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Complete Guide for Commodore Amiga in HyperSpin and HL3


rfancella

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Posted
WinUAE only...

Thank you Shauku,

I will put this in my guide for Commodore Amiga using WinUAE (not WinUAE Loader).

Thanks,

Ron

Code Monkey and all around Command Line geek!

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Posted
Ok. Can anyone help me, solving my problem?!?

Something that doesn't look right to me:

Your path is:

C:\HyperSpin\HyperLaunch\Settings\[b]Amiga\Emulators.ini[/b]:

That indicates to me this is not a standard setup. I believe this should be Commodore Amiga.

This also makes it sound like your System is called Amiga?

If that's the case, you did not set the GLOBAL Emulator?

The recommended name for Amiga is Commodore Amiga. If your system and wheel are named that, you should be able to setup the Global Emulator (WinUAE) and choose it as the Default Emulator. Then it should find it.

Please attach a screen shot of your HyperLaunchHQ showing Amiga on the left and the Emulator tab on top.

Thanks,

Ron

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

  • 1 month later...
Posted

So, I spent the last hour trying to find one of my own posts. Can't find it anywhere, so I'll post it again. Only this time, here, where I can find it again. ;)

To setup the Commodore Amiga WHDLoad games, using just WinUAE, but using the WinUAELoader files:

Follow the guide in the first post on this thread. No need to configure WinUAELoader, but all the other steps need to be followed.

1). Navigate to ...\HyperSpin\HyperLaunch\Modules\WinUAE

2). Open the Commodore Amiga.ini file.

3). If there is not one in there, rename the Commodore Amiga (Example).ini to Commodore Amiga.ini and return to Step 2.

4). Add the PathToWHDFolder to reflect the path to your WinUAELoader WHD folder as shown below:

PathToWHDFolder="H:\HyperSpin\Emulators\WinUAELoader\WHD"

The line above will allow WinUAE loader to use the Amiga OS folder in WinUAELoader.

Now you can change the GLOBAL Emulator from WinUAE Loader to WinUAE and just about any WHDLoad game should play.

Thanks,

Ron

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

Just a correction you aren't using any WinUAELoader files what you are using are WHDLoad files (which WinUAELoader happens to include). You can simply delete your whole WinUAELoader folder and download WHDLoad from the official site: http://whdload.de/

Just mentioning it since people might get the idea the WinUAE module will make use of the WinUAELoader's WHDLoad.xml file which doesn't happen.

Posted
Just a correction you aren't using any WinUAELoader files what you are using are WHDLoad files (which WinUAELoader happens to include). You can simply delete your whole WinUAELoader folder and download WHDLoad from the official site: http://whdload.de/

Just mentioning it since people might get the idea the WinUAE module will make use of the WinUAELoader's WHDLoad.xml file which doesn't happen.

Brolly,

I think maybe I wasn't clear enough. In order to use WinUAE as the Global emulator for WHDLoad games, you have to specify an Amiga OS instillation directory or the games won't load. What I was trying to relay, was that you could use the WHD directory in the WinUAELoader's instillation for that. You don't need to use WinUAELoader for the Global emulator, but you can have HyperLaunch use the files to allow WinUAE to run the WHDLoad game. If configured it as described, it will not use Loader as the emu, just the Amiga OS directory.

Please correct me if i'm wrong.

Thanks,

Ron

PS: On second thought, i'll make an amendment to the post. Just rip out the WHD directory from the WinUAELoader zip and put it in the WinUAE directory. ???

Code Monkey and all around Command Line geek!

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Posted

Yes, I know what you meant, my point was that the way you wrote it could lead people to think WinUAELoader is still needed for games to work which isn't true.

You simply need the WHDLoad files that can be downloaded from the official WHDLoad site and point the WHD folder to whatever you extract them. Sure you can use the ones that come with WinUAELoader (which might be outdated btw), but if you don't have WinUAELoader installed it's much easier to grab the WHDLoad files directly.

Posted
Yes, I know what you meant, my point was that the way you wrote it could lead people to think WinUAELoader is still needed for games to work which isn't true.

