phulshof Posted May 3, 2016 Posted May 3, 2016 On 5/2/2016 at 5:59 PM, tonesmalone said: I might start doing the same - cheers for the info. The only thing I ever really need is no nag turning off. Especially since hi score is available without patch now. In src\frontend\mame\ui\ui.cpp, just comment out line 372 and 379: Line 372: // int str = machine().options().seconds_to_run(); Line 379: // if (!first_time || (str > 0 && str < 60*5) || &machine().system() == &GAME_NAME(___empty) || (machine().debug_flags & DEBUG_FLAG_ENABLED) != 0) I've been using this method for a while now, but in 0.173 they moved the location of the file to the above mentioned path.
sevenseal Posted May 5, 2016 Posted May 5, 2016 if you are interested in dual lightguns please pm or look at my download page for mameuifx 173 and read the post there
potts43 Posted May 5, 2016 Posted May 5, 2016 On 5/5/2016 at 12:07 AM, sevenseal said: if you are interested in dual lightguns please pm or look at my download page for mameuifx 173 and read the post there Yes definitely need a 2 lightguns version. I tried every possible setting with 172. No joy. Version 171 worked without issue. I'll look at your download when I'm not on my phone. Cheers
Kenny88 Posted May 9, 2016 Posted May 9, 2016 On 5/5/2016 at 12:07 AM, sevenseal said: if you are interested in dual lightguns please pm or look at my download page for mameuifx 173 and read the post there Can anyone confirm that Sevenseal s version works with 2 aim track lightguns. I could try it but am still a bit off from having my build ready.
sevenseal Posted May 11, 2016 Posted May 11, 2016 On 5/9/2016 at 10:46 PM, Kenny88 said: Can anyone confirm that Sevenseal s version works with 2 aim track lightguns. I could try it but am still a bit off from having my build ready.hmm? wonder why i would lie about it? lmao
potts43 Posted May 25, 2016 Posted May 25, 2016 Hi, finally got around to trying this again....Sadly it still only allows one mouse/lightgun to work. Version 171 was simple to get both to work/register as different items. thanks
Metalzoic Posted May 25, 2016 Posted May 25, 2016 Well 174 is out. In the notes it says the new one makes changes to dinput because their last changes made it incompatible with some types of joysticks... So that's good right? Sent from my SM-G935V
artman999999 Posted May 26, 2016 Posted May 26, 2016 I compiled 174 and found it to be even more clunky than 173. I realize a ton of work is still going into the project, but the closer the software gets to the function of the original hardware, the more demanding the entire process becomes. I admit I was geeked out when I saw some movement on the model1 module, but VF emulation is still very broken so this does not appear to be referring to "Sega Model 1". Also - any "must-have" software in this build? - Not especially. I'd wait for 175 and see what's next.
jvlk Posted May 27, 2016 Posted May 27, 2016 Artman can you upload a 174 mameuifx nonag version? Console Fade Project 4:3 Resolutions compatible fix
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