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HLSL + BEZELS CAUSING PROBLEMS


cowboy

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Hi All

Got HLSL working just how I want thanks to these forums , however I thought if I could put a bezel in the form of a screen edge to look authentic for horizontal and vertical Games using the Hyperlaunch/Bezels/Mame/Game Name method. All works fine except the sound staggers during game play in some games, seems as if the bezel is causing the problem. If Bezel is removed for a certain games all works fine.

Anyone else experienced this as I really like the look on an LCD screen.

Thanks cowboy

Sent from my GT-N7100 using Tapatalk 2

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For the bezels you're using... do they compress the game display size? If so, there's additional processing necessary for HLSL. What version of MAME are you running? There's one prescale setting which you can dial back to lessen the load, but I don't know if it's still included in .172+.

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Hi

Thanks for the reply Griffin, not sure what you mean

do they compress the game display size? the bezel im using

is 1600x1200 the same as my internal

resolution and Mame, i'm running version  .170 Mame tried turning setting on/off in

hyperlaunchHQ/Bezels tab, also mame ini to no avail.I could live with it but it keeps

niggling at me.Could try lowering resolution on the bezel. Also some games work

alright seems to be Neo Geo or year 1990+

My rig is ,

i5 5th gen

270x 4gb Graphics

8gb ram

not to shabby to run this surely,what you think.

Cowboy

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When you run a game with the bezel turned on, does the game itself display at its normal full-size? That's what I'm talking about.

 

Do you only see the issue with vertical games? or horizontal games?

 

Your rig is powerful enough, just might need to tweak some settings.

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Bezels and especially HLSL can be taxing on a system. If it's making it run choppy it could simply be that your PC can't run it all at once.

If it's powerful enough then you should check the bezel section at the RocketLauncher forums there are lots of troubleshooting threads already there, but you'd probably find your answer quicker posting a thread for the devs.

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Hi Guys

Been away for a few days, like to say thanks for the advice. Also been thinking

HLSL runs through MAME and

BEZELS runs through HyperLaunch/RocketLaunch

Do you think refresh rate between both differs causing sound sync problems i.e

one causing the other ones problems.

 

Cowboy

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  • 11 months later...
On 4/6/2016 at 4:26 PM, cowboy said:

Hi All

Got HLSL working just how I want thanks to these forums , however I thought if I could put a bezel in the form of a screen edge to look authentic for horizontal and vertical Games using the Hyperlaunch/Bezels/Mame/Game Name method. All works fine except the sound staggers during game play in some games, seems as if the bezel is causing the problem. If Bezel is removed for a certain games all works fine.

Anyone else experienced this as I really like the look on an LCD screen.

Thanks cowboy

Sent from my GT-N7100 using Tapatalk 2

I figured this out, not overall happy but it works. My system is a core i5, Ati 6350 PCIe video card, 8GB ram and windows 7 - with HyperSpin Running as shell, not AV, updates everything is dialed off ( I'm a Software Specialist by trade) The system is tune as best as i can make it to run Hyperspin dedicated as front end. My issue again and again is same thing - Emulators acting slow or choppy when bezel's displayed. My final steps to fix this was lowering resolutiong from 1080p to 1280x800 - its a 24" monitor. However when HyperSpin is running you don't even notice the lower resoltuion, also any emulator or game you play would never be that high of resolution anyway. It worked choppy and slow are gone. I have tested this with my core system - main workstation which is a Core i7, 16, SSD and Radeon R9 270x - higher end workstation was also still choppy. I believe that RocketLauncher is not able to handle the display of bezels along with the emulator which is running at a much lower resolution. 

Regardless of system specs - if you resolution is set to max you will likely get slow or choppy or distorted sound. 

 

Anyone has questions throw me a line.... Cheers. 

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3 hours ago, warriorpoet said:

I figured this out, not overall happy but it works. My system is a core i5, Ati 6350 PCIe video card, 8GB ram and windows 7 - with HyperSpin Running as shell, not AV, updates everything is dialed off ( I'm a Software Specialist by trade) The system is tune as best as i can make it to run Hyperspin dedicated as front end. My issue again and again is same thing - Emulators acting slow or choppy when bezel's displayed. My final steps to fix this was lowering resolutiong from 1080p to 1280x800 - its a 24" monitor. However when HyperSpin is running you don't even notice the lower resoltuion, also any emulator or game you play would never be that high of resolution anyway. It worked choppy and slow are gone. I have tested this with my core system - main workstation which is a Core i7, 16, SSD and Radeon R9 270x - higher end workstation was also still choppy. I believe that RocketLauncher is not able to handle the display of bezels along with the emulator which is running at a much lower resolution. 

Regardless of system specs - if you resolution is set to max you will likely get slow or choppy or distorted sound. 

 

Anyone has questions throw me a line.... Cheers. 

So you changed your monitors default resolution from the default of 1920x1080 to 1280x800 and that fixed it? 

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4 hours ago, warriorpoet said:

I figured this out, not overall happy but it works. My system is a core i5, Ati 6350 PCIe video card, 8GB ram and windows 7 - with HyperSpin Running as shell, not AV, updates everything is dialed off ( I'm a Software Specialist by trade) The system is tune as best as i can make it to run Hyperspin dedicated as front end. My issue again and again is same thing - Emulators acting slow or choppy when bezel's displayed. My final steps to fix this was lowering resolutiong from 1080p to 1280x800 - its a 24" monitor. However when HyperSpin is running you don't even notice the lower resoltuion, also any emulator or game you play would never be that high of resolution anyway. It worked choppy and slow are gone. I have tested this with my core system - main workstation which is a Core i7, 16, SSD and Radeon R9 270x - higher end workstation was also still choppy. I believe that RocketLauncher is not able to handle the display of bezels along with the emulator which is running at a much lower resolution. 

Regardless of system specs - if you resolution is set to max you will likely get slow or choppy or distorted sound. 

 

Anyone has questions throw me a line.... Cheers. 

As long as your PC is strong enough your system/emulators shouldn't get slow or choppy with bezels on. Since those PC's look good my guess is something else is maybe causing it.

For example I run an i3 with 8 gigs of ram, normal HDD, Win 10 and also an R9 200 series card (270 or 280 maybe?), lower-level gaming PC. I run everything default at 1080p and my cab has no trouble at all running everything totally smooth, sound and all, with or without bezels on. I can also rapid cycle through a games bezels while playing without a hitch. 

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  • 2 months later...

Yeah I dug in but no luck. Lowering the resolution from recommended solved it for me - as far as front is concerned I cannot tell the difference as both Hyperspin and Emulators are not that high anyway. 

Doesn't seem to matter the rig specs. I ran this on my home rig which is a Core i7, SSD, 16GB Ram, Radeon R9 290x - same result. Just seems to be Hyperspin or Rocket Launcher having problems with second monitor. 

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