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Bliss box 4-play and a 360 controller possible??


jshel65

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Posted

I am not sure how many in the community here happen to have the bliss box 4 play as I do....but as much as I like using it to get the authentic feel of using the original controllers I also sometimes like the convenience that the wireless 360 controller offers (and sometimes I am too lazy to unravel another controller if I just changed systems.

 

Anyways, on to my question...Is there a way that you guys can think of that I can have the option of either using the 4-play OR the wireless 360 controller for all of my emulators? 

 

Thanks in advance for your help!

Posted

Map both of them thru a virtual controller. Then map that controller to the emulators.

ninja2bceen, would be of some help, I think he has done this.

 

 

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Posted

Use the app joy2key from the download page and literally blissbox just works. First set up your controls in the emulator, then map your buttons to joy2key to match the same letters. Make sure you auto start ghutches start up script upon hyperspins launch as well. You can find that in the download section to under the apps section. Then plug in you blissbox and be amazed

1. Set up emulator controls

2. Set up joy2key controls per player as global controller essentially

3. Set up ghutches start up script make sure that joy2key launches with hyperspin that way

4 start hyperspin and enjoy

Let me know if u need more details

Posted

Thanks for your reply. I look forward to giving this a try as soon as I get a chance! I am not very familiar with joy2key...so will it allow analog input between both controllers? For example if I set analog controls with my 360 controller on a ps2 emulator...then come back and play with the 4-play will it recognize the analog?

Posted

So I just started working on this tonight finally. One thing that I realized will likely be an issue is having enough keys to supply 4 controllers. What do you do if you are trying to configure 4 ps2 controllers? There aren't enough keys on the keyboard to supply that many buttons are there? That would be 17 buttons per controller x4=68 different keys needed. Any thoughts on this?

Posted

No, no, no.. Apps like joy2key and xpadder are not what you want. Ninja and I have been over this many times. If you want to funnel data from the 4-play and other inputs you will need a virtual game pad.

 

4-play ---------------> [ virtual_]---------------> desired effect.

arcade controls ---> [joystick]

360--------------- --->[ driver]

 

 

This way pressing up on the arcade controller and pressing up on the 4-play analog stick (or 360) send the same command. We looked around and found a few v-joysticks that took multiple inputs. The 360 presents a challenge because its xinput. I thought x360ce did the trick but I forget now.

 

 

Ninja's approach is good for sharing digital inputs. ( no good for sharing analogs)

 

4-play ---buttons---> [ x_]---------------> desired button effect.

arcade controls ---> [pad]

360----buttons-- --->[ er]

4-play--analog---bypass--xpadder----> desired analog effect.

 

 

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Posted

Interesting point ulao. Jtk can in fact handle up to 16 joysticks on 1 profile. Map all of them to the same keys and they will all act the same... BUT!!! one thing Jtk can't do is analog support. So while jtk may be useful for systems like NES, SNES, GBA... I would personally never use it on systems that use analog like N64, PS1, PS2. At least not for anything more than exiting the emulator.

 

If you have a way for true analog to be passed from different controllers, please consider doing a tutorial for it. This place is pretty active these days and threads are buried pretty fast. This sort of thing could really help a lot of users.

Posted
If you have a way for true analog to be passed from different controllers, please consider doing a tutorial for it.

 

I'm hoping when Avar frees up he can make a video tutorial. I have no active solution set up to really do such a thing.

 

 

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Posted

Joytokey and bliss work like a dream for me. Honestly it's one of the only options here if you have a cabinet and controller based games. Truth on the analog part. However you can still make it work. Just map the analog to keys in the emulator then to joytokey. I havnt had any problems in general with it not working correctly

Posted

Joytokey and bliss work like a dream for me. Honestly it's one of the only options here if you have a cabinet and controller based games. Truth on the analog part. However you can still make it work. Just map the analog to keys in the emulator then to joytokey. I havnt had any problems in general with it not working correctly

Yeah, I guess for a lot of games you won't even notice. Push left on the joystick and your character will move left... all is good. The issue will creep in with games that have precise aiming or movements with the analog joystick though. You'll push left and instead of moving slightly left like you want, it will zip across to the edge of the screen. Push right and it zips to the right edge of the screen. Those fine movements just won't be there.

