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Project64 v1.6.1 - Open Rom prompt when starting


bribbon

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Posted

hello together

I am trying since 4 days a functioning HyperSpin system to install. after I've read a lot and partly also studied hours of video instructions, I could SNES (snes9x) and Sega Genesis / 32X (fusion561) successfully implemented without problems.

keymapper (Xpadder profiles) and all videos emumovies from my account, I was able to implement.

However, I have the biggest problems with the project 64 system (version 1.6.1 or 1.7.0.49). even with the associated ahk-Modules I could, after trying many, many hours, do not take into operation.

Problem: HS or HLHQ launch a N64 rom -> project64 start and ask for a rom (open rom prompt). I manage not to find a remedy. even after I have updated all modules with the module updater.

I tried various settings which are described in ahk modules notes:

-new install project64 1.6 with 1.6.1 patch

-SelectGameMode 1 or 2 or default (ahk-module 1.6.1)

-On loading a ROM, go to fullscreen (checked)

-Enable CPU (checked)

-Start Emulation when rom is opened (checked)

-System registry (can't find dword for my problem: rom open prompt)

When I use the full rom-path with Ctrl+V insert in this window and confirm by pressing enter, the emulator starts in fullscreen as it should

I'm at the end and are perplexed :vollkommenauf:

I ask for advice. Logs are attached.

