shitoken Posted March 21, 2015 Posted March 21, 2015 Pls help me bros styphelus Bro,I have downloaded your full folder and replaced mine. But in yours have many host files , which one I need to load? I tried 2 of them but it goes to dark screen, nothing happen next if l run the game outside HQ. I tried to run inside HQ below screen came up with game name this time on key, how to start the game? [ATTACH=CONFIG]52208[/ATTACH]
gamesmame Posted March 21, 2015 Posted March 21, 2015 Pls help me bros Change the option Match Extension in HYPERHQ for TRUE!
shitoken Posted March 23, 2015 Posted March 23, 2015 Bro you online now to help me? I will have a little time tomorrow if you want me to log into your PC with TeamViewer and take a look. I'm sure it's something simple.Thanks, Ron
rfancella Posted March 23, 2015 Author Posted March 23, 2015 Broyou online now to help me? I just sent you a Friend Invite so we can chat. Thanks, Ron
shitoken Posted March 23, 2015 Posted March 23, 2015 Done I just sent you a Friend Invite so we can chat.Thanks, Ron
Yardley Posted May 11, 2015 Posted May 11, 2015 Hey Ron, how can I map player two? I've got player one mapped but no dice with two.
rfancella Posted May 11, 2015 Author Posted May 11, 2015 For CD32 you can map Port 1 just like you mapped Port 2. Instead of setting Port 1 to Windows mouse, set it up just like you did the other port. Thanks, Ron Hey Ron, how can I map player two? I've got player one mapped but no dice with two.
Yardley Posted May 14, 2015 Posted May 14, 2015 For CD32 you can map Port 1 just like you mapped Port 2. Instead of setting Port 1 to Windows mouse, set it up just like you did the other port. Thanks, Ron Thanks!
dsync89 Posted June 5, 2015 Posted June 5, 2015 Thanks for the guide Roy! Following your guide on setting up Commodore Amiga with WinUAE works flawlessly but not CD32. It would just keep on the Amiga CD title screen loop after hitting Alt/Enter on the key lock screen. Sometimes a language selection screen will shows up but still, selecting any language also return me to the title screen. I'm using the CD32 roms downloaded from WHDLoad romset. The kickstart ROMs are also setup appropriately.
rfancella Posted June 5, 2015 Author Posted June 5, 2015 Be sure 7z support is turned off for this system. Also, check to make sure your rom set it not double zipped. Inside the original files should be a directory and .info file. If there is a single .lha or zip file in there, they need to be extracted first. Thanks, Ron Thanks for the guide Roy! Following your guide on setting up Commodore Amiga with WinUAE works flawlessly but not CD32. It would just keep on the Amiga CD title screen loop after hitting Alt/Enter on the key lock screen. Sometimes a language selection screen will shows up but still, selecting any language also return me to the title screen. I'm using the CD32 roms downloaded from WHDLoad romset. The kickstart ROMs are also setup appropriately.
aniasz Posted July 19, 2015 Posted July 19, 2015 hello friends! if someone tries to solve my problem with Hyperspin-hyperlanuch-WinUAE Amiga and Amiga CD32? I tested various versions of WinUAE (2.2.0, 2.3.3, 2.6.0, 2.6.1, 3.0.1) each time you run the wine manually and load the cd32host my file with my settings, everything works great.But when I start WinUAE from the hyperlanuch or Hyperspin runs WinUAE with my settings cd32host only partly ... Display settings, sounds, controller port, and even a rom loading correctly from my cd32host file. But fpu cpu settings and chipset settings are change and this means that the game does not start to either activate and behave as if it were sluggish computer, the sound crackles in slow motion. I then enter the settings manually change the winuae and fpu on the 68020 cpu, fastest as possible, 24-bit, more compatible and in chipset uncheck: the exact cycle and wait for bitter. Then again, the game comes as it should be. Hyperlaunch loads do all my settings from the file cd32host ... The same is true for the Amiga and WHD. The second issue, how to change your controllers only for selected games? For example, Pinball Dreams I have to manually change the control Keybord Layout B to A. In pozsostałych games, setting B is ok. thanks for the help
rfancella Posted July 20, 2015 Author Posted July 20, 2015 Hello, I hope I can help out. Some of this I posted about right before your post on the other thread: http://www.hyperspin-fe.com/topic/2702-complete-guide-for-commodore-amiga-in-hs-and-RL-using-winuae-only/?p=162052 As for controllers, there is a way. Per game uae files. Very easy to get setup. The module uses the ...\Configurations\Host\cd32host.uae file. But if there is a game uae file, it will use it instead. Example: ...\Configurations\Akira (Europe).uae So do this: Launch WinUAE. Load your cd32host.uae config file. Make the changes to the controls you need. Save the file (not to Host) to ...\Configurations\{game name}.uae Copy that file and rename it over again for each additional game you need these new controls on. Thanks, Ron hello friends! if someone tries to solve my problem with Hyperspin-hyperlanuch-WinUAE Amiga and Amiga CD32? I tested various versions of WinUAE (2.2.0, 2.3.3, 2.6.0, 2.6.1, 3.0.1) each time you run the wine manually and load the cd32host my file with my settings, everything works great.But when I start WinUAE from the hyperlanuch or Hyperspin runs WinUAE with my settings cd32host only partly ... Display settings, sounds, controller port, and even a rom loading correctly from my cd32host file. But fpu cpu settings and chipset settings are change and this means that the game does not start to either activate and behave as if it were sluggish computer, the sound crackles in slow motion. I then enter the settings manually change the winuae and fpu on the 68020 cpu, fastest as possible, 24-bit, more compatible and in chipset uncheck: the exact cycle and wait for bitter. Then again, the game comes as it should be. Hyperlaunch loads do all my settings from the file cd32host ... The same is true for the Amiga and WHD. The second issue, how to change your controllers only for selected games? For example, Pinball Dreams I have to manually change the control Keybord Layout B to A. In pozsostałych games, setting B is ok. thanks for the help
aniasz Posted July 24, 2015 Posted July 24, 2015 OK, at this moment I have so if I file * .uae for a particular game configuration takes off and runs WinUAE as I set. otherwise WinUAE starts with cycle-exact (which can not be). display settings, sound, controllers are ok in the case of emulation Amiga 1200 did not work my way with a * .uae in configuration, ie, display settings, sound, controllers are ok, but starts with cycle-exac
TheCodeMan Posted August 6, 2015 Posted August 6, 2015 Hello all. I am trying to get the CD32 setup using Hyperspin and RocketLauncher. I am using WinUAE and have followed this guide as closely as possible. I created the cd32host.uae file as well as scanned all my Amiga Kickstart Roms into WinUAE correctly. I can manually launch WinUAE, load the cd32host.uae config, load a CD32 game and it runs fine. From within RocketLauncher or RocketLauncherUI, when I launch the same game some run but most do not. I believe I have narrowed the problem to the incorrect Amiga Rom being used. I have read through this thread as well as the other WinUAE setup thread and I have seen similar problems, but none of the corrective actions are working for me. It seems that the cd32host.uae config file is not being passed correctly to the WinUAE emulator by RocketLauncher or RocketLauncherUI. Any suggestions what I can look at to fix it?
rfancella Posted August 6, 2015 Author Posted August 6, 2015 Hi, If the general consensis is that it's bad roms, meaning Amiga Kickstart/OS roms, the only option is to get the right roms. If you are talking about the game "roms" (cue/bin) files are bad, the only way to fix them, is to fix the cue file or get the good game roms. Now, that all said, I would need a little more information. The ones that work, bin/cue or something else? The ones that are bad, bin/cue or something else? Can you mount the game in DT or some other Virtual Drive software? When a game does not launch, what happens? Lastly, Please post your RocketLauncher.log file after setting your Logging Level to Troubleshooting and trying to launch a game that does not run. Thanks, Ron Hello all. I am trying to get the CD32 setup using Hyperspin and RocketLauncher. I am using WinUAE and have followed this guide as closely as possible. I created the cd32host.uae file as well as scanned all my Amiga Kickstart Roms into WinUAE correctly. I can manually launch WinUAE, load the cd32host.uae config, load a CD32 game and it runs fine. From within RocketLauncher or RocketLauncherUI, when I launch the same game some run but most do not. I believe I have narrowed the problem to the incorrect Amiga Rom being used. I have read through this thread as well as the other WinUAE setup thread and I have seen similar problems, but none of the corrective actions are working for me. It seems that the cd32host.uae config file is not being passed correctly to the WinUAE emulator by RocketLauncher or RocketLauncherUI. Any suggestions what I can look at to fix it?