You simply need the WHDLoad files that can be downloaded from the official WHDLoad site and point the WHD folder to whatever you extract them. Sure you can use the ones that come with WinUAELoader (which might be outdated btw), but if you don't have WinUAELoader installed it's much easier to grab the WHDLoad files directly.

Brolly,

Understood. That's why you tha man!! ;)

Looking into that idea deeper, the are a couple files missing from the WHDLoad set from their website. Notably, the startup-sequence and a couple commands (Assign & Execute). The user would need to download WHDLoad and get both those commands in order to create a startup-sequence that will load the user-startup to load the game.

Unless you have another way? Steal the commands from WinUAELoader and use the WHDLoad from WHDLoad.de?

Thank you,

Ron

EDIT: Yes, it is outdated and will not run the new Putty Squad ;)

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Posted

Yeah you're right you do need those files didn't remember they weren't included, I could create the startup-sequence in the module if one doesn't exist, but you'd still need at least the Assign and Execute files so no point on doing that.

So yeah I guess for the regular user will be easier to just direct him to copy the WHD folder from WinUAELoader and then update WHDLoad if needed. I think would be better to direct users to copy the whole WHD folder from WinUAELoader into their WinUAE folder and then point to it like you suggested before. After this WinUAELoader can be deleted.

Posted

I've updated the HS xml to match the latest whdload files and also updated the whdload.xml to match. I've also updated the WHD load folder with the necessary files for the new games to run. I updated the WHD load xml to match the new configs required to run the newly named slave files. I will see if my new set up runs the new Putty Squad. I had to tweak a few games to get them to run.

All files available if wanted.

Posted
I've updated the HS xml to match the latest whdload files and also updated the whdload.xml to match. I've also updated the WHD load folder with the necessary files for the new games to run. I updated the WHD load xml to match the new configs required to run the newly named slave files. I will see if my new set up runs the new Putty Squad. I had to tweak a few games to get them to run.

All files available if wanted.

Sweet Potts!!

Thank you for all the hard work you put into this project!

Thanks,

Ron

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted
It was YOUR How To's that started me off!

LOL.... Really? Gonna throw the blame back to me?? ;)

It would be nice to have your new xml files someplace permanent. I'll add this into my guide and put it on the WiKi, once I give them a proper thrashing. ;)

So, in the FOR HS WHD.zip, is the WHDLoad.xml & WHDLoad files the only one that you edited in the WinUAELoader directory?

Is the WHD.zip just the new WHDload user download from whdload.de?

Thanks,

Ron

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

I've updated a few things since as we found some newer games required extra files. I will upload the files later replacing the old ones..ok?

Posted
I've updated a few things since as we found some newer games required extra files. I will upload the files later replacing the old ones..ok?

Cool. Let me know when you have that done. I'd like to do a diff to see what's been changed and what hasn't.

Thanks,

Ron

Code Monkey and all around Command Line geek!

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Posted

Some newer games had errors in naming. They were incorrectly named inside the zips like game.slav "missing e" so I had to hunt out those errors and correct and repack them. Some games required amiga internal compression. Once I copied over various files they ran.

Posted
I've also updated the WHD load folder with the necessary files for the new games to run. I updated the WHD load xml to match the new configs required to run the newly named slave files. I will see if my new set up runs the new Putty Squad. I had to tweak a few games to get them to run.

This pretty much summarizes why WinUAELoader shouldn't be used :)

Posted
This pretty much summarizes why WinUAELoader shouldn't be used :)

+1 Brolly ^^^

But it's easy for a beginner. I'll get a guide put together for WinUAE this week.

Thanks,

Ron

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted
This pretty much summarizes why WinUAELoader shouldn't be used :)

I've read that the guy who was doing the pre-installing of these games has stopped doing them as of this update so more updates aren't likely.

Posted

Uh? And where did you hear that? He just updated the set 3 days ago with the new and updated slaves (and there have been no new slave releases since then). Unless you are talking about the guy who released that torrent a few months ago which isn't the same guy making the installs.

Either way new slaves are always being made and you can always install them yourself, and when that happens more XML editing needed.

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