bribbon

16:14:35:978 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.0.0.9
16:14:35:979 | HL |     INFO  | +0     | Main - System Specs:
				HyperLaunch Dir: D:\HyperSpin\HyperLaunch
				OS: WIN_7
				Architecture: 64-bit (might not be accurate)
				OS Language: German_Standard
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work)
				AutoHotkey Path: 
				AHK Version: 1.1.09.04
				Unicode: No
16:14:35:979 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x y w h
16:14:35:979 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\HyperLaunch.exe exists
16:14:35:979 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	Your favorite Front End companion!
				FileVersion             	3.0.0.9
				LegalCopyright          	©2013 HL squad
				ProductName             	djvj's one swell guy!
				ProductVersion          	1.1.9.4
				CompanyName             	djvj's one swell guy!
				File Size:			899072 bytes
				Created:			1/20/2014 - 2:10:56
				Modified:			1/20/2014 - 2:10:56
16:14:35:979 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists
16:14:35:985 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
16:14:35:986 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			88789 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:986 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists
16:14:35:989 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
16:14:35:989 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			67561 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:989 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists
16:14:35:990 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
16:14:35:990 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			10586 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:990 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists
16:14:35:991 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
16:14:35:992 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26342 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:992 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists
16:14:35:992 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
16:14:35:993 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
				File Size:			9203 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:993 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists
16:14:35:993 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:35:993 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			1145 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:993 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists
16:14:35:994 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:35:994 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			691 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:994 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists
16:14:35:994 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:35:995 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			2485 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:995 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists
16:14:35:995 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:35:995 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			161 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:995 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists
16:14:35:996 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:35:996 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			167 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:996 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists
16:14:35:997 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:35:997 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26644 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:35:997 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists
16:14:35:007 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:007 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			326352 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:007 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists
16:14:36:008 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:008 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			27844 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:009 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists
16:14:36:009 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:010 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			28070 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:010 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists
16:14:36:011 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:011 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			21407 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:011 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists
16:14:36:012 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:012 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26089 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:012 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists
16:14:36:015 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:016 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			63798 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:016 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists
16:14:36:018 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:018 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			65137 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:018 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists
16:14:36:019 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:019 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			28659 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:019 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists
16:14:36:021 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
16:14:36:021 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			48181 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:10:55
16:14:36:021 | HL |     INFO  | +0     | Main - HyperLaunch received "Nintendo 64" and "007 - GoldenEye (USA)"
16:14:36:025 | HL |     INFO  | +16    | Main - 007 - GoldenEye (USA) is using the default emulator: Nintendo 64
16:14:36:026 | HL |     INFO  | +0     | Main - Checking for a [Nintendo 64] section in D:\HyperSpin\HyperLaunch\Settings\Nintendo 64\Emulators.ini
16:14:36:026 | HL |     INFO  | +0     | Main - Found [Nintendo 64] in D:\HyperSpin\HyperLaunch\Settings\Nintendo 64\Emulators.ini
16:14:36:026 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v1.6.1).ahk exists
16:14:36:026 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			8843 bytes
				Created:			1/20/2014 - 2:10:55
				Modified:			1/20/2014 - 2:57:36
16:14:36:027 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
16:14:36:027 | HL |     INFO  | +0     | Main - 007 - GoldenEye (USA) will use module: D:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v1.6.1).ahk
16:14:36:035 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extensions" SkipChecks or without any SkipChecks.
16:14:36:038 | HL |     INFO  | +0     | Main - INI Keys read
16:14:36:038 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists
16:14:36:039 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
				FileDescription         	7-Zip Console
				FileVersion             	9.20
				InternalName            	7z
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7z.exe
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			163840 bytes
				Created:			1/20/2014 - 2:10:56
				Modified:			1/20/2014 - 2:10:56
16:14:36:039 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists
16:14:36:039 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7z Standalone Plugin
				FileVersion             	9.20
				InternalName            	7za
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7za.dll
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			914432 bytes
				Created:			1/20/2014 - 2:10:56
				Modified:			1/20/2014 - 2:10:56
16:14:36:039 | HL |     INFO  | +0     | CheckPaths - Started
16:14:36:039 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\HyperSpin\Emulators\Project64\Project64 1.6\Roms\007 - GoldenEye (USA).z64
16:14:36:039 | HL |     INFO  | +0     | CheckPaths - Found rom: D:\HyperSpin\Emulators\Project64\Project64 1.6\Roms\007 - GoldenEye (USA).z64
16:14:36:039 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\Emulators\Project64\Project64 1.6\Project64.exe exists
16:14:36:040 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			193536 bytes
				Created:			4/1/2005 - 8:49:20
				Modified:			4/1/2005 - 8:49:20
16:14:36:040 | HL |     INFO  | +0     | CheckPaths - Ended
16:14:36:040 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 2
				frontendPID = 0
				frontendPath = D:\HyperSpin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = D:
				exitEmulatorKey = ~Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				emuFullPath = D:\HyperSpin\Emulators\Project64\Project64 1.6\Project64.exe
				emuPath = D:\HyperSpin\Emulators\Project64\Project64 1.6
				emuName = Nintendo 64
				emuExt = exe
				romPath = D:\HyperSpin\Emulators\Project64\Project64 1.6\Roms
				romPathFromIni = D:\HyperSpin\Emulators\Project64\Project64 1.6\Roms
				romExtension = .z64
				romExtensionOrig = .z64
				romExtensions = z64
				executable = Project64.exe
				systemName = Nintendo 64
				dbName = 007 - GoldenEye (USA)
				romName = 
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfWheelsByScreen = 7
				romMappingMenuWidth = 300
				romMappingMenuMargin = 50
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s40 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 5
				romMappingTextMargin = 10
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 40
				romMappingMenuFlagSeparation = 5
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				skipchecks = false
				romMatchExt = true
				logFile = D:\HyperSpin\HyperLaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 10
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = true
				logCommandWindow = false
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1920
				originalHeight = 1080
				dtEnabled = true
				dtPath = 
				dtUseSCSI = true
				dtAddDrive = true
				emuIdleShutdown = 0
				hideEmu = false
				hideFE = false
				fadeIn = false
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 0
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 0
				fadeLyrInterpolation = 7
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Align to Top Left
				fadeLyr2Pos = Bottom Right Corner
				fadeLyr2X = 300
				fadeLyr2Y = 300
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr3Pos = Center
				fadeLyr3X = 300
				fadeLyr3Y = 300
				fadeLyr3Adjust = 0.75
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3PicPad = 0
				fadeLyr4Adjust = 0.75
				fadeLyr4X = 100
				fadeLyr4Y = 100
				fadeLyr4Pos = Above Layer 3 - Left
				fadeLyr4FPS = 10
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = false
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 600
				fadeBarWindowH = 120
				fadeBarWindowR = 20
				fadeBarWindowM = 20
				fadeBarWindowHatchStyle = 8
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 20
				fadeBarR = 5
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 3
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 100
				fadeRomInfoDescription = text
				fadeRomInfoSystemName = text
				fadeRomInfoYear = text
				fadeRomInfoManufacturer = text
				fadeRomInfoGenre = text
				fadeRomInfoRating = text
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = topRight
				fadeRomInfoTextMargin = 5
				fadeRomInfoText1Options = cFF555555 r4 s20 Bold
				fadeRomInfoText2Options = cFF555555 r4 s20 Bold
				fadeRomInfoText3Options = cFF555555 r4 s20 Bold
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = true
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = D:\HyperSpin\HyperLaunch\Media\Fade
				HLDataPath = D:\HyperSpin\HyperLaunch\Data
				HLMediaPath = D:\HyperSpin\HyperLaunch\Media
				HLErrSoundPath = D:\HyperSpin\HyperLaunch\Media\Sounds\Error
				modulesPath = D:\HyperSpin\HyperLaunch\Modules
				moduleFullName = D:\HyperSpin\HyperLaunch\Modules\Project64\Project64 (v1.6.1).ahk
				moduleName = Project64 (v1.6.1)
				modulePath = D:\HyperSpin\HyperLaunch\Modules\Project64
				moduleExtension = ahk
				moduleExtensionsPath = D:\HyperSpin\HyperLaunch\Module Extensions
				libPath = D:\HyperSpin\HyperLaunch\Lib
				7zEnabled = false
				7zPath = D:\HyperSpin\HyperLaunch\Module Extensions\7z.exe
				7zDllPath = D:\HyperSpin\HyperLaunch\Module Extensions\7z.dll
				7zExtractPath = D:\HyperSpin\HyperLaunch\Module Extensions
				7zExtractPathOrig = 
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgYOffset = 500
				mgImageAdjust = 0
				mgFont = Arial
				mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 70
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				hpEnabled = false
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = D:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = 
				hpLoadStateKeyCodes = 
				keymapperEnabled = true
				keymapper = xpadder
				xpadderFullPath = D:\HyperSpin\Utilities\Xpadder\xpadder.exe
				joyToKeyFullPath = D:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = D:\HyperSpin\HyperLaunch\Profiles\xpadder
				keymapperFrontEndProfileName = HyperSpin
				keymapperHyperLaunchProfileEnabled = true
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = use_global
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = false
				CustomJoyNames = 
				FEProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin
				defaultProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default
				systemProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64
				xPadderSystemProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\_Default
				emuProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\Nintendo 64
				romProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo 64\007 - GoldenEye (USA)
				blankProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank
				HyperLaunchProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch
				bezelEnabled = false
				statisticsEnabled = true