TheCodeMan Posted August 6, 2015 Posted August 6, 2015 I know all the games are good as they run with no issue in WinUAE. I am using the TOSEC kickstarts and the scan within WinUAE found the correct CD32 kickstart and extended roms. Note that I also purchased Amiga Forever so have access to those kicks if needed. What I am seeing is when I launch a game from RocketLauncher or RocketLauncher UI, the game starts up but it is not using the correct kickstart rom, hence why some of the games will work (probably using default A500 or AROS rom). If I launch the same games straight within WinUAE, they run fine. Somewhere, (I'm guessing cd32host.uae) the proper kick rom is not getting passed to WinUAE from RL or RLUI. Examples of this would be Akira with the repeatedly blinking Akira logo. If I launch within WinUAE the game runs fine. Another example is Beneath a Steel Sky. In WinUAE it works perfect. From RL and RLUI I get a solid red screen. Here is my RL log. 16:45:57:406 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.2 (www.rlauncher.com) 16:45:57:737 | RL | INFO | +329 | Main - System Specs: RocketLauncher Dir: H:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 10 Pro SKU: Professional Total Memory: 3979.71 MB Free Memory: 1171.41 MB Used Memory: 2808.301 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel(R) HD Graphics 4000 GPU 1 RAM: -2042.14 MB GPU 1 Driver Version: 10.18.10.4252 Sound 1 Device: Intel(R) Display Audio Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1536x864 (1536x834 work) [Landscape] (Primary) Current AHK Desktop Width: 1536 Current AHK Desktop Height: 864 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 16:45:57:744 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\RocketLauncher.exe exists 16:45:57:748 | RL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.2 LegalCopyright ©2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2089472 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 7/20/2015 - 9:26:42 AM 16:45:57:752 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 16:45:57:784 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 16:45:57:789 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 6/4/2014 - 11:48:12 PM 16:45:57:793 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\BlockInput.exe exists 16:45:57:800 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 1/2/2014 - 10:27:34 PM 16:45:57:804 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\CLR.ahk exists 16:45:57:814 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:57:818 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 3/5/2013 - 9:21:58 PM 16:45:57:822 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\COM.ahk exists 16:45:57:831 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:57:835 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 3/5/2013 - 9:22:00 PM 16:45:57:839 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 16:45:57:849 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:57:853 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 4/29/2013 - 2:56:02 PM 16:45:57:857 | RL | INFO | +16 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\gdip.ahk exists 16:45:57:868 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:57:874 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 88789 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 1/13/2013 - 5:07:30 PM 16:45:57:878 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 16:45:57:887 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:57:891 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 5895 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 6/30/2015 - 8:46:47 PM 16:45:57:895 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 16:45:57:900 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\gsdll32.dll exists 16:45:57:905 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 13090816 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 1/6/2015 - 9:20:42 PM 16:45:57:909 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\itextsharp.dll exists 16:45:57:914 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 6/14/2013 - 3:06:20 PM 16:45:57:919 | RL | INFO | +16 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\Java.ahk exists 16:45:57:927 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:57:932 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 12/23/2014 - 11:02:36 PM 16:45:57:936 | RL | DEBUG1 | +16 | Java.ahk Version: 1.0.0 16:45:57:941 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\JSON.ahk exists 16:45:57:952 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:57:957 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 5/5/2013 - 3:22:24 PM 16:45:57:961 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\Origin.ahk exists 16:45:57:970 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:57:974 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 3/22/2015 - 3:51:40 PM 16:45:57:979 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 16:45:57:983 | RL | INFO | +16 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\RegRW64.ahk exists 16:45:57:991 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:57:995 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 5/8/2014 - 4:06:38 AM 16:45:57:999 | RL | INFO | +15 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\RIni.ahk exists 16:45:57:008 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:58:013 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 67561 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 6/5/2013 - 7:56:22 PM 16:45:58:018 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 16:45:58:022 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 4/21/2013 - 12:08:10 AM 16:45:58:027 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\Steam.ahk exists 16:45:58:034 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:039 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 3/22/2015 - 3:52:24 PM 16:45:58:043 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 16:45:58:047 | RL | INFO | +16 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\VA.ahk exists 16:45:58:056 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:45:58:062 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 34688 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 3/1/2013 - 9:05:46 PM 16:45:58:066 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 16:45:58:074 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:078 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 3833 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 1/13/2015 - 8:16:56 PM 16:45:58:084 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 16:45:58:088 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\7z.ahk exists 16:45:58:097 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:102 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29133 bytes Created: 6/30/2015 - 8:46:32 PM Modified: 6/30/2015 - 8:46:33 PM 16:45:58:106 | RL | DEBUG1 | +16 | 7z.ahk Version: 1.0.0 16:45:58:110 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Bezel.ahk exists 16:45:58:120 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:125 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 102587 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 6/30/2015 - 8:46:35 PM 16:45:58:129 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 16:45:58:133 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Fade.ahk exists 16:45:58:142 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:146 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 37875 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 6/30/2015 - 8:46:46 PM 16:45:58:150 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.0 16:45:58:155 | RL | INFO | +15 | CheckFile - Checking if H:\RocketLauncher\Lib\Fade Init.ahk exists 16:45:58:163 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:167 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 12/23/2014 - 11:21:02 PM 16:45:58:173 | RL | DEBUG1 | +16 | Fade Init.ahk Version: 1.0.1 16:45:58:177 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Fade Animations.ahk exists 16:45:58:187 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:191 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79822 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 6/30/2015 - 8:46:46 PM 16:45:58:195 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.6 16:45:58:199 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Pause.ahk exists 16:45:58:218 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:223 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392758 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 7/8/2015 - 10:50:42 AM 16:45:58:229 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.3 16:45:58:233 | RL | INFO | +16 | CheckFile - Checking if H:\RocketLauncher\Lib\Pause Init.ahk exists 16:45:58:243 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:248 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 590 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 4/9/2015 - 5:13:28 AM 16:45:58:252 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.2 16:45:58:256 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Keymapper.ahk exists 16:45:58:266 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:271 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 6/30/2015 - 8:46:35 PM 16:45:58:275 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 16:45:58:279 | RL | INFO | +15 | CheckFile - Checking if H:\RocketLauncher\Lib\Keymapper Init.ahk exists 16:45:58:288 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:294 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 6/30/2015 - 8:46:49 PM 16:45:58:300 | RL | DEBUG1 | +16 | Keymapper Init.ahk Version: 1.0.4 16:45:58:305 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\MultiGame.ahk exists 16:45:58:316 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:321 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40768 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 7/8/2015 - 10:50:38 AM 16:45:58:325 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.7 16:45:58:331 | RL | INFO | +15 | CheckFile - Checking if H:\RocketLauncher\Lib\MultiGame Init.ahk exists 16:45:58:340 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:346 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 161 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 4/14/2013 - 2:33:18 PM 16:45:58:350 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 16:45:58:355 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\MultiPlayer.ahk exists 16:45:58:369 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:377 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 58770 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 7/8/2015 - 10:50:40 AM 16:45:58:385 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 16:45:58:391 | RL | INFO | +16 | CheckFile - Checking if H:\RocketLauncher\Lib\Password.ahk exists 16:45:58:403 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:411 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 10040 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 4/9/2015 - 5:15:54 AM 16:45:58:416 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.1 16:45:58:421 | RL | INFO | +16 | CheckFile - Checking if H:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 16:45:58:432 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:437 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 73772 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 7/8/2015 - 10:50:39 AM 16:45:58:442 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.5 16:45:58:446 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Shared.ahk exists 16:45:58:458 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:464 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 116278 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 7/23/2015 - 9:52:08 AM 16:45:58:469 | RL | DEBUG1 | +16 | Shared.ahk Version: 1.3.1 16:45:58:474 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Statistics.ahk exists 16:45:58:483 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:488 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 4/9/2015 - 5:16:56 AM 16:45:58:492 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 16:45:58:497 | RL | INFO | +15 | CheckFile - Checking if H:\RocketLauncher\Lib\Statistics Init.ahk exists 16:45:58:505 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:510 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 12/23/2014 - 11:23:48 PM 16:45:58:514 | RL | DEBUG1 | +16 | Statistics Init.ahk Version: 1.0.1 16:45:58:519 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\Virtual Drive.ahk exists 16:45:58:528 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:533 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17072 bytes Created: 6/30/2015 - 8:46:44 PM Modified: 6/30/2015 - 8:46:44 PM 16:45:58:537 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.0 16:45:58:541 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\XHotkey.ahk exists 16:45:58:550 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:555 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29626 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 4/9/2015 - 5:17:24 AM 16:45:58:559 | RL | DEBUG1 | +16 | XHotkey.ahk Version: 1.0.3 16:45:58:563 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Lib\XHotkey Init.ahk exists 16:45:58:572 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:45:58:576 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 1236 bytes Created: 6/30/2015 - 8:44:16 PM Modified: 4/14/2013 - 2:33:16 PM 16:45:58:581 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 16:45:58:585 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Commodore Amiga CD32 -r Beneath A Steel Sky (Europe) -f H:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1" 16:45:58:590 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "Beneath A Steel Sky (Europe)" 16:45:58:594 | RL | DEBUG1 | +16 | Main - dbName: Beneath A Steel Sky (Europe) 16:45:58:598 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Plugins\HyperSpin.plugin exists 16:45:58:602 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8969 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 6/30/2015 - 8:46:46 PM 16:45:58:607 | RL | INFO | +16 | Main - Loading Front End Plugin: "HyperSpin" 16:45:58:612 | RL | INFO | +0 | Main - RocketLauncher received "Commodore Amiga CD32" and "Beneath A Steel Sky (Europe)" 16:45:58:623 | RL | INFO | +15 | Main - Did not find a "H:\RocketLauncher\Settings\Commodore Amiga CD32\Game Options.ini" file, skipping any game-specific options. 