griffin518 Posted September 24, 2016 Posted September 24, 2016 I thought I'd give AAE a shot for vector games, but I can't seem to get recent ROMs to play. Anyone have any advice? Download my RocketLauncher bezels: http://hyperspin-fe.com/files/file/14367-griffin518s-bezel-depot/ Best of MAME HyperSpin XML: http://www.hyperspin-fe.com/files/file/11710-griffin518s-best-of-mame-xml-database/ Best of MAME bezel pack: http://www.hyperspin-fe.com/files/file/11711-griffin518s-best-of-mame-bezel-pack/ Custom MAME ini files w/HLSL settings: http://www.hyperspin-fe.com/files/file/11712-griffin518s-best-of-mame-mameuifx-ini-files/
griffin518 Posted September 24, 2016 Author Posted September 24, 2016 Here's my log as I was trying to launch Black Widow... really hoping I don't have to go into each ROM zip and rename files. Wouldn't play with a file missing error. ROM is from the 0.175 MAME ROM set and works fine in MAME. Number of supported games is: 70 Setting timer resolution to Min Supported: 1 (ms) Number of supported joysticks: 0 Number of supported games in this release: 71 Main AAE Path: C:\Arcade\Emulators\AAE\aae.ini Path Override Value: 0 Loading configuration information for AAE GUI Configured Mame Rom Path is C:\Arcade\ROMs\MAME Running game AAE GUI OpenGL Init OpenGL 2.0 support detected, good. Max Texture Size supported by this card: 16384x16384 Max number of color buffers per fbo supported on this card: 8 ARB_Multisample Extension Supported Anisotropic Filtering Supported Your video card supports vysnc, good. EXT_Frambuffer Object Supported (Required) Generating Phospher Texture Initalizing FBO's Framebuffer Complete! A-OK Framebuffer Complete! A-OK Framebuffer Complete! A-OK Successful .png upload: error.png Successful .png upload: info.png Successful .png upload: buttons.png Successful .png upload: joystick.png Successful .png upload: spinner.png Successful .png upload: settings.png Successful .png upload: video.png Successful .png upload: sound.png Successful .png upload: gamma.png Successful .png upload: font.png Building Font Shader Init Start Finished configuration of OpenGl sucessfully Dipswitch save not found! - Setting Defaults Loading saved key configuration Loading saved key configuration Opening, samples\aae.zip Opening, samples\aae.zip Number of samples for this game is 11 Initializing Game Initalizing DX mouse NUMBER OF CPU'S to RUN 0 Successful .png upload: ship.png Successful .png upload: shipeng.png Successful .png upload: explosion.png Successful .png upload: star.png ----END OF INIT -----! Deleting GUI Textures. Finished Freeing Samples Finished Freeing Textures Done Freeing All Main AAE Path: C:\Arcade\Emulators\AAE\aae.ini Game Config Path: C:\Arcade\Emulators\AAE\cfg\bwidow.ini Path Override Value: 0 Loading configuration information for Black Widow Configured Mame Rom Path is C:\Arcade\ROMs\MAME Running game Black Widow Opening, C:\Arcade\ROMs\MAME\bwidow.zip Allocating Game Memory, Cpu# 0 Amount 0x10000 file not found in zip,136017.107 Rom loading failure, exiting... Dipswitch save not found! - Setting Defaults Loading saved key configuration Loading saved key configuration Opening, samples\aae.zip Opening, samples\aae.zip Number of samples for this game is 11 Initializing Game Initalizing DX mouse NUMBER OF CPU'S to RUN 0 Successful .png upload: ship.png Successful .png upload: shipeng.png Successful .png upload: explosion.png Successful .png upload: star.png ----END OF INIT -----! Quitting, code 0 Deleting GUI Textures. Finished Freeing Samples Finished Freeing Textures Done Freeing All Closing log, ending program. Download my RocketLauncher bezels: http://hyperspin-fe.com/files/file/14367-griffin518s-bezel-depot/ Best of MAME HyperSpin XML: http://www.hyperspin-fe.com/files/file/11710-griffin518s-best-of-mame-xml-database/ Best of MAME bezel pack: http://www.hyperspin-fe.com/files/file/11711-griffin518s-best-of-mame-bezel-pack/ Custom MAME ini files w/HLSL settings: http://www.hyperspin-fe.com/files/file/11712-griffin518s-best-of-mame-mameuifx-ini-files/
ninja2bceen Posted September 25, 2016 Posted September 25, 2016 Ya I think it's prior to .145, I remember having trouble my first set up and gave up. If someone knows, please pm me. I also remember aae having crash problems so I just used mame Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
griffin518 Posted September 26, 2016 Author Posted September 26, 2016 The AAE emu is built around an old rom set so you'll probably have to find those specific roms to run properly. I have no idea which version it is, but the last update to that emu was ~8 years ago. Yeah I know how old it was, but felt like screwing around with it. I was just wondering if anyone had a trick or two to make it work with newer ROMs. I'll see where I can get. Download my RocketLauncher bezels: http://hyperspin-fe.com/files/file/14367-griffin518s-bezel-depot/ Best of MAME HyperSpin XML: http://www.hyperspin-fe.com/files/file/11710-griffin518s-best-of-mame-xml-database/ Best of MAME bezel pack: http://www.hyperspin-fe.com/files/file/11711-griffin518s-best-of-mame-bezel-pack/ Custom MAME ini files w/HLSL settings: http://www.hyperspin-fe.com/files/file/11712-griffin518s-best-of-mame-mameuifx-ini-files/
gigapig Posted September 26, 2016 Posted September 26, 2016 Yeah I know how old it was, but felt like screwing around with it. I was just wondering if anyone had a trick or two to make it work with newer ROMs. I'll see where I can get. As I'm sure you know, using newer ROM's doesn't bag you anything and IMHO all you get is a fuzzy mess. The new versions of mame with the better shaders make the games much closer to what they should look like on the actual arcade machine. We all like to mess around with software though.
marc451 Posted September 27, 2016 Posted September 27, 2016 I personally prefer AAE over MAME just because I couldn't get the video in MAME to look as cool as it does in AAE. Note this is probably a user issue not an issue with MAME's shaders. But a couple of points: 1) If using rocket launcher, check out the module notes. There is a "bug" where the latest AAE, circa 12/13/2008, has an issue if using vjoy or a joystick is plugged in. You have to fall back to an earlier version if you need those parts. 2) I have a 360 using xpadder - it worked, note the past tense. I haven't figured out what I did to break it, but if I do I'll post the workaround.
SkyHighGam3r Posted September 30, 2016 Posted September 30, 2016 There is a "bug" where the latest AAE, circa 12/13/2008, has an issue if using vjoy or a joystick is plugged in. You have to fall back to an earlier version if you need those parts. Holy god this has been my problem all morning!?!?!? I usually have my 360 pad plugged in while working on it, but I had done some sega stuff and my pdp fight-pad was plugged in.... My whole system had a melt-down during the last windows 10 update the other night, so I've been dealing with crazyness from that... thought for sure I did something there. Is there anything lost in switching to an earlier version? 'cause I'll have a controller plugged in when I'm finished almost all the time. On a frustrating, but kind of related note, this exact problem occurs with Ghostbusters the Video Game... weird.
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