16:14:36:040 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
16:14:36:040 | HL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
16:14:36:040 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
16:14:36:040 | HL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
16:14:36:041 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 287
16:14:36:041 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = Project64
				MEmuV =  v1.6.1
				MURL = http://www.pj64-emu.com/
				MAuthor = djvj
				MVersion = 2.0.1
				MCRC = 8443D8D9
				iCRC = E1D76B23
				MID = 635038268917505226
				MSystem = "Nintendo 64"
				;----------------------------------------------------------------------------
				; Notes:
				; Make sure you apply the 1.6.1 patch found here: http://www.jabosoft.com/index.php?articleid=114
				; It applies many of the v1.7 updates but keeps the stability of the v1.6 emu
				; CLI loading doesn't work, script opens roms manually
				; Set SelectGameMode if you have any problems with the emu opening the game
				; Run the emu manually and hit Ctrl+T to enter Settings. On the Options tab, check "On loading a ROM, go to full screen"
				; Also enable CPU 
				; If roms don't start automatically, enabled advanced settings, reopen Settings window, go to the Advanced tab and check "Start Emulation when rom is opened?"
				; I like to turn off the Rom Browser by going to Settings->Rom Selection and uncheck "Use Rom Browser" (advanced settings needs to be on to see this tab)
				; If you use Esc as your exit key, it seems to crash the emu because it also takes the emu out of fullscree,n and it need to be closed in Task Manager. It doesn't happen if you leave fullscreen first
				; If you do not have an English windows, set the language you use for the MLanguage setting in HLHQ. Currently only Portuguese is supported.
				;
				; Project64 stores its config in the registry @ HKEY_CURRENT_USER\Software\JaboSoft\Project64 DLL
				; and also @ HKEY_CURRENT_USER\Software\N64 Emulation
				;----------------------------------------------------------------------------
				StartModule()
				FadeInStart()