16:45:58:627 | RL | INFO | +0 | Main - Beneath A Steel Sky (Europe) is using the default emulator: WinUAE 3.1.0 16:45:58:631 | RL | INFO | +0 | Main - Checking for a [WinUAE 3.1.0] section in H:\RocketLauncher\Settings\Commodore Amiga CD32\Emulators.ini 16:45:58:637 | RL | INFO | +0 | Main - Checking for a [WinUAE 3.1.0] section in H:\RocketLauncher\Settings\Global Emulators.ini 16:45:58:641 | RL | INFO | +16 | Main - Found [WinUAE 3.1.0] in H:\RocketLauncher\Settings\Global Emulators.ini 16:45:58:645 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Modules\WinUAE\WinUAE.ahk exists 16:45:58:650 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 23666 bytes Created: 6/30/2015 - 8:44:18 PM Modified: 6/30/2015 - 8:46:35 PM 16:45:58:659 | RL | INFO | +15 | Main - CRC Check - CRC matches, this is an official unedited module. 16:45:58:663 | RL | INFO | +0 | Main - Beneath A Steel Sky (Europe) will use module: H:\RocketLauncher\Modules\WinUAE\WinUAE.ahk 16:45:58:682 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 16:45:58:690 | RL | INFO | +16 | CheckFile - Checking if H:\Emulators\WinUAE 3.1.0\winuae.exe exists 16:45:58:694 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription WinUAE FileVersion 3.1.0.0 InternalName WinUAE LegalCopyright © 1996-2015 under the GNU Public License (GPL) OriginalFilename WinUAE.exe ProductName WinUAE ProductVersion 3.1.0.0 File Size: 12417112 bytes Created: 6/7/2015 - 4:41:12 PM Modified: 6/7/2015 - 4:41:12 PM 16:45:58:698 | RL | INFO | +0 | Main - INI Keys read 16:45:58:703 | RL | INFO | +15 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\7z.exe exists 16:45:58:708 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 3/5/2013 - 9:21:50 PM 16:45:58:713 | RL | INFO | +0 | CheckFile - Checking if H:\RocketLauncher\Module Extensions\7z.dll exists 16:45:58:717 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 6/30/2015 - 8:44:17 PM Modified: 3/5/2013 - 9:21:48 PM 16:45:58:728 | RL | INFO | +0 | Main - "Beneath A Steel Sky (Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 16:45:58:733 | RL | INFO | +16 | CheckPaths - Started 16:45:58:738 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe).7z 16:45:58:743 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).7z 16:45:58:747 | RL | DEBUG1 | +15 | CheckPaths - Rom not found 16:45:58:751 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe).zip 16:45:58:756 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).zip 16:45:58:761 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 16:45:58:766 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe).cue 16:45:58:771 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).cue 16:45:58:775 | RL | INFO | +0 | CheckPaths - Found rom by matching name in subfolder: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).cue 16:45:58:781 | RL | DEBUG1 | +15 | CheckPaths - Current romName: Beneath A Steel Sky (Europe) 16:45:58:785 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe) 16:45:58:789 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .cue 16:45:58:793 | RL | INFO | +0 | CheckPaths - Ended 16:45:58:798 | RL | INFO | +16 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = H:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.2 rlAuthor = djvj rlURL = www.rlauncher.com langFile = H:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = H:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = H: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~PGUP & ~PGDN toggleCursorKey = ~e & ~t emuFullPath = H:\Emulators\WinUAE 3.1.0\winuae.exe emuPath = H:\Emulators\WinUAE 3.1.0 emuName = WinUAE 3.1.0 emuExt = exe romPath = H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe) romPathFromIni = H:\Games\Commodore Amiga CD32 romExtension = .cue romExtensionOrig = .cue romExtensions = 7z|zip|cue|bin executable = winuae.exe systemDbName = Commodore Amiga CD32 systemName = Commodore Amiga CD32 dbPath = dbName = Beneath A Steel Sky (Europe) dbExt = romName = Beneath A Steel Sky (Europe) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = H:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = H:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1536 originalHeight = 864 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = H:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = H:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = H:\RocketLauncher\Media\Fade RLDataPath = H:\RocketLauncher\Data RLMediaPath = H:\RocketLauncher\Media RLErrSoundPath = H:\RocketLauncher\Media\Sounds\Error modulesPath = H:\RocketLauncher\Modules moduleFullName = H:\RocketLauncher\Modules\WinUAE\WinUAE.ahk moduleName = WinUAE modulePath = H:\RocketLauncher\Modules\WinUAE moduleExtension = ahk moduleExtensionsPath = H:\RocketLauncher\Module Extensions libPath = H:\RocketLauncher\Lib 7zEnabled = true 7zPath = H:\RocketLauncher\Module Extensions\7z.exe 7zDllPath = H:\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = H:\Hyperspin\Temp 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = H:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = H:\Utilities\Xpadder\Xpadder.exe joyToKeyFullPath = H:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = H:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = H:\RocketLauncher\Profiles\xpadder\HyperSpin defaultProfile = H:\RocketLauncher\Profiles\xpadder\_Default systemProfile = H:\RocketLauncher\Profiles\xpadder\Commodore Amiga CD32 xPadderSystemProfile = H:\RocketLauncher\Profiles\xpadder\Commodore Amiga CD32\_Default emuProfile = H:\RocketLauncher\Profiles\xpadder\Commodore Amiga CD32\WinUAE 3.1.0 romProfile = H:\RocketLauncher\Profiles\xpadder\Commodore Amiga CD32\Beneath A Steel Sky (Europe) RocketLauncherProfile = H:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = H:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = H:\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = H:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = H:\RocketLauncher\Profiles\AHK\Commodore Amiga CD32 ahkEmuProfile = H:\RocketLauncher\Profiles\AHK\Commodore Amiga CD32\WinUAE 3.1.0 ahkRomProfile = H:\RocketLauncher\Profiles\AHK\Commodore Amiga CD32\Beneath A Steel Sky (Europe) ahkRocketLauncherProfile = H:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = H:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = H:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = H:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = H:\RocketLauncher\Lib\User Fade Animations.ini 16:45:58:803 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 16:45:58:807 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 16:45:58:812 | RL | WARNING | +16 | BuildScript - "H:\RocketLauncher\Lib\User Functions Init.ahk" not found 16:45:58:816 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 16:45:58:820 | RL | INFO | +0 | BuildScript - Validating module 16:45:58:828 | RL | INFO | +15 | BuildScript - Validation complete 16:45:58:832 | RL | INFO | +0 | BuildScript - Module: MEmu = WinUAE MEmuV = v3.0.0 MURL = http://www.winuae.net/ MAuthor = brolly,Turranius MVersion = 2.1.8 MCRC = 86E63AD4 iCRC = AFD49B34 mId = 635138307631183750 MSystem = "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD","Commodore Amiga Demos" ;---------------------------------------------------------------------------- ; Notes: ; You can have specific configuration files inside a Configurations folder on WinUAE main dir. ; Just name them the same as the game name on the XML file. ; Make sure you create a host config files with these names: ; CD32 : cd32host.uae and cd32mousehost.uae; ; CDTV : cdtvhost.uae and cdtvmousehost.uae; ; Amiga : amigahost.uae; ; Amiga CD : amigacdhost.uae; ; cd32mouse and cdtvmouse are for mouse controlled games on these systems, you should configure ; Windows Mouse on Port1 and a CD32 pad on Port2. For Amiga and Amiga CD make sure you set both ; a joystick and a mouse on Port1 and only a joystick on Port2. ; Set all your other preferences like video display settings. And make sure you are saving a HOST ; configuration file and not a general configuration file. ; ; If you want to configure an exit key through WinUAE: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Quit Emulator. ; If you want to configure a key to toggle fullscreen/windowed mode: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Toggle windowed/fullscreen. ; ; CD32 and CDTV: ; A settings file called System_Name.ini should be placed on your module dir. on that file you can define if a ; game uses mouse or if it needs the special delay hack loading method amongst other things. Example of such a file: ; ; [Lemmings (Europe)] ; UseMouse=true ; ; [Project-X & F17 Challenge (Europe)] ; DelayHack=true ; ; Amiga: ; For MultiGame support make sure you don't change the default WinUAE diskswapper keys which are: ; END+1-0 (not numeric keypad) = insert image from swapper slot 1-10 ; END+SHIFT+1-0 = insert image from swapper slot 11-20 ; END+CTRL+1-4 = select drive ; ; To do that follow the same procedure as above for the exit ; key, but on F11 set it to Toggle windowed/fullscreen. Make sure you save your configuration afterwards. ; Note : If you want to use Send commands to WinUAE for any keys that you configured through Input-Configuration panel make sure you ; set those keys for Null Keyboard! This is a virtual keyboard that collects all input events that don't come from physical ; keyboards. This applies to the exit or windowed/fullscreen keys mentioned above. ; ; If you are using WHDLoad games, but want to keep your default user-startup file after exiting then make a copy of it in the ; WHDFolder\S (Set in PathToWHDFolder) and name it default-user-startup. This file will then be copied over S\user-startup on exit. ; ; Amiga CD: ; Several Amiga CD games require Hard drive installation, but will also require the game CD to be inserted in the CD drive. ; The module will take care of this automatically as long as you have the CD image alongside with HDD installed files (.hdf or .vhd). ; Amiga CD games will require a Workbench disk by default, for games that auto boot, make sure you go to the module settings and set ; RequiresWB to false. ; ; To use the shader options you must first download and put in place the shader pack from the WinUAE website found here: ; http://www.winuae.net/ ; Download the Direct3D Pixel Shader Filters and extract the zip file into your emulator directory ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . systemName . ".ini" ; This object controls how the module reacts to different systems. WinUAE can play several systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Commodore Amiga","a500","Commodore Amiga CD32","cd32","Commodore CDTV","cdtv","Commodore Amiga CD","amigacd","Commodore Amiga Demos","a500") ident := mType[systemName] ; search object for the systemName identifier MESS uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this WinUAE module: " . moduleName) specialcfg = %emuPath%\Configurations\%romName%.uae If romExtension in .hdf,.vhd DefaultRequireWB := "true" Else DefaultRequireWB := "false" If romExtension in .zip,.lha,.rar,.7z { SlaveFile := COM_Invoke(RLObject, "findByExtension", romPath . "\" . romName . romExtension, "slave") If (SlaveFile) { If romName contains (AGA) { defaultCycleExact := "false" defaultCpuSpeed := "max" } Else { defaultCycleExact := "true" defaultCpuSpeed := "real" } defaultImmediateBlittler = "false" defaultCpuCompatible := "false" defaultCacheSize := "0" ;8192 } } If (ident = "amigacd") { DefaultRequireWB := "true" ;Most Amiga CD games require installation so better to default this to true defaultz3Ram := "128" isAmigaCd := "true" } ; Settings FS := IniReadCheck(settingsFile, "Settings" . "|" . romName, "ScreenMode","true",,1) quickstartmode := IniReadCheck(settingsFile, "Settings" . "|" . romName, "QuickStartMode",A_Space,,1) kickstart_rom_file := IniReadCheck(settingsFile, "Settings" . "|" . romName, "KickstartFile","",,1) options := IniReadCheck(settingsFile, "Settings" . "|" . romName, "Options","",,1) bezelTopOffset := IniReadCheck(settingsFile, "Settings" . "|" . romName, "Bezel_Top_Offset","0",,1) bezelBottomOffset := IniReadCheck(settingsFile, "Settings" . "|" . romName, "Bezel_Bottom_Offset","0",,1) bezelRightOffset := IniReadCheck(settingsFile, "Settings" . "|" . romName, "Bezel_Right_Offset","0",,1) bezelLeftOffset := IniReadCheck(settingsFile, "Settings" . "|" . romName, "Bezel_Left_Offset","0",,1) use_gui := IniReadCheck(settingsFile, "Settings" . "|" . romName, "UseGui","false",,1) floppyspeed := IniReadCheck(settingsFile, "Settings" . "|" . romName, "FloppySpeed","turbo",,1) PathToWorkBenchBase := IniReadCheck(settingsFile, "Settings" . "|" . romName, "PathToWorkBenchBase", EmuPath . "\HDD\Workbench31_Lite.vhd",,1) PathToWorkBenchBase := AbsoluteFromRelative(EmuPath, PathToWorkBenchBase) pathtoextradrive := IniReadCheck(settingsFile, "Settings" . "|" . romName, "PathToExtraDrive", "",,1) If (pathtoextradrive) pathtoextradrive := AbsoluteFromRelative(EmuPath, pathtoextradrive) usemouse := IniReadCheck(settingsFile, romName, "UseMouse","false",,1) ;Only needed for CDTV and CD32 delayhack := IniReadCheck(settingsFile, romName, "DelayHack","false",,1) ;Only needed for CDTV and CD32 requireswb := IniReadCheck(settingsFile, romName, "RequiresWB",DefaultRequireWB,,1) ; Display videomode := IniReadCheck(settingsFile, "Display" . "|" . romName, "VideoMode","PAL",,1) gfx_width := IniReadCheck(settingsFile, "Display" . "|" . romName, "XResolution","native",,1) gfx_height := IniReadCheck(settingsFile, "Display" . "|" . romName, "YResolution","native",,1) gfx_blacker_than_black := IniReadCheck(settingsFile, "Display" . "|" . romName, "BlackerThanBlack","false",,1) gfx_flickerfixer := IniReadCheck(settingsFile, "Display" . "|" . romName, "RemoveInterlaceArtifacts","false",,1) gfx_linemode := IniReadCheck(settingsFile, "Display" . "|" . romName, "LineMode",,,1) gfx_filter_autoscale := IniReadCheck(settingsFile, "Display" . "|" . romName, "AutoScale",,,1) gfx_filter_mask := IniReadCheck(settingsFile, "Display" . "|" . romName, "ShaderMask",,,1) gfx_filter := IniReadCheck(settingsFile, "Display" . "|" . romName, "FilterShader",,,1) gfx_filter_mode := IniReadCheck(settingsFile, "Display" . "|" . romName, "FilterShaderScale",,,1) gfx_lores_mode := IniReadCheck(settingsFile, "Display" . "|" . romName, "FilteredLowResolution",,,1) gfx_resolution := IniReadCheck(settingsFile, "Display" . "|" . romName, "ResolutionMode","hires",,1) ; CPU cpu := IniReadCheck(settingsFile, "CPU" . "|" . romName, "CPU","",,1) cpuspeed := IniReadCheck(settingsFile, "CPU" . "|" . romName, "CpuSpeed",defaultCpuSpeed,,1) cpucycleexact := IniReadCheck(settingsFile, "CPU" . "|" . romName, "CpuCycleExact","",,1) cpucompatible := IniReadCheck(settingsFile, "CPU" . "|" . romName, "CpuCompatible",defaultCpuCompatible,,1) mmu_model := IniReadCheck(settingsFile, "CPU" . "|" . romName, "MMU","false",,1) cpu_no_unimplemented := IniReadCheck(settingsFile, "CPU" . "|" . romName, "DisableUnimplementedCPU","true",,1) fpu := IniReadCheck(settingsFile, "CPU" . "|" . romName, "FPU","",,1) fpu_strict := IniReadCheck(settingsFile, "CPU" . "|" . romName, "MoreCompatibleFPU","false",,1) fpu_no_unimplemented := IniReadCheck(settingsFile, "CPU" . "|" . romName, "DisableUnimplementedFPU","true",,1) cachesize := IniReadCheck(settingsFile, "CPU" . "|" . romName, "CacheSize",defaultCacheSize,,1) 24bitaddressing := IniReadCheck(settingsFile, "CPU" . "|" . romName, "24-BitAddressing","true",,1) ; Chipset cycleexact := IniReadCheck(settingsFile, "Chipset" . "|" . romName, "CycleExact",defaultCycleExact,,1) immediateblitter := IniReadCheck(settingsFile, "Chipset" . "|" . romName, "ImmediateBlitter",defaultImmediateBlittler,,1) blittercycleexact := IniReadCheck(settingsFile, "Chipset" . "|" . romName, "BlitterCycleExact","",,1) collisionlevel := IniReadCheck(settingsFile, "Chipset" . "|" . romName, "CollisionLevel","",,1) ; RAM chipmemory := IniReadCheck(settingsFile, "RAM" . "|" . romName, "ChipMemory","",,1) fastmemory := IniReadCheck(settingsFile, "RAM" . "|" . romName, "FastMemory","",,1) autoconfigfastmemory := IniReadCheck(settingsFile, "RAM" . "|" . romName, "AutoConfigFastMemory","",,1) slowmemory := IniReadCheck(settingsFile, "RAM" . "|" . romName, "SlowMemory","",,1) z3fastmemory := IniReadCheck(settingsFile, "RAM" . "|" . romName, "Z3FastMemory",defaultz3Ram,,1) megachipmemory := IniReadCheck(settingsFile, "RAM" . "|" . romName, "MegaChipMemory","",,1) processorslotfastmemory := IniReadCheck(settingsFile, "RAM" . "|" . romName, "ProcessorSlotFast","",,1) ; Expansions rtgcardtype := IniReadCheck(settingsFile, "Expansions" . "|" . romName, "RTGCardType","",,1) rtgvramsize := IniReadCheck(settingsFile, "Expansions" . "|" . romName, "RTGVRAMSize","",,1) rtghardwaresprite := IniReadCheck(settingsFile, "Expansions" . "|" . romName, "RTGHardwareSprite","",,1) ; WHDLoad PathToWHDFolder := IniReadCheck(settingsFile, "WHDLoad" . "|" . romName, "PathToWHDFolder", EmuPath . "\HDD\WHD",,1) PathToWHDFolder := AbsoluteFromRelative(EmuPath, PathToWHDFolder) whdloadoptions := IniReadCheck(settingsFile, "WHDLoad" . "|" . romName, "WHDLoadOptions","PRELOAD",,1) neverextract := IniReadCheck(settingsFile, "WHDLoad" . "|" . romName, "NeverExtract","false",,1) BezelStart() ; Force Full Screen Windowed and Autoscale if Bezels are enabled. This must be done here since window class name changes from windowed to fullscreen modes If bezelPath { FS := "fullwindow" gfx_filter_autoscale := "scale" } windowClass = PCsuxRox ;Class name is different depending on if the game is being run windowed or fullscreen If (FS = "true" or FS = "fullwindow") windowClass = AmigaPowah If (cpucycleexact and blittercycleexact) cycleexact := "" ;No need to set cycle exact if both cpu and blitter are set as it could lead to inconsistent states if (cpu != "68060" and cpu_no_unimplemented) cpu_no_unimplemented := "" ; cpu_no_unimplemented requires a 68060 CPU. Disable it if its true without a 68060 CPU.} ; Make sure 24bitaddressing is false if using Z3 memory. If z3fastmemory 24bitaddressing := "false" ;Fill both z3 slots when amount of RAM requires it If (z3fastmemory = "384") { z3fastmemory = "256" z3fastmemoryb = "128" } Else If (z3fastmemory = "768") { z3fastmemory = "512" z3fastmemoryb = "256" } Else If (z3fastmemory = "1536") { z3fastmemory = "1024" z3fastmemoryb = "512" } videomode := If videomode = "NTSC" ? "-s ntsc=true" : "" If (requireswb = "true") { ident := "a1200" CheckFile(PathToWorkBenchBase) wbDrive := "-s hardfile=rw,32,1,2,512," . """" . PathToWorkBenchBase . """" } If romExtension in .hdf,.vhd { ident := "a1200" gameDrive := "-s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . romExtension . """" } If (pathtoextradrive) { CheckFile(pathtoextradrive,,,,,,1) ;allow folders If InStr(FileExist(pathtoextradrive), "D") ;it's a folder extraDrive := "-s filesystem=rw,Extra:" . """" . pathtoextradrive . """" Else ;it's a file { SplitPath, pathtoextradrive,,,extradriveExtension If extradriveExtension in .hdf,.vhd extraDrive := "-s hardfile=rw,32,1,2,512," . """" . pathtoextradrive . """" Else extraDrive := "-s filesystem=ro,Extra:" . """" . pathtoextradrive . """" } } options := options . " " . videomode If (ident = "a500" or ident = "a1200") { If romName contains (AGA),(LW) ident := "a1200" If (SlaveFile) { CheckFolder(PathToWHDFolder) ident := "a1200" ;Create the user-startup file to launch the game WHDUserStartupFile := PathToWHDFolder . "\S\user-startup" SplitPath, SlaveFile, SlaveName, SlaveFolder FileDelete, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, echo "Running: %SlaveName%";`n, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, cd dh1:%SlaveFolder%;`n, %WHDUserStartupFile% FileAppend, whdload %SlaveName% %whdloadoptions%;`n, %WHDUserStartupFile% } } hideEmuObj := Object("ahk_class " . windowClass,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) ;--- Detecting what Configuration File to use (Or Quick Start Mode) --- If FileExist(specialcfg) { ;Game specific configuration file exists configFile = %romName%.uae } Else { ;Game specific configuration file doesn't exist If (ident = "cd32" or ident = "cdtv") { configFile := If (usemouse = "true") ? ("host\" . ident . "mousehost.uae") : ("host\" . ident . "host.uae") quickcfg := If (ident = "cd32") ? ("-s quickstart=" . ident . "`,0 -s chipmem_size=8") : ("-s quickstart=" . ident . "`,0") } Else { ;Amiga or Amiga CD game configFile := If systemName = "Commodore Amiga CD" ? "host\amigacdhost.uae" : "host\amigahost.uae" If quickstartmode quickcfg := "-s quickstart=" . quickstartmode Else quickcfg := If (ident = "a500") ? "-s quickstart=a500`,1" : (If (isAmigaCd = "true") ? "-s quickstart=a4000`,1" : "-s quickstart=a1200`,1") } } ;--- Setting up command line arguments to use --- ; Global command line arguments. If use_gui options := options . " -s use_gui=" . use_gui If (FS = "true") { options := options . " -s gfx_width_fullscreen=" . gfx_width options := options . " -s gfx_height_fullscreen=" . gfx_height } Else If (FS = "false") { If (gfx_width != "native" and gfx_height != "native") { options := options . " -s gfx_width_windowed=" . gfx_width options := options . " -s gfx_height_windowed=" . gfx_height } } If gfx_linemode options := options . " -s gfx_linemode=" . gfx_linemode If gfx_filter_autoscale options := options . " -s gfx_filter_autoscale=" . gfx_filter_autoscale If gfx_blacker_than_black options := options . " -s gfx_blacker_than_black=" . gfx_blacker_than_black If gfx_flickerfixer options := options . " -s gfx_flickerfixer=" . gfx_flickerfixer If gfx_filter_mode options := options . " -s gfx_filter_mode=" . gfx_filter_mode If (gfx_lores_mode = "true") options := options . " -s gfx_lores_mode=filtered" Else If (gfx_lores_mode = "false") options := options . " -s gfx_lores_mode=normal" If gfx_resolution { options := options . " -s gfx_resolution=" . gfx_resolution If (gfx_resolution = "lores") { options := options . " -s gfx_autoresolution_vga=false" options := options . " -s gfx_lores=true" } Else { options := options . " -s gfx_lores=false" } } If gfx_filter_mask { gfx_filter_mask_path := emuPath . "\Plugins\masks\" . gfx_filter_mask LOG("Filter - gfx_filter_mask_path = " . gfx_filter_mask_path ,5) If FileExist(gfx_filter_mask_path) options := options . " -s gfx_filter_mask=" . gfx_filter_mask } If gfx_filter { If (SubStr(gfx_filter, 1, 4) = "D3D:") { StringTrimLeft, FilterFileName, gfx_filter, 4 FilterFile := EmuPath . "\Plugins\filtershaders\direct3d\" . FilterFileName If FileExist(FilterFile) options := options . " -s gfx_filter=" . gfx_filter } Else { options := options . " -s gfx_filter=" . gfx_filter } } If (ident = "cd32" or ident = "cdtv") { If (delayhack = "true") options := options . " -s cdimage0=" . """" . romPath . "\" . romName . romExtension . """" . "`,delay" Else options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" } Else { If floppyspeed options := options . " -s floppy_speed=" . floppyspeed If kickstart_rom_file options := options . " -s kickstart_rom_file=" . """" . kickstart_rom_file . """" If (cachesize || cachesize = "0") options := options . " -s cachesize=" . cachesize If immediateblitter options := options . " -s immediate_blits=" . immediateblitter If cycleexact options := options . " -s cycle_exact=" . cycleexact If cpucycleexact options := options . " -s cpu_cycle_exact=" . cpucycleexact If blittercycleexact options := options . " -s blitter_cycle_exact=" . blittercycleexact If cpucompatible options := options . " -s cpu_compatible=" . cpucompatible If cpuspeed options := options . " -s cpu_speed=" . cpuspeed If cpu options := options . " -s cpu_model=" . cpu If cpu_no_unimplemented options := options . " -s cpu_no_unimplemented=" . cpu_no_unimplemented If (mmu_model = "true") options := options . " -s mmu_model=" . cpu ; not a typo. Actually needs the same value as CPU. If 24bitaddressing options := options . " -s cpu_24bit_addressing=" . 