I went in there and set to "1920 1080 1" but it doesnt seem to change my res. there must be a master file I need to set somewhere to enable the gameres.dat file but havnt figured it out. Anyway....they are all working after about a dozen hours of testing/setting each game
Deezdrama Posted November 28, 2015 Author Posted November 28, 2015 all are launching in RL except for 3. BlazBlue Calamity Trigger minimizes after launching and hitting the splash screen,if I maximize it....its just a blank white window but runs fine out of RL Super Street Fighter IV arcade edition launches and runs fine but after 10-20 seconds I get an error saying its because the system is waiting for SF4 window and that it could be in my fade settings. This forces the game to minimize.... I can click on the icon in the taskbar and the game will maximize again and is playable but it minimizes with this error every time. I think the fade in is timing out. Anyway to disable fade in on just this game? Or if thats not it any idea how to correct this? And my last issue is with King of Fighters Maximum Impact Reg A..... it loads fine but when the match starts the characters and gameplay are in slow motion. Its not my system I dont think, Im running a quadcore 4.6ghz and gtx 780. its not a laggy low FPS kind of deal, its a weird buttery smooth slow motion affect, its kind of cool but gets old quick. This game looks great I really wish I could get it working. In fact these 3 are the ones I wanted working the most Any ideas are appreciated! Edit..... I added no fade in to ssfiv and that didnt help
Metalzoic Posted November 28, 2015 Posted November 28, 2015 Yes, if you don't run them through the Arcade PC Loader first to set your controls, then you have to run the TypeX_Config.exe for each one. That's normal, weird that you had to set the monitor to low-res though. I set all of mine to Hi Res = Y. I highly recommend running them all through the ArcadePC Loader program first because that will let you also set res, language and other options for many of the games. Calamity Trigger doesn't work for me either, but I didn't really care since the other BB works and is the newer version. You can also get the better versions of USFIV, BB and KOF on PC and they work perfectly in a cab.
Metalzoic Posted November 28, 2015 Posted November 28, 2015 Here's the link to the ArcadePC Loader program https://mega.nz/#!1FtQTZKa!Mm6nzgR-B5guIWkI0IX-fDUojrm6h-1C5IUGIFFXizw Basically install it into the main folder where you already have your games so it can see them. as you run each game through it you can see which options it can alter per game and it seems to lock those options into the Title_Loader.exe. Then when you point RL to that .exe those options seem to be built in. Plus this makes it easier and faster to test resolutions with the games as some res's will break a game (Like Power Instinct 5) and some games will only run correctly in a single resolution (Like Battle Fantasia has to be at a x 768 res). Doing it this way also seems to keep you from needing to use .bat files for most (all?) games. For example run Chaos Breaker through it. Set it to English for english or better yet set it to "other", it will be in English & the main character completely changes into an awesome conan dude. Once you've run it you can set the RocketLauncher module launch Application to CB_Loader.exe and the AppWaitExe to game.exe. Now the game will launch with those same settings. I set these all up in one day last Sunday so I'm no expert, I just found that this seemed to work. Although for Gigawing and Raiden I went ahead and did it Austins way to get the bezels. The others I did this way because they seemed to work better than his. For example Samurai Shodown his way gave me soft low-res and it ran in the incorrect aspect ratio. Set it up this way and it will be a sharp resolution and the characters will maintain the correct aspect ratio. Good luck
Deezdrama Posted November 28, 2015 Author Posted November 28, 2015 Awesome info man.... I really appreciate it! I seen giga had Arcade PC loader in his ttx root folder but didnt know exactly what it did or if I needed it. I am using pclauncher, in RL under pclauncher module options, I seen the setting for FadeTitle but think it wants me to link to a file....not even sure what its asking for..... I think I will mess with that arcadepcloader.... I hope it dont mess with some of my settings, for ex..... I had to edit the game.exe in samurai showdown to set keys to match the default ipac keys I use in my cab. I will play around with it and report my results Any idea if these ttx games will run at 1920 x 1080? Thanks guys! EDIT 1...... ok I got arcadepcloader installed in the folder of my ttx games. Do I now need to move all my games into arcadepcloader>games folder?
Metalzoic Posted November 28, 2015 Posted November 28, 2015 I think I will mess with that arcadepcloader.... I hope it dont mess with some of my settings, for ex..... I had to edit the game.exe in samurai showdown to set keys to match the default ipac keys I use in my cab. I will play around with it and report my results Any idea if these ttx games will run at 1920 x 1080? Thanks guys! EDIT 1...... ok I got arcadepcloader installed in the folder of my ttx games. Do I now need to move all my games into arcadepcloader>games folder? I installed ArcadePC Loader into my folder that already had the Games folder in it. If your folder structure isn't already like that then I guess you'd need to move em. However that will mean you need to re-set them all up. -Instead of using FadeTitle just put "game.exe" in the AppWaitExe instead like I said. Both do similar things. FadeTitle is required for most normal PC/Steam games though. -You do not need to edit the game.exe at all for Samurai Shodown. I posted about this in Austins thread Taito type X thread. You don't need to go through all that he mentioned. All you need to do is use AutoHotKey in the RocketlauncherUI keymapper settings to change them really quick. Super simple if you know how AutoHotKey works. My last 3 posts in this topic: http://www.hyperspin-fe.com/topic/10448-ttx-games-or-pc-arcade-games/page-5 I can help you if you need.
