Hawkeye71 Posted April 17, 2017 Posted April 17, 2017 It seems having all my 9 emulator plans sorted out this Easter has gone to pot. Only done 1. Got Mame problems sorted out but now I move onto the Commodore 64. I thought I might have learnt enough with MAME for it to be plain sailing from here on but obviously not. I've followed the tutorials for the comm 64, ive set up the emulators and paths etc but I cannot get it to work. First nothing happens when I audit games. Secondly, actually entering hyperspin it shows 'Cannot find Commodore.XML. As far as I can tell I was absent an XML so downloaded one and slotted it into place in a similar fashion as the MAME one was. I don't know if that's right but it still doesn't work. As far as I can tell all pathways are correct. The 'Roms' for want of a better word are that weird 'tape image, disk image' d64 variety. I take it that's an acceptable format? The extensions have been pre warned of d64 anyway. Is there a checklist that someone could run me through to locate the problem? many thanks (again)
rastan Posted April 18, 2017 Posted April 18, 2017 sounds like a issue with the database but you said you downloaded the database and put it in the c64 database folder. one thing I would try just to make sure the paths to the roms are correct is go in RL and let RL build a database of the rom files... if RL scans the folder and you can launch the games this could put you on the right track to figure out what was going wrong. when you go in HS does it still say commodore 64.xml is missing?
Hawkeye71 Posted April 19, 2017 Author Posted April 19, 2017 Thanks Rastan Sorry wasn't being very wise about the XML. I realised it wasn't put in the right folder. Its there and I don't get an error message now. I assume that areas ok now if I could just get the roms to work thereafter. I am making painfully slow progress here. I appreciate I have to rename all the ROMs to match RLs games list here. (this surely doesn't have to be done manually for each one does it?) and I have successfully got one showing green now. It wont launch as it needs the 'vice.ini'. I see in the notes I need to 'Turn on saving settings by checking Settings->Save settings on exit' to create the vice. ini. Where is this 'Save settings on exit' option? I cannot see it in RLs settings if thats where it means Many thanks
BATTLEDONKEY Posted April 19, 2017 Posted April 19, 2017 Run the emulator outside of rocketlaunchet first and it will create the .ini file. You should always run emulators on their own first to create any settings files that may be required and to make sure the roms are working with the emulator. Then once you know it works outside of your hyperspin/rocketlaunchet setup you can easily add it in. As for renaming the roms there are a few programs in the download section to help automate that such as dons hyperspin tools and fat match
Hawkeye71 Posted April 20, 2017 Author Posted April 20, 2017 Thanks Battle but... where does it go? I've run the emulator outside RL and I cannot find any evidence an ini file has materialised. I continue to have the missing ini file error.
rastan Posted April 20, 2017 Posted April 20, 2017 the emulator should create all the setting files required (the vice.ini) maybe try saving the settings/re-writing the setting files... I don't have my HS setup in front of me so I can't check to see whats what.. I believe I'm using winVICE for c64 and have it setup. you definitely should try to remove c64 from your HS and adding it again as you may have missed a simple steup when you added the system wheel.
Hawkeye71 Posted April 23, 2017 Author Posted April 23, 2017 Many thanks Rastan. Before I reinstall, and ive just gone through the tutorial and I see nothing I have missed, I want to check the following that has been recommended in the past re missing ini files,, Turn on saving settings by checking Settings->Save settings on exit, this will create the vice.ini file this module needs. and your..... maybe try saving the settings/re-writing the setting files Where am I finding these words/options in the settings tabs? I cannot find them anywhere. If I run C64 outside RK/HS, which I have, and it creates a vice.ini itself, where would the evidence it has done that go? Where can I see it? Many thanks
dougan78 Posted April 23, 2017 Posted April 23, 2017 Many thanks Rastan. Before I reinstall, and ive just gone through the tutorial and I see nothing I have missed, I want to check the following that has been recommended in the past re missing ini files,,Turn on saving settings by checking Settings->Save settings on exit, this will create the vice.ini file this module needs. and your..... maybe try saving the settings/re-writing the setting files Where am I finding these words/options in the settings tabs? I cannot find them anywhere. If I run C64 outside RK/HS, which I have, and it creates a vice.ini itself, where would the evidence it has done that go? Where can I see it? Many thanksDo you not have permissions to write to the folder where winvice is in windows? Good luck.Sent from my SM-G920V using Tapatalk
Hawkeye71 Posted April 23, 2017 Author Posted April 23, 2017 After scratching my head over this this morning, I have twigged the save settings spoken of are in the settings drop down in the c64s emulator, not the settings drop down of Rocket Launcher. Right, we have the ini now. Jesus wept. I've got 7 more systems to do after this. So, the next immediate brick wall I hit. What format are these dammed roms supposed to be in? Unzipped into d64 formats has brought up the blue commodore screen but showing 'device not present error' message. What in God's name has caused that?