24bitaddressing If fpu options := options . " -s fpu_model=" . fpu If fpu_strict options := options . " -s fpu_strict=" . fpu_strict If fpu_no_unimplemented options := options . " -s fpu_no_unimplemented=" . fpu_no_unimplemented If collisionlevel options := options . " -s collision_level=" . collisionlevel If chipmemory options := options . " -s chipmem_size=" . chipmemory If fastmemory options := options . " -s fastmem_size=" . fastmemory If autoconfigfastmemory options := options . " -s fastmem_autoconfig=" . autoconfigfastmemory If slowmemory options := options . " -s bogomem_size=" . slowmemory If z3fastmemory options := options . " -s z3mem_size=" . z3fastmemory If z3fastmemoryb options := options . " -s z3mem2_size=" . z3fastmemoryb If megachipmemory options := options . " -s megachipmem_size=" . megachipmemory If processorslotfastmemory options := options . " -s mbresmem_size=" . processorslotfastmemory If rtgcardtype options := options . " -s gfxcard_type=" . rtgcardtype If rtgvramsize options := options . " -s gfxcard_size=" . rtgvramsize If rtghardwaresprite options := options . " -s gfxcard_hardware_sprite=" . rtghardwaresprite If (SlaveFile) { ;WHDLoad Game options := options . " -s filesystem=rw,WHD:" . """" . PathToWHDFolder . """" . " -s filesystem=ro,Games:" . """" . romPath . "\" . romName . romExtension . """" } Else If (gameDrive) { ;HDD Game options := options . " " . wbDrive . " " . gameDrive ;Check if there's also a CD to load IfExist, %romPath%\%romName%.cue cdDrive := romPath . "\" . romName . ".cue" IfExist, %romPath%\%romName%.iso cdDrive := romPath . "\" . romName . ".iso" IfExist, %romPath%\%romName%.mds cdDrive := romPath . "\" . romName . ".mds" If extraDrive options := options . " " . extraDrive If cdDrive options := options . " -cdimage=" . """" . cdDrive . """" . " -s win32.map_cd_drives=true -s scsi=true" } Else If romExtension in .cue,.iso,.mds { ;Amiga CD game ;Check if game has a HDD installation IfExist, %romPath%\%romName%.hdf installedHdd := " -s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . ".hdf" . """" IfExist, %romPath%\%romName%.vhd installedHdd := " -s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . ".vhd" . """" options := options . " " . wbDrive . installedHdd If extraDrive options := options . " " . extraDrive options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" . " -s win32.map_cd_drives=true -s scsi=true" } Else { ;Floppy Game ;MultiDisk loading, this will load the first 2 disks into drives 0 and 1 since some games can read from both drives and therefore ;the user won't need to change disks through the MG menu. We can have up to 4 drives, but most of the games will only support 2 drives ;so disks are only loaded into the first 2 for better compatibility. Remaining drives will be loaded into quick disk slots. romCount = % romTable.MaxIndex() If romName contains (Disk 1) { ;If the user boots any disk rather than the first one, multi disk support must be done through RocketLauncher MG menu If romCount > 1 { options := options . " -s nr_floppies=2" mgoptions := " -s floppy1=" . """" . romTable[2,1] . """" } } options := options . " " . floppyspeed . " -s floppy0=" . """" . romPath . "\" . romName . romExtension . """" . mgoptions If romCount > 1 { ;DiskSwapper ;diskswapper := " -diskswapper " Loop % romTable.MaxIndex() ; loop each item in our array { ;diskswapper := diskswapper . """" . romTable[A_Index,1] . """," diskswapper := diskswapper . " -s diskimage" . (A_Index-1) . "=" . """" . romTable[A_Index,1] . """" } options := options . diskswapper } } } configFileFullPath := EmuPath . "\Configurations\" . configFile ;param1 := "-f " . """" . configFileFullPath . """" . " " . quickcfg If FileExist(configFileFullPath) param1 := "-f " . """" . configFileFullPath . """" param1 := param1 . " " . quickcfg param2 := "-s gfx_fullscreen_amiga=" . FS param3 := options HideEmuStart() Run(Executable . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . " -portable", emuPath) If (use_gui = "true") { WinWait("WinUAE Properties",,60) FadeInExit() WinWaitClose("WinUAE Properties") Sleep, 100 Process("Exist",executable) If (ErrorLevel=0) { 7zCleanUp() ExitModule() } } WinWait("ahk_class " . windowClass) WinWaitActive("ahk_class " . windowClass) BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose",executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() MultiGame: If currentButton = 10 diskslot = 0 Else If currentButton > 10 diskslot := currentButton - 10 Else diskslot := currentButton If currentButton > 10 Send, {End Down}{Shift Down}%diskslot%{Shift Up}{End Up} Else Send, {End Down}%diskslot%{End Up} Return CloseProcess: If (ident = "a500" or ident = "a1200") { If (SlaveFile) { CheckFolder(PathToWHDFolder) ;Copy default-user-startup to user-startup if file exists IfExist, %PathToWHDFolder%\S\default-user-startup FileCopy,%PathToWHDFolder%\S\default-user-startup, %PathToWHDFolder%\S\user-startup, 1 } } FadeOutStart() WinClose, ahk_class %windowClass% Return 16:45:58:854 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 16:45:58:865 | RL | INFO | +16 | BuildScript - Loaded Statistics.ahk script 16:45:58:875 | RL | WARNING | +15 | BuildScript - "H:\RocketLauncher\Lib\User Functions.ahk" not found 16:45:58:885 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 16:45:58:896 | RL | INFO | +16 | Main - Module is built 16:45:58:906 | RL | INFO | +15 | CheckFile - Checking if H:\RocketLauncher\AutoHotkey.dll exists 16:45:58:917 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 6/30/2015 - 8:44:14 PM Modified: 4/19/2013 - 7:16:32 PM 16:45:58:928 | RL | INFO | +16 | Main - Running module 16:45:58:938 | RL | INFO | +16 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 16:45:59:068 | MD | INFO | +N/A | Module initialized 16:45:59:092 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 16:45:59:126 | MD | INFO | +31 | StartModule - Started 16:45:59:136 | MD | INFO | +0 | StartModule - MEmu: WinUAE MEmuV: v3.0.0 MURL: http://www.winuae.net/ MAuthor: brolly,Turranius MVersion: 2.1.8 MCRC: 86E63AD4 iCRC: AFD49B34 MID: MSystem: "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD","Commodore Amiga Demos" 16:45:59:159 | MD | INFO | +31 | StartModule - You have a supported System Name for this module: "Commodore Amiga CD32" 16:45:59:184 | MD | INFO | +32 | PluginInit - Started 16:45:59:194 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 16:45:59:216 | MD | INFO | +31 | CheckFile - Checking if H:\Hyperspin\Databases\Commodore Amiga CD32\Commodore Amiga CD32.xml exists 16:45:59:226 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 54964 bytes Created: 7/9/2015 - 8:17:11 PM Modified: 8/6/2015 - 1:48:58 PM 16:45:59:252 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching for a "Game Name" in the database 16:45:59:262 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 16:45:59:279 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Name 16:45:59:289 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Beneath A Steel Sky (Europe)" 16:45:59:311 | MD | DEBUG1 | +32 | BuildDatabaseTable - Searching database for: Cloneof 16:45:59:320 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 16:45:59:343 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Manufacturer 16:45:59:356 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Virgin" 16:45:59:372 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Year 16:45:59:386 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1994" 16:45:59:405 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Genre 16:45:59:415 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Adventure" 16:45:59:438 | MD | DEBUG1 | +32 | BuildDatabaseTable - Searching database for: Rating 16:45:59:448 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)" 16:45:59:468 | MD | DEBUG2 | +31 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 16:45:59:475 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 16:45:59:480 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 16:45:59:497 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Game Logo: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Wheel\Beneath A Steel Sky (Europe).png 16:45:59:501 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: H:\Hyperspin\Media\Main Menu\Images\Wheel\Commodore Amiga CD32.png 16:45:59:506 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Wheel\Beneath A Steel Sky (Europe).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: H:\Hyperspin\Media\Main Menu\Images\Wheel\Commodore Amiga CD32.png | Asset Extension1: png | Asset Type1: system 16:45:59:511 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:45:59:532 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 16:45:59:536 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Artwork1\Beneath A Steel Sky (Europe).png 16:45:59:540 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Artwork2\Beneath A Steel Sky (Europe).png 16:45:59:560 | MD | DEBUG1 | +32 | BuildAssetsTable - Searching for a Cartridge: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Artwork3\Beneath A Steel Sky (Europe).png 16:45:59:565 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Artwork4\Beneath A Steel Sky (Europe).png 16:45:59:570 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters 16:45:59:605 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Other: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Other 16:45:59:625 | MD | DEBUG2 | +31 | BuildAssetsTable - Media assets found: Asset Label: Cartridge | Asset Path1: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Artwork3\Beneath A Steel Sky (Europe).png | Asset Extension1: png | Asset Type1: game Asset Label: Letters | Asset Path1: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: H:\Hyperspin\Media\Commodore Amiga CD32\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 16:45:59:630 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:45:59:634 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 16:45:59:654 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Game Video: H:\Hyperspin\Media\Commodore Amiga CD32\Video\Beneath A Steel Sky (Europe).* 16:45:59:658 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: H:\Hyperspin\Media\Main Menu\Video\Commodore Amiga CD32.* 16:45:59:663 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: H:\Hyperspin\Media\Commodore Amiga CD32\Video\Beneath A Steel Sky (Europe).mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: H:\Hyperspin\Media\Main Menu\Video\Commodore Amiga CD32.mp4 | Asset Extension1: mp4 | Asset Type1: system 16:45:59:668 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:45:59:689 | MD | INFO | +32 | PluginInit - Ended 16:45:59:693 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: Beneath A Steel Sky (Europe) 16:45:59:698 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 16:45:59:725 | MD | INFO | +31 | StartModule - Ended 16:45:59:748 | MD | INFO | +31 | Module Setting - [Settings] - ScreenMode: true 16:45:59:760 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - ScreenMode: true 16:45:59:779 | MD | INFO | +31 | Module Setting - [Settings] - QuickStartMode: 16:45:59:786 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - QuickStartMode: 16:45:59:793 | MD | INFO | +0 | Module Setting - [Settings] - KickstartFile: 16:45:59:810 | MD | INFO | +32 | Module Setting - [Beneath A Steel Sky (Europe)] - KickstartFile: 16:45:59:817 | MD | INFO | +0 | Module Setting - [Settings] - Options: 16:45:59:824 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - Options: 16:45:59:841 | MD | INFO | +31 | Module Setting - [Settings] - Bezel_Top_Offset: 0 16:45:59:846 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - Bezel_Top_Offset: 0 16:45:59:853 | MD | INFO | +0 | Module Setting - [Settings] - Bezel_Bottom_Offset: 0 16:45:59:874 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - Bezel_Bottom_Offset: 0 16:45:59:879 | MD | INFO | +0 | Module Setting - [Settings] - Bezel_Right_Offset: 0 16:45:59:883 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - Bezel_Right_Offset: 0 16:45:59:904 | MD | INFO | +31 | Module Setting - [Settings] - Bezel_Left_Offset: 0 16:45:59:908 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - Bezel_Left_Offset: 0 16:45:59:913 | MD | INFO | +0 | Module Setting - [Settings] - UseGui: false 16:45:59:918 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - UseGui: false 16:45:59:936 | MD | INFO | +32 | Module Setting - [Settings] - FloppySpeed: turbo 16:45:59:940 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - FloppySpeed: turbo 16:45:59:945 | MD | INFO | +0 | Module Setting - [Settings] - PathToWorkBenchBase: H:\Emulators\WinUAE 3.1.0\HDD\Workbench31_Lite.vhd 16:45:59:950 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - PathToWorkBenchBase: H:\Emulators\WinUAE 3.1.0\HDD\Workbench31_Lite.vhd 16:45:59:972 | MD | INFO | +31 | Module Setting - [Settings] - PathToExtraDrive: 16:45:59:977 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - PathToExtraDrive: 16:45:59:981 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - UseMouse: true 16:45:59:999 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - DelayHack: false 16:45:59:012 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - RequiresWB: false 16:46:00:029 | MD | INFO | +31 | Module Setting - [Display] - VideoMode: PAL 16:46:00:038 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - VideoMode: PAL 16:46:00:060 | MD | INFO | +32 | Module Setting - [Display] - XResolution: native 16:46:00:069 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - XResolution: native 16:46:00:095 | MD | INFO | +31 | Module Setting - [Display] - YResolution: native 16:46:00:099 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - YResolution: native 16:46:00:104 | MD | INFO | +0 | Module Setting - [Display] - BlackerThanBlack: false 16:46:00:123 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - BlackerThanBlack: false 16:46:00:128 | MD | INFO | +0 | Module Setting - [Display] - RemoveInterlaceArtifacts: false 16:46:00:132 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - RemoveInterlaceArtifacts: false 16:46:00:137 | MD | INFO | +0 | Module Setting - [Display] - LineMode: 16:46:00:153 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - LineMode: 16:46:00:158 | MD | INFO | +0 | Module Setting - [Display] - AutoScale: 16:46:00:162 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - AutoScale: 16:46:00:167 | MD | INFO | +0 | Module Setting - [Display] - ShaderMask: 16:46:00:186 | MD | INFO | +32 | Module Setting - [Beneath A Steel Sky (Europe)] - ShaderMask: 16:46:00:190 | MD | INFO | +0 | Module Setting - [Display] - FilterShader: 16:46:00:195 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - FilterShader: 16:46:00:200 | MD | INFO | +0 | Module Setting - [Display] - FilterShaderScale: 16:46:00:216 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - FilterShaderScale: 16:46:00:221 | MD | INFO | +0 | Module Setting - [Display] - FilteredLowResolution: 16:46:00:225 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - FilteredLowResolution: 16:46:00:230 | MD | INFO | +0 | Module Setting - [Display] - ResolutionMode: hires 16:46:00:250 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - ResolutionMode: hires 16:46:00:254 | MD | INFO | +0 | Module Setting - [CPU] - CPU: 16:46:00:259 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - CPU: 16:46:00:282 | MD | INFO | +31 | Module Setting - [CPU] - CpuSpeed: 16:46:00:287 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - CpuSpeed: 16:46:00:291 | MD | INFO | +0 | Module Setting - [CPU] - CpuCycleExact: 16:46:00:310 | MD | INFO | +32 | Module Setting - [Beneath A Steel Sky (Europe)] - CpuCycleExact: 16:46:00:315 | MD | INFO | +0 | Module Setting - [CPU] - CpuCompatible: 16:46:00:319 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - CpuCompatible: 16:46:00:323 | MD | INFO | +0 | Module Setting - [CPU] - MMU: false 16:46:00:344 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - MMU: false 16:46:00:349 | MD | INFO | +0 | Module Setting - [CPU] - DisableUnimplementedCPU: true 16:46:00:356 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - DisableUnimplementedCPU: true 16:46:00:375 | MD | INFO | +31 | Module Setting - [CPU] - FPU: 16:46:00:380 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - FPU: 16:46:00:385 | MD | INFO | +0 | Module Setting - [CPU] - MoreCompatibleFPU: false 16:46:00:403 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - MoreCompatibleFPU: false 16:46:00:408 | MD | INFO | +0 | Module Setting - [CPU] - DisableUnimplementedFPU: true 16:46:00:412 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - DisableUnimplementedFPU: true 16:46:00:417 | MD | INFO | +0 | Module Setting - [CPU] - CacheSize: 16:46:00:438 | MD | INFO | +32 | Module Setting - [Beneath A Steel Sky (Europe)] - CacheSize: 16:46:00:443 | MD | INFO | +0 | Module Setting - [CPU] - 24-BitAddressing: true 16:46:00:447 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - 24-BitAddressing: true 16:46:00:467 | MD | INFO | +31 | Module Setting - [Chipset] - CycleExact: 16:46:00:472 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - CycleExact: 16:46:00:478 | MD | INFO | +0 | Module Setting - [Chipset] - ImmediateBlitter: 16:46:00:497 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - ImmediateBlitter: 16:46:00:501 | MD | INFO | +0 | Module Setting - [Chipset] - BlitterCycleExact: 16:46:00:506 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - BlitterCycleExact: 16:46:00:512 | MD | INFO | +0 | Module Setting - [Chipset] - CollisionLevel: 16:46:00:534 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - CollisionLevel: 16:46:00:539 | MD | INFO | +0 | Module Setting - [RAM] - ChipMemory: 16:46:00:565 | MD | INFO | +32 | Module Setting - [Beneath A Steel Sky (Europe)] - ChipMemory: 16:46:00:569 | MD | INFO | +0 | Module Setting - [RAM] - FastMemory: 16:46:00:591 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - FastMemory: 16:46:00:595 | MD | INFO | +0 | Module Setting - [RAM] - AutoConfigFastMemory: 16:46:00:600 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - AutoConfigFastMemory: 16:46:00:604 | MD | INFO | +0 | Module Setting - [RAM] - SlowMemory: 16:46:00:622 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - SlowMemory: 16:46:00:627 | MD | INFO | +0 | Module Setting - [RAM] - Z3FastMemory: 16:46:00:632 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - Z3FastMemory: 16:46:00:636 | MD | INFO | +0 | Module Setting - [RAM] - MegaChipMemory: 16:46:00:659 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - MegaChipMemory: 16:46:00:686 | MD | INFO | +32 | Module Setting - [RAM] - ProcessorSlotFast: 16:46:00:691 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - ProcessorSlotFast: 16:46:00:695 | MD | INFO | +0 | Module Setting - [Expansions] - RTGCardType: 16:46:00:720 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - RTGCardType: 16:46:00:724 | MD | INFO | +0 | Module Setting - [Expansions] - RTGVRAMSize: 16:46:00:729 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - RTGVRAMSize: 16:46:00:751 | MD | INFO | +31 | Module Setting - [Expansions] - RTGHardwareSprite: 16:46:00:756 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - RTGHardwareSprite: 16:46:00:761 | MD | INFO | +0 | Module Setting - [WHDLoad] - PathToWHDFolder: H:\Emulators\WinUAE 3.1.0\HDD\WHD 16:46:00:778 | MD | INFO | +31 | Module Setting - [Beneath A Steel Sky (Europe)] - PathToWHDFolder: H:\Emulators\WinUAE 3.1.0\HDD\WHD 16:46:00:783 | MD | INFO | +0 | Module Setting - [WHDLoad] - WHDLoadOptions: PRELOAD 16:46:00:787 | MD | INFO | +0 | Module Setting - [Beneath A Steel Sky (Europe)] - WHDLoadOptions: PRELOAD 16:46:00:791 | MD | INFO | +0 | Module Setting - [WHDLoad] - NeverExtract: false 16:46:00:814 | MD | INFO | +32 | Module Setting - [Beneath A Steel Sky (Europe)] - NeverExtract: false 16:46:00:819 | MD | INFO | +0 | 7z - Started, received H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).cue. If rom is an archive, it will extract to H:\Hyperspin\Temp 16:46:00:823 | MD | INFO | +0 | 7z - This rom type does not need 7z: ".cue" 16:46:00:843 | MD | DEBUG1 | +31 | 7z - Starting non-7z FadeIn animation. 16:46:00:852 | MD | DEBUG1 | +0 | 7z - romPath changed from "H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)" to "H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)" 16:46:00:873 | MD | DEBUG1 | +31 | 7z - romName changed from "Beneath A Steel Sky (Europe)" to "Beneath A Steel Sky (Europe)" 16:46:00:878 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".cue" to ".cue" 16:46:00:882 | MD | INFO | +0 | 7z - Ended 16:46:00:886 | MD | INFO | +0 | Run - Running: H:\Emulators\WinUAE 3.1.0\winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32mousehost.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).cue" -portable 16:46:00:951 | MD | DEBUG1 | +78 | Run - "winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32mousehost.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).cue" -portable" Process ID: 3812 16:46:00:957 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RocketLauncherUI v1.0.0.3 [ FE = HyperSpin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;2291ceaa-31d3-4aab-989e-ed18d3801dbd] | State: 0 | X: 158 | Y: 0 | Width: 1328 | Height: 874 | Window HWND: 0x50440 | Process ID: 4476 | Process Path: H:\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe 16:46:00:962 | MD | INFO | +0 | WinWait - Waiting for "ahk_class AmigaPowah" 16:46:02:930 | MD | DEBUG1 | +1969 | GetActiveWindowStatus - Title: WinUAE | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1536 | Height: 864 | Window HWND: 0x10043e | Process ID: 3812 | Process Path: C:\Program Files (x86)\Cloanto\Amiga Forever\WinUAE\winuae.exe 16:46:02:951 | MD | DEBUG1 | +31 | GetActiveWindowStatus - Title: WinUAE | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1536 | Height: 864 | Window HWND: 0x10043e | Process ID: 3812 | Process Path: C:\Program Files (x86)\Cloanto\Amiga Forever\WinUAE\winuae.exe 16:46:02:982 | MD | INFO | +32 | WinWaitActive - Waiting for "ahk_class AmigaPowah" 16:46:03:091 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: WinUAE - [ALT+TAB or middle mouse button untraps mouse - F12 opens settings] | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1536 | Height: 864 | Window HWND: 0x10043e | Process ID: 3812 | Process Path: C:\Program Files (x86)\Cloanto\Amiga Forever\WinUAE\winuae.exe 16:46:03:102 | MD | INFO | +0 | Process - WaitClose winuae.exe 16:47:58:017 | MD | DEBUG1 | +114922 | CloseProcess - Started, user requested to end launched application 16:47:58:423 | MD | DEBUG1 | +406 | CloseProcess - Ended 16:47:58:860 | MD | INFO | +438 | 7zCleanUp - Started 16:47:58:904 | MD | DEBUG1 | +46 | 7zCleanUp - Deleted 16:47:58:913 | MD | INFO | +0 | 7zCleanUp - Ended 16:47:58:940 | MD | INFO | +32 | ExitModule - Started 16:47:58:950 | MD | INFO | +0 | Starting Updating Statistics: 16:47:58:972 | MD | DEBUG2 | +31 | Total Elapsed Time in Pause in seconds: 0 16:47:59:044 | MD | DEBUG2 | +78 | gameSectionStartTime:242360859 16:47:59:055 | MD | DEBUG2 | +0 | ElapsedTime:119 16:47:59:076 | MD | DEBUG2 | +31 | Statistics cleared game name: Beneath A Steel Sky 16:47:59:173 | MD | DEBUG2 | +94 | Loaded game statistics from ini files: Number_of_Times_Played: 13 Last_Time_Played: Thursday August 6, 2015 04:33:59 PM Average_Time_Played: 21 Total_Time_Played: 273 System_Total_Played_Time: 1427 Total_Global_Played_Time: 3466 16:47:59:178 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 14 Last_Time_Played: Thursday August 6, 2015 04:45:59 PM Average_Time_Played: 28 Total_Time_Played: 392 System_Total_Played_Time: 1546 Total_Global_Played_Time: 3585 16:47:59:268 | MD | INFO | +94 | Game section statistics updated. 16:47:59:276 | MD | INFO | +0 | ExitModule - Ended 16:47:59:296 | MD | INFO | +31 | End of Module Logs 16:47:59:408 | RL | INFO | +120468 | Main - Module ended, exiting RocketLauncher normally 16:47:59:420 | RL | INFO | +16 | ExitScript - Started 16:47:59:471 | RL | INFO | +47 | SystemCursor - Restoring mouse cursor 16:47:59:490 | RL | INFO | +16 | ExitScript - Ended
TheCodeMan Posted August 6, 2015 Posted August 6, 2015 Ok, now I'm completely stumped. All of my emulators, roms, and HyperSpin setup is on a removable drive which I mount as H: I moved the drive to another laptop and the RL and RLUI launch the CD32 games with no problem, same exact setup. I then move the drive back to the non-working laptop (a SurfacePro) and a large number of the games do not work. From what I can see on the surface, it looks like the Aros rom is being used, hence the games will not run. But this is all on the same WinUAE portable install, on the same drive mounted at the same letter. Any ideas? I'm all out.
rfancella Posted August 7, 2015 Author Posted August 7, 2015 Ok, Take a close look at the run line in the log. Compair it to the run line in the other laptop. So, launch the same game on both. Compair the run lines and let me know if there is any differences. Another thing to try, rename your cd32mousehost.uae file so RL doesn't try to use it. Let me know please. Thanks, Ron Ok, now I'm completely stumped. All of my emulators, roms, and HyperSpin setup is on a removable drive which I mount as H: I moved the drive to another laptop and the RL and RLUI launch the CD32 games with no problem, same exact setup. I then move the drive back to the non-working laptop (a SurfacePro) and a large number of the games do not work. From what I can see on the surface, it looks like the Aros rom is being used, hence the games will not run. But this is all on the same WinUAE portable install, on the same drive mounted at the same letter. Any ideas? I'm all out.