				settingsFile := modulePath . "\" . moduleName . ".ini"
				Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)				;	Controls if emu launches fullscreen or windowed
				FullscreenMethod := IniReadCheck(settingsFile, "Settings", "FullscreenMethod","reg",,1)		; reg = registry, hotkey = alt+enter. Windows 8 does not seem to work with the registry method as the key is not even there to change, Use hotkey if reg doesn't set fullscreen for you.
				HideLoading := IniReadCheck(settingsFile, "Settings", "HideLoading","false",,1)		;	This speeds up loading roms but can cause some PCs to get stuck at the Open Rom window or cause HS to flicker through. Disable it if you have this issue
				SelectGameMode := IniReadCheck(settingsFile, "Settings", "SelectGameMode","1",,1)	;	1 = Uses a loop to detect the Edit Box has the romname and path in it. This doesn't work on all PCs, so if you get stuck at the open rom window, use mode 2. 2 = Uses a simple Ctrl+v to paste the romname and path, then press Enter to load the game.
				ControlDelay := IniReadCheck(settingsFile, "Settings", "ControlDelay","20",,1)		;	Raise this if the module is getting stuck somewhere
				KeyDelay := IniReadCheck(settingsFile, "Settings", "KeyDelay","-1",,1)				;	Raise this if the module is getting stuck using SelectGameMode 2
				MDebug := IniReadCheck(settingsFile, "Settings", "MDebug","false",,1)						; Set to true to get some MDebug tooltips to help with debugging problems with loading
				MLanguage := IniReadCheck(settingsFile, "Settings", "MLanguage","English",,1)		; If English, dialog boxes look for the word "Open" and if Spanish/Portuguese, looks for "Abrir"

				mLang := Object("English","Open","Spanish/Portuguese","Abrir")
				winLang := mLang[MLanguage]	; search object for the MLanguage associated to the user's language
				If !winLang
					ScriptError("Your chosen language is: """ . MLanguage . """. It is not one of the known supported languages for this module: " . moduleName)

				SetControlDelay, %ControlDelay%
				SetKeyDelay, %KeyDelay%

				7z(romPath, romName, romExtension, 7zExtractPath)

				; Setting Fullscreen setting in registry if it doesn't match what user wants above
				currentFullScreen := ReadReg("On open rom go full screen")
				If (Fullscreen != "true" And currentFullScreen = 1)
					WriteReg("On open rom go full screen", 0)
				Else If (Fullscreen = "true" And currentFullScreen = 0)
					WriteReg("On open rom go full screen", 1)

				Run(executable, emuPath) ;, Hide

				;This fully ensures dialogs are completely hidden even faster than winwait
				If HideLoading = true
					SetTimer, WaitForDialogEmu, 2

				If MDebug = true
					ToolTip, Waiting for "ahk_class Project64 Version 1.6" to appear
				WinWait("ahk_class Project64 Version 1.6")
				If MDebug = true
					ToolTip, Waiting for "ahk_class Project64 Version 1.6" to become active
				WinWaitActive("ahk_class Project64 Version 1.6")
				Send, ^o ; Open Rom

				;This fully ensures dialogs are completely hidden even faster than winwait
				If HideLoading = true
					SetTimer, WaitForDialog, 2

				If MDebug = true
					ToolTip, Waiting for "%winLang% ahk_class #32770" to appear
				WinWait(winLang . " ahk_class #32770")
				If MDebug = true
					ToolTip, Waiting for "%winLang% ahk_class #32770" to become active
				WinWaitActive(winLang . " ahk_class #32770")

				If ( SelectGameMode = 1 ) {
					Loop {
						ControlGetText, edit1Text, Edit1, %winLang% ahk_class #32770
						If ( edit1Text = romPath . "\" . romName . romExtension )
							Break
						If MDebug = true
						{
							WinGetActiveTitle, currentActiveWin
							ToolTip, Active Window: %currentActiveWin%`nCurrent Edit1 Text: %edit1Text%
						}
						Sleep, 100
						ControlSetText, Edit1, %romPath%\%romName%%romExtension%, %winLang% ahk_class #32770
					}
					ControlSend, Button1, {Enter}, %winLang% ahk_class #32770 ; Select Open
				} Else If ( SelectGameMode = 2 ) {
					Clipboard := romPath . "\" . romName . romExtension
					Send, ^v{Enter}
				} Else
					ScriptError("You did not choose a valid SelectGameMode.`nOpen the module and set the mode at the top.")

