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Trying to find MAMEUI .159 64-bit with no nag


thomas3120

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Posted

Hello,

I hate asking for things :/

It's been a while since I compiled MAME and been trying it for the past few hours with no luck.

 

I have MAMEUI .159 32 bit  but would like to know if anyone may have MAMEUI .159 64-bit with no nag screens.

I hope this is appropriate to ask here.

In the download sections there are more up to date versions but not .159 64-bit with no nag.

 

Any help appreciated,  or some direction on some decent instructions (using the new(er) msys64  instead of mingw.

 

thomas

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Posted

I still have it. pm me if your stuck or it's your best option for now. I also suggest upgrading to 170, some of the upgrades seem minor but there has been a few since 159.

 

I recently played a few driving games with a control pad and seemed to work a lot better than some of the older versions. as well as a few games added.

Posted
Posted

Why not just use the newest version? I highly doubt you will run into an issue running any of the roms.

Yeah I know...just that's it's been ages since I did a mame compile and even compiling mame seems to be different now.

 

Thanks for the replies.  Found the file :)

 

BTW, what are some of the changes?  I read that .160 supports this graphic mode: GSL(?) instead of HSL(?)...sorry if misspelled.

What are the advantages of this graphics mode?...

 

t

image.jpeg.ae38a31c33ac03663ccbdb8139b46532.jpeg

Posted

Yeah I know...just that's it's been ages since I did a mame compile and even compiling mame seems to be different now.

 

Thanks for the replies.  Found the file :)

 

BTW, what are some of the changes?  I read that .160 supports this graphic mode: GSL(?) instead of HSL(?)...sorry if misspelled.

What are the advantages of this graphics mode?...

 

t

 

Added the ability for GLSL. Then really improved it again in 162. Improved both GLSL and HLSL more in 167 & 171 is due out next week.

GLSL & HLSL are both added effects to give the games a more authentic CRT look on LCD/LED monitors. They mimic a more accurate look of having actual pixels and scanlines on the screen.

Posted

A few more things,

For the moment running MAMEUI64 .159.  Should I enable HLSL?

 

Also running a Quad core Intel.  Should the multithreaded rendering option be enabled?

 

And triple buffering...enable?

 

Thanks again,

 

thomas

image.jpeg.ae38a31c33ac03663ccbdb8139b46532.jpeg

  • 2 weeks later...
Posted

HLSL - Turn it on and see if you like it. Really a personal preference thing. Can't think of any reason not to enable multicore. Seems to improve my performance. Triple buffering will eliminate screen tearing, but will cause a slight delay with joystick input. Again, its a personal preference thing. Personally I leave it off.

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