Jump to content

RetroArch + Wiimote for Duck Hunt?


FrankyRizzo

Recommended Posts

Posted

Is there any way with retroarch to use 1 of the NES core's just for gun games?  and configure it to use the Mayflash Dolphin bar & wiimote as the gun?

Posted

There are some programs that allow you to use the wiimote as a mouse, and I know that some emulators allow you to use a mouse for a lightgun input (Nestopia is one of them)

I haven't actually gone about doing this yet, but it was on my list of "to-dos" for my hyperspin console.

5ad621987d31b_Gam3B0x-Rainbow.png.df3bcab9977e90c50559d1d88e65fbed.png
Posted

Dolphin bar lets you use the wiimote as a mouse, so as long as your emulator supports mouse as lightgun, it will work.

Posted

I was able to get it working in Jnes and Nestopia and fceux.  Nestopia is much more accurate.  With Jnes everything looks like its working well and you think wow I just suck.  Then load the same game in Nestopia and you can actually hit the target haha.  But overall I had the best success with fceux.

Posted

I was able to get it working in Jnes and Nestopia and fceux.  Nestopia is much more accurate.  With Jnes everything looks like its working well and you think wow I just suck.  Then load the same game in Nestopia and you can actually hit the target haha.  But overall I had the best success with fceux.

Are you using the Dolphin bar, or any other software? As I said I haven't actually set this up myself yet. But there are a number of light gun games I want to get going.

Particularly on the SNES and Genesis. I just knew Nestopia had the mouse support (good to know it's better)

5ad621987d31b_Gam3B0x-Rainbow.png.df3bcab9977e90c50559d1d88e65fbed.png
Posted

So far I have only used the Dolphin Bar in mode 2.... no additional software.  keyboard and mouse mode (gaming)  mode 1 freezes the cursor every time you click.  I have only tested with NES so far.  (Duck Hunt, Trickshooting, Wild Gunman)  Wii Mote isnt the most accurate because think even when you use a real wii.  The jittering on the mouse cursor.  

Posted

So far I have only used the Dolphin Bar in mode 2.... no additional software.  keyboard and mouse mode (gaming)  mode 1 freezes the cursor every time you click.  I have only tested with NES so far.  (Duck Hunt, Trickshooting, Wild Gunman)  Wii Mote isnt the most accurate because think even when you use a real wii.  The jittering on the mouse cursor.  

Are you using an original style wii-mote or one with the motion +?

I wonder, though I doubt, if it would make any difference for our purposes.

5ad621987d31b_Gam3B0x-Rainbow.png.df3bcab9977e90c50559d1d88e65fbed.png
Posted

This is awesome I will have to try it out!!!

 

 

I was able to get it working in Jnes and Nestopia and fceux.  Nestopia is much more accurate.  With Jnes everything looks like its working well and you think wow I just suck.  Then load the same game in Nestopia and you can actually hit the target haha.  But overall I had the best success with fceux.

 

Are you using stand alone emulators or the retroarch cores in retroarch???

Posted

 

stand alone emulators.  i use retroarch for everything.  But setup the gun games to work with a separate emulator. Currently using fceux

 

 

Ok thanks I'm definitely going to try this out myself when I get a chance. Thanks!

Posted

Ok, since I have both Aimtraks and wiimotes I will throw in my two cents. Note that I use Aimtraks only for gun games unless specifically for the Wii system.

 

As far as tracking, I have noted that the wiimotes track either too high or too low by a couple to several inches depending on if the sensor bar is either above or below the screen as well as how far away you are. To get over this inaccuracy, just leave crosshairs on for any game that is played as an "aiming" style game. If you have the wiimote in a gun shell, you will still get the game play of shooting with a gun, you will just aim by the crosshairs on the screen rather than by the gun sights. Since many people want to include Nintendo Wii games on their system, this is the cheaper way since the wiimotes are cheaper and can be used in both circumstances.

 

If you want to play Wii games and also more accurately play gun games, you are going to want both wiimotes and Aimtraks (or similar). The sensor bar for the Aimtraks are cross-compatible with wiimotes (for aiming only; you will need separate bluetooth module to sync), but of course the sensor bar is the cheap part of the investment. It is the guns that cost. Aimtraks are more accurate because of the software that is used in conjunction with the sensor bar to place the cursor on the screen. You have to calibrate the aim of each gun before using it. Aimtraks allow for 4 guns. My sensor bar has eight infrared led sensors 2 on one side and six on the other. My understanding is that the 4 outside leds allow grid mapping of the screen on an x and y-axis by the corners. The remaining 4 inside leds are used to differentiate between 4 possible guns on a z-axis mapping the positional relationship between the camera inside each gun and the grid mapped screen at the moment the trigger is pulled. This allows accurate gun sight alignment to a target without crosshairs on the screen. The only caveat is that that z-axis is locked in at the time of calibration. If a later shooter is much shorter/taller, the differences in z-axis will be noticeable. But since most people can't shoot anyway it won't matter. Unfortunately, they will still kill civilians regardless. If aiming is critical you can always have that shooter recalibrate by holding the trigger down for 5 seconds and shooting the screen corners as indicated. Properly calibrated, Aimtraks are extremely accurate. But they are also expensive.

 

In-game accuracy, especially in MAME requires that each game also be calibrated in the startup settings for each gun game.

 

As to the effect of the MotionPlus on later wiimotes for gun games, it should not make a difference. Like the Aimtraks, for wiimotes the function of aiming occurs visually by the position between infrared leds in the sensor and a "camera" in the tip of the wiimote. The MotionPlus registers changes in movement by an accelerometer which physically measures changes in speed along those same axis. It knows that the wiimote is accelerating by moving up-down, side-to-side, forward-back, or rotating(as in turning your wrist over). The MotionPlus added more data points so that physical movement is more accurately translated to one-to-one movements on a screen (such as swinging a sword or baseball bat).

 

For game play purposes, I would stick with wiimotes. They are fun. I have both pistol housings with a nunchuck port and a shotgun housing for my wiimotes.

Posted

Maybe when I do my arcade cabinet down the line I'll try out the Aimtrak guns... They sound really cool. This is some solid info.

I'm definitely going with the Wii-motes in a pistol housing for my build. All I have is stuff like Duck Hunt and Super-Scope games, etc. so it's just more for novelty than anything.

5ad621987d31b_Gam3B0x-Rainbow.png.df3bcab9977e90c50559d1d88e65fbed.png
Posted

Does any one know of any good gun attachments for wii remotes?

The "Nyko Perfect Shot"

I have 2 of these, and they are fantastic. there is a port on the back too, so you can still use the nunchuck with it.

1496668_10156570149560234_68804443670570

5ad621987d31b_Gam3B0x-Rainbow.png.df3bcab9977e90c50559d1d88e65fbed.png
  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...