				If MDebug = true
					ToolTip, Waiting for "ahk_class Project64 Version 1.6" to become active again after loading rom
				WinWaitActive("ahk_class Project64 Version 1.6")

				; Sleep, 4000 ; giving time for emu to load rom so Hyperspin doesn't pop into view

				ControlGetPos, x, y, w, h, msctls_statusbar321, ahk_class Project64 Version 1.6
				Loop {
						Sleep, 200
						If Fullscreen = true ; looping until 1964 is done loading rom and it goes fullscreen. The x position will change then, which is when this loop will break.
							ControlGetPos, x2, y2, w2, h2, msctls_statusbar321, ahk_class Project64 Version 1.6
						Else {	; looping until Project64 is done loading rom and it starts showing frames if in windowed mode, then this loop will break.
							StatusBarGetText, cText, 2, ahk_class Project64 Version 1.6	; get text of statusbar which shows emulation stats
							StringSplit, cTextAr, cText, .:	; split text to find the FPS which will update constantly as emulation is active
							If cTextAr2 > 0	; Break out when FPS is greater then 0
								Break
						}
						If MDebug = true
							ToolTip, Waiting for "Project64 Version 1.6" to go fullscreen or to start showing frames if using windowed mode after loading rom`nWhen x does not equal x2 (in windowed mode)`, script will continue:`nx=%x%`nx2=%x2%`ny=%y%`ny2=%y2%`nw=%w%`nw2=%w2%`nh=%h%`nh2=%h2%`nStatus Bar Text: %cText%`nLoop #: %A_Index%`nVideo `%: %cTextAr2%
						If ( x != x2 or A_Index >= 30) { ; x changes when emu goes fullscreen, so we will break here and destroy the GUI. Break out if loop goes on too long, something is wrong then.
							If A_Index >= 30
								Log(MEmu . " had a problem detecting when it was done loading the rom. Please try different options inside the module to find what is compatible with your system.")
							Break
						}
					}

				If HideLoading = true
				{
					SetTimer, WaitForDialogEmu, Off
					SetTimer, WaitForDialog, Off
					Gosub, RestoreWindow
				}

				If (Fullscreen = "true" && FullscreenMethod = "hotkey") {
					Sleep, 2000	; required otherwise keys get sent too early
					Send, !{Enter}
				}

				If MDebug = true
					ToolTip	; turn off tooltips

				FadeInExit()
				Process("WaitClose", executable)
				7zCleanUp()
				FadeOutExit()
				ExitModule()


				ReadReg(var1) {
						RegRead, regValue, HKEY_CURRENT_USER, Software\N64 Emulation\Project64 Version 1.6, %var1%
						Return %regValue%
					}

				WriteReg(var1, var2) {
						RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\N64 Emulation\Project64 Version 1.6, %var1%, %var2%
					}

				WaitForDialogEmu:
					IfWinNotExist, ahk_class Project64 Version 1.6
						Return
					Else
						WinSet, Transparent, 0, ahk_class Project64 Version 1.6
				Return
				WaitForDialog:
					IfWinNotExist, %winLang% ahk_class #32770
						Return
					Else
						WinSet, Transparent, 0, %winLang% ahk_class #32770
				Return
				RestoreWindow:
					IfWinNotExist, Project64
						Return
					Else
						WinSet, Transparent, Off, Project64
				Return

				HaltEmu:
					ControlSend, ,{Esc}, ahk_class %EmulatorClass%
				Return
				RestoreEmu:
					Winrestore, ahk_class %EmulatorClass%
					Send, !{Enter}
					Sleep, 500
				Return

				CloseProcess:
					FadeOutStart()
						IfInString, exitEmulatorKey, Esc
						{	Send, !{Enter}
							Sleep, 500
						}
						WinClose("ahk_class Project64 Version 1.6")
				Return