Deezdrama Posted November 28, 2015 Author Posted November 28, 2015 I installed ArcadePC Loader into my folder that already had the Games folder in it. If your folder structure isn't already like that then I guess you'd need to move em. However that will mean you need to re-set them all up. -Instead of using FadeTitle just put "game.exe" in the AppWaitExe instead like I said. Both do similar things. FadeTitle is required for most normal PC/Steam games though. -You do not need to edit the game.exe at all for Samurai Shodown. I posted about this in Austins thread Taito type X thread. You don't need to go through all that he mentioned. All you need to do is use AutoHotKey in the RocketlauncherUI keymapper settings to change them really quick. Super simple if you know how AutoHotKey works. My last 3 posts in this topic: http://www.hyperspin-fe.com/topic/10448-ttx-games-or-pc-arcade-games/page-5 I can help you if you need. I already changed controls in the exe last night on sam showdown so am good to go unless arcadepcloader will change it back to default. I copied all the games to arcadepcloaders folder structure and set everything how I wanted. Now...... Do I just run the games with the same bats and exes that I did before setting with Arcadepcloader? thanks again man!
Metalzoic Posted November 28, 2015 Posted November 28, 2015 I copied all the games to arcadepcloaders folder structure and set everything how I wanted. So you're saying you changed the settings, controls etc... and launched the game in ArcadePC Loader? Now...... Do I just run the games with the same bats and exes that I did before setting with Arcadepcloader? No. You would run them by making the GameTitle_Loader.exe your Application to launch in the module and game.exe your AppWaitExe in the module like I mentioned earlier.If a game doesn't work that way then try a .bat file (half Life needs it for example) EDIT..... weird..... I just tried launching ssf4ae after setting res to 1080 in arcadepcloader, it minimizes to the task bar and I can hear the game but maximizing it wont work. This is outside of RL.Most of the games originally did this and only way I could get them to work was to run the typex_config and set lowres to yes. Some games will only work when set to a specific res. So for that game just start trying all of them. In the arcade it was probably 1366x768. You just need to experiment there. Edit 2.... I just ran SSFIVAE_Launcher instead of launcher.bat and it looked much better in 1080 but was windowed even though I have fullscreen selected. Also...it must need me to reset controls as my mappings are gone. Yes... I've been telling you to use the gameTitle_Launcher instead this whole time. You also need AppWaitExe to be game.exe. You should have done controller mappings in the ArcadPC_Loader settings before you launched it. Tried chaos breaker as it had really low res.....still has really low res and the game played in super fast motion and was fullscreen but the actual ingame video area was a small square. Chaos Breaker (and several others) will only work right when set to certain resolutions. You need to experiment. Also make sure you have bezels turned off Maybee this is one of those situations where I should just run them like I had them and leave good enough alone? Maybe. It seems like you are getting things mixed up. -Set all game settings in ArcadePC_Loader. Settings, res, controls, language. Everything you can.-Run the game to test it until it works good-Set the GameTitle_Loader.exe as your Application.exe in the RocketLauncher module settings (for example SSFIVAE_Launcher.exe)-Set game.exe as your AppWaitExe in the RocketLauncher module settings. Test again to see if it all works good
Deezdrama Posted November 28, 2015 Author Posted November 28, 2015 ok... I didnt know you could launch the game from arcadepcloader. So where are the gametitle_loader.exe's because they are not in the game folders. I thought this program just made changes in the relevant game files, but if its creating another "gamename_loader.exe" I cant find them. Sorry for my noobishness. I did get bbct and ssf4ae running in 1080 and looking 100x better. I just need to figure out where to point RL to now
Metalzoic Posted November 28, 2015 Posted November 28, 2015 ok... I didnt know you could launch the game from arcadepcloader. So where are the gametitle_loader.exe's because they are not in the game folders. I thought this program just made changes in the relevant game files, but if its creating another "gamename_loader.exe" I cant find them. Sorry for my noobishness. I did get bbct and ssf4ae running in 1080 and looking 100x better. I just need to figure out where to point RL to now Launching the games is what it's for. Set your settings, then launch the game to lock the settings in. When I say GameTitle_Loader.exe I don't mean "gameTitle" literally. I mean put the games title abbreviation in place of "GameTitle" (like all the examples I gave above) so for example Chaos Breakers is CB_Loader.exe. Trouble Witches is TW_Loader.exe etc... And I've mentioned several times now where to point RL to. -Set the launch Application to GameTitle_Loader.exe (so for example for Chaos Breakers that's CB_Loader.exe) -Then set AppWaitExe to game.exe That's it Like This