TheCodeMan Posted August 8, 2015 Posted August 8, 2015 So in the above log example, which of these would be considered the run line, the second last one? 16:46:00:886 | MD | INFO | +0 | Run - Running: H:\Emulators\WinUAE 3.1.0\winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32mousehost.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).cue" -portable16:46:00:951 | MD | DEBUG1 | +78 | Run - "winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32mousehost.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Beneath A Steel Sky (Europe)\Beneath A Steel Sky (Europe).cue" -portable" Process ID: 3812
rfancella Posted August 8, 2015 Author Posted August 8, 2015 Either one is fine. One is just telling you what it's going to use, the other is what is actually passed out. They are the same. Thanks, Ron
TheCodeMan Posted August 10, 2015 Posted August 10, 2015 Finally got around to checking this and here are the results - they are exactly the same, only on the HP 8560W laptop, the game works fine, on the Surface tablet the game doesn't work. It loads but the Akira logo just blinks. On the HP, the CD32 BIOS clearly loads, but not so on the Surface. It appears to either be using the Aros or default BIOS. Any other ideas what I could check for? SurfacePro (not working) 11:08:33:849 | MD | INFO | +93 | Run - Running: H:\Emulators\WinUAE 3.1.0\winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable 11:08:33:926 | MD | DEBUG1 | +79 | Run - "winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable" Process ID: 948 HP 8560W (works fine) 14:01:27:980 | MD | INFO | +94 | Run - Running: H:\Emulators\WinUAE 3.1.0\winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable 14:01:28:058 | MD | DEBUG1 | +78 | Run - "winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable" Process ID: 11740
rfancella Posted August 10, 2015 Author Posted August 10, 2015 Hi, Yes, the run lines look identical. How about your cd32host.uae files? Are they the same? Thanks, Ron Finally got around to checking this and here are the results - they are exactly the same, only on the HP 8560W laptop, the game works fine, on the Surface tablet the game doesn't work. It loads but the Akira logo just blinks. On the HP, the CD32 BIOS clearly loads, but not so on the Surface. It appears to either be using the Aros or default BIOS. Any other ideas what I could check for? SurfacePro (not working) 11:08:33:849 | MD | INFO | +93 | Run - Running: H:\Emulators\WinUAE 3.1.0\winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable 11:08:33:926 | MD | DEBUG1 | +79 | Run - "winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable" Process ID: 948 HP 8560W (works fine) 14:01:27:980 | MD | INFO | +94 | Run - Running: H:\Emulators\WinUAE 3.1.0\winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable 14:01:28:058 | MD | DEBUG1 | +78 | Run - "winuae.exe -f "H:\Emulators\WinUAE 3.1.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s gfx_fullscreen_amiga=true -s use_gui=false -s gfx_width_fullscreen=native -s gfx_height_fullscreen=native -s gfx_blacker_than_black=false -s gfx_flickerfixer=false -s gfx_resolution=hires -s gfx_lores=false -cdimage="H:\Games\Commodore Amiga CD32\Akira (Europe)\Akira (Europe).cue" -portable" Process ID: 11740
TheCodeMan Posted August 10, 2015 Posted August 10, 2015 Here is my cd32host.uae file. There is only one since I am running this from the same WinUAE emulator directory on the same drive. I don't see anything that jumps out at me. The kickstarts shouldn't change either since they are all in the same directory on the same drive. The only thing I could see changing in this file would be hardware specific parameters depending on which laptop I was on. config_description=UAE default configuration config_hardware=true config_host=true config_version=3.1.0 config_hardware_path= config_host_path= win32.rom_path=./ win32.floppy_path=./ win32.hardfile_path=./ ; host-specific win32.soundcard=0 win32.soundcardname=Primary Sound Driver ; common use_gui=yes use_debugger=false kickstart_rom_file=.\Roms\Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom kickstart_rom_file_id=1E62D4A5,CD32 KS ROM v3.1 kickstart_ext_rom_file=.\Roms\CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom kickstart_ext_rom_file_id=87746BE2,CD32 extended ROM flash_file=.\cd32.nvr cart_file= rtc_file= kickshifter=false ks_write_enabled=false floppy_volume=33 floppy0= floppy0type=-1 floppy1= floppy1type=-1 floppy2= floppy3= nr_floppies=0 floppy_speed=100 cd_speed=100 parallel_on_demand=false serial_on_demand=false serial_hardware_ctsrts=true serial_direct=false scsi=false uaeserial=false sana2=false sound_output=exact sound_channels=stereo sound_stereo_separation=7 sound_stereo_mixing_delay=0 sound_max_buff=16384 sound_frequency=44100 sound_interpol=anti sound_filter=emulated sound_filter_type=enhanced sound_volume=0 sound_volume_paula=0 sound_volume_cd=0 sound_volume_ahi=0 sound_auto=true sound_cdaudio=false sound_stereo_swap_paula=false sound_stereo_swap_ahi=false comp_trustbyte=direct comp_trustword=direct comp_trustlong=direct comp_trustnaddr=direct comp_nf=true comp_constjump=true comp_oldsegv=false comp_flushmode=soft compfpu=true comp_midopt=false comp_lowopt=false avoid_cmov=false cachesize=0 joyport0=mouse joyport0autofire=none joyport0mode=mousenowheel joyportfriendlyname0=Windows mouse joyportname0=WINMOUSE1 joyport1=kbd1 joyport1autofire=none joyport1mode=cd32joy bsdsocket_emu=false synchronize_clock=false maprom=0x0 parallel_postscript_emulation=false parallel_postscript_detection=false ghostscript_parameters= parallel_autoflush=5 gfx_display=0 gfx_display_rtg=0 gfx_framerate=1 gfx_width=720 gfx_height=568 gfx_top_windowed=0 gfx_left_windowed=0 gfx_width_windowed=720 gfx_height_windowed=568 gfx_width_fullscreen=800 gfx_height_fullscreen=600 gfx_refreshrate=0 gfx_autoresolution=0 gfx_autoresolution_vga=true gfx_backbuffers=2 gfx_backbuffers_rtg=1 gfx_vsync=false gfx_vsyncmode=normal gfx_vsync_picasso=false gfx_vsyncmode_picasso=normal gfx_lores=false gfx_resolution=hires gfx_lores_mode=normal gfx_flickerfixer=false gfx_linemode=double2 gfx_fullscreen_amiga=false gfx_fullscreen_picasso=false gfx_center_horizontal=smart gfx_center_vertical=smart gfx_colour_mode=32bit gfx_blacker_than_black=true gfx_api=direct3d immediate_blits=false waiting_blits=automatic ntsc=false genlock=false chipset=aga collision_level=playfields chipset_compatible=CD32 rtc=none ksmirror_e0=false ksmirror_a8=true cd32cd=true cd32c2p=true cd32nvram=true resetwarning=false 1mchipjumper=true fastmem_size=0 mem25bit_size=0 a3000mem_size=0 mbresmem_size=0 z3mem_size=0 z3mem_start=0x10000000 bogomem_size=0 gfxcard_size=0 gfxcard_type=ZorroIII gfxcard_hardware_vblank=false gfxcard_hardware_sprite=true chipmem_size=4 cpu_speed=real cpu_throttle=0.0 cpu_type=68ec020 cpu_model=68020 cpu_compatible=true cpu_24bit_addressing=true cpu_cycle_exact=false blitter_cycle_exact=false cycle_exact=false fpu_strict=false rtg_nocustom=true rtg_modes=0x212 log_illegal_mem=false toccata=false kbd_lang=us input.config=0 input.joymouse_speed_analog=100 input.joymouse_speed_digital=10 input.joymouse_deadzone=33 input.joystick_deadzone=33 input.analog_joystick_multiplier=15 input.analog_joystick_offset=-1 input.mouse_speed=100 input.autofire_speed=600 input.autoswitch=1 input.1.joystick.0.empty=true input.1.joystick.0.disabled=false input.1.joystick.1.empty=true input.1.joystick.1.disabled=false input.1.joystick.2.empty=true input.1.joystick.2.disabled=false input.1.joystick.3.empty=true input.1.joystick.3.disabled=false input.1.joystick.4.empty=true input.1.joystick.4.disabled=false input.1.joystick.5.empty=true input.1.joystick.5.disabled=false input.1.joystick.6.empty=true input.1.joystick.6.disabled=false input.1.joystick.7.empty=true input.1.joystick.7.disabled=false input.1.joystick.8.empty=true input.1.joystick.8.disabled=false input.1.joystick.9.empty=true input.1.joystick.9.disabled=false input.1.joystick.10.empty=true input.1.joystick.10.disabled=false input.1.joystick.11.empty=true input.1.joystick.11.disabled=false input.1.joystick.12.empty=true input.1.joystick.12.disabled=false input.1.joystick.13.empty=true input.1.joystick.13.disabled=false input.1.joystick.14.empty=true input.1.joystick.14.disabled=false input.1.joystick.15.empty=true input.1.joystick.15.disabled=false input.1.joystick.16.empty=true input.1.joystick.16.disabled=false input.1.joystick.17.empty=true input.1.joystick.17.disabled=false input.1.joystick.18.empty=true input.1.joystick.18.disabled=false input.1.joystick.19.empty=true input.1.joystick.19.disabled=false input.1.mouse.0.friendlyname=Windows mouse input.1.mouse.0.name=WINMOUSE1 input.1.mouse.0.empty=true input.1.mouse.0.disabled=false input.1.mouse.1.friendlyname=HID-compliant mouse [1] input.1.mouse.1.name=\\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&000205ac_PID&030d#9&19d6a483&7&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.1.mouse.1.empty=true input.1.mouse.1.disabled=false input.1.mouse.2.friendlyname=HID-compliant mouse [2] input.1.mouse.2.name=\\?\HID#VID_045E&PID_07A9&MI_01&Col04#8&380caa67&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.1.mouse.2.empty=true input.1.mouse.2.disabled=false input.1.mouse.3.friendlyname=HID-compliant mouse [3] input.1.mouse.3.name=\\?