16:14:36:041 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
16:14:36:042 | HL |     INFO  | +0     | BuildScript - Loaded User Functions.ahk script
16:14:36:042 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
16:14:36:042 | HL |     INFO  | +0     | Main - Module is built
16:14:36:042 | HL |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\HyperLaunch\AutoHotkey.dll exists
16:14:36:042 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	AutoHotkey_H ANSI 32-bit
				FileVersion             	1.1.09.04
				InternalName            	AutoHotkey_H
				LegalCopyright          	Copyright (C) 2012
				OriginalFilename        	AutoHotkey.exe
				ProductName             	AutoHotkey_H
				ProductVersion          	1.1.09.04
				File Size:			785408 bytes
				Created:			1/20/2014 - 2:10:56
				Modified:			1/20/2014 - 2:10:56
16:14:36:043 | HL |     INFO  | +0     | Main - Running module
16:14:36:043 | HL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
16:14:36:118 | MD |     INFO  | +N/A   | Module initialized
16:14:36:119 | MD |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\Utilities\Xpadder\xpadder.exe exists
16:14:36:119 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			1169408 bytes
				Created:			1/20/2014 - 3:18:12
				Modified:			7/30/2013 - 8:25:18
16:14:36:120 | MD |     INFO  | +0     | Keymapper - Loading xpadder
16:14:36:120 | MD |   DEBUG2  | +0     | Keymapper - Closing xpadder to refresh controllers seen by xpadder
16:14:36:150 | MD |   DEBUG2  | +32    | Keymapper - Creating an array of connected controllers and profiles to arrange according to the order found in D:\HyperSpin\Utilities\Xpadder\xpadder.ini
16:14:36:195 | MD |   DEBUG2  | +46    | Keymapper - Joysticks Detected: 0000000000000000
16:14:36:197 | MD |   DEBUG2  | +0     | Keymapper - Reading the order in D:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
16:14:36:198 | MD |     INFO  | +0     | StartModule - Started
16:14:36:198 | MD |     INFO  | +0     | StartModule - MEmu: Project64
				MEmuV: v1.6.1
				MURL: http://www.pj64-emu.com/
				MAuthor: djvj
				MVersion: 2.0.1
				MCRC: 8443D8D9
				iCRC: E1D76B23
				MID: 
				MSystem: "Nintendo 64"
16:14:36:198 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Nintendo 64"
16:14:36:198 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to HyperLaunch: 
16:14:36:198 | MD |     INFO  | +0     | StartModule - Ended
16:14:36:198 | MD |     INFO  | +0     | StartGlobalUserFeatures - Starting
16:14:36:198 | MD |     INFO  | +0     | StartGlobalUserFeatures - Ending
16:14:36:198 | MD |     INFO  | +0     | Module Setting - Fullscreen: true
16:14:36:198 | MD |     INFO  | +0     | Module Setting - FullscreenMethod: reg
16:14:36:198 | MD |     INFO  | +0     | Module Setting - HideLoading: false
16:14:36:198 | MD |     INFO  | +0     | Module Setting - SelectGameMode: 2
16:14:36:198 | MD |     INFO  | +0     | Module Setting - ControlDelay: 20
16:14:36:199 | MD |     INFO  | +0     | Module Setting - KeyDelay: -1
16:14:36:199 | MD |     INFO  | +0     | Module Setting - MDebug: false
16:14:36:199 | MD |     INFO  | +0     | Module Setting - MLanguage: English
16:14:36:199 | MD |     INFO  | +0     | Module Run - Running: D:\HyperSpin\Emulators\Project64\Project64 1.6\Project64.exe
16:14:36:205 | MD |     INFO  | +0     | Module Run - Showing Command Window to troubleshoot launching. ProcessID: 4048
16:14:36:543 | MD |   DEBUG1  | +344   | Module Run - "Project64.exe" Process ID: 4048
16:14:36:543 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: Administrator: C:\Windows\system32\cmd.exe | Class: ConsoleWindowClass | State: 0 | X: 25 | Y: 25 | Width: 677 | Height: 342 | Window HWND: 0x2b04b6 | Process ID: 4048 | Process Path: C:\Windows\SysWOW64\cmd.exe
16:14:36:543 | MD |     INFO  | +0     | Module WinWait - Waiting for ahk_class Project64 Version 1.6
16:14:36:700 | MD |   DEBUG1  | +156   | GetActiveWindowStatus - Title: Administrator: C:\Windows\system32\cmd.exe | Class: ConsoleWindowClass | State: 0 | X: 25 | Y: 25 | Width: 677 | Height: 342 | Window HWND: 0x2b04b6 | Process ID: 4048 | Process Path: C:\Windows\SysWOW64\cmd.exe
16:14:36:700 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: Administrator: C:\Windows\system32\cmd.exe | Class: ConsoleWindowClass | State: 0 | X: 25 | Y: 25 | Width: 677 | Height: 342 | Window HWND: 0x2b04b6 | Process ID: 4048 | Process Path: C:\Windows\SysWOW64\cmd.exe
16:14:36:700 | MD |     INFO  | +0     | Module WinWaitActive - Waiting for "ahk_class Project64 Version 1.6"
16:14:36:991 | MD |   DEBUG1  | +296   | GetActiveWindowStatus - Title: Project64 Version 1.6 | Class: Project64 Version 1.6 | State: 0 | X: 250 | Y: 321 | Width: 656 | Height: 538 | Window HWND: 0x10045c | Process ID: 6528 | Process Path: D:\HyperSpin\Emulators\Project64\Project64 1.6\Project64.exe
16:14:36:992 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: Project64 Version 1.6 | Class: Project64 Version 1.6 | State: 0 | X: 250 | Y: 321 | Width: 656 | Height: 538 | Window HWND: 0x10045c | Process ID: 6528 | Process Path: D:\HyperSpin\Emulators\Project64\Project64 1.6\Project64.exe
16:14:36:992 | MD |     INFO  | +0     | Module WinWait - Waiting for Open ahk_class #32770
16:15:06:997 | MD |   DEBUG1  | +29999 | GetActiveWindowStatus - Title: D:\HyperSpin\HyperLaunch | Class: CabinetWClass | State: 0 | X: 313 | Y: 98 | Width: 831 | Height: 918 | Window HWND: 0x60242 | Process ID: 5824 | Process Path: C:\Windows\explorer.exe
16:15:07:321 | MD |   DEBUG1  | +328   | ScriptError - Playing error sound: error6.mp3
16:15:10:817 | MD |    ERROR  | +3494  | There was an error waiting for the window "Open ahk_class #32770". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
16:15:10:829 | HL |     INFO  | +34789 | Main - Module ended, exiting HyperLaunch normally
16:15:10:829 | HL |     INFO  | +0     | ExitScript - Started
16:15:10:831 | HL |   DEBUG1  | +0     | ExitScript - Putting HyperSpin.exe back in focus
16:15:10:836 | HL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
16:15:10:840 | HL |     INFO  | +0     | ExitScript - Ended

