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Unified Megatheme - Fade/Loading Screens


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Posted

k so all thats scrunched up is the manafactured text also i woulden mind supporting the rateing icons as well as maybe adding a console with the loading feature as well

sig.png 100%

Posted
Sure I'd like to check it out...Although actually it kinda balances the screen out where it is. Thanks unknown!

Here are my rom stats settings. You'll need modify the fadeStatsInfoTextMargin variable depending on your resolution, as the ZDScaleY isn't enough to get it exactly center on the info bar.

fadeStats_Number_of_Times_Played=disabled
fadeStats_Last_Time_Played=text with label
fadeStats_Average_Time_Played=disabled
fadeStats_Total_Time_Played=text with label
fadeStats_System_Total_Played_Time=text with label
fadeStats_Total_Global_Played_Time=text with label
fadeStatsInfoOrder=Number_of_Times_Played|Total_Global_Played_Time|System_Total_Played_Time|Total_Time_Played|Last_Time_Played|Average_Time_Played
fadeStatsInfoTextPlacement=bottomRight
if (A_ScreenHeight = "1080") {
	fadeStatsInfoTextMargin:= round(3*ZDScaleY) 
} else {
	fadeStatsInfoTextMargin:= round(10*ZDScaleY)
}
fadeStatsInfoText1Options:="cFFE1E1E1 r4 s" . round(16*ZDScaleY) . " Bold"
fadeStatsInfoText2Options:="cFFE1E1E1 r4 s" . round(16*ZDScaleY) . " Bold"
fadeStatsInfoText3Options:="cFFE1E1E1 r4 s" . round(16*ZDScaleY) . " Bold"
fadeStatsInfoText4Options:="cFFE1E1E1 r4 s" . round(16*ZDScaleY) . " Bold"
fadeStatsInfoText5Options:="cFFE1E1E1 r4 s" . round(16*ZDScaleY) . " Bold"
fadeStatsInfoText6Options:="cFFE1E1E1 r4 s" . round(16*ZDScaleY) . " Bold"

Posted
k so all thats scrunched up is the manafactured text also i woulden mind supporting the rateing icons as well as maybe adding a console with the loading feature as well

Like I said, that should all still be there as the important bits of Zero's script was not touched. My guess is that they are still there for you as well, just that they're being rendered off screen because of resolution differences. I'll take a better look at it tomorrow, but in the meantime I need to know if you had Zero's fade concept working prior to my changes or is this your first time installing the custom fade scripts? Also, if you did have it working previously do you recall ever making any changes or using someone else's changes? This will help me narrow down where I need to look.

Posted

ill give you a preiew of zeros one in action on mine so you know what im up against and how diffrent it looks to yours compared to his version even so the description is still scrunched up on the manafacture part and this isnt m first ime having fade screens supported i even had the anciant type set up on mine before hyperlaunch hq came in infact dr what ever his name was was the one who made them orginally then it picked up on zero and brolly afer that i got zeros one supported on mine and now i switched to your release.

sig.png 100%

Posted
ill give you a preiew of zeros one in action on mine so you know what im up against and how diffrent it looks to yours compared to his version even so the description is still scrunched up on the manafacture part and this isnt m first ime having fade screens supported i even had the anciant type set up on mine before hyperlaunch hq came in infact dr what ever his name was was the one who made them orginally then it picked up on zero and brolly afer that i got zeros one supported on mine and now i switched to your release.

Good to hear that you had it working before. If you have a script where it works, please send it my way and I'll take a look at it tomorrow. For now, I must sleep.

Posted

ok bottom line is it is working with yours but the manafacture text is scrunched up or at least the m is the rest looks great even so yours dont show the rateing icons and a few oher neatt feautures but anyways ill give you a pic of what zeros orginal conept looked on mine perhaps we can pinch a few pointers from there.

sig.png 100%

Posted
ok bottom line is it is working with yours but the manafacture text is scrunched up or at least the m is the rest looks great even so yours dont show the rateing icons and a few oher neatt feautures but anyways ill give you a pic of what zeros orginal conept looked on mine perhaps we can pinch a few pointers from there.

Well if your missing anything that was in the original script, then I wouldn't consider it working. Problem is, I'm not experiencing the same issues that you are, even when switching to a 4x3 resolution.

post-63450-142870625504_thumb.jpg

Though the scrunched text is still a problem, which can be fixed with this.

fadeRomInfoText4Options:= "x" round(350*ZDScaleX) . " y" . round(650*ZDScaleY) . " cFFE1E1E1 r4 s" . round(44*ZDScaleY) . " Left Regular"

Let's try this. Tell me what resolution you are working with and then post your Fade Animation.ahk and Hyperlaunch log (make sure it is set to troubleshooting) again.