\HID#VID_045E&PID_07A9&MI_02&Col02#8&14356ca5&0&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.1.mouse.3.empty=true input.1.mouse.3.disabled=false input.1.mouse.4.empty=true input.1.mouse.4.disabled=false input.1.mouse.5.empty=true input.1.mouse.5.disabled=false input.1.mouse.6.empty=true input.1.mouse.6.disabled=false input.1.mouse.7.empty=true input.1.mouse.7.disabled=false input.1.mouse.8.empty=true input.1.mouse.8.disabled=false input.1.mouse.9.empty=true input.1.mouse.9.disabled=false input.1.mouse.10.empty=true input.1.mouse.10.disabled=false input.1.mouse.11.empty=true input.1.mouse.11.disabled=false input.1.mouse.12.empty=true input.1.mouse.12.disabled=false input.1.mouse.13.empty=true input.1.mouse.13.disabled=false input.1.mouse.14.empty=true input.1.mouse.14.disabled=false input.1.mouse.15.empty=true input.1.mouse.15.disabled=false input.1.mouse.16.empty=true input.1.mouse.16.disabled=false input.1.mouse.17.empty=true input.1.mouse.17.disabled=false input.1.mouse.18.empty=true input.1.mouse.18.disabled=false input.1.mouse.19.empty=true input.1.mouse.19.disabled=false input.1.keyboard.0.friendlyname=Surface Type Cover Filter Device 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input.2.joystick.17.empty=true input.2.joystick.17.disabled=false input.2.joystick.18.empty=true input.2.joystick.18.disabled=false input.2.joystick.19.empty=true input.2.joystick.19.disabled=false input.2.mouse.0.friendlyname=Windows mouse input.2.mouse.0.name=WINMOUSE1 input.2.mouse.0.empty=true input.2.mouse.0.disabled=false input.2.mouse.1.friendlyname=HID-compliant mouse [1] input.2.mouse.1.name=\\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&000205ac_PID&030d#9&19d6a483&7&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.2.mouse.1.empty=true input.2.mouse.1.disabled=false input.2.mouse.2.friendlyname=HID-compliant mouse [2] input.2.mouse.2.name=\\?\HID#VID_045E&PID_07A9&MI_01&Col04#8&380caa67&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.2.mouse.2.empty=true input.2.mouse.2.disabled=false input.2.mouse.3.friendlyname=HID-compliant mouse [3] input.2.mouse.3.name=\\?\HID#VID_045E&PID_07A9&MI_02&Col02#8&14356ca5&0&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd} 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input.2.mouse.19.disabled=false input.2.keyboard.0.friendlyname=Surface Type Cover Filter Device input.2.keyboard.0.name=\\?\HID#VID_045E&PID_07A9&MI_02&Col01#8&14356ca5&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd} input.2.keyboard.0.empty=false input.2.keyboard.0.disabled=false input.2.keyboard.1.friendlyname=HID Keyboard Device input.2.keyboard.1.name=\\?\HID#VID_045E&PID_07A9&MI_01&Col03#8&380caa67&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd} input.2.keyboard.1.empty=false input.2.keyboard.1.disabled=false input.2.keyboard.2.friendlyname=WinUAE null keyboard input.2.keyboard.2.name=NULLKEYBOARD input.2.keyboard.2.empty=false input.2.keyboard.2.disabled=false input.2.keyboard.3.empty=true input.2.keyboard.3.disabled=false input.2.keyboard.4.empty=true input.2.keyboard.4.disabled=false input.2.keyboard.5.empty=true input.2.keyboard.5.disabled=false input.2.keyboard.6.empty=true input.2.keyboard.6.disabled=false input.2.keyboard.7.empty=true input.2.keyboard.7.disabled=false input.2.keyboard.8.empty=true input.2.keyboard.8.disabled=false input.2.keyboard.9.empty=true input.2.keyboard.9.disabled=false input.2.keyboard.10.empty=true input.2.keyboard.10.disabled=false input.2.keyboard.11.empty=true input.2.keyboard.11.disabled=false input.2.keyboard.12.empty=true input.2.keyboard.12.disabled=false input.2.keyboard.13.empty=true input.2.keyboard.13.disabled=false input.2.keyboard.14.empty=true input.2.keyboard.14.disabled=false input.2.keyboard.15.empty=true input.2.keyboard.15.disabled=false input.2.keyboard.16.empty=true input.2.keyboard.16.disabled=false input.2.keyboard.17.empty=true input.2.keyboard.17.disabled=false input.2.keyboard.18.empty=true input.2.keyboard.18.disabled=false input.2.keyboard.19.empty=true input.2.keyboard.19.disabled=false input.2.internal.0.friendlyname=Internal events input.2.internal.0.name=INTERNALEVENTS1 input.2.internal.0.empty=true input.2.internal.0.disabled=false input.3.joystick.0.empty=true input.3.joystick.0.disabled=false input.3.joystick.1.empty=true input.3.joystick.1.disabled=false input.3.joystick.2.empty=true input.3.joystick.2.disabled=false input.3.joystick.3.empty=true input.3.joystick.3.disabled=false input.3.joystick.4.empty=true input.3.joystick.4.disabled=false input.3.joystick.5.empty=true input.3.joystick.5.disabled=false input.3.joystick.6.empty=true input.3.joystick.6.disabled=false input.3.joystick.7.empty=true input.3.joystick.7.disabled=false input.3.joystick.8.empty=true input.3.joystick.8.disabled=false input.3.joystick.9.empty=true input.3.joystick.9.disabled=false input.3.joystick.10.empty=true input.3.joystick.10.disabled=false input.3.joystick.11.empty=true input.3.joystick.11.disabled=false input.3.joystick.12.empty=true input.3.joystick.12.disabled=false input.3.joystick.13.empty=true input.3.joystick.13.disabled=false input.3.joystick.14.empty=true input.3.joystick.14.disabled=false input.3.joystick.15.empty=true input.3.joystick.15.disabled=false input.3.joystick.16.empty=true input.3.joystick.16.disabled=false input.3.joystick.17.empty=true input.3.joystick.17.disabled=false input.3.joystick.18.empty=true input.3.joystick.18.disabled=false input.3.joystick.19.empty=true input.3.joystick.19.disabled=false input.3.mouse.0.friendlyname=Windows mouse input.3.mouse.0.name=WINMOUSE1 input.3.mouse.0.empty=true input.3.mouse.0.disabled=false input.3.mouse.1.friendlyname=HID-compliant mouse [1] input.3.mouse.1.name=\\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&000205ac_PID&030d#9&19d6a483&7&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.3.mouse.1.empty=true input.3.mouse.1.disabled=false input.3.mouse.2.friendlyname=HID-compliant mouse [2] input.3.mouse.2.name=\\?\HID#VID_045E&PID_07A9&MI_01&Col04#8&380caa67&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.3.mouse.2.empty=true input.3.mouse.2.disabled=false input.3.mouse.3.friendlyname=HID-compliant mouse [3] input.3.mouse.3.name=\\?\HID#VID_045E&PID_07A9&MI_02&Col02#8&14356ca5&0&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd} input.3.mouse.3.empty=true input.3.mouse.3.disabled=false input.3.mouse.4.empty=true input.3.mouse.4.disabled=false input.3.mouse.5.empty=true input.3.mouse.5.disabled=false input.3.mouse.6.empty=true input.3.mouse.6.disabled=false input.3.mouse.7.empty=true input.3.mouse.7.disabled=false input.3.mouse.8.empty=true input.3.mouse.8.disabled=false input.3.mouse.9.empty=true input.3.mouse.9.disabled=false input.3.mouse.10.empty=true input.3.mouse.10.disabled=false input.3.mouse.11.empty=true input.3.mouse.11.disabled=false input.3.mouse.12.empty=true input.3.mouse.12.disabled=false input.3.mouse.13.empty=true input.3.mouse.13.disabled=false input.3.mouse.14.empty=true input.3.mouse.14.disabled=false input.3.mouse.15.empty=true input.3.mouse.15.disabled=false input.3.mouse.16.empty=true input.3.mouse.16.disabled=false input.3.mouse.17.empty=true input.3.mouse.17.disabled=false input.3.mouse.18.empty=true input.3.mouse.18.disabled=false input.3.mouse.19.empty=true input.3.mouse.19.disabled=false input.3.keyboard.0.friendlyname=Surface Type Cover Filter Device input.3.keyboard.0.name=\\?\HID#VID_045E&PID_07A9&MI_02&Col01#8&14356ca5&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd} input.3.keyboard.0.empty=false input.3.keyboard.0.disabled=false input.3.keyboard.1.friendlyname=HID Keyboard Device input.3.keyboard.1.name=\\?\HID#VID_045E&PID_07A9&MI_01&Col03#8&380caa67&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd} input.3.keyboard.1.empty=false input.3.keyboard.1.disabled=false input.3.keyboard.2.friendlyname=WinUAE null keyboard input.3.keyboard.2.name=NULLKEYBOARD input.3.keyboard.2.empty=false input.3.keyboard.2.disabled=false input.3.keyboard.3.empty=true input.3.keyboard.3.disabled=false input.3.keyboard.4.empty=true input.3.keyboard.4.disabled=false input.3.keyboard.5.empty=true input.3.keyboard.5.disabled=false 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input.3.internal.0.name=INTERNALEVENTS1 input.3.internal.0.empty=true input.3.internal.0.disabled=false input.4.mouse.0.friendlyname=Windows mouse input.4.mouse.0.name=WINMOUSE1 input.4.mouse.0.custom=true input.4.keyboard.0.friendlyname=Surface Type Cover Filter Device input.4.keyboard.0.name=\\?\HID#VID_045E&PID_07A9&MI_02&Col01#8&14356ca5&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd} input.4.keyboard.0.custom=true input.4.keyboard.1.friendlyname=HID Keyboard Device input.4.keyboard.1.name=\\?\HID#VID_045E&PID_07A9&MI_01&Col03#8&380caa67&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd} input.4.keyboard.1.custom=true input.4.keyboard.2.friendlyname=WinUAE null keyboard input.4.keyboard.2.name=NULLKEYBOARD input.4.keyboard.2.custom=true
rfancella Posted August 10, 2015 Author Posted August 10, 2015 Ok, Just for grins. Rename or move your cd32host.uae file and try a launch. If it still fails, post your winuaelog.txt file. I am running out of options here. Thanks, Ron
mccorkled Posted January 6, 2016 Posted January 6, 2016 Hi Ron, Firstly thank you very much for the guide. I seem to be having a problem. On loading a game e.g. Zool, I get a black screen. If i wait a couple of minutes suddenly the game loads??? Any idea what may be going wrong? PS. I have manually loaded a cue file in winuae as per the instructions earlier in the thread and I get the same result.... a blank/grey screen for a couple minutes then the game loads. Final update Ron. All is working really well. There were some glaring oversights on my end. Firstly when I was adding Winuae under global settings I needed to add "cue" under file format. Secondly, I had to enable 7z support for this system. All works both with and without fades. I read this entire thread for answers before posting. I am getting the same blank screen for nearly a minute before any game launches. Thanks for the reply Ron. So I did each step you mentioned, and started the game. It does the same exact thing it did in Hyperspin before. It starts w/ a black screen, then a shade lighter, then the Akira logo pops up and keeps flashing. It does this for an indefinite amount of time, no matter what button I press. I also keep getting the Akira logo flashing for an indefinite amount of time. Lastly, I got Battletoads to play after it took 1-2 minutes to load. The sound is very bad. When I setup Sega CD this was happening but turning off vsync fixed this. What do I do here? I can drop my setup on the FTP tonight if that helps. Is this still on the FTP? I cannot find it.
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