Deezdrama Posted November 29, 2015 Author Posted November 29, 2015 stupid of me but I was looking for xxxxxxx_loader.exe and didnt realize you meant xxxxxxxx_launcher.exe, I figured it out once I dove in. What threw me off is.... I used a game set from an old drive and they must of been ran with arcadepclauncher because they all already had game_launcher files. So after I ran arcadepclauncher I didnt see any different files that I didnt have before and you said loader so I was looking for loader.exe's my bad....this is my first time messing with ttx anyway, I got everything up and running great from RL but..... Samurai showdown ED will not run from arcadepcloader so I cannot set the res and it looks bad. The only options are res and nomatter what I set the game wont run from pclauncher. And still cannot get SSF4 AE to run in RL without the error. AppwaitExe was already game.exe but noticed I dont even have a game exe file. I have Ttxshell.exe so set appwaitexe to that but still the same error message. ssf4 takes a while to initialize when you load it, and that is where I believe its timing out and causing the error. the exact error message is... "There was an error waiting for the window SF41- Nov 4 2010 14:01:12 ahk_class SF41. Please check you have the correct version emulator installed for this module, followed any notes in the module,and have this emulator working outside your frontend first. Also turn off fade to see if you are hiding your problem" Any ideas for this or know why SSED wont launch from ArcadePCloader? (error message in chinnese)
Metalzoic Posted November 29, 2015 Posted November 29, 2015 That error is caused because there is no correct AppWaitExe (such as game.exe) in the settings, so RocketLauncher has no way of knowing to stop waiting for the game to load. If it doesn't have a game.exe then look for another exe that could possibly be the actual game program and stick it in there. Or instead of setting AppWaitExe (leave it blank) try setting a FadeTitle instead. Click on the box next to the setting and it will tell you how it works. I found it to be iffy with the Taito X games though. Not sure why SShodown won't run from the loader for you. A quick double click and it launches fine with my settings for me. Although it is also a game that won't launch unless you have the right resolution picked. Have you tried multiple resolutions with it? Did you set the controls first (they won't work id you skip that step). Did you set it to English? And my mistake, sounds like I should have been telling you XXXX_Launcher.exe this whole time. No wonder you didn't know what I meant. I gave bad instructions. Ha!
Deezdrama Posted November 29, 2015 Author Posted November 29, 2015 The main exe for ssf4ae is Ttxshell.exe, Ive had that set, tried it blank, and messed with fadein for hours. I can set fade delay and it will get to the game but just minimizes once the delay time runs out. For sshowdown, yes.... Ive set inputs and tried running at all resolutions...It just wont run with arcadepclauncher.... runs fine on its own but low res arggggg.... my third day trying to button up ttx.... and still have some wheel issues to address. I think Im going to try to find different files.
gigapig Posted November 29, 2015 Posted November 29, 2015 Run SSFIVAE 2012. Go into task manager and look for the process that is running, that will be your appwait. I'm pretty sure it's not ttxshell. Metalzoic has explained how to get the fadetitle ( sometimes you don't need it and it can be blank but I think that's been mentioned ) or it's in my videos.
gigapig Posted November 29, 2015 Posted November 29, 2015 Fade for the version of SSF I sent you is "SF41 - Nov 4 2010 14:01:12 ahk_class SF41" and is what I have set. Appwait would be SF41.exe
Deezdrama Posted November 29, 2015 Author Posted November 29, 2015 woooot! I got it working. I forgot the old fadetitle was being used from the first game version I been having problems with. I just had to delete the rom settings and create a new one, left appwait blank and its running fine now. Thanks everyone! Only need to figure out how to get Sshowdowns res set now
gigapig Posted November 29, 2015 Posted November 29, 2015 Post your Rocketlauncher log set to troubleshooting.
Metalzoic Posted November 29, 2015 Posted November 29, 2015 woooot! I got it working. I forgot the old fadetitle was being used from the first game version I been having problems with. I just had to delete the rom settings and create a new one, left appwait blank and its running fine now. Thanks everyone! Only need to figure out how to get Sshowdowns res set now Nice. SShowdown might be one that I needed to run from a bat file. I'll turn on my cab and check for you.
gigapig Posted November 29, 2015 Posted November 29, 2015 samsho just needs the gameres.dat editing as that is all APCL is doing and why I never needed to include with the TTX files. My gameres,dat looks like this. 1920 1080 1 If it's not working your res may not be supported or extract the game again and start a fresh.
Metalzoic Posted November 29, 2015 Posted November 29, 2015 Only need to figure out how to get Sshowdowns res set now I've found using APCL was by far the easiest way to set these all up. It also sets other settings, language, controls etc... besides res. If you're trying to use Austins download which had both a messed up low-resolution and stretched aspect ratio set. In fact I think I found a different download to work with because his was so borked. or Like Giga Mentioned you can manually alter gamres.dat to: 1920 1080 1 That's what mine is too.
Metalzoic Posted November 29, 2015 Posted November 29, 2015 Giga I have a couple games that have a pop-up asking if it's ok to make changes to the computer registry before they run. Any idea what causes that or how to fix it?
gigapig Posted November 29, 2015 Posted November 29, 2015 Giga I have a couple games that have a pop-up asking if it's ok to make changes to the computer registry before they run. Any idea what causes that or how to fix it? Depends, you'll have to be specific. Could be UAC, just type UAC into the start menu search box and then slide the slider to the bottom.
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