rastan Posted April 23, 2017 Posted April 23, 2017 4 hours ago, Hawkeye71 said: After scratching my head over this this morning, I have twigged the save settings spoken of are in the settings drop down in the c64s emulator, not the settings drop down of Rocket Launcher. Right, we have the ini now. Jesus wept. I've got 7 more systems to do after this. So, the next immediate brick wall I hit. What format are these dammed roms supposed to be in? Unzipped into d64 formats has brought up the blue commodore screen but showing 'device not present error' message. What in God's name has caused that? I think mines are in .d64 but RL shouldn't have a problem with them being zipped? haven't set that system up in a long time but perhaps try the options for drives and devices in the emulator settings?
Hawkeye71 Posted April 23, 2017 Author Posted April 23, 2017 After mulling it over for a while, an area missing in Hyper HQs wheel. I shall remember that going forward. Seems all these tutorials have bits and bobs missing frankly. So we can now successfully audit but of course the main Hyperspin commodore 64 section wont work ( of course it wont) as now we have missing ahk's somewhere. That really is enough for one weekend.
Hawkeye71 Posted April 24, 2017 Author Posted April 24, 2017 Thanks for the offer but I'm going to have to scrap this farce. This volume of brick walls in my way is making me so unwell now. Now for some reason all the applications in the winvice folder are 0kbs and a fresh downloaded version arrives equally 0kbs.
Hawkeye71 Posted April 26, 2017 Author Posted April 26, 2017 Ok, of the moment tantrum. I'm not letting this btard beat me. Don't know what caused the original 0kbs error out of the blue but I gather the fresh downloaded 0kbs problem was the zip software used. So I have winvice back. So I have two problems left now. The main Hyperspin commodore games wheel which are audited green in RL previously (refuse to play correctly in RL though), are not selectable without an 'extra argument on command line - autorun' error window. 2. The RLs rom test with the rocket symbol. Brings the commodore screen up but the commodore screen states device not found error. Works fine outside RL/HS Sorry but any ideas?
Hawkeye71 Posted April 29, 2017 Author Posted April 29, 2017 Agent. seems that might be the issue. After starting from scratch several times I still cannot get these C64s running in HS... 08:22:58 AM | Launching Game 08:22:58 AM | Using HyperLaunch 08:22:58 AM | Getting Launcher path 08:22:58 AM | Can't find HyperLaunch, defaulting to root HyperLaunch.exe 08:22:58 AM | Launcher located at I:\HyperSpin\HyperLaunch.exe 08:22:58 AM | Running Launcher 08:22:58 AM | Launcher Command Line is: I:\HyperSpin\HyperLaunch.exe "Commodore 64" "BC's Quest for Tires (USA)" 08:23:00 AM | Loading Main Menu.xml 08:23:00 AM | Main Menu.xml successfully loaded 08:23:01 AM | Main Menu wheel loaded successfully 08:23:38 AM | Exit program unavailable 08:23:38 AM | Quiting Hyperspin 08:23:38 AM | Bye! I presume I have a command line issue. I'm not that clear where all this is stored but don't really understand why its touching HL at all when my set up tutorials are RL based Right now I have a C64 screen coming up when I audit in RL but it reads '? device not present error' on the blue commodore screen. The games work fine outside RL The 'warp' keeps activating as well i've noticed and it runs at frantic speed. I've done the save settings bit but it keeps returning with each audit attempt. Help?
BATTLEDONKEY Posted April 29, 2017 Posted April 29, 2017 Are you using rocketlaunchet or hyperlaunch? Your log shows that it can't find hyperlaunch and throwing an error. Open the setting.ini with notepad and make sure the field pointing to hyperlaunch is correct. You should be using rocketlaunchet instead and if that is the case, edit that same field and point it to the rocketlaunchet.exe, also, make sure in the rocketlaunchet settings tab that the path to hyperspin is correct and that hyperspin is checked as the default front end
Hawkeye71 Posted April 29, 2017 Author Posted April 29, 2017 Many thanks. Rocket launcher im trying to use. I'm not knowingly going down the Hyper launcher route I don't see... [Main] Menu_Mode=multi Single_Mode_Name=Commodore 64 Enable_Exit_Menu=true Enable_Exit=true Exit_Default=yes Exit_Action=exit Version=1.0.0.0 Last_System=Commodore 64 Hyperlaunch_Path=.I:\MAM Rocket launcher\RocketLauncher.exe Use_Last_Game=false [Resolution] I notice its asking for a 'hyperlaunch' path. Is that a giveaway somethings set wrong prior? RL notepad states... [Settings] RocketLauncher_Media_Path=.\Media Modules_Path=.\Modules Profiles_Path=.\Profiles Base_Rom_Path= Default_Front_End_Path=..\HyperSpin\HyperSpin.exe Default_Plugin=HyperSpin Exit_Script_Key=~q & ~s Toggle_Cursor_Key=~e & ~t Emu_Idle_Shutdown=0 Error_Sounds=true
Hawkeye71 Posted April 29, 2017 Author Posted April 29, 2017 I did notice that. Thought it was supposed to be there. I've removed it. Still 'device not present' i'm afraid.