post-106081-142870617102_thumb.jpg

Posted

Couple of quick questions.

You read the module notes (if any) for this emulator as you set it up in HyperLaunchHQ?

Multiple games load with the emulator without issue outside of HyperLaunch and doesn't ask for a second file or anything?

Have you tried a different emulator?

Posted

I have tried various emus in the following combinations:

1. -project64 1.6 (modules: v1.6.1 or v2.0.0.14 or v20120726 build 57)

2. -project64 1.6.1 (modules: v1.6.1 or v2.0.0.14 or v20120726 build 57)

3. -project64 1.7.0.49 (modules: v1.6.1 or v2.0.0.14 or v20120726 build 57)

4. -project64 (20120726 build 54) (modules: v20120726 build 57)

5. -1964 ultrafast v3 (modules: 1964)

comment to:

1. Not working: all three modules start the emu. but it seems the rom prompt window.

SelectGameMode 1 or 2 not helps..

2. Not working: same as in point 1

3. Not working: emu has not been started

4. Not working: same as in point 1

5. Not working: emu has not been started

I have both studied and applied to the module-info to the best of conscience.

However, I have put the focus mainly on the first combination with the emu version 1.6.1. would newer versions like running to the example 2.1.0.1 better?

Multiple games load: I don't know what that is..

Coding in the above log something useful in it?

I think many old threads from the years 2009 and 2010, confuse me more in the search for the solution. The more grateful I am for more support.

post-106081-142870617119_thumb.png

Posted

bribbon I have the same problem! after appear the selection of the rom i get this message:

"There was an error waiting for the window "Open ahk_class #32770". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem."

after search lot the only issue I found is the language of windows (Spanish) but I try to change in the *.ahk file but its seems to be good because have a variables for each language

I use the same emus and combinations than you, I hope someone help us!

*Out of HS the emu works perfect

Posted

What a coincidence I was actually talking with djvj about this just yesterday as I ran into this problem in another machine and we might have a better solution that hopefully will work for everyone.

Just wait a bit until djvj updates the modules and you can let us know if it's working for you. Stay tuned.

Posted

bribbon, I'll have a module posted in a few for you to try, but I'd like to see you updated to HL v3.0.1.1 from GIT. There are so many updates that you are behind since 3.0.0.9.

Posted

no shit, I have very many hours consumed because of this problem-

I hope now that I am not looking forward too early, but currently runs the version 2.1.0.1 like clockwork..

:party:

Honestly made me(?) the GUI design of hyperlaunchHQ probably more confused than helped.

The whole time I have the Project64 emu added at the wrong place in HLHQ and tried without success to take operational.

I tried to reach the most logical to me. I have added and configured the emulator always right in the emulator 'tab'. That was wrong!

The configuration is much easier - if you know how ..