Posted

I'm getting this error

---------------------------
AutoHotkey.dll
---------------------------
Error at line 1576 in #include file "D:\Hyperspin\HyperLaunch\Lib\Fade Animations.ahk".

Line Text: DefaultFadeAnimationCustom
Error: Duplicate label.

The program will exit.
---------------------------
OK   
---------------------------

Would it be possible for you to upload your fade animations.ahk to your ftp?

778883.png

Emumovieslifetimemember.gif

Posted

I can't seem to hide my mouse cursor when the loading screen is up but hides once the emulator loads. Is there a way around this?

Posted
I can't seem to hide my mouse cursor when the loading screen is up but hides once the emulator loads. Is there a way around this?

I don't believe the fading scripts have any control over that. Sounds to me like a HyperLaunch issue.

  • 3 weeks later...
Posted
I don't believe the fading scripts have any control over that. Sounds to me like a HyperLaunch issue.

I didn't notice this until it was mentioned. Unknown does yours do this as well?

Sent from my SM-N900V using Tapatalk

Posted
I didn't notice this until it was mentioned. Unknown does yours do this as well?

Are you asking about my script or my setup? I personally am not seeing any cursor during the loading screens on my system, and the fade script shouldn't have any control over it (mine or Zero's version). The cursor and taskbar visibility should be handled completely by Hyperlaunch.

Posted
I got everything figured out, everything looks real clean now. The only part I cant get right is how you aligned the fade - info, statistics Text into the black info bar. Any tips?

*edit* found in the post, I am tired :(, but it looks and works great, thanks!

Glad to hear that you got everything sorted. Out of curiosity what resolution do you use? Did you have to tweak anything at all to get the text to align within the black bar properly? With enough input, I'm hoping to get a universal formula that will work regardless of resolution.

I can't seem to hide my mouse cursor when the loading screen is up but hides once the emulator loads. Is there a way around this?

Also, I just remembered one way to get around this for those who are having trouble with their mouse cursor. It is more of a hack, but you could go into your control panel and change your cursor icon to a small black dot or even hide it entirely. Though, this is really only a solution if you have a separate system dedicated to HyperSpin.

Posted

I am using 1920x1080. Everything aligned perfectly inside of the black info bar. Everything looks so nice and clean. I made additional back grounds for your fade project. I used all the themes from the static 16:9. They do not have your nice Now Loading and Shadow Layer if you wish to add to it. They are in my FTP folder if you wish to check them out and save yourself some time on getting everything together. Everything from the Atari 2600 to the PS2. I even have a TG-CD wheel and borderless wheels for the upper right corner to match the UMT wheels.

Posted

Unknown, I have uploaded to the fade section of the UMT FTP folder. Atari 5200, Atari 7800, Atari Jaguar, NEC Turbografx-CD, NEC Turbografx-16, Nintendo Virtual Boy, Sega 32X, Sega Saturn, SNK Neo Geo CD, SNK Neo Geo Pocket Color and PlayStation 2. The only thing they are missing is your awesome Now Loading Layer and Shadow Layer. Should make it alot easier on you now :P

*edit* Also the borderless wheels to go with them. Labeled Borderless wheels for fade in the Wheels folder, just drop right into the Hyper Launch/Media.

Posted
Are you asking about my script or my setup? I personally am not seeing any cursor during the loading screens on my system, and the fade script shouldn't have any control over it (mine or Zero's version). The cursor and taskbar visibility should be handled completely by Hyperlaunch.

I meant if you turned on hide mouse cursor in HLHQ. I didn't like to have it on because in the past it would sometimes not come back on...I'll live with it turned on and hiding ;)

Sent from my SM-N900V using Tapatalk

  • 1 month later...
Posted

Could some explain to me where I turn on the settings for Statistics? I can not find it and it's not in Zero's instructions.

Posted
Can't seem to get this right at all. Loading screen works, but displaying wrong logo at the top left and is not displaying any other text.

You need to install the bebas neue font located on the hyperlaunch media folder to see the text.

Also, the wheel image displayed will be the one on the hyperlaunch\media\wheels folder, and if not found, it will use the hyperspin wheel instead.

When asking for help for RocketLauncher, POST ON THE RLAUNCHER.NET FORUMS!

Also, please post your RocketLauncher.log with logging level set to troubleshooting in pastebin (set the log level in RocketLauncherUI, global system > General Settings -> RocketLauncher).

Ass. Bleasby - RocketLauncher Development Team.

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