thatman84 Posted April 29, 2017 Posted April 29, 2017 Maybe you will be able to fill the tutorial blanks in for C64 when your all setup @Hawkeye71 dont give up you will kick yourself if you do. hope you get it done soon. Good luck Official Hyperspin Tutorials Playlist HS Android Overview & Install HS Android Base Pack Download My Tutorials
Hawkeye71 Posted April 29, 2017 Author Posted April 29, 2017 I just need guidance from people that know this system better than me. We have a winvice that will allow the human to launch games but will not allow RL to launch it. RL successfully audits games to green so there is a connection there. Its bringing up the blue Commodore screen upon test launch so there is a connection there, Not only does it refuse to let RL launch the game beyond the commodore screen but it also refuses to save the C64 exit settings. It keeps launching with the warp icon selected so the commodore is running at top speed.. Is THAT an indication of anything?
gigapig Posted April 29, 2017 Posted April 29, 2017 Warp mode is switched on and off in Vice by Pressing Alt-w, so i guess yours is on. For any other problems please post your RL log or preferably a link from pastebin. Oh and read the module notes if you haven't already.
Hawkeye71 Posted April 30, 2017 Author Posted April 30, 2017 I'm trying to stop it starting in warp mode to begin with. There are no longer any errors in the log to copy and paste. RL is doing what its supposed to, raising the commodore 64 title screen. The Commodore cannot thereon find its own d64s. I would have thought RL doesn't know about the Commodores error. It occurs to me, how would the commodore know where its d64s are. Tried to put one of the games into the same folder as the x64 exe. Didn't work. I've spent years simply starting commodore games direct from the d64 file and I must say, im not entire sure what the point is of telling RL to locate the x64.exe file in the global>emulators bit. To prove a point to myself ive added one of the d64s after the path address and run hyperspin. The game runs. Of course the same game runs no matter what is chosen on the spinner but at least I finally see a Commodore game running in the Hyperspin window. I think this may have to be question to a Winvice forum perhaps? Seems something is wrong in the commodore emulator area , not the RL/HS area. To add further nonsensical brick walls in my path, I cant even successfully tinker about inside the Commodore screen as of all the blooming 1-9 buttons, the only one that doesn't work with a shift key is the number 2 for a quotation mark icon. LOL. 10 Print "You couldn't write this stuff" 20 Goto 10
gigapig Posted April 30, 2017 Posted April 30, 2017 First off i have C64 via Vice and Rocketlauncher working fine so it shouldn't be so difficult. As you are using disk images have you switched on "True Drive Emulation " in RLUI? If you just get the commodore screen and the cursor then it suggests you have not set something in RLUI that is why I asked for your Rocketlauncher log which you have not supplied so far, without it everyone is just guessing
Hawkeye71 Posted April 30, 2017 Author Posted April 30, 2017 Oh sorry, gave the Hyperspin log previously Christ on a spring, that seems to have been it. Thank you. Not a bad day at all. Mess is on, Retroarch is on, Atari 2600, Intellivision, Colecovision, Mega D... sorry Genesis and Game Gear. Currently working on Atari ST but looks like shes a little bitch that one. Say, is Supermodel thus Star Was Trilogy and Daytona workable on Hyperspin?
gigapig Posted April 30, 2017 Posted April 30, 2017 2 hours ago, Hawkeye71 said: Say, is Supermodel thus Star Was Trilogy and Daytona workable on Hyperspin? Yes it works fine, controls might be an issue unless you are using a gamepad. I never bothered with Atari ST either but I never had one originally.
Hawkeye71 Posted May 1, 2017 Author Posted May 1, 2017 Well, Ive built a star wars yoke or do you mean you nigh on need a keyboard to get it fired up? Don't know if I have an old Supermodel but I have to go through MS DOS to start it. Any decent tutorials about? I imagine this one's going to be a puzzler. I never had an ST either but a mate had one. We played a rather crap Star Trek game quite a bit and I just fancy having it as a full nostalgia collection. All this for one ST game. Rather OCD.
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