1. Open HLHQ

1. Global (left side)

2. Tab: Emulators (know you see all modules that HLHQ provides)

3. Search module: Project64 2.0.0.14

4. Edit it with the path to your emu (v2.1.0.1 works well without special editing the module)

5. Switch to Nintendo 64 (left side)

6. Tab: Emulators

7. Add Rom path

8. Important selection-> Default Emulator: Project64 2.0.0.14

9. NOT ADD a emu with the plus -button directly..

a big help was the manual of ghutch92 (thank you man!).

the opposite of the numerous outdated threads and post here in the forum. In relation to the new HLHQ software and their handling of the new ahk-files setup, haves misguided me this unfortunately more. Please consider it for the full guide.

perhaps one could in future versions the GUI design in this regard remodel a bit.

see the second picture: arrow 9 -> this plus button enticed to become downright depressed:pcguru:

post-106081-142870617194_thumb.jpg

post-106081-142870617198_thumb.jpg

Posted

I don't see anything wrong with the design, the plus button and the default emulator buttons both serve completely different purposes.

You should have read a bit about the different HL ini files so you could have a better understanding of how things work.

@djvj: Make sure you only call PostMessage if state = 1 right now you call it every time which is probably not a good idea as it might cause issues. Or at least call it after ScriptError only since it will never get called anyway :)

  • 1 month later...
Posted

Having issues with this too, I tried djvj script without success. Going to v2.0 is not an option since I come from there (Smash Bros doesn't work for example).

I tend to edit script with notepad rather than using GUI, I understand it better that way, in case someone found a solution.

Posted

I use 2.1 project 64 and smash brothers works fine. I was able to resolve most my issues following these settings I found on the net somewhere for project 64:

Project64

Commonly Used:

•Glide64 2.0.0.1

•Shunyuan’s HLE Audio (set to LLE)

•BatCat’s MLE RSP or Zilmar’s RSP

•Either of the RSP plugin should be fine for most games. Keep both of them around just in case. Although, BatCat’s RSP plugin is more compatible, but Zilmar’s tends to be faster. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.

Best Performance:

•Glide64 Final

•Azimer’s HLE Audio

•Zilmar’s RSP

•Make sure you configure the graphics plugin to show texture enhancement options. Then you’ll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives best performance and it should improve framerate once you saved the settings. There’s also another button for best texture quality. There’s no need to touch the other plugins. Recommended for most emulators.

Best Texture Quality:

•Shunyuan’s SoftGraphic

•Shunyuan’s HLE Audio

•BatCat’s MLE RSP

•Do not expect to run the emulator with these plugins without a powerful PC. Audio can mislead easily if it’s not in sync with the graphics when using without a powerful PC. Gives best and most accurate appearance, but will give up a big amount of framerates just to run it.

Posted

Yes, I hit that page before, and what actually worked better for me were the default jabo plugins of v2.1.0.1.

Project64 2.1 - The most recent version of Project64, now public and open source (though the official download asks you to install useless toolbars). Its RDB is somewhat outdated, and some games have issues with audio and timing regardless of plugin setup unless you mess around with timing settings. Some users have also reported problems with BSODs, which apparently may be an issue with outdated Windows system files. However, the user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. Still, for general use, it might be wise to stick to either Project64 1.6 or Mupen64 for the time being.

Project64 1.6 - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it), but timing issues are less severe, it has a more up-to-date RDB at the moment, and many of the later improvements were ported back through Jabo's 1.6.1 patch. It is one of the best emulators for general use, with good compatibility with most of the popular games.

I might as well give RetroArch's Mupen64 a try.

Posted

Dogway good to know. I can test those if I run into issues with a game. Granted it is impossible for me to test every game thoroughly to make sure it works. However I know I tested Smash Brothers because it did not work on my 1.6 setup when someone came over to play it and we couldn't(always a great let down when someone finds the 1 game out of a zillion that doesn't work). Thanks for the info.

Posted

I tested RetroArch's Mupen64 and didn't like at all. It worked but performance wasn't great, and also couldn't make shaders work as expected so I recommend again to stick to Project64 1.6.1.... well, if someone finds a solution for the thread title, that is.

  • 3 weeks later...
Posted

Has anyone found a solution yet?

How is people using P64 v.1.6.1?

I'm on RocketLauncher.0.1.1c and module version 2.0.1.

It might be related with this line that I get on the error screen "Open ahk_class #32770".

Posted

Next hyperlaunch update has a new function which will help with everyone having problems with the open rom dialogue

Sent from my Samsung Galaxy S3 using Tapatalk 4.

  • 9 months later...
Posted

It's a Language problem, I'm italian and my log reports the error with "Apri" in the command.

I simply fix it substituting...

OpenROM(dialogOpen . " ahk_class #32770", romPath . "\" . romName . romExtension)

...with...

OpenROM("Open ahk_class #32770", romPath . "\" . romName . romExtension)

...in "Project64" module, also work for "Project Tempest".

Fixed Modules.zip

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