Sent from my SGH-I337M using Tapatalk

Posted

Yes, the emulators themselves have analog support. However, when you use joytokey it is converting all those movements into keyboard keys like the arrow keys for example. Keyboards are all digital. The left arrow is either "always on" or "always off". There is no way to get "slightly left" with the arrow keys.

So for most, this is not an issue. Configure your joystick in the emulator and only use jtk for exiting. This results in true analog.

For those of you that want more than one joystick to control the same functions. Analog presents a real problem. Jtk (or any keymapper) is not the solution since keyboards are all digital.

Like I said earlier, systems like NES, SNES, Genesis, GBA are all digital anyway. Configure as many joysticks as you want through jtk and you won't even notice.

Sent from my SGH-I337M using Tapatalk

Posted

Ie. It'll work but in pretty much any 3rd person game, for example, you can no longer do a small stick deflection to walk. Everything would be run, as though you have full deflection.

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Posted

It will work its just going to take someone with a lot of time on there hands to use the various tools that are out there. All you need is to search for "v-joystick" or "virtual joystick" and make sure it excepts multiple inputs. Once we get that, then everything maps to the v-joystick.

 

I think the was the best one but I forget what troubles I had.

https://autohotkey.com/board/topic/89279-ujr-universal-joystick-remapper-using-vjoy/

I think you need to download ujr and vjoy

https://sourceforge.net/projects/vjoystick/files/latest/download

 

update:

I just gave it a test and did an auto config on joystick 1, and now I remember, it is not showing any responses. I guess ill play with it for a bit.

 

update2:

-Ahh, update: ok I got it. The problem here is that the Bliss-box shows up on some random id. I did an auto config on 5, and its working.

-There is sort of an update, issue, when setting analogs you may have to click on another analog to get it to stick (like EpsxE).

-Seems to be a bug that prevents RY, dial from working (or there last two 7 and 8 ). All other analogs map oik.

-Also there is a limit to application, that lets you use it for certain emulators or HS's menu if that is desired.

 

update3:

There is an automatic profile switching, so I'm thinking its like xpadder where it loads the profile when the controller is in. It also lets you save profiles but I can not find where?

 

Looks like you must also configure vjoy. This maybe the issue I'm having the the missing stuff.

 

 

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Posted

Ok ill start a mini tutorial in this reply. I'd edit it often, until I get a nice tips section. I'm no walkthru guy but I will try.

 

tips:

1) you need to leave UJR running.

2) this is not much good for buttons use xpadder or joy2key for that.

 

 

downloads

main app

https://autohotkey.c...per-using-vjoy/

 

vjoy

https://sourceforge....latest/download

 

 

set up vjoy.

run C:\Program Files\vJoy\x64\vJoyConfig.exe  this may take 20 seconds to run. Its a one time thing, this is what I did.

vjoy.png

 

 

then set up UJR ( yes 8 and 7 are broke) I'm not sure why yet? You need 8 for psx pressure (not a big deal) and 7 for psx or GC second y axis. That may be an issue for some. I think this is a bug with UJR.

(ID 5 may not be right for you) The 4-play fix may help with this ID confusion.

ujr.png

 

then go to the buttons. Just auto map all of the same ID. This fills out both pages.

 

I believe at this point you can go to the axes 2 page and set up the 360.

 

Then go to the profile tab and click enable automatic profile switching. Add a profile and name it.

 

Then you can go to the controller in the controller panel and you will see vJoy Device. Everything you do to the port you mapped it to , show up in here.

 

Note: I do not think you can pad 360 buttons and bliss-box button to one vjoy. Looks like they need to be one physical button to one virtual button? So it may be best to keep the xpadder set up and just use this to combine analogs. I do not have a 360 set up here so I can not try it.

 

 

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Posted

Theres some good information in this thread i didnt even think of the whole joystick being digital thing too bad you cant jtk a walk left or slightly to the left that would be nice. Im trying to set up a PS4 controller for everything right now and then when the original controllers come in the mail 1 by 1 ill set those up too. right now though im stuck with PS4 so im trying to figure out how to go about this. Any good tutorials/walkthroughs you guys could point me too or even post like this one in the forums would be cool.

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Posted

I had a lengthy tutorial on bliss box even though it's really just a few quick steps. It's in the other bliss box forum on hyperspin. It gets the job done and gets the four play to work if the above didn't

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